UASLISA@VM.UOGUELPH.CA (Lisa Pretty) (04/01/91)
I am beginning to do a little C programming using an IRIS 4D/20 (GR1.1 Bit-plane, Z-buffer options installed). So far, I have been able to use different lighting models and materials to create lighting animations with shading; however, I have not been able to create shadows. Is there anything in the Graphics library which will enable shadows? If not, could somebody point me in the right direction (I do have the Graphics Library Manuals)? Thanks in Advance Lisa Pretty uaslisa@vm.uoguelph.ca
mberger@RELAY.NSWC.NAVY.MIL (04/02/91)
The spider demo has a shadow capability. Also, The Iris Universe magazine (winter 1989) has an article title: casting shadows on flat surfaces A paragraph from the article states: The easiest way to flatten an object is to use the scal function. If the ground is the plane formed by the x and z axes (y=0) then: scale(1.0,0.0,1.0) could be used to create a shadow from a light shining straight down the y axis. If you can't find the article I could FAX it to you.