[comp.sources.games] v01i101: world - sci-fi adventure game, Part02/07

games-request@tekred.TEK.COM (07/24/87)

Submitted by: "J.D. McDonald " <mcdonald@uxe.cso.uiuc.edu>
Comp.sources.games: Volume 1, Issue 101
Archive-name: world/Part02



#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 2 (of 7)."
# Contents:  arrays.h vtext.dat.ab vtxtcn.c
# Wrapped by billr@tekred on Thu Jul 23 17:17:54 1987
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f arrays.h -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"arrays.h\"
else
echo shar: Extracting \"arrays.h\" \(317 characters\)
sed "s/^X//" >arrays.h <<'END_OF_arrays.h'
X
X/* The arrays declared elsewhere are used starting with index 0;
X   those declared below starting with index 1     */
X  int  gtext[5];
X  short locdat[LOCNUM+1], odistb[OBJMX2+1];
X  short obnoun[OBJMAX+1], obadjv[OBJMAX+1], obw3[OBJMAX+1];
X  short obw4[OBJMAX+1], obpprp[OBJMAX+1], obimpr[OBJMAX+1], obloc[MOVMAX+1];
END_OF_arrays.h
if test 317 -ne `wc -c <arrays.h`; then
    echo shar: \"arrays.h\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f vtext.dat.ab -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"vtext.dat.ab\"
else
echo shar: Extracting \"vtext.dat.ab\" \(48634 characters\)
sed "s/^X//" >vtext.dat.ab <<'END_OF_vtext.dat.ab'
X0500    The computer says "You are already there."
X0501    You see only a closer view of the beautiful star fields.
X0502    You see only a better view of the gas planet.
X0503    You see that there are only a few islands in the middle
X0503    of a planet wide sea. Most of the islands are covered with
X0503    dense vegetation, but one looks like you could land on it.
X0503    There also appear to be large areas of the sea covered with 
X0503    plants, rippling with the waves. 
X0504    Through the dense green atmosphere you can make out a devilish
X0504    scene of great tectonic activity: There are large rifts in
X0504    the crust through which can be seen glowing lava, great
X0504    volcanos spewing forth great quantities of debris, and
X0504    huge waves on the planet's one small dark red ocean.
X0504    However, in the places where the vulcanism is weaker, you
X0504    see signs of civilization, such as roads and buildings.
X0505    You can see that this planet looks remarkably like Earth.
X0505    Along the coast lines of the continents can be seen signs
X0505    signs of civilization, while inland are great forests, 
X0505    mountains, and what appear to be cultivated fields.
X0506    On the surface of this Mars-like planet can be seen signs
X0506    of civilization in the form of roads and buildings.
X0507    The telescope only shows a closer view of what you have
X0507    already seen.
X0508    You are sitting down.
X0509    The inhuman chair you are sitting in is a pain in the ass.
X0510    You are sitting in the most uncomfortable seat of your life.
X0511    You are now out of the torture seat.
X0512    After you put the coin in the slot, a round red ball, looking
X0512    like a pill or candy, appears.
X0513    The machine deposits a newspaper on the floor.
X0514    The machine deposits a map on the floor.
X0515    The dials turn, the machine whirrs, but nothing else happens.
X0516    The dials turn, and a platinum coin appears.
X0517    The dials turn and a silver coin appears.
X0518    The dials turn, and a copper coin appears.
X0519    The dials cycle and eventually a brass coin falls out.
X0520    An old nickel coin appears.
X0521    The dials whirr, the machine clanks, then one jackpot symbol,
X0521    then a second, and finally a third appears in the window.
X0521    The machine deposits five coins on the floor. 
X0522    The ball doesn't taste like food. In fact it's quite odd, but
X0522    it appears to have changed you sense of sight and hearing.
X0522    The previously unintelligible writings and words you have
X0522    experienced now make sense. For example, the sign on the
X0522    vending machine the ball came from now clearly means to
X0522    you "Language Pills" rather than "Ozmtfztv Krooh".
X0523    Behind the file cabinets is a green button.
X0524    You must unlock this door by pushing the buttons on it in
X0524    the correct order.
X0525    The mural slides open a few feet to reveal a secret passage
X0525    behind it.
X0526    The yellow rod begins to emit a faint orange glow.
X0526    A voice coming from the panel says "activator crystal out
X0526    of tolerance".
X0527    The violet crystal begins to emit a brilliant violet glow.
X0528    The yellow rod begins to glow brilliantly.
X0529    The sapphire emits a blinding burst of blue light and then
X0529    settles into a steady series of lesser, but still bright,
X0529    emissions.
X0530    The door comes slightly ajar.
X0531    Suddenly a voice from the grille announces: "Controls
X0531    activated. Please enter desired declination and right 
X0531    ascension."
X0531    (You do this by typing SET DECLINATION TO 0001, then
X0531    SET RA TO 0001, or some other set of numbers. The ship is 
X0531    then started by typing ACTIVATE. When you get to your goal,
X0531    type LAND. The rest of the process is automated. At least 
X0531    you hope it's automated.)
X0532    There is no button with a number that high.
X0533    A voice announces "coordinate accepted".
X0534    It is a large high power telescope.
X0535    I see no telescope here.
X0536    The ship quickly takes off and eventually deposits you
X0536    in orbit about the planet. It awaits further instruction.
X0537    A voice announces "Those coordinates are not among the
X0537    ones for which I have a flight plan."
X0538    The ship quickly accelerates to a very high speed, as 
X0538    becomes obvious by the blue-shift of the stars ahead of you
X0538    and their slow motion. Some sort of hi-tech gravity
X0538    compensation keeps you in a comfortable acceleration zone.
X0538    After what seems to you to be only a few hours, you
X0538    reach your destination and drop to orbital speed.
X0539    A voice announces "Activator crystals are not properly
X0539    seated."
X0540    A voice announces "I cannot land on this planet. The surface
X0540    pressure would crush my hull."
X0541    A voice announces "I cannot land on this planet. The surface
X0541    concentration of chlorine would damage my hull."
X0542    A voice announces "Please take your seat."
X0543    The ship leaves orbit and comes to rest at a preset landing
X0543    site.
X0544    A voice announces "Please close the door."
X0545    The block containing the activator crystals has been covered
X0545    by a sliding panel.
X0546    You can't open the door while the ship is in space.
X0547    One of the Aurigans (as that is their proper name) comes up to
X0547    to you, and motions for you to look at one of their mysterious
X0547    devices. A message appears on the screen which says:
X0547         Welcome to Auriga. We have received word that you are to
X0547    be treated well. However, as you have no doubt noticed, we
X0547    Aurigans are so different form you that we cannot even
X0547    communicate directly. It would be better if you were to go
X0547    to a planet where the inhabitants were more nearly like
X0547    yourself. We wish you well.
X0548    Two of the Aurigans move menaceingly toward you. Perhaps you
X0548    should be getting along.
X0549    One of the crabs approaches you and, with great difficulty,
X0549    says:
X0549          Welcome to Cygnus. We have received word of your exploits
X0549    on Test Site #6, and convey our regrets that you were not well
X0549    received on our space station. However we now know that you
X0549    were not responsible for Administrator Glathryx's recent
X0549    accident. We would truly like for you to visit our undersea
X0549    settlements. But, alas, you could not survive the depths at
X0549    which they lie in our ocean. It would doubtless be best for you 
X0549    to proceed to Deneb, where you would be more at home.
X0550    One of the crabs says, with great difficulty, that you are
X0550    urgently wanted on Deneb, and should go there at once.
X0551    As you walk into the room, A strange reptilian creature comes
X0551    in from the other door. It is about six feet tall, with
X0551    grayish skin, and a set of eight legs, one small pair in front
X0551    serving as graspers, and three larger pair at the rear serving
X0551    for locomotion. Its face is not so alien as its body, and
X0551    its eyes are strangely humanoid. (You notice that the rear four
X0551    legs are somewhat lighter color than the front four.)
X0551    It speaks to you directly in rather good English:
X0551      "I am administrator Glathryx. Welcome to Deneb.
X0551    Doubtless you wish to know the meaning of what you discovered
X0551    on our Test Site #6. All the different creatures you have met,
X0551    different though they may seem to you, are descended from
X0551    ones such as I. We were once restricted to this planet, where
X0551    we arose. However, long ago we outgrew its ability to support
X0551    our growing numbers. We were able to reach out to the stars
X0551    and even founded a few new settlements. But we found that
X0551    our species lacked the ability to adapt to even mildly 
X0551    hostile climates. This held back our growth for many centuries.
X0551    But just as our home planet became almost unlivable,
X0551    our technology became able to create new life forms into
X0551    which we could transfer our vital essence, which you call the
X0551    soul. This allowed us to populate several new worlds. 
X0551    Today, while most of our people remain on the planet where
X0551    they were born, some of the more adventurous decide to change
X0551    to one or another of the different forms we have adopted.
X0551    These people are transferred to one of our eight Test Sites,
X0551    Where they decide if they to remain in a new form, or to
X0551    return home. It was such a place where you found us.
X0551    Yours is the first alien culture we have met alive, although
X0551    we have found several dead ones. I am hopeful that our two
X0551    cultures can be of mutual assistance. I am calling the
X0551    ambassadors from all of our worlds here to meet you. In
X0551    the meantime, I hope you enjoy the accommodations we have
X0551    prepared for you in my summer home here. 
X0552    Its a pity you have died so close to the end of your quest.
X0553    The cabinet hasn't been oiled in quite a while, so your
X0553    opening it causes a loud creeek. The reptilian inhabitants of
X0553    the room next door rush in and grab you. After they have
X0553    finished practicing their torture methods on you, they decide
X0553    to have you for lunch.
X0554    The door makes a loud graunch when it opens. The guards in the
X0554    room next door are alerted. You better get out fast.
X0555    The guards are quite fast (for reptiles). The are getting 
X0555    closer!
X0556    The guards are right on your heels.
X0557    The guards have you! As to what happens next....   I better
X0557    not say. It offends my sensibilities too much.
X0558    One of the guards catches your foot. However, all this running
X0558    was too much for their reptilian bodies. They are so exhausted
X0558    that they collapse in a heap on the floor. You have time to
X0558    escape.
X0559    Not at a time like this you don't!!
X0560    The guards, having recovered, rush into the room and grab you.
X0561    Are you hallucinating? Paranoid? I don't see any such thing.
X0562    Having anything at all to do with the guards is not a good idea.
X0562    You are going to be sorrrrryyyy!
X0563    The guards are still quite pooped out. But since you have given
X0563    yourself to them on a silver platter (or so the saying goes)....
X1001    You are standing on a steeply climbing trail nearing the top of
X1001    a pass. The trail is ill-defined here, obviously the work of 
X1001    some alien animal. To the south, far below, you can barely make
X1001    out the site hacked out of the virgin forest by your landing 
X1001    party. The only objects visible are the main landing craft which
X1001    brought you to this strange world, and the huge transparent 
X1001    geodesic dome which still houses the rest of your friends.
X1001    Even here, only a few tens of meters from the crest of the 
X1001    trail, the suns are shining brightly, totally unobscured by the
X1001    odd mirage effect which so far has prevented your mother ship 
X1001    850 kilometers above from getting clear photos of the large 
X1001    valley which must lie just beyond the pass you now approach.   
X1002    Finally, after the exhausting climb up that bad trail, you are
X1002    almost at the top of the pass. Your camp is still visible 
X1002    behind you, as is the great red sun to the south. However, the
X1002    small blue sun to the northeast, over the valley, is, although
X1002    still strong, affected by the same shimmering seen from above.
X1002    It darts and dances around in a most disconcerting manner. It's
X1002    clear from here that the observers in the ship were seeing a 
X1002    real phenomenon, albeit a most strange one. As you look up the
X1002    last few meters to the pass, you feel honored that you were
X1002    given the assignment of scouting this most peculiar site. The
X1002    weight of your pack seems less of a load this near the top.
X1003    You are now at the very top of the pass. As you walk into
X1003    sight of the floor of the valley it is clear that you have made
X1003    made the greatest discovery of this long expedition:
X1003    Stretching out for kilometers on the valley floor are clearly
X1003    visible several obviously alien, obviously different ecosystems,
X1003    some abutting one another directly, others separated by 
X1003    shimmering curtains like the one above. Some must be entirely 
X1003    different from the Earth-like nature of the rest of this planet.
X1003    Many of them are of very odd colors, sickening yellow-greens and
X1003    Mars-like reds alternating with beautiful deep blues and verdant
X1003    greens. Can these be natural, are they the product of some 
X1003    superior intelligence? The only way to find out is to continue
X1003    on down north into the valley.  
X1004    The trail branches here, a single ill-defined trail going up and
X1004    two somewhat better ones going northeast and northwest. The 
X1004    trees are here more numerous and stronger than on the rocky
X1004    slopes farther up. 
X1005    You are at the very edge of the valley. Above you to the 
X1005    southeast rises the trail up the slopes of the mountains. To 
X1005    the west lies a serene lake with a substantial island in the
X1005    center. A timber-strewn path leads north.    
X1006    You have reached a gravel beach on the eastern shore of the 
X1006    island. There is an earthlike forest behind the beach.
X1006    The land rises slowly toward the center of the island, upon
X1006    which rises a rocky spire. A fairly good trail leads south.
X1007    You are in the forest. Trails lead north, south, east and west.
X1008    You are in the forest. Trails lead north, south, east and west.
X1009    You are in the forest. Trails lead north, south, east and west.
X1010    You are in the forest. Trails lead north, south, east and west.
X1011    You are in the forest. Trails lead north, south, east and west.
X1012    You are at the base of the rocky spire at the center of the 
X1012    island. This magnificent piece of solid rock, probably the 
X1012    remains of the central lava flow of some long-dead volcano,
X1012    towers some 100 meters above its base. Visible near the top are
X1012    nests of several large flying birds which occasionally soar
X1012    overhead. There is a barely visible trail leading steeply down
X1012    and a better one leading east.
X1013    You are halfway up the spire on a ledge about 8 centimeters long
X1013    and one centimeter wide. From here you can see that on the south
X1013    and west sides of the island there are no beaches but that a 
X1013    reef of coral or sponge-like creatures extends out quite a
X1013    distance from shore. 
X1014    You are on a safely large ledge only a couple of meters below
X1014    the top of the spire. There is a large nest just out of your
X1014    reach.
X1015    A long sandy beach forms the northern shore of the island.
X1015    A rocky spire, probably at the center of the island, is visible
X1015    along a trail leading south. It is only a short swim north to 
X1015    the mainland.
X1016    You have paddled your way to a bed of reef-forming creatures
X1016    which are slowly extending the south and west sides of the 
X1016    island. The animals are small polyps like the corals of
X1016    tropical islands on earth, although they are growing in fresh
X1016    water. Myriads of tiny multi-hued fish dart about, feeding on
X1016    the reef-forming polyps. Combined with the shimmering light of
X1016    the two suns through the clear water they make a scene more
X1016    spectacular than any in the oceans of your home planet.
X1016    You are presently in a bay whose shoreline stretches out west
X1016    and south.
X1017    You are at the north end of a large lake where a large stream
X1017    flows into it along a bed of smooth white rocks. A big island 
X1017    lies in the center of the lake.
X1017    A path leads east.
X1018    At this point the trail crosses a vein of minerals. Most of the
X1018    minerals are worthless garnets stuck in a vein of quartz.
X1019    All around is a jumbled mass of mossy trees. There are passable
X1019    areas in the undergrowth leading south, west, and southwest.
X1019    To the northeast is a very deep rocky chasm. You might be able
X1019    to cross it on a huge fallen tree-trunk.
X1020    You are at the bottom of a very deep, very steep chasm.
X1020    The various rock strata are well-exposed here. The rocks are
X1020    in step-like layers; the lower ones show fossil evidence of
X1020    primitive life. Perhaps you can get a geologist from camp to 
X1020    come look at it.
X1020    The trail along the bottom goes east and west.
X1021    You are on the northeast side of a deep chasm. An animal trail
X1021    leads east, and continues on across the chasm on a fallen 
X1021    tree-trunk.
X1022    You are at the bottom of a dark chasm. A poor trail goes north
X1022    and south. A smaller ravine branches off to the east.
X1023    You are at the bottom of a small step ravine, filled with ferns.
X1024    The trail from the west ends here near a small waterfall. Around
X1024    the sides of the waterfall here are giant horsetails, like those
X1024    on earth during the age of dinosaurs. The prehistoric atmosphere
X1024    is heightened by small flying reptilian creatures (like tiny
X1024    pterodactyls) flying behind some of the horsetails.
X1025    To the west is a wall of horsetails. To the east is a long damp
X1025    cave. There is barely enough light to see here, but a dull glow
X1025    is apparent toward the back of the cave.
X1026    You have arrived at the boundary of reddish area visible at the
X1026    top of the pass. To the southwest is forest, to the northeast,
X1026    visible through a shimmering boundary of disturbed air, is what
X1026    appears to be a barren wasteland of red sand.
X1027    You are on the inside of the Mars-like area of red rock. To the
X1027    southwest, seen through the boundary layer, is earthlike forest.
X1027    Paths through the red boulders lie to the northeast and east.
X1028    You are on a small hill. There are some odd obviously artificial
X1028    structures here.  They look like small stools, made of plaster
X1028    or stucco, with inverted tops making small bowls. They are about
X1028    one meter tall, the bowls about 30 centimeters across. The view
X1028    from here is quite expansive, as this is one of the higher
X1028    points in the valley.
X1028    A path leads west, roads southeast and northeast.
X1029    You are west of a large round bowl, about 100 meters in diameter
X1029    The ground here is contoured so that the whole area has a good
X1029    view of the bowl. Hundreds of small dimples in the ground make
X1029    it look like a golf ball turned inside out.
X1029    A roads lead north, south and west.
X1030    You are north of a small building. There is a door barely big
X1030    enough for you to squeeze through. The road (it's almost paved)
X1030    runs east-west here. In the front of the building is a window.
X1031    You are southwest of large round bowl, about 100 meters in 
X1031    diameter. The ground here is contoured so that the whole area
X1031    has a good view of the bowl. Hundreds of small dimples in the
X1031    ground make it look like a golf ball turned inside out.
X1031    A road leads west and north.
X1032    You are on the southwest lip of a large bowl, about 100 meters 
X1032    in diameter. The surface of the bowl appears to be made of
X1032    perfectly polished glass. The lip is lower on the southwest,
X1032    southeast, and north sides than on the northwest, northeast,
X1032    and south sides. 
X1033    You are on the south lip of a large bowl, about 100 meters in
X1033    diameter. The surface of the bowl appears to be made of
X1033    perfectly polished glass. The lip is lower on the southwest,
X1033    southeast, and north sides than on the northwest, northeast,
X1033    and south sides. 
X1034    You are on the southeast lip of a large bowl, about 100 meters 
X1034    in diameter. The surface of the bowl appears to be made of
X1034    perfectly polished glass. The lip is lower on the southwest,
X1034    southeast, and north sides than on the northwest, northeast,
X1034    and south sides. 
X1035    You are on the northeast lip of a large bowl, about 100 meters 
X1035    in diameter. The surface of the bowl appears to be made of
X1035    perfectly polished glass. The lip is lower on the southwest,
X1035    southeast, and north sides than on the northwest, northeast,
X1035    and south sides. A trail leads north. 
X1036    You are on the north lip of a large bowl, about 100 meters 
X1036    in diameter. The surface of the bowl appears to be made of
X1036    perfectly polished glass. The lip is lower on the southwest,
X1036    southeast, and north sides than on the northwest, northeast,
X1036    and south sides. 
X1037    You are on the northwest lip of a large bowl, about 100 meters 
X1037    in diameter. The surface of the bowl appears to be made of
X1037    perfectly polished glass. The lip is lower on the southwest,
X1037    southeast, and north sides than on the northwest, northeast,
X1037    and south sides. 
X1038    You are sitting in the bottom of the bowl.
X1039    The trail turns here from south to west.
X1040    This area appears to some sort of trash dump. All sorts of
X1040    garbage lies in piles. Strangely enough, all of it, like
X1040    everything else in this Mars-like section of the valley is made
X1040    of metal or ceramic. A road leads northwest and a trail goes
X1040    east.
X1041    The road bends here, going southeast and southwest around a
X1041    small hill to the south.
X1041    There is a shallow ramp leading down into a deep depression.
X1041    At the bottom of the depression is a metal door. The door has
X1041    no visible locking mechanism. 
X1042    You are inside a small building. There are small ceramic
X1042    stool-like objects scattered about. One of them, in the center
X1042    of the room, has a small metal knob in the center. Scratched
X1042    on the walls are decorations, of a rather abstract and
X1042    unintelligible design. The only exit is north.
X1043    Roads go east, west and northeast from here. All around are 
X1043    small igloo-like buildings, with holes in their fronts much too
X1043    small for you to enter. Like in all of this section of the
X1043    valley, absolutely nothing grows here.
X1044    Roads go south, southwest, and northeast while a trail goes
X1044    northwest. To the south and west are small igloo-like buildings,
X1044    with holes in their fronts much too small for you to enter. They
X1044    are made of a reddish stucco-like material of the same red color
X1044    as the sand all around.
X1045    A main road goes north and south, a smaller branch going west.
X1045    To the north and west are bunches of small humped structures.
X1046    A trail leads north and southwest.
X1047    A road leads east and northwest. A trail leads south into some
X1047    red sand-dunes. There is a large building to the north side of
X1047    the road.
X1048    You are at the base of a tall metal tower. All around are metal
X1048    mirrors on pivoted bases. The tower is made of a lattice-work
X1048    construction which you could easily climb -- if you could get
X1048    up to the first crosspiece, which is just above your reach. A
X1048    road goes southeast.
X1049    You are at the top of the tower. Set into some sort of
X1049    electrical system are six huge diamonds -- they are maybe 25
X1049    centimeters across. It appears to be some sort of solar energy
X1049    conversion system.
X1050    You are inside the boundary of reddish area visible at the top
X1050    of the pass. To the southeast is red sand, to the north, visible
X1050    through a shimmering boundary of disturbed air, is a field of
X1050    flowers.
X1051    You are inside a large building. There is no lighting in the
X1051    room; however on the walls are numerous flashing lights, colored
X1051    bars that waver at the ends, and other odd objects. Technology
X1051    unlike Earth's is represented in several machines sitting on 
X1051    the ground.  It appears to be the life support apparatus for
X1051    this section of the valley. A soft hum permeates the air.
X1051    The only exit is south.
X1052    You are on a shelf about halfway up the wall. It continues to 
X1052    the east and west.
X1053    The east end of the shelf becomes too narrow to follow.
X1054    The west end of the shelf shows evidence of primitive fossils.
X1054    It might be possible to continue up from here.
X1055    You are on a small precarious ledge. In the slate-like rock
X1055    are impressions of small trilobite-like creatures, but nothing
X1055    collectible. The climbing isn't getting any easier.
X1056    You are under a large overhang. Some fairly nice fossils peek
X1056    out of the rocks.
X1057    A stream flows out of a ravine to the east, then turns south
X1057    into a broader valley. A trail goes northwest.
X1058    The trail goes northwest-southeast along a small ridge.
X1058    A branch goes down.
X1059    Along a northeast-southwest trail are tall trees which appear to
X1059    be evenly spaced, as if planted.
X1060    You are in a large circular open space, covered with a sweeping
X1060    arch of tree branches. A broad trail leads northeast while in 
X1060    the south end is a small stone structure.
X1061    At the south end of a large open space is a stone platform.
X1061    In the center of the platform is a stone cube, standing on one
X1061    corner. On the top north face is an inscription.
X1062    You are at the edge of the forest. To the west, separated from
X1062    you by a shimmering barrier of air, is a region of incredible
X1062    strangeness. Through air which appears to be a bright
X1062    yellow-green color appear strange metallic crystal formations,
X1062    like a surrealist impression of trees. In the midst of these
X1062    occasionally appear moving objects, like small flexible, black
X1062    metal disks with orange bulbs in the center. They float through
X1062    the "air" to no obvious purpose. To the north, across a wide
X1062    area of open land, is jungle. A barrier of disturbed air blocks
X1062    the way north. A trail leads south.
X1063    You are on a north-south trail in an open field to the north of
X1063    a shimmering barrier of air. The trail leads north into a 
X1063    jungle.
X1064    You are on a very muddy path in a tropical rain forest.
X1065    You are on a clear path through a verdant green tropical jungle.
X1065    Elegant red birds fly among the branches. There are giant trees
X1065    growing up into a thick overhead canopy. One tree has a smooth
X1065    pliable rubberlike bark, easily climbable.
X1066    You are half way up the trunk of a rubber tree.
X1067    You are on a north-south path through the jungle. The voices of
X1067    many frogs fill the air.
X1068    You are in an open field to the west of a large glassed-in
X1068    greenhouse. Good trails go north, south and east. The trail to
X1068    the west passes through a familiar air-barrier into a 
X1068    nightmarish yellow-green landscape.
X1069    You are on a small hill. On the top of the hill is a large
X1069    parabolic microwave dish antenna. A path goes south and east.
X1070    You are at the north end of the main aisle of a large
X1070    greenhouse. Benches line both sides of the aisle. Open-arch
X1070    doorways lead north, and east. A ramp leads west.
X1071    You are in the center of a large glass greenhouse. All around
X1071    are benches covered with potted plants. Aisles lead north,
X1071    south, and west. A steep ramp leads east.
X1072    You are at the south end of the main aisle of a large
X1072    greenhouse. To the sides are benches with plants. To the south
X1072    is the top of a stairwell.
X1073    You are in a vegetable garden. A path goes east and west.
X1074    You are in a fruit garden. A path goes south.
X1075    You are at the top of a spiral walkway around the outside of a
X1075    large circular aviary. A catwalk leads east to the center of the
X1075    glass roof.
X1076    You are at the top of the roof of the aviary, on a flimsy  
X1076    catwalk. A stout pole from the ground supports the roof.
X1076    A dangerous-looking catwalk leads west.
X1077    You are halfway up a spiral walkway around the periphery of the
X1077    aviary. About level with you on the central pole is a small
X1077    platform.
X1078    You are at the entrance to a giant glass-enclosed circular
X1078    aviary. Dozens of beautiful birds fly from branch to branch of
X1078    several trees which grow inside. Others cling to the pole
X1078    which helps support the roof. An aisle leads east and west.
X1078    A beautifully ornate wrought-iron walkway spirals up.
X1079    You are in the center of the aviary. A large pole here helps
X1079    support the roof. An aisle leads west.
X1080    You are half way up the support pole, beside a small platform.
X1081    You are in an open field east of a large greenhouse. Trails
X1081    lead east, west and north.
X1082    You are in a large field filled with trees like large smooth
X1082    cacti two meters tall. There is something very odd about this
X1082    place. You feel as if you are being watched by many unseen eyes
X1082    --  although perhaps "felt" or "probed" would be a better
X1082    description than "watched". As you look around you catch 
X1082    glimpses of moving shadows out of the corner of your eye.
X1082    A trail leads south. To the north, up a steep incline of scree 
X1082    or gravel, lies a dark hole in the rock wall.
X1083    You are at the top of a stairwell. To the north is an aisle
X1083    between the benches of a large glass greenhouse.
X1084    You are on the central landing of a staircase. A archway
X1084    eastward into a field of flowers.
X1085    You are at the bottom of a stairway. To the south through a 
X1085    glass door lies the north-south hallway of a modern building.
X1086    You are in the center of a large field of sunflowers.
X1086    They are about 2 meters tall, and the flowers themselves are
X1086    30 centimeters across. The whole plant has a strange metallic 
X1086    sheen. The leaves are green, the petals scarlet, and the seeds,
X1086    which grow in all sizes at the center of the flower, are black.
X1086    Trails lead north and west. To the south, through a shimmering
X1086    barrier of air, is an area of reddish rock.
X1087    You are outside of a small ramshackle toolshed. In front of the
X1087    shed are several beehives. Bees swarm all around you.
X1088    You are inside a decrepit toolshed. To the south is a large
X1088    beehive surrounded by lots of bees.
X1089    To the west is an open field. To the east is a familiar barrier
X1089    of disturbed air.
X1090    The robot is at a branch point in the trail. Passable areas
X1090    extend to the north, south, and east.
X1091    The robot is at the edge of a flow of fuming  acid. Trails lead
X1091    south and west.
X1092    The robot is in the midst of a strange metallic village.
X1092    Shrubs made of silicon, germanium, arsenic and boron fill the
X1092    landscape. Strange flying discs, made of a shiny metallic
X1092    material dart from place to place going about some unknown task.
X1092    A trail goes east and southwest.
X1093    Beside a trail leading northeast and southeast lie vents 
X1093    emitting green and red vapors. 
X1094    To the side of the trail beside the robot lies a pit leading
X1094    down into the fiery interior of the planet. The glow from the
X1094    heated material almost blinds the robot's sensors.
X1094    The trail goes east and northwest.
X1095    The robot stands in an area of sulfurous mud. The muddy ooze 
X1095    grows into great bubbles, which break with a resounding "pop", 
X1095    leaving clouds of noxious particles covering the poor robot. 
X1095    Trails go west and north.
X1096    You are precariously perched on a small ledge over an 
X1096    apparently bottomless pit. Going up is impossible. Going down
X1096    looks easy (but dangerous!). You might be able to jump into a
X1096    tunnel leading east.
X1097    You are at the bottom of the Bottomless Pit.
X1098    You are at the back of a dark cave. To the west is a glimmer
X1098    of light. To the north a well-lighted hallway is visible through
X1098    a ventilation louver. To the southeast a tunnel leads down into
X1098    darkness.
X1099    You are in a spacious room illuminated by the glowing eyes of
X1099    several multi-armed ferret-like beings. The ferrets, small
X1099    fur-covered creatures, are all busily engaged in work at making
X1099    small ferretlike statues out of clay. Some mold the clay into 
X1099    shape, others tend to curing ovens, while yet others paint the
X1099    products with fluorescent paint. The finished products, which
X1099    appear to be some sort of icon, are stacked in a corner.
X1100    A large cavern is inhabited by a ferret with fluorescent eyes,
X1100    who is engaged in painting intricate designs on the walls.
X1100    Some depict domestic scenes, such as a ferret family at their
X1100    dinner devouring assorted living bugs and worms, while others
X1100    depict ferrets at war, ferrets hunting worms, ferrets paired in
X1100    (apparently) conjugal bliss, etc.
X1101    You are in a maze of twisty little passages, all alike.
X1102    You are in a maze of twisty little passages, all alike.
X1103    You are in a maze of twisty little passages, all alike.
X1104    You are in a maze of twisty little passages, all alike.
X1105    You are in a maze of twisty little passages, all alike.
X1106    You are in a maze of twisty little passages, all alike.
X1107    You are in a maze of twisty little passages, all alike.
X1108    You are in a maze of twisty little passages, all alike.
X1109    You are in a maze of twisty little passages, all alike.
X1110    You are in a maze of twisty little passages, all alike.
X1111    You are in a maze of twisty little passages, all alike.
X1112    You are in a maze of twisty little passages, all alike.
X1113    You are in a maze of twisty little passages, all alike.
X1114    You are in a maze of twisty little passages, all alike.
X1115    You are in a maze of twisty little passages, all alike.
X1116    You are in a maze of twisty little passages, all alike.
X1117    You are in a dark tunnel. Exits lead northwest, east and north.
X1118    You are in a straight north-south passage. Along the walls are
X1118    well tended cultures of mushrooms.
X1119    You are in a round tunnel. Exits lead in all directions.
X1120    You are in a passage curving from south to east. A crooked hole
X1120    leads down.
X1121    You are in a smelly very wet cave. A passage leads down, and
X1121    another one leads up.
X1122    You are at the edge of an underground pool. The water is
X1122    remarkably clear. Stalactites cover the roof. 
X1122    A passage leads west.
X1123    You are swimming at the bottom of the pool. There are passages
X1123    leading in all directions. Water appears to be flowing into the
X1123    pool from those to the south and southwest, and flowing 
X1123    out to the southeast. Something glittering catches your eye.
X1124    This seems to be a dead end. You can just get your head above
X1124    the water.
X1125    This seems to be a dead end. You can just get your head out of
X1125    the water.
X1126    You are in a very tight squeeze above a pool of water.
X1126    Passages lead northeast, up and down.
X1127    This seems to be a dead end.
X1128    You escape the water into a veritable gold mine. The glint of 
X1128    the precious metal is seen everywhere. Exits lead up and down.
X1129    You are in a damp crawlway. Exits are southwest and up.
X1130    You are in a large hall. This area seems to be inhabited.
X1130    The floor is marked by the passage of what appears to have
X1130    been the passage of innumerable small feet. Exits are to the
X1130    north, west, southeast and northeast.
X1131    You seem to have interrupted a ferret family at home. Papa 
X1131    ferret, mama ferret, and several little ferrets are each sitting
X1131    in their own comfy nest watching television. In fact they seem 
X1131    to be watching the station your own mother ship broadcasts
X1131    (apparently utterly oblivious to a total lack of sound)!
X1132    You are in the ferret's nursery. There are various children's
X1132    blocks, board games, etc., scattered about. The centerpiece,
X1132    however, is a large doll house sitting in the center of the 
X1132    room. There don't seem to be any dolls in it however.
X1133    You are in an east-west hallway. A door leads south.
X1134    You are in a small metal chamber. On the wall are a violet
X1134    button, an orange button, a blue button, and a white button.
X1134    Below the buttons is a round recess, about 3 centimeters in
X1134    diameter and one centimeter deep with small gold springy
X1134    fingers at the sides.
X1135    This is the east end of a hallway. A stout metal door with a
X1135    small keyhole leads east.
X1136    This is the north end of a long hallway, brightly illuminated.
X1136    To the north through a door is a stairway, to the south lies a
X1136    long hall.
X1137    This is part of a long hallway. A door marked "xsvnrxzoh" leads
X1137    east and one marked "wzipilln" leads west.
X1138    This is part of a long hallway. A door marked with the un-
X1138    mistakable image of in integrated circuit leads east, while to 
X1138    the west lies an unmarked door.
X1139    A long hallway leads north and south. A smaller one goes east.
X1140    This is part of a long hallway. A door marked in ornate letters
X1140    "WRIVXGLI" leads west, while a door marked "hglirtv" lies to the
X1140    east.
X1141    This is part of a long hallway. A door lettered "xlmgilo" leads
X1141    west, while to the east is a door marked with the images of a
X1141    hammer and a wrench.
X1142    You are at the south end of a long, clean, well-illuminated
X1142    hallway. To the north are several side doors. To the south is
X1142    a louver for ventilation.
X1143    You are in a photographic darkroom. To one side of the room is
X1143    a long bench. On the left side of the bench is a large plastic
X1143    plastic rack with vertical slots for holding sheets of film.
X1143    On the right side a small tray is molded in the stainless steel
X1143    surface. Between the rack and the tray is the flat base of an
X1143    enlarger. The enlarger itself is unusable, as it lacks a lens.
X1143    On the other side of the room is a large heavy metal sink, with
X1143    water from a leaky faucet flowing through it.
X1143    In the center of the room is a large rectangular machine.
X1143    At the left end of the machine is a long opening just the size
X1143    to accept a film cassette. At the right end is a hopper.
X1143    On the top of the machine are three funnel shaped holes.
X1143    The left and right ones are marked to indicate that they should
X1143    be filled with some sort of processing chemical, while below
X1143    the central one is a liquid level indicator. The front of the
X1143    machine has a red light, a green light, and a red button.  
X1143    The lights in the room are a deep red color.
X1144    This is some sort of a library. Although a few of the books are
X1144    text, written in a strange language, most of the ones
X1144    prominently displayed on the several tables are mainly
X1144    pictorial. Each one seems to be a description of some other
X1144    planet, as each is totally different. Although you see none of
X1144    Earth, you do recognize Jupiter, as well as a couple which look
X1144    remarkably like other parts of this valley.
X1145    You are in a luxurious office. The walls are paneled with
X1145    polished hardwood. The furniture is totally unsuited to the
X1145    human form. Odd abstract paintings cover the walls. In the 
X1145    center of the room is a desk, piled high with papers.
X1146    You are in a large control room. On the walls are many dials,
X1146    gauges, and numeric readouts, all incomprehensible. On one wall
X1146    is a triangular button, a square button, a round button, and a
X1146    hexagonal button. Below them are a slot and a video screen.
X1147    This appears to be a storeroom for chemicals. Shelves with jars
X1147    on them (mostly empty) line the walls.
X1148    This appears to be a storage area for spare electronic parts.
X1148    Large bins of resistors, capacitors, etc. line the walls.
X1149    This room, similar in size and appointments to the other storage
X1149    rooms nearby, appears to be used for old junk. There are empty 
X1149    boxes, junked apparatus, etc., everywhere.
X1149    You hear the faint patter of tiny rodent feet.
X1150    You are in the tool room.
X1151    You are at the top of a steep scree slope. To the north is a 
X1151    deep hole, the entrance to an old mine.
X1152    You are at the top of an old mine shaft. The way down is blocked
X1152    by a cave-in, but scattered around are lots of old tailings.
X1152    The exit is to the south.
X1153    You are in the teleportation booth. A ramp leads down.
X1154    You are in the center of a vast square room. Far overhead
X1154    through a glass roof supported by myriads of crossing girders
X1154    can be seen several brilliant star-clouds. The room is lit by
X1154    the familiar garish blue light of mercury lamps. The air is cool
X1154    and humid and perhaps a bit too rich in oxygen. Slightly above
X1154    you at the end of a short ramp is a round metal teleportation
X1154    booth. Eight exits are visible at the corners of the room and
X1154    at the centers of the walls. The room is empty, although signs
X1154    of recent occupation by hordes of people seem to have escaped
X1154    the efforts of a robot floor-sweeper visible in the distance.
X1155    You are at the north end of the great hall. A hallway leads
X1155    north.
X1156    You are in a small niche in the northeast corner of the hall.
X1157    You are at the east end of the great hall. A corridor leads 
X1157    east. Beside the door is a graphic sign which seems to
X1157    imply "No Entrance".
X1158    You are in a small niche in the southeast corner of the hall.
X1159    You are at the south end of the great hall. A hallway leads
X1159    south. Beside the door is a graphic sign which seems to
X1159    imply "No Entrance".
X1160    You are in a small niche in the southwest corner of the hall.
X1161    You are at the west end of the great hall. A hallway leads
X1161    west.
X1162    You are in a small niche in the northwest corner of the hall.
X1163    You are in a featureless hallway curving from south to west. 
X1164    You are in a featureless hallway curving from north to east.
X1165    You are in a sizable room with corridors leading to the
X1165    south and east. To the northwest is a large orange door, 
X1165    apparently some sort of airtight bulkhead, with a large 
X1165    keypad with numbers from 1 to 30. To the sides of the room
X1165    are large windows through which stars can be seen in all 
X1165    directions, including down. This is obviously some sort of
X1165    space station.
X1166    You are in a large space ship, round in shape with several
X1166    hundred seats (none designed for the human rump). To the 
X1166    side of the entrance is a control panel containing numerous 
X1166    dials and indicators, all totally beyond your comprehension.
X1166    There are two clips in the panel, one glowing orange and one
X1166    glowing violet. 
X1166    An orange door leads "southwest". An inner cover for the
X1166    airlock is off to the side. It appears to be automated.
X1167    You are in a long hallway leading east and west. An open
X1167    door leads south.
X1168    You are in a large room with many large glass windows. 
X1168    Through the windows can be seen in all directions a star
X1168    filled sky. Behind you, interrupting the view of space, is
X1168    the huge bulk of the space station.
X1169    You are in an office. Halls lead north and east. Sitting in
X1169    a row near the west wall are several file cabinets.
X1170    You are in a short secret corridor with a door leading
X1170    north into an office. A hidden panel in the west wall has 
X1170    opened to allow access to an airlock.
X1171    You are in the administrative hallway of the space station.
X1171    Standing around looking sullen are numerous uniformed (and
X1171    armed) reptilian creatures. You came from the west, while
X1171    numerous doors lead off the hall in other directions.
X1172    You are in a featureless hallway leading north and south.
X1173    You are outside a pink bulkhead door. In the door heading 
X1173    south is a keypad with numbers from 1 to 99. A corridor
X1173    leads north.
X1174    You are in a small airlock with a pink door to the north 
X1174    and a blue one to the south. An opening in the east wall
X1174    leads into a secret corridor.
X1175    You are in a small space ship. A door leads "north". Two
X1175    seats are placed before a viewing window, through which are
X1175    visible several gigantic star clouds. A control panel
X1175    has indicators, a grille, and one clip which emits a blue 
X1175    glow and one which is yellow. Mounted on the panel and
X1175    pointing out the window is a telescope.
X1176    Your ship is now in orbit above a huge gas giant planet,
X1176    somewhat akin to Saturn. Beautiful rings surround a sea
X1176    of swirling orange and pink clouds.
X1177    You are orbiting a planet which somewhat similar to Earth,
X1177    except that it is less than 1 percent land.
X1178    You are now orbiting a planet of about Earth-size but
X1178    certainly not Earthly character. It looks totally arid,
X1178    with a dense greenish atmosphere.
X1179    You are now orbiting a generally Earth-like planet.
X1180    You are in a close orbit about a small planet with a weak
X1180    atmosphere and dark sandy-red surface.
X1181    Your ship has landed on the planet Cygnus, on one of the
X1181    many islands that make up its tiny land mass. The view out
X1181    the window is rather murky due to clouds drifting in from
X1181    the ocean. The exit to your ship is north.
X1182    The view is a bit better outside the ship. This is a planet
X1182    of verdant green vegetation, some of it growing on the wet
X1182    surface of the island, but mostly growing as floating
X1182    islands on the surface of the sea. There are masses of sea
X1182    weed, giant lily pads with bit pink flowers, and even
X1182    treelike structures held erect by large gas-filled bladders.
X1182    To the north can be seen some creatures standing by the 
X1182    edge of the cleared landing area.
X1183    You are at the edge of the clearing, at the shore of the sea.
X1183    Standing around are several large crabs. I believe you may 
X1183    have seen some of them earlier, back at Test Site #6. Your
X1183    ship is to the south.
X1184    Your space ship is sitting on a planet remarkably like
X1184    Mars, except that the sun is a bit redder. The ship's door
X1184    faces north.
X1185    You are on the ground outside your ship. A large stone
X1185    building lies to the north.
X1186    You are in a very dimly lit building with many electrical
X1186    devices with flashing lights. Before most of the stations
X1186    sits one of those electrical balls seen in the "Martian"
X1186    section of Test site #6. They seem to be busy at very
X1186    obscure tasks.
X1187    Your ship is now landed on Deneb. The view is astoundingly
X1187    Earthlike, even moreso than Test Site #6. You see out the 
X1187    window a clearing in a dense forest with tall majestic
X1187    trees stretching out into the far distance where the
X1187    forest rises up into ice-capped mountains. The door of
X1187    your ship faces north.
X1188    You are standing by the ship on Deneb. The air is cool 
X1188    and dry, with sweet fragrances wafting from the forest.
X1188    To the north of the landing area is a building.
X1189    You are in the entryway of a large, almost palatial, house.
X1189    Directly ahead can be seen a large room, opulently
X1189    furnished in a style seemingly suited more to creatures
X1189    with eight legs than to humans. However, to the left (west)
X1189    is smaller room, smelling of fresh paint and looking quite
X1189    new, with Earthlike furnishings. A door leads south.
X1190    You are in a bright, cheery room with fitting suitable for 
X1190    the summer house of some rich family. The exit is east.
END_OF_vtext.dat.ab
if test 48634 -ne `wc -c <vtext.dat.ab`; then
    echo shar: \"vtext.dat.ab\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f vtxtcn.c -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"vtxtcn.c\"
else
echo shar: Extracting \"vtxtcn.c\" \(3639 characters\)
sed "s/^X//" >vtxtcn.c <<'END_OF_vtxtcn.c'
X#include <stdio.h>
X/* World C Version 1.00 copyright 1987 J.D.McDonald 
X   Use as you like for non-commercial purposes, but please
X   leave this note, and document any changes you make as yours */
X
Xlong            z, zbig, zsmall;
Xlong            htext[2000];
Xint             gtext[5];
Xchar            chrbuf[90];
XFILE           *vtext_dat, *qtext_inc, *objdes_inc;
XFILE           *gtext_inc;
Xint             q1text_dat;
Xshort           packch;
Xint             i, u, kk, nold, size, number, nnmax, kq;
Xshort           buffer[512];
Xint             bi;
Xmain()
X{
X
X    vtext_dat = fopen("vtext.dat", "r");
X    q1text_dat = creat("q1text.dat", 0600);
X    qtext_inc = fopen("qtext.inc", "w");
X    objdes_inc = fopen("objdes.inc", "w");
X
X    fprintf(objdes_inc, " short odistb[] = { 0 \n");
X    for (i = 0; i < 2000; i++)
X	htext[i] = 0;
X    z = 0;
X    zbig = 0;
X    zsmall = 0;
X    u = 0;
X    nold = 0;
X    bi = 0;
X
X    do {
X	fgets(chrbuf, 80, vtext_dat);
X	for (i = 0; i < 85; i++) {
X	    if (chrbuf[i] == '\012' || chrbuf[i] == '\015' || chrbuf[i]
X		== '\0')
X		break;
X	}
X	size = i;
X	for (i = size - 1; i > 3; i--) {
X	    if (chrbuf[i] != ' ')
X		break;
X	}
X	size = i + 1;
X	if (size < 9) {
X	    chrbuf[8] = ' ';
X	    size = 9;
X	}
X	number = atoi(chrbuf);
X
X	if (number != nold)
X	    u += 1;
X	if (number < 1001)
X	    gtext[1] = u;
X	if (number < 2001)
X	    gtext[2] = u;
X	if (number < 3001)
X	    gtext[3] = u;
X	if (number < 9999)
X	    gtext[4] = u;
X	if (number > 3000 && number < 3999) {
X	    fprintf(objdes_inc, "  , %6d \n", u);
X	    nnmax = number - 3000;
X	} else if (number > 5000 && number < 5999) {
X	    fprintf(objdes_inc, "   , %6d \n", u);
X	} else;
X	if (number != nold)
X	    htext[u] = z;
X	nold = number;
X	chrbuf[size] = '{';
X	for (i = size + 1; i < 90; i++)
X	    chrbuf[i] = '}';
X	for (i = 8; i < size; i++) {
X	    if (chrbuf[i] == ' ')
X		chrbuf[i] = '`';
X	    if (chrbuf[i] == '.')
X		chrbuf[i] = '|';
X	}
X	kk = 8;
X	while (1) {
X	    if (bi == 512)
X		dump_buf();
X
X	    if (chrbuf[kk] < '`' || chrbuf[kk + 1]
X		< '`' || chrbuf[kk + 2] < '`') {
X		packch = -(chrbuf[kk] + (chrbuf[kk + 1] << 8));
X		buffer[bi] = packch;
X		kk += 2;
X		zbig++;
X		bi++;
X		z++;
X		if (chrbuf[kk - 1] == '{' || chrbuf[kk - 2] == '{')
X		    break;
X	    } else {
X		packch = (chrbuf[kk + 2] - 96) * 1024 + (chrbuf[kk + 1] - 96)
X                    * 32 + chrbuf[kk] - 96;
X		if ((packch & 0377) == 10 || ((packch >> 8) & 0377) == 10) {
X		    packch = -(chrbuf[kk] + (chrbuf[kk + 1] << 8));
X		    buffer[bi] = packch;
X		    kk += 2;
X		    zbig++;
X		    bi++;
X		    z++;
X		    if (chrbuf[kk - 1] == '{' || chrbuf[kk - 2] == '{')
X			break;
X		} else {
X		    buffer[bi] = packch;
X		    kk += 3;
X		    zsmall++;
X		    bi++;
X		    z++;
X		    if (chrbuf[kk - 1] == '{' || chrbuf[kk - 2] == '{' ||
X			chrbuf[kk - 3] == '{')
X			break;
X		}
X	    }
X	}
X    } while (number != 9999);
X    dump_buf();
X    fprintf(objdes_inc, "  } ; \n");
X    u = ((u + 2) / 3) * 3;
X    fprintf(qtext_inc, "#define RTSIZE %6d \n", u + 1);
X    fprintf(qtext_inc, " unsigned short rtext[] = { 0 \n");
X
X    for (kk = 1; kk <= u / 3; kk++) {
X	kq = (kk - 1) * 3;
X	fprintf(qtext_inc, " , %5ld, %5ld, %5ld \n", htext[kq + 1],
X		htext[kq + 2], htext[kq + 3]);
X    }
X    fprintf(qtext_inc, "  }; \n");
X
X    fclose(vtext_dat);
X    close(q1text_dat);
X    fclose(qtext_inc);
X    fclose(objdes_inc);
X    gtext_inc = fopen("gtext.inc", "w");
X    fprintf(gtext_inc, "  int gtext[5] = { 0, %6d, %6d, %6d, %6d };\n"
X	    ,gtext[1], gtext[2], gtext[3], gtext[4]);
X    fclose(gtext_inc);
X    printf(" packed: %8ld unpacked: %8ld \n", zsmall, zbig);
X}
X
Xdump_buf()
X{
X    write(q1text_dat, buffer, 512*sizeof(short));
X    bi = 0;
X}
END_OF_vtxtcn.c
if test 3639 -ne `wc -c <vtxtcn.c`; then
    echo shar: \"vtxtcn.c\" unpacked with wrong size!
fi
# end of overwriting check
fi
echo shar: End of archive 2 \(of 7\).
cp /dev/null ark2isdone
MISSING=""
for I in 1 2 3 4 5 6 7 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 7 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0s