[alt.cyberpunk] Cybertape

greg@sj.ate.slb.com (Greg Wageman) (01/19/90)

Opinions expressed are the responsibility of the author.

In article <1990Jan13.232613.25328@agate.berkeley.edu> mkkuhner@codon1.berkeley.edu.UUCP (Mary K. Kuhner) writes:

>As one of the pimply-faced geeks myself, I can say that it's not quite
>so simple.  "Live role-playing" in a real environment, or heavily
>graphics-oriented computer roleplaying, can come *much* closer to a
>feeling of actually being there than any paper-and-dice representation.
>But for some of us at least, it's inevitably less satisfying; and not,
>I think, simply because of imperfections in the medium.

First, an apology and explanation: I did not intend to imply that all
D&D players are pimply-faced geeks, although it appears you could read
it that way.  I simply chose one (unfortunate) stereotype, that of the
spindly-limbed youngster pretending he was someone almost
diametrically different, to illustrate my point.  I played D&D
quite seriously for many years myself, and am quite aware that D&D
players are as varied as any group of game players.

Having done both, I find the paper-and-dice style more satisfying.
While the live role-playing is more physical, and therefore more
intense in some ways, I found it more difficult to allow my
imagination to overcome the actual physical appearances of the
PVC-and-foam swords, wooden shields and theatrical props.  Whereas
when the whole set exists only in my mind, there are no such
hindrances.

(Of course, like most things, if you have enough money to throw at the
problem, you can make things much more realistic.  There was a group
in southwest England that actually had use of castle for their live
fantasy gaming.)

>Creating and maintaining a complex world in your own mind, which is
>an activity that is not necessarily helped and may even be hindered
>by a graphic, realistic external representation, has its own
>pleasures.  There's an interesting challenge involved in *representing*
>Conan in the medium of the game.  I'm not particularly interested in
>*being* Conan.  

To draw upon a familar analogy, dice-and-paper FRPing is to reading as
live FRPing is to television or film (which one depends on the quality
of the setting; something like SCA calibre is more akin to film).  I
find reading generally more rewarding than film, and infinitely more
rewarding than television.  Illustrated novels (graphic FRP computer
games) fall a notch below the unillustrated, if only because they
confine one's imagination to the artist's vision and rendering skill.

>Why will people sit around for hours moving about objects in a MultiZork
>environment, when they could get a much better "illusion of reality"
>by going outside and moving objects? :-)  More is not necessarily 
>better.

For one, because most people don't have horses and armor and castles
handy.  For another, because that rattan or plastic sword, is,
ultimately, just that; whereas the one in my mind is as real as I can
make it, I think.

>I think the most interesting forms of cyberart will work with the
>viewer's imagination, rather than supplanting it.  Could one enhance
>the human ability to juggle images and concepts so that, having built
>up an imaginary world, for example, I could *perceive it as a whole*
>where I can now only understand and appreciate a bit at a time?  Wow.

Now you're talking!  This is what I was driving at, really, in
reference to D&D: the ability to take that mental set and externalize
it in such a way that it can be shared.  Of course, we're not talking
about something new here; Niven and Barnes have already written two
novels based on the concept.  The modification we're making is that,
instead of a Star Trek Holodeck-like construction, we're talking about
a completely cerebral, simstim environment.  I, for one, can't wait.

Copyright 1990 Greg Wageman	DOMAIN: greg@sj.ate.slb.com
Schlumberger Technologies	UUCP:   {uunet,decwrl,amdahl}!sjsca4!greg
San Jose, CA 95110-1397		BIX: gwage  CIS: 74016,352  GEnie: G.WAGEMAN
 Permission is granted for reproduction provided this notice is maintained.

greg@sj.ate.slb.com (Greg Wageman) (01/19/90)

Opinions expressed are the responsibility of the author.

In article <9670@hoptoad.uucp> tim@hoptoad.UUCP (Tim Maroney) writes:
>greg@sj.ate.slb.com (Greg Wageman) writes:
>>I think you underestimate the power of such a medium [cybertape].
>>Remember the Dungeons and Dragons craze of the 1970's?  A bunch of
>>pimply-faced geeks pretending they were Conan the Barbarian?
>
>I just can't let this go by.  Back when I played these games, in the
>late 1970's and early 1980's, I played with a lot of different people.
>Few (if any) of these were "pimply-faced geeks".  In their number were
>several certifiable hunks of the different-girl-a-night variety, as
>well as new wave girls-to-die-for.  These simply could not be placed in
>the "pimply-faced geek" category by any stretch of the imagination.
>Others included a successful carpentry contractor and his wife, both in
>their late 40's, and other socially normative types.  If forced to
>classify the group, I would say they were disproportionately people
>working (or trying to break into) creative fields like music, art,
>theatre, and writing.  Few were nerds, geeks, or other kinds of social
>outcasts.  Like most insulting stereotypes, this one radically
>oversimplifies reality in the cause of the accuser's ego.

Explanation and apology: I did not intend to imply that all D&Ders are
or were pimply-faced geeks, although I see how you might read it that
way.  I chose an (unfortunate) stereotype, that of a gangly-limbed
adolescent pretending to be someone almost diametrically different, to
illustrate my point about the use of imagination.  I played D&D quite
seriously for many years myself, and am well aware that D&D players
are at least as diverse as any other group; certainly more diverse
than the readers of Usenet, whom I would never even consider trying to
pigeonhole.

I suppose it is due to the nature of Usenet that one assumes the worst
possible intentions on the part of the writer, and reads in the most
nefarious context, but I assure you, Tim (and all concerned), that
ego-gratification was not and is not my purpose for writing here, at
least no more so than it is the motive for engaging in any form of
conversation.  Given the frequent ambiguity resulting from excessive
brevity imposed by lack of time and the medium itself, more charity in
our inferences would benefit us all.  What goes around, comes around.

Let's continue the discussion, shall we?  I promise to choose my words
more carefully in future.

Copyright 1990 Greg Wageman	DOMAIN: greg@sj.ate.slb.com
Schlumberger Technologies	UUCP:   {uunet,decwrl,amdahl}!sjsca4!greg
San Jose, CA 95110-1397		BIX: gwage  CIS: 74016,352  GEnie: G.WAGEMAN
 Permission is granted for reproduction provided this notice is maintained.