mkibler@yoda.eecs.wsu.edu (Michael K. Kibler) (04/29/91)
I think that I have seen this problem posted before, but I have lost that information, so here goes. I am trying to display smooth shaded polygons on my 4D/60T running 3.3.2. The problem arises when the polygons are clipped to the hither plane. It seems to incorrectly interpolate between polygons that are being clipped. I get the same results if I pass my own color info down or let the system calculate it using local lighting models. Is there a fix to this problem?? I have tried messing around with the viewport/scrmask and that mostly gets around the problem for the right and top part of the screen, but not the left and bottom. Thanks in advance. -- ---- Mike ( ~~ Radiosity is more than just heat! ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Michael K. Kibler INTERNET: mkibler@eecs.wsu.edu Elect/Compt. Engr. Dept. UUCP : ...uunet!eecs.wsu.edu!mkibler