billr@saab.CNA.TEK.COM (Bill Randle) (11/23/89)
Submitted-by: Izchak Miller <izchak@linc.cis.upenn.edu>
Posting-number: Volume 8, Issue 66
Archive-name: NetHack3/Patch6m
Patch-To: NetHack3: Volume 7, Issue 56-93
#! /bin/sh
# This is a shell archive. Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file". To overwrite existing
# files, type "sh file -c". You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g.. If this archive is complete, you
# will see the following message at the end:
# "End of archive 13 (of 15)."
# Contents: Install.dos src/monst.c2
# Wrapped by billr@saab on Wed Nov 22 10:50:20 1989
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'Install.dos' -a "${1}" != "-c" ; then
echo shar: clobbering existing file \"'Install.dos'\"
fi
echo shar: Extracting \"'Install.dos'\" \(13554 characters\)
sed "s/^X//" >'Install.dos' <<'END_OF_FILE'
X Instructions for compiling and installing NetHack 3.0
X on an MS-DOS, TOS, or OS/2 system
X =====================================================
X (or, How to make PC, ST, and OS/2 NetHack 3.0)
X Last revision: 19 Nov 1989
X
X1. Make sure all the NetHack files are in the appropriate directory structure.
X You should have a main directory with subdirectories src, include, auxil,
X others, amiga, mac, and vms. If you do not follow this structure, the
X Makefile will not function properly.
X
X All the shared and UNIX-specific .c files and the source Makefile belong
X in src; all the PC .c files and make files belong in others; all the .h
X files belong in include; other assorted files belong in auxil. We will
X not need any of the files from the amiga, mac, and vms directories.
X
X If you downloaded or ftp'd the sources from a UNIX system, the lines
X will probably end in UNIX-style newlines, instead of the carriage
X return and line feed pairs used by DOS and OS/2. Turbo C 2.0 in
X particular dislikes these; you'll have to convert them (with a utility
X like Rahul Dhesi's "flip"). Also, every file should end with an empty
X line, because both Microsoft C and MASM have a habit of ignoring the
X last line of each file.
X
X2. Move all the .c files from the others directory to your src directory.
X You will definitely need pc*.c and msdos.c.
X
X random.c is only needed if you want the high-quality random number
X generation routines. The trampoli.c and ovlmgr.asm files are needed
X for the MS-DOS overlays. ovlmgr.obj should remain in others
X (the makefile copies it when it's needed). You can comment out the
X #define RANDOM line in pcconf.h or tosconf.h to disable the random
X number routines. Similarly, commenting out the #define OVERLAY in
X pcconf.h disables the overlay code. We'll get to pcconf.h/tosconf.h
X in step 4.
X
X oldtos.c is an old Atari ST version of msdos.c. If you're using
X a compiler other than GCC, you may need to #define OLD_TOS in
X tosconf.h and edit your make file to use this.
X
X Run a uudecode utility on termcap.uu (Fred Fish's termcap library) and
X ovlmgr.uu (MS-DOS overlay manager), to generate the files termcap.arc
X and ovlmgr.obj. Move these into your src directory, too. Unarc
X termcap.arc.
X
X termcap.arc contains termcap routines. Using them involves some
X knowledge of the UNIX concept of a termcap database and setting
X the TERM environment variable. Commenting out the #define TERMLIB
X in pcconf.h/tosconf.h to disable this feature (relying on the
X ANSI_DEFAULT feature) will make your job quite a bit easier.
X
X ovlmgr.obj is used with the OVERLAY code, as above.
X
X3. Now look at Makefile.* in your others directory. Consult the list below
X and pick out the make file most appropriate to your system. Rename this
X file to "Makefile" (no extension), and move it into your src directory.
X
X DOS:
X Microsoft C 5.1 Makefile.ovl Make.ini
X Microsoft C 4.0 Makefile.pc (not available)
X Turbo C 2.0 Makefile.tcc Maketcc.ini
X OS/2:
X Microsoft C 5.1 Makefile.os2 Make.ini
X TOS:
X GCC 1.34 Makefile.st
X
X If an .ini file is also listed, move that init file to your src directory
X too, renaming it to "Make.ini" if necessary. If you like, you may also
X place Make.ini in any directory listed in your PATH environment variable.
X
X The PC NetHack make files are set up for NDMAKE, a public domain
X "make" utility. Both Microsoft's and Borland's "make" leave much to
X be desired. Neither can handle the complexity of the make file's link
X command. It is worth the extra effort to get NDMAKE if you don't
X already have it. If you must use Microsoft's or Borland's "make", you
X will have to edit and/or merge the make and the make init files into a
X form your make can use.
X
X If you're using a different compiler, you will have to adapt one of
X the make files (and make init file, if appropriate) to your needs. In
X particular, change the CC and CFLAGS macros to your C compiler's file
X name and the parameters to pass to it.
X
X Makefile.top in the top directory and Makefile.aux(il) in the
X auxil directory are for UNIX NetHack. You may delete them.
X
X4. Go to the include subdirectory and edit config.h according to the comments
X to match your system and desired set of features. Also edit pcconf.h for
X PC or OS/2 NetHack, or tosconf.h for ST NetHack.
X
X If you're using an Atari ST and some compiler other than GCC, you may
X possibly want to #define OLD_TOS and use oldtos.c instead of msdos.c.
X This is *not* guaranteed to work, so be prepared to make some changes.
X
X ST and OS/2 NetHackers can skip to the next section, since the entire game
X will fit in less than one megabyte. (Unfortunately, nothing you do is
X likely to make NH3.0 work on a 520ST.)
X
X PC NetHackers:
X
X To compile under MS-DOS, you must either produce an overlaid executable or
X make some very difficult decisions about which features to include.
X
X The base size of a PC NetHack executable, with no extra features or
X overlays, will be around 520 kilobytes. Anything over 590K is likely not
X to work. Here's an incomplete and outdated list of the approximate costs
X of various additional features in terms of executable size, using
X Microsoft C:
X
X WIZARD 3K
X LOGFILE
X NEWS
X COMPRESS 2K
X ZEROCOMP
X CHDIR
X
X POLYSELF 31K
X THEOLOGY 11K
X SOUNDS 6K
X KICK
X
X THRONES 3K
X FOUNTAINS 2K
X SINKS 5K
X ALTARS 4K
X
X WALLIFIED_MAZE 1K
X REINCARNATION 7K
X STRONGHOLD 13K
X
X ORACLE
X MEDUSA
X KOPS
X ARMY 1K
X WORM
X GOLEMS 2K
X INFERNO
X SEDUCE
X TOLKIEN
X PROBING 1K
X WALKIES 4K
X SHIRT
X MUSIC 6K
X TUTTI_FRUTTI
X SPELLS 10K
X NAMED_ITEMS
X
X ELBERETH 3K
X EXPLORE_MODE 2K
X HARD
X
X REDO 1K
X COM_COMPL 1K
X CLIPPING
X
X OVERLAY
X DGK 7K
X TERMLIB
X RANDOM 1K
X SHELL
X TEXTCOLOR 1K
X
X Using Microsoft C and overlays, we've managed to enable everything.
X Unfortunately, the overlay manager doesn't work with Turbo C. Using
X Turbo C, we eked by with just WIZARD, ZEROCOMP, BITFIELDS, ELBERETH,
X HARD, REDO, DGK and TEXTCOLOR. There's very little leeway for nifty
X features without an overlay manager.
X
X5. If you're using a compiler not in the list in step 3, you may want to look
X through system.h, in the include directory. This file matches the return
X and parameter types for system calls and library routines with various
X flavors of compilers and operating systems. Leaving this file alone is
X unlikely to cause problems, but if you get compile errors with any
X functions in the standard library, it's worth checking the declarations
X there.
X
X6. If you want to change the high score list behavior, examine the top of
X topten.c, in the src directory. You may want to change the definitions of
X PERSMAX, POINTSMIN, and ENTRYMAX. I set POINTSMIN to 51 and ENTRYMAX to
X 50 to keep the size of the score list down.
X
X7. Go to the src directory and edit the top of your Makefile. Be sure the
X directory you want the game installed in actually exists.
X
X If you elected not to use the high-quality BSD random number routines by
X commenting out RANDOM in pcconf.h or tosconf.h, comment out (or set equal
X to nothing) the RANDOM macro in your Makefile.
X
X If you elected to use Fred Fish's termcap library (bundled in as
X termcap.arc), you will have to generate termcap.lib from those sources
X (follow the comments therein, if you can).
X
X If you're using Makefile.ovl and you have Microsoft's Macro Assembler
X version 5.1, you may want to enable the option in the make file to rebuild
X ovlmgr.obj, altho a ready-made object file is provided for those of you
X without.
X
X If you are recompiling after patching your sources, or if you got your
X files from somewhere other than the official distribution, "touch
X makedefs.c" to ensure that certain files (onames.h and pm.h) are remade,
X lest potentially troublesome timestamps fool "make".
X
X8. Now, enter "make all", and take a long siesta; your computer will be
X occupied for a long time. If all goes well, you will get an executable.
X If you tried to compile in too many features, you will probably get a
X dysfunctional executable, and will have to start over.
X
X Hint: If you're short on memory, you might enter "make -n all
X >script.bat", and then in DOS enter "script", or in TOS use the Gulam
X command "source script.bat". GCC users will be short on memory if
X they only have 2 megabytes.
X
X9. Make sure the support files-- data, rumors, cmdhelp, opthelp, help, hh,
X history, license, and oracles (if ORACLES was #define'd)-- were copied
X to the game directory. If not, move them there from the auxil directory
X yourself. rumors can be created manually by entering "makedefs -r";
X data by entering "makedefs -d".
X
X If you compiled in the compiled levels (if STRONGHOLD was #define'd), make
X sure castle, tower?, and possibly endgame are there, too. They can be
X created manually by entering "lev_comp filename.des", where filename.des
X is the appropriate description file (found in the auxil directory).
X
X10. Go to the others directory. Copy NetHack.cnf, or Atari.cnf for TOS, to
X your game directory as "NetHack.cnf". Edit it to reflect your particular
X setup and personal preferences, following the comments.
X
X If you compiled in the TERMLIB feature, also move the "termcap" file to
X your game directory. (Note: GCC's termcap routines have built-in
X defaults, so the termcap file is not necessary with that compiler.)
X
X To use funky graphics charaters in TOS, uudecode "atarifnt.uue" and unarc
X the resulting "atarifnt.arc". This contains a program to run that makes
X some line graphics characters available to NetHack. To use them, uncomment
X the appropriate line in your NetHack.cnf file.
X
X If you'll be running NetHack from a different subdirectory, you will
X want to "set HACKDIR=\games\nethack" (or whatever directory you want to
X use) now. Add it to your autoexec.bat (in DOS), if you'll be playing
X often.
X
X11. Play NetHack. If it works, you're done!
X
X
XNotes
X-----
X
X1) Save files and bones files from previous versions will not work with
X NetHack 3.0. Don't bother trying to keep them. The record (score list)
X file will work fine, but I recommend you delete it and create a new, empty
X one. Achieving the same scores in this version is a great deal harder.
X
X2) To install an update of NetHack after changing something, enter "make"
X from the src directory. If you add, delete, or reorder monsters or
X objects, or you change the format of saved level files, delete any save
X and bones files. (Trying to use such files sometimes produces amusing
X confusions on the game's part, but usually crashes.)
X
X3) While making the PC and OS/2 versions, during linking the Microsoft
X Overlay Linker will need temporary storage space. Make sure you have
X about a meg of free disk whereever you have defined your temporary
X storage.
X
X4) About overlays:
X
X First and foremost: We have been developing with MSC 5.1 as a compiler
X and NDmake 4.5 as a make. NDmake is readily available on the Usenet,
X obtaining MSC might be more of a problem. MSC 5.0 is broken. You *will
X not* be able to compile the overlay version with that compiler due to
X problems with the /Gt option allowing the CONST segement to become
X > 64k when linking.
X
X Anyone who uses Turbo C is free to try to compile the game. Not only does
X TLINK not do overlays, it chokes on huge projects, so you will need to use
X some other linker, probably the Microsoft Overlay Linker. Also,
X you will more than likely have to find a way to tell the compiler to
X keep most of your data out of the default data segment (whence the mystic
X /Gt24 for MSC in Makefile.ovl). Certain other problems can probably be
X anticipated. Feel free to try other compilers and linkers and please do
X inform us if you succeed.
X
X If you use the custom overlay manager, ovlmgr.asm, you will want to use
X Makefile.ovl. Otherwise you will have to roll your own make file;
X Makefile.ovl may serve you as a stylistic guide, but ovlmgr's optimisation
X characteristics are very different from those of (for example) the
X standard Microsoft Overlay Manager: you will find the actual partitioning
X of the overlays entirely inappropriate to a more conventional system.
X
X To make the game, follow the instructions above for arrangement of files
X from the others directory to src. If you are using the standard Microsoft
X Overlay Linker (which we have been assuming you are) you should make doubly
X certain that OVERLAY is defined in pcconf.h, since otherwise things will
X compile properly but very ugly things are likely to happen wherever
X function pointers cross overlay boundaries - the linker is a little thick
X about that. Now check the variables at the top of the makefile for
X correctness on your system. Once you have the compiler, linker, source
X files moved, and the include files configured, go to the src directory and
X type "make install".
X
X The versions of the software we used are:
X
X MS Overlay Linker 3.65
X MSC 5.1
X MASM 5.1
X
X NDMake 4.5
X
X On a 286 10MHz PC you will have nethack in about 2 - 2.5 hours.
X Hope you enjoy the game. We have worked very hard to try to bring it back
X to the PC.
END_OF_FILE
if test 13554 -ne `wc -c <'Install.dos'`; then
echo shar: \"'Install.dos'\" unpacked with wrong size!
fi
# end of 'Install.dos'
if test -f 'src/monst.c2' -a "${1}" != "-c" ; then
echo shar: clobbering existing file \"'src/monst.c2'\"
fi
echo shar: Extracting \"'src/monst.c2'\" \(45809 characters\)
sed "s/^X//" >'src/monst.c2' <<'END_OF_FILE'
X
X/* horrible kludge alert: splitting monst.o into two parts depends on
X the two files monst1.o and monst2.o being loaded consecutively into
X memory; _mons2 must immediately follow mons. Needless to say,
X don't depend on this unless you have to (I had to; my compiler was
X too much of a memory pig to produce monst.o in a measly 2 megabytes
X of memory -- ERS */
X
X#ifndef SPLITMON_1
X#ifdef SPLITMON_2
Xstruct permonst _mons2[] = {
X#endif
X/* giant Humanoids */
X { "ettin", S_GIANT, 10, 12, 3, 0, 0, (G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 50, 500, 0, MS_GRUNT, MZ_HUGE, M1_ANIMAL | M1_HUMANOID | M1_COLLECT,
X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BROWN) },
X { "giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_NOGEN | 1),
X { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 75, 750, 0, MS_SILENT, MZ_HUGE, M1_HUMANOID | M1_COLLECT | M1_JEWELS,
X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(HI_MON) },
X { "stone giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_SGROUP | 1),
X { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 75, 750, 0, MS_SILENT, MZ_HUGE, M1_HUMANOID | M1_COLLECT | M1_JEWELS,
X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(GRAY) },
X { "hill giant", S_GIANT, 8, 10, 6, 0, -2, (G_GENO | G_SGROUP | 1),
X { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 70, 700, 0, MS_SILENT, MZ_HUGE, M1_HUMANOID | M1_COLLECT | M1_JEWELS,
X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(BROWN) },
X { "fire giant", S_GIANT, 9, 12, 4, 5, 2, (G_GENO | G_SGROUP | 1),
X { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 75, 750, 0, MS_SILENT, MZ_HUGE,
X M1_HUMANOID | M1_FIRE_RES | M1_COLLECT | M1_JEWELS,
X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(YELLOW) },
X { "frost giant", S_GIANT, 10, 12, 3, 10, -3, (G_GENO | G_SGROUP | 1),
X { { AT_WEAP, AD_PHYS, 2, 12 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 75, 750, 0, MS_SILENT, MZ_HUGE,
X M1_HUMANOID | M1_COLD_RES | M1_COLLECT | M1_JEWELS,
X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(WHITE) },
X { "titan", S_GIANT, 16, 18, -3, 70, 9, 1,
X { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_MAGC, AD_SPEL, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 90, 900, 0, MS_SILENT, MZ_HUGE, M1_FLY | M1_HUMANOID | M1_MAGIC |
X M1_COLLECT, M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(MAGENTA) },
X { "minotaur", S_GIANT, 15, 15, 6, 0, 0, (G_GENO | G_NOGEN),
X { { AT_CLAW, AD_PHYS, 3, 10 }, { AT_CLAW, AD_PHYS, 3, 10 },
X { AT_BUTT, AD_PHYS, 2, 8}, NO_ATTK, NO_ATTK},
X 70, 700, 0, MS_SILENT, MZ_LARGE, M1_ANIMAL | M1_HUMANOID,
X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BROWN) },
X { "owlbear", S_GIANT, 5, 12, 5, 0, 0, (G_GENO | 3),
X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
X { AT_HUGS, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK },
X 70, 700, 0, MS_SILENT, MZ_LARGE, M1_ANIMAL | M1_HUMANOID,
X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BROWN) },
X/* Invisible stalker */
X { "stalker", S_STALKER, 8, 12, 3, 0, 0, (G_GENO | 3),
X { { AT_CLAW, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_SILENT, MZ_LARGE,
X M1_ANIMAL | M1_FLY | M1_SEE_INVIS | M1_STALK,
X M2_WANDER | M2_HOSTILE | M2_STRONG, C(WHITE) },
X/* Jabberwock */
X { "jabberwock", S_JABBERWOCK, 15, 12, -2, 50, 0, (G_GENO | 1),
X { { AT_BITE, AD_PHYS, 2, 10 }, { AT_BITE, AD_PHYS, 2, 10 },
X { AT_CLAW, AD_PHYS, 2, 10 }, { AT_CLAW, AD_PHYS, 2, 10 }, NO_ATTK },
X 60, 600, 0, MS_BURBLE, MZ_LARGE, M1_ANIMAL | M1_COLLECT | M1_FLY,
X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BRIGHT|RED) },
X/* Kops */
X#ifdef KOPS
X { "Keystone Kop", S_KOP, 1, 6, 7, 10, 9, (G_GENO | G_LGROUP | G_NOGEN),
X { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_WANDER | M2_HOSTILE, C(BLUE) },
X { "Kop Sergeant", S_KOP, 2, 8, 6, 10, 10, (G_GENO | G_SGROUP | G_NOGEN),
X { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG, C(BLUE) },
X { "Kop Lieutenant", S_KOP, 3, 10, 5, 20, 11, (G_GENO | G_NOGEN),
X { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG, C(BLUE) },
X { "Kop Kaptain", S_KOP, 4, 12, 4, 20, 12, (G_GENO | G_NOGEN),
X { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG, C(BLUE) },
X#endif
X/* Liches */
X { "lich", S_LICH, 11, 6, 0, 30, -9, (G_GENO | 1),
X { { AT_TUCH, AD_COLD, 1, 10 }, { AT_MAGC, AD_SPEL, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 30, 100, 0, MS_MUMBLE, MZ_HUMAN, M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_COLD_RES | M1_REGEN, M2_HOSTILE, C(BROWN) },
X { "demilich", S_LICH, 14, 9, -2, 60, -12, (G_GENO | 1),
X { { AT_TUCH, AD_COLD, 3, 4 }, { AT_MAGC, AD_SPEL, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 30, 100, 0, MS_MUMBLE, MZ_HUMAN, M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_COLD_RES | M1_REGEN, M2_HOSTILE, C(BROWN) },
X { "master lich", S_LICH, 17, 9, -4, 90, -15, (G_HELL | G_GENO | 1),
X { { AT_TUCH, AD_COLD, 3, 6 }, { AT_MAGC, AD_SPEL, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 30, 100, 0, MS_MUMBLE, MZ_HUMAN, M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_FIRE_RES | M1_COLD_RES | M1_REGEN, M2_HOSTILE, C(BROWN) },
X/* Mummies */
X { "kobold mummy", S_MUMMY, 3, 8, 6, 20, -2, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 100, 0, MS_SILENT, MZ_SMALL,
X M1_HUMANOID | M1_UNDEAD | M1_POIS, M2_HOSTILE, C(BROWN) },
X { "gnome mummy", S_MUMMY, 4, 10, 6, 20, -3, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 100, 0, MS_SILENT, MZ_SMALL,
X M1_HUMANOID | M1_UNDEAD | M1_POIS, M2_HOSTILE, C(BROWN) },
X { "orc mummy", S_MUMMY, 5, 10, 5, 20, -4, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 15, 150, 0, MS_SILENT, MZ_HUMAN, M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_GREEDY | M1_JEWELS, M2_HOSTILE | M2_ORC, C(BROWN) },
X { "elf mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS | M1_SLEE_RES,
X M2_HOSTILE | M2_ELF, C(BROWN) },
X { "human mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS, M2_HOSTILE, C(BROWN) },
X { "ettin mummy", S_MUMMY, 7, 12, 4, 30, -6, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_PHYS, 2, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_SILENT, MZ_HUGE,
X M1_HUMANOID | M1_UNDEAD | M1_POIS,
X M2_HOSTILE | M2_STRONG, C(BROWN) },
X { "giant mummy", S_MUMMY, 8, 14, 3, 30, -7, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 75, 750, 0, MS_SILENT, MZ_HUGE,
X M1_HUMANOID | M1_UNDEAD | M1_POIS | M1_JEWELS,
X M2_HOSTILE | M2_GIANT | M2_STRONG, C(BROWN) },
X/* Nagas */
X { "red naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 100, 0, MS_MUMBLE, MZ_LARGE, M1_NOHANDS | M1_POIS_RES |
X M1_FIRE_RES, M2_STRONG | M2_NOLIMBS | M2_THICK_HIDE, C(RED) },
X { "black naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 100, 0, MS_MUMBLE, MZ_LARGE, M1_NOHANDS | M1_POIS_RES |
X M1_STON_RES, M2_STRONG | M2_NOLIMBS | M2_THICK_HIDE, C(BLACK) },
X { "golden naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 100, 0, MS_MUMBLE, MZ_LARGE, M1_NOHANDS | M1_POIS_RES, M2_STRONG |
X M2_NOLIMBS | M2_THICK_HIDE, C(HI_GOLD) },
X { "guardian naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO,
X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 20, 100, 0, MS_MUMBLE, MZ_LARGE, M1_NOHANDS | M1_POIS_RES, M2_STRONG |
X M2_NOLIMBS | M2_THICK_HIDE, C(GREEN) },
X { "red naga", S_NAGA, 6, 12, 4, 0, -4, (G_GENO | 1),
X { { AT_BITE, AD_PHYS, 2, 4 }, { AT_BREA, AD_FIRE, 2, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 60, 400, 0, MS_MUMBLE, MZ_HUGE,
X M1_NOHANDS | M1_EGGS | M1_POIS_RES | M1_FIRE_RES,
X M2_STRONG | M2_NOLIMBS | M2_THICK_HIDE, C(RED) },
X { "black naga", S_NAGA, 8, 14, 2, 10, 4, (G_GENO | 1),
X { { AT_BITE, AD_PHYS, 2, 6 }, { AT_SPIT, AD_ACID, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 60, 400, 0, MS_MUMBLE, MZ_HUGE,
X M1_NOHANDS | M1_EGGS | M1_POIS | M1_POIS_RES | M1_STON_RES,
X M2_STRONG | M2_NOLIMBS | M2_THICK_HIDE, C(BLACK) },
X { "golden naga", S_NAGA, 10, 14, 2, 70, 5, (G_GENO | 1),
X { { AT_BITE, AD_PHYS, 2, 6 }, { AT_MAGC, AD_SPEL, 4, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 60, 400, 0, MS_MUMBLE, MZ_HUGE,
X M1_NOHANDS | M1_EGGS | M1_POIS_RES,
X M2_STRONG | M2_NOLIMBS | M2_THICK_HIDE, C(HI_GOLD) },
X { "guardian naga", S_NAGA, 12, 16, 0, 50, 7, (G_GENO | 1),
X { { AT_BITE, AD_PLYS, 1, 6 }, { AT_HUGS, AD_PHYS, 2, 4 },
X { AT_SPIT, AD_ACID, 1, 6 }, NO_ATTK, NO_ATTK },
X 60, 400, 0, MS_MUMBLE, MZ_HUGE, M1_NOHANDS | M1_EGGS | M1_POIS_RES,
X M2_STRONG | M2_NOLIMBS | M2_THICK_HIDE, C(GREEN) },
X/* Ogres */
X { "ogre", S_OGRE, 5, 10, 5, 0, -3, (G_SGROUP | G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 2, 5 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 60, 500, 0, MS_GRUNT, MZ_LARGE,
X M1_HUMANOID | M1_GREEDY | M1_JEWELS | M1_COLLECT,
X M2_STRONG, C(BROWN) },
X { "ogre lord", S_OGRE, 7, 12, 3, 30, -5, (G_GENO | 2),
X { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 70, 700, 0, MS_GRUNT, MZ_LARGE,
X M1_HUMANOID | M1_GREEDY | M1_JEWELS | M1_COLLECT | M1_LORD,
X M2_STRONG, C(BROWN) },
X { "ogre king", S_OGRE, 7, 14, 4, 60, -7, (G_GENO | 2),
X { { AT_WEAP, AD_PHYS, 3, 5 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 70, 750, 0, MS_GRUNT, MZ_LARGE,
X M1_HUMANOID | M1_GREEDY | M1_JEWELS | M1_COLLECT | M1_PRINCE,
X M2_STRONG, C(HI_LORD) },
X/* Puddings */
X { "gray ooze", S_PUDDING, 3, 1, 8, 0, 0, (G_GENO | 2),
X { { AT_BITE, AD_RUST, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 50, 500, 0, MS_SILENT, MZ_MEDIUM,
X M1_NOEYES | M1_NOHANDS | M1_POIS_RES,
X M2_HOSTILE | M2_NOLIMBS | M2_OMNIVORE | M2_AMORPHOUS, C(GRAY) },
X { "brown pudding", S_PUDDING, 5, 3, 8, 0, 0, (G_GENO | 1),
X { { AT_BITE, AD_DCAY, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 50, 500, 0, MS_SILENT, MZ_MEDIUM,
X M1_NOEYES | M1_NOHANDS | M1_POIS_RES | M1_COLD_RES | M1_ELEC_RES,
X M2_HOSTILE | M2_NOLIMBS | M2_OMNIVORE | M2_AMORPHOUS, C(BROWN) },
X { "black pudding", S_PUDDING, 10, 6, 6, 0, 0, (G_GENO | 1),
X { { AT_BITE, AD_RUST, 3, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 50, 500, 0, MS_SILENT, MZ_LARGE,
X M1_NOEYES | M1_NOHANDS | M1_POIS_RES | M1_COLD_RES | M1_ELEC_RES,
X M2_HOSTILE | M2_NOLIMBS | M2_OMNIVORE | M2_AMORPHOUS, C(BLACK) },
X/* Quantum Mechanics */
X { "quantum mechanic", S_QUANTMECH, 7, 12, 3, 10, 0, (G_GENO | 3),
X { { AT_CLAW, AD_TLPT, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 2, 20, 0, MS_SILENT, MZ_HUMAN, M1_ANIMAL | M1_HUMANOID | M1_POIS,
X M2_HOSTILE, C(CYAN) },
X { "mad scientist", S_QUANTMECH, 8, 12, 2, 20, 0, (G_GENO | 2),
X { { AT_WEAP, AD_SLEE, 1, 8 }, { AT_CLAW, AD_DREN, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 200, 0, MS_SILENT, MZ_HUMAN, M1_HUMANOID | M1_POIS | M1_COLLECT,
X M2_HOSTILE, C(MAGENTA) },
X/* Rust Monster */
X { "rust monster", S_RUSTMONST, 5, 18, 2, 0, 0, (G_GENO | 2),
X { { AT_TUCH, AD_RUST, 0, 0 }, { AT_TUCH, AD_RUST, 0, 0 }, NO_ATTK,
X NO_ATTK, NO_ATTK }, 50, 500, 0, MS_SILENT, MZ_MEDIUM,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS, M2_HOSTILE, C(BROWN) },
X/* Snakes */
X { "garter snake", S_SNAKE, 1, 8, 8, 0, 0, (G_LGROUP | G_GENO | 1),
X { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 5, 60, 0, MS_HISS, MZ_TINY,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_EGGS,
X M2_CONCEAL | M2_NOLIMBS | M2_CARNIVORE, C(GREEN) },
X { "snake", S_SNAKE, 4, 15, 3, 0, 0, (G_GENO | 2),
X { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 80, 0, MS_HISS, MZ_SMALL, M1_SWIM | M1_ANIMAL | M1_NOHANDS |
X M1_EGGS | M1_POIS | M1_POIS_RES,
X M2_HOSTILE | M2_CONCEAL | M2_NOLIMBS | M2_CARNIVORE, C(GREEN) },
X { "water moccasin", S_SNAKE, 4, 15, 3, 0, 0,
X (G_GENO | G_NOGEN | G_LGROUP),
X { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 100, 0, MS_HISS, MZ_SMALL, M1_SWIM | M1_ANIMAL | M1_NOHANDS |
X M1_EGGS | M1_POIS | M1_POIS_RES, M2_HOSTILE | M2_CONCEAL |
X M2_NOLIMBS | M2_CARNIVORE, C(GREEN) },
X { "pit viper", S_SNAKE, 6, 15, 2, 0, 0, (G_GENO | 1),
X { { AT_BITE, AD_DRST, 1, 4 }, { AT_BITE, AD_DRST, 1, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 5, 60, 0, MS_HISS, MZ_MEDIUM,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_EGGS | M1_POIS | M1_POIS_RES,
X M2_HOSTILE | M2_CONCEAL | M2_NOLIMBS | M2_CARNIVORE, C(GREEN) },
X { "cobra", S_SNAKE, 6, 18, 2, 0, 0, (G_GENO | 1),
X { { AT_BITE, AD_DRST, 2, 4 }, { AT_SPIT, AD_BLND, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 15, 100, 0, MS_HISS, MZ_MEDIUM,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_EGGS | M1_POIS | M1_POIS_RES,
X M2_HOSTILE | M2_CONCEAL | M2_NOLIMBS | M2_CARNIVORE, C(GREEN) },
X { "python", S_SNAKE, 6, 3, 5, 0, 0, (G_GENO | 1),
X { { AT_BITE, AD_DRST, 1, 4 }, { AT_HUGS, AD_WRAP, 2, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 15, 100, 0, MS_HISS, MZ_LARGE,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_EGGS | M1_POIS | M1_POIS_RES,
X M2_HOSTILE | M2_STRONG | M2_NOLIMBS | M2_CARNIVORE, C(GREEN) },
X/* Trolls */
X { "troll", S_TROLL, 7, 12, 4, 0, -3, (G_GENO | 2),
X { { AT_CLAW, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 4, 2 },
X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_GRUNT, MZ_LARGE, M1_HUMANOID | M1_REGEN | M1_STALK,
X M2_STRONG | M2_CARNIVORE | M2_HOSTILE, C(BROWN) },
X { "ice troll", S_TROLL, 9, 10, 2, 20, -3, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_COLD, 2, 6 },
X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK },
X 40, 300, 0, MS_GRUNT, MZ_LARGE,
X M1_HUMANOID | M1_COLD_RES | M1_REGEN | M1_STALK,
X M2_STRONG | M2_CARNIVORE | M2_HOSTILE, C(WHITE) },
X { "rock troll", S_TROLL, 9, 12, 0, 0, -3, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 },
X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK },
X 40, 300, 0, MS_GRUNT, MZ_LARGE,
X M1_HUMANOID | M1_REGEN | M1_STALK | M1_COLLECT,
X M2_STRONG | M2_CARNIVORE | M2_HOSTILE, C(BROWN) },
X { "water troll", S_TROLL, 11, 14, 4, 40, -3, (G_NOGEN | G_GENO),
X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 },
X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_GRUNT, MZ_LARGE,
X M1_SWIM | M1_HUMANOID | M1_REGEN | M1_STALK,
X M2_STRONG | M2_CARNIVORE | M2_HOSTILE, C(BLUE) },
X#ifdef TOLKIEN
X { "Olog-hai", S_TROLL, 13, 12, -4, 0, -7, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 },
X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_GRUNT, MZ_LARGE,
X M1_HUMANOID | M1_REGEN | M1_STALK | M1_COLLECT,
X M2_STRONG | M2_CARNIVORE | M2_HOSTILE, C(BROWN) },
X#endif
X/* Umber Hulk */
X { "umber hulk", S_UMBER, 9, 6, 2, 25, 0, (G_GENO | 2),
X { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
X { AT_BITE, AD_PHYS, 2, 5 }, { AT_GAZE, AD_CONF, 0, 0 }, NO_ATTK },
X 50, 500, 0, MS_SILENT, MZ_LARGE,
X 0, M2_STRONG | M2_TUNNEL | M2_CARNIVORE, C(BROWN)},
X/* Vampires */
X { "vampire", S_VAMPIRE, 10, 12, 1, 25, -8, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 400, 0, MS_VAMPIRE, MZ_HUMAN,
X M1_FLY | M1_HUMANOID | M1_UNDEAD | M1_POIS | M1_REGEN | M1_STALK,
X M2_HOSTILE | M2_STRONG | M2_NASTY, C(HI_MON) },
X { "vampire lord", S_VAMPIRE, 12, 14, 0, 50, -9, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_BITE, AD_DRLI, 1, 8 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 400, 0, MS_VAMPIRE, MZ_HUMAN,
X M1_FLY | M1_HUMANOID | M1_UNDEAD | M1_POIS | M1_REGEN |
X M1_STALK | M1_LORD, M2_HOSTILE | M2_STRONG | M2_NASTY, C(HI_MON) },
X { "Vlad the Impaler", S_VAMPIRE, 14, 18, -3, 80, -10,
X (G_NOGEN | G_NOCORPSE | G_UNIQ),
X { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 400, PL_NSIZ, MS_VAMPIRE, MZ_HUMAN,
X M1_NOPOLY | M1_FLY | M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_REGEN | M1_STALK | M1_PRINCE,
X M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, C(HI_LORD) },
X/* Wraiths */
X { "barrow wight", S_WRAITH, 3, 12, 5, 5, -3, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_MAGC, AD_SPEL, 0, 0 },
X { AT_WEAP, AD_DRLI, 0, 0 }, NO_ATTK, NO_ATTK },
X 30, 0, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK | M1_COLLECT,
X M2_HOSTILE, C(GRAY) },
X { "wraith", S_WRAITH, 6, 12, 4, 15, -6, (G_GENO | 2),
X { { AT_TUCH, AD_DRLI, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 30, 0, 0, MS_SILENT, MZ_HUMAN,
X M1_FLY | M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK,
X M2_HOSTILE, C(BLACK) },
X#ifdef TOLKIEN
X { "Nazgul", S_WRAITH, 13, 12, 0, 25, -17, (G_GENO | G_NOCORPSE | 1),
X { { AT_WEAP, AD_DRLI, 1, 4 }, { AT_BREA, AD_SLEE, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 30, 0, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK | M1_COLLECT,
X M2_STRONG | M2_HOSTILE, C(BLACK) },
X#endif
X/* Xorn */
X { "xorn", S_XORN, 8, 9,-2, 20, 0, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_CLAW, AD_PHYS, 1, 3 }, { AT_BITE, AD_PHYS, 4, 6 },
X NO_ATTK }, 70, 700, 0, MS_SILENT, MZ_MEDIUM,
X M1_WALLWALK | M1_FIRE_RES | M1_COLD_RES | M1_STON_RES,
X M2_HOSTILE | M2_STRONG | M2_THICK_HIDE, C(BROWN) },
X/* Yeti */
X { "yeti", S_YETI, 5, 15, 6, 0, 0, (G_GENO | 2),
X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
X { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK },
X 70, 700, 0, MS_GROWL, MZ_LARGE, M1_ANIMAL | M1_HUMANOID | M1_COLD_RES,
X M2_HOSTILE | M2_STRONG | M2_CARNIVORE, C(WHITE) },
X/* Zombies */
X { "kobold zombie", S_ZOMBIE, 0, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 100, 0, MS_SILENT, MZ_SMALL, M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_POIS_RES | M1_STALK, M2_HOSTILE, C(BROWN) },
X { "gnome zombie", S_ZOMBIE, 1, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 5 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 100, 0, MS_SILENT, MZ_SMALL, M1_HUMANOID | M1_UNDEAD | M1_POIS |
X M1_POIS_RES | M1_STALK, M2_HOSTILE, C(HI_MON) },
X { "orc zombie", S_ZOMBIE, 2, 6, 9, 0, -3,
X (G_GENO | G_SGROUP | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 15, 150, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK | M1_GREEDY |
X M1_JEWELS, M2_HOSTILE | M2_ORC, C(BROWN) },
X { "elf zombie", S_ZOMBIE, 3, 6, 9, 0, -3,
X (G_GENO | G_SGROUP | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 7 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK | M1_SLEE_RES,
X M2_HOSTILE | M2_ELF, C(HI_MON) },
X { "human zombie", S_ZOMBIE, 4, 6, 8, 0, -3,
X (G_GENO | G_SGROUP | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK,
X M2_HOSTILE, C(HI_MON) },
X { "ettin zombie", S_ZOMBIE, 6, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 10 }, { AT_CLAW, AD_PHYS, 1, 10 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_SILENT, MZ_HUGE,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK,
X M2_HOSTILE | M2_STRONG, C(BROWN) },
X { "giant zombie", S_ZOMBIE, 8, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 75, 750, 0, MS_SILENT, MZ_HUGE,
X M1_HUMANOID | M1_UNDEAD | M1_POIS_RES | M1_STALK | M1_JEWELS,
X M2_HOSTILE | M2_GIANT | M2_STRONG, C(HI_MON) },
X/* Golems */
X#ifdef GOLEMS
X { "straw golem", S_GOLEM, 3, 12, 10, 0, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 2 }, { AT_CLAW, AD_PHYS, 1, 2 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 10, 0, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE, C(YELLOW) },
X { "rope golem", S_GOLEM, 4, 9, 8, 0, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_HUGS, AD_PHYS, 6, 1 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 20, 0, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE, C(BROWN) },
X { "leather golem", S_GOLEM, 6, 6, 6, 0, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 0, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE, C(HI_LEATHER) },
X { "wood golem", S_GOLEM, 7, 3, 4, 0, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 50, 0, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE | M2_THICK_HIDE, C(HI_WOOD) },
X { "flesh golem", S_GOLEM, 9, 8, 9, 30, 0, (G_GENO | 1),
X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 },
X NO_ATTK, NO_ATTK, NO_ATTK},
X 60, 600, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS_RES | M1_FIRE_RES | M1_COLD_RES | M1_ELEC_RES,
X M2_HOSTILE | M2_STRONG, C(HI_MON) },
X { "clay golem", S_GOLEM, 11, 7, 7, 40, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 3, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 75, 0, 0, MS_SILENT, MZ_LARGE, M1_HUMANOID | M1_POIS_RES,
X M2_HOSTILE | M2_STRONG | M2_THICK_HIDE, C(BROWN) },
X { "stone golem", S_GOLEM, 14, 6, 5, 50, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 3, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 90, 0, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS_RES | M1_STON_RES,
X M2_HOSTILE | M2_STRONG | M2_THICK_HIDE, C(GRAY) },
X { "iron golem", S_GOLEM, 18, 6, 3, 60, 0, (G_GENO | G_NOCORPSE | 1),
X { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_BREA, AD_DRST, 4, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 100, 0, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLD_RES | M1_ELEC_RES |
X M1_COLLECT, M2_HOSTILE | M2_STRONG | M2_THICK_HIDE, C(HI_METAL) },
X#endif /* GOLEMS */
X/* Humans */
X { "human", S_HUMAN, 0, 12, 10, 0, 0, G_NOGEN, /* for corpses */
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID |
X M1_COLLECT, M2_HUMAN | M2_PEACEFUL | M2_STRONG, C(HI_MON) },
X { "wererat", S_HUMAN, 2, 12, 7, 10, -7, 1,
X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_SILENT, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID | M1_WERE |
X M1_POIS | M1_REGEN | M1_COLLECT, M2_HOSTILE | M2_HUMAN, C(HI_MON) },
X { "werejackal", S_HUMAN, 2, 12, 7, 10, -7, 1,
X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_BARK, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID | M1_WERE |
X M1_POIS | M1_REGEN | M1_COLLECT, M2_HOSTILE | M2_HUMAN, C(HI_MON) },
X { "werewolf", S_HUMAN, 5, 12, 6, 20, -7, 1,
X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_BARK, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID | M1_WERE |
X M1_POIS | M1_REGEN | M1_COLLECT, M2_HOSTILE | M2_HUMAN, C(HI_MON) },
X#ifdef TOLKIEN
X { "Woodland-elf", S_HUMAN, 4, 12, 5, 10, 5, (G_GENO | G_SGROUP | 2),
X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID |
X M1_COLLECT | M1_SLEE_RES, M2_ELF, C(HI_MON) },
X { "Green-elf", S_HUMAN, 5, 12, 5, 10, 6, (G_GENO | G_SGROUP | 2),
X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID |
X M1_COLLECT | M1_SLEE_RES, M2_ELF, C(HI_MON) },
X { "Grey-elf", S_HUMAN, 6, 12, 5, 10, 7, (G_GENO | G_SGROUP | 2),
X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID |
X M1_COLLECT | M1_SLEE_RES, M2_ELF, C(HI_MON) },
X#endif
X { "elf-lord", S_HUMAN, 8, 12, 5, 20, 9, (G_GENO | G_SGROUP | 2),
X { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID | M1_LORD |
X M1_COLLECT | M1_SLEE_RES, M2_ELF | M2_STRONG, C(HI_MON) },
X { "Elvenking", S_HUMAN, 9, 12, 5, 25, 10, (G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4},
X NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID | M1_PRINCE |
X M1_COLLECT | M1_SLEE_RES, M2_ELF | M2_STRONG, C(HI_MON) },
X { "nurse", S_HUMAN, 11, 6, 0, 0, 0, (G_GENO | 3),
X { { AT_CLAW, AD_HEAL, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_NURSE, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID | M1_POIS_RES,
X M2_HUMAN | M2_HOSTILE, C(HI_MON) },
X { "shopkeeper", S_HUMAN, 12, 18, 0, 50, 0, G_NOGEN,
X { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 }, NO_ATTK,
X NO_ATTK, NO_ATTK }, 45, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_MAGIC | M1_COLLECT,
X M2_HUMAN | M2_PEACEFUL | M2_STRONG, C(HI_MON) },
X { "guard", S_HUMAN, 12, 12, -1, 40, 10, G_NOGEN,
X { { AT_WEAP, AD_PHYS, 4, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG, C(HI_MON) },
X#ifdef ORACLE
X { "oracle", S_HUMAN, 12, 0, 0, 50, 0, G_NOGEN | G_UNIQ,
X { { AT_NONE, AD_MAGM, 0, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_ORACLE, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID | M1_FEM,
X M2_HUMAN | M2_PEACEFUL, C(HI_MON) },
X#endif
X#if defined(ALTARS) && defined(THEOLOGY)
X { "temple priest", S_HUMAN, 12, 12, 0, 50, 1, G_NOGEN,
X { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 1, 4 },
X { AT_MAGC, AD_CLRC, 0, 0 }, NO_ATTK, NO_ATTK },
X 45, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_ELEC_RES | M1_COLLECT,
X M2_HUMAN | M2_PEACEFUL, C(BRIGHT|WHITE) },
X { "temple priestess", S_HUMAN, 12, 12, 0, 50, 1, G_NOGEN,
X { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 1, 4 },
X { AT_MAGC, AD_CLRC, 0, 0 }, NO_ATTK, NO_ATTK },
X 45, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_ELEC_RES | M1_COLLECT | M1_FEM,
X M2_HUMAN | M2_PEACEFUL, C(BRIGHT|WHITE) },
X#endif
X#ifdef ARMY
X { "unarmored soldier", S_HUMAN, 6, 4, 10, 0, -2, G_NOGEN,
X { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_SOLDIER, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_STALK | M1_COLLECT,
X M2_HUMAN | M2_MERC | M2_HOSTILE | M2_STRONG, C(GREEN) },
X { "soldier", S_HUMAN, 6, 4, 3, 0, -2, (G_SGROUP | G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_SOLDIER, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_STALK | M1_COLLECT,
X M2_HUMAN | M2_MERC | M2_HOSTILE | M2_STRONG, C(GREEN) },
X { "sergeant", S_HUMAN, 8, 4, 0, 5, -3, (G_SGROUP | G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_SOLDIER, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_STALK | M1_COLLECT,
X M2_HUMAN | M2_MERC | M2_HOSTILE | M2_STRONG, C(GREEN) },
X { "lieutenant", S_HUMAN, 10, 4, -2, 15, -4, (G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_WEAP, AD_PHYS, 3, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, 0, MS_SOLDIER, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_STALK | M1_COLLECT,
X M2_HUMAN | M2_MERC | M2_HOSTILE | M2_STRONG, C(GREEN) },
X { "captain", S_HUMAN, 12, 4, -3, 15, -5, (G_GENO | 1),
X { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, 0, MS_SOLDIER, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_STALK | M1_COLLECT,
X M2_HUMAN | M2_MERC | M2_HOSTILE | M2_STRONG, C(GREEN) },
X#endif
X#ifdef MEDUSA
X { "Medusa", S_HUMAN, 20, 12, 2, 50, -15, G_NOGEN | G_UNIQ,
X { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_GAZE, AD_STON, 0, 0 },
X { AT_BITE, AD_DRST, 1, 6 }, { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK },
X 45, 400, PL_NSIZ, MS_HISS, MZ_LARGE,
X M1_NOPOLY | M1_HUMANOID | M1_POIS | M1_POIS_RES |
X M1_STON_RES | M1_FEM, M2_HOSTILE | M2_STRONG | M2_PNAME,
X C(BRIGHT|GREEN) },
X#endif
X { "Wizard of Yendor", S_HUMAN, 30, 12, -8, 100, -20, G_NOGEN,
X { { AT_CLAW, AD_SAMU, 2, 12 }, { AT_MAGC, AD_SPEL, 0, 0 },
X { AT_BITE, AD_CUSS, 0, 0 }, NO_ATTK, NO_ATTK }, 45, 400, PL_NSIZ,
X MS_CUSS, MZ_HUMAN, M1_NOPOLY | M1_FLY | M1_HUMANOID | M1_POIS_RES |
X M1_FIRE_RES | M1_REGEN | M1_SEE_INVIS | M1_TPORT |
X M1_TPORT_CONTROL | M1_MAGIC | M1_PRINCE,
X M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY, C(HI_LORD)
X },
X#ifdef CHARON
X { "Charon", S_HUMAN, 76, 18, -5, 120, 0,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_WEAP, AD_PHYS, 1, 8 }, { AT_TUCH, AD_PLYS, 1, 8 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, PL_NSIZ, MS_FERRY, MZ_HUMAN,
X M1_NOPOLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS_RES | M1_FIRE_RES |
X M1_COLLECT, M2_HUMAN | M2_PEACEFUL, C(WHITE) },
X#endif
X/* Ghost */
X { "ghost", S_GHOST, 10, 3, -5, 50, -5, (G_NOCORPSE | G_NOGEN),
X { { AT_TUCH, AD_PHYS, 1, 1 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 0, PL_NSIZ, MS_SILENT, MZ_HUMAN,
X M1_NOPOLY | M1_FLY | M1_WALLWALK | M1_HUMANOID | M1_UNDEAD |
X M1_STALK | M1_POIS_RES, M2_HOSTILE, C(WHITE)},
X/* (major) Demons */
X { "water demon", S_DEMON, 8, 12,-4, 30, -7, (G_NOCORPSE | G_NOGEN),
X { { AT_WEAP, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK },
X 45, 450, 0, MS_SILENT, MZ_HUMAN,
X M1_SWIM | M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_STALK | M1_COLLECT,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(BLUE) },
X#ifndef INFERNO /* generic type */
X { "demon", S_DEMON, 10, 12,-4, 30, -7, (G_NOCORPSE | 3),
X { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
X { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK },
X 45, 450, 0, MS_JEER, MZ_HUMAN,
X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_STALK | M1_COLLECT,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X#else /* used in hell for bigger, badder demons! */
X /* standard demons & devils */
X { "horned devil", S_DEMON, 6, 9, -5, 50, 11, (G_HELL | G_NOCORPSE | 2),
X { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
X { AT_BITE, AD_PHYS, 2, 3 }, { AT_STNG, AD_PHYS, 1, 3 }, NO_ATTK },
X 45, 450, 0, MS_SILENT, MZ_HUMAN, M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY | M2_THICK_HIDE, C(RED) },
X#ifdef SEDUCE
X { "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
X { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK },
X 45, 450, 0, MS_SEDUCE, MZ_HUMAN,
X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES | M1_STALK | M1_FEM,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
X { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK },
X 45, 450, 0, MS_SEDUCE, MZ_HUMAN,
X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X#else
X { "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK },
X 45, 450, 0, MS_SEDUCE, MZ_HUMAN,
X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES | M1_STALK | M1_FEM,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK },
X 45, 450, 0, MS_SEDUCE, MZ_HUMAN,
X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X#endif
X { "erinyes", S_DEMON, 7, 12, 2, 30, 10,
X (G_HELL | G_NOCORPSE | G_SGROUP | 2),
X { { AT_WEAP, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 450, 0, MS_SILENT, MZ_HUMAN,
X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_STALK | M1_COLLECT | M1_FEM,
X M2_DEMON | M2_HOSTILE | M2_STRONG | M2_NASTY, C(RED) },
X { "marilith", S_DEMON, 7, 12, -6, 80, -12, (G_HELL | G_NOCORPSE | 1),
X { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
X { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 },
X { AT_WEAP, AD_PHYS, 2, 4 }, }, 45, 450, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | M1_STALK |
X M1_COLLECT | M1_FEM, M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "barbed devil", S_DEMON, 8, 12, 0, 35, 8,
X (G_HELL | G_NOCORPSE | G_SGROUP | 2),
X { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
X { AT_STNG, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK },
X 45, 450, 0, MS_SILENT, MZ_HUMAN, M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY | M2_THICK_HIDE, C(RED) },
X { "vrock", S_DEMON, 8, 12, 0, 50, -9,
X (G_HELL | G_NOCORPSE | G_SGROUP | 2),
X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
X { AT_CLAW, AD_PHYS, 1, 8 }, { AT_CLAW, AD_PHYS, 1, 8 },
X { AT_BITE, AD_PHYS, 1, 6 }, },
X 45, 450, 0, MS_SILENT, MZ_LARGE, M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "hezrou", S_DEMON, 9, 6, -2, 55, -10,
X (G_HELL | G_NOCORPSE | G_SGROUP | 2),
X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 },
X { AT_BITE, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK }, 45, 450, 0,
X MS_SILENT, MZ_LARGE, M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "bone devil", S_DEMON, 9, 15, -1, 40, -9,
X (G_HELL | G_NOCORPSE | G_SGROUP | 2),
X { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_STNG, AD_DRST, 2, 4 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 450, 0, MS_SILENT, MZ_LARGE,
X M1_POIS | M1_FIRE_RES | M1_STALK | M1_COLLECT,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(WHITE) },
X { "nalfeshnee", S_DEMON, 11, 9, -1, 65, -11, (G_HELL | G_NOCORPSE | 1),
X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
X { AT_BITE, AD_PHYS, 2, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK },
X 45, 450, 0, MS_SILENT, MZ_LARGE,
X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "ice devil", S_DEMON, 11, 6, -4, 55, -12, (G_HELL | G_NOCORPSE | 2),
X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 },
X { AT_BITE, AD_PHYS, 2, 4 }, { AT_STNG, AD_COLD, 3, 4 }, NO_ATTK },
X 45, 450, 0, MS_SILENT, MZ_LARGE,
X M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | M1_COLD_RES | M1_STALK,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(WHITE) },
X { "pit fiend", S_DEMON, 13, 6, -3, 65, -13, (G_HELL | G_NOCORPSE | 2),
X { { AT_WEAP, AD_PHYS, 4, 2 }, { AT_WEAP, AD_PHYS, 4, 2 },
X { AT_HUGS, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK },
X 45, 450, 0, MS_GROWL, MZ_LARGE,
X M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | M1_STALK | M1_COLLECT,
X M2_DEMON | M2_HOSTILE | M2_NASTY, C(RED) },
X { "balrog", S_DEMON, 16, 5, -2, 75, -14, (G_HELL | G_NOCORPSE | 1),
X { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 450, 0, MS_SILENT, MZ_LARGE,
X M1_FLY | M1_SEE_INVIS | M1_COLLECT | M1_STALK | M1_POIS | M1_FIRE_RES,
X M2_DEMON | M2_HOSTILE | M2_STRONG | M2_NASTY, C(RED) },
X /* Named demon lords & princes plus Arch-Devils */
X { "Juiblex", S_DEMON, 50, 3, -7, 65, -15,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_ENGL, AD_DISE, 4, 10 }, { AT_SPIT, AD_ACID, 3, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 250, PL_NSIZ, MS_GURGLE, MZ_LARGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS |
X M1_FIRE_RES | M1_STALK | M1_LORD,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_AMORPHOUS,
X C(BRIGHT|GREEN) },
X { "Yeenoghu", S_DEMON, 56, 18, -5, 80, -15,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_WEAP, AD_PHYS, 3, 6 }, { AT_WEAP, AD_CONF, 2, 8 },
X { AT_WEAP, AD_PLYS, 1, 6 }, { AT_MAGC, AD_MAGM, 2, 6 }, NO_ATTK },
X 50, 500, PL_NSIZ, MS_ORC, MZ_LARGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES |
X M1_STALK | M1_COLLECT | M1_LORD,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY, C(HI_LORD) },
X { "Orcus", S_DEMON, 66, 9, -6, 85, -20,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_WEAP, AD_PHYS, 3, 6 },
X { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 },
X { AT_STNG, AD_DRST, 2, 4 }, }, 50, 500, PL_NSIZ, MS_ORC, MZ_HUGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES |
X M1_STALK | M1_COLLECT | M1_PRINCE,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY, C(HI_LORD) },
X { "Geryon", S_DEMON, 72, 3, -3, 75, 15,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_CLAW, AD_PHYS, 3, 6 }, { AT_CLAW, AD_PHYS, 3, 6 },
X { AT_STNG, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK },
X 50, 500, PL_NSIZ, MS_BRIBE, MZ_HUGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES |
X M1_STALK | M1_PRINCE,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY, C(HI_LORD) },
X { "Dispater", S_DEMON, 78, 15, -2, 80, 15,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_WEAP, AD_PHYS, 4, 6 }, { AT_MAGC, AD_SPEL, 6, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, PL_NSIZ, MS_BRIBE, MZ_HUMAN,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS |
X M1_FIRE_RES | M1_STALK | M1_COLLECT | M1_PRINCE,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY, C(HI_LORD) },
X { "Baalzebub", S_DEMON, 89, 9, -5, 85, 20,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_BITE, AD_DRST, 2, 6 }, { AT_GAZE, AD_STUN, 2, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, PL_NSIZ, MS_BRIBE, MZ_LARGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES |
X M1_STALK | M1_PRINCE, M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY,
X C(HI_LORD)},
X { "Asmodeus", S_DEMON, 105, 12, -7, 90, 20,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_CLAW, AD_PHYS, 4, 4 }, { AT_MAGC, AD_COLD, 6, 6 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, PL_NSIZ, MS_BRIBE, MZ_HUGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS |
X M1_FIRE_RES | M1_COLD_RES | M1_STALK | M1_PRINCE,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY, C(HI_LORD) },
X { "Demogorgon", S_DEMON, 106, 15, -8, 95, -20,
X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ),
X { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_STNG, AD_DRLI, 1, 4 },
X { AT_CLAW, AD_DISE, 1, 6 }, { AT_CLAW, AD_DISE, 1, 6 },
X NO_ATTK }, 50, 500, PL_NSIZ, MS_GROWL, MZ_HUGE,
X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS |
X M1_FIRE_RES | M1_STALK | M1_PRINCE,
X M2_DEMON | M2_HOSTILE | M2_PNAME | M2_NASTY, C(HI_LORD) },
X#endif
X#ifdef MAIL
X { "mail daemon", S_DEMON, 56, 24, 10, 127, 0, (G_NOGEN | G_NOCORPSE),
X { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 30, 300, 0,
X MS_SILENT, MZ_HUMAN, M1_NOPOLY | M1_FLY | M1_SWIM | M1_SEE_INVIS |
X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLD_RES | M1_SLEE_RES |
X M1_STALK, M2_PEACEFUL, C(BRIGHT|BLUE) },
X/* Neither rain nor sleet nor gloom of night shall stay this courier... */
X#endif
X { "djinni", S_DEMON, 7, 12, 4, 30, 0, (G_NOGEN | G_NOCORPSE),
X { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 40, 400, 0, MS_DJINNI, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_FLY | M1_POIS | M1_STALK | M1_COLLECT, 0,
X C(YELLOW) },
X/* sea monsters */
X { "giant eel", S_EEL, 5, 9, -1, 0, 0, (G_GENO | G_NOGEN),
X { { AT_BITE, AD_PHYS, 3, 6 }, { AT_TUCH, AD_WRAP, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 10, 250, 0, MS_SILENT, MZ_HUGE,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_NOPOLY | M1_EGGS,
X M2_HOSTILE | M2_NOLIMBS | M2_CARNIVORE, C(CYAN) },
X { "electric eel", S_EEL, 7, 10, -3, 0, 0, (G_GENO | G_NOGEN),
X { { AT_BITE, AD_ELEC, 4, 6 }, { AT_TUCH, AD_WRAP, 0, 0 },
X NO_ATTK, NO_ATTK, NO_ATTK }, 10, 250, 0, MS_SILENT, MZ_HUGE,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_NOPOLY | M1_EGGS | M1_ELEC_RES,
X M2_HOSTILE | M2_NOLIMBS | M2_CARNIVORE, C(BLUE)},
X { "kraken", S_EEL, 20, 3, 6, 0, -3, (G_GENO | G_NOGEN),
X { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 },
X { AT_HUGS, AD_WRAP, 2, 6 }, { AT_BITE, AD_PHYS, 5, 4 }, NO_ATTK },
X 100, 1000, 0, MS_SILENT, MZ_HUGE,
X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_NOPOLY,
X M2_HOSTILE | M2_STRONG | M2_CARNIVORE, C(RED) },
X/* lizards */
X { "newt", S_LIZARD, 0, 6, 8, 0, 0, (G_GENO | 5),
X { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 2, 20, 0, MS_SILENT, MZ_TINY, M1_SWIM | M1_ANIMAL | M1_NOHANDS,
X M2_HOSTILE | M2_CARNIVORE, C(YELLOW) },
X { "gecko", S_LIZARD, 1, 6, 8, 0, 0, (G_GENO | 5),
X { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 2, 20, 0, MS_SQEEK, MZ_TINY, M1_ANIMAL | M1_NOHANDS,
X M2_HOSTILE | M2_CARNIVORE, C(GREEN) },
X { "iguana", S_LIZARD, 2, 6, 7, 0, 0, (G_GENO | 5),
X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 3, 30, 0, MS_SILENT, MZ_TINY, M1_ANIMAL | M1_NOHANDS,
X M2_HOSTILE | M2_CARNIVORE, C(BROWN) },
X { "lizard", S_LIZARD, 5, 6, 6, 10, 0, (G_GENO | 5),
X { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 1, 40, 0, MS_SILENT, MZ_TINY, M1_ANIMAL | M1_NOHANDS,
X M2_HOSTILE | M2_CARNIVORE, C(GREEN) },
X { "chameleon", S_LIZARD, 6, 5, 6, 10, 0, (G_GENO | 2),
X { { AT_BITE, AD_PHYS, 4, 2 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 10, 100, 0, MS_SILENT, MZ_TINY, M1_ANIMAL | M1_NOHANDS | M1_NOPOLY,
X M2_HOSTILE | M2_CARNIVORE, C(BROWN) },
X { "crocodile", S_LIZARD, 6, 9, 5, 0, 0, (G_GENO | 1),
X { { AT_BITE, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 1, 12 }, NO_ATTK,
X NO_ATTK, NO_ATTK }, 45, 400, 0, MS_SILENT, MZ_LARGE,
X M1_ANIMAL | M1_NOHANDS | M1_SWIM,
X M2_STRONG | M2_HOSTILE | M2_CARNIVORE, C(BROWN) },
X
X/* character classes */
X { "archeologist", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_STRONG | M2_TUNNEL | M2_NEEDPICK, C(HI_MON) },
X { "barbarian", S_HUMAN, 1, 10, 10, 1, -3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_POIS_RES,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "caveman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 2, 4}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_STRONG | M2_CARNIVORE, C(HI_MON) },
X { "cavewoman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 2, 4}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_FEM,
X M2_HUMAN | M2_STRONG | M2_CARNIVORE, C(HI_MON) },
X /* Note: players who are elves still get normal carrying capacity,
X * even though this is strictly speaking inconsistent.
X */
X { "elf", S_HUMAN, 1, 12, 10, 2, 3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 8}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 35, 350, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_SLEE_RES | M1_SEE_INVIS,
X M2_ELF | M2_STRONG, C(HI_MON) },
X { "healer", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_POIS_RES,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "knight", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "priest", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "priestess", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_FEM,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "rogue", S_HUMAN, 1, 10, 10, 1, -3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_GREEDY,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "samurai", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 8}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "tourist", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "valkyrie", S_HUMAN, 1, 10, 10, 1, -1, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 8}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_COLD_RES | M1_FEM,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X { "wizard", S_HUMAN, 1, 10, 10, 3, 0, G_NOGEN,
X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 45, 400, 0, MS_HUMANOID, MZ_HUMAN,
X M1_NOPOLY | M1_HUMANOID | M1_MAGIC | M1_COLLECT,
X M2_HUMAN | M2_STRONG, C(HI_MON) },
X
X/* ARRAY TERMINATOR */
X { "", 0, 0, 0, 0, 0, 0, 0,
X { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK },
X 0, 0, 0, 0, 0, 0, 0, C(0) }
X};
X#endif /* !SPLITMON_1 */
X#endif /* !MAKEDEFS_C */
END_OF_FILE
if test 45809 -ne `wc -c <'src/monst.c2'`; then
echo shar: \"'src/monst.c2'\" unpacked with wrong size!
fi
# end of 'src/monst.c2'
echo shar: End of archive 13 \(of 15\).
cp /dev/null ark13isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 ; do
if test ! -f ark${I}isdone ; then
MISSING="${MISSING} ${I}"
fi
done
if test "${MISSING}" = "" ; then
echo You have unpacked all 15 archives.
rm -f ark[1-9]isdone ark[1-9][0-9]isdone
else
echo You still need to unpack the following archives:
echo " " ${MISSING}
fi
## End of shell archive.
exit 0