billr@saab.CNA.TEK.COM (Bill Randle) (07/24/89)
Submitted-by: Izchak Miller <izchak@linc.cis.upenn.edu> Posting-number: Volume 7, Issue 62 Archive-name: NetHack3/Part07 #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh <file", e.g.. If this archive is complete, you # will see the following message at the end: # "End of archive 7 (of 38)." # Contents: src/pickup.c src/shk.c # Wrapped by billr@saab on Sun Jul 23 21:32:50 1989 PATH=/bin:/usr/bin:/usr/ucb ; export PATH if test -f 'src/pickup.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'src/pickup.c'\" else echo shar: Extracting \"'src/pickup.c'\" \(14035 characters\) sed "s/^X//" >'src/pickup.c' <<'END_OF_FILE' X/* SCCS Id: @(#)pickup.c 3.0 88/07/12 X/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ X/* NetHack may be freely redistributed. See license for details. */ X X/* X * Contains code for picking objects up, and container use. X */ X X#include "hack.h" X Xvoid explode_bag(); X Xvoid Xpickup(all) Xint all; X{ X register struct gold *gold = g_at(u.ux, u.uy); X register struct obj *obj, *obj2; X register int wt; X char buf[BUFSZ]; X register char *ip; X register char sym; X register int oletct = 0, iletct = 0; X boolean all_of_a_type = FALSE, selective = FALSE; X char olets[20], ilets[20]; X struct obj dummygold; X X dummygold.ox = u.ux; X dummygold.oy = u.uy; X dummygold.olet = GOLD_SYM; X dummygold.nobj = fobj; X dummygold.cobj = 0; X X if(Levitation) return; X if (all && !flags.pickup) { X int ct = 0; X X for (obj = fobj; obj; obj = obj->nobj) X if(obj->ox == u.ux && obj->oy == u.uy) X if(!obj->cobj) X if (obj != uchain) X ct++; X X /* Stop on a zorkmid */ X if (gold) ct++; X X /* If there are objects here, take a look. X */ X if (ct) { X if (flags.run) X nomul(0); X nscr(); X if (ct < 5) X (void) dolook(); X else { X read_engr_at(u.ux,u.uy); X pline("There are several objects here."); X } X } else read_engr_at(u.ux,u.uy); X return; X } X X /* check for more than one object */ X if(!all) { X register int ct = 0; X X if (gold) ct++; X for(obj = fobj; obj; obj = obj->nobj) X if(obj->ox == u.ux && obj->oy == u.uy) X if(!obj->cobj) ct++; X if(ct < 2) X all++; X else X pline("There are several objects here."); X } X X /* added by GAN 10/24/86 to allow selective picking up */ X if(!all) { X register struct obj *otmp = fobj; X X ilets[iletct] = 0; X if(gold) { X ilets[iletct++] = GOLD_SYM; X ilets[iletct] = 0; X } X while(otmp) { X if(!index(ilets, otmp->olet) && !otmp->cobj && X otmp->ox == u.ux && otmp->oy == u.uy) { X ilets[iletct++] = otmp->olet; X ilets[iletct] = 0; X } X otmp = otmp->nobj; X } X if(iletct == 1) X Strcpy(buf,ilets); X else { X ilets[iletct++] = ' '; X ilets[iletct++] = 'a'; X ilets[iletct++] = 'A'; X ilets[iletct] = 0; X X pline("What kinds of thing do you want to pick up? [%s] ", ilets); X getlin(buf); X if(buf[0] == '\033') { X clrlin(); X return; X } X else if(!buf[0]) selective = TRUE; X } X ip = buf; X olets[0] = 0; X while(sym = *ip++){ X /* new A function (selective all) added by X * GAN 01/09/87 X */ X if(sym == ' ') continue; X if(sym == 'A') selective = TRUE; X else if(sym == 'a') all_of_a_type = TRUE; X else if(index(ilets, sym)){ X if(!index(olets, sym)){ X olets[oletct++] = sym; X olets[oletct] = 0; X } X } X else pline("There are no %c's here.", sym); X } X } X if(all_of_a_type && !olets[0]) all = TRUE; X X for(obj = (gold ? &dummygold : fobj); obj; obj = obj2) { X obj2 = obj->nobj; /* perhaps obj will be picked up */ X if(!obj->cobj && obj->ox == u.ux && obj->oy == u.uy) { X if(flags.run) nomul(0); X X if(!all) { X char c; X X if(!selective && !index(olets,obj->olet)) continue; X X if (!all_of_a_type) { X if (obj == &dummygold) X pline("Pick up %ld gold piece%s? ", X gold->amount, plur(gold->amount)); X else pline("Pick up %s? ", doname(obj)); X if((c = ynaq()) == 'q') return; X if(c == 'n') continue; X if(c == 'a') { X all_of_a_type = TRUE; X if (selective) { X selective = FALSE; X olets[0] = obj->olet; X olets[1] = 0; X /* oletct = 1; */ X } X } X } X } X X if(obj == &dummygold) { X int iw = inv_weight(); X long gold_capacity; X X#ifndef lint /* long/int conversion */ X iw -= (int)((u.ugold + 500)/1000); X#endif X gold_capacity = ((-iw) * 1000L) - 500 + 999 - u.ugold; X if (gold_capacity <= 0L) { X pline("There %s %ld gold piece%s here, but you cannot carry any more.", X (gold->amount == 1) ? "is" : "are", X gold->amount, plur(gold->amount)); X continue; X } X if (gold_capacity >= gold->amount) { X pline("%ld gold piece%s.", X gold->amount, plur(gold->amount)); X u.ugold += gold->amount; X freegold(gold); X if(Invisible) newsym(u.ux,u.uy); X } else { X pline("You can only carry %s of the %ld gold pieces lying here.", X gold_capacity == 1L ? "one" : "some", gold->amount); X pline("%ld gold piece%s.", X gold_capacity, plur(gold_capacity)); X u.ugold += gold_capacity; X gold->amount -= gold_capacity; X } X flags.botl = 1; X if(flags.run) nomul(0); X continue; X } X X if((obj->otyp == CORPSE && obj->corpsenm == PM_COCKATRICE) && X !uarmg X#ifdef POLYSELF X && !resists_ston(uasmon) X#endif X ) { X pline("Touching the dead cockatrice is a fatal mistake."); X You("turn to stone."); X You("die..."); X killer = "cockatrice cadaver"; X done("stoned"); X } X X if(obj->otyp == SCR_SCARE_MONSTER){ X if(!obj->spe) obj->spe = 1; X else { X pline("The scroll turns to dust as you pick it up."); X if(!(objects[SCR_SCARE_MONSTER].oc_name_known) && X !(objects[SCR_SCARE_MONSTER].oc_uname)) X docall(obj); X delobj(obj); X continue; X } X } X X /* do not pick up uchain */ X if(obj == uchain) X continue; X X wt = inv_weight() + obj->owt; X if (obj->otyp == LOADSTONE) X goto lift_some; /* pick it up even if too heavy */ X#ifdef POLYSELF X if (obj->otyp == BOULDER && throws_rocks(uasmon)) { X wt = inv_weight(); X goto lift_some; X } X#endif X if(wt > 0) { X if(obj->quan > 1) { X /* see how many we can lift */ X int savequan = obj->quan; X int iw = inv_weight(); X int qq; X for(qq = 1; qq < savequan; qq++){ X obj->quan = qq; X if(iw + weight(obj) > 0) X break; X } X obj->quan = savequan; X qq--; X /* we can carry qq of them */ X if(!qq) goto too_heavy; X You("can only carry %s of the %s lying here.", X (qq == 1) ? "one" : "some", X doname(obj)); X { X register struct obj *obj3; X X obj3 = splitobj(obj, qq); X if(obj3->otyp == SCR_SCARE_MONSTER) X if(obj3->spe) obj->spe = 0; X } X goto lift_some; X } X too_heavy: X pline("There %s %s here, but %s.", X (obj->quan == 1) ? "is" : "are", X doname(obj), X !invent ? "it is too heavy for you to lift" X : "you cannot carry any more"); X if(obj->otyp == SCR_SCARE_MONSTER) X if(obj->spe) obj->spe = 0; X break; X } X lift_some: X if(inv_cnt() >= 52) { X Your("knapsack cannot accommodate any more items."); X if(obj->otyp == SCR_SCARE_MONSTER) X if(obj->spe) obj->spe = 0; X break; X } X freeobj(obj); X if(Invisible) newsym(u.ux,u.uy); X addtobill(obj, TRUE); /* sets obj->unpaid if necessary */ X if(wt > -5) You("have a little trouble lifting"); X { int pickquan = obj->quan; X int mergquan; X if(!Blind) obj->dknown = 1; X obj = addinv(obj); /* might merge it with other objects */ X mergquan = obj->quan; X obj->quan = pickquan; /* to fool prinv() */ X prinv(obj); X obj->quan = mergquan; X } X } X } X set_omask(u.ux, u.uy); X} X Xint Xdoloot() { /* loot a container on the floor. */ X X register struct obj *cobj; X register int c; X X if (Levitation) { X pline("You cannot reach the floor."); X return(0); X } X if(levl[u.ux][u.uy].omask) X for(cobj = fobj; cobj; cobj = cobj->nobj) { X X if(cobj->ox == u.ux && cobj->oy == u.uy) X if(Is_container(cobj)) { X X pline("There is %s here, loot it? ", doname(cobj)); X c = ynq(); X if(c == 'q') return 0; X if(c == 'n') continue; X X if(cobj->olocked) { X X pline("Hmmm, it seems to be locked."); X continue; X } X if(cobj->otyp == BAG_OF_TRICKS) { X X You("carefully open the bag..."); X pline("It develops a huge set of teeth and bites you!"); X losehp(rnd(10), "carnivorous bag"); X makeknown(BAG_OF_TRICKS); X continue; X } X X You("carefully open the %s...", xname(cobj)); X if(cobj->otrapped) chest_trap(cobj, FINGER); X X use_container(cobj, 0); X } X } X return 0; X} X Xstatic Xstruct obj *current_container; /* a local variable of use_container, to be X used by its local procedures in/ck_container */ X#define Icebox (current_container->otyp == ICE_BOX) Xint baggone; /* used in askchain so bag isn't used after explosion */ X Xvoid Xinc_cwt(cobj, obj) Xregister struct obj *cobj, *obj; X{ X if (cobj->otyp == BAG_OF_HOLDING) X cobj->owt += (obj->owt/2 + 1); X else cobj->owt += obj->owt; X} X Xstatic int Xin_container(obj) Xregister struct obj *obj; X{ X if(obj == uball || obj == uchain) { X You("must be kidding."); X return(0); X } X if(obj == current_container) { X pline("That would be an interesting topological exercise."); X return(0); X } X if(obj->owornmask & (W_ARMOR | W_RING | W_AMUL | W_TOOL)) { X You("cannot %s something you are wearing.", X Icebox ? "refrigerate" : "stash"); X return(0); X } X if((obj->otyp == LOADSTONE) && obj->cursed) { X obj->bknown = 1; X pline("The stone%s won't leave your person.", X obj->quan==1 ? "" : "s"); X return(0); X } X /* Prohibit Amulets in containers; if you allow it, monsters can't X * steal them. It also becomes a pain to check to see if someone X * has the Amulet. X */ X if(obj->otyp == AMULET_OF_YENDOR && !obj->spe) { X pline("The Amulet of Yendor cannot be confined in such trappings."); X return(0); X } X /* no nested containers - they do not save/restore properly. */ X /* magic bag -> magic bag will self destruct later on. */ X if(Is_container(obj) && Is_container(current_container) && X (!Is_mbag(obj) || !Is_mbag(current_container))) { X pline("It won't go in."); X return(1); /* be careful! */ X } X if(obj == uwep) { X if(welded(obj)) { X weldmsg(obj, FALSE); X return(0); X } X setuwep((struct obj *) 0); X if (uwep) return(0); /* unwielded, died, rewielded */ X } X#ifdef WALKIES X if(obj->otyp == LEASH && obj->leashmon != 0) { X pline("It is attached to your pet."); X return(0); X } X#endif X inc_cwt(current_container, obj); X freeinv(obj); X X obj->cobj = current_container; X obj->nobj = fcobj; X fcobj = obj; X X if(Icebox) obj->age = moves - obj->age; /* actual age */ X X else if(Is_mbag(obj->cobj) && X (Is_mbag(obj) || X (obj->otyp == WAN_CANCELLATION && (obj->spe > 0)) )) { X explode_bag(obj); X You("are blasted by a magical explosion!"); X losehp(d(6,6),"magical explosion"); X baggone = 1; X } X return(1); X} X Xstatic int Xck_container(obj) Xregister struct obj *obj; X{ X return(obj->cobj == current_container); X} X Xstatic int Xck_bag() X{ X return(!baggone); X} X Xstatic int Xout_container(obj) Xregister struct obj *obj; X{ X register struct obj *otmp; X X if(inv_cnt() >= 52) { X pline("You have no room to hold anything else."); X return(0); X } X if(obj == fcobj) fcobj = fcobj->nobj; X else { X for(otmp = fcobj; otmp->nobj != obj; otmp = otmp->nobj) X if(!otmp->nobj) panic("out_container"); X otmp->nobj = obj->nobj; X } X dec_cwt(current_container, obj); X obj->cobj = (struct obj *) 0; X X if (Icebox) X obj->age = moves - obj->age; /* simulated point of time */ X X (void) addinv(obj); X return 0; X} X Xvoid Xget_all_from_box() { X register struct obj *otmp, *cobj, *ootmp, *nxobj; X X for(otmp = invent; otmp; otmp = otmp->nobj) { X cobj = otmp; X if(Is_container(otmp)) X for(ootmp=fcobj,nxobj=(fcobj ? fcobj->nobj : 0); ootmp; X ootmp=nxobj,nxobj=(ootmp ? ootmp->nobj : 0) ) X if(ootmp->cobj == cobj) X (void)out_container(ootmp); X } X return; X} X X/* for getobj: 0: allow cnt; #: allow all types; %: expect food */ Xstatic const char frozen_food[] = { '0', '#', FOOD_SYM, 0 }; X Xvoid Xuse_container(obj, held) Xregister struct obj *obj; Xregister int held; X{ X register int cnt = 0; X register struct obj *otmp; X register struct obj *backobj; X X current_container = obj; /* for use by in/out_container */ X if(current_container->olocked) { X pline("The %s seems to be locked.", xname(current_container)); X return; X } X for(otmp = fcobj, backobj = (struct obj *) 0; otmp; X backobj = otmp, otmp = otmp->nobj) X if(otmp->cobj == obj) X if(Is_mbag(obj) && obj->cursed && !rn2(13)) { X if (otmp->known) X pline("The %s to have vanished!", X aobjnam(otmp,"seem")); X else You("%s %s disappear.", X Blind ? "notice" : "see", X doname(otmp)); X if(!backobj) { X fcobj = otmp->nobj; X dec_cwt(current_container, otmp); X obfree(otmp, (struct obj *) 0); X otmp = fcobj; X } else { X backobj->nobj = otmp->nobj; X dec_cwt(current_container, otmp); X obfree(otmp, (struct obj *) 0); X otmp = backobj->nobj; X } X if (!otmp) break; X if(otmp->cobj == obj) cnt++; X } else cnt++; X if(!cnt) X pline("%s %s is empty.", (held) ? "Your" : "The", xname(obj)); X else if (inv_cnt() < 52) { X pline("Do you want to take something out of the %s? ", X xname(obj)); X if(yn() != 'n') X if(askchain(fcobj, FALSE, NULL, 0, out_container, ck_container, 0, "nodot")) X return; X } X if(!invent) return; X pline("Do you wish to put something in? "); X if(yn() != 'y') return; X if (Icebox && current_container->dknown) { X otmp = getobj(frozen_food, "put in"); X if(!otmp || !in_container(otmp)) X flags.move = multi = 0; X } else { X baggone = 0; /* might be set by in_container */ X if(askchain(invent, TRUE, NULL, 0, in_container, ck_bag, 0, "nodot")) X return; X } X return; X} X Xvoid Xdelete_contents(obj) Xregister struct obj *obj; X{ X register struct obj *otmp, *notmp; X X while (fcobj && fcobj->cobj == obj) { X otmp = fcobj; X fcobj = fcobj->nobj; X obfree(otmp,(struct obj *)0); X } X if (fcobj) { X otmp = fcobj; X while(otmp->nobj) X if (otmp->nobj->cobj == obj) { X notmp = otmp->nobj; X otmp->nobj = notmp->nobj; X obfree(notmp,(struct obj *)0); X } else X otmp = otmp->nobj; X } X} X Xvoid Xexplode_bag(obj) Xstruct obj *obj; X{ X struct obj *otmp, *cobj; X X cobj = obj->cobj; X delete_contents(cobj); X X for (otmp = invent; otmp; otmp = otmp->nobj) X if (otmp == cobj) break; X X if (otmp) { X You("see your %s blow apart!", xname(otmp)); X useup(otmp); X /*return(0);*/ X } else panic("explode_bag: bag not in invent."); X} X Xvoid Xdec_cwt(cobj, obj) Xregister struct obj *cobj, *obj; X{ X if (Is_mbag(cobj)) X cobj->owt -= (obj->owt/2 + 1); X else cobj->owt -= obj->owt; X X if(cobj->owt < objects[cobj->otyp].oc_weight) X cobj->owt = objects[cobj->otyp].oc_weight; X} END_OF_FILE if test 14035 -ne `wc -c <'src/pickup.c'`; then echo shar: \"'src/pickup.c'\" unpacked with wrong size! fi # end of 'src/pickup.c' fi if test -f 'src/shk.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'src/shk.c'\" else echo shar: Extracting \"'src/shk.c'\" \(37207 characters\) sed "s/^X//" >'src/shk.c' <<'END_OF_FILE' X/* SCCS Id: @(#)shk.c 3.0 89/02/10 X/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ X/* NetHack may be freely redistributed. See license for details. */ X X/* block some unused #defines to avoid overloading some cpp's */ X#define MONATTK_H X#include "hack.h" X X#include "eshk.h" X X#ifdef KOPS Xstatic int makekops(); Xstatic void kops_gone(); X#endif /* KOPS */ X X#define NOTANGRY(mon) mon->mpeaceful X#define ANGRY(mon) !NOTANGRY(mon) X X/* Descriptor of current shopkeeper. Note that the bill need not be X per-shopkeeper, since it is valid only when in a shop. */ Xstatic struct monst *shopkeeper = 0; Xstatic struct bill_x *bill; Xstatic int shlevel = 0; /* level of this shopkeeper */ X/* struct obj *billobjs; /* objects on bill with bp->useup */ X /* only accessed here and by save & restore */ Xstatic long int total; /* filled by addupbill() */ Xstatic long int followmsg; /* last time of follow message */ Xstatic void setpaid(), findshk P((int)); Xstatic int dopayobj P((struct bill_x *)), getprice P((struct obj *)); Xstatic struct obj *bp_to_obj P((struct bill_x *)); X X/* X invariants: obj->unpaid iff onbill(obj) [unless bp->useup] X obj->quan <= bp->bquan X */ X Xchar * Xshkname(mtmp) /* called in do_name.c */ Xregister struct monst *mtmp; X{ X return(ESHK(mtmp)->shknam); X} X Xvoid Xshkdead(mtmp) /* called in mon.c */ Xregister struct monst *mtmp; X{ X register struct eshk *eshk = ESHK(mtmp); X X if(eshk->shoplevel == dlevel) X rooms[eshk->shoproom].rtype = OROOM; X if(mtmp == shopkeeper) { X setpaid(); X shopkeeper = 0; X bill = (struct bill_x *) -1000; /* dump core when referenced */ X } X} X Xvoid Xreplshk(mtmp,mtmp2) Xregister struct monst *mtmp, *mtmp2; X{ X if(mtmp == shopkeeper) { X shopkeeper = mtmp2; X bill = &(ESHK(shopkeeper)->bill[0]); X } X} X Xstatic void Xsetpaid(){ /* caller has checked that shopkeeper exists */ X /* either we paid or left the shop or he just died */ X register struct obj *obj; X register struct monst *mtmp; X for(obj = invent; obj; obj = obj->nobj) X obj->unpaid = 0; X for(obj = fobj; obj; obj = obj->nobj) X obj->unpaid = 0; X for(obj = fcobj; obj; obj = obj->nobj) X obj->unpaid = 0; X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) X for(obj = mtmp->minvent; obj; obj = obj->nobj) X obj->unpaid = 0; X for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon) X for(obj = mtmp->minvent; obj; obj = obj->nobj) X obj->unpaid = 0; X while(obj = billobjs){ X billobjs = obj->nobj; X free((genericptr_t) obj); X } X if(shopkeeper) { X ESHK(shopkeeper)->billct = 0; X ESHK(shopkeeper)->credit = 0L; X ESHK(shopkeeper)->debit = 0L; X } X} X Xstatic void Xaddupbill(){ /* delivers result in total */ X /* caller has checked that shopkeeper exists */ X register int ct = ESHK(shopkeeper)->billct; X register struct bill_x *bp = bill; X total = 0; X while(ct--){ X total += bp->price * bp->bquan; X bp++; X } X} X Xint Xinshop() { X register int roomno = inroom(u.ux,u.uy); X X /* Did we just leave a shop? */ X if(u.uinshop && X (u.uinshop != roomno + 1 || shlevel != dlevel || !shopkeeper)) { X X /* This is part of the bugfix for shopkeepers not having their X * bill paid. As reported by ab@unido -dgk X * I made this standard due to the KOPS code below. -mrs X */ X if(shopkeeper) { X if(ESHK(shopkeeper)->billct || ESHK(shopkeeper)->debit) { X if(inroom(shopkeeper->mx, shopkeeper->my) X == u.uinshop - 1) /* ab@unido */ X You("escaped the shop without paying!"); X addupbill(); X total += ESHK(shopkeeper)->debit; X You("stole %ld zorkmids worth of merchandise.", X total); X ESHK(shopkeeper)->robbed += total; X ESHK(shopkeeper)->credit = 0L; X ESHK(shopkeeper)->debit = 0L; X if (pl_character[0] != 'R') /* stealing is unlawful */ X adjalign(-sgn(u.ualigntyp)); X setpaid(); X if((rooms[ESHK(shopkeeper)->shoproom].rtype == SHOPBASE) X == (rn2(3) == 0)) X ESHK(shopkeeper)->following = 1; X#ifdef KOPS X { /* Keystone Kops srt@ucla */ X coord mm; X X if (flags.soundok) X pline("An alarm sounds throughout the dungeon!"); X if(flags.verbose) { X if((mons[PM_KEYSTONE_KOP].geno & G_GENOD) && X (mons[PM_KOP_SERGEANT].geno & G_GENOD) && X (mons[PM_KOP_LIEUTENANT].geno & G_GENOD) && X (mons[PM_KOP_KAPTAIN].geno & G_GENOD)) { X if (flags.soundok) X pline("But no one seems to respond to it."); X } else X pline("The Keystone Kops are after you!"); X } X /* Create a swarm near the staircase */ X mm.x = xdnstair; X mm.y = ydnstair; X (void) makekops(&mm); X /* Create a swarm near the shopkeeper */ X mm.x = shopkeeper->mx; X mm.y = shopkeeper->my; X (void) makekops(&mm); X } X#endif X } X shopkeeper = 0; X shlevel = 0; X } X u.uinshop = 0; X } X X /* Did we just enter a zoo of some kind? */ X /* This counts everything except shops and vaults X -- vault.c insists that a vault remain a VAULT */ X if(roomno >= 0) { X register int rt = rooms[roomno].rtype; X register struct monst *mtmp; X X switch (rt) { X case ZOO: X pline("Welcome to David's treasure zoo!"); X break; X case SWAMP: X pline("It looks rather muddy down here."); X break; X#ifdef THRONES X case COURT: X You("enter an opulent throne room!"); X break; X#endif X case MORGUE: X if(midnight()) X pline("Run away! Run away!"); X else X You("have an uncanny feeling..."); X break; X case BEEHIVE: X You("enter a giant beehive!"); X break; X#ifdef ARMY X case BARRACKS: X if(!((mons[PM_SOLDIER].geno & G_GENOD) && X (mons[PM_SERGEANT].geno & G_GENOD) && X (mons[PM_LIEUTENANT].geno & G_GENOD) && X (mons[PM_CAPTAIN].geno & G_GENOD))) X You("enter a military barracks!"); X else You("enter an abandoned barracks."); X break; X#endif X#ifdef ORACLE X case DELPHI: X if(!(mons[PM_ORACLE].geno & G_GENOD)) X pline("\"Hello, %s, welcome to Delphi!\"", plname); X break; X#endif X default: X rt = 0; X } X X if(rt != 0) { X rooms[roomno].rtype = OROOM; X if(rt==COURT || rt==SWAMP || rt==MORGUE || rt==ZOO) X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) X /* was if(rt != ZOO || !rn2(3)) -- why should ZOO X be different from COURT or MORGUE? */ X if(!Stealth && !rn2(3)) X mtmp->msleep = 0; X } X } X#if defined(ALTARS) && defined(THEOLOGY) X if(roomno >= 0 && rooms[roomno].rtype == TEMPLE) { X intemple(); X } X#endif X /* Did we just enter a shop? */ X if(roomno >= 0 && rooms[roomno].rtype >= SHOPBASE) { X register int rt = rooms[roomno].rtype; X X if(shlevel != dlevel || !shopkeeper X || ESHK(shopkeeper)->shoproom != roomno) X findshk(roomno); X if(!shopkeeper) { X rooms[roomno].rtype = OROOM; X u.uinshop = 0; X } else if(!u.uinshop){ X if(!ESHK(shopkeeper)->visitct || X strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ)) { X /* He seems to be new here */ X ESHK(shopkeeper)->visitct = 0; X ESHK(shopkeeper)->following = 0; X (void) strncpy(ESHK(shopkeeper)->customer,plname,PL_NSIZ); X NOTANGRY(shopkeeper) = 1; X } X if(!ESHK(shopkeeper)->following && inhishop(shopkeeper)) { X if(ANGRY(shopkeeper)) X pline("\"So, %s, you dare return to %s's %s?!\"", X plname, X shkname(shopkeeper), X shtypes[rt - SHOPBASE].name); X else X if(ESHK(shopkeeper)->robbed) X pline("\"Beware, %s! I am upset about missing stock!\"", X plname); X else X pline("\"Hello, %s! Welcome%s to %s's %s!\"", X plname, X ESHK(shopkeeper)->visitct++ ? " again" : "", X shkname(shopkeeper), X shtypes[rt - SHOPBASE].name); X if(carrying(PICK_AXE) != (struct obj *)0) { X pline(NOTANGRY(shopkeeper) ? X "\"Will you please leave your pick-axe outside?\"" : X "\"Leave the pick-axe outside.\""); X if(dochug(shopkeeper)) { X u.uinshop = 0; /* he died moving */ X return(0); X } X } X } X u.uinshop = (unsigned int)(roomno + 1); X } X } X return (int)u.uinshop; X} X Xint Xinhishop(mtmp) Xregister struct monst *mtmp; X{ X return((ESHK(mtmp)->shoproom == inroom(mtmp->mx, mtmp->my) && X ESHK(mtmp)->shoplevel == dlevel)); X} X Xstatic void Xfindshk(roomno) Xregister int roomno; X{ X register struct monst *mtmp; X X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) X if(mtmp->isshk && ESHK(mtmp)->shoproom == roomno X && ESHK(mtmp)->shoplevel == dlevel) { X shopkeeper = mtmp; X bill = &(ESHK(shopkeeper)->bill[0]); X shlevel = dlevel; X if(ANGRY(shopkeeper) && X strncmp(ESHK(shopkeeper)->customer,plname,PL_NSIZ)) X NOTANGRY(shopkeeper) = 1; X /* billobjs = 0; -- this is wrong if we save in a shop */ X /* (and it is harmless to have too many things in billobjs) */ X return; X } X shopkeeper = 0; X shlevel = 0; X bill = (struct bill_x *) -1000; /* dump core when referenced */ X} X Xstatic struct bill_x * Xonbill(obj) Xregister struct obj *obj; X{ X register struct bill_x *bp; X if(!shopkeeper) return (struct bill_x *)0; X for(bp = bill; bp < &bill[ESHK(shopkeeper)->billct]; bp++) X if(bp->bo_id == obj->o_id) { X if(!obj->unpaid) pline("onbill: paid obj on bill?"); X return(bp); X } X if(obj->unpaid) pline("onbill: unpaid obj not on bill?"); X return (struct bill_x *)0; X} X X/* called with two args on merge */ Xvoid Xobfree(obj, merge) Xregister struct obj *obj, *merge; X{ X register struct bill_x *bp = onbill(obj); X register struct bill_x *bpm; X if(bp) { X if(!merge){ X bp->useup = 1; X obj->unpaid = 0; /* only for doinvbill */ X obj->nobj = billobjs; X billobjs = obj; X return; X } X bpm = onbill(merge); X if(!bpm){ X /* this used to be a rename */ X impossible("obfree: not on bill??"); X return; X } else { X /* this was a merger */ X bpm->bquan += bp->bquan; X ESHK(shopkeeper)->billct--; X *bp = bill[ESHK(shopkeeper)->billct]; X } X } X free((genericptr_t) obj); X} X Xstatic long Xcheck_credit(tmp, shkp) Xlong tmp; Xregister struct monst *shkp; X{ X long credit = ESHK(shkp)->credit; X X if(credit == 0L) return(tmp); X if(credit >= tmp) { X pline("The price is deducted from your credit."); X ESHK(shkp)->credit -=tmp; X tmp = 0L; X } else { X pline("The price is partially covered by your credit."); X ESHK(shkp)->credit = 0L; X tmp -= credit; X } X return(tmp); X} X Xstatic void Xpay(tmp,shkp) Xlong tmp; Xregister struct monst *shkp; X{ X long robbed = ESHK(shkp)->robbed; X long balance = ((tmp <= 0) ? tmp : check_credit(tmp, shkp)); X X u.ugold -= balance; X shkp->mgold += balance; X flags.botl = 1; X if(robbed) { X robbed -= tmp; X if(robbed < 0) robbed = 0; X ESHK(shkp)->robbed = robbed; X } X} X X/* return shkp to home position */ Xvoid Xhome_shk(shkp) Xregister struct monst *shkp; X{ X register xchar x = ESHK(shkp)->shk.x, y = ESHK(shkp)->shk.y; X if(levl[x][y].mmask) X mnearto(m_at(x,y), x, y, FALSE); X levl[shkp->mx][shkp->my].mmask = 0; X shkp->mx = x; X shkp->my = y; X levl[shkp->mx][shkp->my].mmask = 1; X unpmon(shkp); X} X Xvoid Xmake_happy_shk(shkp) Xstruct monst *shkp; X{ X register boolean wasmad = ANGRY(shkp); X X NOTANGRY(shkp) = 1; X ESHK(shkp)->following = 0; X ESHK(shkp)->robbed = 0; X if (pl_character[0] != 'R') X adjalign(sgn(u.ualigntyp)); X if(!inhishop(shkp)) { X pline("Satisfied, %s suddenly disappears!", mon_nam(shkp)); X if(ESHK(shkp)->shoplevel == dlevel) X home_shk(shkp); X else X fall_down(shkp, ESHK(shkp)->shoplevel); X } else if(wasmad) X pline("%s calms down.", Monnam(shkp)); X#ifdef KOPS X kops_gone(); X#endif X} X Xstatic const char no_money[] = "Moreover, you have no money."; X Xint Xdopay() X{ X long ltmp; X register struct bill_x *bp; X register struct monst *shkp; X int pass, tmp; X X multi = 0; X (void) inshop(); X for(shkp = fmon; shkp; shkp = shkp->nmon) X if(shkp->isshk && dist(shkp->mx,shkp->my) < 3) X break; X if(!shkp && u.uinshop && inhishop(shopkeeper)) X shkp = shopkeeper; X X if(!shkp) { X pline("There is nobody here to receive your payment."); X return(0); X } X ltmp = ESHK(shkp)->robbed; X if(shkp != shopkeeper && NOTANGRY(shkp)) { X if(!ltmp) X You("do not owe %s anything.", mon_nam(shkp)); X else if(!u.ugold) X You("have no money."); X else { X long ugold = u.ugold; X X if(ugold > ltmp) { X You("give %s the %ld gold pieces %s asked for.", X mon_nam(shkp), ltmp, X ESHK(shkp)->ismale ? "he" : "she"); X pay(ltmp, shkp); X } else { X You("give %s all your gold.", mon_nam(shkp)); X pay(u.ugold, shkp); X } X if(ugold < ltmp/2) X pline("Unfortunately, %s doesn't look satisfied.", X ESHK(shkp)->ismale ? "he" : "she"); X else X make_happy_shk(shkp); X } X return(1); X } X X /* ltmp is still ESHK(shkp)->robbed here */ X if(!ESHK(shkp)->billct) { X if(!ltmp && NOTANGRY(shkp)) { X You("do not owe %s anything.", mon_nam(shkp)); X if(!u.ugold) pline(no_money); X } else if(ltmp) { X pline("%s is after blood, not money!", mon_nam(shkp)); X if(u.ugold < ltmp/2) { X if(!u.ugold) pline(no_money); X else pline("Besides, you don't have enough to interest %s.", X ESHK(shkp)->ismale ? "him" : "her"); X return(1); X } X pline("But since %s shop has been robbed recently,", X ESHK(shkp)->ismale ? "his" : "her"); X pline("you %scompensate %s for %s losses.", X (u.ugold < ltmp) ? "partially " : "", X mon_nam(shkp), X ESHK(shkp)->ismale ? "his" : "her"); X pay(u.ugold < ltmp ? u.ugold : ltmp, shkp); X make_happy_shk(shkp); X } else { X /* shopkeeper is angry, but has not been robbed -- X * door broken, attacked, etc. */ X pline("%s is after your hide, not your money!", X mon_nam(shkp)); X if(u.ugold < 1000) { X if(!u.ugold) pline(no_money); X else X pline("Besides, you don't have enough to interest %s.", X ESHK(shkp)->ismale ? "him" : "her"); X return(1); X } X You("try to appease %s by giving %s 1000 gold pieces.", X a_monnam(shkp, "angry"), X ESHK(shkp)->ismale ? "him" : "her"); X pay(1000L,shkp); X if(strncmp(ESHK(shkp)->customer, plname, PL_NSIZ) X || rn2(3)) X make_happy_shk(shkp); X else X pline("But %s is as angry as ever.", Monnam(shkp)); X } X return(1); X } X if(shkp != shopkeeper) { X impossible("dopay: not to shopkeeper?"); X if(shopkeeper) setpaid(); X return(0); X } X /* pay debt, if any, first */ X if(ESHK(shopkeeper)->debit) { X You("owe %s %ld zorkmids for the use of merchandise.", X shkname(shopkeeper), ESHK(shopkeeper)->debit); X if(u.ugold + ESHK(shopkeeper)->credit < X ESHK(shopkeeper)->debit) { X pline("But you don't have enough gold%s.", X ESHK(shopkeeper)->credit ? " or credit" : ""); X return(1); X } else { X long dtmp = ESHK(shopkeeper)->debit; X X if(ESHK(shopkeeper)->credit >= dtmp) { X ESHK(shopkeeper)->credit -= dtmp; X ESHK(shopkeeper)->debit = 0L; X Your("debt is covered by your credit."); X } else if(!ESHK(shopkeeper)->credit) { X u.ugold -= dtmp; X shopkeeper->mgold += dtmp; X ESHK(shopkeeper)->debit = 0L; X You("pay that debt."); X flags.botl = 1; X } else { X dtmp -= ESHK(shopkeeper)->credit; X ESHK(shopkeeper)->credit = 0L; X u.ugold -= dtmp; X shopkeeper->mgold += dtmp; X ESHK(shopkeeper)->debit = 0L; X pline("That debt is partially offset by your credit."); X You("pay the remainder."); X flags.botl = 1; X } X } X } X for(pass = 0; pass <= 1; pass++) { X tmp = 0; X while(tmp < ESHK(shopkeeper)->billct) { X bp = &bill[tmp]; X if(!pass && !bp->useup) { X tmp++; X continue; X } X if(!dopayobj(bp)) return(1); X#ifdef MSDOS X *bp = bill[--ESHK(shopkeeper)->billct]; X#else X bill[tmp] = bill[--ESHK(shopkeeper)->billct]; X#endif /* MSDOS /**/ X } X } X pline("\"Thank you for shopping in %s's %s!\"", X shkname(shopkeeper), X shtypes[rooms[ESHK(shopkeeper)->shoproom].rtype - SHOPBASE].name); X NOTANGRY(shopkeeper) = 1; X return(1); X} X X/* return 1 if paid successfully */ X/* 0 if not enough money */ X/* -1 if object could not be found (but was paid) */ Xstatic int Xdopayobj(bp) Xregister struct bill_x *bp; X{ X register struct obj *obj; X long ltmp; X X /* find the object on one of the lists */ X obj = bp_to_obj(bp); X X if(!obj) { X impossible("Shopkeeper administration out of order."); X setpaid(); /* be nice to the player */ X return(0); X } X X if(!obj->unpaid && !bp->useup){ X impossible("Paid object on bill??"); X return(1); X } X obj->unpaid = 0; X ltmp = bp->price * bp->bquan; X if(ANGRY(shopkeeper)) ltmp += ltmp/3; X if(u.ugold + ESHK(shopkeeper)->credit < ltmp){ X You("don't have gold%s enough to pay for %s.", X (ESHK(shopkeeper)->credit > 0L) ? " or credit" : "", X doname(obj)); X obj->unpaid = 1; X return(0); X } X pay(ltmp, shopkeeper); X You("bought %s for %ld gold piece%s.", X doname(obj), ltmp, plur(ltmp)); X if(bp->useup) { X register struct obj *otmp = billobjs; X if(obj == billobjs) X billobjs = obj->nobj; X else { X while(otmp && otmp->nobj != obj) otmp = otmp->nobj; X if(otmp) otmp->nobj = obj->nobj; X else pline("Error in shopkeeper administration."); X } X free((genericptr_t) obj); X } X return(1); X} X X/* routine called after dying (or quitting) with nonempty bill or upset shk */ Xboolean Xpaybill(){ X register struct monst *mtmp; X register int loss = 0; X register struct obj *otmp; X register xchar ox, oy; X register boolean take = FALSE; X register boolean taken = FALSE; X X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) X if(mtmp->isshk) { X /* for bones: we don't want a shopless shk around */ X if(ESHK(mtmp)->shoplevel != dlevel) mongone(mtmp); X else shopkeeper = mtmp; X } X X if(!shopkeeper) return(FALSE); X X /* get one case out of the way: you die in the shop, the */ X /* shopkeeper is peaceful, nothing stolen, nothing owed. */ X if(in_shop(u.ux,u.uy) && !IS_DOOR(levl[u.ux][u.uy].typ) && X !ESHK(shopkeeper)->billct && !ESHK(shopkeeper)->robbed && X inhishop(shopkeeper) && NOTANGRY(shopkeeper) && X !ESHK(shopkeeper)->following) { X pline("%s gratefully inherits all your possessions.", X Monnam(shopkeeper)); X goto clear; X } X X if(ESHK(shopkeeper)->billct || ESHK(shopkeeper)->robbed) { X addupbill(); X loss = ((total >= ESHK(shopkeeper)->robbed) ? total : X ESHK(shopkeeper)->robbed); X take = TRUE; X } X X if(ESHK(shopkeeper)->following || ANGRY(shopkeeper) || take) { X if((loss > u.ugold) || !loss) { X pline("%s comes and takes all your possessions.", X Monnam(shopkeeper)); X taken = TRUE; X shopkeeper->mgold += u.ugold; X u.ugold = 0; X /* in case bones: make it be for real... */ X if(!in_shop(u.ux, u.uy) || IS_DOOR(levl[u.ux][u.uy].typ)) { X /* shk.x,shk.y is the position immediately in X * front of the door -- move in one more space X */ X ox = ESHK(shopkeeper)->shk.x; X oy = ESHK(shopkeeper)->shk.y; X ox += sgn(ox - ESHK(shopkeeper)->shd.x); X oy += sgn(oy - ESHK(shopkeeper)->shd.y); X } else { X ox = u.ux; X oy = u.uy; X } X X if (invent) { X levl[ox][oy].omask = 1; X for(otmp = invent; otmp; otmp = otmp->nobj) { X otmp->ox = ox; X otmp->oy = oy; X otmp->age = 0; X } X X /* add to main object list at end so invent is X still good */ X if (fobj) { X otmp = fobj; X while(otmp->nobj) X otmp = otmp->nobj; X otmp->nobj = invent; X } else X fobj = invent; X } X } else { X u.ugold -= loss; X shopkeeper->mgold += loss; X pline("%s comes and takes %ld zorkmids %sowed %s.", X Monnam(shopkeeper), X loss, X strncmp(ESHK(shopkeeper)->customer, plname, PL_NSIZ) ? "" : "you ", X ESHK(shopkeeper)->ismale ? "him" : "her"); X } X X /* in case we create bones */ X if(!inhishop(shopkeeper)) X home_shk(shopkeeper); X } Xclear: X setpaid(); X return(taken); X} X X/* find obj on one of the lists */ Xstatic struct obj * Xbp_to_obj(bp) Xregister struct bill_x *bp; X{ X register struct obj *obj; X register struct monst *mtmp; X register unsigned int id = bp->bo_id; X X if(bp->useup) X obj = o_on(id, billobjs); X else if(!(obj = o_on(id, invent)) && X !(obj = o_on(id, fobj)) && X !(obj = o_on(id, fcobj))) { X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) X if(obj = o_on(id, mtmp->minvent)) X break; X for(mtmp = fallen_down; mtmp; mtmp = mtmp->nmon) X if(obj = o_on(id, mtmp->minvent)) X break; X } X return(obj); X} X Xstatic long Xget_cost(obj) Xregister struct obj *obj; X{ X register long tmp; X X tmp = getprice(obj); X if (!tmp) tmp = 5; X if (ANGRY(shopkeeper) || X (pl_character[0] == 'T' && u.ulevel < (MAXULEV/2)) X#ifdef SHIRT X || (uarmu && !uarm) /* wearing just a Hawaiian shirt */ X#endif X ) X tmp += tmp/3; X if (ACURR(A_CHA) > 18) tmp /= 2; X else if (ACURR(A_CHA) > 17) tmp = (tmp * 2)/3; X else if (ACURR(A_CHA) > 15) tmp = (tmp * 3)/4; X else if (ACURR(A_CHA) < 11) tmp = (tmp * 4)/3; X else if (ACURR(A_CHA) < 8) tmp = (tmp * 3)/2; X else if (ACURR(A_CHA) < 6) tmp *= 2; X return(tmp); X} X X X/* called in hack.c when we pickup an object */ Xvoid Xaddtobill(obj, ininv) Xregister struct obj *obj; Xregister boolean ininv; X{ X register struct bill_x *bp; X char buf[40]; X if(!shopkeeper || !inhishop(shopkeeper)) return; X X if(!costly_spot(obj->ox,obj->oy) || /* either pickup or kick */ X onbill(obj) /* perhaps we threw it away earlier */ X ) return; X if(ESHK(shopkeeper)->billct == BILLSZ) { X You("got that for free!"); X return; X } X /* To recognize objects the shopkeeper is not interested in. -dgk X */ X if (obj->no_charge) { X obj->no_charge = 0; X return; X } X bp = &bill[ESHK(shopkeeper)->billct]; X bp->bo_id = obj->o_id; X bp->bquan = obj->quan; X bp->useup = 0; X bp->price = get_cost(obj); X Strcpy(buf, "\"For you, "); X if (ANGRY(shopkeeper)) Strcat(buf, "scum "); X else { X switch(rnd(4) X#ifdef HARD X + u.udemigod X#endif X ) { X case 1: Strcat(buf, "good"); X break; X case 2: Strcat(buf, "honored"); X break; X case 3: Strcat(buf, "most gracious"); X break; X case 4: Strcat(buf, "esteemed"); X break; X case 5: if (u.ualigntyp == U_CHAOTIC) Strcat(buf, "un"); X Strcat(buf, "holy"); X break; X } X#ifdef POLYSELF X if(!is_human(uasmon)) Strcat(buf, " creature"); X else X#endif X Strcat(buf, (flags.female) ? " lady" : " sir"); X } X obj->dknown = 1; /* after all, the shk is telling you what it is */ X if(ininv) { X obj->quan = 1; /* fool xname() into giving singular */ X pline("%s; only %d %s %s.\"", buf, bp->price, X (bp->bquan > 1) ? "per" : "for this", xname(obj)); X obj->quan = bp->bquan; X } else pline("The %s will cost you %d zorkmids%s.", X xname(obj), bp->price, X (bp->bquan > 1) ? " each" : ""); X ESHK(shopkeeper)->billct++; X obj->unpaid = 1; X} X Xvoid Xsplitbill(obj, otmp) Xregister struct obj *obj, *otmp; X{ X /* otmp has been split off from obj */ X register struct bill_x *bp; X register int tmp; X bp = onbill(obj); X if(!bp) { X impossible("splitbill: not on bill?"); X return; X } X if(bp->bquan < otmp->quan) { X impossible("Negative quantity on bill??"); X } X if(bp->bquan == otmp->quan) { X impossible("Zero quantity on bill??"); X } X bp->bquan -= otmp->quan; X X if(ESHK(shopkeeper)->billct == BILLSZ) otmp->unpaid = 0; X else { X tmp = bp->price; X bp = &bill[ESHK(shopkeeper)->billct]; X bp->bo_id = otmp->o_id; X bp->bquan = otmp->quan; X bp->useup = 0; X bp->price = tmp; X ESHK(shopkeeper)->billct++; X } X} X Xvoid Xsubfrombill(obj) Xregister struct obj *obj; X{ X long ltmp; X /* register int tmp; /* use of tmp commented out below */ X register struct obj *otmp; X register struct bill_x *bp; X if(!costly_spot(u.ux,u.uy)) X return; X if((bp = onbill(obj)) != 0) { X obj->unpaid = 0; X if(bp->bquan > obj->quan){ X otmp = newobj(0); X *otmp = *obj; X bp->bo_id = otmp->o_id = flags.ident++; X otmp->quan = (bp->bquan -= obj->quan); X otmp->owt = 0; /* superfluous */ X otmp->onamelth = 0; X bp->useup = 1; X otmp->nobj = billobjs; X billobjs = otmp; X return; X } X ESHK(shopkeeper)->billct--; X *bp = bill[ESHK(shopkeeper)->billct]; X return; X } X if(obj->unpaid) { X if(inhishop(shopkeeper)) X pline("%s didn't notice.", Monnam(shopkeeper)); X obj->unpaid = 0; X return; /* %% */ X } X /* he dropped something of his own - probably wants to sell it */ X if(shopkeeper->msleep || shopkeeper->mfroz || !inhishop(shopkeeper)) X return; X ltmp = getprice(obj) * obj->quan; X if(ESHK(shopkeeper)->billct == BILLSZ X || !saleable(rooms[ESHK(shopkeeper)->shoproom].rtype-SHOPBASE, obj) X || otmp->olet == BALL_SYM || ltmp == 0L) { X pline("%s seems not interested.", Monnam(shopkeeper)); X obj->no_charge = 1; X return; X } X if (ANGRY(shopkeeper) || (pl_character[0] == 'T' && u.ulevel < (MAXULEV/2)) X#ifdef SHIRT X || (uarmu && !uarm) /* wearing just a Hawaiian shirt */ X#endif X ) { X ltmp /= 3; X NOTANGRY(shopkeeper) = 1; X } else ltmp /= 2; X if(ESHK(shopkeeper)->robbed) { X if((ESHK(shopkeeper)->robbed -= ltmp) < 0) X ESHK(shopkeeper)->robbed = 0; Xpline("\"Thank you for your contribution to restock this recently plundered shop.\""); X return; X } X if(ltmp > shopkeeper->mgold) X ltmp = shopkeeper->mgold; X pay(-ltmp, shopkeeper); X if(!ltmp) { X pline("%s gladly accepts %s but cannot pay you at present.", X Monnam(shopkeeper), doname(obj)); X obj->no_charge = 1; X } else X You("sold %s for %ld gold piece%s.", doname(obj), ltmp, X plur(ltmp)); X} X Xint Xdoinvbill(mode) Xint mode; /* 0: deliver count 1: paged */ X{ X register struct bill_x *bp; X register struct obj *obj; X long totused, thisused; X char buf[BUFSZ]; X X if(mode == 0) { X register int cnt = 0; X X if(shopkeeper) X for(bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) X if(bp->useup || X ((obj = bp_to_obj(bp)) && obj->quan < bp->bquan)) X cnt++; X return(cnt); X } X X if(!shopkeeper) { X impossible("doinvbill: no shopkeeper?"); X return(0); X } X X set_pager(0); X if(page_line("Unpaid articles already used up:") || page_line("")) X goto quit; X X totused = 0; X for(bp = bill; bp - bill < ESHK(shopkeeper)->billct; bp++) { X obj = bp_to_obj(bp); X if(!obj) { X impossible("Bad shopkeeper administration."); X goto quit; X } X if(bp->useup || bp->bquan > obj->quan) { X register int cnt, oquan, uquan; X X oquan = obj->quan; X uquan = (bp->useup ? bp->bquan : bp->bquan - oquan); X thisused = bp->price * uquan; X totused += thisused; X obj->quan = uquan; /* cheat doname */ X Sprintf(buf, "x - %s", doname(obj)); X obj->quan = oquan; /* restore value */ X for(cnt = 0; buf[cnt]; cnt++); X while(cnt < 50) X buf[cnt++] = ' '; X Sprintf(&buf[cnt], " %5ld zorkmids", thisused); X if(page_line(buf)) X goto quit; X } X } X Sprintf(buf, "Total:%50ld zorkmids", totused); X if(page_line("") || page_line(buf)) X goto quit; X set_pager(1); X return(0); Xquit: X set_pager(2); X return(0); X} X X#define HUNGRY 2 Xstatic int Xgetprice(obj) Xregister struct obj *obj; X{ X register int tmp = objects[obj->otyp].oc_cost; X X switch(obj->olet) { X case AMULET_SYM: X if(obj->otyp == AMULET_OF_YENDOR) { X /* don't let the player get rich selling fakes */ X tmp = (obj->spe < 0 ? 0 : 3500); X } X break; X case FOOD_SYM: X /* simpler hunger check, (2-4)*cost */ X if (u.uhs >= HUNGRY) tmp *= u.uhs; X break; X case WAND_SYM: X if (obj->spe == -1) tmp = 0; X break; X case POTION_SYM: X if (obj->otyp == POT_WATER && !obj->blessed && !obj->cursed) X tmp = 0; X break; X case ARMOR_SYM: X if (u.uac > 0) tmp += u.uac * 2; X case WEAPON_SYM: X if (obj->spe > 0) tmp += 10 * obj->spe; X break; X case CHAIN_SYM: X pline("Strange... carrying a chain?"); X break; X } X return(tmp); X} X Xint Xshkcatch(obj) Xregister struct obj *obj; X{ X register struct monst *shkp = shopkeeper; X X if(u.uinshop && shkp && !shkp->mfroz && !shkp->msleep && X u.dx && u.dy && X inroom(u.ux+u.dx, u.uy+u.dy) + 1 == u.uinshop && X shkp->mx == ESHK(shkp)->shk.x && shkp->my == ESHK(shkp)->shk.y && X u.ux == ESHK(shkp)->shd.x && u.uy == ESHK(shkp)->shd.y) { X pline("%s nimbly catches the %s.", Monnam(shkp), xname(obj)); X obj->nobj = shkp->minvent; X shkp->minvent = obj; X return(1); X } X return(0); X} X X/* X * shk_move: return 1: he moved 0: he didn't -1: let m_move do it -2: died X */ Xint Xshk_move(shkp) Xregister struct monst *shkp; X{ X register xchar gx,gy,omx,omy; X register int udist; X register schar appr; X int z; X schar shkroom; X boolean uondoor, satdoor, avoid, badinv; X X omx = shkp->mx; X omy = shkp->my; X X if((udist = dist(omx,omy)) < 3) { X if(ANGRY(shkp)) { X if(Displaced) X Your("displaced image doesn't fool %s!", X Monnam(shkp)); X (void) mattacku(shkp); X return(0); X } X if(ESHK(shkp)->following) { X if(strncmp(ESHK(shkp)->customer, plname, PL_NSIZ)) { X pline("\"Hello, %s! I was looking for %s.\"", X plname, ESHK(shkp)->customer); X ESHK(shkp)->following = 0; X return(0); X } X if(moves > followmsg+4) { X pline("\"Hello, %s! Didn't you forget to pay?\"", X plname); X followmsg = moves; X#ifdef HARD X if (!rn2(4)) { X pline ("%s doesn't like customers who don't pay.", Monnam(shkp)); X NOTANGRY(shkp) = 0; X } X#endif X } X if(udist < 2) X return(0); X } X } X X shkroom = inroom(omx,omy); X appr = 1; X gx = ESHK(shkp)->shk.x; X gy = ESHK(shkp)->shk.y; X satdoor = (gx == omx && gy == omy); X if(ESHK(shkp)->following || ((z = holetime()) >= 0 && z*z <= udist)){ X gx = u.ux; X gy = u.uy; X if(shkroom < 0 || shkroom != inroom(u.ux,u.uy)) X if(udist > 4) X return(-1); /* leave it to m_move */ X } else if(ANGRY(shkp)) { X long saveBlind = Blinded; X struct obj *saveUblindf = ublindf; X Blinded = 0; X ublindf = (struct obj *)0; X if(shkp->mcansee && !Invis && cansee(omx,omy)) { X gx = u.ux; X gy = u.uy; X } X Blinded = saveBlind; X ublindf = saveUblindf; X avoid = FALSE; X } else { X#define GDIST(x,y) (dist2(x,y,gx,gy)) X if(Invis) X avoid = FALSE; X else { X uondoor = (u.ux == ESHK(shkp)->shd.x && X u.uy == ESHK(shkp)->shd.y); X if(uondoor) { X if(ESHK(shkp)->billct && inhishop(shkp)) X pline(NOTANGRY(shkp) ? X "\"Hello, %s! Will you please pay before leaving?\"" : X "\"Hey, %s! Don't leave without paying!\"", X plname); X badinv = (!!carrying(PICK_AXE)); X if(satdoor && badinv) X return(0); X avoid = !badinv; X } else { X avoid = (u.uinshop && dist(gx,gy) > 8); X badinv = FALSE; X } X X if(((!ESHK(shkp)->robbed && !ESHK(shkp)->billct) || avoid) X && GDIST(omx,omy) < 3) { X if(!badinv && !online(omx,omy)) X return(0); X if(satdoor) X appr = gx = gy = 0; X } X } X } X X return(move_special(shkp,shkroom,appr,uondoor,avoid,omx,omy,gx,gy)); X} X Xint Xonline(x,y) /* New version to speed things up. X * Compiler dependant, may not always work. X */ Xregister xchar x, y; X{ X return((x-=u.ux) == 0 || (y-=u.uy) == 0 || x == y || (x+=y) == 0); X} X X/* Original version, just in case... X *online(x,y) { X * return(x==u.ux || y==u.uy || (x-u.ux)*(x-u.ux) == (y-u.uy)*(y-u.uy)); X *} X */ X X/* for use in levl_follower (mondata.c) */ Xboolean Xis_fshk(mtmp) Xregister struct monst *mtmp; X{ X return(mtmp->isshk && ESHK(mtmp)->following); X} X X/* He is digging in the shop. */ Xvoid Xshopdig(fall) Xregister int fall; X{ X if(!shopkeeper) return; X if(!inhishop(shopkeeper)) { X if (pl_character[0] == 'K') adjalign(-sgn(u.ualigntyp)); X return; X } X X if(!fall) { X if(u.utraptype == TT_PIT) X pline("\"Be careful, %s, or you might fall through the floor.\"", X flags.female ? "madam" : "sir"); X else X pline("\"%s, do not damage the floor here!\"", X flags.female ? "Madam" : "Sir"); X if (pl_character[0] == 'K') adjalign(-sgn(u.ualigntyp)); X } else if(um_dist(shopkeeper->mx, shopkeeper->my, 2)) { X register struct obj *obj, *obj2; X X if(dist(shopkeeper->mx, shopkeeper->my) > 2) { X mnexto(shopkeeper); X /* for some reason he can't come next to you */ X if(dist(shopkeeper->mx, shopkeeper->my) > 2) { X pline("%s curses you in anger and frustration!", X shkname(shopkeeper)); X NOTANGRY(shopkeeper) = 0; X return; X } else pline("%s leaps, and grabs your backpack!", X shkname(shopkeeper)); X } else pline("%s grabs your backpack!", shkname(shopkeeper)); X X for(obj = invent; obj; obj = obj2) { X obj2 = obj->nobj; X if(obj->owornmask) continue; X freeinv(obj); X obj->nobj = shopkeeper->minvent; X shopkeeper->minvent = obj; X if(obj->unpaid) X subfrombill(obj); X } X } X} X X#ifdef KOPS Xstatic int Xmakekops(mm) /* returns the number of (all types of) Kops made */ Xcoord *mm; X{ X register int cnt = dlevel + rnd(5); X register int scnt = (cnt / 3) + 1; /* at least one sarge */ X register int lcnt = (cnt / 6); /* maybe a lieutenant */ X register int kcnt = (cnt / 9); /* and maybe a kaptain */ X X while(cnt--) { X enexto(mm, mm->x, mm->y); X (void) makemon(&mons[PM_KEYSTONE_KOP], mm->x, mm->y); X } X while(scnt--) { X enexto(mm, mm->x, mm->y); X (void) makemon(&mons[PM_KOP_SERGEANT], mm->x, mm->y); X } X while(lcnt--) { X enexto(mm, mm->x, mm->y); X (void) makemon(&mons[PM_KOP_LIEUTENANT], mm->x, mm->y); X } X while(kcnt--) { X enexto(mm, mm->x, mm->y); X (void) makemon(&mons[PM_KOP_KAPTAIN], mm->x, mm->y); X } X return(cnt + scnt + lcnt + kcnt); X} X#endif X Xboolean Xin_shop(x,y) Xregister int x, y; X{ X register int roomno = inroom(x, y); X X if (roomno < 0) return(FALSE); X return (IS_SHOP(rooms[roomno])); X} X Xvoid Xpay_for_door(x,y,dmgstr) Xregister int x, y; Xregister char *dmgstr; X{ X register struct monst *mtmp; X register int ox, oy; X register int roomno = inroom(x, y); X register int damage = (ACURR(A_STR) > 18) ? 400 : 20 * ACURR(A_STR); X X /* make sure this function is not used in the wrong place */ X if(!(IS_DOOR(levl[x][y].typ) && in_shop(x, y))) return; X X for(mtmp = fmon; mtmp; mtmp = mtmp->nmon) X if(mtmp->isshk && ESHK(mtmp)->shoproom == roomno X && ESHK(mtmp)->shoplevel == dlevel) { X shopkeeper = mtmp; X } X X if(!shopkeeper) return; X X /* not the best introduction to the shk... */ X (void) strncpy(ESHK(shopkeeper)->customer,plname,PL_NSIZ); X X /* if he is already on the war path, be sure it's all out */ X if(ANGRY(shopkeeper) || ESHK(shopkeeper)->following) { X NOTANGRY(shopkeeper) = 0; X ESHK(shopkeeper)->following = 1; X return; X } X X ox = shopkeeper->mx; X oy = shopkeeper->my; X X /* if he's not in his shop.. */ X if(!in_shop(ox, oy)) return; X X /* if a !shopkeeper shows up at the door, move him */ X if(levl[x][y].mmask && (mtmp = m_at(x, y)) != shopkeeper) { X if(flags.soundok) { X You("hear an angry voice: \"Out of my way, scum!\""); X (void) fflush(stdout); X#if defined(SYSV) || defined(ULTRIX) X (void) X#endif X#ifdef UNIX X sleep(1); X#endif X } X mnearto(mtmp, x, y, FALSE); X } X X /* make shk show up at the door */ X levl[shopkeeper->mx][shopkeeper->my].mmask = 0; X levl[x][y].mmask = 1; X shopkeeper->mx = x; X shopkeeper->my = y; X pmon(shopkeeper); X X if(um_dist(x, y, 1)) goto chase; X X if(u.ugold < damage || !rn2(50)) { Xchase: X if(um_dist(x, y, 1)) X pline("%s shouts: \"Who dared %s my door?\"", X shkname(shopkeeper), dmgstr); X else pline("\"How dare you %s my door?\"", dmgstr); X NOTANGRY(shopkeeper) = 0; X ESHK(shopkeeper)->following = 1; X return; X } X X pline("\"Cad! You did %d zorkmids worth of damage!\" Pay? ", damage); X if(yn() != 'n') { X u.ugold -= damage; X shopkeeper->mgold += damage; X flags.botl = 1; X pline("Mollified, %s accepts your restitution.", X shkname(shopkeeper)); X X /* clear ox oy of another monster, if one got there somehow */ X if(levl[ox][oy].mmask) mnearto(m_at(ox,oy),ox,oy,FALSE); X X /* move shk back to his orig loc */ X levl[shopkeeper->mx][shopkeeper->my].mmask = 0; X levl[ox][oy].mmask = 1; X shopkeeper->mx = ox; X shopkeeper->my = oy; X unpmon(shopkeeper); X NOTANGRY(shopkeeper) = 1; X } X else { X pline("\"Oh, yes! You'll pay!\""); X ESHK(shopkeeper)->following = 1; X NOTANGRY(shopkeeper) = 0; X adjalign(-sgn(u.ualigntyp)); X } X} X X/* called in dokick.c when we kick an object in a store */ Xboolean Xcostly_spot(x, y) Xregister int x, y; X{ X register struct monst *shkp = shopkeeper; X X if(!shkp) return(FALSE); X X return(in_shop(x, y) && levl[x][y].typ != DOOR && X !(x == ESHK(shkp)->shk.x && y == ESHK(shkp)->shk.y)); X} X X#ifdef KOPS Xstatic void Xkops_gone() X{ X register int cnt = 0; X register struct monst *mtmp, *mtmp2; X X /* turn off automatic resurrection of kops */ X allow_kops = FALSE; X X for(mtmp = fmon; mtmp; mtmp = mtmp2) { X mtmp2 = mtmp->nmon; X if(mtmp->data->mlet == S_KOP) { X mongone(mtmp); X cnt++; X } X } X if(cnt) pline("The Kops (disappointed) disappear into thin air."); X allow_kops = TRUE; X} X#endif X Xstatic long Xcost_per_charge(otmp) Xregister struct obj *otmp; X{ X register long tmp = get_cost(otmp); X X /* The idea is to make the exhaustive use of */ X /* an unpaid item more expansive than buying */ X /* outright. */ X if(otmp->otyp == MAGIC_LAMP) { /* 1 */ X tmp += (tmp/3L); X } else if(otmp->otyp == MAGIC_MARKER) { /* 70 - 100 */ X /* no way to determine in advance */ X /* how many charges will be wasted. */ X /* so, arbitrarily, one half of the */ X /* price per use. */ X tmp = (tmp/2L); X } else if(otmp->otyp == BAG_OF_TRICKS) { /* 1 - 20 */ X tmp = (tmp/5L); X } else if(otmp->otyp == CRYSTAL_BALL || /* 1 - 5 */ X otmp->otyp == LAMP || /* 1-10 */ X#ifdef MUSIC X (otmp->otyp >= MAGIC_FLUTE && X otmp->otyp <= DRUM_OF_EARTHQUAKE) || /* 5 - 9 */ X#endif X otmp->olet == WAND_SYM) { /* 3 - 11 */ X if(otmp->spe == 1) tmp += (tmp/3L); X else tmp = (tmp/4L); X } X else return(0L); X return(tmp); X} X X/* for using charges of unpaid objects */ Xvoid Xcheck_unpaid(otmp) Xregister struct obj *otmp; X{ X if(!in_shop(u.ux, u.uy)) return; X X if(otmp->spe <= 0) return; X X if(otmp->unpaid) { X ESHK(shopkeeper)->debit += cost_per_charge(otmp); X } X} END_OF_FILE if test 37207 -ne `wc -c <'src/shk.c'`; then echo shar: \"'src/shk.c'\" unpacked with wrong size! fi # end of 'src/shk.c' fi echo shar: End of archive 7 \(of 38\). cp /dev/null ark7isdone MISSING="" for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked all 38 archives. rm -f ark[1-9]isdone ark[1-9][0-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0