tjh@ouzo.bu.edu (Tim Hall) (11/15/90)
Now that it is possible to do GL routines from more than one thread, is it faster to have each thread send down its geometry or to have each thread construct the geometry and have a single thread call the GL routines? I checked out the GL documentation but didn't see any answer to this. -Tim Hall tjh@bu-pub.bu.edu The night is filled with the cries of dispossessed children in search