craig@weedeater.math.yale.edu (Craig Kolb) (06/15/90)
We are developing an application that requires the use of "text as decals." That is, we need to transform arbitrarily text strings in three dimensions. We haven't been able to find any way of doing this using the standard GL routines. Are we missing something obvious? If not, does anybody know of a polygonal font or polygonal font package for the 4D? Many thanks, Craig