games@tekred.CNA.TEK.COM (03/23/89)
Submitted-by: "Tony L. Hansen" <hansen@pegasus.att.com> Posting-number: Volume 6, Issue 34 Archive-name: ega-wanderer/Patch3 [Here is an additional patch which adds knowledge of the runkeys to the help functions and man page. The revised man page is enclosed in its entirety (thanks to Tanya Katz). -br] #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh <file", e.g.. If this archive is complete, you # will see the following message at the end: # "End of shell archive." # Contents: Patches03 wanderer.6 # Wrapped by billr@saab on Wed Mar 22 12:10:54 1989 PATH=/bin:/usr/bin:/usr/ucb ; export PATH if test -f 'Patches03' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'Patches03'\" else echo shar: Extracting \"'Patches03'\" \(5109 characters\) sed "s/^X//" >'Patches03' <<'END_OF_FILE' X*** game.c.old Thu Mar 9 13:23:07 1989 X--- game.c Thu Mar 16 09:08:37 1989 X*************** X*** 361,367 X X else if(ch == '?') X { X! helpme(keys); X #ifdef EGA X if(EGAaddr) X redraw_screen(&maxmoves,*num,*score,nf,diamonds,mx,sx,sy); X--- 361,367 ----- X X else if(ch == '?') X { X! helpme(keys,runkeys); X #ifdef EGA X if(EGAaddr) X redraw_screen(&maxmoves,*num,*score,nf,diamonds,mx,sx,sy); X*************** X*** 441,447 **** X } X continue; X } X! else if(ch == 'R') /* restore game */ X { X extern struct save_vars zz; X X--- 441,447 ---- X } X continue; X } X! if(ch == 'R') /* restore game */ X { X extern struct save_vars zz; X X*** help.c.old Wed Feb 15 09:05:22 1989 X--- help.c Thu Mar 16 09:08:01 1989 X*************** X*** 9,16 X /* 5 */ "", X /* 6 */ " Then go through the exit: %X", X /* 7 */ "", X! /* 8 */ " %h Left %j Down", X! /* 9 */ " %k Up %l Right", X /* 10 */ " 1 Loud q Quit game", X /* 11 */ " 0 Quiet v Look at map", X /* 12 */ " S Save game R Restore Game", X--- 9,16 ----- X /* 5 */ "", X /* 6 */ " Then go through the exit: %X", X /* 7 */ "", X! /* 8 */ " %h,%H Left %j,%J Down", X! /* 9 */ " %k,%K Up %l,%L Right", X /* 10 */ " 1 Loud q Quit game", X /* 11 */ " 0 Quiet v Look at map", X /* 12 */ " S Save game R Restore Game", X*************** X*** 119,125 X "", X " NEWNAME,NAME,FULLNAME,USER,LOGNAME : Checked in that order for your name", X "", X! " NEWKEYS : Redefine movement keys (default \"hlkj\")", X "", X " SAVENAME : File used for saved games", X "", X--- 119,125 ----- X "", X " NEWNAME,NAME,FULLNAME,USER,LOGNAME : Checked in that order for your name", X "", X! " NEWKEYS : Redefine movement keys (default \"hlkjHLKJ\")", X "", X " SAVENAME : File used for saved games", X "", X*************** X*** 134,141 X "", X "", X "", X! " Keys are: %h Left %j Down", X! " %k Up %l Right", X " 1 Loud q Quit game", X " 0 Quiet v Look at map", X " S Save game R Restore game", X--- 134,141 ----- X "", X "", X "", X! " Keys are: %h,%H Left %j,%J Down", X! " %k,%K Up %l,%L Right", X " 1 Loud q Quit game", X " 0 Quiet v Look at map", X " S Save game R Restore game", X*************** X*** 231,237 X X static X char * X! expand( y, line, keys ) X char *line; X char *keys; X { X--- 231,237 ----- X X static X char * X! expand( y, line, keys, runkeys ) X char *line; X char *keys, *runkeys; X { X*************** X*** 233,239 X char * X expand( y, line, keys ) X char *line; X! char *keys; X { X static char expansion[100]; X char *p; X--- 233,239 ----- X char * X expand( y, line, keys, runkeys ) X char *line; X! char *keys, *runkeys; X { X static char expansion[100]; X char *p; X*************** X*** 250,255 X case 'j': c = keys[1]; break; X case 'k': c = keys[0]; break; X case 'l': c = keys[3]; break; X default: X nextcoordinate->y = y; X nextcoordinate->x = p - expansion; X--- 250,259 ----- X case 'j': c = keys[1]; break; X case 'k': c = keys[0]; break; X case 'l': c = keys[3]; break; X+ case 'H': c = runkeys[2]; break; X+ case 'J': c = runkeys[1]; break; X+ case 'K': c = runkeys[0]; break; X+ case 'L': c = runkeys[3]; break; X default: X nextcoordinate->y = y; X nextcoordinate->x = p - expansion; X*************** X*** 269,275 X X static X int X! dopage( page, keys ) X char **page; X char *keys; X { X--- 273,279 ----- X X static X int X! dopage( page, keys, runkeys ) X char **page; X char *keys, *runkeys; X { X*************** X*** 271,277 X int X dopage( page, keys ) X char **page; X! char *keys; X { X struct graphics *p; X char *line; X--- 275,281 ----- X int X dopage( page, keys, runkeys ) X char **page; X! char *keys, *runkeys; X { X struct graphics *p; X char *line; X*************** X*** 285,291 X #endif X for( y = 0; line = *page++; ++y ) X { X! line = expand( y, line, keys ); X #ifdef EGA X if ( EGAaddr ) X egaputs( 0, 10*y, line ); X--- 289,295 ----- X #endif X for( y = 0; line = *page++; ++y ) X { X! line = expand( y, line, keys, runkeys ); X #ifdef EGA X if ( EGAaddr ) X egaputs( 0, 10*y, line ); X*************** X*** 322,329 X } X X void X! helpme(keys) /* routine to show help menu. */ X! char *keys; X { X char ***pages, **page; X X--- 326,333 ----- X } X X void X! helpme(keys, runkeys) /* routine to show help menu. */ X! char *keys, *runkeys; X { X char ***pages, **page; X X*************** X*** 335,341 X pages = texthelp; X X while( page = *pages++ ) X! if( dopage(page,keys) == ' ' ) X break; X X #ifdef EGA X--- 339,345 ----- X pages = texthelp; X X while( page = *pages++ ) X! if( dopage(page,keys,runkeys) == ' ' ) X break; X X #ifdef EGA END_OF_FILE if test 5109 -ne `wc -c <'Patches03'`; then echo shar: \"'Patches03'\" unpacked with wrong size! fi # end of 'Patches03' fi if test -f 'wanderer.6' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'wanderer.6'\" else echo shar: Extracting \"'wanderer.6'\" \(3846 characters\) sed "s/^X//" >'wanderer.6' <<'END_OF_FILE' X'br $Header: EGA-WANDERER 2.2 03/14/89 S. Shipway $ X.TH WANDERER 6 X.SH NAME X.ad Xwanderer - collect treasure by wandering around X.SH SYNOPSIS Xwanderer [ -e [file] | -m | -c | -s | -f ] X.SH DESCRIPTION XThe object of the game is to move around, collecting treasure, and escape Xthrough the exit. XThe idea for the game came from the games 'Repton', 'Boulderdash' Xand 'XOR', and was then developed further. X.SH OPTIONS XA list of the interesting command line options is given below. X.TP 12 X.B -c XReads credits file from SCREENPATH/credits X.TP 12 X.B -m XEnters hiscore table editor after prompting for the MASTERPASSWORD X.TP 12 X.B -s XShows hiscore table from HISCOREPATH. X.TP 12 X.B -e [file] XIf file is given, Xit will take this as the file to be edited. eg, 'wanderer -e screen.1' Xwill edit the file 'screen.1' instead of './screen' (the default). XIn Editor - x = quit edit without saving. X.TP 12 X.B -f XStarts game with map-type screen instead of normal screen - although Xthis makes the game too easy... X.sp 2 X.SH MOVING ABOUT X.br X.nf X.ta 0.5i +1.25i +0.25i +0.75i X Xh,H Left (walk,run) 1 Loud Xj,J Down 0 Quiet <- Very useful! Xk,K Up q Quit game Xl,L Right ~ Jump level **NB This means X you don't receive your bonus! XS Save Game XR Restore Game XW Redraw screen @ moves you to center of screen X! Look at map # toggle between normal and fullscreen X? On-line help X XThis is you: X\ \|o X<|> You are a spider. X (At least, that's what you look like) X.fi X.bp X.SH OBSTACLES, MONSTERS, ETC. X.br X.nf X.ta 0.625i 1.0i X.\" these characters look real funny in this source file because of X.\" the \^ and \| padding characters added to make the spacing come X.\" out correct for troff. (Tabs are also used for columnation.) X ### -=- X ### and =-= Solid rock X X <O> Time capsule (5 points, +250 moves) X . X . . Passable earth (one point) X X /\|^\|\\ X \\\^_\|/ Boulder (falls down, boulders and arrows fall off it) X X <-- --> Arrows X <-- and --> (run left and right) X X /$\\ (10 points) X \\$/ Money (collect it) X X TTT Cage. Holds baby monsters X \^I\|\^I\|\^I and changes into diamond X X -o- X /\^*\^\\ Baby monster (kills you) X X When a baby monster hits a cage X it is captured and you get 50 points. X Also the cage becomes a diamond. X X !!! I X !!! and o Instant annihilation X X X \\_ \|\|_/ Slopes X \|\|\\ and / (boulders etc slide off) X X }o{ Monster (eats you up whole. Yum yum yum.) X /\^\|^\|\^\\ (100 points) Kill with a rock or an arrow. X X Way The exit. Collect all the treasure first. X \|out (250 point bonus) X X (*) X (*) Teleport (50 points for using it) X X /\|~\|\\ Baloon (new addition for version 2.2M). X \\_X The balloon rises, and is popped by arrows. X It does *not* kill you. X.fi X.bp X.SH ENVIRONMENT VARIABLES X.TP 18 X.B NEWKEYS XYou can define your own keys for movement by using the environment Xvariable NEWKEYS. XThe first set of four characters are for walking, the second set of Xfour characters for running. XFor example to use 'a' UP, 'z' DOWN, 'n' LEFT, 'm' RIGHT, X'A' run UP, 'Z' run DOWN, 'N' run LEFT and 'M' run right, Xadd X.I setenv NEWKEYS aznmAZNM Xto your .login or .cshrc file. X.TP 18 X.B NEWNAME or NAME XUse either of these environment variables to change your name. X.TP 18 X.B SAVENAME XFile used for saved games. Unless NO_ENCRYPTION has been #def'd, Xthe saved games are encrypted. X.SH AUTHOR X.nf XSteven Shipway Xmaujp@sol.warwick.ac.uk X{maujp,csupt}@uk.ac.warwick.cu X...!mcvax!ukc!warwick!{maujp,csupt} X Xwith thanks to: X.br X Mark (mjs@opal) for curing the bus error X James Beckett(cstrhey) for designing screens 5 and 6 X Mike Taylor(maujf) for helpful suggestions X.fi X.LP XPort for EGA Graphics by Rick Richardson (pcrat!rick@uunet.uu.net); Xrunning feature and more porting by Tony Hansen (hansen@pegasus.att.com). END_OF_FILE if test 3846 -ne `wc -c <'wanderer.6'`; then echo shar: \"'wanderer.6'\" unpacked with wrong size! fi # end of 'wanderer.6' fi echo shar: End of shell archive. exit 0