[net.micro] What is \\"bitblt\\" ?

BillW@su-score.arpa (William Chops Westfield) (01/10/86)

You, or perhaps the original poster if the bitblt explanation
that started this discussion, seem to be missing a major point:
Not all of the "images" that are the operands of the bitblt
operation need to be the size of the full display bitmap.
Typically, one operand is a 16 bit square bitmap containing
a character, one is a similarly sized mask, and the remaining
operands are the screen itself (a full 1000 x 1000 or so bit map).
thus there is no reason to need to use virtual memory, and a lot
of the original arguments on why bitblt was "on its way out"
become invalid.  bitblt remains the fastest way to put character
or bit array data into a screen bitmap, no matter what the
screen resolution.

BillW