sweetmr@sct60a.sunyct.EDU (michael sweet) (12/09/90)
Due to a VERY large interest in the user-interface library I am developing, I might as well give everyone some details on its use.... First, the library is officially called the Gadget library (I know, really original. :) When you compile a program that uses it, you will just need to include its header file, and link with '-lgadget'. Also, you have to use C (Fortran could be possible also, but I am not a Fortran programmer...) Ok, once you have opened up a window, you have to initialize the library: GadgetInit(); Tough, eh? Window redrawing is done from a central point, so the next thing you have to do is specify what the window's redraw function is: SetRedraw(window_id,redraw_function) Normally, you would then add the devices you want queued (with qdevice().) With the gadget library, you do the following: QDevice(device); Similarly, you use UnQDevice() in place of unqdevice(), and QRead() in place of qread(). Buttons (and the other stuff) are held in simple data structures. To show a button, you would have code something like this: BUTTON my_button = {......}; ... ShowButtons(&my_button,1); In the main event loop in you program, you would then have a call to the button handler: n=DoEvent(&my_button,1,dev,val); If a button gets clicked on, 'n' would equal the button # clicked. Otherwise, -1 is returned (much like dopup(). ) ------------------------------------------------------- This library should be done, documented, and available before Christmas... -Mike Sweet sweetmr@sct60a.sunyct.edu