[comp.sources.games] v02i098: umoria - single player dungeon simulation, Patch2

games-request@tekred.TEK.COM (12/01/87)

Submitted by: "James E. Wilson" <wilson@ji.berkeley.edu>
Comp.sources.games: Volume 2, Issue 98
Archive-name: umoria/Patch2

	[This contains a man page, both unformatted and formatted.  -br]

#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of shell archive."
# Contents:  moria.6 moria.man
# Wrapped by billr@tekred on Mon Nov 30 16:26:40 1987
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f moria.6 -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"moria.6\"
else
echo shar: Extracting \"moria.6\" \(4727 characters\)
sed "s/^X//" >moria.6 <<'END_OF_moria.6'
X.TH MORIA 6
X.UC 4
X.SH NAME
Xmoria \- Dungeon Adventure
X.SH SYNOPSIS
X.B /usr/games/moria
X[
X.B \-ros
X]
X[
X.I save_file
X]
X.SH DESCRIPTION
X.PP
XThe game of 
X.I moria
Xis a single player dungeon simulation.   A
Xplayer  may  choose  from  a  number  of  races  and classes when
Xcreating their character, and then 'run' that  character  over  a
Xperiod of days, weeks, even months; attempting to win the game by
Xdefeating the Balrog which lurks in the deeper levels.
X.PP
XThe player will begin his adventure on the town level  where
Xhe  may  acquire supplies, weapons, armor, and magical devices by
Xbartering with various shop  owners.   After  preparing  for  his
Xadventure,  the  player  can  descend  into the dungeons of 
X.I moria
Xwhere fantastic adventures await his coming!
X.PP
XTo get started you really only need to know two commands.  The command
X.B ?
Xwill give you a list of the available commands (below).
XThe 
X.B /
Xcommand will identify the objects you see on the screen.
XBefore beginning your first adventure, you should also read
X.I The Dungeons of MORIA
Xdocument carefully.  The game of 
X.I moria
Xis a complicated game, and
Xwill require a dedicated player to win.
X.PP
XThe 
X.B \-r
Xswitch will make the game accept rogue like commands.
X.PP
XThe
X.B \-o
Xswitch will make the game accept original commands (this is the default).
X.PP
XThe 
X.B \-s
Xswitch will print the scores and then quit.
X.PP
XIf
X.I save_file
Xis specified,
X.I moria
Xwill be restored from the specified saved game file.
X.SH "Original Mode Commands"
X.nf
XB <Dir> Bash (object/creature)|  q        Quaff a potion.
XC       Display character.    |  r        Read a scroll.
XD <Dir> Disarm a trap/chest.  |  s        Search for hidden doors.
XE       Eat some food.        |  t        Take off an item.
XF       Fill lamp with oil.   |  u        Use a staff.
XL       Current location.     |  v        Version and credits.
XP       Print map.            |  w        Wear/Wield an item.
XR       Rest for a period.    |  x        Exchange weapon.
XS       Search Mode.          |  /        Identify a character.
XT <Dir> Tunnel.               |  ?        Display this panel.
Xa       Aim and fire a wand.  |
Xb       Browse a book.        |  ^M       Repeat the last message.
Xc <Dir> Close a door.         |  ^R       Redraw the screen.
Xd       Drop an item.         |  ^K       Quit the game.
Xe       Equipment list.       |  ^X       Save character and quit.
Xf       Fire/Throw an item.   |   $       Shell out of game.
Xi       Inventory list.       |  < Go up an up-staircase.
Xj <Dir> Jam a door with spike.|  > Go down a down-staircase
Xl <Dir> Look given direction. |  . <Dir>  Move in direction.
Xm       Cast a magic spell.   |  Movement: 7  8  9
Xo <Dir> Open a door/chest.    |            4     6    5 == Rest
Xp       Read a prayer.        |            1  2  3
X.fi
X.bp
X.SH "Rogue Like Commands"
X.nf
Xf <Dir> Bash (object/creature)|  q        Quaff a potion.
XC       Display character.    |  r        Read a scroll.
XD <Dir> Disarm a trap/chest.  |  s        Search for hidden doors.
XE       Eat some food.        |  T        Take off an item.
XF       Fill lamp with oil.   |  Z        Use a staff.
XW       Current location.     |  v        Version and credits.
XM       Print map.            |  w        Wear/Wield an item.
XR       Rest for a period.    |  X        Exchange weapon.
X#       Search Mode.          |  /        Identify a character.
XCTRL <dir> Tunnel             |  ?        Display this panel.
Xz       Aim and fire a wand.  |
XP       Browse a book.        |  ^P       Repeat the last message.
Xc <Dir> Close a door.         |  ^R       Redraw the screen.
Xd       Drop an item.         |  Q        Quit the game.
Xe       Equipment list.       |  ^X       Save character and quit.
Xt       Fire/Throw an item.   |   !       Shell out of game.
Xi       Inventory list.       |  < Go up an up-staircase.
XS <Dir> Jam a door with spike.|  > Go down a down-staircase.
Xx <Dir> Look given direction. |  SHIFT <Dir>  Move in direction.
Xm       Cast a magic spell.   |  Movement: y  k  u
Xo <Dir> Open a door/chest.    |            h     l    . == Rest
Xp       Read a prayer.        |            b  j  n
X.fi
X.SH AUTHORS
XRobert Alan Koeneke / University of Oklahoma
X.br
XJimmey Wayne Todd   / University of Oklahoma
X.SH UNIX Port
XJames E. Wilson     / UC Berkeley
X.SH Manual Page
XRoger S. Southwick  / Tektronix, Inc.
X.SH BUGS
X.PP
XThe SYS V version does not lock the scoreboard, if two processes try
Xto modify it at the same time, it may become corrupted.
X
XWearing an amulet that would raise a stat over 18/100 actually only raises
Xthe stat to 18/100.  When the amulet is removed, the stat drops to a value
Xbelow its original value.
X
XProbably infinite (although countably infinite).
END_OF_moria.6
if test 4727 -ne `wc -c <moria.6`; then
    echo shar: \"moria.6\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f moria.man -a "${1}" != "-c" ; then 
  echo shar: Will not over-write existing file \"moria.man\"
else
echo shar: Extracting \"moria.man\" \(5469 characters\)
sed "s/^X//" >moria.man <<'END_OF_moria.man'
X
X
X
XMORIA(6)            UNIX Programmer's Manual             MORIA(6)
X
X
X
XNAME
X     moria - Dungeon Adventure
X
XSYNOPSIS
X     /usr/games/moria [ -ros ] [ save_file ]
X
XDESCRIPTION
X     The game of moria is a single player dungeon simulation.   A
X     player  may  choose  from  a  number  of  races  and classes
X     when creating their character, and then 'run' that  charac-
X     ter  over  a period of days, weeks, even months; attempting
X     to win the game by defeating the Balrog which lurks in the
X     deeper levels.
X
X     The player will begin his adventure on the town level  where
X     he  may  acquire supplies, weapons, armor, and magical dev-
X     ices by bartering with various shop  owners.   After
X     preparing  for  his adventure,  the  player  can  descend
X     into the dungeons of moria where fantastic adventures await
X     his coming!
X
X     To get started you really only need to know two commands.
X     The command ? will give you a list of the available commands
X     (below).  The / command will identify the objects you see on
X     the screen.  Before beginning your first adventure, you
X     should also read The Dungeons of MORIA document carefully.
X     The game of moria is a complicated game, and will require a
X     dedicated player to win.
X
X     The -r switch will make the game accept rogue like commands.
X
X     The -o switch will make the game accept original commands
X     (this is the default).
X
X     The -s switch will print the scores and then quit.
X
X     If save_file is specified, moria will be restored from the
X     specified saved game file.
X
XOriginal Mode Commands
X     B <Dir> Bash (object/creature)|  q        Quaff a potion.
X     C       Display character.    |  r        Read a scroll.
X     D <Dir> Disarm a trap/chest.  |  s        Search for hidden doors.
X     E       Eat some food.        |  t        Take off an item.
X     F       Fill lamp with oil.   |  u        Use a staff.
X     L       Current location.     |  v        Version and credits.
X     P       Print map.            |  w        Wear/Wield an item.
X     R       Rest for a period.    |  x        Exchange weapon.
X     S       Search Mode.          |  /        Identify a character.
X     T <Dir> Tunnel.               |  ?        Display this panel.
X     a       Aim and fire a wand.  |
X     b       Browse a book.        |  ^M       Repeat the last message.
X
X
X
XPrinted 11/30/87                                                1
X
X
X
X
X
X
XMORIA(6)            UNIX Programmer's Manual             MORIA(6)
X
X
X
X     c <Dir> Close a door.         |  ^R       Redraw the screen.
X     d       Drop an item.         |  ^K       Quit the game.
X     e       Equipment list.       |  ^X       Save character and quit.
X     f       Fire/Throw an item.   |   $       Shell out of game.
X     i       Inventory list.       |  < Go up an up-staircase.
X     j <Dir> Jam a door with spike.|  > Go down a down-staircase
X     l <Dir> Look given direction. |  . <Dir>  Move in direction.
X     m       Cast a magic spell.   |  Movement: 7  8  9
X     o <Dir> Open a door/chest.    |            4     6    5 == Rest
X     p       Read a prayer.        |            1  2  3
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
X
XPrinted 11/30/87                                                2
X
X
X
X
X
X
XMORIA(6)            UNIX Programmer's Manual             MORIA(6)
X
X
X
XRogue Like Commands
X     f <Dir> Bash (object/creature)|  q        Quaff a potion.
X     C       Display character.    |  r        Read a scroll.
X     D <Dir> Disarm a trap/chest.  |  s        Search for hidden doors.
X     E       Eat some food.        |  T        Take off an item.
X     F       Fill lamp with oil.   |  Z        Use a staff.
X     W       Current location.     |  v        Version and credits.
X     M       Print map.            |  w        Wear/Wield an item.
X     R       Rest for a period.    |  X        Exchange weapon.
X     #       Search Mode.          |  /        Identify a character.
X     CTRL <dir> Tunnel             |  ?        Display this panel.
X     z       Aim and fire a wand.  |
X     P       Browse a book.        |  ^P       Repeat the last message.
X     c <Dir> Close a door.         |  ^R       Redraw the screen.
X     d       Drop an item.         |  Q        Quit the game.
X     e       Equipment list.       |  ^X       Save character and quit.
X     t       Fire/Throw an item.   |   !       Shell out of game.
X     i       Inventory list.       |  < Go up an up-staircase.
X     S <Dir> Jam a door with spike.|  > Go down a down-staircase.
X     x <Dir> Look given direction. |  SHIFT <Dir>  Move in direction.
X     m       Cast a magic spell.   |  Movement: y  k  u
X     o <Dir> Open a door/chest.    |            h     l    . == Rest
X     p       Read a prayer.        |            b  j  n
X
XAUTHORS
X     Robert Alan Koeneke / University of Oklahoma
X     Jimmey Wayne Todd   / University of Oklahoma
X
XUNIX Port
X     James E. Wilson     / UC Berkeley
X
XManual Page
X     Roger S. Southwick  / Tektronix, Inc.
X
XBUGS
X     The SYS V version does not lock the scoreboard, if two
X     processes try to modify it at the same time, it may become
X     corrupted.
X
X     Wearing an amulet that would raise a stat over 18/100 actu-
X     ally only raises the stat to 18/100.  When the amulet is
X     removed, the stat drops to a value below its original value.
X
X     Probably infinite (although countably infinite).
X
X
X
X
X
X
X
X
X
X
X
XPrinted 11/30/87                                                3
X
X
X
END_OF_moria.man
if test 5469 -ne `wc -c <moria.man`; then
    echo shar: \"moria.man\" unpacked with wrong size!
fi
# end of overwriting check
fi
echo shar: End of shell archive.
exit 0