[comp.sources.games] v05i013: omega2 - rogue like dungeon exploration

games@tekred.TEK.COM (07/22/88)

Submitted by: "Laurence R. Brothers" <brothers@paul.rutgers.edu>
Comp.sources.games: Volume 5, Issue 13
Archive-name: omega2/Part03



#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 3 (of 19)."
# Contents:  ohelp6.txt ominit.h omove.c
# Wrapped by billr@saab on Wed Jul 13 10:46:41 1988
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'ohelp6.txt' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'ohelp6.txt'\"
else
echo shar: Extracting \"'ohelp6.txt'\" \(618 characters\)
sed "s/^X//" >'ohelp6.txt' <<'END_OF_FILE'
XBUGS AND FEATURES
X=================
X"It's not a bug, it's an undocumented feature." 
X
Xomega is not just a large program, it is a large, complicated, and not
Xparticularly well written program. There are so many features that not
Xall can be well tested, particularly in combination with one another.
XTherefore, it is likely that your version, whatever it is, has some
Xbugs. The author always strives to correct bugs and remedy
Xmisfeatures, so if you send mail to brothers@paul.rutgers.edu, he will
Xattempt to remedy the problem. Suggestions for further features,
Xmonsters, traps, items, dungeons, etc. are also welcome.
END_OF_FILE
if test 618 -ne `wc -c <'ohelp6.txt'`; then
    echo shar: \"'ohelp6.txt'\" unpacked with wrong size!
fi
# end of 'ohelp6.txt'
fi
if test -f 'ominit.h' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'ominit.h'\"
else
echo shar: Extracting \"'ominit.h'\" \(20523 characters\)
sed "s/^X//" >'ominit.h' <<'END_OF_FILE'
X/* omega, (C) 1987,1988 by Laurence Raphael Brothers */
X/* ominit.h */
X/* This file defines and initializes the Monsters Array */
X
Xstruct monster Monsters[NUMMONSTERS] = {
X0,0,0,0,0,0,0,0,1,1,10,2,4,1,0,1,50,0,1,1,1,-1,-1,0,101,502,401,-1,-1,8710,0,'h',"hornet","dead hornet","AXAX",
X
X0,0,0,0,0,0,0,1,30,0,0,0,10,10,0,5,100,2,15,1000,0,-1,-1,0,113,504,404,-1,202,130,0,'@',"mendicant priest","dead mendicant priest","BX",
X
X0,0,0,0,0,0,0,2,15,0,0,0,10,10,0,7,0,3,5,1000,0,-1,-1,0,114,504,-1,-1,210,2,0,'@',"itinerant merchant","dead itinerant merchant","BX",
X
X0,0,0,0,0,0,0,3,150,20,20,25,10,1,0,3,50,0,150,1000,0,-1,89,0,115,506,401,-1,217,2,0,'G',"guardsman","dead guardsman","A?A?A?B?B?B?",
X
X0,0,0,0,0,0,0,4,5,5,5,5,5,5,0,5,5,0,5,1000,0,-1,-1,0,106,506,401,-1,-1,5,5,'@',"Log NPC","dead NPC","A?B?",
X
X0,0,0,0,0,0,0,5,5,5,5,1,2,1,0,5,25,0,2,200,10,-1,-1,0,130,505,401,-1,-1,20482,0,'s',"sheep","side of mutton","ALBX",
X
X0,0,0,0,0,0,0,6,16,6,6,1,2,1,0,6,0,0,6,200,0,-1,-1,0,127,-1,401,-1,228,2,0,'@',"merchant","dead merchant","A?B?",
X
X0,0,0,0,0,0,0,7,10,5,5,5,5,5,0,5,25,1,5,1800,0,-1,-1,0,106,506,401,-1,-1,2,0,'@',"0th level NPC","dead 0th level NPC","AXBX",
X
X0,0,0,0,0,0,0,8,5,5,5,5,5,5,0,5,5,0,5,1000,0,-1,-1,2,106,506,401,-1,-1,5,5,'@',"Hiscore NPC","dead NPC","A?B?",
X
X0,0,0,0,0,0,0,9,25,12,5,15,3,3,1,8,100,0,10,100,0,-1,101,0,101,501,401,-1,-1,8230,28,'g',"grunt","dead grunt","ACAC",
X
X0,0,0,0,0,0,0,10,1,10,5,2,10,10,1,4,0,0,3,1,5,71,-1,0,101,502,411,-1,-1,8710,0,'t',"tse-tse fly","dead tse-tse fly","AX",
X
X0,0,0,0,0,0,0,11,1,0,0,0,10,10,1,10,0,1,5,2,50,63,-1,0,101,502,-1,-1,207,8192,0,'f',"fnord","fnord's antennae","",
X
X0,0,0,0,0,0,0,12,5,5,3,5,5,2,1,3,30,0,5,10,0,-1,-1,0,101,502,410,-1,-1,12326,0,'r',"sewer rat","dead sewer rat","ALAL",
X
X0,0,0,0,0,0,0,13,12,0,0,0,10,10,1,10,0,0,1,1,0,-1,-1,0,101,-1,-1,-1,204,16384,4,'f',"aggravator fungus","aggravator fungus spores","",
X
X0,0,0,0,0,0,0,14,50,0,5,0,3,3,1,24,100,2,20,20,25,47,-1,0,101,-1,-1,-1,503,16386,0,'b',"blipper","blipper organ","BX",
X
X0,0,0,0,0,0,0,15,8,10,8,8,10,2,1,5,0,1,10,500,0,-1,84,0,104,506,401,-1,-1,70,0,'g',"goblin","dead goblin","AXBX",
X
X0,0,0,0,0,0,0,16,10,10,10,10,4,4,1,9,50,1,25,5,10,61,-1,0,102,506,401,-1,208,8198,256,'p',"phantasticon","phantasticon's eyes","AXAXBX",
X
X0,0,0,0,0,0,0,17,5,10,10,15,10,3,1,12,100,0,15,25,0,-1,-1,0,107,501,401,-1,-1,2,432,'R',"household robot","household robot battery","ACBC",
X
X0,0,0,0,0,0,0,18,1,5,5,5,10,10,1,8,50,0,1,250,0,-1,-1,0,101,508,401,-1,-1,16390,0,'g',"pencil-necked geek","dead pencil-necked geek","AX",
X
X0,0,0,0,0,0,0,19,6,8,5,6,4,3,1,4,50,0,6,30,0,-1,-1,0,111,502,401,-1,-1,16898,0,'b',"borogrove","borogrove wings","AXBX",
X
X0,0,0,0,0,0,0,20,3,0,15,1,4,4,1,2,50,0,1,20,0,-1,-1,0,130,502,401,-1,-1,16898,0,'q',"quail","quail en brochet","",
X
X0,0,0,0,0,0,0,21,13,10,5,5,2,1,1,4,50,0,3,20,0,-1,-1,0,130,510,401,-1,-1,20482,0,'b',"badger","badger ribs","ALAL",
X
X0,0,0,0,0,0,0,22,7,15,10,10,10,5,1,2,50,0,10,20,0,-1,-1,0,130,510,401,-1,-1,16898,0,'h',"hawk","buffalo style hawk wings","AH",
X
X0,0,0,0,0,0,0,23,23,5,10,5,10,10,1,2,50,0,5,500,0,-1,-1,0,130,510,401,-1,-1,20482,0,'d',"deer","venison","AXBXBX",
X
X0,0,0,0,0,0,0,24,30,10,5,10,4,2,1,5,50,0,5,500,0,-1,-1,0,130,510,401,-1,-1,16422,0,'c',"camel","hump au jus","AXBX",
X
X0,0,0,0,0,0,0,25,20,0,5,5,4,2,1,4,50,0,3,400,0,-1,-1,0,130,510,401,-1,-1,20482,0,'a',"anteater","roast loin of anteater","AL",
X
X0,0,0,0,0,0,0,26,3,0,7,1,4,4,1,3,50,0,1,20,0,-1,-1,0,130,510,401,-1,-1,20482,0,'r',"rabbit","bunnyburgers","AL",
X
X0,0,0,0,0,0,0,27,3,0,18,1,4,4,1,2,50,0,1,20,0,-1,-1,0,130,510,-1,-1,-1,16642,0,'t',"trout","filet of trout","",
X
X0,0,0,0,0,0,0,28,1,0,0,0,4,4,1,4,50,0,1,20,0,-1,-1,0,130,510,-1,-1,-1,16642,0,'b',"striped bass","bass filets","",
X
X0,0,0,0,0,0,0,29,5,10,10,12,10,2,1,3,50,0,5,20,0,-1,-1,0,129,502,401,-1,-1,16930,0,'p',"parrot","grilled breast of parrot","AH",
X
X0,0,0,0,0,0,0,30,10,10,5,5,10,2,1,4,20,0,8,20,0,-1,-1,0,131,510,401,-1,-1,20518,0,'h',"hyena","hyena ribs","AX",
X
X0,0,0,0,0,0,0,31,20,16,10,15,10,3,2,3,50,1,40,1000,0,-1,85,0,125,506,401,-1,201,10246,0,'n',"apprentice ninja","dead ninja","A?A?B?B?",
X
X0,0,0,0,0,0,0,32,30,15,10,5,10,10,2,6,0,0,35,250,100,-1,-1,0,105,502,407,-1,-1,8710,0,'n',"night gaunt","dead night gaunt","ACAC",
X
X0,0,0,0,0,0,0,33,32,0,10,0,10,10,2,2,0,3,20,1000,0,-1,-1,0,126,506,-1,-1,203,70,0,'@',"sneak-thief","dead sneak-thief","AXB?B?B?",
X
X0,0,0,0,0,0,0,34,25,0,0,0,10,10,2,5,0,0,10,1,20,82,-1,0,-1,505,-1,-1,212,514,256,'e',"floating eye","dead floating eye","",
X
X0,0,0,0,0,0,0,35,30,10,10,10,6,3,2,4,0,0,25,10,0,-1,-1,0,110,502,401,-1,-1,16386,0,'t',"tove","dead tove","ALBX",
X
X0,0,0,0,0,0,0,36,32,15,10,5,5,3,2,8,0,1,30,50,30,76,-1,0,-1,502,401,301,-1,10246,0,'n',"transparent nasty","dead transparent nasty","ACAC",
X
X0,0,0,0,0,0,0,37,32,0,10,0,5,10,2,20,0,0,30,1,0,-1,-1,0,117,507,-1,-1,216,1042,386,'g',"ghost","ghost ectoplasm","",
X
X0,0,0,0,0,0,0,38,20,5,10,5,5,3,2,8,0,2,40,1,100,-1,-1,0,108,508,401,-1,211,6,8,'e',"enchanter","dead enchanter","AXBXBX",
X
X0,0,0,0,0,0,0,39,7,0,0,0,10,3,2,12,0,0,40,1,10,64,-1,0,-1,-1,-1,-1,226,8197,0,'f',"murk fungus","murk cloud particles","",
X
X0,0,0,0,0,0,0,40,25,20,12,10,10,3,2,4,0,1,30,1,-1,-1,96,0,108,506,401,301,-1,70,128,'G',"goblin chieftain","dead goblin chieftain","A?A?B?",
X
X0,0,0,0,0,0,0,41,40,15,5,15,8,3,2,4,10,0,35,50,0,-1,-1,0,130,501,401,-1,-1,20518,384,'w',"wolf","wolf cutlets","AXAXAX",
X
X0,0,0,0,0,0,0,42,20,15,15,10,3,3,2,3,10,0,30,50,0,-1,-1,0,130,501,406,-1,-1,8198,384,'a',"giant soldier ant","ant mandibles","AXAXAX",
X
X0,0,0,0,0,0,0,43,100,25,25,50,3,3,2,12,10,0,50,500,0,-1,-1,0,130,510,401,-1,-1,20514,0,'e',"elephant","trunk steak","AX",
X
X0,0,0,0,0,0,0,44,50,20,5,20,6,3,2,4,10,0,40,500,0,-1,-1,0,128,501,401,-1,-1,20514,0,'h',"horse","steaming horsemeat","AX",
X
X0,0,0,0,0,0,0,45,35,15,5,30,4,1,3,4,50,0,75,50,50,168,-1,0,101,502,402,-1,-1,70,4,'s',"salamander","salamander scales","AXAX",
X
X0,0,0,0,0,0,0,46,100,10,10,20,5,2,3,8,50,0,50,10,50,167,-1,0,101,501,401,305,-1,102,0,'C',"catoblepas","catoblepas' eyes","AXBX",
X
X0,0,0,0,0,0,0,47,15,18,15,15,3,3,3,4,0,2,80,25,50,184,-1,0,108,506,412,-1,213,6,424,'f',"lesser frost demon","lesser frost demon's heart","A?A?B?",
X
X0,0,0,0,0,0,0,48,10,20,0,50,5,1,3,20,0,0,60,10,0,-1,-1,0,-1,504,401,-1,214,514,288,'a',"acid cloud","acid pool","AX",
X
X0,0,0,0,0,0,0,49,1,20,0,0,5,5,2,10,100,0,90,10,0,-1,-1,0,102,507,409,-1,201,3590,418,'p',"phantom","hardly anything at all","AX",
X
X0,0,0,0,0,0,0,50,32,18,10,32,5,20,3,5,100,3,500,100,0,-1,120,2,104,506,401,301,-1,70,0,'K',"The Goblin King","The Head of the Goblin King","A?A?B?B?",
X
X0,0,0,0,0,0,0,51,42,16,10,10,8,4,3,3,0,0,75,500,1,-1,-1,0,130,502,401,-1,-1,16902,384,'P',"pterodactyl","dead pterodactyl","AH",
X
X0,0,0,0,0,0,0,52,25,10,10,10,5,5,3,6,0,2,40,500,-1,-1,-1,0,108,506,401,-1,211,70,0,'G',"goblin shaman","dead goblin shaman","AXBX",
X
X0,0,0,0,0,0,0,53,60,20,10,25,5,1,3,3,0,0,50,50,-1,-1,-1,0,130,501,401,-1,-1,20518,0,'l',"lion","lion souflee","AXAX",
X
X0,0,0,0,0,0,0,54,30,15,10,15,5,1,3,5,0,2,75,50,-1,-1,111,0,104,506,401,301,-1,70,0,'b',"brigand","dead brigand","AXAXBX",
X
X0,0,0,0,0,0,0,55,70,25,20,40,3,1,3,10,80,0,55,500,-1,-1,-1,0,130,510,401,-1,-1,20514,128,'b',"bear","bear's sirloin tips","AXAXBX",
X
X0,0,0,0,0,0,0,56,10,25,10,20,3,1,3,3,40,0,45,30,0,-1,-1,0,130,501,406,-1,-1,8198,0,'m',"mamba","mamba filet","AXAX",
X
X0,0,0,0,0,0,0,57,40,15,10,30,3,1,3,7,0,1,40,20,0,-1,-1,0,-1,501,406,-1,-1,8486,32,'M',"man o' war","deliquescing tentacles","AXAX",
X
X0,0,0,0,0,0,0,58,40,5,10,10,5,2,3,5,0,1,100,20,0,-1,-1,0,106,501,401,-1,229,2,0,'@',"were-human","dead were-human","AXBX",
X
X0,0,0,0,0,0,0,59,4,0,0,1,5,2,3,5,0,1,50,20,0,-1,-1,0,102,507,409,-1,-1,6,-7,'T',"thought-form","a velleity","ACACACACAC",
X
X0,0,0,0,0,0,0,60,100,15,12,25,6,2,4,6,25,2,150,300,20,185,-1,0,103,501,401,301,-1,550,0,'M',"manticore","manticore spikes","AXAX",
X
X0,0,0,0,0,0,0,61,50,12,10,10,10,10,4,2,50,0,100,300,10,72,-1,0,103,502,401,-1,-1,16422,0,'T',"tasmanian devil","dead tasmanian devil","AXAXAXAX",
X
X0,0,0,0,0,0,0,62,100,15,15,50,5,2,4,7,100,0,100,100,0,-1,-1,0,107,506,401,-1,205,8198,432,'a',"automatum minor","automatum minor battery","ACBC",
X
X0,0,0,0,0,0,0,63,75,30,10,15,5,1,4,12,75,0,125,50,20,83,-1,0,102,501,410,-1,201,14374,52,'s',"denebian slime devil","denebian slime","AL",
X
X0,0,0,0,0,0,0,64,50,18,12,25,5,1,4,3,75,0,125,500,0,-1,-1,0,109,502,401,-1,-1,16934,32,'j',"jub-jub bird","dead jub-jub bird","AHAH",
X
X0,0,0,0,0,0,0,65,50,15,5,20,4,1,4,7,0,0,150,500,0,-1,-1,0,108,501,406,-1,201,10278,416,'h',"haunt","dessicated corpse","ACAC",
X
X0,0,0,0,0,0,0,66,50,20,10,10,4,4,4,5,0,1,150,1,200,-1,-1,0,123,506,-1,-1,222,8198,416,'!',"incubus/succubus","(null)","(null)",
X
X0,0,0,0,0,0,0,67,50,0,10,0,4,4,4,6,0,0,50,1,0,-1,-1,0,112,506,-1,-1,223,130,0,'!',"satyr or nymph","(null)","(null)",
X
X0,0,0,0,0,0,0,68,80,25,20,30,4,1,4,8,50,0,100,300,100,-1,-1,0,-1,501,401,-1,-1,294,0,'c',"giant crocodile","crocodile hide","ALALBX",
X
X0,0,0,0,0,0,0,69,40,30,0,10,4,4,4,12,0,0,120,30,50,71,-1,0,101,501,411,-1,-1,38,384,'t',"torpor beast","a valium gland","AXBX",
X
X0,0,0,0,0,0,0,70,40,20,10,15,8,8,4,2,0,0,120,300,0,-1,-1,0,130,501,401,-1,230,6,384,'d',"doberman death-hound","dead doberman death-hound","LXLXLX",
X
X0,0,0,0,0,0,0,71,40,10,10,10,8,8,4,1,0,0,100,0,0,-1,-1,0,-1,507,412,-1,-1,1030,388,'F',"astral fuzzy","nothing much","AX",
X
X0,0,0,0,0,0,0,72,30,40,40,20,8,8,4,5,0,2,120,0,0,-1,-1,0,132,506,401,301,231,2,384,'l',"servant of law","dead servant","L?R?",
X
X0,0,0,0,0,0,0,73,40,25,20,10,8,8,4,5,0,2,120,500,0,-1,-1,0,102,506,401,301,231,2,384,'c',"servant of chaos","dead servant","AXAXAXAX?",
X
X0,0,0,0,0,0,0,74,40,15,0,10,3,0,4,10,0,0,50,1,0,-1,-1,0,-1,501,401,-1,234,518,386,'s',"swarm","dead swarm members","AX",
X
X0,0,0,0,0,0,0,75,40,10,20,10,8,8,4,4,0,2,100,50,0,-1,-1,0,133,501,409,308,-1,518,384,'b',"ban sidhe","dead ban sidhe","LX",
X
X0,0,0,0,0,0,0,76,50,20,20,20,3,1,4,6,60,3,100,1,0,-1,-1,0,102,507,401,-1,-1,17414,2,'e',"etheric grue","dead etheric grue","LHAHLH",
X
X0,0,0,0,0,0,0,77,40,20,13,30,8,4,4,5,0,1,100,500,100,-1,-1,0,125,501,406,301,201,2054,288,'n',"ninja (genin)","dead ninja","A?A?R?R",
X
X0,0,0,0,0,0,0,78,50,20,15,40,10,2,5,3,90,4,180,500,50,168,-1,0,104,501,403,302,-1,16998,4,'d',"dragonette","dragon steak","AXAXBXBX",
X
X0,0,0,0,0,0,0,79,50,15,10,40,10,2,5,12,40,0,150,100,200,177,-1,0,101,502,405,303,-1,6,16,'t',"tesla monster","tesla monster whip","AXAX",
X
X0,0,0,0,0,0,0,80,100,20,12,20,4,2,5,4,80,2,150,100,150,170,-1,0,104,501,406,-1,-1,8774,4,'W',"wyvern","wyvern's sting","AXAXBXBX",
X
X0,0,0,0,0,0,0,81,50,15,10,20,10,2,5,2,50,0,250,400,0,-1,-1,0,103,502,401,-1,209,16934,128,'c',"radeligian cateagle","dead radeligian cateagle","AXAXAXAXAX",
X
X0,0,0,0,0,0,0,82,75,20,20,20,5,5,5,3,50,3,200,50,200,178,-1,0,108,506,412,306,213,8198,424,'f',"frost demon","frost demon's heart","A?A?B?B?",
X
X0,0,0,0,0,0,0,83,75,20,20,20,5,2,5,6,50,0,200,10,200,151,-1,0,108,507,409,-1,-1,518,416,'S',"spectre","spectre's veil","A?A?A?",
X
X0,0,0,0,0,0,0,84,50,12,13,10,5,5,5,5,0,4,205,10,500,-1,43,0,108,508,401,-1,211,6,28,'n',"necromancer","dead necromancer","A?B?B?B?",
X
X0,0,0,0,0,0,0,85,40,18,18,20,5,5,5,7,50,2,175,2,10,64,-1,0,108,507,409,-1,226,1030,2,'S',"shadow spirit","shadowstuff","ACACAC",
X
X0,0,0,0,0,0,0,86,80,22,8,30,3,3,5,12,50,2,275,20,0,-1,-1,0,108,506,414,-1,227,8454,2,'B',"bog thing ","swamp slime","AXAXB?B?",
X
X0,0,0,0,0,0,0,87,40,25,0,0,20,3,5,6,0,2,175,20,0,-1,-1,0,102,507,409,-1,232,9222,386,'V',"astral vampire ","dead astral vampire","R?R?R?",
X
X0,0,0,0,0,0,0,88,100,40,0,60,3,1,5,10,75,0,175,2000,0,-1,-1,0,-1,501,402,-1,233,12294,4,'W',"lava worm ","dead lava worm","AX",
X
X0,0,0,0,0,0,0,89,1,0,0,0,30,30,5,20,0,0,100,0,0,-1,-1,0,102,505,-1,-1,236,1030,0,'m',"manaburst","feeling of warmth","BX",
X
X0,0,0,0,0,0,0,90,120,25,20,20,6,6,5,4,0,1,150,2000,0,-1,92,0,108,506,402,406,213,8198,420,'d',"outer circle demon ","dead outer circle demon","L?R?R?R?",
X
X0,0,0,0,0,0,0,91,40,15,10,30,8,8,5,6,0,1,100,20,0,-1,-1,0,-1,506,409,-1,237,6,28,'m',"mirrorshade ","some broken glass","AXAXAX",
X
X0,0,0,0,0,0,0,92,125,30,0,50,10,2,6,4,100,0,250,1,200,181,-1,0,102,501,402,304,-1,518,356,'F',"fire elemental","essence of fire elemental","AXAXAXRXRX",
X
X0,0,0,0,0,0,0,93,125,25,0,20,10,2,6,2,100,0,250,1,200,152,-1,0,102,502,401,-1,215,1542,368,'A',"air elemental","essence of air elemental","AXAXAXAXBXBX",
X
X0,0,0,0,0,0,0,94,100,15,10,30,5,1,6,6,100,0,250,1,200,188,-1,0,102,501,401,-1,-1,262,264,'W',"water elemental","essence of water elemental","AXAXBXBX",
X
X0,0,0,0,0,0,0,95,200,20,25,100,5,1,6,15,100,0,250,1,200,154,-1,0,102,507,401,-1,-1,6,288,'E',"earth elemental","essence of earth elemental","AXBX",
X
X0,0,0,0,0,0,0,96,100,20,20,50,3,1,6,2,50,1,250,1000,100,-1,-1,0,102,502,401,-1,-1,6,256,'b',"bandersnatch","bandersnatch hide","AXAXAXBX",
X
X0,0,0,0,0,0,0,97,100,15,20,50,5,1,6,3,50,5,300,100,1000,-1,-1,0,108,506,409,-1,211,6,420,'L',"lich","lich's skeleton","A?A?A?B?B?",
X
X0,0,0,0,0,0,0,98,100,20,20,30,5,3,6,5,30,3,300,10,500,-1,105,0,108,506,401,-1,211,4102,256,'T',"triton","dead triton","A?A?A?B?B?",
X
X0,0,0,0,0,0,0,99,100,0,20,0,10,3,6,3,0,5,200,10,0,-1,2,0,126,506,-1,-1,203,4166,0,'@',"human","dead master thief","A?B?B?B?",
X
X0,0,0,0,0,0,0,100,200,50,50,80,3,1,6,8,0,0,300,100000,0,-1,-1,0,130,501,401,-1,-1,4102,384,'T',"triceratops","dead triceratops","LX",
X
X0,0,0,0,0,0,0,101,100,20,20,20,10,2,6,3,50,4,250,10,0,-1,89,0,108,506,401,302,208,6,388,'R',"rakshasa","dead rakshasa","L?L?R?R?",
X
X0,0,0,0,0,0,0,102,100,40,20,30,5,1,6,7,90,4,250,10,500,-1,-1,0,108,501,406,304,213,4102,420,'S',"demon serpent","demon serpent's jewel","L?L?",
X
X0,0,0,0,0,0,0,103,120,30,20,20,10,10,6,4,0,1,250,10,0,-1,-1,0,102,506,401,-1,235,514,384,'a',"angel","angel's gown","L?R?RX",
X
X0,0,0,0,0,0,0,104,100,25,15,40,9,4,6,4,0,1,200,100,100,-1,-1,0,125,501,406,301,201,2054,288,'n',"ninja (chunin)","dead ninja","A?A?R?R?R",
X
X0,0,0,0,0,0,0,105,300,30,5,120,3,3,7,15,100,0,400,500,50,166,-1,0,101,501,401,-1,206,20486,16,'B',"behemoth","behemoth's gonads","AHBXBX",
X
X0,0,0,0,0,0,0,106,250,40,20,20,10,5,7,5,0,0,500,100,2000,-1,108,0,108,507,409,-1,211,518,424,'N',"nazgul","nazgul's husk","A?A?A?B?B?",
X
X0,0,0,0,0,0,0,107,100,100,30,50,10,3,7,2,50,0,400,100,500,170,-1,0,102,501,401,-1,508,4098,160,'U',"unicorn","unicorn's horn","ACACB?B?B?B?B?B?B?",
X
X0,0,0,0,0,0,0,108,150,30,20,50,10,3,7,3,50,0,400,100,0,-1,-1,0,-1,501,410,-1,201,14374,128,'r',"rodent of unusual size","dead R.O.U.S.","AXAXAX",
X
X0,0,0,0,0,0,0,109,100,20,25,30,10,2,7,5,50,3,400,0,0,-1,-1,0,-1,501,401,-1,208,70,1024,'F',"illusory fiend","not much of anything","AXAXAX",
X
X0,0,0,0,0,0,0,110,250,40,30,20,10,1,7,5,100,8,500,1500,2000,-1,118,2,108,501,401,412,225,4102,424,'W',"Great Wyrm","The head of the Great Wyrm","AXAXAX",
X
X0,0,0,0,0,0,0,111,150,30,30,20,10,1,7,1,100,8,350,1500,0,-1,117,0,-1,506,402,-1,-1,518,420,'F',"flame devil","dead flame devil","A?A?R?R?R?",
X
X0,0,0,0,0,0,0,112,150,50,10,20,1,0,7,1,100,4,400,1500,0,-1,-1,0,-1,-1,401,-1,-1,36,0,'|',"lurker at the threshold","dead lurker","L?L?L?",
X
X0,0,0,0,0,0,0,113,50,30,30,20,10,1,7,4,0,2,450,500,0,-1,-1,0,102,501,411,-1,-1,518,258,'S',"sandman","mound of sand ","AX",
X
X0,0,0,0,0,0,0,114,50,40,10,10,10,10,7,2,0,5,350,50,0,-1,-1,0,-1,506,411,-1,237,518,1024,'m',"mirror master","shards of glass","AXAX",
X
X0,0,0,0,0,0,0,115,150,30,30,20,10,1,7,4,90,2,450,500,0,-1,-1,0,103,501,406,-1,-1,16934,160,'G',"elder etheric grue","dead elder etheric grue ","AXAXAXL?B?B?",
X
X0,0,0,0,0,0,0,116,150,50,40,60,3,3,7,8,90,6,380,500,0,-1,-1,0,103,501,406,-1,214,4134,416,'S',"loathly serpent","loathly serpent ","AXAXAXL?B?B?",
X
X0,0,0,0,0,0,0,117,100,10,30,20,8,3,7,3,20,2,460,500,0,-1,-1,0,108,508,409,-1,238,6,128,'Z',"zombie overlord","extremely dead zombie overlord","L?R?R?R?",
X
X0,0,0,0,0,0,0,118,50,30,30,2,13,1,7,1,30,0,250,50,0,-1,-1,0,101,502,401,-1,502,16902,0,'r',"ricochet","dead ricochet ","L?",
X
X0,0,0,0,0,0,0,119,240,35,30,40,8,8,7,3,0,3,300,3000,0,-1,-1,0,108,506,402,411,213,8198,420,'D',"inner circle demon","dead inner circle demon ","L?L?R?R?R?RXRXRX",
X
X0,0,0,0,0,0,0,120,1,0,100,0,6,2,8,3,0,0,50,100,0,-1,-1,0,120,505,-1,-1,-1,514,268,'f',"fairy","good fairy dust","B?",
X
X0,0,0,0,0,0,0,121,100,50,50,20,10,10,8,3,0,0,500,3,0,-1,-1,0,119,505,-1,-1,-1,8710,268,'f',"fairy","evil fairy dust","B?",
X
X0,0,0,0,0,0,0,122,500,30,50,100,5,2,8,3,100,0,500,1000,0,-1,107,0,107,506,401,303,205,6,432,'A',"automatum major","automatum major components","A?A?R?R?",
X
X0,0,0,0,0,0,0,123,500,50,30,75,20,1,8,5,100,7,750,500,1000,137,-1,0,104,501,403,302,-1,614,292,'D',"dragon","dragon scales","A?A?A?A?B?B?",
X
X0,0,0,0,0,0,0,124,500,40,25,100,5,1,8,2,75,2,600,500,1000,115,-1,0,109,502,401,-1,-1,38,288,'J',"jabberwock","jabberwock's head","A?A?A?A?A?",
X
X0,0,0,0,0,0,0,125,350,40,40,40,10,10,8,2,25,5,700,100,500,108,-1,0,108,506,412,306,213,38,424,'F',"frost demon lord","frost demon lord's sigil","A?A?A?R?R?R?",
X
X0,0,0,0,0,0,0,126,350,35,30,40,10,4,8,2,25,0,700,100,100,-1,-1,0,-1,501,401,-1,-1,294,424,'T',"tigershark","tigershark pelt","AXAXAXAX",
X
X0,0,0,0,0,0,0,127,250,40,25,50,10,4,8,3,0,2,800,100,100,-1,-1,0,125,501,406,301,201,2054,288,'n',"ninja (jonin)","dead ninja","A?A?R?R?R?R?R?",
X
X0,0,0,0,0,0,0,128,250,30,40,30,10,4,8,3,0,3,500,10,75,164,-1,0,108,507,406,211,226,3078,290,'S',"shadow slayer","shadow matrix","A?A?B?B?",
X
X0,0,0,0,0,0,0,129,250,30,30,30,10,4,8,6,0,3,700,10,75,-1,97,0,102,506,401,301,211,6,256,'@',"militant priest","dead militant priest","A?A?A?B?B?",
X
X0,0,0,0,0,0,0,130,150,25,40,30,10,4,8,5,0,3,500,10,75,-1,-1,0,102,506,411,-1,-1,2054,256,'C',"coma beast","dead coma beast","AXAXAXBX",
X
X0,0,0,0,0,0,0,131,250,50,40,30,10,10,8,3,0,3,500,10,0,-1,-1,0,102,506,401,302,235,514,388,'A',"high angel","high angel's robes","L?R?RXRX",
X
X0,0,0,0,0,0,0,132,750,80,50,200,10,2,9,8,90,5,1000,500,2000,-1,122,0,104,501,401,301,206,102,136,'J',"jotun","jotun's head","AHAHB?",
X
X0,0,0,0,0,0,0,133,1000,50,30,40,20,2,9,4,40,0,750,100,200,152,-1,0,102,502,401,-1,-1,2566,16,'i',"invisible slayer","dead slayer","AXAXAX",
X
X0,0,0,0,0,0,0,134,700,50,32,50,5,2,9,3,80,4,1000,100,50,170,-1,0,104,501,406,-1,-1,582,36,'W',"king wyvern","king wyvern's sting","AXAXAXBXBX",
X
X0,0,0,0,0,0,0,135,500,30,50,30,10,2,9,4,50,0,500,40,500,117,-1,0,-1,505,401,-1,212,8742,4,'d',"deathstar","deathstar's eye","BX",
X
X0,0,0,0,0,0,0,136,250,20,25,25,5,5,9,4,50,4,1500,50,3000,-1,-1,0,108,506,401,211,211,2,28,'T',"high thaumaturgist","dead thaumaturgist","A?B?B?B?B?",
X
X0,0,0,0,0,0,0,137,750,70,50,50,10,1,9,2,50,0,1000,1,200,151,-1,0,108,507,409,409,201,2566,416,'V',"vampire lord","vampire dust","A?A?A?B?B?B?",
X
X0,0,0,0,0,0,0,138,1000,100,50,50,20,20,9,2,100,5,1500,15,3000,-1,118,0,102,506,401,411,235,514,1452,'A',"archangel","archangel's diadem","L?R?R?R?R?R?R?R?R?",
X
X0,0,0,0,0,0,0,139,800,80,40,80,12,12,9,2,0,5,1200,4500,3000,-1,108,0,108,506,401,401,213,8710,1444,'D',"demon prince","dead demon prince","LLLCLHRLRCRHRLRCRH",
X
X0,0,0,0,0,0,0,140,100,10,10,1,100,100,100,10,0,0,0,0,1,-1,123,2,108,506,415,-1,239,6,1408,'D',"Death","No way can you be seeing this!","AX",
X
X0,0,0,0,0,0,0,141,1000,0,20,0,3,3,10,5,50,0,10000,1000,250,187,-1,2,102,505,-1,-1,218,2,-3,'E',"The Eater of Magic","The Heart of the Eater of Magic","B?B?B?B?B?",
X
X0,0,0,0,0,0,0,142,500,50,50,50,5,3,10,5,50,0,10000,1000,2000,-1,118,2,122,506,401,-1,219,2,3,'L',"The LawBringer","The LawBringer's Crown","A?A?B?B?B?B?",
X
X0,0,0,0,0,0,0,143,2000,100,100,100,10,1,10,1,100,10,10000,1000,2000,137,-1,2,108,501,403,302,220,518,92,'D',"The Dragon Lord","The Dragon Lord's Armor","A?A?A?A?A?B?B?B?",
X
X0,0,0,0,0,0,0,144,3000,200,100,200,20,20,10,2,0,7,20000,1000,3000,-1,214,2,108,507,409,401,213,3078,-4,'D',"The Demon Emperor","The Demon Emperor's Regalia","L?L?L?L?L?R?R?R?R?R?",
X
X0,0,0,0,0,0,0,145,2000,200,100,200,5,1,10,12,0,0,5000,10000,1,-1,195,2,102,507,401,401,221,1026,-20,'E',"The Elemental Lord of Earth","some dirt","A?B?B?B?",
X
X0,0,0,0,0,0,0,146,1000,100,50,50,20,1,10,1,100,0,5000,0,1,-1,194,2,102,507,401,303,215,3586,-1028,'A',"The Elemental Lord of Air","some air","A?A?A?A?A?A?A?A?A?B?",
X
X0,0,0,0,0,0,0,147,1500,100,100,100,5,1,10,5,100,0,5000,10,1,-1,192,2,102,501,401,306,-1,258,-8,'W',"The Elemental Lord of Water","some water","A?A?A?B?B?B?",
X
X0,0,0,0,0,0,0,148,1500,200,100,300,10,1,10,3,100,0,5000,1000,1,-1,193,2,102,501,402,304,-1,2,-12,'F',"The Elemental Lord of Fire","a spark","A?A?A?R?R?R?R?",
X
X0,0,0,0,0,0,0,149,1000,200,200,200,20,20,10,2,0,10,10000,10000,1,-1,191,2,108,506,413,307,224,4610,-5,'M',"The Elemental Master","A burning mound of bubbling mud","A?A?A?A?R?R?R?R?"
X};
END_OF_FILE
if test 20523 -ne `wc -c <'ominit.h'`; then
    echo shar: \"'ominit.h'\" unpacked with wrong size!
fi
# end of 'ominit.h'
fi
if test -f 'omove.c' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'omove.c'\"
else
echo shar: Extracting \"'omove.c'\" \(30741 characters\)
sed "s/^X//" >'omove.c' <<'END_OF_FILE'
X/* omega copyright (C) by Laurence Raphael Brothers, 1987,1988 */
X/* omove.c */
X/* general functions for player moving */
X
X#include "oglob.h"
X
X
X
X/* various miscellaneous location functions */
Xvoid l_water()
X{
X  if (! gamestatusp(MOUNTED))  {
X    if ((Player.possessions[O_ARMOR] != NULL)) {
X      print1("Your heavy armor drags you under the water!");
X      p_drown();
X    }
X    else if (Player.itemweight > ((int) (Player.maxweight / 2))) {
X      print1("The weight of your burden drags you under water!");
X      p_drown();
X    }
X    else switch(random_range(32)) {
X    case 0:print1("Splish. Splash!"); break;
X    case 1:print1("I want my ducky!"); break;
X    case 2:print1("So finally you take a bath!"); break;
X    case 3:print1("You must be very thirsty!"); break;
X    }
X  }
X  else switch(random_range(32)) {
X    case 0:print1("Your horse frolics playfully in the water."); break;
X    case 1:print1("Your horse quenches its thirst."); break;
X    case 2:print1("Your steed begins to swim...."); break;
X    case 3:print1("Your mount thrashes about in the water."); break;
X    }
X}
X
X
X
Xvoid l_chaos()
X{
X  static int saved=FALSE;
X  static int onewithchaos=FALSE;
X
X  if (! onewithchaos)
X    print1("You are immersed in raw Chaos....");
X  if (Player.rank[ADEPT]) {
X    if (! onewithchaos)
X      print2("You achieve oneness of Chaos....");
X    Player.mana = max(Player.mana,calcmana());
X    Player.hp = max(Player.hp, Player.maxhp);
X  }
X  else if (Player.rank[PRIESTHOOD] && (! saved)) {
X    print2("A mysterious force protects you from the Chaos!");
X    print3("Wow.... You feel a bit smug.");
X    gain_experience(500);
X    saved = TRUE;
X  }
X  else {
X    print2("Uh oh....");
X    if (saved) nprint2("Nothing mysterious happens this time....");
X    morewait();
X    print1("Congratulations! You've achieved maximal entropy!");
X    Player.alignment -= 50;
X    gain_experience(1000);
X    p_death("immersion in raw Chaos");
X  }
X}
X
X
X
X
Xvoid l_hedge()
X{
X  if (Player.patron == DRUID) print1("You move through the hedges freely.");
X  else {
X    print1("You struggle in the brambly hedge... ");
X    switch(random_range(6)) {
X    case 0: 
X      print2("You are stabbed by thorns!");
X      p_damage(random_range(6),NORMAL_DAMAGE,"a hedge");
X      print3("The thorns were poisonous!");
X      p_poison(random_range(12));
X      break;
X    case 1: 
X      print2("You are stabbed by thorns!");
X      p_damage(random_range(12),NORMAL_DAMAGE,"a hedge");
X      break;
X    case 2: 
X      print2("You seem to have gotten stuck in the hedge.");
X      Player.status[IMMOBILE]+=random_range(5)+1;
X      break;
X    case 3: 
X      if (Player.possessions[O_CLOAK] != NULL) {
X	print2("Your cloak was torn on the brambles!");
X	dispose_lost_objects(1,Player.possessions[O_CLOAK]);
X      }
X      else print2("Ouch! These thorns are scratchy!");
X      break;
X    default: print2("You make your way through unscathed."); break;
X    }
X  }
X}
X
X
X
Xvoid l_lava()
X{
X  print1("Very clever -- walking into a pool of lava...");
X  if (gamestatusp(MOUNTED)) {
X    print2("Your horse is incinerated... You fall in too!");
X    resetgamestatus(MOUNTED);
X  }
X  morewait();
X  if (strcmp(Player.name,"Saltheart Foamfollower")==0) {
X    print1("Strangely enough, you don't seem terribly affected.");
X    p_damage(1,UNSTOPPABLE,"slow death in a pool of lava");
X  }
X  else {
X    p_damage(random_range(75),FLAME,"incineration in a pool of lava");
X    if (Player.hp> 0) p_drown();
X    Player.status[IMMOBILE]+=2;
X  }
X}
X
X
X
Xvoid l_fire()
X{
X  print1("You boldly stride through the curtain of fire...");
X  if (gamestatusp(MOUNTED)) {
X    print2("Your horse is fried and so are you...");
X    resetgamestatus(MOUNTED);
X  }
X  p_damage(random_range(100),FLAME,"self-immolation");
X}
X
Xvoid l_abyss()
X{
X  int i;
X  if (Current_Environment != Current_Dungeon) {
X    print1("You fall through a dimensional portal!");
X    strategic_teleport(-1);
X  }
X  else {
X    print1("You enter the infinite abyss!");
X    if (random_range(100)==13) {
X      morewait();
X      print1("As you fall you see before you what seems like");
X      print2("an infinite congerie of iridescent bubbles.");
X      print3("You have met Yog Sothoth!!!");
X      morewait();
X      clearmsg();
X      if (Player.alignment > -10) 
X	p_death("the eater of souls");
X      else {
X	print1("The All-In-One must have taken pity on you.");
X	print2("A transdimensional portal appears...");
X	morewait();
X	change_level(Level->depth,Level->depth+1,FALSE);
X	gain_experience(2000);
X	Player.alignment -= 50;
X      }
X    }
X    else {
X      i = 1;
X      print1("You fall...");
X      while(random_range(3)!=2) {
X	i++;
X	print2("...and fall...");
X	morewait();
X      }
X      p_damage(i*5,NORMAL_DAMAGE,"fall through the abyss");
X      print1("Finally,you emerge through an interdimensional interstice...");
X      if (Level->depth+i>MaxDungeonLevels) {
X	print2("Unfortunately you emerged deep underground.");
X	print3("You ended your existence with a muted popping sound...");
X	p_death("warping into magma from the infinite abyss");
X      }
X      else {
X	print2("You built up some velocity during your fall, though....");
X	change_level(Level->depth,Level->depth+i,FALSE);
X	gain_experience(i*i);
X      }
X    }
X  }
X}
X
X
Xvoid l_lift()
X{
X  char response;
X  int levelnum;
X  Level->site[Player.x][Player.y].locchar = FLOOR;
X  Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X  print1("You walk onto a shimmering disk....");
X  print2("A glow surrounds you.");
X  print3("You feel weightless.... You feel ghostly....");
X  morewait();
X  clearmsg();
X  print1("Go up, down, or neither [u,d,ESCAPE] ");
X  do response = mcigetc();
X  while ((response != 'u') && 
X	 (response != 'd') &&
X	 (response != ESCAPE));
X  if (response != ESCAPE) {
X    print1("How many levels?");
X    levelnum = parsenum();
X    if (levelnum > 6) {
X      print2("The lift gives out partway...");
X      levelnum = 6;
X    }
X    print1("You rematerialize.....");
X    change_level(Level->depth,
X		(response=='d' ? 
X		 Level->depth+levelnum : 
X		 Level->depth-levelnum),
X		FALSE);
X    roomcheck();
X  }
X}
X
X
Xvoid l_magic_pool()
X{
X  int possibilities=random_range(100);
X  print1("This pool seems to be enchanted....");
X  if (gamestatusp(MOUNTED)) {
X    if (random_range(2)) {
X      print2("Your horse is polymorphed into a fig newton.");
X      resetgamestatus(MOUNTED);
X    }
X    else print2("Whatever it was, your horse enjoyed it....");
X  }
X  else  if (possibilities == 0) {
X    print1("Oh no! You encounter the DREADED AQUAE MORTIS...");
X    if (random_range(1000) < Player.level*Player.level*Player.level) {
X      print2("The DREADED AQUAE MORTIS throttles you within inches....");
X      print3("but for some reason chooses to let you escape.");
X      gain_experience(500);
X      Player.hp = 1;
X    }
X    else p_death("the DREADED AQUAE MORTIS!");
X  }
X  else if (possibilities < 25)
X    augment(0);
X  else if (possibilities < 30)
X    augment(1);
X  else if (possibilities < 60)
X    augment(-1);
X  else if (possibilities < 65)
X    cleanse(1);
X  else if (possibilities < 80) {
X    if (Player.possessions[O_WEAPON_HAND] != NULL) {
X      print1("You drop your weapon in the pool! It's gone forever!");
X      dispose_lost_objects(1,Player.possessions[O_WEAPON_HAND]);
X    }
X    else print1("You feel fortunate.");
X  }
X  else if (possibilities < 90) {
X    if (Player.possessions[O_WEAPON_HAND] != NULL) {
X      print1("Your weapon leaves the pool with a new edge....");
X      Player.possessions[O_WEAPON_HAND]->plus += random_range(10)+1;
X      calc_melee();
X    }
X    else print1("You feel unfortunate.");
X  }
X  else if (possibilities < 95) {
X    Player.hp += 10;
X    print1("You feel healthier after the dip...");
X  }
X  else if (possibilities < 99) {
X    print1("Oooh, a tainted pool...");
X    p_poison(10);
X  }
X  else if (possibilities == 99) {
X    print1("Wow! A pool of azoth!");
X    heal(10);
X    cleanse(1);
X    Player.mana = calcmana()*3;
X    Player.str = (Player.maxstr++)*3;
X  }
X  print2("The pool seems to have dried up.");
X  Level->site[Player.x][Player.y].locchar = TRAP;
X  Level->site[Player.x][Player.y].p_locf = L_TRAP_PIT;
X}
X    
X
X
X
X
X
X
X
X
X
X
X
X
Xvoid l_no_op()
X{
X}
X
X
Xvoid l_tactical_exit()
X{
X  free((char *) Level);
X  Level = NULL;
X  if ((Current_Environment == E_TEMPLE) || 
X      (Current_Environment == E_TACTICAL_MAP) )
X    change_environment(E_COUNTRYSIDE);
X  else change_environment(Last_Environment);
X}
X
X
Xvoid l_rubble()
X{
X  int screwup = random_range(100) - (Player.agi + Player.level); 
X  print1("You climb over the unstable pile of rubble....");
X  if (screwup < 0) print2("No problem!");
X  else {
X    print2("You tumble and fall in a small avalanche of debris!");
X    print3("You're trapped in the pile!");
X    Player.status[IMMOBILE]+=2;
X    p_damage(screwup/5,UNSTOPPABLE,"rubble and debris");
X  }
X  morewait();
X}
X
X
X
X
X
X/* Drops all portcullises in 5 moves */
Xvoid l_portcullis_trap()
X{
X  int i,j,slam=FALSE;
X  
X  print3("Click.");
X  morewait();
X  for (i=max(Player.x-5,0);i<min(Player.x+6,WIDTH);i++)
X    for(j=max(Player.y-5,0);j<min(Player.y+6,LENGTH);j++) {
X      if ((Level->site[i][j].p_locf == L_PORTCULLIS) &&
X	  (Level->site[i][j].locchar != PORTCULLIS)) {
X	Level->site[i][j].locchar = PORTCULLIS;
X	putspot(i,j,PORTCULLIS);
X	if ((i==Player.x)&&(j==Player.y)) {
X	  print3("Smash! You've been hit by a falling portcullis!");
X	  morewait();
X	  p_damage(random_range(1000),NORMAL_DAMAGE,"a portcullis");
X	}
X	slam = TRUE;
X      }
X    }
X  if (slam) print3("You hear heavy walls slamming down!");
X}
X
X/* drops every portcullis on level, then kills itself and all similar traps. */
Xvoid l_drop_every_portcullis()
X{
X  int i,j,slam=FALSE;
X  
X  print3("Click.");
X  morewait();
X  for (i=0;i<WIDTH;i++)
X    for(j=0;j<LENGTH;j++) {
X      if (Level->site[i][j].p_locf == L_DROP_EVERY_PORTCULLIS)
X	Level->site[i][j].p_locf = L_NO_OP;
X      else if ((Level->site[i][j].p_locf == L_PORTCULLIS) &&
X	  (Level->site[i][j].locchar != PORTCULLIS)) {
X	Level->site[i][j].locchar = PORTCULLIS;
X	putspot(i,j,PORTCULLIS);
X	if ((i==Player.x)&&(j==Player.y)) {
X	  print3("Smash! You've been hit by a falling portcullis!");
X	  morewait();
X	  p_damage(random_range(1000),NORMAL_DAMAGE,"a portcullis");
X	}
X	slam = TRUE;
X      }
X    }
X  if (slam) print3("You hear heavy walls slamming down!");
X}
X
X
X
Xvoid l_raise_portcullis()
X{
X  int i,j,open=FALSE;
X  for (i=0;i<WIDTH;i++)
X    for(j=0;j<LENGTH;j++) {
X      if (Level->site[i][j].locchar == PORTCULLIS) {
X	Level->site[i][j].locchar = FLOOR;
X	putspot(i,j,FLOOR);
X	open = TRUE;
X      }
X    }
X  if (open) print1("You hear the sound of steel on stone!");
X}
X
X
Xvoid l_arena_exit()
X{
X  resetgamestatus(ARENA_MODE);
X  free((char *) Level);
X  Level = NULL;
X  change_environment(E_CITY);
X}
X
X
Xvoid l_house_exit()
X{
X  free((char *) Level);
X  Level = NULL;
X  change_environment(Last_Environment);
X}
X
X
Xvoid l_void()
X{
X  clearmsg();
X  print1("Geronimo!");
X  morewait();
X  clearmsg();
X  print1("You leap into the void.");
X  print2("Death peers over the edge and gazes quizzically at you....");
X  print3("'Bye-bye,' he says... 'We'll meet again.'");
X  while(Player.hp>0) {
X    Time+=60;
X    hourly_check();
X  }
X}
X
X
Xvoid l_fire_station()
X{
X  print1("The flames leap up, and the heat is incredible.");
X  if (Player.immunity[FLAME]) {
X    print2("You feel the terrible heat despite your immunity to fire!");
X    morewait();
X  }
X  print2("Enter the flames? [yn] ");
X  if (ynq2()=='y') {
X    if (Player.hp == 1) p_death("total incineration");
X    else Player.hp = 1;
X    dataprint();
X    print1("You feel like you are being incinerated! Jump back? [yn] ");
X    if (ynq1()=='y')
X      print2("Phew! That was close!");
X    else {
X      Player.pow -= (15+random_range(15));
X      if (Player.pow > 0) {
X	print2("That's odd, the flame seems to have cooled down now....");
X	print3("A flicker of fire seems to dance above the void nearby.");
X	Level->site[Player.x][Player.y].locchar = FLOOR;
X	Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X	stationcheck();
X      }
X      else {
X	print2("The flames seem to have leached away all your mana!");
X	p_death("The essence of Fire.");
X      }
X    }
X  }
X  else print2("You flinch away from the all-consuming fire.");
X}
X
X
X
X
Xvoid l_water_station()
X{
X  print1("The fluid seems murky and unknowably deep.");
X  print2("It bubbles and hisses threateningly.");
X  morewait();
X  if (Player.status[BREATHING]) {
X    print1("You don't feel sanguine about trying to breathe that stuff!");
X    morewait();
X  }
X  if (Player.immunity[ACID]) {
X    print2("The vapor burns despite your immunity to acid!");
X    morewait();
X  }
X  print1("Enter the fluid? [yn] ");
X  if (ynq1()=='y') {
X    if (Player.hp == 1) p_death("drowning in acid (ick, what a way to go)");
X    else Player.hp = 1;
X    dataprint();
X    print2("You choke....");
X    morewait();
X    nprint2("Your lungs burn....");
X    morewait();
X    print2("Your body begins to disintegrate.... Leave the pool? [yn] ");
X    if (ynq2()=='y')
X      print2("Phew! That was close!");
X    else {
X      clearmsg();
X      Player.con -= (15+random_range(15));
X      if (Player.con > 0) {
X	print1("That's odd, the fluid seems to have been neutralized....");
X	print2("A moist miasma wafts above the void nearby.");
X	Level->site[Player.x][Player.y].locchar = FLOOR;
X	Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X	stationcheck();
X      }
X      else {
X	print2("The bubbling fluid has destroyed your constitution!");
X	p_death("The essence of Water.");
X      }
X    }
X    
X  }
X  else print2("You step back from the pool of acid.");
X}
X
X
X
X
Xvoid l_air_station()
X{
X  print1("The whirlwind spins wildly and crackles with lightning.");
X  if (Player.immunity[ELECTRICITY])
X    print2("You feel static cling despite your immunity to electricity!");
X  morewait();
X  print1("Enter the storm? [yn] ");
X  if (ynq1()=='y') {
X    if (Player.hp == 1) p_death("being torn apart and then electrocuted");
X    else Player.hp = 1;
X    dataprint();
X    print1("You are buffeted and burnt by the storm....");
X    print2("You begin to lose consciousness.... Leave the storm? [yn] ");
X    if (ynq1()=='y')
X      print2("Phew! That was close!");
X    else {
X      Player.iq -= (random_range(15)+15);
X      if (Player.iq > 0) {
X	print1("That's odd, the storm subsides....");
X	print2("A gust of wind brushes past the void nearby.");
X	Level->site[Player.x][Player.y].locchar = FLOOR;
X	Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X	stationcheck();
X      }
X      else {
X	print2("The swirling storm has destroyed your intelligence!");
X	p_death("The essence of Air");
X      }
X    }
X  }
X  else print2("You step back from the ominous whirlwind.");
X}
X
X
X
X
Xvoid l_earth_station()
X{
X  pob o;
X  print1("The tendrilled mass reaches out for you from the muddy ooze.");
X  if (find_item(&o,THINGID+6,-1))
X    print2("A splash of salt water does nothing to dissuade the vines.");
X  morewait();
X  print1("Enter the overgrown mire? [yn] ");
X  if (ynq1()=='y') {
X    if (Player.hp == 1) p_death("being eaten alive");
X    else Player.hp = 1;
X    dataprint();
X    print1("You are being dragged into the muck. Suckers bite you....");
X    print2("You're about to be entangled.... Leave the mud? [yn] ");
X    if (ynq2()=='y')
X      print2("Phew! That was close!");
X    else {
X      Player.str -= (15+random_range(15));
X      if (Player.str > 0) {
X	print1("That's odd, the vine withdraws....");
X	print2("A spatter of dirt sprays into the void nearby.");
X	Level->site[Player.x][Player.y].locchar = FLOOR;
X	Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X	stationcheck();
X      }
X      else {
X	print2("The tendril has destroyed your strength!");
X	p_death("The essence of Earth");
X      }
X    }
X  }
X  else print2("You step back from the ominous vegetation.");
X}
X
Xvoid stationcheck() 
X{
X  int stationsleft=FALSE;
X  int i,j;
X  morewait();
X  clearmsg();
X  print1("You feel regenerated.");
X  Player.hp = Player.maxhp;
X  dataprint();
X  for(i=0;i<WIDTH;i++)
X    for(j=0;j<LENGTH;j++)
X      if ((Level->site[i][j].locchar == '~') ||
X	  (Level->site[i][j].locchar == '"') ||
X	  (Level->site[i][j].locchar == '6') ||
X	  (Level->site[i][j].locchar == ';'))
X	stationsleft=TRUE;
X  if (! stationsleft) {
X    print1("There is a noise like a wild horse's neigh.");
X    print2("You spin around, and don't see anyone around at all");
X    print3("except for a spurred black cloaked figure carrying a scythe.");
X    morewait();clearmsg();
X    print1("Death coughs apologetically. He seems a little embarrassed.");
X    print2("A voice peals out:");
X    print3("'An Adept must be able to conquer Death himself....");
X    make_site_monster(32,4,ML10+0);
X  }
X}
X
X
X/* To survive the void, the other four stations must be visited first,
X   to activate the void, then something (Death's scythe, possibly) 
X   must be thrown in to satiate the void, then all other items must
X   be dropped, then the void must be entered. */
X
Xvoid l_void_station()
X{
X  int i,something=FALSE;
X  print1("You are at the brink of an endless void. Enter it? [yn] ");
X  if (ynq()=='y') {
X    if (Level->mlist == NULL) {
X      print2("You fall forever. Eventually you die of starvation.");
X      while(Player.hp>0) {
X	Time+=60;
X	hourly_check();
X      }
X    }
X    else {
X      print1("You enter the void.");
X      print2("You feel a sudden surge of power from five directions.");
X      morewait();
X      something = (Player.packptr > 0);
X      if (! something)
X	for(i=0;((i<MAXITEMS)&&(!something));i++)
X	  if (Player.possessions[i] != NULL)
X	    something = TRUE;
X      if (something) {
X	print1("The flow of power is disrupted by something!");
X	print2("The power is unbalanced! You lose control!");
X	morewait();
X	print1("Each of your cells explodes with a little scream of pain.");
X	print2("Your disrupted essence merges with the megaflow.");
X	p_death("The Power of the Void");
X      }
X      else if (! gamestatusp(PREPARED_VOID)){
X	print1("The hungry void swallows you whole!");
X	print2("Your being dissipates with a pathetic little sigh....");
X	p_death("The Emptyness of the Void");
X      }
X      else {
X	print1("The flow of power rages through your body,");
X	print2("but you manage to master the surge!");
X	print3("You feel adept....");
X	morewait();clearmsg();
X	print1("With a thought, you soar up through the void to the");
X	print2("place from whence you came.");
X	print3("As the platform of the Challenge dwindles beneath you");
X	morewait();
X	clearmsg();
X	print1("You see Death raise his scythe to you in a salute.");
X	Player.rank[ADEPT] = 1;
X	setgamestatus(COMPLETED_CHALLENGE);
X	FixedPoints = calc_points();
X	/* set so change_environment puts player in correct temple! */
X	Player.x = 49;
X	Player.y = 59;
X	print2("You find yourself back in the Temple of Destiny.");
X	change_environment(E_TEMPLE);
X      }
X    }
X  }
X  else print2("You back away from the edge....");
X}
X
X
Xvoid l_voice1()
X{
X  print1("A mysterious voice says: The Hunger of the Void must be satiated.");
X  Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X}
X
Xvoid l_voice2()
X{
X  print1("A strange voice recites: Enter the Void as you entered the World.");
X  Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X}
X
Xvoid l_voice3()
X{
X  print1("An eerie voice resounds: The Void is the fifth Elemental Station.");
X  Level->site[Player.x][Player.y].p_locf = L_NO_OP;
X}
X
X
Xvoid l_whirlwind()
X{
X  print1("Buffeting winds swirl you up!");
X  p_damage(random_range(difficulty()*10),NORMAL_DAMAGE,"a magic whirlwind");
X  if (random_range(2)) {
X    print2("You are jolted by lightning!");
X    p_damage(random_range(difficulty()*10),ELECTRICITY,"a magic whirlwind");
X  }
X  morewait();
X  if (random_range(2)) {
X    print1("The whirlwind carries you off....");
X    if (random_range(20)==17)
X      print2("'I don't think we're in Kansas anymore, toto.'");
X    p_teleport(0);
X  }
X}
X
X
Xvoid l_enter_circle()
X{
X  print1("You see a translucent stairway before you, leading down.");
X  print2("Take it? [yn] ");
X  if (ynq()=='y')
X    change_environment(E_CIRCLE);
X}
X
Xvoid l_circle_library()
X{
X  print1("You see before you the arcane library of the Circle of Sorcerors.");
X}
X
Xvoid l_tome1()
X{
X  menuclear();
X  menuprint("\nYou discover in a dusty tome some interesting information....");
X  menuprint("\nThe Star Gem holds a vast amount of mana, usable");
X  menuprint("\nfor either Law or Chaos. It is magically linked to Star Peak");
X  menuprint("\nand can either be activated or destroyed there. If destroyed,");
X  menuprint("\nits power will be used for Chaos, if activated, for Law.");
X  menuprint("\n\nIt is said the LawBringer has waited for an eternity");
X  menuprint("\nat Star Peak for someone to bring him the gem.");
X  menuprint("\nIt is also rumored that while anyone might destroy the gem,");
X  menuprint("\nreleasing chaotic energy, only the LawBringer can release");
X  menuprint("\nthe lawful potential of the gem.");
X  morewait();
X  xredraw();
X}
X
X
Xvoid l_tome2()
X{
X  menuclear();
X  menuprint("\nYou discover in some ancient notes that the Star Gem can be");
X  menuprint("\nused for transportation, but also read a caution that it must");
X  menuprint("\nbe allowed to recharge a long time between uses.");
X  menuprint("\nA marginal note says 'if only it could be reset to go somewhere");
X  menuprint("\nbesides Star Peak, the gem might be useful....'");
X  morewait();
X  xredraw();
X}
X
X
Xvoid l_temple_warning()
X{
X  print1("A stern voice thunders in the air around you:");
X  print2("'No unbelievers may enter these sacred precincts;");
X  print3("those who defile this shrine will be destroyed!");
X}
X
Xvoid l_throne()
X{
X  pob o;
X  int i;
X  print1("You have come upon a huge ornately appointed throne!");
X  print2("Sit in it? [yn] ");
X  if (ynq1()=='y') {
X    if (! find_item(&o,ARTIFACTID+22,-1)) {
X      print1("The throne emits an eerie violet-black radiance.");
X      print2("You find, to your horror, that you cannot get up!");
X      print3("You feel an abstract sucking sensation...");
X      for(i=0;i<NUMSPELLS;i++) Spells[i].known = FALSE;
X      Player.pow = 3;
X      Player.mana = 0;
X      Player.hp = 1;
X      dispel(-1);
X      morewait();clearmsg();
X      print1("The radiance finally ceases. You can get up now.");
X    }
X    else {
X      if (HiMagicUse == Date) 
X	print3("You hear the sound of a magic kazoo played by an asthmatic.");
X      else {
X	HiMagicUse = Date;
X	print1("Following some strange impulse, you raise the Sceptre....");
X	print2("You hear a magical fanfare, repeated three times.");
X	switch(HiMagic++) {
X	case 0: 
X	  print3("Strength.");
X	  Player.str+=5;
X	  Player.maxstr+=5;
X	  break;
X	case 1: 
X	  print3("Constitution.");  
X	  Player.con+=5;
X	  Player.maxcon+=5;
X	  break;
X	case 2: 
X	  print3("Dexterity.");
X	  Player.dex+=5;
X	  Player.maxdex+=5;
X	  break;
X	case 3: 
X	  print3("Agility.");  
X	  Player.agi+=5;
X	  Player.maxagi+=5;
X	  break;
X	case 4: 
X	  print3("Intelligence.");
X	  Player.iq+=5;
X	  Player.maxiq+=5;
X	  break;
X	case 5: 
X	  print3("Power.");  
X	  Player.pow+=5;
X	  Player.maxpow+=5;
X	  break;
X	default:
X	  if (Spells[S_WISH].known) {
X	    print1("A mysterious voice mutters peevishly....");
X	    print2("So what do you want now? A medal?");
X	  }
X	  else {
X	    print1("Mystic runes appear in the air before you:");
X	    print2("They appear to describe some high powered spell.");
X	    morewait();
X	    print1("You hear a distant voice....");
X	    print2("'You may now tread the path of High Magic.'");
X	    Spells[S_WISH].known = TRUE;
X	  }
X	  break;
X	case 17:
X	  print1("Weird flickering lights play over the throne.");
X	  print2("You hear a strange droning sound, as of a magical");
X	  morewait();
X	  print1("artifact stressed by excessive use....");
X	  print2("With an odd tinkling sound the throne shatters!");
X	  Level->site[Player.x][Player.y].locchar = RUBBLE;
X	  Level->site[Player.x][Player.y].p_locf = L_RUBBLE;
X	  if (find_and_remove_item(ARTIFACTID+22,-1)) {
X	    morewait();
X	    print1("Your sceptre reverberates with the noise, and");
X	    print2("it too explodes in a spray of shards.");
X	  }
X	  break;
X	}
X	calc_melee();
X	dataprint();
X      }
X    }
X  }
X}
X
X
Xvoid l_escalator()
X{
X  print1("You have found an extremely long stairway going straight up.");
X  print2("The stairs are grilled steel and the bannister is rubber.");
X  morewait();
X  print1("Take the stairway? [yn] ");
X  if (ynq1()=='y') {
X    print1("The stairs suddenly start moving with a grind of gears!");
X    print2("You are wafted to the surface....");
X    change_environment(E_COUNTRYSIDE);
X  }
X}
X
Xvoid l_enter_court()
X{
X  print1("You have found a magical portal! Enter it? [yn] ");
X  if (ynq1()=='y') {
X    if (! gamestatusp(COMPLETED_CASTLE)) {
X      if (! gamestatusp(ATTACKED_ORACLE))
X	print2("A dulcet voice says: 'Jolly good show!'");
X      setgamestatus(COMPLETED_CASTLE);
X    }
X    change_environment(E_COURT);
X  }
X}
X
Xvoid l_chaostone()
X{
X  print1("This is a menhir carved of black marble with veins of gold.");
X  print2("It emanates an aura of raw chaos, which is not terribly");
X  morewait();
X  print1("surprising, considering its location.");
X  if (Player.alignment < 0) 
X    print2("You feel an almost unbearable attraction to the stone.");
X  else print2("You find it extremely difficult to approach the stone.");
X  morewait();
X  clearmsg();
X  print1("Touch it? [yn] ");
X  if (ynq1()=='y') {
X    print1("A sudden flux of energy surrounds you!");
X    morewait();
X    if (stonecheck(-1)) {
X      print2("You feel stronger!");
X      Player.maxstr = min(Player.maxstr+10,max(30,Player.maxstr));
X      dataprint();
X    }
X  }
X  else print1("You step back from the ominous dolmech.");
X}
X
X
Xvoid l_balancestone()
X{
X  print1("This is a massive granite slab teetering dangerously on a corner.");
X  print2("You feel a sense of balance as you regard it.");
X  morewait();
X  clearmsg();
X  print1("Touch it? [yn] ");
X  if (ynq1()=='y') {
X    print1("A vortex of mana spins about you!");
X    if (abs(Player.alignment) > random_range(50)) {
X      print2("The cyclone whirls you off to a strange place!");
X      change_environment(E_COUNTRYSIDE);
X      do {
X	Player.x = random_range(WIDTH);
X	Player.y = random_range(LENGTH);
X      } while (Country[Player.x][Player.y].current_terrain_type == CHAOS_SEA);
X      screencheck(Player.y);
X      drawvision(Player.x,Player.y);
X    }
X    else {
X      print2("You are being drained of experience! Step back? [yn] ");
X      if (ynq2()=='y') {
X	clearmsg();
X	print1("The vortex calms down, dimishes, and then disappears.");
X      }
X      else {
X	Player.xp -= Player.xp/4;
X	dataprint();
X	print2("The vortex vanishes. Suddenly, there is a clap of thunder!");
X	morewait();
X	Player.alignment = 0;
X	strategic_teleport(1);
X      }
X    }
X  }
X  else print1("You step back from the unlikely boulder.");
X}
X
X
Xvoid l_lawstone()
X{
X  print1("This is a stele carved of blueish-green feldspar.");
X  print2("You feel an aura of serenity rising from it, and your gaze");
X  morewait();
X  print1("is attracted to the bulk of Star Peak to the North-East.");
X  if (Player.alignment > 0) 
X    print2("You feel a subtle attraction to the stone.");
X  else print2("You find the stone extremely distasteful to contemplate.");
X  morewait();
X  clearmsg();
X  print1("Touch it? [yn] ");
X  if (ynq()=='y') {
X    print1("A matrix of power flows about you!");
X    morewait();
X    if (stonecheck(1)) {
X      print2("You feel more vigorous!");
X      Player.maxcon = min(Player.maxcon+10,max(Player.maxcon,30));
X      dataprint();
X    }
X  }
X  else print1("You step back from the strange obelisk.");
X}
X
X
Xvoid l_voidstone()
X{
X  int i;
X  print1("This is a grey and uninteresting stone.");
X  print2("A feeling of nihility emanates from it.");
X  morewait();
X  clearmsg();
X  print1("Touch it? [yn] ");
X  if (ynq()=='y') {
X    print1("You feel negated.");
X    morewait();
X    Player.mana = 0;
X    for(i=0;i<NUMSTATI;i++)
X      Player.status[i] = 0;
X    toggle_item_use(TRUE);
X    for(i=0;i<MAXITEMS;i++) 
X      if (Player.possessions[i] != NULL) {
X	Player.possessions[i]->blessing = 0;
X	Player.possessions[i]->plus = 0;
X	Player.possessions[i]->usef = I_NOTHING;
X      }
X    toggle_item_use(FALSE);
X    calc_melee();
X  }
X  else print1("You back away from the strange rock.");
X}
X
Xvoid l_sacrificestone()
X{
X  int sacrifice=1;
X  int oldmaxhp = Player.maxhp;
X  print1("You have come on a weathered basaltic block.");
X  print2("On the top surface is an indentation in human shape.");
X  morewait();
X  print1("You see old rust colored stains in the grain of the stone.");
X  print2("You sense something awakening. Touch the block? [yn] ");
X  if (ynq2() == 'y') {
X    print1("You sense great pain emanating from the ancient altar.");
X    print2("Climb on to the block? [yn] ");
X    if (ynq2() == 'y') {
X      print1("You are stuck fast to the block!");
X      print2("You feel your life-force being sucked away!");
X      morewait();
X      print1("Hit ESCAPE to try and get up at any moment, SPACE to remain.");
X      do {
X	switch(random_range(4)) {
X	  case 0: print2("You feel weaker."); break;
X	  case 1: print2("You feel your life fading."); break;
X	  case 2: print2("Your energy is vanishing."); break;
X	  case 3: print2("You are being drained."); break;
X	  }
X	Player.hp -= sacrifice;
X	Player.maxhp -= sacrifice/2;
X	sacrifice *= 2;
X	dataprint();
X	if ((Player.hp < 1) || (Player.maxhp < 1))
X	  p_death("self-sacrifice");
X      } while (stillonblock());
X      print1("You manage to wrench yourself off the ancient altar!");
X      print2("You leave some skin behind, though....");
X      morewait();
X      if ((Player.maxhp > 10) && (Player.maxhp < 3 * oldmaxhp/4)) {
X	print1("A strange red glow arises from the altar.");
X	print2("The glow surrounds you.... You sense gratitude.");
X	Player.pow += sacrifice;
X	Player.maxpow += sacrifice/10;
X	dataprint();
X      }
X      else {
X	print1("You a have a sense of rejection.");
X	print2("A roil of fetid vapor smokes up from the altar.");
X	gain_experience(sacrifice);
X      }
X    }
X    else {
X      print1("You sense an emotion of pique all around you.");
X      print2("You retreat from the strange stone.");
X    }
X  }
X  else {
X    print1("You decide discretion to be the better part of valour.");
X    print2("The stone seems to subside sleepily.");
X  }
X}
X
Xvoid l_mindstone()
X{
X  print1("You approach a giant crystal of some opaline material.");
X  print2("Flashes of irridescent light glint from the object.");
X  morewait();
X  print1("You feel your attention being drawn by the intricate crystal.");
X  print2("Look away from the interesting phenomenon? [yn] ");
X  if (ynq2()=='n') {
X    print1("Your gaze focuses deeply on the gem....");
X    print2("The crystal seems to open up and surround you!");
X    morewait();
X    if (stonecheck(0)) {
X      print1("Your mind has been enhanced by the experience!");
X      Player.maxiq = min(Player.maxiq+10,max(Player.maxiq,30));
X      dataprint();
X    }
X  }
X  else {
X    print1("You manage to wrench your gaze from the odd jewel.");
X    print2("The light flashes from the crystal diminish in frequency.");
X  }
X}
END_OF_FILE
if test 30741 -ne `wc -c <'omove.c'`; then
    echo shar: \"'omove.c'\" unpacked with wrong size!
fi
# end of 'omove.c'
fi
echo shar: End of archive 3 \(of 19\).
cp /dev/null ark3isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 19 archives.
    rm -f ark[1-9]isdone ark[1-9][0-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0