ddickey@nic.MR.NET (Dan Dickey) (12/21/89)
Quite a while ago, someone mentioned a flag to use in either dog or flight that would enable some missile cones on the ground. Presumably to for testing. I'd like to use these to fight against, as we don't really have too many sgi's around here. What was the flag? -- Dan A. Dickey ddickey@ferrari.cray.com
ghelms@hellfire.sgi.com (Gretchen Helms) (12/27/89)
(Dan Dickey) writes: >Quite a while ago, someone mentioned a flag to use in either dog or >flight that would enable some missile cones on the ground. Presumably >to for testing. I'd like to use these to fight against, as we don't >really have too many sgi's around here. What was the flag? The flag you're looking for isn't documented, and unfortunately I can't remember the right one. However, it doesn't quite do what you're anticipating. Back when the GTs first came out there was an option to start up a "missile defense" system that pops up out of those funny brown rectangles that live down in the swamp. All it consists of are several wireframe half-spheres scattered through the swamp area. A call to the local dog guru revealed that the domes were part of an attempt to develop ground defense missiles that would make it harder to strafe the runway. This portion of dog was never finished, and the domes are only partially good for pylon turns. Tips for aspiring dog aces: Try flying NOE (Nap Of the Earth) through the 3D mountains without crashing. See how low you can get. After you get that done, try saving your flight into a file and then chase yourself through the mountains. Great practice. g. When it's all been said and done, G. "Murdock" Helms Better that you had some fun. Silicon Graphics So have a toast & down the cup, Customer Support And drink to bones that turn to dust ghelms@sgi.sgi.com
spl@mcnc.org (Steve Lamont) (12/27/89)
In article <2249@odin.SGI.COM> ghelms@hellfire.sgi.com (Gretchen Helms) writes: > [about the war making simulation aspects of flight simulator] How does one remove the shooting and killing parts from the flight simulator? Although I enjoy occasionally trying to fly the Cessna and the 747, I don't particularly like having the F-whatever killing machines on the machines I control. spl (the p stands for peacenik and proud of it) -- Steve Lamont, sciViGuy EMail: spl@ncsc.org NCSC, Box 12732, Research Triangle Park, NC 27709 "Reality involves a square root" Thomas Palmer
tarolli@riva.esd.sgi.com (Gary Tarolli) (12/28/89)
In article <2249@odin.SGI.COM>, ghelms@hellfire.sgi.com (Gretchen Helms) writes: > (Dan Dickey) writes: > >Quite a while ago, someone mentioned a flag to use in either dog or > >flight that would enable some missile cones on the ground. Presumably > >to for testing. I'd like to use these to fight against, as we don't > >really have too many sgi's around here. What was the flag? > > The flag you're looking for isn't documented, and unfortunately > I can't remember the right one. However, it doesn't quite do what > you're anticipating. > > Back when the GTs first came out there was an option to start up > a "missile defense" system that pops up out of those funny brown > rectangles that live down in the swamp. All it consists of are > several wireframe half-spheres scattered through the swamp area. > A call to the local dog guru revealed that the domes were part > of an attempt to develop ground defense missiles that would make > it harder to strafe the runway. This portion of dog was never > finished, and the domes are only partially good for pylon turns. > Its interesting to hear the variety of stories about the origins of the red hemispheres. The truth to their origin is as follows. Williams Air Force Base, somewhere in Arizona, was interested in buying some IRIS's for doing F-16 training/debriefing/human-interaction studies. They liked flight, but wanted to see a real F-16 HUD display and also "threat" cones around SAM sites. So I spent 2-3 days down there adding the F-16 HUD as they wanted to see it. It can be invoked using "-h". (The Air Force is using pictures of this display in their AIM HIGH ads that run in Discover and Omni.) I also added the threat cones ('T'). They are centered about the little brown rectangles in the swamp which are the SAM sites. If you use the HUD, the little radar screen in the lower left will show you the types of SAM (A,4,8) when you get close enough. The 'U' (uppercase 'u') restart option starts you out past the mountain heading towards the runway and threat cones. This trajectory, the threat cones, and the mountains were set up as close as possible to their existing F-16 simulator. I never added auto-firing missiles to the SAM sites, I think there was a version somewhere that did. It would be a nice addition, if 'T' was turned on and you entered into the threat cone, a missile should be launced from the SAM site. NOTE: the versions of flight for the PI and the GT are different, and I don't know which features are in the GT. All of the above features are in the PI version (/usr/demos/bin/flight). -- Gary Tarolli
ghelms@hellfire.sgi.com (Gretchen Helms) (12/28/89)
(Steve Lamont) writes: >How does one remove the shooting and killing parts from the flight simulator? >Although I enjoy occasionally trying to fly the Cessna and the 747, I don't >particularly like having the F-whatever killing machines on the machines I >control. Hmmmm. If I understand you correctly, it would seem that you're asking for a method by which to turn off cannon, sidewinders and rockets. I'll check to see what can be done, but I have a temporary solution for the meantime. First, there is a difference between "dog" and "flight". Dog is the means by which we dogfight (hence the name), and broadasts packets to other machines on the network. It can also be flown with just one player/plane, but it will still broadcast packets. This can be very bad if you have a fussy network administrator, or a large network with heavy traffic. Flight, on the other hand, does NOT broadcast over the network, and is designed for solo practice. Flight does not support dogfighting, and will not recognize other dogfighters using "dog". You still have full weaponry available, however. One option which is not widely broadcast is the "~" key. Used while dogfighting the "~" key, when pressed, eliminates all rockets and sidewinders and freezes your current fuel level so you can fly around indefinitely. Cannon is still available. Also note that the "~" key cannot be reversed by pressing it again. I'll see if there are any other ways to eliminate the weaponry. g. When it's all been said and done, G. "Murdock" Helms Better that you had some fun. Silicon Graphics So have a toast & down the cup, Customer Support And drink to bones that turn to dust ghelms@sgi.sgi.com
trohling@uceng.UC.EDU (tom rohling) (12/29/89)
In article <2259@odin.SGI.COM>, ghelms@hellfire.sgi.com (Gretchen Helms) writes: > (Steve Lamont) writes: > >How does one remove the shooting and killing parts from the flight simulator? > >Although I enjoy occasionally trying to fly the Cessna and the 747, I don't > >particularly like having the F-whatever killing machines on the machines I > >control. Easy on the anti war-monger motif, It seems to me that the objective here is to not even have any of the F-xx planes available for flight or dog. That's easy enough. Just remove the data files for these planes from the demos/lib/flight directory (I think that's where they are). The only ones that would be left are the Cessna and the 747 and the P-38 plus the files containing the airport, hills, etc. As I recall, the Cessna and the 747 don't have any 'shooting and killing parts' to them so you're set. Tom