haddock@waltz.UUCP (01/16/85)
<Did you hear that scream? It sounded like ... <Like someone with their lip caught in a disk drive. I dug up the algorithm - still need it? 1. Set up VDP registers for Graphics II Mode R0 = 02 R1 = C0 R2 = 0F R3 = 80 Pattern name tbl = >3C00 R4 = 00 R5 = 00 R6 = 00 R7 = 00 Pattern color tbl = >2000 Pattern generator tbl = >0000 2. Fill Pattern Name Table with 0 to 255 (do 3 times [3*256=768]) 3. Fill Pattern Generator Table with 0's 4. Fill Pattern Color Table with color pairs (backgrnd and plot color) 5. WHILE no more (x,y) DO get_pair(x,y) plot(x,191-y) /* Adjust for upper left = (0,0) while (x,y) has normal origin */ END Plot(x,y) Pattern# = |x/8| + |y/8|*32 /* |x| = integer_part(x) */ /* ^-- Don't skimp here! Those LSBits need to be zero'ed */ Pattern#_offset = Pattern# * 8 + (y MOD 8) /* = which byte on screen */ VDP_addr = Pattern#_offset + base address of Pattern Generator Table contents_of(VDP_addr) |= bitmask[x MOD 8] /* bitmask[]={>80,>40,>20,...,>01} */ Return ================================================================ _____ -Rusty- |\/ o \ o | ( -< O o Where's the fish? |/\__V__/ ARPA: Haddock%Waltz%TI-CSL@CSNet-Relay Rusty@Maryland (forwarded to CSNet address) CSNet: Haddock@TI-CSL USENET: {convex!smu, ut-sally, texsun, rice} ! waltz ! haddock