[comp.protocols.appletalk] IPT PSN problems

demarsee@ICARUS.CNS.SYR.EDU (Darryl E. Marsee) (09/08/89)

I seem to be having a compatibility problem with the Personal Service
Network (PSN) by Information Presentation Technologies (IPT) and all of
the Mac-based IP services (Mac-IP, Mac-MH, NCSA Telnet, Brown TN3270)
I have.  For those who don't know, PSN is an AppleShare-compatible
server product that runs in the background of a Mac, thus eliminating
the need for a dedicated Mac to run AppleShare on.  Note that PSN seems
to be AppleShare version 1 compatible, not version 2, for there is no
copy protection or CD-ROM support.  For the most part, PSN works as
advertised.  The problems (features?) I've found with it are the 
following:

(1)  PSN doesn't allow a true "Guest" login as does AppleShare.  It
     does, however, allow you to define a userid (such as GUEST or
     ANONYMOUS) to which you can assign the equivalent access
     privileges.
(2)  PSN's licensing is aimed directly at the TOPS crowd.  For 
     buying an N-user version of PSN, you get N number of disks
     to put servers on N number of machines, each of which can
     handle N number of concurrent users logged in.  A ballpark
     price figure in dollars for PSN is 100(N) + 100.  While IPT
     is undoubtedly looking at a fully-distributed computing
     environment (N macs running as both a server and client,
     as TOPS does), I don't see any reason why alternatively you 
     couldn't have N limited-access servers, each serving a differnet
     clientel, since you only need the AppleShare client software
     to access a PSN server.  I think they should also offer an N-user 
     version of PSN that has only 1 disk, so it would run only 1 server,
     at a lower cost than their N-user/N-server version.  Then they
     would not only be an alternative to TOPS; they would also be a
     possible alternative to true AppleShare, especially for smaller
     sites that don't want (or can't) dedicate a full Mac to the
     server task.
(3)  The compatibliity problem, mentioned in the opening.  When
     PSN is running on a LocalTalk-connected Mac, none of the
     IP products mentioned above are able to work.  They act
     much like they do when you try to fire up one while another
     is running; they seem to not be able to communicate with
     the Kinetics box.  I don't have MacTCP yet, so I don't know
     if this will alleviate the problem.  However, when PSN is
     running on a EtherTalk-connected Mac, the IP products work
     just fine, presumably since the Kinetics box is no longer
     involved.  Am I experiencing a socket conflict while running
     PSN on a LocalTalk-connected Mac, or is there some other
     explaination for this behavior?

Regards,

Darryl Marsee
Syracuse University