tpm@ecs.soton.ac.uk (TP Monks) (06/14/91)
Tired of dog??? If you've explored the possibilities of dog -h, become bored mindless with airshows, and have got so used to flying in night mode that you'd rather just go and get a coffee, try the latest variation: run 'gamma .4' before takeof and put it in night mode. Once you're bored with that, the only thing left to do is to write a letter to sgi asking for V2.0, or at very least the source code. Well... how about it? Tim Monks
slehar@park.bu.edu (Steve Lehar) (06/17/91)
The essence of a good game is to play against other people. The anguished response when you beat them soundly is such sweet pleasure that no machine can match. Unfortunately, our machine is a standalone, so we cannot do the regular dogfights (much as I would love to!) We have devised some competitive games nevertheless that will keep you amused for a while anyhow. SHORT LANDING Take turns landing the plane and bringing it to a complete stop on the runway (using reverse thrust), then view the final position from the tower to see who can land shortest. You will be amazed at how short the f-15 can land if you drag it in "over the fence" at minimum airspeed and plonk it onto the very beginning of the runway with full reverse on! QUICK TURNAROUND Take off, turn around and land in as short a time as possible. It will take masterful handling to do a high performance steep turn at just the right distance out to allow just enough time to line up and land in one piece. FORCED LANDING Take her to a pre-determined position, for example 10,000 feet right over the field, kill the thrust and glide it in using just the flaps and spoilers. TURKEY SHOOT Player 1 records a flight with a quick turnaround. Player 2, who may not watch while the first flight is recorded, takes off and tries to shoot down the first plane before it lands. He must then also land as fast as possible, and this flight is also recorded. Player three takes off and tries to shoot down the second plane BEFORE it shoots down the first plane. If he succeeds, then the first plane is "saved", and player 1 gains a point for each plane successfully landed. Then player 2 tries to shoot down plane 3 before it can shoot down plane 2, thus "saving" his own plane 2, and at the same time cancelling the "save" of plane 1. This continues for several rounds, and the final flight is viewed (with "shadow") to tally up who got shot and when, to compute the number of planes that landed safely without being shot down. To add excitement, make sidewinders illegal, so you have to use rockets or cannon. -- (O)((O))(((O)))((((O))))(((((O)))))(((((O)))))((((O))))(((O)))((O))(O) (O)((O))((( slehar@park.bu.edu )))((O))(O) (O)((O))((( Steve Lehar Boston University Boston MA )))((O))(O) (O)((O))((( (617) 424-7035 (H) (617) 353-6741 (W) )))((O))(O) (O)((O))(((O)))((((O))))(((((O)))))(((((O)))))((((O))))(((O)))((O))(O)
dunlap@sgi.com (D. Christopher Dunlap) (06/18/91)
In article <SLEHAR.91Jun17115017@park.bu.edu> slehar@park.bu.edu (Steve Lehar) writes: > >The essence of a good game is to play against other people. The >anguished response when you beat them soundly is such sweet pleasure >that no machine can match. Unfortunately, our machine is a >standalone, so we cannot do the regular dogfights (much as I would >love to!) > >We have devised some competitive games nevertheless that will keep you >amused for a while anyhow. > >SHORT LANDING > >QUICK TURNAROUND > >FORCED LANDING > >TURKEY SHOOT > You forgot "Dipping your head in the conctrete": Approach the runway inverted and at speed (we usually insist on at LEAST 500 knots) While you are over the runway, try to dip your head under the concrete. You may crash. Or you may not get your head under the pavement... But if your successful, 2 things can happen: You'll see a strange diplay effect. or You'll see the strange effect AND you'll get a "landing report card" telling you all your stats. There are lot's of variations on winning this (assuming you can find anyone who's good enough to pull it off with any consistency at all). # of successful "dips". (maybe "success" == "Report Card") Amount of time spent "head down". Variations of "good stats" on the report card. The first email I get that accurately and completely answers the following question will get an SGI T-Shirt... "Why can you dip your head under the concrete without crashing" SGI employees and former SGI employees are not eligible for this contest. Looking at source is considered cheating. (and shouldn't be necessary anyway) :-} chris -- D. Christopher Dunlap Product Support Engineering Customer Support Division email: dunlap@sgi.com Silicon Graphics Computer Systems
mkibler@yoda.eecs.wsu.edu (Michael K. Kibler) (06/19/91)
One of the systems we had purchased "used" had the source code to dog on it. We assumed it was distributed with the system and began to hack on it locally. We have since found out that it was not supposed to be on the system and deleted it. But before we did, we had made a number of modifications to the code to include: 1. Missile View - When a missile is fired, a window is displayed showing what the missile sees as it flys. 2. Tracking View - When you lock onto an aircraft, a window pops up showing the aircraft closeup. 3. Radar Enhancements - Zoom In/Out ...many more... I hope the new version has the above modifications implemented. It was fun while it lasted. All of the source code has been deleted. The only program that remains is a dog killer program I wrote which will kill all of the old broadcast type dog fights on the net. Actually dog will kill itself based on what it receives in the command packet. -- ---- Mike ( ~~ Radiosity is more than just heat! ) - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Michael K. Kibler INTERNET: mkibler@eecs.wsu.edu Elect/Compt. Engr. Dept. UUCP : ...uunet!eecs.wsu.edu!mkibler
jdt@voodoo.UUCP (Jim Tomlinson) (06/20/91)
In article <SLEHAR.91Jun17115017@park.bu.edu> slehar@park.bu.edu (Steve Lehar) writes: >Take her to a pre-determined position, for example 10,000 feet right >over the field, kill the thrust and glide it in using just the flaps >and spoilers. Try this with a 747 (low score buys coffee). Needless to say, with a 747's flight characteristics, you only get one chance! -- Jim Tomlinson BoGART Project Boeing Computer Services Bellevue, WA jdt@voodoo.boeing.com ...uunet!bcstec!voodoo!jdt (206)865-6578 "If you don't make mistakes, you aren't really trying." - Coleman Hawkins