sammut@qut.edu.au (David Sammut) (03/17/91)
Hello Netters, I am currently looking into implementing a simulation of a two-legged stickman to see if I could make it "learn" to walk either through a neural network of fuzzy logic (or possible a little of both). I have had trouble locating articles on other work such as this - either for two-legged or other walking or hopping machines or any else closely related. If anyone has any references on other work in this area I would be very grateful to hear from you. Thanks in advance David Sammut -- +-----------------------------------------------------------------------+ | David Sammut | email: sammut@qut.edu.au | | Faculty of Information Technology | | | Queensland University of Technology | | | Brisbane, Queensland, Australia | | +-----------------------------------------------------------------------+
peretz@grad1.cis.upenn.edu (Samuel R. Peretz) (03/18/91)
>sammut@qut.edu.au (David Sammut) writes: > >I am currently looking into implementing a simulation of a two-legged stickman >to see if I could make it "learn" to walk either through a neural network >of fuzzy logic (or possible a little of both). I believe that Rod Brooks at MIT (AI Lab) does this sort of stuff. He uses connectionist models for "insect" robots, and tries to teach these 6 legged creatures to walk. --Sam Peretz <=======================================================> < Samuel R. Peretz >
mwtilden@watmath.waterloo.edu (Mark W. Tilden) (03/18/91)
In article <39252@netnews.upenn.edu> peretz@grad1.cis.upenn.edu (Samuel R. Peretz) writes: >>sammut@qut.edu.au (David Sammut) writes: >> >>I am currently looking into implementing a simulation of a two-legged stickman >>to see if I could make it "learn" to walk either through a neural network >>of fuzzy logic (or possible a little of both). > >I believe that Rod Brooks at MIT (AI Lab) does this sort of stuff. He >uses connectionist models for "insect" robots, and tries to teach >these 6 legged creatures to walk. Marc Raibert at MIT would probably be a better contact for this particular problem. He's been working on dynamic balance machines for quite a few years now and has had some real success. Brooks' designs always use a static balance assumption (ie: always at least three legs on the floor). Also, as Brooks deliberately does not do computer simulations of his creatures, there is no database to evolve a stickman from. Is all. -- Mark Tilden: _-_-_-__--__--_ /(glitch!) M.F.C.F Hardware Design Lab. -_-___ | \ /\/ U of Waterloo. Ont. Can, N2L-3G1 |__-_-_-| \/ (519) - 885 - 1211 ext.2454, "MY OPINIONS, YOU HEAR!? MINE! MINE! MINE! MINE! MINE! AH HAHAHAHAHAHAHAHAHA!!"