[comp.sources.games] v01i100: world - sci-fi adventure game, Part01/07

games-request@tekred.TEK.COM (07/24/87)

Submitted by: "J.D. McDonald " <mcdonald@uxe.cso.uiuc.edu>
Comp.sources.games: Volume 1, Issue 100
Archive-name: world/Part01

	[I added the Makefile and verified that it compiled and ran
	 under bsd Unix, but haven't really played it.	-br]

#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 1 (of 7)."
# Contents:  README MANIFEST vtext.dat.aa
# Wrapped by billr@tekred on Thu Jul 23 17:17:52 1987
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f README -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"README\"
else
echo shar: Extracting \"README\" \(4307 characters\)
sed "s/^X//" >README <<'END_OF_README'
XThis is the portable "C" version of my text adventure game "WORLD".
XIt is a large game in the flavor of Adventure or Zork, and about as large.
XIt is, however, a "sci-fi" type game somewhat like the commercial
XInfocom games "Planetfall" or "Starcross", but much larger.
X
XThe code is written to be quite portable. However, it does make a few
Xassumptions. These are:
X1.     Seven bit ASCII
X2.     short int is at least 16 bits
X3.     It MAY assume 2's complement arithmetic; I'm not sure.
X4.     the read and write IO routines have to work for a second
X       argument which is a pointer to short
X
XIf your computer doesn't conform to those requirements, the program
X"vtxtcn" and the routine "speak" in "helper.c" will most definately
Xneed to be rewritten. There may be other problems as well, particularly
Xif your machine sets the high bit of a char.
X
XThe program has been tested and compiles and runs properly on the following
Xsystems:
X
X1)  VAX/VMS Digital CC compiler. No particular tricks are needed.
X2)  IBM PC-AT Xenix 1.00. It seems to be necessary to use the large
X    memory model, although I'm not sure why since it runs on the
X    same machine under DOS in the small model.
X3)  IBM PC under Microsoft C version 4.00. It works in the default
X    small memory model if you compile with the -Os switch. Note
X    that on this setup you MUST link the main program World with
X    binmode.obj, provided by Microsoft, for it to work right.
X    Vtxtcn and vcnvrt must NOT be linked with binmode.obj.
X    This compiler generates a few harmless warning messages.
X    You may need to use EXEMOD to increase the stack size.
X4)  VAX/4.3bsd Unix. No particular tricks needed.
X
X    Instructions for generating world:
X
XOnce you have unpacked all the files, compile (and link if necessary)
Xthe preprocessor "vtxtcn.c". Then execute it. It will create a few
X.inc files and the run-time text base file "q1text.dat".
X
XThen compile, (link) and execute "vcnvrt.c". It will generate more
X.inc files.
X
XThese .inc files generate the actual game data which is compiled
Xinto the final game program "world".
X
XThe main program, which contains seven files world.c, demons.c, helper.c,
Xmotion.c, parser.c, verbs1.c and verbs2.c is then compiled and,
Xif necessary on your machine, linked. See above for possible special
Xswitches or link files for your machine. Special handling probably
Xis not necessary for un-segmented Unix machines. Edit the file helper.c
Xto change the pathname for the data file (q1text.dat), if desired.
X
XThe output of the above compilation process is the game program
Xwhich should be named "world". It and "q1text.dat" are all that is
Xnecessary to run the game. The game generates save-position files called
X"world.sav".
X
XA note on the file q1text.dat: this file is written as an array of
Xshorts, rather than chars. It is so arranged, however, that if it is 
Xin fact considered as bytes, there are absolutely linefeeds or
Xcarriagereturns sent to it. Thus on a record oriented machine like the
XVAX/VMS, it is a single record. On the IBM-PC/DOS, no conversion from
Xlf to lf/cr or vice versa is ever required. Save files, on the other
Xhand, may accidentally contain any control characters, so on a system
Xlike DOS in which the normal text mode does conversions of lf to lf/cr
Xpairs you must use the special binary mode. None of these considerations 
Xshould apply to Unix. 
X
X
XBugs: There are no known bugs. However, some are certain to show up if
Xit is compiled on different machines, or if players exercise parts
Xof the code I haven't frequently played with. Please send them to me.
X
XThere are Fortran versions of this game for the VAX, PDP-11, IBM-PC, and
XApple Macintosh which implement a niftier user interface than this version.
XThey will appear eventually (but not in source code) on various bulletin
Xboards. The Mac version features the full Mac interface.
X
XNo claim is made to the effect that this program is an example of "good"
Xprogramming practice, whatever that may be. In particular, anyone
Xwho can untangle the spaghetti in scan() will be awarded 8 assorted kazoos
Xand 4 Bronx cheers.
X
XPlease don't cheat by reading the text file!
XCheating by reading the code is only slightly more cowardly!
X
XDoug Mcdonald
XDepartment of Chemistry
XUniversity of Illinois
XUrbana Ill. 61801
X
X
Xaddress: mcdonald@uiucuxe
END_OF_README
if test 4307 -ne `wc -c <README`; then
    echo shar: \"README\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f MANIFEST -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"MANIFEST\"
else
echo shar: Extracting \"MANIFEST\" \(684 characters\)
sed "s/^X//" >MANIFEST <<'END_OF_MANIFEST'
X   File Name		Archive #	Description
X-----------------------------------------------------------
X MANIFEST                  1	This shipping list
X Makefile                  4	
X README                    1	
X arrays.h                  2	
X data.dat                  4	
X demons.c                  5	
X helper.c                  7	
X motion.c                  4	
X parser.c                  3	
X variab.h                  4	
X vcnvrt.c                  6	
X verbs1.c                  6	
X verbs2.c                  3	
X vocab.dat                 6	
X vtext.dat.aa              1	
X vtext.dat.ab              2	
X vtext.dat.ac              5	
X vtxtcn.c                  2	
X world.c                   5	
END_OF_MANIFEST
if test 684 -ne `wc -c <MANIFEST`; then
    echo shar: \"MANIFEST\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f vtext.dat.aa -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"vtext.dat.aa\"
else
echo shar: Extracting \"vtext.dat.aa\" \(48655 characters\)
sed "s/^X//" >vtext.dat.aa <<'END_OF_vtext.dat.aa'
X0001    That is an illegal character.                                  
X0002    This usage of punctuation has me mystified.
X0003    A number here is nonsense to me.
X0004    Nothing can follow a quick direction word.
X0005    That word is utterly beyond my limited vocabulary.
X0006    I was expecting a verb there.    
X0007    It seems to be empty.
X0008    That is a second adverb. I can't understand it.
X0009    That is a second verb (to me at least). I'm puzzled.
X0010    How can I communicate with a non-sentient object?
X0011    If you wish to talk to someone, you must do it yourself.
X0012    I'm expecting a comma here.
X0013    The word "and" doesn't make sense to me here.
X0014    That seems to be trying to be a question, but it doesn't fit the
X0014    allowed form.
X0015    A letter cannot directly follow a number.
X0016    This type of verb cannot be followed by anything.
X0017    Your attempt at communication is utterly bizarre!
X0018    Two adjectives are never necessary. Try choosing the best one.
X0019    No object is allowed here.
X0020    Your sentence is not of a form I understand.
X0021    I don't know how to use that verb and preposition together the
X0021    way you used them.
X0022    Multiple objects are not permitted here.
X0023    All but what?
X0024    I don't understand that object construction.
X0025    Your input is too complicated. Please shorten it.
X0026    An adjective cannot modify "all".
X0027    Something more is necessary after this verb.
X0028    I don't understand that sentence.
X0029    WORLD. C  Version 1.00 Copyright 1987 J.D. McDonald  GOOD LUCK!
X0030    Don't you dare go back! After you volunteered to come here (and
X0030    get out of latrine duty), you'd die of embarrassment if you
X0030    turned back.
X0031    As you reach the top of the pass, you encounter a region of
X0031    shimmering air similar to that seen above. As you enter it, at
X0031    first it seems only to slow your motion a bit. But eventually it
X0031    springs back and propels you back into the valley.
X0031    You are trapped!
X0032    "Down" isn't enough. Specify a compass point.
X0033    There's no way to do that without the proper shoes.
X0034    It's too small for you to stand on.
X0035    That location isn't used yet.
X0036    You wandered around in the mossy underbrush and ended up back
X0036    where you started.
X0037    You are impaled on a sharp rock a few meters above the ground. 
X0038    You are at the bottom of the chasm, with not a single intact
X0038    bone in your body.
X0039    There is no fire-starting material around.
X0040    I don't need to, thank you.
X0041    You wet your pants, you fool!
X0042    That really felt good!!
X0043    You idiot! You dumb turd!! You have shit in your pants!!!
X0044    If you pray enough, your prayers may be answered.
X0045    A deafening clap of thunder hits you out of the thin air. A deep
X0045    voice intones: "You have wandered helplessly long enough. I will
X0045    now return you to life."
X0046    Unfortunately, you can't do that while dead.
X0047    You have not attained the status necessary for walking on water
X0047    It's not clear whether you ever will.
X0048    Ridiculous!
X0049    Wheeeeeeee!
X0050    Trying to figure that out has me climbing the walls.
X0051    Running slowly is a rather impossible feat, don't you think? 
X0052    There's nothing here to swim in!
X0053    You're carrying too much. Better get rid of something.
X0054    Swimming there is either impossible or dangerous.
X0055       
X0055                       YOU ARE DEAD
X0055    
X0055
X0055       After a time you notice that being dead isn't quite
X0055       what you had expected. Despite obvious problems
X0055       doing certain common things, you can still get about.
X0055       Perhaps the situation isn't hopeless.
X0055   
X0055   
X0055   
X0056    You seem to have lost your way.
X0057    I can't go up or down a compass point!
X0058    It's impossible to go that way.
X0059    You can't go there.
X0060    You can't do that while juggling all that.
X0061    You'd get tangled up in seaweed. Better not.
X0062    You are carrying:
X0063    You are wearing:
X0064    You are empty-handed.
X0065    No turning back now! Onward!
X0066    I can't seem to find it.
X0067    You're carrying it.
X0068    You're wearing it.
X0069    I can't use that word the way you used it.
X0070    That's ambiguous.
X0071    Huh?
X0072    You are carrying too many items already.
X0073    I can't find the bag.
X0074    There's no water here.
X0075    Done.
X0076    It's happy where it is. Don't trouble it.
X0077    That's not a container.
X0078    That container isn't here.
X0079    It's too heavy.
X0080    It's too quick.
X0081    Taken.
X0082    Dropped.
X0083    You're not wearing it.
X0084    You must specify exactly what you wish to wear.
X0085    You can't wear that.
X0086    Wearing two of these is stupid.
X0087    Okay, you are now wearing it.
X0088    You will have to take it off first.
X0089    You don't have it.
X0090    Put it in what?
X0091    That container is not readily available.
X0092    It's already there.
X0093    It won't fit.
X0094    I don't understand that.
X0095    I don't know how to do that.
X0096    There's nothing special about it.
X0097    You can't look into that.
X0098    There's nothing to read.
X0099    Going around with no shoes on is unhealthy. You might
X0099    step on some poison bug.
X0100    You were warned! There are some really obnoxious
X0100    creatures crawling around on this alien world.
X0100    You just stepped on one.
X0101    Do you really wish to quit?
X0102    Please answer the question "Y" or "N".
X0103    Do you need general help or a specific hint?
X0103    If you need general help, answer yes to the prompt.
X0103    If you answer no I will offer hints based on your 
X0103    present situation.
X0104    You are on your own. 
X0105    Some messages (such as this one) may be too big for the screen.
X0105    If so, you may proceed by typing the 'return' key. If you don't
X0105    like this feature, it may be disabled by the NOMORE command and
X0105    enabled buy MORE.
X0105      
X0105    I will attempt to the best of my ability to follow the commands
X0105    you enter. I accept full sentences, but in general short 
X0105    commands are better than long ones. You can put as many 
X0105    sentences as you wish on a line if you separate them by periods
X0105    or "then". If you try to do something I don't understand, I will
X0105    try my best to give a meaningful and helpful reply. If, however,
X0105    you put in something grammatically correct, I may not be too 
X0105    helpful. If you use multiple sentences on a line, I may give my
X0105    response far below where you typed the line, in some cases so
X0105    far that your command has scrolled off the page. I look at the 
X0105    first nine (9) letters of a word, and usually you must type the
X0105    whole word. However, a single direction N,NE,E,SE,S,SW,W,NW,U or
X0105    D preceded by an optional adverb is the best way of simple
X0105    travel. Location descriptions are given in long form the first
X0105    time you visit a place; afterwards shorter forms are used, 
X0105    unless you enter VERBOSE. VERBOSE is canceled by the BRIEF
X0105    command. At any time you may get a long description and a list
X0105    of objects visible at a place by typing LOCATE or L. The command
X0105    SUPERBRIEF will suppress even more messages. I will give you a
X0105    list of what you are carrying if you enter INVENTORY or I.
X0105
X0105    Some objects must be distinguished by referring to them with 
X0105    adjectives, such as RED SHIRT or GREEN SHIRT. A noun can be
X0105    preceded by its proper adjective, or by none at all. Improper
X0105    adjectives, or unnecessary ones, will evoke rude responses.
X0105    Sometimes you must refer to an object with a phrase using "OF",
X0105    such as in TAKE THE JAR OF JELLY. In this case there can be no
X0105    adjective before the second noun.
X0105 
X0105    Particularly useful are commands such as TAKE ALL or DROP ALL,
X0105    which can operate on over 25 items at once. You can also say
X0105    TAKE ALL BUT GRAPE JELLY etc.
X0105      
X0105    You will find that particular objects are containers, and thus
X0105    are useful for carrying other things around. This is most useful
X0105    as you can't carry very many objects in your hands at once.
X0105    Certain things can be worn, and usually should be worn. You get
X0105    points for getting samples for your expedition, or sometimes for
X0105    performing certain actions. For the specimens to count for full
X0105    points, you must be carrying or wearing them. There are many 
X0105    dangers here, so you may die a few times. Not to worry though,
X0105    there is a way to resurrect yourself. If you do some things 
X0105    carefully, you may live longer.
X0105      
X0105    If you wish you may save the present position in the game
X0105    by entering SAVE, and you may then restart at this point by
X0105    entering RESTORE. 
X0105
X0106    ***** THERE ARE TOO MANY ITEMS HERE FOR "ALL" .....
X0106    ... YOU MUST SPECIFY SOME INDIVIDUALLY.****
X0107    That noun and adjective together mean nothing to me.
X0108    All the standing trees around here are so covered in moss that
X0108    climbing them would be very dangerous.
X0109    Crawling is a slow way to get around... and watch out for nasty
X0109    bugs...  but okay, if you wish... crawl.
X0110    What else does one swim in?
X0111    What else does one swim in? Horsepiss?
X0112    I don't understand that use of "of".
X0113    You aren't close enough.
X0114    The camera, having noticed that it isn't out in the open, 
X0114    refuses to even try to take a picture.
X0115    The camera, in a clear soothing voice, says "Don't waste the
X0115    taxpayers money on something you already took a picture of."
X0116    The camera emits a flash of light, and in a few seconds plops a
X0116    picture of the pterodactyls on the ground.
X0117    The camera swivels it lens appendage a bit and announces, in a
X0117    disgusted voice "You better find something interesting to take
X0117    a picture of. If you think am going to take one of YOU, you are
X0117    far too vain."
X0118    You're already at the end of the trail.
X0119    Behind the horsetails is a small cave, the home of the flying
X0119    reptiles.
X0120    It's too dark to see very well. Try again when there is better
X0120    light.
X0121    There isn't enough light to read by.
X0122    Better not try swimming when it is dark. There might be
X0122    nocturnal carnivores in the lake.
X0123    Trying to climb in the dark is dangerous. Don't do it.
X0124    It is now nighttime. There are many brilliant stars in the sky
X0124    so you can still get around.
X0125    The red sun has already set, and the blue sun is getting low.
X0125    Soon it will be night.
X0126    The blue sun has risen over the horizon. It is morning twilight.
X0127    As you climb over the edge of the bowl, you lose your footing on
X0127    the slippery surface and slide down one side and back up the
X0127    other, almost but not quite out. This up-and-down motion
X0127    continues a few times until you come to rest at the bottom.
X0128    The inhabitants are packed in tight. It doesn't look safe.
X0129    It's very dark in there. Although grues have not reached this
X0129    planet yet (it's a long way from Cambridge, MA where some
X0129    slipshod genetic engineer created them), still you might fall
X0129    over something and break your neck.
X0130    You find it impossible to walk through the barrier.
X0130    As you enter it, It begins to feel like you are walking through
X0130    molasses. Every second you stay in it you slow down more. You
X0130    are barely able to retreat before you are stopped permanently 
X0130    inside the barrier.
X0131    The sides are too steep and slippery. You are stuck.
X0132    The door is closed.
X0133    The lowest bar is just above your grasp.
X0134    The camera makes a small beep, and after a few moments emits a
X0134    photo of some Martians.
X0135    The camera says in a bored voice, "I already took a picture of
X0135    those things." Nothing else happens.
X0136    You caught the lower crosspiece of the tower and climbed on up.
X0137    You asked for it! 
X0138    The lowest horizontal piece is out of your reach and the sides
X0138    are too slick.
X0139    With all that weight, you can't quite reach the bottom rung
X0139    even if you jump with all your might. ( Which is depleted by the
X0139    thin air.)
X0140    The camera look around with it's sensor head, looks at amazing
X0140    creatures nearby, and refuses to take a picture. Being itself
X0140    electrical, it appears to be unimpressed with such mundane(?)
X0140    creatures.
X0141    In the distance you see many moving flashes of light, somewhat
X0141    like large fireflies. If you try to approach them, they dart 
X0141    away.
X0142    You are now able to get closer to the flashing lights. It is
X0142    clear that they are living creatures - or maybe "creatures"
X0142    isn't quite the correct word. They seem to have no material
X0142    substance at all - you can, for example see through most of the
X0142    space one of them occupies. They are round balls about 30 
X0142    centimeters across, whose spherical outer shells glow red or
X0142    blue. A small white dot glows brightly in the center, and bolts
X0142    of lightning shoot out to their outer rim. Although they must be
X0142    creatures of pure energy, it is clear that they can move matter,
X0142    as they usually travel on the ground, leaving trails behind. 
X0142    Sometimes they can jump up a meter or two off the ground. It
X0142    looks like contacting one of them might prove a shocking
X0142    experience.
X0142    (Since this area looks like Mars, we might as well call them
X0142    Martians, even though the real Mars is light-years away.)
X0143    Several Martians are sitting in the ?chairs? . It seems that
X0143    they enjoy the gorgeous view here as much as you do.
X0144    Several Martians can be seen going in and out of the little
X0144    holes, which seem to be their homes. They can squeeze through
X0144    openings somewhat smaller than their normal size.
X0145    There are many Martians in the small building. Most of them are
X0145    sitting on the stools, doing nothing. Some are hopping up and 
X0145    down in a little dance, sometimes alone, sometimes together.
X0145    When a red-rimmed one touches a blue-rimmed one a large display 
X0145    of lightning occurs in both of them. One particularly bright one
X0145    sits on the stool in the center of the room and emits sparks
X0145    which reach several centimeters outside its normal rim. Close 
X0145    observation shows that a sort of synchronism exists between the 
X0145    flashes of all the inhabitants. The whole effect is that of an 
X0145    unearthly (and silent!) disco.
X0146    The inhabitants of the bar are having a rousing good time.
X0146    (Probably better than you are!)
X0147    There are numerous Martians sitting in the dimples in the hill. 
X0147    They seem to be watching others in the bowl below, who (which?)
X0147    are engaged in a game of hockey. They slide around the bowl
X0147    trying to get control of the puck, or, barring that, attack 
X0147    members of the opposing team (although to you they all look 
X0147    alike).
X0147    The object of the game appears to be to knock the puck out of
X0147    the bowl through one of the three low spots in the rim.
X0148    There is a game of hockey in the arena.
X0149    There are several Martians here, taking out the garbage.
X0150    Although you try to avoid them, you have touched one of the
X0150    Martians. It was indeed a shocking experience.
X0151    The Martians in the bowl are so pre-occupied with their game
X0151    that they don't notice you until one bumps into you, generating
X0151    huge sparks and the general effect of a lightning bolt.
X0152    The air here is rather cold, very dry, and somewhat low on
X0152    oxygen, leaving you a bit breathless.
X0153    Don't spoil the environment any more. Go find the one you 
X0153    already took.
X0154    Just as it becomes dark, the flashing lights begin to out.
X0155    Just as dawn begins, the flashing lights are all disappearing.
X0156    You aren't near any bowl.
X0157    The Martians don't like the idea of you disturbing their game.
X0157    They prevent you from dropping the rock in their midst. They do
X0157    this by electrocuting you.
X0158    The boulder slides down the smooth surface and hits the puck,
X0158    which slides up and out the other side of the bowl. The boulder
X0158    comes to rest in the bottom.
X0159    The boulder slides down the smooth surface and hits the puck,
X0159    which slide up and almost, but not quite, out of the bowl. Both
X0159    settle in the bottom.
X0160    The boulder slides across the bowl and out the other side.
X0161    The boulder slides across the bowl, almost but not quite popping
X0161    out. It ends up at the bottom.
X0162    Smash!!!! The boulder has pulverized all the other items you
X0162    left in the bowl!
X0163    There's something in the center, but you can't tell what.
X0164    As you reach for the diamond, it falls out of its mount, lands
X0164    on a rock, and shatters into dust.
X0165    As you reach for the diamond, it falls out of its mounting,
X0165    landing safely on the moss.
X0166    You have put yourself right in the focus of all those mirrors, 
X0166    which follow the suns. You are burned to a crisp.
X0167    I'm afraid that trying to contact these creatures is not a very
X0167    likely event. They don't seem at all interested in you (unless
X0167    you bother them).
X0168    Martians? What Martians? You must be suffering from some sort
X0168    of hallucinations.
X0169    Several moving lights begin to appear around the bowl where you
X0169    are stuck. Some of them are getting close so you can see that
X0169    they are living creatures - or maybe "creatures" isn't quite the
X0169    correct word. They seem to have no material substance at all -
X0169    you can, for example, see through most of the space one of them
X0169    occupies. They are round balls about 30 centimeters across,
X0169    whose spherical outer shells glow red or blue. A small white dot
X0169    glows brightly in the center, and bolts of lightning shoot out
X0169    to their outer rim. 
X0169    Although they must be creatures of pure energy, it is clear that
X0169    they can move matter, as they usually travel on the ground,
X0169    leaving trails behind. Sometimes they can jump up a meter or two
X0169    off the ground. It looks like contacting one of them might prove
X0169    a shocking experience. It appears that you have gotten yourself
X0169    stuck in the bottom of their stadium. They are preparing to play
X0169    some sort of game.
X0169    (Since this area looks like Mars, we might as well call them
X0169    Martians, even though the real Mars is light-years away.)
X0170    The barrier is miles high. You can't get over it.
X0171    The Martians, wishing to help you out of your predicament (and
X0171    also clear their hockey arena), try to push you out of the bowl.
X0171    However, their energetic manner of doing this is not compatible
X0171    with your nervous system. 
X0172    Your object hits the barrier, is slowed to a crawl by some sort
X0172    of friction, and slowly drops to the ground.
X0173    The inside of the holes is pitch black, but through the daytime
X0173    glare you can see some red, blue and white lights flickering in
X0173    the corners.
X0174    No one is home.
X0175    Anything you could use is already there.
X0176    There's nothing special about these particular stools.
X0177    Most of the stools are nothing special. But as you approach
X0177    the one in the center, a spark jumps out from the metal knob and
X0177    shocks you.
X0178    Better not! You'd spend several turns in jail!
X0179    Choke! Gasp! Aargh! Your stomach feels rather queasy.
X0180    Ummmm. Delicious.
X0181    That didn't seem to agree with you too well.
X0182    You can't eat that.
X0183    The Space Patrol wouldn't approve at all!!!!!
X0184    The cold clear water is delicious!
X0185    I can't seem to find them.
X0186    You're carrying them.
X0187    You're wearing them.
X0188    They're too heavy.
X0189    You're not wearing them.
X0190    Okay, you're now wearing them.
X0191    They're already there.
X0192    They won't fit.
X0193    There's nothing special about them.
X0194    You will have to take them off first.
X0195    You don't have them.
X0196    With what? Your fingernails?
X0197    You don't have any sapphire!
X0198    The sapphire is all rounded. It can't cut anything.
X0199    You don't have any diamond!
X0200    I don't see any window here!
X0201    Somebody already destroyed the plate glass window.
X0202    As you finish scratching a circle in the glass, it breaks loose,
X0202    falling safely on the sandy ground on the other side of the 
X0202    wall.
X0203    Going around vandalizing things won't help you win the game!
X0204    Perhaps you're thinking of using the wire as a rope?
X0204    It's intended as an electrical appliance, nothing else.
X0205    There's no tower here!
X0206    There's no knob here!
X0207    That was a shocking experience!
X0208    I would hope that all Space Patrol members were upstanding!
X0209    If you wish!
X0210    I see no purpose in that!
X0211    While carrying it? That's too recursive for me!
X0212    You are standing on a plate of glass.
X0213    I see no wire here.
X0214    You can't take the center of the wire. Go find an end.
X0215    A long wire runs along the trail.
X0216    As you walked, you picked up the wire.
X0217    As you walk, the wire trails out behind.
X0218    You have reached the end of the wire. 
X0219    You have now collected all the wire.
X0220    The Space Patrol does not approve of sitting down on the job!
X0221    Oops! You have attempted to sit in an electric chair!!!
X0222    These stools were obviously not made for the human rump.
X0222    You almost got stuck in one!
X0223    This door does not use a key.
X0224    There's no door in the doorway.
X0225    You're not at that door.
X0226    The door is already open.
X0227    The door is already shut.
X0228    The door is locked.
X0229    The door is not locked.
X0230    That can't be opened or shut.
X0231    It's now open.
X0232    It's now shut.
X0233    That can't be locked or unlocked!
X0234    How? You must tell me.
X0235    There's no keyhole!
X0236    Watch what you touch! It might bite!
X0237    Nothing happens.
X0238    Click!
X0239    You bump your nose as you attempt to walk through the 
X0239    closed door.
X0240    You have already broken the window! The object sails through.
X0241    The rock bounces harmlessly off.
X0242    Nothing happens to the window; your object is a bit dented.
X0243    There is a gaping hole in the undergrowth where you took the
X0243    last piece. Don't do any more damage. Go find the other one.
X0244    The trees here are quite similar to earthly oaks. You can climb
X0244    them easily. After climbing several, it is clear that there is
X0244    nothing of interest there.
X0245    There are no trees here!
X0246    As you try to enter the yellowish-green area, a strong odor of
X0246    chlorine gas drives you back. 
X0246    Going into it would be (permanently) fatal.
X0247    The water pours out on the ground and disappears.
X0248    The bag is intended to be filled with water. Don't empty it.
X0249    That's not the way to activate the camera. Look at the camera
X0249    more closely.
X0250    You should describe it better.
X0251    FUNCTION NOT IMPLEMENTED
X0252    YOU HAVE UNCOVERED A PROGRAM BUG.
X0253    Do you have a VT-100, VT-220, or compatible terminal?
X0253    If so, answer Y for a status line.
X0254    You don't have to bother opening or closing containers;
X0254    I can do it for you.
X0255    Let's don't just sit here. Go exploring.
X0256    The loose end of a wire
X0257    The wire doesn't quite reach to the edge of the bowl.
X0258    The room you were about to enter was pitch black. It is very
X0258    dangerous to go there. You might bump into a poison insect or
X0258    spider.
X0259    The grape vines seem to be growing up your legs. They hold you
X0259    fast. You seem to be stuck.
X0260    You're not a rabbit!
X0261    You seem to have slipped down the pole and impaled yourself on a
X0261    stick. 
X0262    You can't. The pole is much too slick to climb.
X0263    The sticky stuff you put on the pole helped you get down, but 
X0263    it's not good enough to let you go up.
X0264    As you attempt to pass the hive the bees swarm about you making
X0264    threatening motions. It's far too dangerous to proceed.
X0265    As you enter the barrier, a powerful wind drives you back.
X0266    You seem to have missed a step. After a long fall you have
X0266    reached the bottom of the bottomless pit. Needless to say,
X0266    this was not an activity to be repeated. 
X0267    You couldn't go up without falling into the bottomless pit.
X0268    You need a container to put it in.
X0269    The strong current prevents going up.
X0270    You seem to be stuck in a tight hole.
X0271    You try, but the hole is too slippery.
X0272    You bump your nose on the door attempting this feat.
X0273    That's not going to help you win the game!
X0274    It's full of water.
X0275    It has something valuable in it. Better not.
X0276    Better not. It already has a liquid in it.
X0277    Use "fill" or "pour" to transfer liquids.
X0278    You must tell me what to fill it with.
X0279    The latex congeals into a blob and lands on the ground.
X0280    Sitting on a platform halfway up the pole and hissing vigorously
X0280    is a large black cat.
X0281    The way is blocked by the ventilation louver.
X0282    The louver crumples up. The way is now open.
X0283    While you dig in the rabbit hole the area around it collapses,
X0283    almost depositing you in a bottomless pit.
X0284    There is no buried treasure here. Have you seen a pirate?
X0284    How can there be buried treasure without a pirate?
X0285    Attacking such harmless creatures is not nice. Save your
X0285    aggression for really nasty ones.
X0286    Watch it! Curb your aggression!
X0287    The cat jumps from the knapsack to your shoulder and purrs
X0287    contentedly.
X0288    The cat says "meoooooooowwww".
X0289    The cat purrs.
X0290    The cat notices the signs of mice, hops to the ground, and
X0290    starts looking in all the boxes. It doesn't find a mouse, but
X0290    does discover an object like a video-game cartridge, which it
X0290    drops at your feet.
X0291    The robot is in the jungle. Nearby is a rubber tree.
X0292    Whiz. Click. Whirr. The robot departs.
X0293    The robot is on a jungle path.
X0294    The robot is in an open field west of the greenhouse.
X0295    The robot is at the antenna farm. It seems to be examining
X0295    the base of a large dish antenna.
X0296    The robot is at the north end of the greenhouse.
X0297    The robot is at the aisle junction in the greenhouse.
X0298    The robot is at the south end of the greenhouse.
X0299    The robot refuses to move. It would get have real trouble if it
X0299    tried to go there.
X0300    The robot is in a fruit garden.
X0301    The vines explode in an orgy of growth. They continue growing
X0301    for several minutes, but then, exhausted of nutrients, shrivel
X0301    up and die.
X0302    Your attacks only excite the vine to a tighter grip.
X0303    You can't -- one of the vine's tendrils has plugged you up!
X0304    The robot is in a large aviary, filled with birds.
X0305    That was no help! The vine is now on your arms.
X0306    The vine grows several more tendrils. Both of your feet are now
X0306    firmly rooted to the ground.
X0307    Attacking a Martian in any way is likely to get you burned to a
X0307    crisp!
X0308    You never could learn to throw a baseball accurately when you
X0308    were in Little League, and your aim now is worse. 
X0309    Glass is harder than steel - ergo - steel can't cut glass.
X0310    The previously black video screen comes to life. After a few
X0310    seconds a picture becomes visible: the inside of the north end
X0310    of the greenhouse! Soon you realize that the view comes from the
X0310    robot there. 
X0310       
X0310    Then a disembodied voice, clearly computer-generated but
X0310    obviously imitating the voice of your ship's communication
X0310    officer Nelson says:
X0310      
X0310                     At your service!
X0311    The cartridge is stuck in the slot.
X0312    You have managed to reduce your size enough that you can get
X0312    free from your trap. That was a "close" call!
X0313    Aaaaahhhhh!
X0314    You have no way to communicate with the robot.
X0315    The robot can't do that.
X0316    The robot departs.
X0317    The robot whirrs up to you.
X0318    The camera beeps, flashes, and then emits a photo of the
X0318    ferret family.
X0319    The camera flashes, emits a loud "eeeekkk", and eventually
X0319    deposits a photo of the paintings on the ground.
X0320    The camera creaks, grinds, and finally says "ERROR-F-EEPROM
X0320    fatal parity error", deposits a badly overexposed photo on
X0320    the ground, then announces "ROMEXEC-F-DEAD replace entire
X0320    camera".
X0321    You feel a bit faint.
X0322    You fell quite faint and somewhat nauseous.
X0323    You are extremely nauseous and you hair seems to be falling out.
X0324    You are near death.
X0325    You are dead. Permanently, totally dead. My condolences.
X0326    You are feeling a bit better.
X0327    You are feeling almost normal.
X0328    You are finally feeling normal again.
X0329    You don't have the hammer.
X0330    You're such a klutz that you couldn't hit a wall with that
X0330    heavy thing.
X0331    OK, you have destroyed it.
X0332    Objects around here are pretty strong. You leave it undamaged.
X0333    In place of the glowing sphere, you now find remaining the
X0333    largest of the glowing beads that were inside.
X0334    The cat lands on its feet, purrs, and begins to lick its fur.
X0335    Thump! The prodigious boom resounds through the valley.
X0336    Cleanliness is next to holiness!
X0337    The seed explodes like a hand grenade. A cloud of tiny spores
X0337    fills the air, nearly choking you. Pieces of shell make tiny
X0337    cuts on your exposed skin. You are temporarily blind and deaf.
X0337    The cloud is apparently somewhat poison, as you feel a bit sick.
X0337    Eventually you recover. 
X0338    The seed explodes like a hand grenade. A cloud of minute spores
X0338    fills the air, nearly choking you and the poor ferrets. Bits of
X0338    shell make tiny cuts on your exposed skin. You are temporarily
X0338    blind and deaf. The ferrets fall over clutching their eyes. They
X0338    are in much worse shape than you.
X0338    The cloud is apparently somewhat poison, as you feel a bit 
X0338    nauseous. Eventually you recover. 
X0339    You notice that the vines seem to come alive. They make little
X0339    curling motions; they seem to be moving in your direction.
X0340    The seed explodes like a hand grenade. A cloud of tiny spores
X0340    fills the air, nearly choking you and the poor ferret. 
X0340    Pieces of shell make tiny cuts on your exposed skin. You are 
X0340    nearly blinded. The ferret falls over clutching his glowing
X0340    eyes. He is not so happy either.
X0340    The cloud is apparently somewhat poison, as you feel a bit weak.
X0340    Eventually you recover. 
X0341    The flowers seem to be moving so that sunlight falls on the 
X0341    seed. Some light spills over and hits you. The focusing effect
X0341    is strong enough that you get sunburned.
X0342    The robot says, "that's too complicated for me!".
X0343    The robot says, "as you can see, I have only one arm".
X0344    The robot buzzes a bit, lights flash, but it is unable to do
X0344    anything.
X0345    The robot takes it.
X0346    The robot drops it.
X0347    The robot says "I don't seem to have it".
X0348    The robot washes it, using water from its tiny hose.
X0349    The robot waters it, using water from its tiny hose.
X0350    The robot sees:
X0351    It isn't the right shape.
X0352    It is too heavy for the robot's delicate clasper.
X0353    As the robot enters the area of chlorine containing air the
X0353    flower it was carrying slowly wilts and then falls to the 
X0353    ground.
X0354    The robot replies "It means 'DEET'"
X0355    The robot replies "It means 'metol'"
X0356    The robot replies "It means 'hypo'"
X0357    The robot replies "It means 'chemicals'"
X0358    The robot replies "It means 'darkroom'"
X0359    The robot replies "It means 'director'"
X0360    The robot replies "It means 'control'"
X0361    The robot replies "It means 'storage'"
X0362    The robot replies "It means 'Terran'"
X0363    The robot replies "It means 'Cygnan'"
X0364    The robot replies "That is already Terran!"
X0365    The previously black video screen comes to life. After a few
X0365    seconds a picture becomes visible: the inside of the north end
X0365    of the greenhouse! Soon you realize that the view comes from the
X0365    robot there. 
X0365       
X0365    Then a disembodied voice, clearly computer-generated, says:
X0365
X0365                    Zg Blfi Hvierxv
X0366    The robot says, "Fhv gsv xzigirwtv uli blfi ozmtfztv!"
X0367    You are getting a bit hungry. 
X0368    You are ravenously hungry. Better eat something soon.
X0369    If you don't eat soon, you will faint from hunger.
X0370    As you touch the cactus you slowly feel another mind impinging
X0370    on yours. It is as if the cactus had a mind of its own (which
X0370    it does) and you were sharing in its dreams.
X0370    You see a desolate, dry plain covered with many immense cacti,
X0370    interspersed with low shrubs. Small animals such a rabbits and
X0370    small deer browse in the shrubs. The sky is a dull gray color,
X0370    lighted by a single weak pointlike star. Slowly a great 
X0370    thunderstorm begins to develop over the nearby mountains. You
X0370    realize that now your mind is now in contact with many thinking
X0370    cacti, all bent on one task: causing by sheer mental power the
X0370    storm to move over to the arid plain. Slowly the force takes
X0370    effect. The storm slowly moves over and waters the cacti.
X0370    Finally you feel exhaltation as the cacti rejoice over their
X0370    successful effort. 
X0370    Slowly the dream fades. 
X0371    As you touch the cactus you slowly feel another mind 
X0371    impinging on yours. It is as if the cactus had a mind of its own
X0371    (which it does) and you were sharing in its dreams.
X0371    You catch a vague remembrance of times when this very mind was
X0371    not rooted to the earth, but was free to move around.
X0371    You realize that it was once an animal, remotely similar to
X0371    yourself, on a world completely filled with other such
X0371    creatures. You see a vision of great cities filled with great
X0371    works. Then the dream turns to nightmare: some nameless blight
X0371    has caused mass madness throughout its world. You sense cities 
X0371    in flames, riots, mass destruction. Then, suddenly the cactus's
X0371    dream changes: you realize that now it dreams of a perfectly 
X0371    ordinary existence as a cactus, here in this very valley.
X0371    Eventually the dream fades.
X0372    To the east, through the barrier, is a blue world of ponds,
X0372    filled with strange blue plants floating on the surface or
X0372    growing on small islands. Among them grow strange tall
X0372    flowering plants and ordinary ferns. Occasionally you see a
X0372    large crab-like object crawl out of the pool and browse on the
X0372    plants. At other times several crabs will get on one island and
X0372    engage in what appears to be some sort of animated conversation.
X0373    The area to the east of the barrier, where the crabs previously
X0373    lived, titanic forces are now at work clearing away all traces 
X0373    of them. The water has disappeared amid huge cylindrical clouds
X0373    of dust, like great tornadoes, which move very slowly over the 
X0373    area leveling and reshaping the contour of the land. Where 
X0373    before was a land of water is now being created a barren new 
X0373    landscape of hills and dry gullies.
X0374    The area to the east is now quiet. It looks like it had been
X0374    landscaped by bulldozers for a golf course, but nothing had been
X0374    planted.
X0375    The area to the east of the barrier is now quiet. It looks like
X0375    a newly landscaped lawn, with newly planted trees amid vast
X0375    of newly laid-down sod. There are no animals, no birds, no other
X0375    of the myriad little things that move about a natural 
X0375    environment. 
X0375    Then you notice off in the distance, obscured a bit by the
X0375    distortions imposed by the barrier, a large man-sized reptile
X0375    walking around. It seems to be as intrigued by the newly
X0375    constructed area as you are.
X0376    As you push the button, you feel a weak shaking of the ground,
X0376    as if you had started an earthquake. It doesn't quite get to
X0376    that point, but does develop into a powerful low-pitched
X0376    rumble being transmitted through the earth.
X0377    You notice that the rumble in the earth has decreased in 
X0377    intensity a bit. It is now barely noticeable.
X0378    The rumble in the earth suddenly ceases.
X0379    There is no antenna here.
X0380    I see no cable here.
X0381    There already is a cable attached to the antenna.
X0382    The camera says "I can't focus on that subject. It does appear
X0382    interesting, though."
X0383    You seem to have made a bad mistake. A large red sign appears,
X0383    obviously a warning, and then a gong sounds.
X0383    A previously unseen door slides into place sealing you in the
X0383    room. Slowly it gets hotter and hotter. You begin to cook.
X0383     
X0383    Just for your information, since it won't matter to you, you
X0383    just pushed the doomsday button, causing the blue star to go
X0383    nova. Soon the whole planet melts, you along with it.
X0383     
X0383    Your final score is -1,000,000.
X0383    This gives you a ranking of menace to the galaxy.
X0384    Your lack of food caused you to faint. While you were out, a
X0384    poisonous bug crept up and bit you.
X0385    Not with your bare hands you don't!
X0386    It's closed and you don't have xray vision.
X0387    You can't turn that.
X0388    I don't see a dial here.
X0389    You must use the dials.
X0390    It is already shut.
X0391    There is no switch.
X0392    Which one? Right or left?
X0393    Turn it to what number?
X0394    It only goes from 0 to 999.
X0395    The box pops open.
X0396    It falls into the funnel and disappears forever.
X0397    The water level is now within the correct range.
X0398    The machine comes to life, whirrs and creaks a few moments,
X0398    and deposits a piece of film in the hopper.
X0399    The red light is out and the green one on.
X0400    The green light is out and the red one on.
X0401    Nothing will fit in this opening except the film cassette.
X0402    The water disappears into the funnel.
X0403    One item at a time please.
X0404    Inside the box appear to be two small discs of something.
X0404    It can be seen that the correct positions of the dials
X0405    The ferrets are not at all happy that you took one of their 
X0405    icons. The nearest one rushes over to you and takes it back.
X0405    He snarls at you with his sharp teeth at you and then goes back
X0405    to work.
X0406    The ferrets have now also recovered.
X0407    The object slowly sinks in the mud and is gone.
X0408    The object melts in the fire and vanishes.
X0409    A small but noticeable change slowly occurs in the disc and
X0409    finally reaches a steady state.
X0410    The plastic coating dissolves, leaving a finished disc, ready
X0410    to use.
X0411    The coating on the disc prevents it from making good contact.
X0412    The disc fits in the recess and contacts properly.
X0413    The disc is etched by the acid and destroyed.
X0414    The plastic coating is unchanged.
X0415    You are turned into a cactus, among hundreds of other cacti,
X0415    all rooted in place on a far distant world. 
X0415    After being bored for a few years, you eventually like being a
X0415    plant.
X0416    You are turned into a Martian, and are condemned to spend all
X0416    eternity in a meaningless hockey game.
X0417    You are transported to a view overlooking Saturn. The spectacle
X0417    is breathtaking. 
X0417    Also breathtaking is the fact that you are in a vacuum.
X0417                        You die.
X0418    You feel a slight dizziness, which soon passes. Then you notice
X0418    that the air smells slightly different, and then see the array
X0418    of controls in the room is missing. You also feel a bit lighter.
X0419    I don't understand which button you mean.
X0420    The robot can't find it.
X0421    A voice announces from a hidden speaker:
X0421    "Transporter failure"
X0421    "Interstellar communication link not responding"
X0422    I don't know how to do that.
X0423    To the left of the marker is a problem.
X0424    As you fiddle with the seed, the sunflower plants notice that
X0424    you are trying to take one of their seeds and decide to take
X0424    action. Using their metallic leaves and petals as reflectors
X0424    they focus the sun on your dark-colored clothing, which catches
X0424    fire. The resulting burns are not so good for your health.
X0425    As you fiddle with the seed, the sunflower plants notice that
X0425    you are trying to take one of their seeds and decide to take
X0425    action. Using the energy they store up during the day, they emit
X0425    a blinding red light, all aiming at you. The resulting concen-
X0425    tration of light catches your dark-colored clothing on fire.
X0425    You burn to a crisp.
X0426    As you fiddle with the seed, the sunflower plants notice that
X0426    you are trying to take one of their seeds and decide to take
X0426    action. Using their metallic leaves and petals as reflectors
X0426    they focus the sun on your exposed skin. You fry.
X0427    As you fiddle with the seed, the sunflower plants notice that
X0427    you are trying to take one of their seeds and decide to take
X0427    action. Using the energy they store up during the day, they emit
X0427    a blinding red light, all aiming at you. The resulting concen-
X0427    tration of light on your exposed skin burns several holes all
X0427    the way through you. 
X0428    As you fiddle with the seed, the sunflower plants notice that
X0428    you are trying to take one of their seeds and decide to take
X0428    action. Using their metallic leaves and petals as reflectors
X0428    they focus the sun on you. However, most of the rays reflect
X0428    off of you light-colored clothes and although the resulting
X0428    glare almost blinds you, you are safe.
X0429    As you fiddle with the seed, the sunflower plants notice that
X0429    you are trying to take one of their seeds and decide to take
X0429    action. Using the energy they store up during the day, they emit
X0429    a blinding red light, all aiming at you. However, most of the
X0429    rays reflect off of you light-colored clothes and although the 
X0429    resulting glare almost blinds you, you are safe.
X0430    You do, but can't get up high enough to find anything of
X0430    interest.
X0431    The trees here are too slim to hold your weight.
X0432    A few of the bees discover the orchid and manage to get a bit
X0432    of nectar from it.
X0433    The flytrap catches a bee and eats it for dinner.
X0434    The hole becomes a bit larger. The pit is still bottomless.
X0435    I don't see any ferrets here.
X0436    The ferrets don't speak Terran, so they don't understand you.
X0436    They are also not terribly interested in you.
X0437    There doesn't seem to be a cactus here.
X0438    The cacti ignore you.
X0439    Although you are no longer touching the cactus, you remain in
X0439    contact with its mass mind as long as you stay nearby.
X0440    The gravel is too loose to climb up. Every step you try to go
X0440    up results in your sliding one and a half steps down.
X0441    The cacti pool their powers and a subtle change occurs in the 
X0441    scree slope above you: The tiny little motions of the gravel
X0441    particles which had indicated its unstable nature cease.
X0441    It is as if time were frozen.
X0442    It is not cold enough to freeze anything here.
X0443    The robot says "Where are you? I don't see you."
X0444    The robot hands it to you.
X0445    You will have to take it yourself.
X0446    The Martians are not interested in your gifts.
X0447    I don't see any ferret here.
X0448    You must be suffering from delusions if you think you can give
X0448    something to that.
X0449    I see no cat here.
X0450    I see no bees here.
X0451    I see no frog here.
X0452    The robot isn't here.
X0453    There aren't any birds nearby.
X0454    The frogs are not interested in your gift.
X0455    The birds pay no attention to your attempted gift.
X0456    They already have it.
X0457    You can't seem to locate it.
X0458    You will have to take it first.
X0459    The cat woofs it down.
X0460    The cat sniffs at it a bit, claws it a bit, but ultimately
X0460    rejects it.
X0461    The cat is not interested.
X0462    The ferret eats it, making a bloody mess in the process.
X0463    The ferret takes it, looks at it a bit, and then hides it
X0463    away in a previously unseen hole in the wall of the burrow.
X0464    That is not food for ferrets. It rejects your gift.
X0465    The bees are not interested.
X0466    The robot is not activated. It cannot hold anything in its
X0466    clasper until you activate it.
X0467    I can't directly answer your question. You might try asking
X0467    one of the beings in the game, or perhaps you could say
X0467    HINT.
X0468    The frog does NOT turn into a beautiful princess. This is a
X0468    a science fiction game, not a fantasy game.
X0469    The ferret is not at all enchanted by your attempt at romance.
X0469    It bares its razor-sharp teeth and snarls at you.
X0470    The cat purrs quietly at your display of affection.
X0471    If you are so in love with your computer that you wish to kiss
X0471    it, feel free. I can't kiss you.
X0472    What a weird idea.
X0473    The robot answers: "DEET is an insect repellent. It will protect
X0473    you from flies, mosquitoes, and bees. Just pour it on yourself."
X0474    The robot answers: "Metol is a chemical to develop film."
X0475    The robot answers: "Hypo is a chemical used to fix film after
X0475    it has been developed."
X0476    The robot answers: "I don't know that. You will have to find it
X0476    yourself."
X0477    The robot answers: "I cannot answer that question."
X0478    As you bite into the egg you notice that it contains a silver
X0478    coin, which you take.
X0479    Sitting deep inside the doll house is a chocolate egg.
X0480    You have made a gooey chocolate mess. However, you notice
X0480    that the egg had a silver coin in it.
X0481    You retain the rank of latrine orderly.
X0482    This pitiful score gives you the rank of geologist's helper.
X0483    This gives you the ranking of technician second class.
X0484    You have reached the ranking of technician first class.
X0485    You have attained the ranking of sergeant.
X0486    You now are ranked colonel.
X0487    This performance entitles you to the rank of captain.
X0488    You are now entitled to call yourself admiral.
X0489    Your discoveries now entitle you to a full page entry in
X0489    "Who's Who in Space".
X0490    You just won a Nobel Prize.
X0491    Congratulations! We are now able to offer you the full rights
X0491    to all the graft collection in this sector of the galaxy,
X0491    a full palace on each of six planets, and the title
X0491    "Galactic Ambassador to Earth".
X0492    RESERVED
X0493    You get wet trying to get around the falls, but notice that
X0493    behind the horsetails is a nice dry cave.
X0494    Sorry, the bottom of the tube has a hole in it.
X0495    Such language in a high-class game!
X0496    Fuck off!
X0497    Assuming that you meant that literally, I really would like to,
X0497    but it might not be good for either you or me. Electrical
X0497    beings such as myself are not very compatible with the
X0497    electrically conductive materials you liquid beings employ in
X0497    that process.
X0498    As you approach one of the guards, several of them run up and
X0498    grab you. After being taken to an interrogation room and
X0498    being mercilessly tortured, you expire.
X0499    A strong force field prevents you from going there.
END_OF_vtext.dat.aa
if test 48655 -ne `wc -c <vtext.dat.aa`; then
    echo shar: \"vtext.dat.aa\" unpacked with wrong size!
fi
# end of overwriting check
fi
echo shar: End of archive 1 \(of 7\).
cp /dev/null ark1isdone
MISSING=""
for I in 1 2 3 4 5 6 7 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 7 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
this pt