[net.jobs] Looking for work

grw@fortune.UUCP (Glenn Wichman) (08/09/84)

bip.


          After ~2.75 years of commuting 110 miles every  day,  I
     am  leaving  my  current position to stay closer to home, in
     Santa Cruz.  Right now I am interested in  doing  consulting
     work.   Things that I can do from home would be most prefer-
     able, but I am willing to come "over the hill"  occasionally
     for  the  right  project.  Actually, I am willing to go any-
     where on the planet (or further) for the right project.
          I have excellent programming skills, and  currently  am
     fluent  in  C,  Pascal, and BASIC.  I am a very fast learner
     and I can pick up new languages quickly.   I  have  about  5
     years experience in software design and development.  I also
     have  excellent  writing  skills,  and  excellent   "people"
     skills.
          I am an illustrator and a  cartoonist.   Also,  I  have
     designed a number of board games and computer games, includ-
     ing "rogue" (with Michael Toy).
          I speak German (but it's rusty), and I have been study-
     ing Swedish.  I've also picked up bits and pieces of French,
     Spanish, Italian, etc.  I am pretty good with languages.
          I have also worked a bit in  community  theatre,  as  a
     stage manager, set designer, and poster designer.
          It's not on my resume, but I have also worked as a sum-
     mer  camp  counselor  and as a custodial host at Disneyland.
     There's more, but I can see that I am boring you.
          To contact me:
             Glenn R. Wichman
             6050 Thurber ln.
             Santa Cruz, Ca., USA
                             95065
             Phone: (408) 475-8964
          Here is my resume: (references available on request).
	

	JOB EXPERIENCE
	    1983-84: Software Systems Engineer, Fortune Systems.  Duties
		include maintaining, debugging, writing and testing UNIX
		utilities for the Fortune 32:16 microcomputer; writing
		tektronix 4014 emulator for Fortune graphics console.
	    1982: Software Consultant, Fortune Systems.  Duties included
		porting UNIX utilities to the Fortune 32:16, testing, debugging
		and writing utilities in C.
	    1980-82: UNIX Consultant, UC Santa Cruz.  Duties included
		teaching courses in UNIX utilities (e.g. vi, roff),
		answering user questions, and helping users with problems
		with UNIX, Pascal, BASIC, & C.

	SPECIAL PROJECTS
	    1984: Illustrations for ROGUE player's handbook.
	    1984: Designing board games "Power Broker", and "Gotgpop".
	    1983: JOLLY ROGER comic strip submission.  A portfolio of 18
		standard newspaper comic strips.
	    1980-1983: Designed posters for College & Community Theatre plays.
	    1982: Software Consultant, Claremont McKenna College, psychology
		dept.  Wrote some BASIC programs on the TRS-80 III for use
		in psychological experiments.
	    1980: Designed ROGUE graphic computer adventure game with Michael
		Toy.  Rogue was originally written in C, under UNIX, on a
		VAX 11/780.  Replaced DOMEWORLD as the most popular game at
		UCSC, went on to become the most popular UNIX game worldwide.
		Now available for IBM-PC from AI Design, Mt. View, Ca.
	    1979: Games Manager, UCSC.  wrote and maintained games for
		the UNIX system.  Wrote a number of games in Pascal & C.
	    1978: DOMEWORLD computer adventure game, UC Santa Cruz.
		Text adventure game.  Became most popular game at UCSC
		for two years.  Written in BASIC under UNIX for a PDP 11/70.

	EDUCATION
	    Graduated Claremont High School, Claremont, Ca. 1978
	    2 years at U.C. Santa Cruz; major: Art, Theatre Art.

	INTERESTS
	    Computer interests: Applications, Graphics, Games, Image
		processing, Operating systems
	    Other interests: Cartooning, Art, Video art, Board Games,
		Writing, Theatre (set design), Biofeedback.

	COMPUTER KNOWLEDGE
	    Operating Systems:  UNIX, TRS-DOS, Atari DOS
	    Languages: C, Pascal, BASIC