genetti@cs.tamu.edu (Jon Genetti) (11/27/90)
Someone stopped by today with a problem. He needs to put some text on a polygon and then move/rotate the polygon - something similar to the buttonfly demo. This part works ok using cmov and charstr: +----------------+ | some text | +----------------+ Now if the polygon is moved back, the length of the string is not scaled down, i.e. +--------+ | some t|xt +--------+ and when rotated, the starting point of the text is transformed ok, but the text is not, i.e. +---- | ---- + some text+ ---- | ---- | ----+ The closest thing I saw to solving the problem would be to have the text be a texture map - but we don't have a VGX. Is there any way to do this on a personal iris or a GTX running 3.3.1? thanks, jon genetti (genetti@cs.tamu.edu)
cs122ae@ux1.cso.uiuc.edu (11/28/90)
You must define your own font (geometrically)... it can't be done with charstr(). Marc Marc Andreessen___University of Illinois Materials Research Laboratory __________________andreessen@uimrl7.mrl.uiuc.edu______________________