[comp.sources.games] v07i055: conquer4 - middle earth multi-player game

billr@saab.CNA.TEK.COM (Bill Randle) (07/20/89)

Submitted-by: Adam Bryant <adb@bu-cs.bu.edu>
Posting-number: Volume 7, Issue 55
Archive-name: conquer4/Patch3d
Patch-To: conquer4: Volume 6, Issue 83-97



#!/bin/sh
# this is part 4 of a multipart archive
# do not concatenate these parts, unpack them in order with /bin/sh
# file patchV4.03 continued
#
CurArch=4
if test ! -r s2_seq_.tmp
then echo "Please unpack part 1 first!"
     exit 1; fi
( read Scheck
  if test "$Scheck" != $CurArch
  then echo "Please unpack part $Scheck next!"
       exit 1;
  else exit 0; fi
) < s2_seq_.tmp || exit 1
sed 's/^X//' << 'SHAR_EOF' >> patchV4.03
X+ equivalent to typing 'conquer -G -n MyLand -d this_game'.
X+ 
X+       The data directory and nation settings through the environment
X+ are just defaults and maybe overridden by actually entering a different
X+ option using '-d' or '-n'.  [Note: to specify the default directory,
X+ you may simply specify '-d ""'.]
X+ 
X+       The XCONQENV environment variable combined with the use of shell
X+ aliases should allow quick access for players in multiple campaigns.
X+ END
X+                           CONQUER DEMI-GODS
X+ 
X+       Since god is often a busy fellow, it is within his power to
X+ assign worlds to his loyal followers.  When creating a world god simply
X+ indicates a mortal who may administrate that world, and that player is
X+ promoted to demi-god status.
X+ 
X+       The demi-god may perform all of the godly functions for his world,
X+ including updates and nation alterations.  But alas he is only watching
X+ over the world and is not it's owner, so he may not create a new world or
X+ cause the destruction of the world he watches.  The demi-god for each
X+ world is indicated in the campaign information display ('I').
X+ 
X+       Perhaps god is looking for people to run his worlds.  Send mail
X+ to XLOGIN and you may find out.
X+ END
X                         CONQUER CURSOR MOVEMENT
X  
X                                 NORTH
X***************
X*** 81,133 ****
X                          CONQUER COMMANDS -- lower case commands
X  
X  'a': army report:    Gives an army's details & permits changing army status,
X!                      merging 2 armies, splitting armies, and disbanding armies
X  'c': administration: Report on nation status and then change name, password,
X!                      add to combat bonus, or (if god) destroy a nation.
X  'd': change display: Change display mode.  metal/jewel screens #'s are sector
X!                      value.  Population screen #'s are the closest 100 people
X  'f': fleet report:   Report on the status of your fleets.
X  'g': group report:   As army report, but only show armies in current sector.
X! 'm': move unit:      move selected unit. The unit will stop when it runs out
X                       of move points or runs into an army larger than it.
X! 'p': pick item:      allows you to select the next army or navy in the
X!                      sector.  Other commands will operate on that unit.
X! 'r': redesignate:    you can change habitable sectors you own to other
X!                      designations.  Towns require 500+ people & Capitols
X!                      require Towns.  God can redesignate anything.
X! 's': score:          print out a screen showing the scores
X! 't': transport:      load/unload soldiers or civilians onto selected fleet.
X! 'w': wizardry:       cast spells if you have the ability
X! '?': help screen:    print out this help text
X  END
X                          CONQUER COMMANDS -- upper case commands pg. 1.
X  
X! 'B': budget :      ESTIMATE your nations budget statistics
X  'C': construct:    If you have cash, you can build fortifications and
X!                    ships in your Towns.  Ships can only be built in Towns
X!                    located on the water.
X  'D': draft:        You may draft a 1/4 of the starting sector population if it
X!                    was a Town/City/Cap and if you have the gold & metal. You
X!                    must draft soldiers in multiples of 10 men.
X  'F': next fleet:   Move cursor to your next fleet.
X  'G': next army:    Move cursor to your next army.
X  'I': information:  Display a screen containing general conquer statistics.
X  'M': magic:        Prints your magic powers & offers you the option to
X!                    purchase more (cost doubles each power). Monster Power
X!                    gives you the chance to take over NPC nations.
X  END
X                          CONQUER COMMANDS -- upper case commands pg. 2.
X  
X! 'N': newspaper:    Briefs you on world happenings.  Note: News has 4 pages.
X! 'P': production:   ESTIMATE your nations production statistics
X! 'S': diplomacy:    Allow you to see and alter your diplomatic status.
X! 'T': commerce:     Allow you to trade with other nations.
X! 'Q': quit:         Save your move and quit the game.  Note there is no
X                     means supported to quit without saving your moves.
X! 'R': read mail:    Read mail messages
X! 'W': write mail:   Write mail messages.  You can write to the administrator
X                     and can post articles to the news board with this command.
X! 'Z': move people:  Civilians can move between two of your sectors at a cost
X                     of 50 per civilian.  Civilians naturally move in the update.
X  END
X                         A TYPICAL FIRST TURN
X--- 121,173 ----
X                          CONQUER COMMANDS -- lower case commands
X  
X  'a': army report:    Gives an army's details & permits changing army status,
X!                       merging armies, splitting armies, and disbanding armies
X  'c': administration: Report on nation status and then change name, password,
X!                       add to combat bonus, or (if god) destroy a nation.
X  'd': change display: Change display mode.  metal/jewel screens #'s are sector
X!                       value.  Pop. is by 100's in Arabic, and 1000's in Roman.
X  'f': fleet report:   Report on the status of your fleets.
X  'g': group report:   As army report, but only show armies in current sector.
X! 'm': move unit:      Move selected unit. The unit will stop when it runs out
X                       of move points or runs into an army larger than it.
X! 'o': pick previous:  Allow you to select the next/previous army or navy in the
X! 'p': pick next:       sector.  Other commands will operate on that unit.
X! 'r': redesignate:    You can change habitable sectors you own to other
X!                       designations.  Towns require 500+ people & Capitols
X!                       require Towns.  God can redesignate anything.
X! 's': score:          Print out a screen showing the scores
X! 't': transport:      Load/unload soldiers or civilians onto selected fleet.
X! 'w': wizardry:       Cast spells if you have the ability
X! '?': help screen:    Display this help text
X  END
X                          CONQUER COMMANDS -- upper case commands pg. 1.
X  
X! 'B': budget:       ESTIMATE your nations budget statistics
X  'C': construct:    If you have cash, you can build fortifications and
X!                     ships in your Towns.  Ships can only be built in Towns
X!                     located on the water.
X  'D': draft:        You may draft a 1/4 of the starting sector population if it
X!                     was a Town/City/Cap and if you have the gold & metal. You
X!                     must draft soldiers in multiples of 10 men.
X  'F': next fleet:   Move cursor to your next fleet.
X  'G': next army:    Move cursor to your next army.
X  'I': information:  Display a screen containing general conquer statistics.
X  'M': magic:        Prints your magic powers & offers you the option to
X!                     purchase more (cost increase with each power).  Monster
X!                     Power gives you the chance to take over NPC nations.
X  END
X                          CONQUER COMMANDS -- upper case commands pg. 2.
X  
X! 'N': newspaper:   Briefs you on world happenings.  Note: News has 4 pages.
X! 'P': production:  ESTIMATE your nations production statistics
X! 'S': diplomacy:   Allow you to see and alter your diplomatic status.
X! 'T': commerce:    Allow you to trade with other nations.
X! 'Q': quit:        Save your move and quit the game.  Note there is no
X                     means supported to quit without saving your moves.
X! 'R': read mail:   Read mail messages
X! 'W': write mail:  Write mail messages.  You can write to the administrator
X                     and can post articles to the news board with this command.
X! 'Z': move people: Civilians can move between two of your sectors at a cost
X                     of 50 per civilian.  Civilians naturally move in the update.
X  END
X                         A TYPICAL FIRST TURN
X***************
X*** 152,161 ****
X  
X  To my knowledge Conquer runs well on UNIX (SYS V or BSD 4.3) systems.  The
X  game treats turns like a hidden move wargame would...  you enter all your
X! moves and the program and the program tells you what happens.  Like wargames, 
X  there is no turning back.  Every move you make will be saved when you quit.
X  If you goof up real bad, you need to go to the administrator, and have him
X! log in (as god) and fix whatever you did.  
X  
X  Have Fun
X  
X--- 192,202 ----
X  
X  To my knowledge Conquer runs well on UNIX (SYS V or BSD 4.3) systems.  The
X  game treats turns like a hidden move wargame would...  you enter all your
X! moves into the program and conquer tells you what happens.  Like wargames, 
X  there is no turning back.  Every move you make will be saved when you quit.
X  If you goof up real bad, you need to go to the administrator, and have him
X! log in (as god) and fix whatever you did.  Of course, bribery will probably
X! work well in such a situation. ;-)
X  
X  Have Fun
X  
X*** otxt1	Tue Jul 18 22:04:45 1989
X--- txt1	Tue Jul 18 22:05:05 1989
X***************
X*** 3,9 ****
X  The Conquer world is very bloody, and a player needs skills at war gaming,
X  diplomacy, and building an economy to succeed.  Rival races are constantly
X  at war, and the world starts filled with player nations, random peoples
X! (lizard men in their cities of gold, barbarians, nomads, pirates, brigands),
X  and both hostile and friendly computer controlled non player countries.
X  Conquer can be played solitaire.  The computer uses a highly intelligent
X  movement algorithm to run the armies and navies of these non player
X--- 3,9 ----
X  The Conquer world is very bloody, and a player needs skills at war gaming,
X  diplomacy, and building an economy to succeed.  Rival races are constantly
X  at war, and the world starts filled with player nations, random peoples
X! (lizard men in their cities of gold, savages, nomads, pirates, brigands),
X  and both hostile and friendly computer controlled non player countries.
X  Conquer can be played solitaire.  The computer uses a highly intelligent
X  movement algorithm to run the armies and navies of these non player
X***************
X*** 48,54 ****
X  LIZARD    'L'   (NPC only)  An ancient race bound to their cities of gold
X  PIRATE    'P'   (NPC only)  Wandering pirates/brigands intent on plunder
X  NOMAD     'N'   (NPC only)  Will the wandering nomads tribes leave you alone?
X! BARBARIAN 'B'   (NPC only)  Indigenous natives and monsters
X  END
X                            ORC NATIONS IN CONQUER
X  
X--- 48,54 ----
X  LIZARD    'L'   (NPC only)  An ancient race bound to their cities of gold
X  PIRATE    'P'   (NPC only)  Wandering pirates/brigands intent on plunder
X  NOMAD     'N'   (NPC only)  Will the wandering nomads tribes leave you alone?
X! SAVAGES   'S'   (NPC only)  Indigenous natives and monsters
X  END
X                            ORC NATIONS IN CONQUER
X  
X***************
X*** 176,181 ****
X--- 176,182 ----
X  During every update, bids will be resolved and the highest bid for a
X  product will receive the product.  There is a 20% administration fee
X  for a trade (i.e. 20% of the traded goods on each side disappear)
X+ NOTE: the trading code is buggy and trading should be used with caution.
X  END
X                           DIPLOMACY IN CONQUER
X  
X***************
X*** 191,197 ****
X  Diplomacy with non player nations is important as it determines if you get
X  attacked or not.
X  END
X!                         BRIBING NPC NATIONS
X  
X  Conquer allows you a chance to bribe non player nations for the paltry sum
X  of XBRIBE per 1000 troops in the bribee's nation.  A nation with 10000 troops
X--- 192,198 ----
X  Diplomacy with non player nations is important as it determines if you get
X  attacked or not.
X  END
X!                            BRIBING NPC NATIONS
X  
X  Conquer allows you a chance to bribe non player nations for the paltry sum
X  of XBRIBE per 1000 troops in the bribee's nation.  A nation with 10000 troops
X***************
X*** 198,215 ****
X  can be bribed for only 10xXBRIBE gold talons (a bargain). This has a 
X  percentage chance of working, but you wont know if it worked until the update.
X  
X! same allignment:                50%
X! 1 level allignment difference:  30%
X! 2 level allignment difference:  20%
X! They are isolationist:          15%
X! same race:                      +20%
X  
X  Bribing NPCs is a good way to get some breathing room.
X  You waste your money if you are at war with them that turn.
X! You can not bribe player nations, barbarians, nomads, lizards, or pirates.
X  END
X!                             SEASONS
X!                    (not fully implemented yet)
X  
X  winter: army units must end turn in town or suffer 10% attrition.
X          farms produce no food.  movement is at half ability.
X--- 199,216 ----
X  can be bribed for only 10xXBRIBE gold talons (a bargain). This has a 
X  percentage chance of working, but you wont know if it worked until the update.
X  
X!                  same allignment:                50%
X!                  1 level allignment difference:  30%
X!                  2 level allignment difference:  20%
X!                  They are isolationist:          15%
X!                  same race:                     +20%
X  
X  Bribing NPCs is a good way to get some breathing room.
X  You waste your money if you are at war with them that turn.
X! You can not bribe player nations, savages, nomads, lizards, or pirates.
X  END
X!                               SEASONS
X!                 (only food production is implemented)
X  
X  winter: army units must end turn in town or suffer 10% attrition.
X          farms produce no food.  movement is at half ability.
X***************
X*** 252,259 ****
X  reproduction and production is halved for them.  If you have a large
X  number of people in a sector, they will not reproduce.
X  
X! WARNING: The Naval Code has been known to be buggy.  Please pay attention
X! and send the author notes on discrepancies in the code.
X  END
X                          OPTIONS OF YOUR VERSION
X  
X--- 253,260 ----
X  reproduction and production is halved for them.  If you have a large
X  number of people in a sector, they will not reproduce.
X  
X! WARNING: The Naval and Trade Code has been known to be buggy.  Please
X! pay attention and send the author notes on discrepancies in the code.
X  END
X                          OPTIONS OF YOUR VERSION
X  
X*** otxt2	Tue Jul 18 22:04:45 1989
X--- txt2	Tue Jul 18 22:05:05 1989
X***************
X*** 81,88 ****
X  CATAPULTS    add +1%/40 men *TO WHOLE COMBAT* in normal combat (max +10%)
X               add +1%/20 men *TO WHOLE COMBAT* when defending castle (max +10%)
X               catapults can damage any fortifications they attack.
X! PHALANX &    Phalanx and Legionaries get an additional +10 if in 500+ men units
X! LEGIONARY       and get an additional +20 combat bonus if in 1000+ men units
X  ROC/GRIFFON  units have the ability of flight.
X  NINJA        units ignore enemy zones of control
X  SAILOR       units may disembark from ships into unowned sectors.
X--- 81,88 ----
X  CATAPULTS    add +1%/40 men *TO WHOLE COMBAT* in normal combat (max +10%)
X               add +1%/20 men *TO WHOLE COMBAT* when defending castle (max +10%)
X               catapults can damage any fortifications they attack.
X! PHALANX &    Phalanx and Legionaries get an additional +10 combat bonus if in
X! LEGIONARY       500+ men units +20 combat bonus if in 1000+ men units
X  ROC/GRIFFON  units have the ability of flight.
X  NINJA        units ignore enemy zones of control
X  SAILOR       units may disembark from ships into unowned sectors.
X*** otxt4	Tue Jul 18 22:04:45 1989
X--- txt4	Tue Jul 18 22:05:06 1989
X***************
X*** 50,57 ****
X  ZROAD   Roads add 0.1 to communication ability.  1/2 cost to movement,
X  	but they cost gold to maintain.  You may only build 2 each turn.
X          You must have 100 civilians in a sector to build a road.
X! ZMILL   1.2x food production in one sector range if there are
X!         adequate people in the sector.
X  ZGRANARY   these "warehouses" serve as a point to store any food for the
X          winter.  They decrease national spoilrate.
X  ZCHURCH   add to your nations popularity and patriotism
X--- 50,57 ----
X  ZROAD   Roads add 0.1 to communication ability.  1/2 cost to movement,
X  	but they cost gold to maintain.  You may only build 2 each turn.
X          You must have 100 civilians in a sector to build a road.
X! ZMILL   1.2x food production in one sector range if there are adequate
X!         people in the sector.  It does not produce food on its own.
X  ZGRANARY   these "warehouses" serve as a point to store any food for the
X          winter.  They decrease national spoilrate.
X  ZCHURCH   add to your nations popularity and patriotism
X***************
X*** 79,85 ****
X  
X  The maximum wealth and mine ability is 100.
X  END
X!                                METAL
X  
X  Many sectors have metal ores.  Nations can use these ores if they have the
X  appropriate mine ability.  The following table details the metal type, 
X--- 79,85 ----
X  
X  The maximum wealth and mine ability is 100.
X  END
X!                                 METAL
X  
X  Many sectors have metal ores.  Nations can use these ores if they have the
X  appropriate mine ability.  The following table details the metal type, 
X***************
X*** 86,101 ****
X  required mine ability, metal production value, and percentage of the world
X  metal sectors containing that type of metal.
X  
X!             required        metal     world
X! type       mine_ability     value    percent
X! copper          0            1-2       10%
X! lead            8            1-4       10%
X! tin            11            2-5       15%
X! bronze         15            2-5       20%
X! iron           25            2-8       25%
X! steel          30            3-10      15%
X! mithral        30            5-15       4%
X! adamantine     40            8-20       1%
X  END
X                              WEALTH & JEWELS
X  
X--- 86,101 ----
X  required mine ability, metal production value, and percentage of the world
X  metal sectors containing that type of metal.
X  
X!                         required        metal     world
X!             type       mine_ability     value    percent
X!             copper          0            1-2       10%
X!             lead            8            1-4       10%
X!             tin            11            2-5       15%
X!             bronze         15            2-5       20%
X!             iron           25            2-8       25%
X!             steel          30            3-10      15%
X!             mithral        30            5-15       4%
X!             adamantine     40            8-20       1%
X  END
X                              WEALTH & JEWELS
X  
X***************
X*** 106,122 ****
X  jewel value, and percentage of the world jewel sectors containing that type 
X  of good.
X  
X!             required        jewel     world
X! type         wealth         value    percent
X! spice           0            1-2       20
X! silver          0            1-3       20
X! pearls          0            1-3       8
X! dye             5            1-5       8
X! silk            5            1-5       8
X! gold            5            1-6       20
X! rubys           10           1-6       7
X! ivory           10           2-8       5
X! diamonds        20          2-12       3
X! platinum        20          4-20       1
X  END
X  DONE
X--- 106,122 ----
X  jewel value, and percentage of the world jewel sectors containing that type 
X  of good.
X  
X!                         required       jewel     world
X!            type          wealth        value    percent
X!            spice            0           1-2       20
X!            silver           0           1-3       20
X!            pearls           0           1-3        8
X!            dye              5           1-5        8
X!            silk             5           1-5        8
X!            gold             8           1-6       20
X!            rubys            8           1-6        7
X!            ivory           15           2-8        5
X!            diamonds        20          2-12        3
X!            platinum        25          4-20        1
X  END
X  DONE
X*** otxt5	Tue Jul 18 22:04:45 1989
X--- txt5	Tue Jul 18 22:05:06 1989
X***************
X*** 9,22 ****
X         Sector People Troops Gold Jewels Metal Power Ship Cost  Races Powers
X  king     1      1       2     3    0     0      0     0   0    HDE   None
X  empire   1.5    0       0     1    1     0      0     0   0    HDE   None
X! wizard   0      2       1     0    3     5      7     0   6    HE    SUMMON
X! priest   1      1       0     0    3     0      3     0   3    H     RELIGION
X! pirate   0      0       5     0   10    10      1     5   3    HOD   SAILOR
X! trader   1      1       0     0    1     1      1     8   3    HE    URBAN
X  warlord  1      1       2     0    1     1      1     0   *    HOD   WARLORD
X! demon    1      0       1     0    1     0      5     0   6    O     DESTROYER
X! dragon   0      0       0    10   20     0      0     0   6    O     MA_MONST
X! shadow   1      0       0     0    0     5      0     0   3    O     VOID
X  NPC      1      1       0     0    1     1      1     0   0    HDEO  None
X  END
X                                 ADDITIONAL SCORING
X--- 9,22 ----
X         Sector People Troops Gold Jewels Metal Power Ship Cost  Races Powers
X  king     1      1       2     3    0     0      0     0   0    HDE   None
X  empire   1.5    0       0     1    1     0      0     0   0    HDE   None
X! wizard   0      2       1     0    3     5      7     0   4    HE    SUMMON
X! priest   1      1       0     0    3     0      3     0   2    H     RELIGION
X! pirate   0      0       5     0   10    10      1     5   2    HOD   SAILOR
X! trader   1      1       0     0    1     1      1     8   2    HE    URBAN
X  warlord  1      1       2     0    1     1      1     0   *    HOD   WARLORD
X! demon    1      0       1     0    1     0      5     0   4    O     DESTROYER
X! dragon   0      0       0    10   20     0      0     0   4    O     MA_MONST
X! shadow   1      0       0     0    0     5      0     0   2    O     VOID
X  NPC      1      1       0     0    1     1      1     0   0    HDEO  None
X  END
X                                 ADDITIONAL SCORING
SHAR_EOF
chmod 0644 patchV4.03 || echo "restore of patchV4.03 fails"
rm -f s2_seq_.tmp
echo "You have unpacked the last part"
exit 0