stein@pixelpump.osc.edu (Rick 'Transputer' Stein) (05/24/89)
In article <8905241244.AA24229@devvax.TN.CORNELL.EDU> K312240@AEARN.BITNET (Klaus Kusche) writes: > >Has anyone listening to this list any idea how active Pixar (the >company producing these wonderful computer graphics) is in the >transputer area??? > Sure, if you're up for unsubstantiated rumors. At one time, Pixar had a project brewing in their laboratory. It was a 64 Txxx ray-tracing engine which happened to implement the RenderMan standard. As I understand it, the frames for "Tin Toy," an animated short which was given an Academy Award (Oscar), was entirely computed on this engine. As far as I know, its still a laboratory system, and isn't planned on being commericalized. >Moreover, has anybody heard of (or even better: is anybody working >on) an implementation of Pixar's RenderMan rendering software on >transputers (in parallel of course!)? At one time, I considered implementing RenderMan on transputers for a project. However, since I was concerned with scientific visualization and not glossy photographs (e.g., photorealism), I opted instead for HOOPS from Ithaca Software. >Greetings Que pasa? >* Klaus Kusche -=- Richard M. Stein (aka Rick 'Transputer' Stein) Concurrent Software Specialist @ The Ohio Supercomputer Center Ghettoblaster vacuum cleaner architect and Trollius semi-guru Internet: stein@pixelpump.osc.edu
K312240@AEARN.BITNET (Klaus Kusche) (05/25/89)
Dear Mailing List: Has anyone listening to this list any idea how active Pixar (the company producing these wonderful computer graphics) is in the transputer area??? Once there has been a single, small note on this list (must have been years ago) that Pixar will use transputers for their special graphics hardware, but I've never heard anything about it again. Is this project that dead, that small or that secret??? Moreover, has anybody heard of (or even better: is anybody working on) an implementation of Pixar's RenderMan rendering software on transputers (in parallel of course!)? The reason for all these questions: A local company (no name) has asked us a few days ago if we are willing to cooperate with them on just that problem... Greetings ************************************************************************ * Klaus Kusche * * Research Institute for Symbolic Computation * * Johannes Kepler University Tel: +43 7236 3231 67 * * A-4040 Linz Telex: (Austria) 22323 uni li a * * Austria (Europe) Fax: +43 732 2468 10 * * * * Bitnet: K312240@AEARN * * Arpa/CS/Internet: K312240%AEARN.BITNET@CUNYVM.CUNY.EDU * * UUCP: mcvax!aearn.bitnet!K312240 * * Janet: K312240@earn.aearn (perhaps) * ************************************************************************
paul@taniwha.UUCP (Paul Campbell) (05/26/89)
In article <8905241244.AA24229@devvax.TN.CORNELL.EDU> K312240@AEARN.BITNET (Klaus Kusche) writes: >Moreover, has anybody heard of (or even better: is anybody working >on) an implementation of Pixar's RenderMan rendering software on >transputers (in parallel of course!)? Duane at Levco has it running, (Levco is in San Diego, they make Mac Transputer cards) Paul -- Paul Campbell Taniwha Systems Design UUCP: ..!mtxinu!taniwha!paul Oakland CA AppleLink: D3213 Achtung! Ve are from ze Interface Police! Ve vant to look und feel!