[alt.cyberpunk] Cyberpunk: low life and high tech. Really?

fil@me.UUCP (10/12/87)

[...to line-eat or not to line-eat. That is the quest---MUNCH!]


        	NOTE: Our mailer died while I was posting this article,
        	so I'm posting it again. I had to retype it, and I like
        	this version better. But feel free to ignore it if you
        	like.  Sorry about the confusion.

	And now I'm posting it yet again. Flame me if you like, but
	it's the damned software. REALLY!

        	I've noticed alot of talk in this group dealing with
        	whether cyberpunk depicts "low life and high tech" or
        not, so I thought I'd contribute to the game.
        	It seems that most of the discussion is centering
        	around the "low life" part, so that's what I'll deal
        with here. Certainly, no one doubts that cyberpunk is "high
        tech".
        	If somebody were to ask you to describe cyberpunk,
        	you'd probably use words like "gritty" or
        "street-wise". And these are good words. I myself prefer the
        phrase "a damp, drug-hazed stare through the grime-streaked
        window of some poor slobs eyes". Sounds like something Chandler
        might have written.
        	But it is *really* low life?  In Count Zero, Gibson's
        	pseudo-sequel to Neuromancer, Andrea (was that her
        name?) was an art dealer who'd been shafted by a wormy
        boyfriend, and yet most of her adventures occurred in very
        high-class, very high *life* surroundings. And in Neuromancer,
        there was evidence of opulence and extravagance. Certainly,
        then, there must have been a plesant middle road, unexplored by
        Gibson, but present nontheless by necessity to his fictional
        world.
        	Both Case and Andrea (and the other adult protagonist
        	of Count Zero whose name I've also forgotten) seemed to
        have had been reasonably successful at one time and had only
        recently run out of luck. But by the end of Count Zero, Andrea
        was back on track again, and in Neuromancer, though it's left
        hanging, I think Case's life had picked up again: with the
        adventures he'd had, I'm sure he could have made a name for
        himself.
        	Whether any of these personages went on to fame or not
        	is not the point. The point is that this terrible life
        was not so terrible as to not *give them a chance*. The concept
        here is of the individual beating the odds and coming out with
        the chance to *hope*. And that is about as much a true victory
        as anyone can achieve in the real world. With hope, you can
        face anything and do your best. And if you're worth something,
        you'll get what you want. Without hope, you're finished.

        	Another thought: ever notice how the antagonists seem
        	"evil" only in the sense that they've been made that
        way by the society they're a part of? Case's boss was like
        that. Andrea's employer was like that.
        	A theme in cyberpunk, I think, is the plight, and the
        	fight, of the individual against a somehow warped
        society, as represented by the primary antagonist of the
        piece.
        	There is evidence of this theme in other cyberpunk
        	work: HardWired, by Walter Jon Williams, The Glass
        Hammer by K.W. Jeter and even Blade Runner. In each of these
        works, the protagonist has had something beat out of him before
        the story starts, and during the course of the story, he
        regains it, whatever it was. Rick Dekard (sp?) found faith in
        himself via Rachel. Case regained the most essential part of
        his being---the ability to jack in. Andrea won back her
        self-esteem and lost her despair.

        	I loved all the works I've mentioned because they
        	showed people at their worst and at their best, because
        they reaffirmed themselves as capable (in whatever manner
        mattered to them), potent human beings.

        	Low life?  Nah.  If anything, cyberpunk is about the
        	High Life.

Fil Salustri
fil@me.toronto.edu.......