MDC.WAYNE%MIT-OZ@MIT-MC.ARPA (Wayne McGuire) (03/20/85)
It's become apparent in recent weeks that the bottom has fallen out of the home computer market. Whether the collapse in demand for home computers will equal in severity the videogame bust of a few years ago is still an open question, but that possibility must be taken into account. A column by Fred D'Ignazio in the April Compute! suggests what is required before home computers become as common as the telephone: namely, the massive and seamless integration of a number of technologies--videodiscs, optical fibers, expert systems, portable laptop computers, speech recognition, videotex, the Integrated Services Digital Network (ISDN), integrated software, artificial intelligence, satellite communications, speech synthesis, natural language understanding, television, telephony, etc. D'Ignazio argues that as powerful as the new generation of micros appears compared to what was available a few years ago, microcomputer technology, and its Worldnet environment, will have to improve by many orders of magnitude before micros become an appliance for the masses. He may have a point: From Compute!, April 1985, pp. 138-140: Experts predict that a real home computer will not appear until computers are integrated into all aspects of people's lives, including banking, shopping, working, communicating, and entertainment. A real home computer will not sit alone on a desktop and look like a typewriter plugged into a TV set. Instead, it will be a hybrid machine--part TV, part telephone, part videocassette recorder, and part stereo system. It will be the brains of a general-purpose digital utility center that a family operates to hear music, watch movies and TV, make phone calls, control household appliances, and pay bills. The home computer of the present is made up of awkward, ill-fitted, and confusing components. The day its components fuse together into a single digital utility center that is sold at discount supermarkets, it will truly become a mass-market device. The digital utility center will come in a single box and plug into the wall with a single cord. The center's audio, video, and computer software will be uniform and standardized (in some kind of optical or magnetic format), and will play everything--from educational games to Bruce Springsteen to the latest Burt Reynolds movie. All the recordings will be digital and capable of being stored on a single, high-density storage device. All programming will be in English and will consist of making simple choices from a menu of selections that appears on a screen and are read to the user aloud by the center's synthesized voice. Input will be from a keyboard, light pen, mouse, microphone, or touch screen, depending on the individual's preference. No technical knowledge whatsoever will be needed to operate the center. And the center will come with one- to five-year warranties, full service contracts, and modular, replaceable parts. When the digital utility center arrives, the home computer will really be a mass-market appliance. But when computers have become digital utility centers, they will no longer be computers. To paraphrase Joseph Weizenbaum, a digital utility center to a computer is the same as a vacuum cleaner to an electric motor. Before we see consumers going wild over digital utility centers, a lot of separate developments have to take place. Audio, video, communications, and computer hardware must evolve much further and become more integrated, digital, compatible and inexpensive. Software for the separate devices has to be integrated under a single multimedia operating system and has to adopt a standardized storage and data interchange format. In addition, the software must have a friendly, human-like mouthpiece that deals with us in our natural, spoken language and is not only user-friendly but also user-forgiving. The software will have to fill in the gaps in people's commands, correct their typos and misspellings, not let them make any serious mistakes, hold their hand as they work their way through a task, and anticipate what they will want to do next. Most important of all, a mass-market home computer will require a reliable, universal communications network that links the digital utility center into very-high-speed satellite channels that support two-way instantaneous transmission of voices, music, video images, computer-generated pictures, text, and numerical data. This network, too, must be standardized, instantly available at the push of a CALL button on the digital utility center, and invisible to the user. Only when such a network is in place will the digital utility center become popular with a majority of consumers. Only then will all the pie-in-the-sky promises of computer enthusiasts become possible. Such a network will make it possible to do home banking, telecommuting, shopping at home, and attending courses and classes at home. People will be able to purchase all the new records, movies, computer software, and books over the network and have them downloaded into into their local mass-storage device or into a portable computer that they can detach from the main unit and carry with them when they travel. The lesson in all this is that our vision of the home computer has been too limited, and that's why we keep having false starts. Our vision has been limited by the fact that we are still too close to the computer's birth; we are still too familiar with the computer's early stages and functions to see what it may ultimately become. We are only now beginning to move beyond the image of the computer as a computing engine that juggles numbers and processes paychecks. But we must go much further. We must see the computer as only a part of the digital revolution of all human media--voice, music, art, graphics, film, literature, and so on. As all science, art, technology, and communications are digitized, the computer assumes a central role as a translator among the media, and as a terminal linking human beings to the media and to each other. The computer should enable the average person to enter information in any medium (pictures, voice, text, whatever) and instantly translate it (at the discretion of the person) into any other medium--or into several different media. It should then enable the person to send the package to any other person. Likewise, anyone who uses a computer should have instant access to all media in any format they wish. This sounds extremely abstract, so picture the home computer of the future as the United Nations Building. It will have two major functions: translator and terminal. It will house all the disparate streams of digitized information representing all the different media, and it will translate them back and forth at the needs and whims of the user. And it will be plugged into the outside world (of cultures, peoples, nations, and institutions) and capable of vital two-way communication with that world in any language that is appropriate. -------
rpw3@redwood.UUCP (Rob Warnock) (03/22/85)
For an interesting look at some of the implications of a fully-digital society, see John Brunner's novel, "The Shockwave Rider" (Ballantine 1975). Brunner calls the "home digital utility center" a "terminal", but clearly it has much of the social/personal role as the "utility center". His speculations of the damage that could be done by someone "out to get you" in such a world are, well, chilling to say the least. Consider what happens if your credit rating (and hence your availability of services such as light, heat, phone, computing) were suddenly AND IMMEDIATELY altered downwards. There is a scene in which such a spiteful person uses a stolen log-in to get at our hero, who wakes up in the dark, cold, with no phone, and with his blower- inflated bubble home collapsing about him. This novel also introduced the notion of "tapeworm" programs (more than "viruses") which crawl through the net collecting bits of data (and capabilities or "authorization codes"), thus adding segments to the growing "worm". O.k., so it's one of my favorite books... ;-} (See also Shoch & Hupp, "The 'Worm' Programs -- Early Experience with a Distributed Computation", CACM, March 1982.) Rob Warnock Systems Architecture Consultant UUCP: {ihnp4,ucbvax!dual}!fortune!redwood!rpw3 DDD: (415)572-2607 USPS: 510 Trinidad Lane, Foster City, CA 94404