games-request@tekred.TEK.COM (07/24/87)
Submitted by: "J.D. McDonald " <mcdonald@uxe.cso.uiuc.edu>
Comp.sources.games: Volume 1, Issue 101
Archive-name: world/Part02
#! /bin/sh
# This is a shell archive. Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file". To overwrite existing
# files, type "sh file -c". You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g.. If this archive is complete, you
# will see the following message at the end:
# "End of archive 2 (of 7)."
# Contents: arrays.h vtext.dat.ab vtxtcn.c
# Wrapped by billr@tekred on Thu Jul 23 17:17:54 1987
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f arrays.h -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"arrays.h\"
else
echo shar: Extracting \"arrays.h\" \(317 characters\)
sed "s/^X//" >arrays.h <<'END_OF_arrays.h'
X
X/* The arrays declared elsewhere are used starting with index 0;
X those declared below starting with index 1 */
X int gtext[5];
X short locdat[LOCNUM+1], odistb[OBJMX2+1];
X short obnoun[OBJMAX+1], obadjv[OBJMAX+1], obw3[OBJMAX+1];
X short obw4[OBJMAX+1], obpprp[OBJMAX+1], obimpr[OBJMAX+1], obloc[MOVMAX+1];
END_OF_arrays.h
if test 317 -ne `wc -c <arrays.h`; then
echo shar: \"arrays.h\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f vtext.dat.ab -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"vtext.dat.ab\"
else
echo shar: Extracting \"vtext.dat.ab\" \(48634 characters\)
sed "s/^X//" >vtext.dat.ab <<'END_OF_vtext.dat.ab'
X0500 The computer says "You are already there."
X0501 You see only a closer view of the beautiful star fields.
X0502 You see only a better view of the gas planet.
X0503 You see that there are only a few islands in the middle
X0503 of a planet wide sea. Most of the islands are covered with
X0503 dense vegetation, but one looks like you could land on it.
X0503 There also appear to be large areas of the sea covered with
X0503 plants, rippling with the waves.
X0504 Through the dense green atmosphere you can make out a devilish
X0504 scene of great tectonic activity: There are large rifts in
X0504 the crust through which can be seen glowing lava, great
X0504 volcanos spewing forth great quantities of debris, and
X0504 huge waves on the planet's one small dark red ocean.
X0504 However, in the places where the vulcanism is weaker, you
X0504 see signs of civilization, such as roads and buildings.
X0505 You can see that this planet looks remarkably like Earth.
X0505 Along the coast lines of the continents can be seen signs
X0505 signs of civilization, while inland are great forests,
X0505 mountains, and what appear to be cultivated fields.
X0506 On the surface of this Mars-like planet can be seen signs
X0506 of civilization in the form of roads and buildings.
X0507 The telescope only shows a closer view of what you have
X0507 already seen.
X0508 You are sitting down.
X0509 The inhuman chair you are sitting in is a pain in the ass.
X0510 You are sitting in the most uncomfortable seat of your life.
X0511 You are now out of the torture seat.
X0512 After you put the coin in the slot, a round red ball, looking
X0512 like a pill or candy, appears.
X0513 The machine deposits a newspaper on the floor.
X0514 The machine deposits a map on the floor.
X0515 The dials turn, the machine whirrs, but nothing else happens.
X0516 The dials turn, and a platinum coin appears.
X0517 The dials turn and a silver coin appears.
X0518 The dials turn, and a copper coin appears.
X0519 The dials cycle and eventually a brass coin falls out.
X0520 An old nickel coin appears.
X0521 The dials whirr, the machine clanks, then one jackpot symbol,
X0521 then a second, and finally a third appears in the window.
X0521 The machine deposits five coins on the floor.
X0522 The ball doesn't taste like food. In fact it's quite odd, but
X0522 it appears to have changed you sense of sight and hearing.
X0522 The previously unintelligible writings and words you have
X0522 experienced now make sense. For example, the sign on the
X0522 vending machine the ball came from now clearly means to
X0522 you "Language Pills" rather than "Ozmtfztv Krooh".
X0523 Behind the file cabinets is a green button.
X0524 You must unlock this door by pushing the buttons on it in
X0524 the correct order.
X0525 The mural slides open a few feet to reveal a secret passage
X0525 behind it.
X0526 The yellow rod begins to emit a faint orange glow.
X0526 A voice coming from the panel says "activator crystal out
X0526 of tolerance".
X0527 The violet crystal begins to emit a brilliant violet glow.
X0528 The yellow rod begins to glow brilliantly.
X0529 The sapphire emits a blinding burst of blue light and then
X0529 settles into a steady series of lesser, but still bright,
X0529 emissions.
X0530 The door comes slightly ajar.
X0531 Suddenly a voice from the grille announces: "Controls
X0531 activated. Please enter desired declination and right
X0531 ascension."
X0531 (You do this by typing SET DECLINATION TO 0001, then
X0531 SET RA TO 0001, or some other set of numbers. The ship is
X0531 then started by typing ACTIVATE. When you get to your goal,
X0531 type LAND. The rest of the process is automated. At least
X0531 you hope it's automated.)
X0532 There is no button with a number that high.
X0533 A voice announces "coordinate accepted".
X0534 It is a large high power telescope.
X0535 I see no telescope here.
X0536 The ship quickly takes off and eventually deposits you
X0536 in orbit about the planet. It awaits further instruction.
X0537 A voice announces "Those coordinates are not among the
X0537 ones for which I have a flight plan."
X0538 The ship quickly accelerates to a very high speed, as
X0538 becomes obvious by the blue-shift of the stars ahead of you
X0538 and their slow motion. Some sort of hi-tech gravity
X0538 compensation keeps you in a comfortable acceleration zone.
X0538 After what seems to you to be only a few hours, you
X0538 reach your destination and drop to orbital speed.
X0539 A voice announces "Activator crystals are not properly
X0539 seated."
X0540 A voice announces "I cannot land on this planet. The surface
X0540 pressure would crush my hull."
X0541 A voice announces "I cannot land on this planet. The surface
X0541 concentration of chlorine would damage my hull."
X0542 A voice announces "Please take your seat."
X0543 The ship leaves orbit and comes to rest at a preset landing
X0543 site.
X0544 A voice announces "Please close the door."
X0545 The block containing the activator crystals has been covered
X0545 by a sliding panel.
X0546 You can't open the door while the ship is in space.
X0547 One of the Aurigans (as that is their proper name) comes up to
X0547 to you, and motions for you to look at one of their mysterious
X0547 devices. A message appears on the screen which says:
X0547 Welcome to Auriga. We have received word that you are to
X0547 be treated well. However, as you have no doubt noticed, we
X0547 Aurigans are so different form you that we cannot even
X0547 communicate directly. It would be better if you were to go
X0547 to a planet where the inhabitants were more nearly like
X0547 yourself. We wish you well.
X0548 Two of the Aurigans move menaceingly toward you. Perhaps you
X0548 should be getting along.
X0549 One of the crabs approaches you and, with great difficulty,
X0549 says:
X0549 Welcome to Cygnus. We have received word of your exploits
X0549 on Test Site #6, and convey our regrets that you were not well
X0549 received on our space station. However we now know that you
X0549 were not responsible for Administrator Glathryx's recent
X0549 accident. We would truly like for you to visit our undersea
X0549 settlements. But, alas, you could not survive the depths at
X0549 which they lie in our ocean. It would doubtless be best for you
X0549 to proceed to Deneb, where you would be more at home.
X0550 One of the crabs says, with great difficulty, that you are
X0550 urgently wanted on Deneb, and should go there at once.
X0551 As you walk into the room, A strange reptilian creature comes
X0551 in from the other door. It is about six feet tall, with
X0551 grayish skin, and a set of eight legs, one small pair in front
X0551 serving as graspers, and three larger pair at the rear serving
X0551 for locomotion. Its face is not so alien as its body, and
X0551 its eyes are strangely humanoid. (You notice that the rear four
X0551 legs are somewhat lighter color than the front four.)
X0551 It speaks to you directly in rather good English:
X0551 "I am administrator Glathryx. Welcome to Deneb.
X0551 Doubtless you wish to know the meaning of what you discovered
X0551 on our Test Site #6. All the different creatures you have met,
X0551 different though they may seem to you, are descended from
X0551 ones such as I. We were once restricted to this planet, where
X0551 we arose. However, long ago we outgrew its ability to support
X0551 our growing numbers. We were able to reach out to the stars
X0551 and even founded a few new settlements. But we found that
X0551 our species lacked the ability to adapt to even mildly
X0551 hostile climates. This held back our growth for many centuries.
X0551 But just as our home planet became almost unlivable,
X0551 our technology became able to create new life forms into
X0551 which we could transfer our vital essence, which you call the
X0551 soul. This allowed us to populate several new worlds.
X0551 Today, while most of our people remain on the planet where
X0551 they were born, some of the more adventurous decide to change
X0551 to one or another of the different forms we have adopted.
X0551 These people are transferred to one of our eight Test Sites,
X0551 Where they decide if they to remain in a new form, or to
X0551 return home. It was such a place where you found us.
X0551 Yours is the first alien culture we have met alive, although
X0551 we have found several dead ones. I am hopeful that our two
X0551 cultures can be of mutual assistance. I am calling the
X0551 ambassadors from all of our worlds here to meet you. In
X0551 the meantime, I hope you enjoy the accommodations we have
X0551 prepared for you in my summer home here.
X0552 Its a pity you have died so close to the end of your quest.
X0553 The cabinet hasn't been oiled in quite a while, so your
X0553 opening it causes a loud creeek. The reptilian inhabitants of
X0553 the room next door rush in and grab you. After they have
X0553 finished practicing their torture methods on you, they decide
X0553 to have you for lunch.
X0554 The door makes a loud graunch when it opens. The guards in the
X0554 room next door are alerted. You better get out fast.
X0555 The guards are quite fast (for reptiles). The are getting
X0555 closer!
X0556 The guards are right on your heels.
X0557 The guards have you! As to what happens next.... I better
X0557 not say. It offends my sensibilities too much.
X0558 One of the guards catches your foot. However, all this running
X0558 was too much for their reptilian bodies. They are so exhausted
X0558 that they collapse in a heap on the floor. You have time to
X0558 escape.
X0559 Not at a time like this you don't!!
X0560 The guards, having recovered, rush into the room and grab you.
X0561 Are you hallucinating? Paranoid? I don't see any such thing.
X0562 Having anything at all to do with the guards is not a good idea.
X0562 You are going to be sorrrrryyyy!
X0563 The guards are still quite pooped out. But since you have given
X0563 yourself to them on a silver platter (or so the saying goes)....
X1001 You are standing on a steeply climbing trail nearing the top of
X1001 a pass. The trail is ill-defined here, obviously the work of
X1001 some alien animal. To the south, far below, you can barely make
X1001 out the site hacked out of the virgin forest by your landing
X1001 party. The only objects visible are the main landing craft which
X1001 brought you to this strange world, and the huge transparent
X1001 geodesic dome which still houses the rest of your friends.
X1001 Even here, only a few tens of meters from the crest of the
X1001 trail, the suns are shining brightly, totally unobscured by the
X1001 odd mirage effect which so far has prevented your mother ship
X1001 850 kilometers above from getting clear photos of the large
X1001 valley which must lie just beyond the pass you now approach.
X1002 Finally, after the exhausting climb up that bad trail, you are
X1002 almost at the top of the pass. Your camp is still visible
X1002 behind you, as is the great red sun to the south. However, the
X1002 small blue sun to the northeast, over the valley, is, although
X1002 still strong, affected by the same shimmering seen from above.
X1002 It darts and dances around in a most disconcerting manner. It's
X1002 clear from here that the observers in the ship were seeing a
X1002 real phenomenon, albeit a most strange one. As you look up the
X1002 last few meters to the pass, you feel honored that you were
X1002 given the assignment of scouting this most peculiar site. The
X1002 weight of your pack seems less of a load this near the top.
X1003 You are now at the very top of the pass. As you walk into
X1003 sight of the floor of the valley it is clear that you have made
X1003 made the greatest discovery of this long expedition:
X1003 Stretching out for kilometers on the valley floor are clearly
X1003 visible several obviously alien, obviously different ecosystems,
X1003 some abutting one another directly, others separated by
X1003 shimmering curtains like the one above. Some must be entirely
X1003 different from the Earth-like nature of the rest of this planet.
X1003 Many of them are of very odd colors, sickening yellow-greens and
X1003 Mars-like reds alternating with beautiful deep blues and verdant
X1003 greens. Can these be natural, are they the product of some
X1003 superior intelligence? The only way to find out is to continue
X1003 on down north into the valley.
X1004 The trail branches here, a single ill-defined trail going up and
X1004 two somewhat better ones going northeast and northwest. The
X1004 trees are here more numerous and stronger than on the rocky
X1004 slopes farther up.
X1005 You are at the very edge of the valley. Above you to the
X1005 southeast rises the trail up the slopes of the mountains. To
X1005 the west lies a serene lake with a substantial island in the
X1005 center. A timber-strewn path leads north.
X1006 You have reached a gravel beach on the eastern shore of the
X1006 island. There is an earthlike forest behind the beach.
X1006 The land rises slowly toward the center of the island, upon
X1006 which rises a rocky spire. A fairly good trail leads south.
X1007 You are in the forest. Trails lead north, south, east and west.
X1008 You are in the forest. Trails lead north, south, east and west.
X1009 You are in the forest. Trails lead north, south, east and west.
X1010 You are in the forest. Trails lead north, south, east and west.
X1011 You are in the forest. Trails lead north, south, east and west.
X1012 You are at the base of the rocky spire at the center of the
X1012 island. This magnificent piece of solid rock, probably the
X1012 remains of the central lava flow of some long-dead volcano,
X1012 towers some 100 meters above its base. Visible near the top are
X1012 nests of several large flying birds which occasionally soar
X1012 overhead. There is a barely visible trail leading steeply down
X1012 and a better one leading east.
X1013 You are halfway up the spire on a ledge about 8 centimeters long
X1013 and one centimeter wide. From here you can see that on the south
X1013 and west sides of the island there are no beaches but that a
X1013 reef of coral or sponge-like creatures extends out quite a
X1013 distance from shore.
X1014 You are on a safely large ledge only a couple of meters below
X1014 the top of the spire. There is a large nest just out of your
X1014 reach.
X1015 A long sandy beach forms the northern shore of the island.
X1015 A rocky spire, probably at the center of the island, is visible
X1015 along a trail leading south. It is only a short swim north to
X1015 the mainland.
X1016 You have paddled your way to a bed of reef-forming creatures
X1016 which are slowly extending the south and west sides of the
X1016 island. The animals are small polyps like the corals of
X1016 tropical islands on earth, although they are growing in fresh
X1016 water. Myriads of tiny multi-hued fish dart about, feeding on
X1016 the reef-forming polyps. Combined with the shimmering light of
X1016 the two suns through the clear water they make a scene more
X1016 spectacular than any in the oceans of your home planet.
X1016 You are presently in a bay whose shoreline stretches out west
X1016 and south.
X1017 You are at the north end of a large lake where a large stream
X1017 flows into it along a bed of smooth white rocks. A big island
X1017 lies in the center of the lake.
X1017 A path leads east.
X1018 At this point the trail crosses a vein of minerals. Most of the
X1018 minerals are worthless garnets stuck in a vein of quartz.
X1019 All around is a jumbled mass of mossy trees. There are passable
X1019 areas in the undergrowth leading south, west, and southwest.
X1019 To the northeast is a very deep rocky chasm. You might be able
X1019 to cross it on a huge fallen tree-trunk.
X1020 You are at the bottom of a very deep, very steep chasm.
X1020 The various rock strata are well-exposed here. The rocks are
X1020 in step-like layers; the lower ones show fossil evidence of
X1020 primitive life. Perhaps you can get a geologist from camp to
X1020 come look at it.
X1020 The trail along the bottom goes east and west.
X1021 You are on the northeast side of a deep chasm. An animal trail
X1021 leads east, and continues on across the chasm on a fallen
X1021 tree-trunk.
X1022 You are at the bottom of a dark chasm. A poor trail goes north
X1022 and south. A smaller ravine branches off to the east.
X1023 You are at the bottom of a small step ravine, filled with ferns.
X1024 The trail from the west ends here near a small waterfall. Around
X1024 the sides of the waterfall here are giant horsetails, like those
X1024 on earth during the age of dinosaurs. The prehistoric atmosphere
X1024 is heightened by small flying reptilian creatures (like tiny
X1024 pterodactyls) flying behind some of the horsetails.
X1025 To the west is a wall of horsetails. To the east is a long damp
X1025 cave. There is barely enough light to see here, but a dull glow
X1025 is apparent toward the back of the cave.
X1026 You have arrived at the boundary of reddish area visible at the
X1026 top of the pass. To the southwest is forest, to the northeast,
X1026 visible through a shimmering boundary of disturbed air, is what
X1026 appears to be a barren wasteland of red sand.
X1027 You are on the inside of the Mars-like area of red rock. To the
X1027 southwest, seen through the boundary layer, is earthlike forest.
X1027 Paths through the red boulders lie to the northeast and east.
X1028 You are on a small hill. There are some odd obviously artificial
X1028 structures here. They look like small stools, made of plaster
X1028 or stucco, with inverted tops making small bowls. They are about
X1028 one meter tall, the bowls about 30 centimeters across. The view
X1028 from here is quite expansive, as this is one of the higher
X1028 points in the valley.
X1028 A path leads west, roads southeast and northeast.
X1029 You are west of a large round bowl, about 100 meters in diameter
X1029 The ground here is contoured so that the whole area has a good
X1029 view of the bowl. Hundreds of small dimples in the ground make
X1029 it look like a golf ball turned inside out.
X1029 A roads lead north, south and west.
X1030 You are north of a small building. There is a door barely big
X1030 enough for you to squeeze through. The road (it's almost paved)
X1030 runs east-west here. In the front of the building is a window.
X1031 You are southwest of large round bowl, about 100 meters in
X1031 diameter. The ground here is contoured so that the whole area
X1031 has a good view of the bowl. Hundreds of small dimples in the
X1031 ground make it look like a golf ball turned inside out.
X1031 A road leads west and north.
X1032 You are on the southwest lip of a large bowl, about 100 meters
X1032 in diameter. The surface of the bowl appears to be made of
X1032 perfectly polished glass. The lip is lower on the southwest,
X1032 southeast, and north sides than on the northwest, northeast,
X1032 and south sides.
X1033 You are on the south lip of a large bowl, about 100 meters in
X1033 diameter. The surface of the bowl appears to be made of
X1033 perfectly polished glass. The lip is lower on the southwest,
X1033 southeast, and north sides than on the northwest, northeast,
X1033 and south sides.
X1034 You are on the southeast lip of a large bowl, about 100 meters
X1034 in diameter. The surface of the bowl appears to be made of
X1034 perfectly polished glass. The lip is lower on the southwest,
X1034 southeast, and north sides than on the northwest, northeast,
X1034 and south sides.
X1035 You are on the northeast lip of a large bowl, about 100 meters
X1035 in diameter. The surface of the bowl appears to be made of
X1035 perfectly polished glass. The lip is lower on the southwest,
X1035 southeast, and north sides than on the northwest, northeast,
X1035 and south sides. A trail leads north.
X1036 You are on the north lip of a large bowl, about 100 meters
X1036 in diameter. The surface of the bowl appears to be made of
X1036 perfectly polished glass. The lip is lower on the southwest,
X1036 southeast, and north sides than on the northwest, northeast,
X1036 and south sides.
X1037 You are on the northwest lip of a large bowl, about 100 meters
X1037 in diameter. The surface of the bowl appears to be made of
X1037 perfectly polished glass. The lip is lower on the southwest,
X1037 southeast, and north sides than on the northwest, northeast,
X1037 and south sides.
X1038 You are sitting in the bottom of the bowl.
X1039 The trail turns here from south to west.
X1040 This area appears to some sort of trash dump. All sorts of
X1040 garbage lies in piles. Strangely enough, all of it, like
X1040 everything else in this Mars-like section of the valley is made
X1040 of metal or ceramic. A road leads northwest and a trail goes
X1040 east.
X1041 The road bends here, going southeast and southwest around a
X1041 small hill to the south.
X1041 There is a shallow ramp leading down into a deep depression.
X1041 At the bottom of the depression is a metal door. The door has
X1041 no visible locking mechanism.
X1042 You are inside a small building. There are small ceramic
X1042 stool-like objects scattered about. One of them, in the center
X1042 of the room, has a small metal knob in the center. Scratched
X1042 on the walls are decorations, of a rather abstract and
X1042 unintelligible design. The only exit is north.
X1043 Roads go east, west and northeast from here. All around are
X1043 small igloo-like buildings, with holes in their fronts much too
X1043 small for you to enter. Like in all of this section of the
X1043 valley, absolutely nothing grows here.
X1044 Roads go south, southwest, and northeast while a trail goes
X1044 northwest. To the south and west are small igloo-like buildings,
X1044 with holes in their fronts much too small for you to enter. They
X1044 are made of a reddish stucco-like material of the same red color
X1044 as the sand all around.
X1045 A main road goes north and south, a smaller branch going west.
X1045 To the north and west are bunches of small humped structures.
X1046 A trail leads north and southwest.
X1047 A road leads east and northwest. A trail leads south into some
X1047 red sand-dunes. There is a large building to the north side of
X1047 the road.
X1048 You are at the base of a tall metal tower. All around are metal
X1048 mirrors on pivoted bases. The tower is made of a lattice-work
X1048 construction which you could easily climb -- if you could get
X1048 up to the first crosspiece, which is just above your reach. A
X1048 road goes southeast.
X1049 You are at the top of the tower. Set into some sort of
X1049 electrical system are six huge diamonds -- they are maybe 25
X1049 centimeters across. It appears to be some sort of solar energy
X1049 conversion system.
X1050 You are inside the boundary of reddish area visible at the top
X1050 of the pass. To the southeast is red sand, to the north, visible
X1050 through a shimmering boundary of disturbed air, is a field of
X1050 flowers.
X1051 You are inside a large building. There is no lighting in the
X1051 room; however on the walls are numerous flashing lights, colored
X1051 bars that waver at the ends, and other odd objects. Technology
X1051 unlike Earth's is represented in several machines sitting on
X1051 the ground. It appears to be the life support apparatus for
X1051 this section of the valley. A soft hum permeates the air.
X1051 The only exit is south.
X1052 You are on a shelf about halfway up the wall. It continues to
X1052 the east and west.
X1053 The east end of the shelf becomes too narrow to follow.
X1054 The west end of the shelf shows evidence of primitive fossils.
X1054 It might be possible to continue up from here.
X1055 You are on a small precarious ledge. In the slate-like rock
X1055 are impressions of small trilobite-like creatures, but nothing
X1055 collectible. The climbing isn't getting any easier.
X1056 You are under a large overhang. Some fairly nice fossils peek
X1056 out of the rocks.
X1057 A stream flows out of a ravine to the east, then turns south
X1057 into a broader valley. A trail goes northwest.
X1058 The trail goes northwest-southeast along a small ridge.
X1058 A branch goes down.
X1059 Along a northeast-southwest trail are tall trees which appear to
X1059 be evenly spaced, as if planted.
X1060 You are in a large circular open space, covered with a sweeping
X1060 arch of tree branches. A broad trail leads northeast while in
X1060 the south end is a small stone structure.
X1061 At the south end of a large open space is a stone platform.
X1061 In the center of the platform is a stone cube, standing on one
X1061 corner. On the top north face is an inscription.
X1062 You are at the edge of the forest. To the west, separated from
X1062 you by a shimmering barrier of air, is a region of incredible
X1062 strangeness. Through air which appears to be a bright
X1062 yellow-green color appear strange metallic crystal formations,
X1062 like a surrealist impression of trees. In the midst of these
X1062 occasionally appear moving objects, like small flexible, black
X1062 metal disks with orange bulbs in the center. They float through
X1062 the "air" to no obvious purpose. To the north, across a wide
X1062 area of open land, is jungle. A barrier of disturbed air blocks
X1062 the way north. A trail leads south.
X1063 You are on a north-south trail in an open field to the north of
X1063 a shimmering barrier of air. The trail leads north into a
X1063 jungle.
X1064 You are on a very muddy path in a tropical rain forest.
X1065 You are on a clear path through a verdant green tropical jungle.
X1065 Elegant red birds fly among the branches. There are giant trees
X1065 growing up into a thick overhead canopy. One tree has a smooth
X1065 pliable rubberlike bark, easily climbable.
X1066 You are half way up the trunk of a rubber tree.
X1067 You are on a north-south path through the jungle. The voices of
X1067 many frogs fill the air.
X1068 You are in an open field to the west of a large glassed-in
X1068 greenhouse. Good trails go north, south and east. The trail to
X1068 the west passes through a familiar air-barrier into a
X1068 nightmarish yellow-green landscape.
X1069 You are on a small hill. On the top of the hill is a large
X1069 parabolic microwave dish antenna. A path goes south and east.
X1070 You are at the north end of the main aisle of a large
X1070 greenhouse. Benches line both sides of the aisle. Open-arch
X1070 doorways lead north, and east. A ramp leads west.
X1071 You are in the center of a large glass greenhouse. All around
X1071 are benches covered with potted plants. Aisles lead north,
X1071 south, and west. A steep ramp leads east.
X1072 You are at the south end of the main aisle of a large
X1072 greenhouse. To the sides are benches with plants. To the south
X1072 is the top of a stairwell.
X1073 You are in a vegetable garden. A path goes east and west.
X1074 You are in a fruit garden. A path goes south.
X1075 You are at the top of a spiral walkway around the outside of a
X1075 large circular aviary. A catwalk leads east to the center of the
X1075 glass roof.
X1076 You are at the top of the roof of the aviary, on a flimsy
X1076 catwalk. A stout pole from the ground supports the roof.
X1076 A dangerous-looking catwalk leads west.
X1077 You are halfway up a spiral walkway around the periphery of the
X1077 aviary. About level with you on the central pole is a small
X1077 platform.
X1078 You are at the entrance to a giant glass-enclosed circular
X1078 aviary. Dozens of beautiful birds fly from branch to branch of
X1078 several trees which grow inside. Others cling to the pole
X1078 which helps support the roof. An aisle leads east and west.
X1078 A beautifully ornate wrought-iron walkway spirals up.
X1079 You are in the center of the aviary. A large pole here helps
X1079 support the roof. An aisle leads west.
X1080 You are half way up the support pole, beside a small platform.
X1081 You are in an open field east of a large greenhouse. Trails
X1081 lead east, west and north.
X1082 You are in a large field filled with trees like large smooth
X1082 cacti two meters tall. There is something very odd about this
X1082 place. You feel as if you are being watched by many unseen eyes
X1082 -- although perhaps "felt" or "probed" would be a better
X1082 description than "watched". As you look around you catch
X1082 glimpses of moving shadows out of the corner of your eye.
X1082 A trail leads south. To the north, up a steep incline of scree
X1082 or gravel, lies a dark hole in the rock wall.
X1083 You are at the top of a stairwell. To the north is an aisle
X1083 between the benches of a large glass greenhouse.
X1084 You are on the central landing of a staircase. A archway
X1084 eastward into a field of flowers.
X1085 You are at the bottom of a stairway. To the south through a
X1085 glass door lies the north-south hallway of a modern building.
X1086 You are in the center of a large field of sunflowers.
X1086 They are about 2 meters tall, and the flowers themselves are
X1086 30 centimeters across. The whole plant has a strange metallic
X1086 sheen. The leaves are green, the petals scarlet, and the seeds,
X1086 which grow in all sizes at the center of the flower, are black.
X1086 Trails lead north and west. To the south, through a shimmering
X1086 barrier of air, is an area of reddish rock.
X1087 You are outside of a small ramshackle toolshed. In front of the
X1087 shed are several beehives. Bees swarm all around you.
X1088 You are inside a decrepit toolshed. To the south is a large
X1088 beehive surrounded by lots of bees.
X1089 To the west is an open field. To the east is a familiar barrier
X1089 of disturbed air.
X1090 The robot is at a branch point in the trail. Passable areas
X1090 extend to the north, south, and east.
X1091 The robot is at the edge of a flow of fuming acid. Trails lead
X1091 south and west.
X1092 The robot is in the midst of a strange metallic village.
X1092 Shrubs made of silicon, germanium, arsenic and boron fill the
X1092 landscape. Strange flying discs, made of a shiny metallic
X1092 material dart from place to place going about some unknown task.
X1092 A trail goes east and southwest.
X1093 Beside a trail leading northeast and southeast lie vents
X1093 emitting green and red vapors.
X1094 To the side of the trail beside the robot lies a pit leading
X1094 down into the fiery interior of the planet. The glow from the
X1094 heated material almost blinds the robot's sensors.
X1094 The trail goes east and northwest.
X1095 The robot stands in an area of sulfurous mud. The muddy ooze
X1095 grows into great bubbles, which break with a resounding "pop",
X1095 leaving clouds of noxious particles covering the poor robot.
X1095 Trails go west and north.
X1096 You are precariously perched on a small ledge over an
X1096 apparently bottomless pit. Going up is impossible. Going down
X1096 looks easy (but dangerous!). You might be able to jump into a
X1096 tunnel leading east.
X1097 You are at the bottom of the Bottomless Pit.
X1098 You are at the back of a dark cave. To the west is a glimmer
X1098 of light. To the north a well-lighted hallway is visible through
X1098 a ventilation louver. To the southeast a tunnel leads down into
X1098 darkness.
X1099 You are in a spacious room illuminated by the glowing eyes of
X1099 several multi-armed ferret-like beings. The ferrets, small
X1099 fur-covered creatures, are all busily engaged in work at making
X1099 small ferretlike statues out of clay. Some mold the clay into
X1099 shape, others tend to curing ovens, while yet others paint the
X1099 products with fluorescent paint. The finished products, which
X1099 appear to be some sort of icon, are stacked in a corner.
X1100 A large cavern is inhabited by a ferret with fluorescent eyes,
X1100 who is engaged in painting intricate designs on the walls.
X1100 Some depict domestic scenes, such as a ferret family at their
X1100 dinner devouring assorted living bugs and worms, while others
X1100 depict ferrets at war, ferrets hunting worms, ferrets paired in
X1100 (apparently) conjugal bliss, etc.
X1101 You are in a maze of twisty little passages, all alike.
X1102 You are in a maze of twisty little passages, all alike.
X1103 You are in a maze of twisty little passages, all alike.
X1104 You are in a maze of twisty little passages, all alike.
X1105 You are in a maze of twisty little passages, all alike.
X1106 You are in a maze of twisty little passages, all alike.
X1107 You are in a maze of twisty little passages, all alike.
X1108 You are in a maze of twisty little passages, all alike.
X1109 You are in a maze of twisty little passages, all alike.
X1110 You are in a maze of twisty little passages, all alike.
X1111 You are in a maze of twisty little passages, all alike.
X1112 You are in a maze of twisty little passages, all alike.
X1113 You are in a maze of twisty little passages, all alike.
X1114 You are in a maze of twisty little passages, all alike.
X1115 You are in a maze of twisty little passages, all alike.
X1116 You are in a maze of twisty little passages, all alike.
X1117 You are in a dark tunnel. Exits lead northwest, east and north.
X1118 You are in a straight north-south passage. Along the walls are
X1118 well tended cultures of mushrooms.
X1119 You are in a round tunnel. Exits lead in all directions.
X1120 You are in a passage curving from south to east. A crooked hole
X1120 leads down.
X1121 You are in a smelly very wet cave. A passage leads down, and
X1121 another one leads up.
X1122 You are at the edge of an underground pool. The water is
X1122 remarkably clear. Stalactites cover the roof.
X1122 A passage leads west.
X1123 You are swimming at the bottom of the pool. There are passages
X1123 leading in all directions. Water appears to be flowing into the
X1123 pool from those to the south and southwest, and flowing
X1123 out to the southeast. Something glittering catches your eye.
X1124 This seems to be a dead end. You can just get your head above
X1124 the water.
X1125 This seems to be a dead end. You can just get your head out of
X1125 the water.
X1126 You are in a very tight squeeze above a pool of water.
X1126 Passages lead northeast, up and down.
X1127 This seems to be a dead end.
X1128 You escape the water into a veritable gold mine. The glint of
X1128 the precious metal is seen everywhere. Exits lead up and down.
X1129 You are in a damp crawlway. Exits are southwest and up.
X1130 You are in a large hall. This area seems to be inhabited.
X1130 The floor is marked by the passage of what appears to have
X1130 been the passage of innumerable small feet. Exits are to the
X1130 north, west, southeast and northeast.
X1131 You seem to have interrupted a ferret family at home. Papa
X1131 ferret, mama ferret, and several little ferrets are each sitting
X1131 in their own comfy nest watching television. In fact they seem
X1131 to be watching the station your own mother ship broadcasts
X1131 (apparently utterly oblivious to a total lack of sound)!
X1132 You are in the ferret's nursery. There are various children's
X1132 blocks, board games, etc., scattered about. The centerpiece,
X1132 however, is a large doll house sitting in the center of the
X1132 room. There don't seem to be any dolls in it however.
X1133 You are in an east-west hallway. A door leads south.
X1134 You are in a small metal chamber. On the wall are a violet
X1134 button, an orange button, a blue button, and a white button.
X1134 Below the buttons is a round recess, about 3 centimeters in
X1134 diameter and one centimeter deep with small gold springy
X1134 fingers at the sides.
X1135 This is the east end of a hallway. A stout metal door with a
X1135 small keyhole leads east.
X1136 This is the north end of a long hallway, brightly illuminated.
X1136 To the north through a door is a stairway, to the south lies a
X1136 long hall.
X1137 This is part of a long hallway. A door marked "xsvnrxzoh" leads
X1137 east and one marked "wzipilln" leads west.
X1138 This is part of a long hallway. A door marked with the un-
X1138 mistakable image of in integrated circuit leads east, while to
X1138 the west lies an unmarked door.
X1139 A long hallway leads north and south. A smaller one goes east.
X1140 This is part of a long hallway. A door marked in ornate letters
X1140 "WRIVXGLI" leads west, while a door marked "hglirtv" lies to the
X1140 east.
X1141 This is part of a long hallway. A door lettered "xlmgilo" leads
X1141 west, while to the east is a door marked with the images of a
X1141 hammer and a wrench.
X1142 You are at the south end of a long, clean, well-illuminated
X1142 hallway. To the north are several side doors. To the south is
X1142 a louver for ventilation.
X1143 You are in a photographic darkroom. To one side of the room is
X1143 a long bench. On the left side of the bench is a large plastic
X1143 plastic rack with vertical slots for holding sheets of film.
X1143 On the right side a small tray is molded in the stainless steel
X1143 surface. Between the rack and the tray is the flat base of an
X1143 enlarger. The enlarger itself is unusable, as it lacks a lens.
X1143 On the other side of the room is a large heavy metal sink, with
X1143 water from a leaky faucet flowing through it.
X1143 In the center of the room is a large rectangular machine.
X1143 At the left end of the machine is a long opening just the size
X1143 to accept a film cassette. At the right end is a hopper.
X1143 On the top of the machine are three funnel shaped holes.
X1143 The left and right ones are marked to indicate that they should
X1143 be filled with some sort of processing chemical, while below
X1143 the central one is a liquid level indicator. The front of the
X1143 machine has a red light, a green light, and a red button.
X1143 The lights in the room are a deep red color.
X1144 This is some sort of a library. Although a few of the books are
X1144 text, written in a strange language, most of the ones
X1144 prominently displayed on the several tables are mainly
X1144 pictorial. Each one seems to be a description of some other
X1144 planet, as each is totally different. Although you see none of
X1144 Earth, you do recognize Jupiter, as well as a couple which look
X1144 remarkably like other parts of this valley.
X1145 You are in a luxurious office. The walls are paneled with
X1145 polished hardwood. The furniture is totally unsuited to the
X1145 human form. Odd abstract paintings cover the walls. In the
X1145 center of the room is a desk, piled high with papers.
X1146 You are in a large control room. On the walls are many dials,
X1146 gauges, and numeric readouts, all incomprehensible. On one wall
X1146 is a triangular button, a square button, a round button, and a
X1146 hexagonal button. Below them are a slot and a video screen.
X1147 This appears to be a storeroom for chemicals. Shelves with jars
X1147 on them (mostly empty) line the walls.
X1148 This appears to be a storage area for spare electronic parts.
X1148 Large bins of resistors, capacitors, etc. line the walls.
X1149 This room, similar in size and appointments to the other storage
X1149 rooms nearby, appears to be used for old junk. There are empty
X1149 boxes, junked apparatus, etc., everywhere.
X1149 You hear the faint patter of tiny rodent feet.
X1150 You are in the tool room.
X1151 You are at the top of a steep scree slope. To the north is a
X1151 deep hole, the entrance to an old mine.
X1152 You are at the top of an old mine shaft. The way down is blocked
X1152 by a cave-in, but scattered around are lots of old tailings.
X1152 The exit is to the south.
X1153 You are in the teleportation booth. A ramp leads down.
X1154 You are in the center of a vast square room. Far overhead
X1154 through a glass roof supported by myriads of crossing girders
X1154 can be seen several brilliant star-clouds. The room is lit by
X1154 the familiar garish blue light of mercury lamps. The air is cool
X1154 and humid and perhaps a bit too rich in oxygen. Slightly above
X1154 you at the end of a short ramp is a round metal teleportation
X1154 booth. Eight exits are visible at the corners of the room and
X1154 at the centers of the walls. The room is empty, although signs
X1154 of recent occupation by hordes of people seem to have escaped
X1154 the efforts of a robot floor-sweeper visible in the distance.
X1155 You are at the north end of the great hall. A hallway leads
X1155 north.
X1156 You are in a small niche in the northeast corner of the hall.
X1157 You are at the east end of the great hall. A corridor leads
X1157 east. Beside the door is a graphic sign which seems to
X1157 imply "No Entrance".
X1158 You are in a small niche in the southeast corner of the hall.
X1159 You are at the south end of the great hall. A hallway leads
X1159 south. Beside the door is a graphic sign which seems to
X1159 imply "No Entrance".
X1160 You are in a small niche in the southwest corner of the hall.
X1161 You are at the west end of the great hall. A hallway leads
X1161 west.
X1162 You are in a small niche in the northwest corner of the hall.
X1163 You are in a featureless hallway curving from south to west.
X1164 You are in a featureless hallway curving from north to east.
X1165 You are in a sizable room with corridors leading to the
X1165 south and east. To the northwest is a large orange door,
X1165 apparently some sort of airtight bulkhead, with a large
X1165 keypad with numbers from 1 to 30. To the sides of the room
X1165 are large windows through which stars can be seen in all
X1165 directions, including down. This is obviously some sort of
X1165 space station.
X1166 You are in a large space ship, round in shape with several
X1166 hundred seats (none designed for the human rump). To the
X1166 side of the entrance is a control panel containing numerous
X1166 dials and indicators, all totally beyond your comprehension.
X1166 There are two clips in the panel, one glowing orange and one
X1166 glowing violet.
X1166 An orange door leads "southwest". An inner cover for the
X1166 airlock is off to the side. It appears to be automated.
X1167 You are in a long hallway leading east and west. An open
X1167 door leads south.
X1168 You are in a large room with many large glass windows.
X1168 Through the windows can be seen in all directions a star
X1168 filled sky. Behind you, interrupting the view of space, is
X1168 the huge bulk of the space station.
X1169 You are in an office. Halls lead north and east. Sitting in
X1169 a row near the west wall are several file cabinets.
X1170 You are in a short secret corridor with a door leading
X1170 north into an office. A hidden panel in the west wall has
X1170 opened to allow access to an airlock.
X1171 You are in the administrative hallway of the space station.
X1171 Standing around looking sullen are numerous uniformed (and
X1171 armed) reptilian creatures. You came from the west, while
X1171 numerous doors lead off the hall in other directions.
X1172 You are in a featureless hallway leading north and south.
X1173 You are outside a pink bulkhead door. In the door heading
X1173 south is a keypad with numbers from 1 to 99. A corridor
X1173 leads north.
X1174 You are in a small airlock with a pink door to the north
X1174 and a blue one to the south. An opening in the east wall
X1174 leads into a secret corridor.
X1175 You are in a small space ship. A door leads "north". Two
X1175 seats are placed before a viewing window, through which are
X1175 visible several gigantic star clouds. A control panel
X1175 has indicators, a grille, and one clip which emits a blue
X1175 glow and one which is yellow. Mounted on the panel and
X1175 pointing out the window is a telescope.
X1176 Your ship is now in orbit above a huge gas giant planet,
X1176 somewhat akin to Saturn. Beautiful rings surround a sea
X1176 of swirling orange and pink clouds.
X1177 You are orbiting a planet which somewhat similar to Earth,
X1177 except that it is less than 1 percent land.
X1178 You are now orbiting a planet of about Earth-size but
X1178 certainly not Earthly character. It looks totally arid,
X1178 with a dense greenish atmosphere.
X1179 You are now orbiting a generally Earth-like planet.
X1180 You are in a close orbit about a small planet with a weak
X1180 atmosphere and dark sandy-red surface.
X1181 Your ship has landed on the planet Cygnus, on one of the
X1181 many islands that make up its tiny land mass. The view out
X1181 the window is rather murky due to clouds drifting in from
X1181 the ocean. The exit to your ship is north.
X1182 The view is a bit better outside the ship. This is a planet
X1182 of verdant green vegetation, some of it growing on the wet
X1182 surface of the island, but mostly growing as floating
X1182 islands on the surface of the sea. There are masses of sea
X1182 weed, giant lily pads with bit pink flowers, and even
X1182 treelike structures held erect by large gas-filled bladders.
X1182 To the north can be seen some creatures standing by the
X1182 edge of the cleared landing area.
X1183 You are at the edge of the clearing, at the shore of the sea.
X1183 Standing around are several large crabs. I believe you may
X1183 have seen some of them earlier, back at Test Site #6. Your
X1183 ship is to the south.
X1184 Your space ship is sitting on a planet remarkably like
X1184 Mars, except that the sun is a bit redder. The ship's door
X1184 faces north.
X1185 You are on the ground outside your ship. A large stone
X1185 building lies to the north.
X1186 You are in a very dimly lit building with many electrical
X1186 devices with flashing lights. Before most of the stations
X1186 sits one of those electrical balls seen in the "Martian"
X1186 section of Test site #6. They seem to be busy at very
X1186 obscure tasks.
X1187 Your ship is now landed on Deneb. The view is astoundingly
X1187 Earthlike, even moreso than Test Site #6. You see out the
X1187 window a clearing in a dense forest with tall majestic
X1187 trees stretching out into the far distance where the
X1187 forest rises up into ice-capped mountains. The door of
X1187 your ship faces north.
X1188 You are standing by the ship on Deneb. The air is cool
X1188 and dry, with sweet fragrances wafting from the forest.
X1188 To the north of the landing area is a building.
X1189 You are in the entryway of a large, almost palatial, house.
X1189 Directly ahead can be seen a large room, opulently
X1189 furnished in a style seemingly suited more to creatures
X1189 with eight legs than to humans. However, to the left (west)
X1189 is smaller room, smelling of fresh paint and looking quite
X1189 new, with Earthlike furnishings. A door leads south.
X1190 You are in a bright, cheery room with fitting suitable for
X1190 the summer house of some rich family. The exit is east.
END_OF_vtext.dat.ab
if test 48634 -ne `wc -c <vtext.dat.ab`; then
echo shar: \"vtext.dat.ab\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f vtxtcn.c -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"vtxtcn.c\"
else
echo shar: Extracting \"vtxtcn.c\" \(3639 characters\)
sed "s/^X//" >vtxtcn.c <<'END_OF_vtxtcn.c'
X#include <stdio.h>
X/* World C Version 1.00 copyright 1987 J.D.McDonald
X Use as you like for non-commercial purposes, but please
X leave this note, and document any changes you make as yours */
X
Xlong z, zbig, zsmall;
Xlong htext[2000];
Xint gtext[5];
Xchar chrbuf[90];
XFILE *vtext_dat, *qtext_inc, *objdes_inc;
XFILE *gtext_inc;
Xint q1text_dat;
Xshort packch;
Xint i, u, kk, nold, size, number, nnmax, kq;
Xshort buffer[512];
Xint bi;
Xmain()
X{
X
X vtext_dat = fopen("vtext.dat", "r");
X q1text_dat = creat("q1text.dat", 0600);
X qtext_inc = fopen("qtext.inc", "w");
X objdes_inc = fopen("objdes.inc", "w");
X
X fprintf(objdes_inc, " short odistb[] = { 0 \n");
X for (i = 0; i < 2000; i++)
X htext[i] = 0;
X z = 0;
X zbig = 0;
X zsmall = 0;
X u = 0;
X nold = 0;
X bi = 0;
X
X do {
X fgets(chrbuf, 80, vtext_dat);
X for (i = 0; i < 85; i++) {
X if (chrbuf[i] == '\012' || chrbuf[i] == '\015' || chrbuf[i]
X == '\0')
X break;
X }
X size = i;
X for (i = size - 1; i > 3; i--) {
X if (chrbuf[i] != ' ')
X break;
X }
X size = i + 1;
X if (size < 9) {
X chrbuf[8] = ' ';
X size = 9;
X }
X number = atoi(chrbuf);
X
X if (number != nold)
X u += 1;
X if (number < 1001)
X gtext[1] = u;
X if (number < 2001)
X gtext[2] = u;
X if (number < 3001)
X gtext[3] = u;
X if (number < 9999)
X gtext[4] = u;
X if (number > 3000 && number < 3999) {
X fprintf(objdes_inc, " , %6d \n", u);
X nnmax = number - 3000;
X } else if (number > 5000 && number < 5999) {
X fprintf(objdes_inc, " , %6d \n", u);
X } else;
X if (number != nold)
X htext[u] = z;
X nold = number;
X chrbuf[size] = '{';
X for (i = size + 1; i < 90; i++)
X chrbuf[i] = '}';
X for (i = 8; i < size; i++) {
X if (chrbuf[i] == ' ')
X chrbuf[i] = '`';
X if (chrbuf[i] == '.')
X chrbuf[i] = '|';
X }
X kk = 8;
X while (1) {
X if (bi == 512)
X dump_buf();
X
X if (chrbuf[kk] < '`' || chrbuf[kk + 1]
X < '`' || chrbuf[kk + 2] < '`') {
X packch = -(chrbuf[kk] + (chrbuf[kk + 1] << 8));
X buffer[bi] = packch;
X kk += 2;
X zbig++;
X bi++;
X z++;
X if (chrbuf[kk - 1] == '{' || chrbuf[kk - 2] == '{')
X break;
X } else {
X packch = (chrbuf[kk + 2] - 96) * 1024 + (chrbuf[kk + 1] - 96)
X * 32 + chrbuf[kk] - 96;
X if ((packch & 0377) == 10 || ((packch >> 8) & 0377) == 10) {
X packch = -(chrbuf[kk] + (chrbuf[kk + 1] << 8));
X buffer[bi] = packch;
X kk += 2;
X zbig++;
X bi++;
X z++;
X if (chrbuf[kk - 1] == '{' || chrbuf[kk - 2] == '{')
X break;
X } else {
X buffer[bi] = packch;
X kk += 3;
X zsmall++;
X bi++;
X z++;
X if (chrbuf[kk - 1] == '{' || chrbuf[kk - 2] == '{' ||
X chrbuf[kk - 3] == '{')
X break;
X }
X }
X }
X } while (number != 9999);
X dump_buf();
X fprintf(objdes_inc, " } ; \n");
X u = ((u + 2) / 3) * 3;
X fprintf(qtext_inc, "#define RTSIZE %6d \n", u + 1);
X fprintf(qtext_inc, " unsigned short rtext[] = { 0 \n");
X
X for (kk = 1; kk <= u / 3; kk++) {
X kq = (kk - 1) * 3;
X fprintf(qtext_inc, " , %5ld, %5ld, %5ld \n", htext[kq + 1],
X htext[kq + 2], htext[kq + 3]);
X }
X fprintf(qtext_inc, " }; \n");
X
X fclose(vtext_dat);
X close(q1text_dat);
X fclose(qtext_inc);
X fclose(objdes_inc);
X gtext_inc = fopen("gtext.inc", "w");
X fprintf(gtext_inc, " int gtext[5] = { 0, %6d, %6d, %6d, %6d };\n"
X ,gtext[1], gtext[2], gtext[3], gtext[4]);
X fclose(gtext_inc);
X printf(" packed: %8ld unpacked: %8ld \n", zsmall, zbig);
X}
X
Xdump_buf()
X{
X write(q1text_dat, buffer, 512*sizeof(short));
X bi = 0;
X}
END_OF_vtxtcn.c
if test 3639 -ne `wc -c <vtxtcn.c`; then
echo shar: \"vtxtcn.c\" unpacked with wrong size!
fi
# end of overwriting check
fi
echo shar: End of archive 2 \(of 7\).
cp /dev/null ark2isdone
MISSING=""
for I in 1 2 3 4 5 6 7 ; do
if test ! -f ark${I}isdone ; then
MISSING="${MISSING} ${I}"
fi
done
if test "${MISSING}" = "" ; then
echo You have unpacked all 7 archives.
rm -f ark[1-9]isdone
else
echo You still need to unpack the following archives:
echo " " ${MISSING}
fi
## End of shell archive.
exit 0s