[comp.ai.digest] Seminar - Leaning on the World

Patricia.Mackiewicz@ISL1.RI.CMU.EDU.UUCP (04/03/87)

	TOPIC:    "Leaning on the World"

	SPEAKER:  Phil Agre, MIT

	WHEN:     Tuesday, April 7, 1987, 3:30pm
	WHERE:    Wean Hall 5409


David Chapman and I have been studying the organization of everyday 
routine activity (things like making breakfast and driving to work) 
with an eye to understanding the human cognitive architecture.
In trying to explain what we've observed, we've been lead away from
mentalistic metaphors emphasizing containment and boundary (perception,
behavior, programs and processes, content-bearing datastructure-like
representations) and toward metaphors emphasizing agents' interactions
with their worlds.

Our central distinction is between an agent's "machinery" and the
"dynamics" of its activity.  We have found that, for the broad range of
routine activity we have studied, a very simple architecture suffices.
It consists of an innate "periphery" (along the lines of Marr and
Ullman) and a constructed "center".  Careful analysis of the reliable
patterns of interaction in the agent's world allows the center to be
made out of very simple hardware, in fact combinational logic.

This simplicity derives largely from a new theory of representation.
Where traditional representation schemes posit objectively defined
"individuals" in the world, our scheme of "indexical-functional
aspects" (or "aspects" for short) parses the nearby materials
according to their relationship to the agent's person (i.e.,
indexically) and purposes (i.e., functionally).  Such a scheme
generalizes its understanding without putting variables in for
constants, so it does not need any hardware for matching, binding, and
substitution.

Chapman is almost done implementing an instance of this architecture.
Pengi is a program that plays the video game Pengo.  Pengi's periphery
simulates a person looking at a video game monitor.  Its center is a
fixed combinational network derived from a specification of the salient
aspects of the recurring game situations.  With luck, a demo will be
available.

Strongly suggested reading (copies may be available):

Chapman and Agre, Penti:  An Implementation of a Theory of Situated
Activity, submitted to AAAI-87.

Chapman and Agre, Abstract Reasoning as Emergent from Concrete
Activity, Workshop on Reasoning About Action, 1986.

Shimon Ullman, Visual Routines, MIT AI Lab Memo 723, June 1983.

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If you are interested in an appointment with Phil Agre please contact
Patty at extension 8818 or pah@d.

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