bmm@ssc-vax.UUCP (Bruce Mansfield) (05/24/88)
What is the recommended method for animating in hypercard. I tried going to successive cards in a stack, waiting a few ticks at each card, starting from the openCard handler of the first card. After about 6 cards, however, I get the error "Too Much Recursion". Why do I get this error and what does it mean? Bruce Mansfield Boeing Aerospace ...!uw-beaver!ssc-vax!bmm
land@hpccc.HP.COM (David M. Land) (05/26/88)
> > What is the recommended method for animating in hypercard. > If you just want to pick up a piece of a card's art, write a script that selects the lasso tool, clicks at a point somewhere near the edge of the object, drags around the object (this is the hard part, if the object is complex, you have to type a lot of drag coordinates), then clicks on the selected object, and drags it along the animation path at whatever dragspeed is selected. I've seen this work on a stack called "Talk Tools," available at your friendly neighborhood BBS. Mail me if you can't find it. Dave Land Disclaimer (or is it Disk-lamer?): "I work for 'em, but I don't speak for 'em. If questioned, they will deny my very existence."
bobg+@andrew.cmu.edu (Robert Steven Glickstein) (05/28/88)
> *Excerpts from ext.nn.comp.sys.mac.hypercard: 26-May-88 Re: Animate? David* > *M. Land@hpccc.HP.C (721)* > If you just want to pick up a piece of a card's art, write a > script that selects the lasso tool, clicks at a point somewhere > near the edge of the object, drags around the object (this is the > hard part, if the object is complex, you have to type a lot of > drag coordinates), then clicks on the selected object, and drags > it along the animation path at whatever dragspeed is selected. > I've seen this work on a stack called "Talk Tools," available at > your friendly neighborhood BBS. The same technique is used in the "Frog Jumping" animation in the standard HyperCard help stack. It's under "HyperTalk", somewhere... And here's a suggestion to avoid complex drag coordinates when selecting your image. Have a separate card for every single image you want to animate. Lock the screen, push the current card, go to the card with the desired image, select the lasso tool, and drag around the four corners of the window. Since nothing else is on the card, this will select only the desired image. Copy it, pop a card, paste the image, unlock the screen, and then drag your image around. -Bob Glickstein -Carnegie Mellon University -Pittsburgh, PA
julian@riacs.edu (Julian E Gomez) (05/29/88)
In article <1939@ssc-vax.UUCP> bmm@ssc-vax.UUCP (Bruce Mansfield) writes:
" What is the recommended method for animating in hypercard. I tried
" going to successive cards in a stack, waiting a few ticks at each
" card, starting from the openCard handler of the first card. After about 6
" cards, however, I get the error "Too Much Recursion". Why do I get
" this error and what does it mean?
Wouldn't it be easier (admittedly more expensive) to use
the VideoWorks HyperCard driver?
--
"Have you ever wondered if taxation without representation was cheaper?"
Julian "Dr. Wombat" Gomez
julian@riacs.edu || {...decvax!}ames!riacs!julian
benjamin_kuo@pedro.UUCP (Benjamin Kuo) (05/30/88)
Would you mind posting a little script code, specifically the waiting a few ticks, and the areas that give you "Too Much Recursion"? It may be your structuring of the ticks. By the way, you really don't need to wait for many ticks when you are animating--HyperCard takes awhile, even on a larger meg machine, to load in the next card.
dorner@uxg.cso.uiuc.edu (05/31/88)
>going to successive cards in a stack, waiting a few ticks at each >card, starting from the openCard handler of the first card. After about 6 >cards, however, I get the error "Too Much Recursion". Why do I get >this error and what does it mean? I assume you are using something like: on openCard <something> -- delay a while go next card end If so, the openCard handlers are probably not getting closed. The first card's handler doesn't complete until you are at the next card; you aren't at the next card until the openCard handler for the next card completes. The openCard handler for the next card can't complete until you are at the third card... If this is indeed your problem, replace your openCard handlers with a simple repeat loop: on animate repeat the number of cards <something> -- delay a while go next card end repeat end animate This will avoid the recursion problem. ---- Steve Dorner, U of Illinois Computing Services Office Internet: dorner@uxc.cso.uiuc.edu UUCP: ihnp4!uiucuxc!dorner IfUMust: (217) 333-3339