[net.micro] Freeware

A2DEH@MIT-MC.ARPA (Donald E. Hopkins) (09/04/85)

	Date: Sun, 1 Sep 85 19:38:30 PDT
	From: crash!nsayer at SDCSVAX.ARPA
	To:   info-apple at brl-tgr.ARPA
	Re:   CMS

	Brother, I go on vacation for a week, and get a mail box soooo
	fulll....

	Anyway, the common questions I have received are:

	#1: What is it written in: Applesoft and machine code under 
	    Pro-DOS 1.1.1

	#2: It is only compatable with the enhanced 128K (or more) 
	    Apple //e or //c.

	#3: MODEM.DRIVERs are available for the 300 or 300/1200
	Applecat, and the SSC (//c) + Smartmodem 300, 300/1200,
	300/1200/2400. (+ compatables)

	#4: It is shareware -- that is, you can copy the disks and
	give them to whoever you like, but the manual costs $20. The
	manual includes full source code assembly listing of the main
	machine code module. None of this is copy-protected.

	#5: You can get it either by sending me $1.50 for shipping +
	disk and I'll send you the CMS disk, or send me $20, and I'll
	send you the manual + the disk (shipping free). My US Mail
	address 

	Nick Sayer 545 San Elijo San Diego, Ca.
		92106

	#5: You can call CMS - Pt. Loma at 619-222-6165, or CMS - La
	Mesa at 619-697-7651.

	If I forgot something, please let me know, and I will reply
	personally. 

	ihnp4!crash!nsayer
	crash!nsayer@sdcs
	vax

How successful an experience have you had with shareware (freeware)? I
have heard that people have had good luck with IBM software (but I
know now how good) and pretty bad luck with Mac software. (Not to
discourage anyone from doing it, though. My information is vague and
n'th hand.) What about the Apple market? What strategies are there to
it? I suppose having a huge manual discourages many people from
copying it (and has other obvious advantages as well, as long as the
hugeness comes from information content, instead of white space or
prose ...) on the principle that it's probably worth registering for
$10 or $20 just to save on copying costs. Offering extra support would
help, too. (i.e., you get a phone number to call. Call it and give
your registration number to the answering machine, and you get a call
back, because, being registered, they know your number. This way the
author does not have to hire a secretary or be a phone slave.) Also,
registered users could get sign-ons to a bboard they could call, and
interact with other users of the software, download extensions, get
tips, ask the author questions, etc...) I'm sure there are other
strategies that would work to maximize user registration, and make the
product as useful as possible. Which ones have been tried and proven
successful? Are there any that might seem useful but actually don't
work? (i.e. they either don't get people to register, or make the
program hard to use, or take large amounts of time/effort/money on
the author's part) I am more interested in applying this to non-game
software, as most games tend to be quite disposable and not very
highly valued.
	-Don