[comp.sys.mac.hypercard] StorySpace: Hypertext fiction

thom@dewey.soe.berkeley.edu (Thom Gillespie) (04/25/89)

So where is Story space? I have an experimental use for it.

Has any one read the Interactive fiction novel Portal? It came out in computer
form first and then paper form. I can't remember the authors name. does anyone
know if there is an email address for him on any system.

Does anyone have any adventure game stacks which could be used in stack form
and could have the text and graphics compiled into a more traditional paper
based form. Any other suggestions?

Thanks.

Thom

fischer@arisia.Xerox.COM (Ronald A. Fischer) (04/28/89)

An interesting attempt, but no cigar.  The portal computer "novel"
just contains a way to explore minor side points out of the track of a
highly linear storyline.  Its also slow because you're required to
play it from floppy disk.  In my opinion there was no enhancement of
the story by this presentation technique.

You're shown what is supposed to be the user interface (downgraded
20th century version) of the world network.  There are various nodes
which specialize in topics like health, history, technology, etc.
Each has an icon.  Clicking the icon opens a list browser which shows
topics.  As the story progresses new information is "dumped" into the
various nodes and you wander among them them.

I found this annoying because the basic storyline is completely
linear.  It also stopped dumping information and left me stranded at
one point in the story.  Since there are no obvious means for
"advancing" or rules for doing so it was unclear (aside from a bug)
what might have caused this.

In summary: the portal computer "novel" is a flawed repackaging of a
regular novel and I don't advise buying it.

(ron)

shani@TAURUS.BITNET (05/01/89)

In article <28896@ucbvax.BERKELEY.EDU>, thom@dewey.soe.berkeley.edu (Thom Gilles
> Does anyone have any adventure game stacks which could be used in stack form
> and could have the text and graphics compiled into a more traditional paper
> based form. Any other suggestions?
>
> Thanks.
>
> Thom

 Well, the idea of using HyperCard to create adventure games did cross my
mind (I thought of writing the private-eye type, and to title the series:
"Murder, she klicked!" :-) ). HC seem to be the perfect tool for this and
well, If it has a market then maybe I should try! :-)

 Only problem is that I don't like those adventure games... Don't you think
that playing AD&D is better?

O.S.

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God is not dead...
     ...He just stopped working for TSR
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