games-request@tekred.UUCP (05/13/87)
Submitted by: tims@zeus.TEK.COM (Tim Stoehr) Comp.sources.games: Volume 1, Issue 16 Archive-name: rogue/Part06 [Here is some documentation to go with the rogue clone just posted. Included is a man page of sorts, and the Berkeley "Guide to the Dungeons of Doom" document in a formatted version for non-BSD sites. (The Berkeley man page has a copyright notice in it, but interestingly enough the Guide doesn't.) The formatted version has some control characters in it, so don't be alarmed by the message you get when unpacking that says nnnn control characters may be missing. -br] #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh <file", e.g.. If this archive is complete, you # will see the following message at the end: # "End of shell archive." # Contents: rogue.6 rogue_bsd.doc # Wrapped by billr@tekred on Tue May 12 16:10:05 1987 PATH=/bin:/usr/bin:/usr/ucb ; export PATH if test -f rogue.6 -a "${1}" != "-c" ; then echo shar: Will not over-write existing file \"rogue.6\" else echo shar: Extracting \"rogue.6\" \(2743 characters\) sed "s/^X//" >rogue.6 <<'END_OF_rogue.6' X.TH ROGUE 6 "March 4, 1987" X.UC 4 X.SH NAME Xrogue \- Exploring The Dungeons of Doom With a Rogue Clone X.SH SYNOPSIS X.B rogue X[ X.I save_file X] X[ X.B \-s X] X.SH DESCRIPTION X.PP XThis game is a clone of the rogue 5.3 game that is part of the Berkeley XSoftware Distribution (BSD) Tape. X.PP XThe command characters are precisely the same as in standard rogue 5.3. Xh,j,k,l,y,u,b,n move you one step. Capitalize it, and you move until you Xrun into something. Use the control key instead, and you move until you Xare next to something. X.PP XWhenever the program asks you for an inventory letter, you can type '*' to Xget a list of the logical choices. Sometimes, however, you don't want to Xsee that list, but instead you want to see the list of your scrolls, potions, Xweapons, or whatever. In these cases you can type one of ?!=:/)] to see Xa menu of your scrolls, potions, rings, foods, wands, weapons or armor Xrespectively. This is especially usefull when you know you want to drop Xa particular item, a scroll for example, but you don't want to pick it Xfrom the entire list, just from your collection of scrolls. X.PP XWhen you type control-a, you are shown a line that looks like: X.sp X.in +1.0i XR-Hp: 6.50, E-Hp: 7.00 (!: 2, V: 0) X.in -1.0i X.sp XThis line refers to Hp-raise averages. Each time your experience level Xgoes up, your Hp is increased by a random amount not to exceed 10. If Xyou are curious about your luck in these raises, you can use the ^A Xcommand. In the example above R-Hp stands for "real Hp" which is Xexactly your average Hp raise during the game. E-Hp stands for effective XHp, and is the same as R-Hp except Hp raises from potions, and Hp-subtractions Xfrom vampires are factored in. In the above between the parentheses, it Xshows that 2 Hp points were given as a result of quaffing potions of Xhealing, and that vampires have taken way none. All of these Hp numbers Xrefer to you max Hp number; the rightmost number in Hp: (15)22 in the Xstatus line at the bottom of your rogue screen. X.PP XThe 'X' command silently creates a file in your current directory called Xrogue.screen. This file contains a copy of your screen at the time you Xtyped typed the 'X' This works at absolutely any point in the program. XIt is useful for showing other folks what kind of a mess you got into, Xor what a great game you were having. This functionality means that Xyou cannot use the letter 'X' when 'calling' an object something. X.PP XThe X.B X-s X.R Xoption prints the score file and exits. X.PP XFor more detailed directions, read the document X.I "A Guide to the Dungeons of Doom." X.SH AUTHOR XTim Stoehr <tims@zues.TEK.COM> X.SH FILES Xrogue.scores Score file X.SH SEE ALSO XMichael C. Toy Xand XKenneth C. R. C. Arnold, X.I "A guide to the Dungeons of Doom" END_OF_rogue.6 if test 2743 -ne `wc -c <rogue.6`; then echo shar: \"rogue.6\" unpacked with wrong size! fi # end of overwriting check fi if test -f rogue_bsd.doc -a "${1}" != "-c" ; then echo shar: Will not over-write existing file \"rogue_bsd.doc\" else echo shar: Extracting \"rogue_bsd.doc\" \(38734 characters\) sed "s/^X//" >rogue_bsd.doc <<'END_OF_rogue_bsd.doc' X X X X X X X X _A _G_u_i_d_e _t_o _t_h_e _D_u_n_g_e_o_n_s _o_f _D_o_o_m X X X _M_i_c_h_a_e_l _C. _T_o_y X _K_e_n_n_e_t_h _C. _R. _C. _A_r_n_o_l_d X X X Computer Systems Research Group X Department of Electrical Engineering and Computer Science X University of California X Berkeley, California 94720 X X X X X _A_B_S_T_R_A_C_T X X _R_o_g_u_e is a visual CRT based fantasy game which runs X under the UNIX-| timesharing system. This paper X describes how to play rogue, and gives a few hints X for those who might otherwise get lost in the X Dungeons of Doom. X X X X X X X X X X X X X X X X X X X X X X X X X X X X ____________________ X -|UNIX is a trademark of Bell Laboratories X X X X X X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X _1. _I_n_t_r_o_d_u_c_t_i_o_n X X You have just finished your years as a student at the X local fighter's guild. After much practice and sweat you X have finally completed your training and are ready to embark X upon a perilous adventure. As a test of your skills, the X local guildmasters have sent you into the Dungeons of Doom. X Your task is to return with the Amulet of Yendor. Your X reward for the completion of this task will be a full X membership in the local guild. In addition, you are allowed X to keep all the loot you bring back from the dungeons. X X In preparation for your journey, you are given an X enchanted mace, a bow, and a quiver of arrows taken from a X dragon's hoard in the far off Dark Mountains. You are also X outfitted with elf-crafted armor and given enough food to X reach the dungeons. You say goodbye to family and friends X for what may be the last time and head up the road. X X You set out on your way to the dungeons and after X several days of uneventful travel, you see the ancient ruins X that mark the entrance to the Dungeons of Doom. It is late X at night, so you make camp at the entrance and spend the X night sleeping under the open skies. In the morning you X gather your weapons, put on your armor, eat what is almost X your last food, and enter the dungeons. X X _2. _W_h_a_t _i_s _g_o_i_n_g _o_n _h_e_r_e? X X You have just begun a game of rogue. Your goal is to X grab as much treasure as you can, find the Amulet of Yendor, X and get out of the Dungeons of Doom alive. On the screen, a X map of where you have been and what you have seen on the X current dungeon level is kept. As you explore more of the X level, it appears on the screen in front of you. X X Rogue differs from most computer fantasy games in that X it is screen oriented. Commands are all one or two keys- X trokes[1] and the results of your commands are displayed X graphically on the screen rather than being explained in X words.[2] X X Another major difference between rogue and other com- X puter fantasy games is that once you have solved all the X puzzles in a standard fantasy game, it has lost most of its X excitement and it ceases to be fun. Rogue, on the other X ____________________ X [1] As opposed to pseudo English sentences. X [2] A minimum screen size of 24 lines by 80 columns is X required. If the screen is larger, only the 24x80 section X will be used for the map. X X X X X ------ 111111 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X hand, generates a new dungeon every time you play it and X even the author finds it an entertaining and exciting game. X X _3. _W_h_a_t _d_o _a_l_l _t_h_o_s_e _t_h_i_n_g_s _o_n _t_h_e _s_c_r_e_e_n _m_e_a_n? X X In order to understand what is going on in rogue you X have to first get some grasp of what rogue is doing with the X screen. The rogue screen is intended to replace the "You X can see ..." descriptions of standard fantasy games. Figure X 1 is a sample of what a rogue screen might look like. X X _3._1. _T_h_e _b_o_t_t_o_m _l_i_n_e X X At the bottom line of the screen are a few pieces of X cryptic information describing your current status. Here is X an explanation of what these things mean: X X Level This number indicates how deep you have gone in the X dungeon. It starts at one and goes up as you go X deeper into the dungeon. X X Gold The number of gold pieces you have managed to find X and keep with you so far. X X Hp Your current and maximum health points. Health X points indicate how much damage you can take before X you die. The more you get hit in a fight, the lower X they get. You can regain health points by resting. X The number in parentheses is the maximum number your X health points can reach. X X X X ____________________________________________________________ X X X ------------ X |..........+ X |..@....]..| X |....B.....| X |..........| X -----+------ X X X X Level: 1 Gold: 0 Hp: 12(12) Str: 16(16) Arm: 4 Exp: 1/0 X X Figure 1 X ____________________________________________________________ X X X X X X X ------ 222222 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X Str Your current strength and maximum ever strength. X This can be any integer less than or equal to 31, or X greater than or equal to three. The higher the X number, the stronger you are. The number in the X parentheses is the maximum strength you have attained X so far this game. X X Arm Your current armor protection. This number indicates X how effective your armor is in stopping blows from X unfriendly creatures. The higher this number is, the X more effective the armor. X X Exp These two numbers give your current experience level X and experience points. As you do things, you gain X experience points. At certain experience point X totals, you gain an experience level. The more X experienced you are, the better you are able to fight X and to withstand magical attacks. X X _3._2. _T_h_e _t_o_p _l_i_n_e X X The top line of the screen is reserved for printing X messages that describe things that are impossible to X represent visually. If you see a "--More--" on the top X line, this means that rogue wants to print another message X on the screen, but it wants to make certain that you have X read the one that is there first. To read the next message, X just type a space. X X _3._3. _T_h_e _r_e_s_t _o_f _t_h_e _s_c_r_e_e_n X X The rest of the screen is the map of the level as you X have explored it so far. Each symbol on the screen X represents something. Here is a list of what the various X symbols mean: X X @ This symbol represents you, the adventurer. X X -| These symbols represent the walls of rooms. X X + A door to/from a room. X X . The floor of a room. X X # The floor of a passage between rooms. X X * A pile or pot of gold. X X ) A weapon of some sort. X X ] A piece of armor. X X X X X ------ 333333 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X ! A flask containing a magic potion. X X ? A piece of paper, usually a magic scroll. X X = A ring with magic properties X X / A magical staff or wand X X ^ A trap, watch out for these. X X % A staircase to other levels X X : A piece of food. X X A-Z The uppercase letters represent the various inhabitants X of the Dungeons of Doom. Watch out, they can be nasty X and vicious. X X _4. _C_o_m_m_a_n_d_s X X Commands are given to rogue by typing one or two char- X acters. Most commands can be preceded by a count to repeat X them (e.g. typing "10s" will do ten searches). Commands for X which counts make no sense have the count ignored. To can- X cel a count or a prefix, type <ESCAPE>. The list of com- X mands is rather long, but it can be read at any time during X the game with the "?" command. Here it is for reference, X with a short explanation of each command. X X ? The help command. Asks for a character to give help X on. If you type a "*", it will list all the commands, X otherwise it will explain what the character you typed X does. X X / This is the "What is that on the screen?" command. A X "/" followed by any character that you see on the X level, will tell you what that character is. For X instance, typing "/@" will tell you that the "@" symbol X represents you, the player. X X h, H, ^H X Move left. You move one space to the left. If you use X upper case "h", you will continue to move left until X you run into something. This works for all movement X commands (e.g. "L" means run in direction "l") If you X use the "control" "h", you will continue moving in the X specified direction until you pass something interest- X ing or run into a wall. You should experiment with X this, since it is a very useful command, but very dif- X ficult to describe. This also works for all movement X commands. X X X X X ------ 444444 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X j Move down. X X k Move up. X X l Move right. X X y Move diagonally up and left. X X u Move diagonally up and right. X X b Move diagonally down and left. X X n Move diagonally down and right. X X t Throw an object. This is a prefix command. When fol- X lowed with a direction it throws an object in the X specified direction. (e.g. type "th" to throw some- X thing to the left.) X X f Fight until someone dies. When followed with a direc- X tion this will force you to fight the creature in that X direction until either you or it bites the big one. X X m Move onto something without picking it up. This will X move you one space in the direction you specify and, if X there is an object there you can pick up, it won't do X it. X X z Zap prefix. Point a staff or wand in a given direction X and fire it. Even non-directional staves must be X pointed in some direction to be used. X X ^ Identify trap command. If a trap is on your map and X you can't remember what type it is, you can get rogue X to remind you by getting next to it and typing "^" fol- X lowed by the direction that would move you on top of X it. X X s Search for traps and secret doors. Examine each space X immediately adjacent to you for the existence of a trap X or secret door. There is a large chance that even if X there is something there, you won't find it, so you X might have to search a while before you find something. X X > Climb down a staircase to the next level. Not surpris- X ingly, this can only be done if you are standing on X staircase. X X < Climb up a staircase to the level above. This can't be X done without the Amulet of Yendor in your possession. X X . Rest. This is the "do nothing" command. This is good X for waiting and healing. X X X ------ 555555 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X , Pick up something. This picks up whatever you are X currently standing on, if you are standing on anything X at all. X X i Inventory. List what you are carrying in your pack. X X I Selective inventory. Tells you what a single item in X your pack is. X X q Quaff one of the potions you are carrying. X X r Read one of the scrolls in your pack. X X e Eat food from your pack. X X w Wield a weapon. Take a weapon out of your pack and X carry it for use in combat, replacing the one you are X currently using (if any). X X W Wear armor. You can only wear one suit of armor at a X time. This takes extra time. X X T Take armor off. You can't remove armor that is cursed. X This takes extra time. X X P Put on a ring. You can wear only two rings at a time X (one on each hand). If you aren't wearing any rings, X this command will ask you which hand you want to wear X it on, otherwise, it will place it on the unused hand. X The program assumes that you wield your sword in your X right hand. X X R Remove a ring. If you are only wearing one ring, this X command takes it off. If you are wearing two, it will X ask you which one you wish to remove, X X d Drop an object. Take something out of your pack and X leave it lying on the floor. Only one object can X occupy each space. You cannot drop a cursed object at X all if you are wielding or wearing it. X X c Call an object something. If you have a type of object X in your pack which you wish to remember something X about, you can use the call command to give a name to X that type of object. This is usually used when you X figure out what a potion, scroll, ring, or staff is X after you pick it up, or when you want to remember X which of those swords in your pack you were wielding. X X D Print out which things you've discovered something X about. This command will ask you what type of thing X you are interested in. If you type the character for a X given type of object (_e._g. "!" for potion) it will X X X ------ 666666 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X tell you which kinds of that type of object you've X discovered (_i._e., figured out what they are). This X command works for potions, scrolls, rings, and staves X and wands. X X o Examine and set options. This command is further X explained in the section on options. X X ^R Redraws the screen. Useful if spurious messages or X transmission errors have messed up the display. X X ^P Print last message. Useful when a message disappears X before you can read it. This only repeats the last X message that was not a mistyped command so that you X don't loose anything by accidentally typing the wrong X character instead of ^P. X X <ESCAPE> X Cancel a command, prefix, or count. X X ! Escape to a shell for some commands. X X Q Quit. Leave the game. X X S Save the current game in a file. It will ask you X whether you wish to use the default save file. _C_a_v_e_a_t: X Rogue won't let you start up a copy of a saved game, X and it removes the save file as soon as you start up a X restored game. This is to prevent people from saving a X game just before a dangerous position and then restart- X ing it if they die. To restore a saved game, give the X file name as an argument to rogue. As in X % rogue _s_a_v_e__f_i_l_e X X To restart from the default save file (see below), run X % rogue -r X X v Prints the program version number. X X ) Print the weapon you are currently wielding X X ] Print the armor you are currently wearing X X = Print the rings you are currently wearing X X @ Reprint the status line on the message line X X _5. _R_o_o_m_s X X Rooms in the dungeons are either lit or dark. If you X walk into a lit room, the entire room will be drawn on the X screen as soon as you enter. If you walk into a dark room, X it will only be displayed as you explore it. Upon leaving a X X X ------ 777777 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X room, all monsters inside the room are erased from the X screen. In the darkness you can only see one space in all X directions around you. A corridor is always dark. X X _6. _F_i_g_h_t_i_n_g X X If you see a monster and you wish to fight it, just X attempt to run into it. Many times a monster you find will X mind its own business unless you attack it. It is often the X case that discretion is the better part of valor. X X _7. _O_b_j_e_c_t_s _y_o_u _c_a_n _f_i_n_d X X When you find something in the dungeon, it is common to X want to pick the object up. This is accomplished in rogue X by walking over the object (unless you use the "m" prefix, X see above). If you are carrying too many things, the pro- X gram will tell you and it won't pick up the object, other- X wise it will add it to your pack and tell you what you just X picked up. X X Many of the commands that operate on objects must X prompt you to find out which object you want to use. If you X change your mind and don't want to do that command after X all, just type an <ESCAPE> and the command will be aborted. X X Some objects, like armor and weapons, are easily dif- X ferentiated. Others, like scrolls and potions, are given X labels which vary according to type. During a game, any two X of the same kind of object with the same label are the same X type. However, the labels will vary from game to game. X X When you use one of these labeled objects, if its X effect is obvious, rogue will remember what it is for you. X If it's effect isn't extremely obvious you will be asked X what you want to scribble on it so you will recognize it X later, or you can use the "call" command (see above). X X _7._1. _W_e_a_p_o_n_s X X Some weapons, like arrows, come in bunches, but most X come one at a time. In order to use a weapon, you must X wield it. To fire an arrow out of a bow, you must first X wield the bow, then throw the arrow. You can only wield one X weapon at a time, but you can't change weapons if the one X you are currently wielding is cursed. The commands to use X weapons are "w" (wield) and "t" (throw). X X _7._2. _A_r_m_o_r X X There are various sorts of armor lying around in the X dungeon. Some of it is enchanted, some is cursed, and some X is just normal. Different armor types have different armor X X X ------ 888888 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X protection. The higher the armor protection, the more pro- X tection the armor affords against the blows of monsters. X Here is a list of the various armor types and their normal X armor protection: X X X __________________________________________ X _T_y_p_e _P_r_o_t_e_c_t_i_o_n X None 0 X Leather armor 2 X Studded leather / Ring mail 3 X Scale mail 4 X Chain mail 5 X Banded mail / Splint mail 6 X Plate mail 7 X __________________________________________ X7 |7|7|7|7|7|7|7|7| X X X X X X X X |7|7|7|7|7|7|7|7| X X X X X X X X X X X X If a piece of armor is enchanted, its armor protection will X be higher than normal. If a suit of armor is cursed, its X armor protection will be lower, and you will not be able to X remove it. However, not all armor with a protection that is X lower than normal is cursed. X X The commands to use weapons are "W" (wear) and "T" X (take off). X X _7._3. _S_c_r_o_l_l_s X X Scrolls come with titles in an unknown tongue[3]. X After you read a scroll, it disappears from your pack. The X command to use a scroll is "r" (read). X X _7._4. _P_o_t_i_o_n_s X X Potions are labeled by the color of the liquid inside X the flask. They disappear after being quaffed. The command X to use a scroll is "q" (quaff). X X _7._5. _S_t_a_v_e_s _a_n_d _W_a_n_d_s X X Staves and wands do the same kinds of things. Staves X are identified by a type of wood; wands by a type of metal X or bone. They are generally things you want to do to some- X thing over a long distance, so you must point them at what X you wish to affect to use them. Some staves are not X ____________________ X [3] Actually, it's a dialect spoken only by the twenty- X seven members of a tribe in Outer Mongolia, but you're not X supposed to _k_n_o_w that. X X X X X ------ 999999 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X affected by the direction they are pointed, though. Staves X come with multiple magic charges, the number being random, X and when they are used up, the staff is just a piece of wood X or metal. X X The command to use a wand or staff is "z" (zap) X X _7._6. _R_i_n_g_s X X Rings are very useful items, since they are relatively X permanent magic, unlike the usually fleeting effects of X potions, scrolls, and staves. Of course, the bad rings are X also more powerful. Most rings also cause you to use up X food more rapidly, the rate varying with the type of ring. X Rings are differentiated by their stone settings. The com- X mands to use rings are "P" (put on) and "R" (remove). X X _7._7. _F_o_o_d X X Food is necessary to keep you going. If you go too X long without eating you will faint, and eventually die of X starvation. The command to use food is "e" (eat). X X _8. _O_p_t_i_o_n_s X X Due to variations in personal tastes and conceptions of X the way rogue should do things, there are a set of options X you can set that cause rogue to behave in various different X ways. X X _8._1. _S_e_t_t_i_n_g _t_h_e _o_p_t_i_o_n_s X X There are two ways to set the options. The first is X with the "o" command of rogue; the second is with the X "ROGUEOPTS" environment variable[4]. X X _8._1._1. _U_s_i_n_g _t_h_e _`_o_' _c_o_m_m_a_n_d X X When you type "o" in rogue, it clears the screen and X displays the current settings for all the options. It then X places the cursor by the value of the first option and waits X for you to type. You can type a <RETURN> which means to go X to the next option, a "-" which means to go to the previous X option, an <ESCAPE> which means to return to the game, or X you can give the option a value. For boolean options this X merely involves typing "t" for true or "f" for false. For X string options, type the new value followed by a <RETURN>. X X ____________________ X [4] On Version 6 systems, there is no equivalent of the X ROGUEOPTS feature. X X X X X ------ 111111000000 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X _8._1._2. _U_s_i_n_g _t_h_e _R_O_G_U_E_O_P_T_S _v_a_r_i_a_b_l_e X X The ROGUEOPTS variable is a string containing a comma X separated list of initial values for the various options. X Boolean variables can be turned on by listing their name or X turned off by putting a "no" in front of the name. Thus to X set up an environment variable so that _j_u_m_p is on, _t_e_r_s_e is X off, and the _n_a_m_e is set to "Blue Meanie", use the command X % setenv ROGUEOPTS "jump,noterse,name=Blue Meanie"[5] X X _8._2. _O_p_t_i_o_n _l_i_s_t X X Here is a list of the options and an explanation of X what each one is for. The default value for each is X enclosed in square brackets. For character string options, X input over fifty characters will be ignored. X X tttttteeeeeerrrrrrsssssseeeeee [_n_o_t_e_r_s_e] X Useful for those who are tired of the sometimes lengthy X messages of rogue. This is a useful option for playing X on slow terminals, so this option defaults to _t_e_r_s_e if X you are on a slow (1200 baud or under) terminal. X X jjjjjjuuuuuummmmmmpppppp [_n_o_j_u_m_p] X If this option is set, running moves will not be X displayed until you reach the end of the move. This X saves considerable cpu and display time. This option X defaults to _j_u_m_p if you are using a slow terminal. X X fffffflllllluuuuuusssssshhhhhh [_n_o_f_l_u_s_h] X All typeahead is thrown away after each round of bat- X tle. This is useful for those who type far ahead and X then watch in dismay as a Bat kills them. X X sssssseeeeeeeeeeeefffffflllllloooooooooooorrrrrr [_s_e_e_f_l_o_o_r] X Display the floor around you on the screen as you move X through dark rooms. Due to the amount of characters X generated, this option defaults to _n_o_s_e_e_f_l_o_o_r if you X are using a slow terminal. X X ppppppaaaaaassssssssssssggggggoooooo [_n_o_p_a_s_s_g_o] X Follow turnings in passageways. If you run in a pas- X sage and you run into stone or a wall, rogue will see X if it can turn to the right or left. If it can only X turn one way, it will turn that way. If it can turn X either or neither, it will stop. This is followed X ____________________ X [5] For those of you who use the bourne shell, the com- X mands would be X $ ROGUEOPTS="jump,noterse,name=Blue Meanie" X $ export ROGUEOPTS X X X X X ------ 111111111111 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X strictly, which can sometimes lead to slightly confus- X ing occurrences (which is why it defaults to _n_o_p_a_s_s_g_o). X X ttttttoooooommmmmmbbbbbbssssssttttttoooooonnnnnneeeeee [_t_o_m_b_s_t_o_n_e] X Print out the tombstone at the end if you get killed. X This is nice but slow, so you can turn it off if you X like. X X iiiiiinnnnnnvvvvvveeeeeennnnnn [_o_v_e_r_w_r_i_t_e] X Inventory type. This can have one of three values: X _o_v_e_r_w_r_i_t_e, _s_l_o_w, or _c_l_e_a_r. With _o_v_e_r_w_r_i_t_e the top X lines of the map are overwritten with the list when X inventory is requested or when "Which item do you wish X to ...... ...... ......? " questions are answered with a "*". How- X ever, if the list is longer than a screenful, the X screen is cleared. With _s_l_o_w, lists are displayed one X item at a time on the top of the screen, and with X _c_l_e_a_r, the screen is cleared, the list is displayed, X and then the dungeon level is re-displayed. Due to X speed considerations, _c_l_e_a_r is the default for termi- X nals without clear-to-end-of-line capabilities. X X nnnnnnaaaaaammmmmmeeeeee [account name] X This is the name of your character. It is used if you X get on the top ten scorer's list. X X ffffffrrrrrruuuuuuiiiiiitttttt [_s_l_i_m_e-_m_o_l_d] X This should hold the name of a fruit that you enjoy X eating. It is basically a whimsey that rogue uses in a X couple of places. X X ffffffiiiiiilllllleeeeee [~/_r_o_g_u_e._s_a_v_e] X The default file name for saving the game. If your X phone is hung up by accident, rogue will automatically X save the game in this file. The file name may start X with the special character "~" which expands to be your X home directory. X X _9. _S_c_o_r_i_n_g X X Rogue usually maintains a list of the top scoring peo- X ple or scores on your machine. Depending on how it is set X up, it can post either the top scores or the top players. X In the latter case, each account on the machine can post X only one non-winning score on this list. If you score X higher than someone else on this list, or better your previ- X ous score on the list, you will be inserted in the proper X place under your current name. How many scores are kept can X also be set up by whoever installs it on your machine. X X If you quit the game, you get out with all of your gold X intact. If, however, you get killed in the Dungeons of X Doom, your body is forwarded to your next-of-kin, along with X X X ------ 111111222222 ------ X X X X X X X X AAAAAA GGGGGGuuuuuuiiiiiiddddddeeeeee ttttttoooooo tttttthhhhhheeeeee DDDDDDuuuuuunnnnnnggggggeeeeeeoooooonnnnnnssssss ooooooffffff DDDDDDoooooooooooommmmmm X X X 90% of your gold; ten percent of your gold is kept by the X Dungeons' wizard as a fee[6]. This should make you consider X whether you want to take one last hit at that monster and X possibly live, or quit and thus stop with whatever you have. X If you quit, you do get all your gold, but if you swing and X live, you might find more. X X If you just want to see what the current top players/ X games list is, you can type X % rogue -s X X _1_0. X _A_c_k_n_o_w_l_e_d_g_e_m_e_n_t_s X X Rogue was originally conceived of by Glenn Wichman and X Michael Toy. Ken Arnold and Michael Toy then smoothed out X the user interface, and added jillions of new features. We X would like to thank Bob Arnold, Michelle Busch, Andy X Hatcher, Kipp Hickman, Mark Horton, Daniel Jensen, Bill Joy, X Joe Kalash, Steve Maurer, Marty McNary, Jan Miller, and X Scott Nelson for their ideas and assistance; and also the X teeming multitudes who graciously ignored work, school, and X social life to play rogue and send us bugs, complaints, X suggestions, and just plain flames. And also Mom. X X X X X X X X X X X X X X X X X X X X X X X X ____________________ X [6] The Dungeon's wizard is named Wally the Wonder Badg- X er. Invocations should be accompanied by a sizable dona- X tive. X X X X X ------ 111111333333 ------ X X X END_OF_rogue_bsd.doc echo shar: 2752 control characters may be missing from \"rogue_bsd.doc\" if test 38734 -ne `wc -c <rogue_bsd.doc`; then echo shar: \"rogue_bsd.doc\" unpacked with wrong size! fi # end of overwriting check fi echo shar: End of shell archive. exit 0