[net.works] Icon Query

SSteinberg.SoftArts%MIT-MULTICS@sri-unix.UUCP (07/15/83)

A - Icons are here to stay.  Right now icons are used to
provide a clear method of interacting with stored data objects
just as multiple windows provide access to parallel processes.
I remember people looking at EMACS in the early seventies and
crabbing that screen editors wasted system resources and that
they were just a fad.  Screen editors were not a fad since they
made things easier to work with and visualize.  The difference
between a screen editor and a "line editor" is the difference
between a map and a program that will answer questions about
cartographic relationships.

[I recently read a paper from Carnegie Mellon (1981?) in which
they compared expert and non-expert use of an editor and found
that the number of keystrokes to complete a task was about the
same but that expert users used more sophisticated commands to
cut the amount of output they had to look at and so sped up
their interaction.  My guess is that icon based systems will
cut the difference between advanced and naive users.]


B - Yes, some are too cute.  When MIT first got its XeroGraphic
Printer everyone had to print everything in 70-80 different
fonts (excuse my exageration).  Some of them were absolutely
awful and the mixture of Western, Gothic, Helvetica and whatnot
was a bit much.  Things have settled down a fair bit but
multiple fonts are still in use.


C - Having studied the maturation processes of insects,
cheeses, wines, animals, people and scientific theories I would
guess that what must happen for this field to mature is the
passage of time, meaning time spent using these things.  This
means that these systems have to get out into the field and get
tested in vivo.

[Steven Gould recently had a couple of papers on diversity and
maturation, one published in Vanity Fair and the other in
Natural History.  The first asked to figure out where all the
.400 hitters (in baseball) went and the latter why so many
old fossils don't fit into modern phyla.  In a new field a
thousand flowers bloom hence .200 and .400 batters or animals
with basically different designs.  As the field matures and the
game progresses the survivors learn (excuse the teleology) what
it takes.  You can't hit to the empty spot in left field if the
left fielder has figured out where he should stand.

Gould also points out that the "standard" or current solution
need not be optimal and as a matter of fact often isn't.]


D - Premature standardization could murder the field.  Unlike
the audio cassette business I think standardizing icons now
would be premature.  I am sure that this will happen in the
future though there is no point standardizing everything, just
the important ones.  The basic driving mechanisms in
automobiles are pretty much standardized but it will probably
take another 1000 years before bumper heights are matched.

[There was an article on annealing as a means of attacking the
traveling salesman problem in which they point out that too
rapid cooling results in bad solutions.]


E - I'll argue that it is obvious when to use icons as opposed
to words but we don't know what they are yet.  Einstein's
theory of relativity is obvious once it is explained carefully.
As a bird watcher I am quite familiar with the obvious.


F - When designing an interface it is necessary to consider the
objects which are to be presented to the user.  Icons are
little tokens which behave like checkers or playing cards.
This makes them a very useful way of presenting files in a
directory which share many token-like properties (identity and
manipulability for example).  Unfortunately a lot of people are
going to fall in love with icons and try to make them do
everything.  I play bridge with a deck of cards but I eat with
a fork.