[comp.ai.neural-nets] games and pattern recognition

ins845b@monu4.cc.monash.edu.au (mr k.l. lentin) (05/22/91)

As part of a computer science project, we are trying to build a net that
will be able to play a game. The ultimate aim could be as high as chess but
for the moment we are content to consider naughts and crosses (tic-tac-toe)
I would appreciate some advice on where to start or maybe a paper on game
playing.

Also, as a way of learning to use nets, we have been trying to reognise some
patterns. To keep the games flavour, we have been dealing with detecting and X
or an O on a retina. We wouild like the X or O to be reccognised no matter 
where it is  or how big it is. We have tried a simple back propagation net and
a Hopfield-Net but both recognise only what we train them with, they can't
detect the different positions.
Again any help here would be much appreciated.

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