[comp.sys.sgi] test missile cones in dog/flight?

ddickey@nic.MR.NET (Dan Dickey) (12/21/89)

Quite a while ago, someone mentioned a flag to use in either dog or
flight that would enable some missile cones on the ground.  Presumably
to for testing.  I'd like to use these to fight against, as we don't
really have too many sgi's around here.  What was the flag?

-- 
Dan A. Dickey	ddickey@ferrari.cray.com

ghelms@hellfire.sgi.com (Gretchen Helms) (12/27/89)

(Dan Dickey) writes:
>Quite a while ago, someone mentioned a flag to use in either dog or
>flight that would enable some missile cones on the ground.  Presumably
>to for testing.  I'd like to use these to fight against, as we don't
>really have too many sgi's around here.  What was the flag?

The flag you're looking for isn't documented, and unfortunately
I can't remember the right one.  However, it doesn't quite do what
you're anticipating.

Back when the GTs first came out there was an option to start up
a "missile defense" system that pops up out of those funny brown
rectangles that live down in the swamp.  All it consists of are
several wireframe half-spheres scattered through the swamp area.
A call to the local dog guru revealed that the domes were part
of an attempt to develop ground defense missiles that would make
it harder to strafe the runway.  This portion of dog was never
finished, and the domes are only partially good for pylon turns.

Tips for aspiring dog aces:  Try flying NOE (Nap Of the Earth)
through the 3D mountains without crashing.  See how low you can
get.  After you get that done, try saving your flight into a 
file and then chase yourself through the mountains.  Great practice.

g.
When it's all been said and done,			G. "Murdock" Helms
Better that you had some fun.				Silicon Graphics
So have a toast & down the cup, 			Customer Support
And drink to bones that turn to dust			ghelms@sgi.sgi.com

spl@mcnc.org (Steve Lamont) (12/27/89)

In article <2249@odin.SGI.COM> ghelms@hellfire.sgi.com (Gretchen Helms) writes:
> [about the war making simulation aspects of flight simulator]

How does one remove the shooting and killing parts from the flight simulator?
Although I enjoy occasionally trying to fly the Cessna and the 747, I don't
particularly like having the F-whatever killing machines on the machines I
control.

							spl (the p stands for
							peacenik and proud of
							it)
-- 
Steve Lamont, sciViGuy			EMail:	spl@ncsc.org
NCSC, Box 12732, Research Triangle Park, NC 27709
"Reality involves a square root"
			Thomas Palmer

tarolli@riva.esd.sgi.com (Gary Tarolli) (12/28/89)

In article <2249@odin.SGI.COM>, ghelms@hellfire.sgi.com (Gretchen Helms) writes:
> (Dan Dickey) writes:
> >Quite a while ago, someone mentioned a flag to use in either dog or
> >flight that would enable some missile cones on the ground.  Presumably
> >to for testing.  I'd like to use these to fight against, as we don't
> >really have too many sgi's around here.  What was the flag?
> 
> The flag you're looking for isn't documented, and unfortunately
> I can't remember the right one.  However, it doesn't quite do what
> you're anticipating.
> 
> Back when the GTs first came out there was an option to start up
> a "missile defense" system that pops up out of those funny brown
> rectangles that live down in the swamp.  All it consists of are
> several wireframe half-spheres scattered through the swamp area.
> A call to the local dog guru revealed that the domes were part
> of an attempt to develop ground defense missiles that would make
> it harder to strafe the runway.  This portion of dog was never
> finished, and the domes are only partially good for pylon turns.
> 

Its interesting to hear the variety of stories about the origins of the red
hemispheres.  The truth to their origin is as follows.  Williams Air Force
Base, somewhere in Arizona, was interested in buying some IRIS's for doing
F-16 training/debriefing/human-interaction studies.  They liked flight, but
wanted to see a real F-16 HUD display and also "threat" cones around SAM sites.
So I spent 2-3 days down there adding the F-16 HUD as they wanted to see it.
It can be invoked using "-h".  (The Air Force is using pictures of this display
in their AIM HIGH ads that run in Discover and Omni.)

I also added the threat cones ('T').  They are centered about the little brown
rectangles in the swamp which are the SAM sites. If you use the HUD, the little
radar screen in the lower left will show you the types of SAM (A,4,8) when
you get close enough.  The 'U' (uppercase 'u') restart option starts you out
past the mountain heading towards the runway and threat cones.  This trajectory,
the threat cones, and the mountains were set up as close as possible to their 
existing F-16 simulator.

I never added auto-firing missiles to the SAM sites, I think there was a 
version somewhere that did.  It would be a nice addition, if 'T' was turned
on and you entered into the threat cone, a missile should be launced from
the SAM site.

NOTE: the versions of flight for the PI and the GT are different, and I don't
	know which features are in the GT.  All of the above features are in
	the PI version (/usr/demos/bin/flight).

--
						Gary Tarolli

ghelms@hellfire.sgi.com (Gretchen Helms) (12/28/89)

(Steve Lamont) writes:
>How does one remove the shooting and killing parts from the flight simulator?
>Although I enjoy occasionally trying to fly the Cessna and the 747, I don't
>particularly like having the F-whatever killing machines on the machines I
>control.

Hmmmm.  If I understand you correctly, it would seem that you're
asking for a method by which to turn off cannon, sidewinders and
rockets.  I'll check to see what can be done, but I have a temporary
solution for the meantime.

First, there is a difference between "dog" and "flight".  Dog is
the means by which we dogfight (hence the name), and broadasts 
packets to other machines on the network.  It can also be flown
with just one player/plane, but it will still broadcast packets.
This can be very bad if you have a fussy network administrator,
or a large network with heavy traffic.

Flight, on the other hand, does NOT broadcast over the network,
and is designed for solo practice.  Flight does not support 
dogfighting, and will not recognize other dogfighters using "dog".
You still have full weaponry available, however.  

One option which is not widely broadcast is the "~" key.  Used
while dogfighting the "~" key, when pressed, eliminates all 
rockets and sidewinders and freezes your current fuel level so you
can fly around indefinitely.  Cannon is still available.  Also
note that the "~" key cannot be reversed by pressing it again.

I'll see if there are any other ways to eliminate the weaponry.

g.
When it's all been said and done,			G. "Murdock" Helms
Better that you had some fun.				Silicon Graphics
So have a toast & down the cup, 			Customer Support
And drink to bones that turn to dust			ghelms@sgi.sgi.com

trohling@uceng.UC.EDU (tom rohling) (12/29/89)

In article <2259@odin.SGI.COM>, ghelms@hellfire.sgi.com (Gretchen Helms) writes:
> (Steve Lamont) writes:
> >How does one remove the shooting and killing parts from the flight simulator?
> >Although I enjoy occasionally trying to fly the Cessna and the 747, I don't
> >particularly like having the F-whatever killing machines on the machines I
> >control.

Easy on the anti war-monger motif,
It seems to me that the objective here is to not even have any of the F-xx 
planes available for flight or dog.  That's easy enough.  Just remove the data
files for these planes from the demos/lib/flight directory (I think that's 
where they are).  The only ones that would be left are the Cessna and the 747 
and the P-38 plus the files containing the airport, hills, etc.  As I recall,
the Cessna and the 747 don't have any 'shooting and killing parts' to them so
you're set.

Tom