[alt.cyberpunk] Story ideas

skh@SPICE.CS.CMU.EDU.UUCP (11/08/87)

While flaming out Ray Frank, I got a great idea for cyberpunk.
I haven't read any (?) cyberpunk novels, but I hope to get to it soon.
Well, ok, I've read some P.K.Dick, and actually this was probably
implicit in Bladerunner.  Anyway, here it is:

COMPANIES AS GANGS

Some time in the distant dusty legal history of our society,
some jerk came up with the idea that COMPANIES WERE INDIVIDUALS.
Therefore, they have all the rights of individuals.
(with none of the responsibility -- no ONE PERSON is responsible
 for the company's actions.  Or maybe that's the president or 
 something, while the chairman is who makes the decisions...)

Basically it's getting harder to survive without belonging to some
company.  This "join or die" philosophy naturally links in with gangs,
gang warfare, etc.
Companies already have "industrial espionage" -- and the CIA is 
practically a political extension of the american corporate interests.
Push this further.  Make it really gross (as if it isn't already).
Company headquarters/land will be heavily armed -- there may be times
when your apartment isn't safe (or should you just live on company land?).

There is a problem with "who do they sell to?".  I suggest that
based upon the idea of replacing centralized government with
"company policy", that towns, maybe even cities, will be replaced
with local companies, which have absolute power in the lands they own.
They sell to eachother, I suppose.  But what?  Maybe they don't 
  even do that any more, and the novel is set in the aftermath.
Basically a return to feudalism?
Yeah, people might want to investigate this political "de-evolution"
in the face of decreasing (personal) frontiers.
It's happening.  Remind us.

You might want to have the novel progress from individual freedoms
to company freedoms to not even that.  Like when your company
gets bought out and disbanded/dissolved ... sorry, but we
need the land...

Try taking the bill of rights and applying it to companies.

Take your favorite view of the future and make a company that did
  it and succeeded (as a legend, of course).
  I think they were working toward FTL drives...
  Group makes time machine and goes forward to where everybody
  else has died off... mostly 'cause they wanted to...
I think this is necessary to get the desired effect -- that while
some eroded the freedoms of their workers (and themselves), others
banded together to try to get out of the mess.

Might be cool to have one chapter per "individual" right...

How is "fair trading" enforced?  The SEC is another gang, of course, but...

-- Steve
-- 
Steve Handerson              Carnegie-Mellon University Computer Science Dept.
ARPA: skh@spice.cs.cmu.edu   UUCP: ...!spice.cs.cmu.edu!skh (I think)
Without chemicals, life itself would be impossible.
  (Monsanto ad?)             4 lines?  I'll have to make it up in the body...

yamauchi@SPEECH2.CS.CMU.EDU.UUCP (11/08/87)

In article <323@PT.CS.CMU.EDU>, skh@SPICE.CS.CMU.EDU (Steve Handerson) writes:
> 
> 
> While flaming out Ray Frank, I got a great idea for cyberpunk.
> I haven't read any (?) cyberpunk novels, but I hope to get to it soon.
> Well, ok, I've read some P.K.Dick, and actually this was probably
> implicit in Bladerunner.  Anyway, here it is:
> 
> COMPANIES AS GANGS
> 
> Some time in the distant dusty legal history of our society,
> some jerk came up with the idea that COMPANIES WERE INDIVIDUALS.
> Therefore, they have all the rights of individuals.
> (with none of the responsibility -- no ONE PERSON is responsible
>  for the company's actions.  Or maybe that's the president or 
>  something, while the chairman is who makes the decisions...)
> 
> Basically it's getting harder to survive without belonging to some
> company.  This "join or die" philosophy naturally links in with gangs,
> gang warfare, etc.

Actually, an idea that is implicit in William Gibson's universe is:

			Companies as Nations

Traditional (geographic) nations still exist, but their power has been
superceeded by that of the multinationals.  Corporate citizenship basically
takes the place of national citizenship, and the companies take all of the
roles of nations: from maintaining intracorporate peace and order to
engaging in intercorporate wars and intrigue.

Elite scientists who want to change corporations arrange defections by
hiring mercenaries (financed by the company to which they are defecting) to
arrange their escape from their current corporation.

I'm not sure that corporations would go as far as you are suggesting in
eliminating personal rights.  Employees would probably have a degree of
rights proportional to their personal worth: a brilliant scientist would be
very valuable to the corporation and would have almost total freedom
(subject to the requirement of producing valuable research) -- on the other
hand an assembly-line worker or paper-pushing clerk (assuming any of either
remain in the automated workplace) would have minimal rights since they are
easily replacable.  Even so, it would be to the corporation's advantage to
keep even their low-worth employees satisfied, since workers who are happy
tend to work more efficiently.

I have written a number of SF stories (not really cyberpunk) set in an
interstellar society I have developed named the Confederation.  In the
Confederation, governments and corporations are recognized as the same
thing: powerbases.  Both types of powerbases engage in the same sorts of
activites:  manufacturing, trade, exploration, development, security,
warfare, espionage, sabotage, assassination, etc.

The only difference is that the primary motivation behind a corporate
powerbase is economic, while the primary motivation behind a governmental
powerbase is political and/or military.   For this reason, corporations tend
to take a *less* intrusive role in their citizen's lives than governments.
Corporations view their employees as machines which require a certain cost
(salary, benefits, protection, etc.) and which serve a certain function in
the profit-making system.  The corporations have a completely lassiez-faire
attitude toward any employee actions which do not directly affect profits.

In contrast, governments generally require that their citizens live within a
variety of rules which define "good citizenship" in the view of the
government -- usually in terms which ensure the power of the ruling elite
over a wide area of personal affairs, including areas completely separate
from economic production.  Governments usually attempt to legislate some
form of ideology upon their population, regardless of whether the leaders
believe in it themselves.  In today's world, this ranges from the rigid
puritan morality of the far right to the collectivist wealth redistribution
of the far left.

Of course, since corporate powerbases in the Confederation are completely
non-ideological, they make no attempt to implement a "justice system"
independent of corporate interests, so any retribution for individual
actions will be conducted on the basis of what is best for the corporation.

For example: if a competent middle-level manager kills a menial laborer, he
will probably only receive a reprimand (for possibly damaging employee
morale, and hence employee productivity), but if the same manager were to
kill a top researcher or a high-ranking executive, he would be hunted down
and terminated.  Note that the same thing might happen in a governmental
powerbase whose legal system favors members of the bureacracy, but the
government would try to justify its actions as being in the (always
nebulous) "public interest", while the corporation would simply act in
manner to maximize the efficacy of the corporate system.

______________________________________________________________________________

Brian Yamauchi                      INTERNET:    yamauchi@speech2.cs.cmu.edu
Carnegie-Mellon University
Computer Science Department
______________________________________________________________________________

paco@homxc.UUCP (11/09/87)

In article <323@PT.CS.CMU.EDU>, skh@SPICE.CS.CMU.EDU (Steve Handerson) writes:
> 
> 
> While flaming out Ray Frank, I got a great idea for cyberpunk.
> I haven't read any (?) cyberpunk novels, but I hope to get to it soon.
> Well, ok, I've read some P.K.Dick, and actually this was probably
> implicit in Bladerunner.  Anyway, here it is:
> 
> COMPANIES AS GANGS
> 
> Some time in the distant dusty legal history of our society,
> some jerk came up with the idea that COMPANIES WERE INDIVIDUALS.
> Therefore, they have all the rights of individuals.
> (with none of the responsibility -- no ONE PERSON is responsible
>  for the company's actions.  Or maybe that's the president or 
>  something, while the chairman is who makes the decisions...)
> 
> Basically it's getting harder to survive without belonging to some
> company.  This "join or die" philosophy naturally links in with gangs,
> gang warfare, etc.

Okay, well, gee if you want a sappy, daring-do story along these
lines then take a look at "Friday" by R. Heinlein.  You're in luck,
the tale gets narrated by a genetically engineered female assassin
and the author truly lives up to both his reputation as a dirty old
man, as well as his penchant for an emotional storyline.

Multinational corporations become governments.  They hire private
spy agencies to do assassinations, nuke cities where other firms
have headquarters, buy planets, etc.  Also, a particular worldwide
religious organization which I won't mention gets banned and exiled
to another star system; Heinlein makes that part humorous.  Some
interesting ideas, but mostly the story was tailored to hit the
early 80's bestseller market unfortunately.

paco.
-----
ihnp4!homxc!paco    ...    201/61-L4PAW    ...

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Prosecutors will be violated.  In fact, I went to school with Andy
Freeman, and that's exactly why I chose to becum an axe murderers.

acm@bu-cs.UUCP (11/18/87)

In article <2066@homxc.UUCP> paco@homxc.UUCP (Paco X) writes:
>In article <323@PT.CS.CMU.EDU>, skh@SPICE.CS.CMU.EDU (Steve Handerson) writes:
[deleted stuff about companies as gangs]
>
>Okay, well, gee if you want a sappy, daring-do story along these
>lines then take a look at "Friday" by R. Heinlein.  You're in luck,
>the tale gets narrated by a genetically engineered female assassin
>and the author truly lives up to both his reputation as a dirty old
>man, as well as his penchant for an emotional storyline.

Technically you're not right.  Friday was NOT an assassin (a point
specifically made in the book).  Originally she was a combat courier,
later a biological courier (I leave it to you to read the book to see
what I mean by that) and finally a colonist.  Never an assassin.

>Multinational corporations become governments.  They hire private
>spy agencies to do assassinations, nuke cities where other firms
>have headquarters, buy planets, etc.  Also, a particular worldwide
>religious organization which I won't mention gets banned and exiled
>to another star system; Heinlein makes that part humorous.  Some
>interesting ideas, but mostly the story was tailored to hit the
>early 80's bestseller market unfortunately.

Hell, it was still a great book.  It dealt with a lot of things like
the multinationals.  Think about it:  how do you deal with a
multinational gone nuts?  I'd hate to be the one to try to tell IBM
that it's wrong!  This is a point well brought up in the book.

At any rate, it's not Heinlein's worst book and you might actually
like it.  Beats the hell out of The Number of the Beast!

>paco.

jim frost
madd@bucsb.bu.edu

mr2t+@andrew.cmu.edu.UUCP (11/21/87)

in his message <16104@bu-cs.BU.EDU>, jim frost says regarding Heinlein's
*Friday*,

>At any rate, it's not Heinlein's worst book and you might actually
>like it.  Beats the hell out of The Number of the Beast!

Hey - I ##LOVED## Number of the Beast.  I thought it was by far one of his
most inventive
works, and it got him quite neatly out of a long-term plotting jam.  If this
makes me an
unimaginative philistine, that's just tough.  

I also loved Niven and Barnes' *Dream Park*... let's hear some comment on
that puppy.

	-Michael Rose
	mr2t+@andrew.cmu.edu

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This is a disclaimer: the procceding statement is false.
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