taylor@limbo.ptp.hp.com (Dave Taylor) (09/26/88)
[This is an article I first encountered in the ACM SIGCAS Journal and through the kind permissions of the authors I was sent a copy of the text online for distribution to the Computers and Society Digest readership (and the Usenet portion thereof). This is a controversial article, and doubtless some of you will find it quite inflammatory. As always, however, feel free to disagree with the authors' points in this forum; I will also endeavor to distribute copies of reader feedback to the original authors (who expect to be added to the BITNET distribution of this digest in the near future). --- Dave Taylor] ----------------------------------------------------------------------------- Computer Literacy: The Pigeonhole Principle Yale Magrass and Richard L. Upchurch Southeastern Massachusetts University Projections of the demand for "skilled workers"1 for the information age have encouraged educators to apply their craft. A national cry beckoned the educational system to respond to a demand/need "...that by early next century every man, woman, and child in the United States will have to be a software engineer."(Gibbs and Ford, 1986, p. 1) And indeed the educational establishment has responded with curricula and programs to quell the fears, and supply the raw materials for the information age--a computer literate populace(Deringer and Molnar, 1982). Programs in computer literacy emerged as public education's reaction. We say reaction because of the untempered enthusiasm from which these programs developed. As Sloan(1985) points out: Extolling the computer as a boon to critical thinking, professional educators by and large have been conspicuously uncritical about the computer itself. ... American educators have made no concerted effort to ask at what level, for what purposes, and in what ways the computer is educationally appropriate and inappropriate, in what ways and to whom we can count on its being beneficial or harmful.(p. 1) The educational system has been intimidated into becoming "current" and make students "functional" members of society--"computer literacy can be considered to mean the minimum knowledge, know-how, familiarity, capabilities, abilities, and so forth, about computers essential for a person to function well in the contemporary world(Bork, 1985, p. 33). Elsewhere (Magrass and Upchurch, 1987) we considered the socio-political-economic underpinnings of the computer literacy movement. In that exploration, we discussed the notion of "hidden curriculum"2, arguing that the development of computer literacy in pre-university settings "adapts young citizens, and future employees, to a knowledge-based economy/society as defined, or perhaps inspired, by corporate America" and "such curricula breeds acquiescence to an authority that the ordinary person dare not challenge."(Magrass and Upchurch, 1987, p. 12) Now we consider computer education in practice. COMPUTER LITERACY AS CLASS IDEOLOGY No one today speaks of intentionally using computer literacy as a way of establishing differential status among sectors of the population.(Baron, 1984, p. 113) Computer literacy carries a broad range of implementations, from knowing how to turn the computer on and apply software, to writing "basic" programs (pun intended), to understanding hardware function, to recognizing the potential social and economic impact of information technology(Watt, 1982). According to Kearsley and Hunter (1983, p. 40), "Computer literacy is all an individual needs to know about computers to function in our information-based society. This differs for each person; everyone doesn't need to know how to program."3 How do we determine what someone "needs to know"?4 Could it be through computer education we mold an individual for a limited social niche? Schools began implementing campaigns to counter the pending "crisis" by giving courses in "computer appreciation," a term which certainly suggests primary emphasis on technology's "positive" aspects. Computer awareness has been replaced by computer literacy in schools. The use of the term "literacy" implies that the computer is far more than a simple tool; rather it is access to an entire culture.5 Given that, the illiterate are forever sentenced to shallow lives where they will be at the mercy of those who understand what they cannot, they must accept a reality defined by the literate. If literacy means empowerment then, in a class society, rulers may find it desirable to deny some people full literacy (as the Catholic Church tried to suppress printing). A class society may want to develop several tiers of computer literacy, each corresponding to a specific social position. This means computer literacy curricula could be used to enforce class stratification. One approach to computer literacy is tantamount to molding the individual to ruling class6 needs. The educational materials that have evolved in support of this version of computer literacy provide more than adequate evidence of its underlying intentions. An example of this genre is Spencer's (1983) An Introduction to Computers. As a computer literacy textbook, it strives to induce adherence to an ideology that the computer is an embodiment of abstract authority beyond individual control and question. This is an ideology which would foster docility and blind acceptance. Among those unlikely to have power, it develops a sense that decisions are made by those with access to information beyond the understanding of the lowly-- they should simply do their assigned task without question. Here is how Spencer describes, to the layperson, the programmer's responsibility: Generally, the evolution from problem to program solutions includes: 1. Analyzing the problem 2. Developing the algorithm 3. Coding the program 4. Executing the program 5. Testing the program 6. Documenting the program These phases may vary from one computer installation to another and with the needs of a specific business or firm. Some businesses require the program to be entered via a terminal, whereas others record all programs and data on a magnetic medium prior to being input to the computer. Some firms require extensive program documentation, while others do not. Some businesses want their programmers to check out program logic thoroughly during the problem analysis phase, whereas other firms prefer that their people produce a program quickly and spend time correcting the logic (if required) during the program testing phrase. (p. 199)7 The impression Spencer leaves is that a business is the only conceivable sponsor and beneficiary of software. It has the absolute right to define the style, purposes and procedures of the programmer, and s/he must adapt him(her)self accordingly. In arguing this, Spencer (we expect unknowingly) adopts the Marxist assumption that under capitalism, business is the definer of reality--"the ideas of the ruling class are in every epoch the ruling ideas" (Marx, "The German Ideology" in McLellan (1977), p. 176). However unlike Marx, Spencer provides the impression that the power of business is proper and legitimate. Business dictates how the worker behaves; that is the way it is and futile to even discuss which, based on the economic ideology of computer education, is the fundamental principle of acquiescence. Another variant of computer literacy, on the surface, appears to be very different. In this model, the computer is a tool for honing a person's analytical and "creative" talents. Once upon a time, students were encouraged to study Latin or even certain forms of mathematics (geometry) which were seen as having little practical value, even in the sense of leading to a broader set of substantive intellectual questions. However, it was claimed that they enhanced general reasoning. Now the same claims are being made about some versions of computer literacy, particularly programming with languages like LOGO (Papert, 1980, 1985; Upchurch and Lochhead, 1987). Unfortunately, whatever "problem solving" and higher level thinking skills is developed through programming(Pea and Kurland,1984; Dalbey and Linn, 1985a,b) appears to be restricted to a select group of students (Center for Social Organization of Schools, 1983; 1986), so even at its best, the use of the computer to enhance cognitive activity reinforces class boundaries. Educators defend imposing a computer curriculum by claiming to address such questions as: "How are these individuals going to survive in the 'new' information society, if they are not computer literate?" The assumption underlying this question views the information society as part of an inevitable "progress" beyond human control, to which all individuals must be molded. One response is to create an explicitly vocational computer literacy under the key phrase, "tool-based." Its purpose is to make students functional with a standard set of general-purpose software (word processing, spreadsheet, and data base). The justification for this approach (Upchurch and Lochhead, 1987) is "these tools would become vehicles to solve problems." We must admit that the relief from the restrictions imposed by the programming version of literacy (usually in the form of mathematics prerequisite) is encouraging, and the goal reasonable. The realities, however, may pose problems. Why does the voice of change push us towards tools-based computer literacy? If we look closely at the rationale posed by the proponents of the tool based ideal, we note that "these are the fundamental tools of business computing." Some entry level positions in business require knowledge of the computer, so our curriculum must be modified to support entry level training for the business sector. We appear to have dropped all pretense of education, and have adopted a party line (training for industry). Through computer ideology, capitalist culture continues to infiltrate, and provide undue influence on, education. The several tier approach to computer literacy has become the accepted norm for computer education.8 Bitter (1984, p. 415-417) has proposed an explicit two track curriculum, "awareness" (acceptance of the machine's power and mystique) and "programming" (some ability to structure what the machine does). He would have students placed in one track or the other as early as kindergarten and then progress in their respective tracks all the way through high school. The Los Angeles School System has a continuum "split into four hierarchies, Awareness, Knowledge, Competency and Expertise."(Fischer, 1984, p. 17) All students are to have "awareness and knowledge", but "competency and expertise" is to be reserved for the "interested and capable."(p. 20) It appears that in the Los Angeles model, "the interested and capable" may also be singled out as early as kindergarten. One of the claimed goals of the computer literacy curriculum has been "defrocking the priesthood"-"undo ... status inequities"(Baron, 1984, p. 111). The danger is multi-tier literacy may make the priest's frock all the more impenetrable. The tiers of computer literacy may merge very nicely with the hidden educational curriculum.9 Of the two tier curricula, the first (awareness), epitomized by Spencer, attempts to bring the students to acknowledge the computer as an authority to which they must adjust. The second tier (programming) gives the appearance of encouraging creativity even among those not likely to become computer professionals. However, it carries the danger of structuring imagination within the boundaries of computer epistemology and inculcating binary, operational thinking at the expense of concern for subtlety, nuance, metaphor and ambiguity (Davy, 1985; Sloan, 1985).10 The tools-based track (perhaps a third tier), though founded on egalitarian grounds, has become nothing more than a training ground for data-entry personnel. The tiers taken together provide the stratified workforce necessary(?) for the new economic "reality." COMPUTER LITERACY AS COMPUTER IDEOLOGY To the extent that computers can define social order, computer literacy, as realized in educational systems, may be a schema to adapt humans to computer needs rather than adapt computers to human needs. In speaking of computers having needs, we are personifying the machine. One goal of the hidden curriculum is to give students a sense that there are forces beyond their control which they must simply accept. Computer education may create the impression that information technology constitutes one such force. The anthropomorphization of information technology is found throughout computer education literature, especially in computer literacy textbooks. Authors give computers attributes that cannot be implied by their design; computers, both hardware and software, can be victimized. Not only are people victimized by computer, but also the computer is also victimized by people. (Spencer, 1983, p. 329) Let us turn our attention to crimes in which the computer itself is the victim. (Bitter, 1984, p. 297) What does it mean to say that inanimate objects can have needs and be victimized? Perhaps "computer needs" are essentially a metaphor for the interests of those who control information technology; they would be the victims. We are talking about adapting the rest of the population, as human capital, to the needs of the overseers of computers, including those to whom computer professionals must account. Given the computer's potential, controlling it could equal domination of the primary means of production-- we have fallen into an orthodox Marxist definition of ruling class, i.e. the class that dominates the means of production. The computer becomes an extension of the ruling class, and, as such, can assume its power. It can provide an "objective" measure of success and forbid raising issues without clearly tractable solutions. Either something works or it does not work. In schools, the programming tier can serve the hidden curriculum, and make the "talented" student a pawn of capitalism, because it brings them to believe that authority's assessment of their achievement must be just.. Their work is measured through criteria which exists independently of any one person, in fact embodied in an inanimate machine. Those who judge (the computer can be included) need not always have to have their talent, knowledge, information, training, or intuition. This is often the case in the workplace where there may be increased demand to replace intuition with formal operations, and replicable procedures. Zuboff (1985) applauds automation as "empowering" or "informating" (p. 5) production workers because it takes their knowledge which had "previously been fragmented, private and implicit" (p. 10) and transforms it into something which "must first be broken down into its smallest components and analyzed so that it can be translated into the binary language of a computer system."(p. 8) For Zuboff, the replacing of intuitive sensitivity with binary procedures represents for both management and workers, "an even more penetrating understanding of the operation."(p. 8) A similar argument has been presented for the programming tier of computer literacy. In allowing students to write computer programs, teachers are asking them to operationalize their thinking which advocates claim leads to deeper understanding. It may instead actually develop "procedural comprehension", a obscure phrase which reduces to the "ability to follow directions."(Mayer, Dyck, and Vilberg, 1986, p. 608) If this is true then the programming tier may be another more subtle way of producing "human capital", perhaps for a higher rung of the labor market. Procedural competence makes creative acts into solving problems with discrete solutions. This could be at the expense of musing, free association and non-directed exploration. Programming, like "doing mathematics," is an intuitive process, yet most variants of computer ideology do not recognize it as such. Some forms of computer ideology seek to replace human intuition with publicly replicable operations. Even if computer literacy as programming serves as "mental enrichment", it tries to encourage binary thinking, where everything is derivable in mutually exclusive yes-no terms. There is little room for subtlety, nuance or ambiguity. Open ended issues may become irrelevant. Problems become viewed in the narrowest, most operational way, as subjectivity is shunned. Educators interfere with the students' thinking and creativity by imposing "rules" and methodologies. Among the most popular methodologies which are advertised as encouraging rigorous, organized thinking is top- down design and structured programming. Rather than creating the empowerment of which Zuboff speaks, Perrolle argues that such methodologies in practice establish an assembly line like division of labor: structured programming and its extensions offer new control mechanisms...it offers a way to replace temperamental programmer-craftsmen with better disciplined, less experienced, and better organized technical laborers. It also promises a 10% to 20% increase in program productivity...structured programming rationalizes the process of software design and coding. Easily supervised individual programmers can then be set to making small parts of large software systems.(Perrolle, 1987, p. 169) In top-down software development11 the goal is to make each module of the program independent and the personalized touches of the authors irrelevant.12 Even if no two people were to write a given section the same way, however written the results are supposed to be functionally equivalent. This is Taylorism13 or "scientific management" where overseers reduces each worker's task to discrete, measurable operations defined, controlled and evaluated by the supervisor. Intellectual workers may sense declining autonomy and greater accountability to employers and supervisors which in a capitalist culture would be business rather than the general public. Scientific management through top-down design and structured programming, has begun to permeate the problem solving tier of computer literacy. Under the guise of problem solving, the programming tier supports Tayloresque education. As these techniques are heralded for offering greater efficiency and productivity within the software industry14 , it is being greeted with fervor by the educational system(s). The pedagogical motives of the educational innovators who sponsor these approaches are unclear. The literature reviews by Shiel (1981) and Vessey and Weber (1984) provide discouraging evidence of their pedagogical value. Not only do they fail to discover that these methodologies enhance student understanding, they are even unable to support the claim that they increase industrial productivity. Individual programmers are most effective in styles in which they personally feel most comfortable. To impose one uniform style upon everyone is to sacrifice personal talent, and thus the quality of their work. Taylorist education has its industrial costs. The schools' hidden curriculum of developing students who conform to preset molds will produce workers who lack creativity and thus the ability to innovate. We appear to have rushed to embrace computer ideology, through curriculum, merely for the sake of molding our youth to whatever needs industry claims to have--even if these perceived needs are often ill- advised. SUMMARY There may be ways to use computers to enhance student creativity, and analytical and synthetic reasoning. This goal will more likely be realized if educators commit themselves to this ideal very early in the students' educational journey when their minds have not yet been corrupted by years of dogmatic pedagogy. Computer educators may fail to understand the hidden curriculum, and therefore not fully appreciate the techno-cultural paradigm(Mowshowitz, 1984) embedded within the school system itself-- "Contrary to some initial prophecies, computers have not been able to escape the constraints of their use environments."(Chen, 1985, p. 38) BIBLIOGRAPHY Aronowitz, S. and H. Giroux. (1985) Education Under Siege. South Hadley, MA: Bergin and Garvey Publishers, Inc. Alavi, M. (1984) An Assessment of the Prototyping Approach to Information Systems Development. Communications of the ACM, 27(6), p. 556-563. Baber, R. L. (1982) Software Reflected. Amsterdam: North-Holland Publising Co.. Baron, N. S.(1984) Should Everyone Learn Anything?: The Question of Computer Literacy, SIGCSE Bulletin, 16(1), p. 108-114. Bitter, G (1984) Computers in Today's World. New York: New York, John Wiley and Sons. Boehm, B. W. (1986) A Spiral Model of Software Development and Enhancement. ACM SIGSOFT Software Engineering Notes, 11(4), p. 14-24. Bork, A. (1985) Personal Computers for Education, New York: Harper and Row, Publishers, Inc. Bowles, S. and H. Gintis. (1976) Schooling in Capitalist America. New York: Basic Books. Braverman, H. (1974) Labor and Monopoly Capital, New York: Monthly Review Press. Carnegie Forum on Education and the Economy (1986) A Nation Prepared: Teachers for the 21st Century, New York: Carnegie Corporation. Center for the Social Organization of Schools. (1983-1984) School Uses of Microcomputers: Reports from a National Survey, Issues 1-6, The Johns Hopkins University. Center for the Social Organization of Schools. (1986) Instructional Uses of School Computers. Issue 1, The Johns Hopkins University. Chen, M. (1985) A Macro-Focus on Microcomputers, in M. Chen and W. Paisley (ed.), Children and Microcomputers. Beverly Hills, CA: Sage Publications, Inc. Dalbey, J. and M. C. Linn. (1985a) The Demands and Requirements of Programming: A Literature Review, Project ACCCEL, University of California, Berkeley. Dalbey, J. and M. C. Linn. (1985b) Cognitive Consequences of Programming: Augmentations to BASIC Instruction, Project ACCCEL, University of California, Berkeley. Davy, J.. (1985) Mindstorms in the Lamplight. in Douglas Sloan (ed) The Computer in Education: A Critical Perspective. New York: Teachers College Press. Deringer, D. K. and A. R. Molnar.(1982) Key Components for a National Computer Literacy Program, in Robert J. Seidel, et al. (eds.) Computer Literacy: Issues and Directions for 1985. New York: Academic Press, Inc. Fischer, H. (1984) Computer Literacy Scope and Sequence Models: A Critical Review, SIGCSE Bulletin, 16( 2), p. 17-23. Gibbs, N. E. and G. A. Ford (1986) The Challenges of Educating the Next Generation of Software Engineers. Carnegie-Mellon University, SEI-86-TM- 7. Kearsley, G. and B. Hunter. (1983) Electronic Education, High Technology, April, p. 38-44. Kraft, P. (1977) Programmers and Managers: The Routinization of Computer Programming in the United States. New York: Springer-Verlag. Magrass, Y. and R. Upchurch. (1987) Computer Literacy: People Adapted for Technology. Submitted for Publication. Magrass, Y. and R. Upchurch. (1985) Computer Science Curriculum: Technography, Technocracy, Technology, or Theology, SIGCSE Bulletin, Vol 17 No. 4, p. 59-63. Marx, K., "The German Ideology" in McLellan, David (1977) Karl Marx: Selected Writings. Oxford: Oxford University Press. Mayer, R. E., J. L. Dyck, and W. Vilberg. (1986) Learning to Program and Learning to Think: What's the Connection. Communications of the ACM, 29(7), p. 605-610. Mowshowitz, Abbe. (1984) Computers and the Myth of Neutrality. SIGCSE Bulletin, 16(1), Appendix C. Papert, S. (1980) Mindstorms. New York: Basic Books, Inc. Papert, S. (1985) The Computer as Mudpie. In Stephen Taffee (editor) Computers in Education 85/86. Guilford, CT: The Dushkin Publishing Group, p. 145-147. Pea, R. and D. M. Kurland. (1984) On the Cognitive Effects of Learning Computer Programming, New Ideas in Psychology, 2(2), p. 137-168. Perrolle, J. (1987) Computers and Social Change. Belmont, CA: Wadsworth. Roszak, T.. (1972) Where the Wasteland Ends. Garden City, NY: Doubleday and Co. Sheil, B. A. (1981) The Psychological Study of Programming. Computing Surveys, 13(1), p. 101-120. Sloan, D. (1985) Introduction: On Raising Critical Questions About the Computer in Education. In D. Sloan (ed.), The Computer in Education: A Critical Perspective. New York: Teachers College Press. Spencer, D. (1983) Introduction to Computers, Columbus Ohio: Charles Merrill Publishing Co.. Upchurch, R. and J. Lochhead. (1987) Computers and Higher Order Thinking Skills. in Virginia Koehler (ed.), Educator's Handbook: A Research Perspective. White Plains, NY: Longman Inc. Van Dyke, C. (1987) Taking "Computer Literacy" Literally. Communications of the ACM, 30(5), p. 366-374. Vessey, I. and R. Weber. (1984) Research on Structured Programming: An Empiricist's Evaluation. IEEE Transactions on Software Engineering, SE- 10(4), p. 397-407. Watt, D. H. (1982) Education for Citizenship in a Computer-based Society, in Seidel, Robert J., et al. Computer Literacy: Issues and Directions for 1985, New York: Academic Press, Inc. Woolgar, S. (1987) Reconstructing Man and Machine: A Note on Sociological Critiques of Cognitivism. In W. E. Bijker, T. P. Hughes, and T. F. Pinch (eds.), The Social Construction of Technological Systems. Cambridge, MA: The MIT Press. Zuboff, S. (1986) Automate/Informate: Two Faces of Intelligent Technology, Organizational Dynamics, American Management Association, p. 5-18. NOTES 1 We highlight the issue of skilled worker because we are expected to accept the demand without the requisite descriptions of what is meant. There is a great deal of intellectual "hand waving" that results in the computer literacy curriculum.(Magrass and Upchurch, 198?) 2 "... preparing students to take their place in the corporate order as disciplined subordinate workers."(Aronowitz and Giroux, 1985, p. 61) 3 Combining this definition with Bork's we now know what the contemporary world may be. 4 Who is the "we" that must determine what someone should know? If the extent of knowledge differs for each person, who determines and when do they determine what an individual should be taught? 5 Van Dyke(1987) refers to literacy in this manner: "functional literacy," the possession of symbolic skills needed to meet minimal social and professional demands, and "higher literacy," the ability to use those skills to participate in culture."(p. 367) 6 Here we imply that the ruling class is the owners or controllers of information technology. 7 The impression given is that this is the way programming in industry is practiced. The current accepted design paradigm however is based on prototyping, not the linear development as suggested above.(see Alavi, 1984, or Boehm, 1986) 8 Bowles and Gintis point out that "a century and a half ago [m]ost [American educators] seemed to accept the fact that different races and classes, boys and girls, would attend quite different types of institutions."(p. 153) So the multi-tier view of computer literacy has a heritage. 9 We have already observed computer education being defended as explicitly adjusting schools to meet the needs of industry through an economic ideology which elevates the capitalist and technological elites beyond challenge.(Magrass and Upchurch, 198?) 10 The programming tier is related to the development of cognitive skills, however narrowly defined. Woolgar(1987) presents an interesting critique of the development of cognitivism which is related to this issue. 11 We noted earlier a segment from Spencer on the steps in program development. These steps correspond to the waterfall paradigm in software engineering. This paradigm has come under increased scrutiny lately, and practitioners are asking under what circumstances, or problem domains, would the use of such a paradigm suffice. The point being--this area is evolving and as Gibbs and Ford(1986) note "few software engineering principles have yet been identified"(p.2). 12 This is usually referred to as egoless programming. 13 Taylorism ... is intended to be a SCIENCE OF MANAGEMENT OF OTHERS' WORK (Braverman's emphasis) under capitalist conditions...to achieve control of the actual mode of performance of every labor activity, from the simplest to the most complicated.(Braverman, 1974, p. 90) 14 Kraft(1977) presents the case on (against) mass-production techniques applied to software design. Baber's(1982) arguments suggest that the de-skilling of programmers may have led to the so called "software crisis" of today.
paigen@pixar.UUCP (David Paigen) (09/27/88)
I have three main responses to the article: 1) I would make an analogy between "computer literacy" and auto mechanics. Not everyone in this society knows how to fix a car, yet we all know better than to trust a mechanic. :-) Eventually, people will learn what they need to know about computers just by living in the society, and make use of programmers and engineers when needed. 2) I think there are, and will be, many similarities between the "industrial revolution" and the "information revolution". In just a few generations, people will have at their fingertips (literally) more information by orders of magnitude than we are able to find today in any libraries. However, this will come at a cost. Today we all have dining room tables, most of which are poorly made. The information of 50 years from now will probably be copious, but will have little relation to reality. 3) The application of "scientific management" to programming (e.g. top down programming) will not take away the creativity and flair of programming. This is like saying that the scientific method takes the creativity and intuition out of science. Besides, both of my parents are research biologists, so I grew up in a scientific community. The last person I spoke with who claimed to adhere strictly to the scientific method was my seventh grade homeroom teacher. Well, there you have it. David Paigen
mkhaw@teknowledge-vaxc.ARPA (Mike Khaw) (09/29/88)
I was pretty disgusted after reading the article, and I still am, but here's my 2 cents worth: 1) Lots of criticism, but none constructive, and no alternatives proposed. It's easy to take potshots, but not so easy to come up with good ideas, eh? 2) A lot of what the article said about "computer literacy" education could just as well be applied to other subjects taught in schools. A good deal of what we're taught is indoctrination in the culture we belong to. Suppose I attacked art education for requiring students to learn about perspective, human anatomy, and the history of art, instead of letting students simply "express their creativity"? I think that would be pretty silly. 3) The author(s?) didn't say it in so many words, but were levelling charges of "elitism". I'd rather have a meritocracy than "equality" achieved through mediocrity driven by some standard of ideological purity, which would simply install an elitism of ideology instead. 4) I find it ironic that this diatribe against bourgeois capitalism is taking place in media made possible by that very same capitalist system. Capitalism has its faults, but would a Marxist socialist system allow the same kind of criticism directed against it, or try to suppress it? Mike Khaw
bowman%kanga.dnet@gw.wmich.edu (Joel Bowman) (09/29/88)
Magrass and Upchurch present several interesting ideas in "Computer Literacy: The Pigeonhole Principle." In some ways, the so-called "information age" is producing a greater distinction between workers with desirable skills and those without than were obvious when heavy industry dominated the economy. To say that computers and computer education condition students (and other users) to accept the authority of a "ruling class" is, however, no more valid than saying that the printing press was responsible for conditioning people to accept the authority of a ruling class. Yes, culture conditions; yes, culture (as much as the people who constitute the culture) uses information to condition people to perpetuate itself. History will show that every increase in the flow of information results in the ruling class having less power, while those at the bottom of the cultural hierarchy gain. As an "information tool," computers will probably accelerate the flow of power from the top of the hierarchy to the bottom--people who have access to information want to make decisions about their own lives and don't take kindly to the authority of a ruling class. The computer provides access to information. Wanting "computer literacy" for our students is an expression of our faith in democracy and in each individual's right to obtain information and use it to make decisions for him- or herself. The move from mainframe, centralized computer systems to microcomputers (PERSONAL computers) is an extension of the computers general tendency to promote democracy and individual liberty, as individual users no longer have to go beg a computer guru to run a program or analyze data. They can do it for themselves. In general, I think that good things will come from computer literacy and the Information Age. There are, however, no guarantees that the future will be better than the past, so we need to be aware of possible hazards along the way. Magrass and Upchurch have certainly presented us with enough interesting ideas to keep the information flowing for several issues. Joel P. Bowman College of Business Western Michigan University