ghost@aladdin.com (L. Peter Deutsch) (02/14/91)
While we're on the subject of Type 1 hints, there's something else about them that has perplexed me. A number of the descriptions of the hinting mechanisms in the Black and White Book talk in terms of device pixels. How are we to think about these if the character isn't aligned parallel to the coordinate axes? For example, how does overshoot suppression work in this case? If the coordinate system is scaled uniformly in X and Y, and device pixels are square, I can imagine doing overshoot suppression perpendicular to the (rotated) character baseline, but what if these conditions don't apply? L. Peter Deutsch :: Aladdin Enterprises :: P.O. box 60264, Palo Alto, CA 94306 ghost@aladdin.com ; {uunet,sun,decwrl}!parcplace!aladdin!ghost ; (415)322-0103 "Implementation is the sincerest form of flattery." | New phone ^^^^^^^^