games-request@tekred.TEK.COM (01/23/88)
Submitted by: ihnp4!mhuxd!smile (Ed Barlow)
Comp.sources.games: Volume 3, Issue 72
Archive-name: conquer/Part03
#! /bin/sh
# This is a shell archive. Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file". To overwrite existing
# files, type "sh file -c". You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g.. If this archive is complete, you
# will see the following message at the end:
# "End of archive 3 (of 6)."
# Contents: commands.c magic.c main.c run
# Wrapped by billr@tekred on Fri Jan 22 13:27:06 1988
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f commands.c -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"commands.c\"
else
echo shar: Extracting \"commands.c\" \(18869 characters\)
sed "s/^X//" >commands.c <<'END_OF_commands.c'
X/*conquer is copyrighted 1986 by Ed Barlow.
X * I spent a long time writing this code & I hope that you respect this.
X * I give permission to alter the code, but not to copy or redistribute
X * it without my explicit permission. If you alter the code,
X * please document changes and send me a copy, so all can have it.
X * This code, to the best of my knowledge works well, but it is my first
X * 'C' program and should be treated as such. I disclaim any
X * responsibility for the codes actions (use at your own risk). I guess
X * I am saying "Happy gaming", and am trying not to get sued in the process.
X * Ed
X */
X
X/* commands.c */
X
X/*include files*/
X#include "header.h"
X#include "data.h"
X#include <ctype.h>
X
Xextern short xcurs,ycurs,xoffset,yoffset;
Xextern FILE *fexe; /*execute file pointer*/
Xextern short country;
Xextern short selector;
Xextern short pager;
Xextern short xcurs,ycurs,xoffset,yoffset;
X
X/*change current hex designation*/
Xredesignate()
X{
X char newdes;
X short x,y;
X
X if(country==0){
X mvaddstr(LINES-1,0,"SUPER USER: CHANGE (v)egitation, (e)levation, (d)esig, (o)wner");
X refresh();
X switch(getch()){
X case 'e':
X /*simple contour map definitions*/
X mvprintw(LINES-2,7,"ELEVATIONS: change to %c, %c, %c, %c or %c?",WATER,PEAK,MOUNTAIN,HILL,CLEAR);
X refresh();
X newdes=getch();
X if(newdes!=WATER&&newdes!=PEAK&&newdes!=MOUNTAIN
X &&newdes!=HILL&&newdes!=CLEAR) return;
X sct[XREAL][YREAL].altitude=newdes;
X if((newdes==PEAK)||(newdes==WATER)) {
X sct[XREAL][YREAL].owner=0;
X sct[XREAL][YREAL].people=0;
X sct[XREAL][YREAL].fortress=0;
X }
X /*will fall through as must change vegetation*/
X case 'v':
X /*vegetation types*/
X mvprintw(LINES-2,7,"VEGITATIONS: change to %c, %c, %c, %c, %c, %c, %c, %c, %c, %c, %c or %c?",
X VOLCANO,DESERT,WASTE,BARREN,LT_VEG,
X GOOD,WOOD,FORREST,JUNGLE,SWAMP,ICE,NONE);
X refresh();
X newdes=getch();
X if(newdes!=VOLCANO
X &&newdes!=DESERT&&newdes!=WASTE
X &&newdes!=BARREN&&newdes!=LT_VEG
X &&newdes!=NONE&&newdes!=GOOD
X &&newdes!=WOOD&&newdes!=FORREST&&newdes!=JUNGLE
X &&newdes!=SWAMP&&newdes!=ICE) return;
X sct[XREAL][YREAL].vegetation=newdes;
X if(isdigit(sct[XREAL][YREAL].vegetation)==0)
X sct[XREAL][YREAL].designation=newdes;
X return;
X case 'o':
X mvprintw(LINES-2,7,"what nation owner:");
X refresh();
X x = get_number();
X sct[XREAL][YREAL].owner=x;
X return;
X }
X }
X if((country!=0)&&(sct[XREAL][YREAL].owner!=country)) {
X mvprintw(LINES-1,0,"You do not own: hit any key");
X refresh();
X getch();
X return;
X }
X mvprintw(LINES-1,0,"hit space to not redesignate anything");
X clrtoeol();
X mvprintw(LINES-2,7,"$%d: redesignate to %c, %c, %c, %c or %c?",DESCOST,DMINE,DGOLDMINE,DFARM,DCITY,DCAPITOL);
X clrtoeol();
X refresh();
X /*read answer*/
X newdes=getch();
X
X if(newdes!=DMINE&&newdes!=DGOLDMINE&&newdes!=DFARM&&newdes!=DCITY&&newdes!=DCAPITOL) return;
X
X if((SOWN==country)||(country==0)) {
X if((isdigit(sct[XREAL][YREAL].vegetation)!=0)||(country==0)) {
X if(((newdes!=DCITY)&&(newdes!=DCAPITOL))||(country==0)) {
X /*decrement treasury*/
X sct[XREAL][YREAL].designation=newdes;
X if(country==0) {
X country=sct[XREAL][YREAL].owner;
X SADJDES;
X country=0;
X }
X else {
X SADJDES;
X ntn[country].tgold-=DESCOST;
X }
X }
X else if((newdes==DCAPITOL)
X &&(sct[XREAL][YREAL].designation==DCITY)){
X
X ntn[country].tgold-=5*DESCOST;
X ntn[country].tiron-=DESCOST;
X x=ntn[country].capx;
X y=ntn[country].capy;
X sct[x][y].designation=DCITY;
X if(country==0) {
X country=sct[x][y].owner;
X SADJDES2;
X country=0;
X }
X else SADJDES2;
X sct[XREAL][YREAL].designation=newdes;
X ntn[country].capx=XREAL;
X ntn[country].capy=YREAL;
X if(country==0) {
X country=sct[XREAL][YREAL].owner;
X SADJDES;
X country=0;
X }
X else SADJDES;
X }
X else if((newdes==DCAPITOL)
X &&(sct[XREAL][YREAL].designation!=DCITY)){
X mvprintw(LINES-1,0,"Sector must be a city: hit any key ");
X refresh();
X getch();
X }
X else if((ntn[country].tiron>DESCOST)
X &&(newdes==DCITY)){
X if(sct[XREAL][YREAL].people>=500){
X ntn[country].tgold-=5*DESCOST;
X ntn[country].tiron-=DESCOST;
X sct[XREAL][YREAL].designation=newdes;
X if(country==0) {
X country=sct[XREAL][YREAL].owner;
X SADJDES;
X country=0;
X }
X else SADJDES;
X }
X else {
X mvprintw(LINES-1,0,"Need 500 people to build to city");
X refresh();
X getch();
X }
X }
X else {
X mvprintw(LINES-1,0,"Not enough iron: hit any key ");
X refresh();
X getch();
X }
X }
X else {
X mvprintw(LINES-1,0,"vegetation unlivable: hit any key ");
X refresh();
X getch();
X }
X }
X else {
X mvprintw(LINES-1,0,"Sorry, you don't own sector: hit any key ");
X refresh();
X getch();
X }
X}
X
X/*build fort or ship-type */
Xconstruct()
X{
X int nearsea;
X long cost;
X int armbonus;
X int x,y;
X short nvynum=0;
X short mnumber,wnumber;
X short isgod=0;
X char type;
X
X if(country==0){
X isgod=1;
X country=sct[XREAL][YREAL].owner;
X }
X
X if(sct[XREAL][YREAL].owner!=country) {
X mvaddstr(LINES-1,0,"You do not own: hit any key");
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X
X if((isgod == 0) && (ntn[country].tgold < 0 )) {
X mvaddstr(LINES-1,0,"You are broke: hit any key");
X refresh();
X getch();
X return;
X }
X
X if((sct[XREAL][YREAL].designation==DCITY)
X ||(sct[XREAL][YREAL].designation==DCAPITOL)) {
X /*calculate cost for fort*/
X cost=FORTCOST;
X if(isgod==1) cost=0;
X else for(x=1;x<=sct[XREAL][YREAL].fortress;x++)
X cost*=2;
X
X if(sct[XREAL][YREAL].designation==DCITY) armbonus=8;
X else if(sct[XREAL][YREAL].designation==DCAPITOL) armbonus=10;
X if(magic(country,ARCHITECT)==1) armbonus*=2;
X
X move(LINES-1,0);
X clrtoeol();
X mvprintw(LINES-2,0,"Construct <f>ortifications (+%d%% - %ld gold) or <s>hips?:",armbonus,cost);
X clrtoeol();
X refresh();
X type=getch();
X }
X else {
X mvprintw(LINES-2,0,"Must construct in city or capitol--hit any key");
X clrtoeol();
X refresh();
X getch();
X return;
X }
X
X /* construct ships*/
X if (type=='s') {
X /*check if next to sea*/
X nearsea=0;
X for(x=XREAL-1;x<=XREAL+1;x++)
X for(y=YREAL-1;y<=YREAL+1;y++)
X if(sct[x][y].altitude==WATER) nearsea=1;
X
X if (nearsea==0) {
X mvprintw(LINES-2,0,"not in a harbor: hit space");
X clrtoeol();
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X
X mvprintw(LINES-2,0,"build how many merchant ships:");
X clrtoeol();
X refresh();
X mnumber = get_number();
X mvprintw(LINES-2,0,"build how many warships:");
X clrtoeol();
X refresh();
X wnumber = get_number();
X /*sanity checks*/
X if((wnumber>100)||(wnumber<0)) wnumber=0;
X if((mnumber>100)||(mnumber<0)) mnumber=0;
X mvprintw(LINES-2,0,"constructing %hd warships and %hd merchant",wnumber,mnumber);
X clrtoeol();
X
X if((nvynum=getselunit()-MAXARM)>=0){
X if(nvynum>=MAXNAVY){
X mvaddstr(LINES-1,0,"INVALID NAVY--hit any key");
X clrtoeol();
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X mvaddstr(LINES-1,0,"Do you wish to raise a new fleet (y or n)");
X clrtoeol();
X refresh();
X if(getch()=='y') nvynum=(-1);
X }
X
X if(nvynum<0) {
X mvprintw(LINES-2,0,"raising a new fleet");
X clrtoeol();
X refresh();
X
X nvynum=0;
X x=(-1);
X while((x==(-1))&&(nvynum<MAXNAVY)) {
X if(NWAR+NMER<=0) {
X x=nvynum;
X NWAR=0;
X NMER=0;
X NADJSHP;
X }
X nvynum++;
X }
X nvynum=x;
X }
X
X if(nvynum==(-1)){
X mvaddstr(LINES-1,0,"NO FREE NAVIES--hit any key");
X clrtoeol();
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X
X mvprintw(LINES-3,0,"Raising fleet %d",nvynum);
X if((nvynum>=0)&&(nvynum<MAXNAVY)) {
X NXLOC=XREAL;
X NYLOC=YREAL;
X NWAR+=wnumber;
X NMER+=mnumber;
X if(isgod==0) {
X ntn[country].tgold -= (long) wnumber*WARSHPCOST;
X ntn[country].tgold -= (long) mnumber*MERSHPCOST;
X }
X NMOVE=0;
X NADJSHP;
X NADJLOC;
X NADJMOV;
X }
X else mvprintw(LINES-2,0,"ERROR!!!!!!!!!!!!!");
X
X refresh();
X makebottom();
X }
X /* construct fortification points*/
X else if(type=='f'){
X if(sct[XREAL][YREAL].people>=500) {
X
X mvprintw(LINES-1,25,"you build %d%% fort points for %ld gold",armbonus,cost);
X ntn[country].tgold-=cost;
X sct[XREAL][YREAL].fortress++;
X INCFORT;
X }
X else mvprintw(LINES-1,25,"need 500 people");
X }
X else mvprintw(LINES-1,0,"error");
X
X if(isgod==1) country=0;
X refresh();
X}
X
X/*DRAFT IF IN A CITY*/
Xdraft()
X{
X short armynum;
X int men=0;
X short army=(-1);
X short isgod=0;
X if(country==0) {
X isgod=1;
X country=sct[XREAL][YREAL].owner;
X }
X else if(sct[XREAL][YREAL].owner!=country) {
X mvprintw(LINES-1,0,"You do not own: hit any key");
X refresh();
X getch();
X return;
X }
X
X if((sct[XREAL][YREAL].designation!=DCITY)
X &&(sct[XREAL][YREAL].designation!=DCAPITOL)) {
X mvprintw(LINES-1,0,"must raise in cities: hit any key");
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X
X if((sct[XREAL][YREAL].designation==DCITY)
X &&(sct[XREAL][YREAL].people*(2*CITYLIMIT+(ntn[country].tsctrs/2))<ntn[country].tciv)){
X mvprintw(LINES-1,0,"need %d people in city: hit any key",ntn[country].tciv/(2*CITYLIMIT+(ntn[country].tsctrs/2)));
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X
X if(ntn[country].tgold <= 0){
X mvprintw(LINES-1,0,"you dont have any gold: hit any key");
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X
X /*raise an untrained army */
X mvprintw(LINES-3,0,"how many men do you wish to raise:");
X clrtoeol();
X refresh();
X men = get_number();
X if(men<=0) return;
X if(men > sct[XREAL][YREAL].people/4) {
X mvprintw(LINES-2,0,"can only raise %d soldiers",sct[XREAL][YREAL].people/4);
X clrtoeol();
X refresh();
X men = sct[XREAL][YREAL].people/4;
X }
X if(men > (int) (ntn[country].tiron/10)) {
X mvprintw(LINES-2,0,"aborting--only enough iron for %d troops",ntn[country].tiron/10);
X clrtoeol();
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X else {
X move(LINES-2,0);
X clrtoeol();
X ntn[country].tiron -= 10*men;
X }
X
X /*count is order of that army in sector*/
X /*armynum is number of that army*/
X if((armynum=getselunit())>=0){
X if(armynum>=MAXARM) {
X army = -1;
X } else {
X mvaddstr(LINES-1,0,"Do you wish to raise a new army:");
X clrtoeol();
X refresh();
X if(getch()!='y') army=armynum;
X else army= -1;
X }
X }
X if(army==(-1)) {
X mvprintw(LINES-2,0,"raising a new army");
X clrtoeol();
X refresh();
X armynum=0;
X while((army==(-1))&&(armynum<MAXARM)) {
X if(ASOLD<=0) {
X army=armynum;
X ASOLD=0;
X ASTAT=DEFEND; /* set new armies to DEFEND */
X AADJSTAT;
X AADJMEN;
X }
X armynum++;
X }
X if(army==(-1)){
X mvaddstr(LINES-1,0,"NO FREE ARMIES--hit any key");
X clrtoeol();
X refresh();
X getch();
X if(isgod==1) country=0;
X return;
X }
X armynum=army;
X }
X
X AYLOC=YREAL;
X AXLOC=XREAL;
X AADJLOC;
X AMOVE=0;
X AADJMOV;
X ASOLD+=men;
X AADJMEN;
X sct[XREAL][YREAL].people -= men;
X SADJCIV;
X makemap(); /* if display 'y' is set, this will show new army */
X if(isgod==0)
X /*magiced get 1/2 enlistment costs*/
X if((magic(country,WARRIOR)==1)
X ||(magic(country,WARLORD)==1)
X ||(magic(country,CAPTAIN)==1))
X ntn[country].tgold -= (long) men*ENLISTCOST/2;
X else ntn[country].tgold -= (long) men*ENLISTCOST;
X else country=0;
X}
X
X/*adjust picked army*/
Xadjarm()
X{
X short status;
X short armynum=0;
X armynum=getselunit();
X if((armynum<0)||(armynum>=MAXARM)) {
X beep();
X mvprintw(LINES-1,0,"Sorry you have an Invalid army number (%d)",armynum);
X refresh();
X getch();
X return;
X }
X if(ASTAT==SCOUT) {
X beep();
X mvprintw(LINES-1,0,"Sorry can't change scouts");
X refresh();
X getch();
X return;
X }
X clear();
X mvprintw(0,10,"ADJUST ARMY %d OF NATION %s",armynum,ntn[country].name);
X mvaddstr(2,10,"1. March ");
X mvaddstr(3,10,"2. Scouting--will not engage enemy if possible");
X mvaddstr(4,10,"3. Attack anybody (Hostile+) within 2 sectors");
X mvaddstr(5,10,"4. Defend ");
X mvaddstr(6,10,"5. Garrison--for a city or Capital");
X mvaddstr(12,10,"Enter your choice (return to continue):");
X refresh();
X status = get_number();
X if((status<1)||(status>5)) return;
X if((status==SCOUT)&&(ASOLD>25)){
X clear();
X mvaddstr(12,(COLS/2)-6,"MUST HAVE < 25 MEN TO SCOUT");
X mvaddstr(13,(COLS/2)-12,"HIT ANY KEY TO CONTINUE");
X refresh();
X getch();
X return;
X }
X ASTAT=status;
X AADJSTAT;
X}
X
X/*go through msgfile not rewriting to temp messages you discard*/
X/* then move temp to msgfile*/
Xrmessage()
X{
X FILE *mesgfp;
X FILE *fptemp;
X int i;
X int count;
X int contd;
X int done=0;
X char tempfile[ 30 ];
X char mesgfile[ 30 ];
X char line[80];
X char save[20][80];
X
X clear();
X /*open file*/
X sprintf(tempfile,"%s:temp",msgfile);
X if( (fptemp = fopen(tempfile,"w")) == NULL ) {
X mvprintw(0,0,"error on creating %s--hit return", tempfile);
X refresh();
X getch();
X return;
X }
X
X sprintf(mesgfile,"%s%d",msgfile,country);
X if ((mesgfp=fopen(mesgfile,"r"))==NULL) {
X mvprintw(0,0,"no messages in %s, hit return",mesgfile);
X refresh();
X getch();
X return;
X }
X
X /*read in file a line at at time*/
X if(fgets(line,80,mesgfp)==NULL) done=1;
X while(done==0) {
X contd=0;
X count=3;
X if(strncmp(line,ntn[country].name,strlen(ntn[country].name))==0) {
X clear();
X standout();
X /*print to end of message*/
X while(contd==0) {
X if(count<22) strcpy(save[count-3],line);
X mvprintw(count,0,"%s",line);
X standend();
X for(i=0;i<strlen(ntn[country].name);i++)
X mvaddch(count,i,' ');
X count++;
X if(fgets(line,80,mesgfp)==NULL) contd=1;
X if(strncmp(line,"END",3)==0) contd=1;
X }
X standout();
X mvaddstr(LINES-3,(COLS/2)-22,"HIT RETURN TO SAVE MESSAGE");
X mvaddstr(LINES-2,(COLS/2)-22,"HIT ANY OTHER KEY TO CONTINUE");
X standend();
X refresh();
X if(getch()=='\n') {
X for(i=0;i<count-3;i++) fputs(save[i],fptemp);
X strcpy(line,"END\n");
X fputs(line,fptemp);
X }
X }
X else fputs(line,fptemp);
X if(fgets(line,80,mesgfp)==NULL) done=1;
X }
X fclose(mesgfp);
X fclose(fptemp);
X
X /*IMPLEMENT A MOVE BETWEEN TMP FILE AND REAL FILE HERE*/
X move_file( tempfile, mesgfile );
X}
X
Xwmessage()
X{
X FILE *fp, *fopen();
X int x,y;
X int done=0;
X char ch;
X char name[12];
X char realname[12];
X int temp=(-1);
X int linedone;
X char line[100];
X int nationid;
X
X /*what nation to send to*/
X clear();
X mvprintw(0,0,"to send a message to the administrator, send to 'god':");
X mvprintw(2,0,"What country name do you wish to send to:");
X refresh();
X echo();
X getstr(name);
X noecho();
X
X /*is name valid*/
X for(nationid=0;nationid<MAXNTN;nationid++) if(ntn[nationid].active!=0)
X if(strcmp(name,ntn[nationid].name)==0) temp=nationid;
X
X if(strcmp(name,"god")==0) {
X temp=0;
X strcpy(realname,"unowned");
X }
X else strcpy(realname,name);
X
X if (temp==(-1)) {
X mvprintw(2,0,"error--invalid name");
X refresh();
X getch();
X return;
X }
X
X sprintf(line,"%s%d",msgfile,temp);
X if ((fp=fopen(line,"a+"))==NULL) {
X mvprintw(4,0,"error opening %s",line);
X refresh();
X getch();
X return;
X }
X
X move(0,0);
X clrtoeol();
X move(2,0);
X clrtoeol();
X standout();
X mvprintw(3,(COLS-25)/2,"message to nation %s",name);
X mvprintw(LINES-2,(COLS-25)/2,"end with a return on a new line");
X mvprintw(LINES-1,(COLS-35)/2,"btw... This is my first editor, any comments?");
X standend();
X
X fprintf(fp,"%s Message to %s from %s\n",realname,name,ntn[country].name);
X fprintf(fp,"%s \n",realname);
X y=6;
X x=0;
X refresh();
X while(done==0) {
X linedone=0;
X ch=' ';
X /*read line*/
X while(linedone==0){
X if(ch=='\b'){
X if(x>0) x--;
X mvaddch(y,x,' ');
X move(y,x);
X line[x]=' ';
X refresh();
X ch=getch();
X }
X else if(ch=='\n') linedone=1;
X else{
X /*concatonate to end*/
X line[x]=ch;
X mvaddch(y,x,ch);
X if(x<99) x++;
X else linedone=1;
X refresh();
X ch=getch();
X }
X }
X line[x]='\0';
X if(x<=1) done=1;
X /*write to file*/
X fprintf(fp,"%s %s\n",realname,line);
X x=0;
X y++;
X }
X fputs("END\n",fp);
X mvprintw(20,0,"Done with messaging");
X fclose(fp);
X}
X
X/*strategic move of civilians...once only*/
Xmoveciv()
X{
X short people;
X short i,j;
X
X mvaddstr(LINES-1,0,"Moving civilians costs 50 per civilian");
X if(sct[XREAL][YREAL].owner!=country){
X mvprintw(LINES-2,0,"you do not own: hit return");
X clrtoeol();
X refresh();
X getch();
X return;
X }
X else if(sct[XREAL][YREAL].people==0){
X mvaddstr(LINES-2,0,"nobody lives here!!!: hit return");
X clrtoeol();
X refresh();
X getch();
X makebottom();
X return;
X }
X
X clear();
X mvaddstr(0,0,"Moving civilians costs 50 per civilian");
X mvprintw(1,0,"sector contains %d people",sct[XREAL][YREAL].people);
X mvaddstr(2,0,"how many people to move?");
X clrtoeol();
X refresh();
X people = get_number();
X if((people<0)
X ||(people>sct[XREAL][YREAL].people)
X ||(people*50>ntn[country].tgold)){
X mvaddstr(5,0,"Sorry...Input error or you do not have the gold");
X clrtoeol();
X refresh();
X getch();
X makebottom();
X return;
X }
X
X mvprintw(5,0,"sector location is x=%d, y=%d",XREAL,YREAL);
X mvaddstr(7,0,"what x location to move to?");
X refresh();
X i = get_number();
X
X if((i-(XREAL))>2||(i-(XREAL))<-2) {
X mvprintw(10,0,"can only move 2 sectors (you tried %hd)...--hit any key",i-(XREAL));
X refresh();
X getch();
X return;
X }
X
X mvaddstr(10,0,"what y location to move to?");
X clrtoeol();
X refresh();
X j = get_number();
X if((j-(YREAL)>2)||((YREAL)-j>2)) {
X mvprintw(10,0,"sorry, can only move 2 sectors (you tried %hd)...--hit any key",j-(XREAL));
X refresh();
X getch();
X }
X else if(sct[i][j].owner!=country){
X mvaddstr(12,0,"sorry, you dont own it...");
X clrtoeol();
X refresh();
X getch();
X }
X /*need to check move cost > 0 for sector*/
X else if(movecost[i][j]<0){
X mvaddstr(12,0,"you can't enter there...");
X clrtoeol();
X refresh();
X getch();
X }
X else {
X ntn[country].tgold-=50*people;
X sct[XREAL][YREAL].people-=people;
X SADJCIV;
X sct[i][j].people+=people;
X SADJCIV2;
X }
X}
X
Xarmygoto()
X{
X short armynum=0,loop=0;
X armynum=getselunit();
X if((armynum<0)||(armynum>MAXARM)) armynum=0;
X else armynum++;
X /* move to next army with > 0 soldiers*/
X while ((armynum < MAXARM) && (ASOLD <= 0)) armynum++;
X if(armynum >= MAXARM) {
X armynum=0;
X if(ASOLD <= 0) return(0);
X }
X /*move to correct location*/
X xcurs = AXLOC - xoffset;
X ycurs = AYLOC - yoffset;
X coffmap();
X
X /*select correct unit*/
X selector=0;
X pager=0;
X while((getselunit() != armynum) && (loop++ < 500)) {
X selector+=2;
X if(selector>=10) {
X selector=0;
X pager+=1;
X }
X }
X return(1);
X}
X
Xnavygoto()
X{
X short nvynum=0,loop=0;
X nvynum=getselunit()-MAXARM;
X if((nvynum<0)||(nvynum>MAXNAVY)) nvynum=0;
X else nvynum++;
X /* move to next nvy with > 0 soldiers*/
X while ((nvynum < MAXNAVY) && (NMER+NWAR <= 0)) nvynum++;
X if(nvynum >= MAXNAVY) {
X nvynum=0;
X if(NMER+NWAR <= 0) return(0);
X }
X /*move to correct location*/
X xcurs = NXLOC - xoffset;
X ycurs = NYLOC - yoffset;
X coffmap();
X
X /*select correct unit*/
X selector=0;
X pager=0;
X while(((getselunit()-MAXARM) != nvynum) && (loop++ < 500)) {
X selector+=2;
X if(selector>=10) {
X selector=0;
X pager+=1;
X }
X }
X return(1);
X}
END_OF_commands.c
if test 18869 -ne `wc -c <commands.c`; then
echo shar: \"commands.c\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f magic.c -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"magic.c\"
else
echo shar: Extracting \"magic.c\" \(9841 characters\)
sed "s/^X//" >magic.c <<'END_OF_magic.c'
X/*conquer is copyrighted 1986 by Ed Barlow.
X * I spent a long time writing this code & I hope that you respect this.
X * I give permission to alter the code, but not to copy or redistribute
X * it without my explicit permission. If you alter the code,
X * please document changes and send me a copy, so all can have it.
X * This code, to the best of my knowledge works well, but it is my first
X * 'C' program and should be treated as such. I disclaim any
X * responsibility for the codes actions (use at your own risk). I guess
X * I am saying "Happy gaming", and am trying not to get sued in the process.
X * Ed
X */
X
X/*create a new login for a new player*/
X#include "header.h"
X#include "data.h"
X#include <ctype.h>
X
Xextern short country;
Xextern short redraw;
Xextern FILE *fexe;
Xextern FILE *fnews;
X
X/*give player one new magic power in current magic (powers)*/
X/*do nothing if that player has that power or it is not permitted*/
X/*getmagic() returns the value of the power gained, and stores it in power*/
X
Xgetmagic()
X{
Xint newpower;
X newpower=1<<rand()%MAXPOWER;
X switch(newpower){
X case WARRIOR:
X case CAPTAIN:
X case WARLORD:
X if(magic(country,WARRIOR)!=1){
X ntn[country].powers|=WARRIOR;
X return(WARRIOR);
X }
X else if(magic(country,CAPTAIN)!=1){
X ntn[country].powers|=CAPTAIN;
X return(CAPTAIN);
X }
X else if(magic(country,WARLORD)!=1){
X ntn[country].powers|=WARLORD;
X return(WARLORD);
X }
X break;
X case MI_MONST:
X case AV_MONST:
X case MA_MONST:
X if(ntn[country].race!=ORC) return(0);
X if(magic(country,MI_MONST)!=1){
X ntn[country].powers|=MI_MONST;
X return(MI_MONST);
X }
X else if(magic(country,AV_MONST)!=1){
X ntn[country].powers|=AV_MONST;
X return(AV_MONST);
X }
X else if(magic(country,MA_MONST)==1){
X ntn[country].powers|=MA_MONST;
X return(MA_MONST);
X }
X break;
X case SPY:
X case KNOWALL:
X case DERVISH:
X case HIDDEN:
X case ARCHITECT:
X case URBAN:
X case THE_VOID:
X case HEALER:
X case ARCHER:
X case CAVALRY:
X if(magic(country,newpower)==1) return(0);
X ntn[country].powers|=newpower;
X return(newpower);
X case DESTROYER:
X if((ntn[country].race!=ELF)&&(magic(country,DESTROYER)!=1)){
X ntn[country].powers|=DESTROYER;
X return(DESTROYER);
X }
X break;
X case VAMPIRE:
X if((ntn[country].race!=ELF)&&(magic(country,VAMPIRE)!=1)){
X ntn[country].powers|=VAMPIRE;
X return(VAMPIRE);
X }
X break;
X case MINER:
X if((ntn[country].race!=ELF)&&(ntn[country].race!=DWARF)&&(magic(country,MINER)!=1)){
X ntn[country].powers|=MINER;
X return(MINER);
X }
X break;
X case STEEL:
X if(magic(country,STEEL)==1) return(0);
X if(magic(country,MINER)!=1) return(0);
X ntn[country].powers|=STEEL;
X return(STEEL);
X case BREEDER:
X if(magic(country,BREEDER)==1) return(0);
X if(ntn[country].race!=ORC) return(0);
X ntn[country].powers|=BREEDER;
X return(BREEDER);
X }
X return(0);
X}
X
X/*form to interactively get a magic power*/
Xdomagic()
X{
X int x, count, done=0, loop=0, i, chance;
X long price;
X short isgod=0;
X if(country==0) {
X isgod=1;
X clear();
X mvaddstr(0,0,"WHAT NATION NUMBER:");
X refresh();
X country = get_number();
X }
X
X while(done==0){
X done=1;
X clear();
X count=3;
X redraw=TRUE;
X standout();
X mvprintw(0,(COLS/2)-15,"MAGIC POWERS FOR %s",ntn[country].name);
X standend();
X /*print the powers that you have*/
X if(magic(country,WARRIOR)==1)
X mvaddstr(count++,0,"you have WARRIOR power (Fighter Level 1)");
X if(magic(country,CAPTAIN)==1)
X mvaddstr(count++,0,"you have CAPTAIN power (Fighter Level 2)");
X if(magic(country,WARLORD)==1)
X mvaddstr(count++,0,"you have WARLORD power (Fighter Level 3)");
X if(magic(country,MI_MONST)==1)
X mvaddstr(count++,0,"you have MINOR MONSTER power");
X if(magic(country,AV_MONST)==1)
X mvaddstr(count++,0,"you have AVERAGE MONSTER power");
X if(magic(country,MA_MONST)==1)
X mvaddstr(count++,0,"you have MAJOR MONSTER power");
X if(magic(country,SPY)==1)
X mvaddstr(count++,0,"you have SPY power");
X if(magic(country,KNOWALL)==1)
X mvaddstr(count++,0,"you have KNOWALL power");
X if(magic(country,DERVISH)==1)
X mvaddstr(count++,0,"you have DERVISH power");
X if(magic(country,DESTROYER)==1)
X mvaddstr(count++,0,"you have DESTROYER power");
X if(magic(country,HIDDEN)==1)
X mvaddstr(count++,0,"you have HIDDEN power");
X if(magic(country,THE_VOID)==1)
X mvaddstr(count++,0,"you have THE_VOID power");
X if(magic(country,ARCHITECT)==1)
X mvaddstr(count++,0,"you have ARCHITECT power");
X if(magic(country,VAMPIRE)==1)
X mvaddstr(count++,0,"you have VAMPIRE power");
X if(magic(country,HEALER)==1)
X mvaddstr(count++,0,"you have HEALER power");
X if(magic(country,MINER)==1)
X mvaddstr(count++,0,"you have MINER power");
X if(magic(country,URBAN)==1)
X mvaddstr(count++,0,"you have URBAN power");
X if(magic(country,STEEL)==1)
X mvaddstr(count++,0,"you have STEEL power");
X if(magic(country,ARCHER)==1)
X mvaddstr(count++,0,"you have ARCHER power");
X if(magic(country,CAVALRY)==1)
X mvaddstr(count++,0,"you have CAVALRY power");
X if(magic(country,BREEDER)==1)
X mvaddstr(count++,0,"you have BREEDER power");
X
X standout();
X
X if (count-3 >= MAXPOWER) {
X mvaddstr(count++,0,"You have all the available powers");
X refresh();
X getch();
X }
X price = JWL_MGK;
X for (i=1; i<count-3; i++) {
X price <<= 1;
X if (price > 500000000)
X break;
X }
X
X if((ntn[country].race==ORC)&& ntn[country].jewels>=100000L){
X if(magic(country,MA_MONST)==1) {
X mvaddstr(count++,0," You have a 10 percent chance for 100K Jewels to take over other orcs");
X chance=10;
X } else if(magic(country,AV_MONST)==1) {
X mvaddstr(count++,0," You have a 6 percent chance for 100K Jewels to take over other orcs");
X chance=6;
X } else if(magic(country,MI_MONST)==1){
X mvaddstr(count++,0," You have a 3 percent chance for 100K Jewels to take over other orcs");
X chance=3;
X }
X mvprintw(count++,0,"DO YOU WISH TO TAKE OVER AN ORC NPC NATION (enter y or n):");
X refresh();
X if(getch()=='y'){
X done=0;
X mvaddstr(count++,0," What orc nation:");
X refresh();
X i=get_number();
X if(ntn[i].race==ORC){
X ntn[country].jewels-=100000L;
X if(i=takeover(chance,i)==1)
X mvprintw(count++,0," Successful: %d",i);
X }
X else mvaddstr(count++,0," Wrong Race");
X }
X }
X
X count++;
X if(ntn[country].jewels>=price) {
X mvprintw(count++,0,"YOU CURRENTLY HAVE %ld JEWELS IN YOUR TREASURY",ntn[country].jewels);
X mvprintw(count++,0,"DO YOU WISH TO BUY A RANDOM NEW POWER FOR %ld JEWELS (enter y or n):",price);
X standend();
X refresh();
X if(getch()=='y'){
X done=0;
X loop = 0;
X while(loop++ < 500) if((x=getmagic())!=0){
X ntn[country].jewels -= price;
X CHGMGK;
X exenewmgk(x);
X refresh();
X break;
X }
X if (loop >= 500)
X mvaddstr(count++,0,"You have too many powers!");
X }
X } else {
X mvaddstr(count++,0,"NOT ENOUGH JEWELS TO PURCHASE NEW MAGIC -- hit any key");
X refresh();
X getch();
X }
X }
X if(isgod==1) country=0;
X}
X
X
X/*do magic for both npcs and pcs in update*/
X/*if target is 0 then it is update and target will be picked randomly*/
Xint
Xtakeover(percent,target)
X{
Xint loop=1,y,save,isupdate=0;
X save=country;
X if(target==country) return(0);
X if(target==0) isupdate=1;
X country=target;
X if(rand()%100<percent){
X loop=0;
X y=0;
X if (target==0) while(loop==0){
X y++;
X country=rand()%MAXNTN;
X if((ntn[country].race==ntn[save].race)
X &&(ntn[country].active>=2)) loop=1;
X else if(y>=500) {
X country=save;
X return(0);
X }
X }
X sct[ntn[country].capx][ntn[country].capy].owner=save;
X if(isupdate==1){
X printf("nation %s taken over by %s\n",ntn[country].name,ntn[save].name);
X fprintf(fnews,"1.\tnation %s taken over by %s\n",ntn[country].name,ntn[save].name);
X }
X else DESTROY;
X destroy();
X y=country;
X country=save;
X return(y);
X }
X country=save;
X return(0);
X}
X
X/*execute new magic*/
Xexenewmgk(newpower)
X{
X short x,y;
X switch(newpower){
X case WARRIOR:
X ntn[country].aplus+=10;
X ntn[country].dplus+=10;
X break;
X case CAPTAIN:
X ntn[country].aplus+=10;
X ntn[country].dplus+=10;
X break;
X case WARLORD:
X ntn[country].aplus+=10;
X ntn[country].dplus+=10;
X break;
X case HEALER:
X if(ntn[country].race==ORC) {
X if(ntn[country].repro<=11)
X ntn[country].repro+=2;
X else ntn[country].repro=13;
X }
X else if(ntn[country].repro<=8){
X ntn[country].repro=10;
X }
X else if(ntn[country].repro==9){
X ntn[country].repro=10;
X ntn[country].dplus+=5;
X }
X else if(ntn[country].repro>=10){
X ntn[country].dplus+=10;
X }
X break;
X case DESTROYER:
X for(x=ntn[country].capx-3;x<=ntn[country].capx+3;x++) {
X for(y=ntn[country].capy-3;y<=ntn[country].capy+3;y++){
X if((ONMAP)
X &&(sct[x][y].altitude!=WATER)
X &&(isdigit(sct[x][y].vegetation)==0)){
X sct[x][y].vegetation=DESERT;
X sct[x][y].designation=DESERT;
X }
X }
X }
X updmove(ntn[country].race);
X break;
X case DERVISH:
X updmove(ntn[country].race);
X break;
X case MI_MONST:
X case AV_MONST:
X case MA_MONST:
X case SPY:
X case KNOWALL:
X case HIDDEN:
X case THE_VOID:
X case ARCHITECT:
X case MINER:
X break;
X case VAMPIRE:
X ntn[country].aplus-=35;
X ntn[country].dplus-=35;
X ntn[country].maxmove-=2;
X break;
X case URBAN:
X if(ntn[country].race==ORC) {
X ntn[country].repro+=3;
X if(ntn[country].repro>=13){
X ntn[country].maxmove+=2*(ntn[country].repro-13);
X ntn[country].repro=13;
X }
X }
X else if(ntn[country].repro<=9){
X ntn[country].repro+=3;
X }
X else {
X ntn[country].maxmove+=2*(ntn[country].repro-9);
X ntn[country].repro=12;
X }
X break;
X case STEEL:
X break;
X case ARCHER:
X ntn[country].dplus+=10;
X break;
X case CAVALRY:
X ntn[country].aplus+=10;
X ntn[country].maxmove+=6;
X break;
X case BREEDER:
X ntn[country].repro+=3;
X ntn[country].dplus-=10;
X ntn[country].dplus-=10;
X break;
X }
X}
END_OF_magic.c
if test 9841 -ne `wc -c <magic.c`; then
echo shar: \"magic.c\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f main.c -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"main.c\"
else
echo shar: Extracting \"main.c\" \(20136 characters\)
sed "s/^X//" >main.c <<'END_OF_main.c'
X/*conquer is copyrighted 1986 by Ed Barlow.
X * I spent a long time writing this code & I hope that you respect this.
X * I give permission to alter the code, but not to copy or redistribute
X * it without my explicit permission. If you alter the code,
X * please document changes and send me a copy, so all can have it.
X * This code, to the best of my knowledge works well, but it is my first
X * 'C' program and should be treated as such. I disclaim any
X * responsibility for the codes actions (use at your own risk). I guess
X * I am saying "Happy gaming", and am trying not to get sued in the process.
X * Ed
X */
X
X/*include files*/
X#include <ctype.h>
X#include "header.h"
X#include "data.h"
X#include <signal.h>
X#include <fcntl.h>
X#include <pwd.h>
X
X/*initialization data*/
X/*Movement costs*/
Xchar *ele= "#^%-~";
Xchar *elename[]= { "PEAK", "MOUNTAIN", "HILL", "FLAT","WATER"};
Xchar *veg= "VDW46973JSI~";
Xchar *vegname[]= { "VOLCANO", "DESERT", "WASTE", "BARREN(4)", "LT VEG(6)",
X"GOOD (9)", "WOOD (7)", "FOREST(3)", "JUNGLE", "SWAMP", "ICE", "NONE"};
Xchar *numbers= "0123456789";
Xchar *Class[]= { "NPC", "king", "emperor", "wizard", "priest", "pirate",
X"trader", "tyrant", "demon", "dragon", "shadow"};
Xchar *races[]= { "GOD","ORC","ELF","DWARF","LIZARD",
X"HUMAN","PIRATE","BARBARIAN","NOMAD","UNKNOWN"};
Xchar *diploname[]= { "UNMET", "CONFEDERACY", "ALLIED", "FRIENDLY",
X"NEUTRAL", "HOSTILE", "WAR", "JIHAD"};
Xchar *soldname[]= { "","MARCH","SCOUT","ATTACK","DEFEND","GARRISON"};
Xchar *des= "cCmfx$!-";
Xchar *desname[]= {"CITY", "CAPITOL", "MINE", "FARM", "DEVASTATED", "GOLDMINE",
X"CASTLE", "NODESIG", "PEAK", "WATER"};
Xchar *exefile = "execute";
Xchar *datafile = "data";
Xchar *msgfile = "messages";
Xchar *npcsfile = "nations";
Xchar *helpfile = "help";
Xchar *newsfile = "news";
X
X/*Declarations*/
Xstruct s_sector sct[MAPX][MAPY];
Xstruct nation ntn[NTOTAL]; /* player nation stats */
X/*is sector occupied by an army?*/
Xchar occ[MAPX][MAPY];
Xshort movecost[MAPX][MAPY];
Xextern int armornvy;
Xlong startgold=0;
X
X/*offset of upper left hand corner*/
Xshort xoffset=0,yoffset=0;
X/*current cursor postion (relative to 00 in upper corner)*/
X/* position is 2*x,y*/
Xshort xcurs=0,ycurs=0;
X/*redraw map in this turn if redraw is a 1*/
Xshort redraw=TRUE;
X/*1 if you have quit*/
Xint done=0;
X/*display state*/
Xshort hilmode=0; /*highlight modes: 0=owned sectors, 1= armies, 2=none*/
Xshort dismode=2; /*display mode: 1=vegetation, 2=desig, 3=contour*/
X/* 4=armies/navies, 5=commodities, 6=fertility*/
Xshort selector=0; /*selector (y vbl) for which army/navy... is "picked"*/
Xshort pager=0; /*pager for selector 0,1,2,3*/
X/* nation id of owner*/
Xshort country=0;
X
XFILE *fexe, *fopen();
X
Xmain(argc,argv)
Xint argc;
Xchar **argv;
X{
X register int i;
X char *name;
X void srand();
X int getopt();
X char passwd[20];
X long time();
X /*mflag = makeworld, a=add player, x=execute, p=print, h=help, s=score*/
X int mflag, aflag, xflag, pflag, sflag;
X char string[80];
X extern char *optarg;
X char defaultdir[256];
X int uid;
X struct passwd *getpwnam();
X
X mflag = aflag = xflag = pflag = sflag = 0;
X srand((unsigned) time((long *) 0));
X strcpy(defaultdir, DEFAULTDIR);
X name = string;
X *name = 0;
X
X /* process the command line arguments */
X while((i=getopt(argc,argv,"maxphn:d:s"))!=EOF) switch(i){
X /* process the command line arguments */
X case 'm': /* make a new world*/
X mflag++;
X break;
X case 'a': /* anyone with password can add player*/
X aflag++;
X break;
X case 'x': /* execute program*/
X xflag++;
X break;
X case 'p': /* print the map*/
X pflag++;
X break;
X case 'h': /* execute help program*/
X initscr();
X savetty();
X noecho();
X crmode(); /* cbreak mode */
X signal(SIGINT,SIG_IGN); /* disable keyboard signals */
X signal(SIGQUIT,SIG_IGN);
X help();
X endwin();
X putchar('\n');
X exit(1);
X case 'd':
X strcpy(defaultdir, optarg);
X break;
X case 'n':
X strcpy(name, optarg);
X break;
X case 's': /*print the score*/
X sflag++;
X break;
X case '?': /* print out command line arguments */
X printf("Cmd line format: conquer [-maxdhp]\n");
X printf("\t-a add new player\n");
X printf("\t-d DIR to use play different game\n");
X printf("\t-h print help text\n");
X printf("\t-m make a world\n");
X printf("\t-n NAT play as nation NAT\n");
X printf("\t-p print a map\n");
X printf("\t-x execute program\n");
X exit(0);
X };
X
X /* now that we have parsed the args, we can got to the
X * dir where the files are kept and do some work.
X */
X if (chdir(defaultdir)) {
X printf("unable to change dir to %s\n",defaultdir);
X exit(1);
X }
X if (mflag) {
X makeworld();
X exit(0);
X }
X
X /* read data*/
X readdata();
X verifydata( __FILE__, __LINE__ );
X
X if (aflag) { /* a new player */
X if(strncmp(crypt(getpass("\nwhat is super user password:"),SALT),ntn[0].passwd,PASSLTH)!=0) {
X printf("sorry, must be super user to add player\n");
X exit(1);
X }
X newlogin();
X exit(1);
X } else if (pflag) { /* print a map of the game */
X if(strncmp(crypt(getpass("\nwhat is super user password:"),SALT),ntn[0].passwd,PASSLTH)!=0) {
X printf("sorry, must be super user to get map\n");
X exit(1);
X }
X printf("what type of map\noptions are\n");
X printf("\t1) altitudes\n\t2) vegetations\n");
X printf("\t3) nations\n\n");
X printf("\tINPUT:");
X scanf("%hd",&dismode);
X if(dismode==1) printele();
X else if(dismode==2) printveg();
X else pr_ntns();
X exit(1);
X } else if (sflag) { /* update the game */
X printscore();
X exit(0);
X } else if (xflag) { /* update the game */
X uid=geteuid();
X if ( uid != (getpwnam(LOGIN))->pw_uid ){
X printf("sorry -- your uid is invalid for updating\n");
X printf("you need to be logged in as %s\n",LOGIN);
X exit(-100); /* boom */
X }
X update();
X writedata();
X exit(1);
X }
X
X /* must be a normal interactive game */
X armornvy=AORN;
X
X /* identify the player and the country he represents */
X
X /* get nation name either from command line or by asking
X * if you fail will give you the name of administrator of game
X */
X
X /* verify existence of nation*/
X printf("conquer: %s copyrighted by Ed Barlow (1986)\n",VERSION);
X if (*name == 0) {
X printf("what nation would you like to be:");
X scanf("%s",name);
X }
X if(strcmp(name,"god")==0) strcpy(name,"unowned");
X country=(-1);
X for(i=0;i<NTOTAL;i++)
X if(strcmp(name,ntn[i].name)==0) country=i;
X
X if(country==(-1)) {
X printf("name not found\n");
X printf("\nfor rules type <conquer -h>");
X printf("\nfor more information please contact %s\n",OWNER);
X return;
X }
X
X /*get encrypted password*/
X strcpy(passwd,crypt(getpass("\nwhat is your password:"),SALT));
X if((strncmp(passwd,ntn[country].passwd,PASSLTH)!=0)
X &&(strncmp(passwd,ntn[0].passwd,PASSLTH)!=0)) {
X strcpy(passwd,crypt(getpass("\nerror: reenter your password:"),SALT));
X if((strncmp(passwd,ntn[country].passwd,PASSLTH)!=0)
X &&(strncmp(passwd,ntn[0].passwd,PASSLTH)!=0)) {
X printf("\nsorry:");
X printf("\nfor rules type <conquer -h>");
X printf("\nfor more information on the system please contact %s\n",OWNER);
X exit(1);
X }
X }
X
X /* check if user is super-user nation[0] */
X /* else setup cursor to capitol*/
X if(country==0) {
X printf("welcome super user\n");
X xcurs=1;
X xoffset=0;
X ycurs=1;
X yoffset=0;
X }
X else {
X printf("\nverifing that nation %s exists\n",ntn[country].name);
X startgold = ntn[country].tgold;
X execute();
X if(ntn[country].capx>15) {
X xcurs=15;
X xoffset= (ntn[country].capx-15);
X }
X else {
X xcurs= ntn[country].capx;
X xoffset= 0;
X }
X if(ntn[country].capy>10) {
X ycurs=10;
X yoffset= (ntn[country].capy-10);
X }
X else {
X yoffset= 0;
X ycurs= ntn[country].capy;
X }
X }
X
X updmove(ntn[country].race);
X
X /* open output for future printing*/
X {
X char filename[80];
X sprintf(filename,"%s%d",exefile,country);
X if ((fexe=fopen(filename,"a"))==NULL) {
X beep();
X printf("error opening %s\n",filename);
X exit(1);
X }
X }
X
X /* SET UP THE SCREEN */
X printf("about to set up the screen");
X initscr();
X crmode(); /* cbreak mode */
X signal(SIGINT,SIG_IGN); /* disable keyboard signals */
X signal(SIGQUIT,SIG_IGN);
X
X prep();
X noecho();
X
X /*main while routine*/
X done=0;
X while (done==0)
X {
X /* check if cursor is out of bounds*/
X coffmap();
X /*get commands, make moves and input command*/
X parse();
X }
X
X if(country==0) writedata();
X else {
X fprintf(fexe,"L_NGOLD\t%d \t%d \t%ld \t0 \t0 \t%s\n",
X XNAGOLD ,country,ntn[country].tgold,"null");
X fprintf(fexe,"L_NIRON\t%d \t%d \t%ld \t0 \t0 \t%s\n",
X XNAIRON ,country,ntn[country].tiron,"null");
X fprintf(fexe,"L_NJWLS\t%d \t%d \t%ld \t0 \t0 \t%s\n",
X XNARGOLD ,country,ntn[country].jewels,"null");
X }
X /*done so quit*/
X clear();
X printw("quitting\n");
X refresh();
X nocrmode();
X endwin();
X fclose(fexe);
X exit(1);
X}
X
X/*make the bottom of the screen*/
Xmakebottom()
X{
X move(LINES-4,0);
X clrtoeol();
X mvprintw(LINES-3,0,"Conquer: %s",VERSION);
X clrtoeol();
X mvaddstr(LINES-1,0," type ? for help");
X clrtoeol();
X mvaddstr(LINES-2,0," type Q to quit");
X clrtoeol();
X if(country==0) mvaddstr(LINES-3,COLS-20,"nation..GOD ");
X else {
X mvprintw(LINES-3,COLS-20,"nation...%s",ntn[country].name);
X mvprintw(LINES-2,COLS-20,"treasury.%ld",ntn[country].tgold);
X mvprintw(LINES-1,COLS-20,"score....%d",ntn[country].score);
X }
X}
X
X/* parse */
Xparse()
X{
X register int i;
X char name[20];
X char passwd[12];
X int ocountry;
X
X switch(getch()) {
X case '': /*redraw the screen*/
X redraw=TRUE;
X break;
X case 'a': /*army report*/
X redraw=TRUE;
X armyrpt();
X break;
X case 'A': /*adjust army*/
X redraw=TRUE;
X adjarm();
X break;
X case 'b': /*move south west*/
X pager=0;
X selector=0;
X xcurs--;
X ycurs++;
X break;
X case 'B': /*budget*/
X redraw=TRUE;
X budget();
X break;
X case 'c': /*change nation stats*/
X redraw=TRUE;
X change();
X break;
X case 'C': /*construct*/
X construct();
X break;
X case 'd': /*change display*/
X newdisplay();
X break;
X case 'D': /*draft*/
X draft();
X break;
X case 'f': /*report on ships and load/unload*/
X redraw=TRUE;
X fleetrpt();
X break;
X case 'F': /*go to next army*/
X navygoto();
X break;
X case 'G': /*go to next army*/
X armygoto();
X break;
X case 'H': /*scroll west*/
X pager=0;
X selector=0;
X xcurs-=((COLS-22)/4);
X break;
X case 'h': /*move west*/
X pager=0;
X selector=0;
X xcurs--;
X break;
X case 'J': /*scroll down*/
X pager=0;
X selector=0;
X ycurs+=((SCREEN_Y_SIZE)/2);
X break;
X case 'j': /*move down*/
X pager=0;
X selector=0;
X ycurs++;
X break;
X case 'k': /*move up*/
X pager=0;
X selector=0;
X ycurs--;
X break;
X case 'K': /*scroll up*/
X pager=0;
X selector=0;
X ycurs-=((SCREEN_Y_SIZE)/2);
X break;
X case 'l': /*move east*/
X pager=0;
X selector=0;
X xcurs++;
X break;
X case 'L': /*scroll east*/
X pager=0;
X selector=0;
X xcurs+=((COLS-22)/4);
X break;
X case 'm': /*move selected item to new x,y */
X mymove();
X prep();
X pager=0;
X selector=0;
X break;
X case 'M': /*magic*/
X redraw=TRUE;
X domagic();
X break;
X case 'n': /*move south-east*/
X pager=0;
X selector=0;
X ycurs++;
X xcurs++;
X break;
X case 'N': /*read newspaper */
X redraw=TRUE;
X newspaper();
X break;
X case 'p': /*pick*/
X selector+=2;
X if(selector>=10) {
X selector=0;
X pager+=1;
X }
X /*current selected unit is selector/2+5*pager*/
X if((selector/2)+(pager*5)>=units_in_sector(XREAL,YREAL,country)) {
X pager=0;
X selector=0;
X }
X break;
X case 'P': /*production*/
X redraw=TRUE;
X produce();
X break;
X case 'Q': /*quit*/
X case 'q': /*quit*/
X done=1;
X break;
X case 'r': /*redesignate*/
X redesignate();
X makemap();
X makebottom();
X break;
X /*list*/
X case 'R': /*Read Messages*/
X redraw=TRUE;
X rmessage();
X refresh();
X break;
X case 's': /*score*/
X redraw=TRUE;
X showscore();
X break;
X case 'S': /*diplomacy screens*/
X diploscrn();
X redraw=TRUE;
X break;
X case 'u': /*move north-east*/
X pager=0;
X selector=0;
X ycurs--;
X xcurs++;
X break;
X case 'W': /*message*/
X redraw=TRUE;
X wmessage();
X break;
X case 'y': /*move north-west*/
X pager=0;
X selector=0;
X ycurs--;
X xcurs--;
X break;
X case 'Z': /*move civilians up to 2 spaces*/
X redraw=TRUE;
X moveciv();
X break;
X case 'z': /*login as new user */
X clear();
X if(country != 0) {
X redraw=TRUE;
X fprintf(fexe,"L_NGOLD\t%d \t%d \t%ld \t0 \t0 \t%s\n",
X XNAGOLD ,country,ntn[country].tgold,"null");
X fprintf(fexe,"L_NIRON\t%d \t%d \t%ld \t0 \t0 \t%s\n",
X XNAIRON ,country,ntn[country].tiron,"null");
X fprintf(fexe,"L_NJWLS\t%d \t%d \t%ld \t0 \t0 \t%s\n",
X XNARGOLD ,country,ntn[country].jewels,"null");
X }
X else mvaddstr(2,0,"SUPER-USER: YOUR CHANGES WILL NOT BE SAVED IF YOU DO THIS!!!");
X standout();
X mvaddstr(0,0,"change login to : ");
X standend();
X refresh();
X echo();
X scanw("%s",name);
X noecho();
X
X ocountry=country;
X country=(-1);
X if(strcmp(name,"god")==0) country=0;
X else for(i=1;i<NTOTAL;i++)
X if((strcmp(name,ntn[i].name)==0)&&(ntn[i].active>=1))
X country=i;
X
X if(country==(-1)) {
X mvaddstr(2,0,"name not found");
X country=ocountry;
X break;
X }
X
X /*get password*/
X mvaddstr(2,0,"what is your password:");
X refresh();
X getstr(passwd);
X strcpy(name,crypt(passwd,SALT));
X
X if((strncmp(name,ntn[country].passwd,PASSLTH)!=0)
X &&(strncmp(name,ntn[0].passwd,PASSLTH)!=0)){
X mvaddstr(3,0,"sorry:");
X refresh();
X country=ocountry;
X break;
X }
X
X fclose(fexe);
X /* open output for future printing*/
X sprintf(name,"%s%d",exefile,country);
X if ((fexe=fopen(name,"a"))==NULL) {
X beep();
X printf("error opening %s\n",name);
X exit(1);
X }
X
X readdata();
X startgold = ntn[country].tgold;
X execute();
X
X updmove(ntn[country].race);
X /*go to that nations capital*/
X if(country!=0) {
X if(ntn[country].capx>15) {
X xcurs=15;
X xoffset= (ntn[country].capx-15);
X }
X else {
X xcurs= ntn[country].capx;
X xoffset= 0;
X }
X if(ntn[country].capy>10) {
X ycurs=10;
X yoffset= (ntn[country].capy-10);
X }
X else {
X yoffset= 0;
X ycurs= ntn[country].capy;
X }
X }
X break;
X case '?': /*display help screen*/
X redraw=TRUE;
X help();
X break;
X default:
X beep();
X }
X}
X
Xmakeside()
X{
X int i;
X int armbonus=0;
X int found=0,nvyfnd=0;
X int enemy;
X int y;
X short armynum;
X short nvynum;
X int count;
X int nfound=0;
X
X /*clear side if you cant see it as you are out of bounds*/
X if(inch()==' ') {
X for(i=0;i<LINES-3;i++){
X move(i,COLS-21);
X clrtoeol();
X }
X return;
X }
X
X /*clear top right hand side each new sector*/
X for(count=0;count<11;count++){
X move(count,COLS-21);
X clrtoeol();
X }
X
X /*check for your armies*/
X count=units_in_sector(XREAL,YREAL,country);
X if(pager*5>count) pager=0;
X
X /*first army found is #0*/
X /*show armies / navies in range pager*5 to pager*5 + 4*/
X /*so if pager=0 show 0 to 4, pager=2 show 10 to 14*/
X /*current selected unit is selector/2+5*pager*/
X
X if(count>(5+(pager*5))) mvaddstr(10,COLS-20,"MORE...");
X
X nfound=0;
X for(armynum=0;armynum<MAXARM;armynum++){
X if((ASOLD>0)&&(AXLOC==XREAL)&&(AYLOC==YREAL)) {
X if((nfound>=pager*5)&&(nfound<=4+(pager*5))) {
X /*print that army to nfound%5*/
X mvaddch((nfound%5)*2,COLS-21,'>');
X if(selector==(nfound%5)*2) standout();
X mvprintw((nfound%5)*2,COLS-20,"army %d: %d men ",armynum,ASOLD);
X mvprintw((nfound%5)*2+1,COLS-20," mv:%d st:%s",AMOVE,*(soldname+ASTAT));
X standend();
X }
X nfound++;
X }
X if((occ[XREAL][YREAL]!=0)
X &&(occ[XREAL][YREAL]!=country)
X &&((SOWN==country)||((ASOLD>0)&&(AXLOC<=XREAL+1)
X &&(AXLOC>=XREAL-1)&&(AYLOC<=YREAL+1)&&(AYLOC>=YREAL-1))))
X found=1;
X }
X
X if(nfound<4+(pager*5)) for(nvynum=0;nvynum<MAXNAVY;nvynum++){
X if(((NWAR+NMER)!=0)&&(NXLOC==XREAL)&&(NYLOC==YREAL)) {
X if((nfound>=pager*5)&&(nfound<=4+(pager*5))) {
X /*print a navy*/
X mvaddch((nfound%5)*2,COLS-21,'>');
X if(selector==(nfound%5)*2) standout();
X mvprintw((nfound%5)*2,COLS-20,"navy %d: move %d",nvynum,NMOVE);
X mvprintw((nfound%5)*2+1,COLS-20," war:%d mer:%d",NWAR,NMER);
X standend();
X }
X nfound++;
X }
X if((occ[XREAL][YREAL]!=0)&&(occ[XREAL][YREAL]!=country)
X &&(sct[XREAL][YREAL].altitude==WATER)
X &&(NWAR+NMER>0)&&(NXLOC<=XREAL+1)&&(NXLOC>=XREAL-1)
X &&(NYLOC<=YREAL+1)&&(NYLOC>=YREAL-1))
X nvyfnd=1;
X }
X
X count=0;
X if(found==1) for(i=0;i<NTOTAL;i++) {
X if( !magic(i,HIDDEN) || country == 0 ){
X enemy=0;
X for(armynum=0;armynum<MAXARM;armynum++){
X if((i!=country)
X &&(ntn[i].arm[armynum].xloc==XREAL)
X &&(ntn[i].arm[armynum].yloc==YREAL)
X &&(ntn[i].arm[armynum].sold>0))
X enemy+=ntn[i].arm[armynum].sold;
X }
X if(enemy>0) {
X if((magic(country,SPY)==1) || country == 0 )
X mvprintw(nfound*2+count,COLS-20,"%s: %d men ",ntn[i].name,enemy);
X else if(magic(i,THE_VOID)==1){
X mvprintw(nfound*2+count,COLS-20,"%s: ?? men ",ntn[i].name);
X clrtoeol();
X }
X else mvprintw(nfound*2+count,COLS-20,"%s: %d men ",ntn[i].name,(enemy*(rand()%60+70)/100));
X count++;
X }
X }
X }
X if(nvyfnd==1) for(i=0;i<NTOTAL;i++) {
X if( magic(i,HIDDEN)!=1 || country == 0 )
X for(nvynum=0;nvynum<MAXNAVY;nvynum++)
X if((ntn[i].arm[nvynum].xloc==XREAL)
X &&(ntn[i].arm[nvynum].yloc==YREAL)
X &&(ntn[i].arm[nvynum].sold>0)){
X if((magic(country,SPY)==1) || country == 0 ){
X mvprintw(nfound*2+count,COLS-20,"%s: %d ships ",
X ntn[i].name,ntn[i].nvy[nvynum].warships+ntn[i].nvy[nvynum].merchant);
X }
X else if(magic(i,THE_VOID)==1){
X mvprintw(nfound*2+count,COLS-20,"%s: ?? ships",ntn[i].name);
X clrtoeol();
X }
X else mvprintw(nfound*2+count,COLS-20,"%s: %d ships ",
X ntn[i].name,(ntn[i].nvy[nvynum].warships+ntn[i].nvy[nvynum].merchant)*(rand()%6+7)/10);
X count++;
X }
X }
X
X standend();
X mvprintw(11,COLS-20,"x is %d ",XREAL);
X mvprintw(11,COLS-11,"y is %d ",YREAL);
X
X if((country!=0)&&(sct[XREAL][YREAL].altitude==WATER)){
X for(y=12;y<=20;y++) mvaddstr(y,COLS-20," ");
X mvaddstr(14,COLS-9,"WATER");
X }
X else {
X if((country!=0)&&(country!=sct[XREAL][YREAL].owner)
X &&(magic(sct[XREAL][YREAL].owner,THE_VOID)==1)){
X for(y=13;y<=20;y++) mvaddstr(y,COLS-20," ");
X }
X else {
X
X for(y=13;y<=14;y++) mvaddstr(y,COLS-20," ");
X
X for(i=0;i<=7;i++)
X if(sct[XREAL][YREAL].designation==*(des+i)){
X mvprintw(13,COLS-20,"%s",*(desname+i));
X clrtoeol();
X }
X
X if((sct[XREAL][YREAL].owner==country)||(country==0))
X mvprintw(15,COLS-20,"people: %6d",sct[XREAL][YREAL].people);
X else
X mvprintw(15,COLS-20,"people: %6d",sct[XREAL][YREAL].people*(rand()%60+70)/100);
X
X if((sct[XREAL][YREAL].owner==country)
X ||(sct[XREAL][YREAL].owner==0)
X ||(sct[XREAL][YREAL].owner>=MAXNTN)){
X mvprintw(17,COLS-20,"gold is: %3d",sct[XREAL][YREAL].gold);
X mvprintw(18,COLS-20,"iron is: %3d",sct[XREAL][YREAL].iron);
X if(sct[XREAL][YREAL].fortress>0){
X if(sct[XREAL][YREAL].designation==DCASTLE)
X armbonus=5*sct[XREAL][YREAL].fortress;
X else if(sct[XREAL][YREAL].designation==DCITY){
X if(magic(country,ARCHER)==1) armbonus=30;
X if(magic(country,ARCHITECT)==1){
X armbonus+=10+16*sct[XREAL][YREAL].fortress;
X }
X else armbonus+=10+8*sct[XREAL][YREAL].fortress;
X }
X else if(sct[XREAL][YREAL].designation==DCAPITOL){
X if(magic(country,ARCHER)==1) armbonus=30;
X if(magic(country,ARCHITECT)==1){
X armbonus+=20+20*sct[XREAL][YREAL].fortress;
X }
X else armbonus+=20+10*sct[XREAL][YREAL].fortress;
X }
X mvprintw(19,COLS-20,"fortress: +%2d%%",armbonus);
X }
X else mvaddstr(19,COLS-20," ");
X }
X else {
X for(y=17;y<=19;y++) mvaddstr(y,COLS-20," ");
X }
X }
X
X standout();
X if(sct[XREAL][YREAL].owner==0) mvaddstr(12,COLS-20,"unowned");
X else mvprintw(12,COLS-20,"owner: %s",ntn[sct[XREAL][YREAL].owner].name);
X standend();
X clrtoeol();
X
X for(i=0;i<=10;i++)
X if(sct[XREAL][YREAL].vegetation==*(veg+i))
X mvprintw(13,COLS-9,"%s",*(vegname+i));
X
X if(sct[XREAL][YREAL].owner!=0) for(i=1;i<=8;i++)
X if(ntn[sct[XREAL][YREAL].owner].race==*(races+i)[0]){
X mvprintw(14,COLS-20,"%s",*(races+i));
X clrtoeol();
X }
X
X for(i=0;i<=4;i++)
X if(sct[XREAL][YREAL].altitude==*(ele+i))
X mvprintw(14,COLS-9,"%s",*(elename+i));
X }
X
X if(movecost[XREAL][YREAL]<0)
X mvaddstr(16,COLS-20,"YOU CAN'T ENTER HERE");
X else
X mvprintw(16,COLS-20,"move cost: %2d ",movecost[XREAL][YREAL]);
X
X}
END_OF_main.c
if test 20136 -ne `wc -c <main.c`; then
echo shar: \"main.c\" unpacked with wrong size!
fi
# end of overwriting check
fi
if test -f run -a "${1}" != "-c" ; then
echo shar: Will not over-write existing file \"run\"
else
echo shar: Extracting \"run\" \(1789 characters\)
sed "s/^X//" >run <<'END_OF_run'
X#below is a shell script that runs updates 3 times a day every day but sunday
X#
X#PLEASE CHANGE TIME* VARIABLES TO APPROPRIATE TIMES, and CHANGE PATH VARIABLES
X#
X#KEEP THE TIMES IN CHRONOLOGICAL ORDER AND THE TIME1H and TIME2H values
X#represent the hours of TIME1 and TIME2
X#########################################################
X# use the command "at -l" to get a list of existing at jobs
X# use the command "at -r <jobname>" to remove existing at jobs
X#########################################################
XTIME1=1000
XTIME1H=10
XTIME2=1700
XTIME2H=17
XTIME3=2300
X#Below is the full command to update a game of conquer
XPATHTOCONQ="/d7/c7913/smile/oldgame/conquer -x -d/d7/c7913/smile/oldgame/temp"
X#Path to this file
XPATHTORUN=/d7/c7913/smile/oldgame/run
X#LOG is full path name of log file
XLOG=/d7/c7913/smile/oldgame/runlog
X
X/bin/date >> $LOG
X$PATHTOCONQ >> $LOG
X
XDAY=`/bin/date | /usr/bin/awk '{ print $1 }'`
Xecho "day is $DAY" >> $LOG
XHOUR=`/bin/date|/usr/bin/awk '{ print $4 }'|/usr/bin/awk -F: '{ print $1 }'`
Xecho "hour is $HOUR" >> $LOG
X#BELOW IS AN EXAMPLE OF A BSD SCRIPT
X#switch $DAY
X# case Sat:
X# set nextday=mon
X# breaksw
X# default:
X# set nextday =
X# breaksw
X#endsw
Xcase $DAY in
X Sat)
X nextday=mon
X ;;
X *)
X nextday=""
X ;;
Xesac
X#switch $HOUR
X# case 00:
X# set nexthour=$TIME1
X# breaksw
X# default:
X# set nexthour=$TIME2
X# breaksw
X#endsw
Xcase $HOUR in
X$TIME1H)
X nexthour=$TIME2
X echo "nexthour is $nexthour" >> $LOG
X ;;
X$TIME2H)
X nexthour=$TIME3
X echo "nexthour is $nexthour" >> $LOG
X ;;
X*)
X nexthour=$TIME1
X echo "nexthour is $nexthour" >> $LOG
X ;;
Xesac
X#below for bsd (i think)
X#/usr/bin/at $nexthour $nextday $PATHTORUN
X#below for SYSV
Xecho "/usr/bin/at $nexthour $nextday < $PATHTORUN" >> $LOG
Xecho "XXX" >> $LOG
X/usr/bin/at $nexthour $nextday < $PATHTORUN
END_OF_run
if test 1789 -ne `wc -c <run`; then
echo shar: \"run\" unpacked with wrong size!
fi
# end of overwriting check
fi
echo shar: End of archive 3 \(of 6\).
cp /dev/null ark3isdone
MISSING=""
for I in 1 2 3 4 5 6 ; do
if test ! -f ark${I}isdone ; then
MISSING="${MISSING} ${I}"
fi
done
if test "${MISSING}" = "" ; then
echo You have unpacked all 6 archives.
rm -f ark[1-9]isdone
else
echo You still need to unpack the following archives:
echo " " ${MISSING}
fi
## End of shell archive.
exit 0