billr@saab.CNA.TEK.COM (Bill Randle) (07/12/90)
Submitted-by: Izchak Miller <izchak@linc.cis.upenn.edu>
Posting-number: Volume 10, Issue 49
Archive-name: nethack3p9/Part04
Supersedes: NetHack3: Volume 7, Issue 56-93
#! /bin/sh
# This is a shell archive. Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file". To overwrite existing
# files, type "sh file -c". You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g.. If this archive is complete, you
# will see the following message at the end:
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# Contents: auxil/Guidebook.mss auxil/help
# Wrapped by billr@saab on Wed Jul 11 17:10:53 1990
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'auxil/Guidebook.mss' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'auxil/Guidebook.mss'\"
else
echo shar: Extracting \"'auxil/Guidebook.mss'\" \(50689 characters\)
sed "s/^X//" >'auxil/Guidebook.mss' <<'END_OF_FILE'
X A Guide to the Mazes of Menace
X
X Eric S. Raymond
X (Extensively edited and expanded for 3.0 by Mike Threepoint)
X Thyrsus Enterprises
X Malvern, PA 19355
X
X*** 1. Introduction
X
X You have just finished your years as a student at the local adventurer's
Xguild. After much practice and sweat you have finally completed your
Xtraining and are ready to embark upon a perilous adventure. To prove your
Xworthiness, the local guildmasters have sent you into the Mazes of Menace.
XYour quest is to return with the Amulet of Yendor. According to legend, the
Xgods will grant immortality to the one who recovers this artifact; true or
Xnot, its recovery will bring honor and full guild membership (not to mention
Xthe attentions of certain wealthy wizards).
X
X Your abilities and strengths for dealing with the hazards of adventure
Xwill vary with your background and training:
X
XArcheologists
X understand dungeons pretty well; this enables them to move quickly
X and sneak up on dungeon nasties. They start equipped with proper
X tools for a scientific expedition.
X
XBarbarians
X are warriors out of the hinterland, hardened to battle. They begin
X their quests with naught but uncommon strength, a trusty hauberk, and
X a great two-handed sword.
X
XCavemen and Cavewomen
X start with exceptional strength and neolithic weapons.
X
XElves
X are agile, quick, and sensitive; very little of what goes on will
X escape an Elf. The quality of Elven craftsmanship often gives them
X an advantage in arms and armor.
X
XHealers
X are wise in medicine and the apothecary. They know the herbs and
X simples that can restore vitality, ease pain, anesthetize, and
X neutralize poisons; and with their instruments, they can divine a
X being's state of health or sickness. Their medical practice earns
X them quite reasonable amounts of money, which they enter the dungeon
X with.
X
XKnights
X are distinguished from the common skirmisher by their devotion to the
X ideals of chivalry and by the surpassing excellence of their armor.
X
XPriests and Priestesses
X are clerics militant, crusaders advancing the cause of righteousness
X with arms, armor, and arts thaumaturgic. Their ability to commune
X with deities via prayer occasionally extricates them from peril, but
X can also put them in it.
X
XRogues
X are agile and stealthy thieves, who carry daggers, lock picks, and
X poisons to put on darts.
X
XSamurai
X are the elite warriors of feudal Nippon. They are lightly armored
X and quick, and wear the dai-sho, two swords of the deadliest
X keenness.
X
XTourists
X start out with lots of gold (suitable for shopping with), a credit
X card, lots of food, some maps, and an expensive camera. Most
X monsters don't like being photographed.
X
XValkyries
X are hardy warrior women. Their upbringing in the harsh Northlands
X makes them strong and inures them to extremes of cold, and instills
X in them stealth and cunning.
X
XWizards
X start out with a fair selection of magical goodies and a particular
X affinity for dweomercraft.
X
X You set out for the dungeon and after several days of uneventful travel,
Xyou see the ancient ruins that mark the entrance to the Mazes of Menace. It
Xis late at night, so you make camp at the entrance and spend the night
Xsleeping under the open skies. In the morning, you gather your gear, eat
Xwhat may be your last meal outside, and enter the dungeon.
X
X*** 2. What is going on here?
X
X You have just begun a game of NetHack. Your goal is to grab as much
Xtreasure as you can, retrieve the Amulet of Yendor, and escape the Mazes of
XMenace alive. On the screen is kept a map of where you have been and what
Xyou have seen on the current dungeon level; as you explore more of the level,
Xit appears on the screen in front of you.
X
X When NetHack's ancestor rogue first appeared, its screen orientation was
Xalmost unique among computer fantasy games. Since then, screen orientation
Xhas become the norm rather than the exception; NetHack continues this fine
Xtradition. Unlike text adventure games that input commands in pseudo-English
Xsentences and explain the results in words, NetHack commands are all one or
Xtwo keystrokes and the results are displayed graphically on the screen. A
Xminimum screen size of 24 lines by 80 columns is recommended; if the screen
Xis larger, only a 21x80 section will be used for the map.
X
X NetHack generates a new dungeon every time you play it; even the authors
Xstill find it an entertaining and exciting game despite having won several
Xtimes.
X
X*** 3. What do all those things on the screen mean?
X
X In order to understand what is going on in NetHack, first you must
Xunderstand what NetHack is doing with the screen. The NetHack screen
Xreplaces the ``You see...'' descriptions of text adventure games. Figure 1
Xis a sample of what a NetHack screen might look like.
X-----------------------------------------------------------------------------
XThe bat bites!
X
X ------
X |....| ----------
X |.<..|####...@...$.|
X |....-# |...B....+
X |....| |.d......|
X ------ -------|--
X
X
X
XPlayer the Rambler St:12 Dx:7 Co:18 In:11 Wi:9 Ch:15 Neutral
XDlvl:1 G:0 HP:9(12) Pw:3(3) AC:10 Xp:1/19 T:257 Weak
X-----------------------------------------------------------------------------
X Figure 1
X-----------------------------------------------------------------------------
X
X*** 3.1. The status lines (bottom)
X
X The bottom two lines of the screen contain several cryptic pieces of
Xinformation describing your current status. If either status line becomes
Xlonger than the width of the screen, you might not see all of it. Here are
Xexplanations of what the various status items mean (though your configuration
Xmay not have all the status items listed below):
X
XRank
X Your character's name and professional ranking (based on the
X experience level, see below).
X
XStrength
X A measure of your character's strength, one of your six basic
X attributes. Your attributes can range from 3 to 18 inclusive
X (occasionally you may get super-strengths of the form 18/xx). The
X higher your strength, the stronger you are. Strength affects how
X successfully you perform physical tasks and how much damage you do in
X combat.
X
XDexterity
X affects your chances to hit in combat, to avoid traps, and do other
X tasks requiring agility or manipulation of objects.
X
XConstitution
X affects your ability to withstand injury and other strains on your
X stamina.
X
XIntelligence
X affects your ability to cast spells.
X
XWisdom
X comes from your religious affairs. It affects your magical energy.
X
XCharisma
X affects how certain creatures react toward you. In particular, it
X can affect the prices shopkeepers offer you.
X
XAlignment
X Lawful, Neutral, or Chaotic. Basically, Lawful is good and Chaotic
X is evil. Your alignment influences how other monsters react toward
X you.
X
XDungeon Level
X How deep you have gone into the dungeon. It starts at one and
X increases as you go deeper into the dungeon. The Amulet of Yendor is
X reputed to be somewhere beneath the twentieth level.
X
XGold
X The number of gold pieces you have.
X
XHit Points
X Your current and maximum hit points. Hit points indicate how much
X damage you can take before you die. The more you get hit in a fight,
X the lower they get. You can regain hit points by resting. The
X number in parentheses is the maximum number your hit points can
X reach.
X
XPower
X Spell points. This tells you how much mystic energy (mana) you have
X available for spell casting. When you type `+' to list your spells,
X each will have a spell point cost beside it in parentheses. You will
X not see this if your dungeon has been set up without spells.
X
XArmor Class
X A measure of how effectively your armor stops blows from unfriendly
X creatures. The lower this number is, the more effective the armor;
X it is quite possible to have negative armor class.
X
XExperience
X Your current experience level and experience points. As you
X adventure, you gain experience points. At certain experience point
X totals, you gain an experience level. The more experienced you are,
X the better you fight and withstand magical attacks. Many dungeons
X show only your experience level here.
X
XTime
X The number of turns elapsed so far, displayed if you have the time
X option set.
X
XHunger Status
X Your current hunger status, ranging from Satiated down to Fainting.
X If your hunger status is normal, it is not displayed.
X
X Additional status flags may appear after the hunger status: Conf when
Xyou're confused, Sick when sick, Blind when you can't see, Stun when stunned,
Xand Hallu when hallucinating.
X
X*** 3.2. The message line (top)
X
X The top line of the screen is reserved for messages that describe things
Xthat are impossible to represent visually. If you see a ``--More--'' on the
Xtop line, this means that NetHack has another message to display on the
Xscreen, but it wants to make certain that you've read the one that is there
Xfirst. To read the next message, just press the space bar.
X
X*** 3.3. The map (rest of the screen)
X
X The rest of the screen is the map of the level as you have explored it so
Xfar. Each symbol on the screen represents something. You can set the
Xgraphics option to change some of the symbols the game uses; otherwise, the
Xgame will use default symbols. Here is a list of what the default symbols
Xmean:
X
X- and | The walls of a room, or an open door.
X
X. The floor of a room, or a doorless doorway.
X
X# A corridor, or possibly a kitchen sink or drawbridge (if your dungeon
X has sinks or drawbridges).
X
X< A way to the previous level.
X
X> A way to the next level.
X
X+ A closed door, or a spell book containing a spell you can learn (if
X your dungeon has spell books).
X
X@ A human (you, usually).
X
X$ A pile of gold.
X
X^ A trap (once you detect it).
X
X) A weapon.
X
X[ A suit or piece of armor.
X
X% A piece of food (not necessarily healthy).
X
X? A scroll.
X
X/ A wand.
X
X= A ring.
X
X! A potion.
X
X( A useful item (pick-axe, key, lamp...).
X
X" An amulet, or a spider web.
X
X* A gem or rock (possibly valuable, possibly worthless).
X
X` A boulder or statue.
X
X0 An iron ball.
X
X_ An altar (if your dungeon has altars), or an iron chain.
X
X} A pool of water or moat.
X
X{ A fountain (your dungeon may not have fountains).
X
X\ An opulent throne (your dungeon may not have thrones either).
X
Xa-zA-Z and other symbols. Letters and certain other symbols represent the
X various inhabitants of the Mazes of Menace. Watch out, they can be
X nasty and vicious. Sometimes, however, they can be helpful.
X
X You need not memorize all these symbols; you can ask the game what any
Xsymbol represents with the `/' command (see the Commands section for more
Xinfo).
X
X*** 4. Commands
X
X Commands are given to NetHack by typing one or two characters; NetHack
Xthen asks questions to find out what it needs to know to do your bidding.
X
X For example, a common question, in the form ``What do you want to use?
X[a-zA-Z ?*]'', asks you to choose an object you are carrying. Here,
X``a-zA-Z'' are the inventory letters of your possible choices. Typing `?'
Xgives you an inventory list of these items, so you can see what each letter
Xrefers to. In this example, there is also a `*' indicating that you may
Xchoose an object not on the list, if you wanted to use something unexpected.
XTyping a `*' lists your entire inventory, so you can see the inventory
Xletters of every object you're carrying. Finally, if you change your mind
Xand decide you don't want to do this command after all, you can press the ESC
Xkey to abort the command.
X
X You can put a number before most commands to repeat them that many times;
Xfor example, ``10s'' will search ten times. If you have the number_pad
Xoption set, you must type `n' to prefix a count, so the example above would
Xbe typed ``n10s'' instead. Commands for which counts make no sense ignore
Xthem. In addition, movement commands can be prefixed for greater control
X(see below). To cancel a count or a prefix, press the ESC key.
X
X The list of commands is rather long, but it can be read at any time
Xduring the game through the `?' command, which accesses a menu of helpful
Xtexts. Here are the commands for your reference:
X
X? Help menu: display one of several help texts available.
X
X/ Tell what a symbol represents. You may choose to specify a location
X or type a symbol (or even a whole word) to define. If the help
X option is on, and NetHack has some special information about an
X object or monster that you looked at, you'll be asked if you want
X ``More info?''. If help is off, then you'll only get the special
X information if you explicitly ask for it by typing in the name of the
X monster or object.
X
X& Tell what a command does.
X
X< Go up a staircase to the previous level (if you are on the stairs).
X
X> Go down a staircase to the next level (if you are on the stairs).
X
X[yuhjklbn]
X Go one step in the direction indicated (see Figure 2). If there is a
X monster there, you will fight the monster instead. Only these
X one-step movement commands cause you to fight monsters; the others
X (below) are ``safe.''
X
X-----------------------------------------------------------------------------
X y k u 7 8 9
X \ | / \ | /
X h- . -l 4- . -6
X / | \ / | \
X b j n 1 2 3
X (if number_pad is set)
X-----------------------------------------------------------------------------
X Figure 2
X-----------------------------------------------------------------------------
X
X[YUHJKLBN]
X Go in that direction until you hit a wall or run into something.
X
Xm[yuhjklbn]
X Prefix: move without picking up any objects.
X
XM[yuhjklbn]
X Prefix: move far, no pickup.
X
Xg[yuhjklbn]
X Prefix: move until something interesting is found.
X
XG[yuhjklbn]
X Prefix: same as `g', but forking of corridors is not considered
X interesting.
X
X. Rest, do nothing for one turn.
X
Xa Apply (use) a tool (pick-axe, key, lamp...).
X
XA Remove all armor. Use `T' (take off) to take off only one piece of
X armor.
X
X^A Redo the previous command.
X
Xc Close a door.
X
XC Call (name) an individual monster.
X
X^C Panic button. Quit the game.
X
Xd Drop something. Ex. ``d7a'' means drop seven items of object a.
X
XD Drop several things. In answer to the question ``What kinds of
X things do you want to drop? [!%= au]'' you should type zero or more
X object symbols possibly followed by `a' and/or `u'.
X
X Da - drop all objects, without asking for confirmation.
X Du - drop only unpaid objects (when in a shop).
X D%u - drop only unpaid food.
X
X^D Kick something (usually a door).
X
Xe Eat food.
X
XE Engrave a message on the floor. Engraving the word ``Elbereth'' will
X cause most monsters to not attack you hand-to-hand (but if you
X attack, you will rub it out); this is often useful to give yourself a
X breather. (This feature may be compiled out of the game, so your
X version might not necessarily have it.)
X
X E- - write in the dust with your fingers.
X
Xi List your inventory (everything you're carrying).
X
XI List selected parts of your inventory.
X
X I* - list all gems in inventory;
X Iu - list all unpaid items;
X Ix - list all used up items that are on your shopping bill;
X I$ - count your money.
X
Xo Open a door.
X
XO Set options. You will be asked to enter an option line. If you
X enter a blank line, the current options are reported. Entering `?'
X will get you explanations of the various options. Otherwise, you
X should enter a list of options separated by commas. The available
X options are listed later in this Guidebook. Options are usually set
X before the game, not with the `O' command; see the section on options
X below.
X
Xp Pay your shopping bill.
X
XP Put on a ring.
X
X^P Repeat previous message (subsequent ^P's repeat earlier messages).
X
Xq Quaff (drink) a potion.
X
XQ Quit the game.
X
Xr Read a scroll or spell book.
X
XR Remove a ring.
X
X^R Redraw the screen.
X
Xs Search for secret doors and traps around you. It usually takes
X several tries to find something.
X
XS Save the game. The game will be restored automatically the next time
X you play.
X
Xt Throw an object or shoot a projectile.
X
XT Take off armor.
X
X^T Teleport, if you have the ability.
X
Xv Display version number.
X
XV Display the game history.
X
Xw Wield weapon. w- means wield nothing, use your bare hands.
X
XW Wear armor.
X
Xx List the spells you know (same as `+').
X
XX Enter explore (discovery) mode.
X
Xz Zap a wand.
X
XZ Zap (cast) a spell.
X
X^Z Suspend the game (UNIX(R) versions with job control only).
X (R)UNIX is a registered trademark of AT&T.
X
X: Look at what is here.
X
X, Pick up some things.
X
X@ Toggle the pickup option on and off.
X
X^ Ask for the type of a trap you found earlier.
X
X) Tell what weapon you are wielding.
X
X[ Tell what armor you are wearing.
X
X= Tell what rings you are wearing.
X
X" Tell what amulet you are wearing.
X
X( Tell what tools you are using.
X
X$ Count your gold pieces.
X
X+ List the spells you know (same as `x').
X
X\ Show what types of objects have been discovered.
X
X! Escape to a shell.
X
X# Perform an extended command. As you can see, the authors of NetHack
X used up all the letters, so this is a way to introduce the less
X useful commands, or commands used under limited circumstances. You
X may obtain a list of them by entering `?'. What extended commands
X are available depend on what features the game was compiled with.
X
X If your keyboard has a meta key (which, when pressed in combination
X with another key, modifies it by setting the `meta' [8th, or `high']
X bit), you can invoke the extended commands by meta-ing the first
X letter of the command. In PC and ST NetHack, the `Alt' key can be
X used in this fashion.
X
XM-a Adjust inventory letters (the fixinvlet option must be ``on'' to do
X this).
X
XM-c Talk to someone.
X
XM-d Dip an object into something.
X
XM-f Force a lock.
X
XM-j Jump to another location.
X
XM-l Loot a box on the floor.
X
XM-m Use a monster's special ability.
X
XM-N Name an item or type of object.
X
XM-o Offer a sacrifice to the gods.
X
XM-p Pray to the gods for help.
X
XM-r Rub a lamp.
X
XM-s Sit down.
X
XM-t Turn undead.
X
XM-u Untrap something (usually a trapped object).
X
XM-v Print compile time options for this version of NetHack.
X
XM-w Wipe off your face.
X
X If the number_pad option is on, additional letter commands are available:
X
Xj Jump to another location. Same as ``#jump'' or ``M-j''.
X
Xk Kick something (usually a door). Same as `^D'.
X
Xl Loot a box on the floor. Same as ``#loot'' or ``M-l''.
X
XN Name an item or type of object. Same as ``#name'' or ``M-N''.
X
Xu Untrap a trapped object or door. Same as ``#untrap'' or ``M-u''.
X
X*** 5. Rooms and corridors
X
X Rooms in the dungeon are either lit or dark. If you walk into a lit
Xroom, the entire room will be drawn on the screen. If you walk into a dark
Xroom, only the areas you can see will be displayed. In darkness, you can
Xonly see one space in all directions. Corridors are always dark, but remain
Xon the map as you explore them.
X
X Secret corridors are hidden. You can find them with the `s' (search)
Xcommand.
X
X*** 5.1. Doorways
X
X Doorways connect rooms and corridors. Some doorways have no doors; you
Xcan walk right through. Others have doors in them, which may be open,
Xclosed, or locked. To open a closed door, use the `o' (open) command; to
Xclose it again, use the `c' (close) command.
X
X You can get through a locked door by using a tool to pick the lock with
Xthe `a' (apply) command, or by kicking it open with the `^D' (kick) command.
X
X Open doors cannot be entered diagonally; you must approach them straight
Xon, horizontally or vertically. Doorways without doors are not restricted.
X
X Doors can be useful for shutting out monsters. Most monsters cannot open
Xdoors, although a few don't need to (ex. ghosts can walk through doors).
X
X Secret doors are hidden. You can find them with the `s' (search)
Xcommand.
X
X*** 5.2. Traps (`^')
X
X There are traps throughout the dungeon to snare the unwary delver. For
Xexample, you may suddenly fall into a pit and be stuck for a few turns.
XTraps don't appear on your map until you trigger one by moving onto it, or
Xyou discover it with the `s' (search) command. Monsters can fall prey to
Xtraps, too.
X
X*** 6. Monsters
X Monsters you cannot see are not displayed on the screen. Beware! You
Xmay suddenly come upon one in a dark place. Some magic items can help you
Xlocate them before they locate you, which some monsters do very well.
X
X*** 6.1. Fighting
X
X If you see a monster and you wish to fight it, just attempt to walk into
Xit. Many monsters you find will mind their own business unless you attack
Xthem. Some of them are very dangerous when angered. Remember: Discretion
Xis the better part of valor.
X
X*** 6.2. Your pet
X
X You start the game with a little dog (`d') or cat (`f'), which follows
Xyou about the dungeon and fights monsters with you. Like you, your pet needs
Xfood to survive. It usually feeds itself on fresh carrion and other meats.
XIf you're worried about it or want to train it, you can feed it, too, by
Xthrowing it food.
X
X Your pet also gains experience from killing monsters, and can grow over
Xtime, gaining hit points and doing more damage. Initially, your pet may even
Xbe better at killing things than you, which makes pets useful for low-level
Xcharacters.
X
X Your pet will follow you up and down staircases, if it is next to you
Xwhen you move. Otherwise, your pet will be stranded, and may become wild.
X
X*** 6.3. Ghost levels
X
X You may encounter the shades and corpses of other adventurers (or even
Xformer incarnations of yourself!) and their personal effects. Ghosts are
Xhard to kill, but easy to avoid, since they're slow and do little damage.
XYou can plunder the deceased adventurer's possessions; however, they are
Xlikely to be cursed. Beware of whatever killed the former player.
X
X*** 7. Objects
X
X When you find something in the dungeon, it is common to want to pick it
Xup. In NetHack, this is accomplished automatically by walking over the
Xobject (unless you turn off the pickup option (see below), or move with the
X`m' prefix (see above)), or manually by using the `,' command. If you're
Xcarrying too many things, NetHack will tell you so and won't pick up anything
Xmore. Otherwise, it will add the object(s) to your pack and tell you what
Xyou just picked up.
X
X When you pick up an object, it is assigned an inventory letter. Many
Xcommands that operate on objects must ask you to find out which object you
Xwant to use. When NetHack asks you to choose a particular object you are
Xcarrying, you are usually presented with a list of inventory letters to
Xchoose from (see Commands, above).
X
X Some objects, such as weapons, are easily differentiated. Others, like
Xscrolls and potions, are given descriptions which vary according to type.
XDuring a game, any two objects with the same description are the same type.
XHowever, the descriptions will vary from game to game.
X
X When you use one of these objects, if its effect is obvious, NetHack will
Xremember what it is for you. If its effect isn't extremely obvious, you will
Xbe asked what you want to call this type of object so you will recognize it
Xlater. You can also use the ``#name'' command for the same purpose at any
Xtime, to name all objects of a particular type or just an individual object.
X
X*** 7.1. Curses and blessings
X
X Any object that you find may be cursed, even if the object is otherwise
Xhelpful. The most common effect of a curse is being stuck with (and to) the
Xitem. Cursed weapons weld themselves to your hand when wielded, so you
Xcannot unwield them. Any cursed item you wear is not removable by ordinary
Xmeans. In addition, cursed arms and armor usually, but not always, bear
Xnegative enchantments that make them less effective in combat. Other cursed
Xobjects may act poorly or detrimentally in other ways.
X
X Objects can also become blessed. Blessed items usually work better or
Xmore beneficially than normal uncursed items. For example, a blessed weapon
Xwill do more damage against demons.
X
X There are magical means of bestowing or removing curses upon objects, so
Xeven if you are stuck with one, you can still have the curse lifted and the
Xitem removed. Priests and Priestesses have an innate sensitivity to curses
Xand blessings, so they can more easily avoid cursed objects than other
Xcharacter classes.
X
X An item with unknown curse status, and an item which you know to be
Xuncursed, will be distinguished in your inventory by the presence of the word
X``uncursed'' in the description of the latter. The exception is if this
Xdescription isn't needed; you can look at the inventory description and know
Xthat you have discovered whether it's cursed. This applies to items which
Xhave ``plusses,'' and items with charges.
X
X*** 7.2. Weapons (`)')
X
X Given a chance, almost all monsters in the Mazes of Menace will
Xgratuitously kill you. You need weapons for self-defense (killing them
Xfirst). Without a weapon, you do only 1-2 hit points of damage (plus
Xbonuses, if any).
X
X There are wielded weapons, like maces and swords, and thrown weapons,
Xlike arrows. To hit monsters with a weapon, you must wield it and attack
Xthem, or throw it at them. To shoot an arrow out of a bow, you must first
Xwield the bow, then throw the arrow. Crossbows shoot crossbow bolts. Slings
Xhurl rocks and (other) gems. You can wield only one weapon at a time, but
Xyou can change weapons unless you're wielding a cursed one.
X
X Enchanted weapons have a ``plus'' (which can also be a minus) that adds
Xto your chance to hit and the damage you do to a monster. The only way to
Xfind out if a weapon is enchanted is to have it magically identified somehow.
X
X Those of you in the audience who are AD&D players, be aware that each
Xweapon which exists in AD&D does the same damage to monsters in NetHack.
XSome of the more obscure weapons (such as the aklys, lucern hammer, and
Xbec-de-corbin) are defined in an appendix to Unearthed Arcana, an AD&D
Xsupplement.
X
X The commands to use weapons are `w' (wield) and `t' (throw).
X
X*** 7.3. Armor (`[')
X
X Lots of unfriendly things lurk about; you need armor to protect yourself
Xfrom their blows. Some types of armor offer better protection than others.
XYour armor class is a measure of this protection. Armor class (AC) is
Xmeasured as in AD&D, with 10 being the equivalent of no armor, and lower
Xnumbers meaning better armor. Each suit of armor which exists in AD&D gives
Xthe same protection in NetHack. Here is an (incomplete) list of the armor
Xclasses provided by various suits of armor:
X dragon scale mail 1
X plate mail 3
X bronze plate mail 4
X splint mail 4
X banded mail 4
X elven mithril-coat 5
X chain mail 5
X scale mail 6
X ring mail 7
X studded leather armor 7
X leather armor 8
X no armor 10
X
X You can also wear other pieces of armor (ex. helmets, boots, shields,
Xcloaks) to lower your armor class even further, but you can only wear one
Xitem of each category (one suit of armor, one cloak, one helmet, one shield,
Xand so on).
X
X If a piece of armor is enchanted, its armor protection will be better (or
Xworse) than normal, and its ``plus'' (or minus) will subtract from your armor
Xclass. For example, a +1 chain mail would give you better protection than
Xnormal chain mail, lowering your armor class one unit further to 4. When you
Xput on a piece of armor, you immediately find out the armor class and any
X``plusses'' it provides. Cursed pieces of armor usually have negative
Xenchantments (minuses) in addition to being unremovable.
X
X The commands to use armor are `W' (wear) and `T' (take off).
X
X*** 7.4. Food (`%')
X
X Food is necessary to survive. If you go too long without eating you will
Xfaint, and eventually die of starvation. Unprotected food does not stay
Xfresh indefinitely; after a while it will spoil, and be unhealthy to eat.
XFood stored in ice boxes or tins (``cans'' to you Americans) will usually
Xstay fresh, but ice boxes are heavy, and tins take a while to open.
X
X When you kill monsters, they usually leave corpses which are also
X``food.'' Many, but not all, of these are edible; some also give you special
Xpowers when you eat them. A good rule of thumb is ``you are what you eat.''
X
X You can name one food item after something you like to eat with the fruit
Xoption, if your dungeon has it.
X
X The command to eat food is `e'.
X
X*** 7.5. Scrolls (`?')
X
X Scrolls are labeled with various titles, probably chosen by ancient
Xwizards for their amusement value (ex. ``READ ME,'' or ``HOLY BIBLE''
Xbackwards). Scrolls disappear after you read them (except for blank ones,
Xwithout magic spells on them).
X
X One of the most useful of these is the scroll of identify, which can be
Xused to determine what another object is, whether it is cursed or blessed,
Xand how many uses it has left. Some objects of subtle enchantment are
Xdifficult to identify without these.
X
X If you receive mail while you are playing (on versions compiled with this
Xfeature), a mail daemon may run up and deliver it to you as a scroll of mail.
XTo use this feature, you must let NetHack know where to look for new mail by
Xsetting the ``MAIL'' environment variable to the file name of your mailbox.
XYou may also want to set the ``MAILREADER'' environment variable to the file
Xname of your favorite reader, so NetHack can shell to it when you read the
Xscroll.
X
X The command to read a scroll is `r'.
X
X*** 7.6. Potions (`!')
X
X Potions are distinguished by the color of the liquid inside the flask.
XThey disappear after you quaff them.
X
X Clear potions are potions of water. Sometimes these are blessed or
Xcursed, resulting in holy or unholy water. Holy water is the bane of the
Xundead, so potions of holy water are good thing to throw (`t') at them. It
Xalso is very useful when you dip (``#dip'') other objects in it.
X
X The command to drink a potion is `q' (quaff).
X
X*** 7.7. Wands (`/')
X
X Magic wands have multiple magical charges. Some wands are directional,
Xyou must give a direction to zap them in. You can also zap them at yourself
X(just give a `.' or `s' for the direction), but it is often unwise. Other
Xwands are nondirectional, they don't ask for directions. The number of
Xcharges in a wand is random, and decreases by one whenever you use it.
X
X The command to use a wand is `z' (zap).
X
X*** 7.8. Rings (`=')
X
X Rings are very useful items, since they are relatively permanent magic,
Xunlike the usually fleeting effects of potions, scrolls, and wands.
X
X Putting on a ring activates its magic. You can wear only two rings, one
Xon each ring finger.
X
X Most rings also cause you to grow hungry more rapidly, the rate varying
Xwith the type of ring.
X
X The commands to use rings are `P' (put on) and `R' (remove).
X
X*** 7.9. Spell books (`+')
X
X Spell books are tomes of mighty magic. When studied with the `r' (read)
Xcommand, they bestow the knowledge of a spell, unless the attempt backfires.
XReading a cursed spell book, or one with mystic runes beyond your ken can be
Xharmful to your health!
X
X A spell can also backfire when you cast it. If you attempt to cast a
Xspell well above your experience level, or cast it at a time when your luck
Xis particularly bad, you can end up wasting both the energy and the time
Xrequired in casting.
X
X Casting a spell calls forth magical energies and focuses them with your
Xnaked mind. Releasing the magical energy releases some of your memory of the
Xspell with it. Each time you cast a spell, your familiarity with it will
Xdwindle, until you eventually forget the details completely and must relearn
Xit.
X
X The command to read a spell book is the same as for scrolls, `r' (read).
XThe `+' command lists your current spells and the number of spell points they
Xrequire. The `Z' (cast) command casts a spell.
X
X*** 7.10. Tools (`(')
X
X Tools are miscellaneous objects with various purposes. Some tools are
Xlike wands in that they have a limited number of uses. For example, lamps
Xburn out after a while. Other tools are containers, which objects can be
Xplaced into or taken out of.
X
X The command to use tools is `a' (apply).
X
X*** 7.10.1. Chests and boxes
X
X You may encounter chests or boxes in your travels. These can be opened
Xwith the ``#loot'' extended command when they are on the floor, or with the
X`a' (apply) command when you are carrying one. However, chests are often
Xlocked, and require you to either use a key to unlock it, a tool to pick the
Xlock, or to break it open with brute force. Chests are unwieldy objects, and
Xmust be set down to be unlocked (by kicking them, using a key or lock picking
Xtool with the `a' (apply) command, or by using a weapon to force the lock
Xwith the ``#force'' extended command).
X
X Some chests are trapped, causing nasty things to happen when you unlock
Xor open them. You can check for and try to deactivate traps with the
X``#untrap'' extended command.
X
X*** 7.11. Amulets (`"')
X
X Amulets are very similar to rings, and often more powerful. Like rings,
Xamulets have various magical properties, some beneficial, some harmful, which
Xare activated by putting them on.
X
X The commands to use amulets are the same as for rings, `P' (put on) and
X`R' (remove).
X
X*** 7.12. Gems (`*')
X
X Some gems are valuable, and can be sold for a lot of gold pieces.
XValuable gems increase your score if you bring them with you when you exit.
XOther small rocks are also categorized as gems, but they are much less
Xvaluable.
X
X*** 7.13. Large rocks (``')
X
X Statues and boulders are not particularly useful, and are generally
Xheavy. It is rumored that some statues are not what they seem.
X
X*** 7.14. Gold (`$')
X
X Gold adds to your score, and you can buy things in shops with it. Your
Xversion of NetHack may display how much gold you have on the status line. If
Xnot, the `$' command will count it.
X
X*** 8. Options
X
X Due to variations in personal tastes and conceptions of how NetHack
Xshould do things, there are options you can set to change how NetHack
Xbehaves.
X
X*** 8.1. Setting the options
X
X There are two ways to set the options. The first is with the `O' command
Xin NetHack; the second is with the ``NETHACKOPTIONS'' environment variable.
X
X*** 8.2. Using the NETHACKOPTIONS environment variable
X
X The NETHACKOPTIONS variable is a comma-separated list of initial values
Xfor the various options. Some can only be turned on or off. You turn one of
Xthese on by adding the name of the option to the list, and turn it off by
Xtyping a `!' or ``no'' before the name. Others take a character string as a
Xvalue. You can set string options by typing the option name, a colon, and
Xthen the value of the string. The value is terminated by the next comma or
Xthe end of string.
X
X For example, to set up an environment variable so that ``female'' is on,
X``pickup'' is off, the name is set to ``Blue Meanie'', and the fruit is set
Xto ``papaya'', you would enter the command:
X
X % setenv NETHACKOPTIONS "female,!pickup,name:Blue Meanie,fruit:papaya"
X
X in csh, or
X
X $ NETHACKOPTIONS="female,!pickup,name:Blue Meanie,fruit:papaya"
X $ export NETHACKOPTIONS
X
X in sh or ksh.
X
X*** 8.3. Customization options
X
X Here are explanations of what the various options do. Character strings
Xlonger than fifty characters are truncated. Some of the options listed may
Xbe inactive in your dungeon.
X
Xcatname
X Name your starting cat (ex. ``catname:Morris''). Cannot be set with
X the `O' command.
X
Xcolor
X Use color for different monsters, objects, and dungeon features
X (default on).
X
Xconfirm
X Have user confirm attacks on pets, shopkeepers, and other peaceable
X creatures (default on).
X
XDECgraphics
X Use a predefined selection of characters from the DEC VTxxx/DEC
X Rainbow/ ANSI line-drawing character set to display the dungeon
X instead of having to define a full graphics set yourself (default
X off). Cannot be set with the `O' command.
X
Xdogname
X Name your starting dog (ex. ``dogname:Fang''). Cannot be set with
X the `O' command.
X
Xendgame
X Control what parts of the score list you are shown at the end
X (ex. ``endgame:5 top scores/4 around my score/own scores'').
X Only the first letter of each category (`t', `a', or `o') is
X necessary.
X
Xfemale
X Set your sex (default off). Cannot be set with the `O' command.
X
Xfixinvlet
X An object's inventory letter sticks to it when it's dropped (default
X on). If this is off, dropping an object shifts all the remaining
X inventory letters.
X
Xfruit
X Name a fruit after something you enjoy eating (ex. ``fruit:mango'')
X (default ``slime mold''. Basically a nostalgic whimsy that NetHack
X uses from time to time. You should set this to something you find
X more appetizing than slime mold. Apples, oranges, pears, bananas,
X and melons already exist in NetHack, so don't use those.
X
Xgraphics
X Set the graphics symbols for screen displays (default
X ``|--------|||-\\/.-|+.#<>^"}{#\\_<>##''). The graphics option (if
X used) should come last, followed by a string of up to 35 characters
X to be used instead of the default map-drawing characters. The
X dungeon map will use the characters you specify instead of the
X default symbols.
X
X The DECgraphics and IBMgraphics options use predefined selections of
X graphics symbols, so you need not go to the trouble of setting up a
X full graphics string for these common cases. These two options also
X set up proper handling of graphics characters for such terminals, so
X you should specify them as appropriate even if you override the
X selections with your own graphics string.
X
X Note that this option string is now escape-processed in conventional
X C fashion. This means that `\' is a prefix to take the following
X character literally, and not as a special prefix. Your graphics
X strings for NetHack 2.2 and older versions may contain a `\'; it must
X be doubled for the same effect now. The special escape form `\m'
X switches on the meta bit in the following character, and the `^'
X prefix causes the following character to be treated as a control
X character (so any `^' in your old graphics strings should be changed
X to `\^' now).
X
X The order of the symbols is: solid rock, vertical wall, horizontal
X wall, upper left corner, upper right corner, lower left corner, lower
X right corner, cross wall, upward T wall, downward T wall, leftward T
X wall, rightward T wall, vertical beam, horizontal beam, left slant,
X right slant, no door, vertical open door, horizontal open door,
X closed door, floor of a room, corridor, stairs up, stairs down, trap,
X web, pool or moat, fountain, kitchen sink, throne, altar, ladder up,
X ladder down, vertical drawbridge, horizontal drawbridge. You might
X want to use `+' for the corners and T walls for a more esthetic,
X boxier display. Note that in the next release, new symbols may be
X added, or the present ones rearranged.
X
X Cannot be set with the `O' command.
X
Xhelp
X If more information is available for an object looked at with the `/'
X command, ask if you want to see it (default on). Turning help off
X makes just looking at things faster, since you aren't interrupted
X with the ``More info?'' prompt, but it also means that you might miss
X some interesting and/or important information.
X
XIBM_BIOS
X Use BIOS calls to update the screen display quickly and to read the
X keyboard (allowing the use of arrow keys to move) on machines with an
X IBM PC compatible BIOS ROM (default off, PC and ST NetHack only).
X
XIBMgraphics
X Use a predefined selection of IBM extended ASCII characters to
X display the dungeon instead of having to define a full graphics set
X yourself (default off). Cannot be set with the `O' command.
X
Xignintr
X Ignore interrupt signals, including breaks (default off).
X
Xmale
X Set your sex (default on, most hackers are male). Cannot be set with
X the `O' command.
X
Xname
X Set your character's name (defaults to your user name). You can also
X set your character class by appending a dash and the first letter of
X the character class (that is, by suffixing one of -A -B -C -E -H -K
X -P -R -S -T -V -W). Cannot be set with the `O' command.
X
Xnews
X Read the NetHack news file, if present (default on). Since the news
X is shown at the beginning of the game, there's no point in setting
X this with the `O' command.
X
Xnumber_pad
X Use the number keys to move instead of [yuhjklbn] (default off).
X
Xnull
X Send padding nulls to the terminal (default off).
X
Xpackorder
X Specify the order to list object types in (default
X ``\")[%?+/=!(*'0_''). The value of this option should be a string
X containing the symbols for the various object types.
X
Xpickup
X Pick up things you move onto by default (default on).
X
Xrawio
X Force raw (non-cbreak) mode for faster output and more bulletproof
X input (MS-DOS sometimes treats `^P' as a printer toggle without it)
X (default off). Note: DEC Rainbows hang if this is turned on.
X Cannot be set with the `O' command.
X
Xrest_on_space
X Make the space bar a synonym for the `.' (rest) command (default
X off).
X
Xsafe_pet
X Prevent you from (knowingly) attacking your pets (default on).
X
Xsilent
X Suppress terminal beeps (default on).
X
Xsortpack
X Sort the pack contents by type when displaying inventory (default
X on).
X
Xstandout
X Boldface monsters and ``--More--'' (default off).
X
Xtime
X Show the elapsed game time in turns on bottom line (default off).
X
Xtombstone
X Draw a tombstone graphic upon your death (default on).
X
Xverbose
X Provide more commentary during the game (default on).
X
X In some versions, options may be set in a configuration file on disk as
Xwell as from NETHACKOPTIONS.
X
X*** 9. Scoring
X
X NetHack maintains a list of the top scores or scorers on your machine,
Xdepending on how it is set up. In the latter case, each account on the
Xmachine can post only one non-winning score on this list. If you score
Xhigher than someone else on this list, or better your previous score, you
Xwill be inserted in the proper place under your current name. How many
Xscores are kept can also be set up when NetHack is compiled.
X
X Your score is chiefly based upon how much experience you gained, how much
Xloot you accumulated, how deep you explored, and how the game ended. If you
Xquit the game, you escape with all of your gold intact. If, however, you get
Xkilled in the Mazes of Menace, the guild will only hear about 90% of your
Xgold when your corpse is discovered (adventurers have been known to collect
Xfinder's fees). So, consider whether you want to take one last hit at that
Xmonster and possibly live, or quit and stop with whatever you have. If you
Xquit, you keep all your gold, but if you swing and live, you might find more.
X
X If you just want to see what the current top players/games list is, you
Xcan type nethack -s all.
X
X*** 10. Explore mode
X
X NetHack is an intricate and difficult game. Novices might falter in
Xfear, aware of their ignorance of the means to survive. Well, fear not.
XYour dungeon may come equipped with an ``explore'' or ``discovery'' mode that
Xenables you to keep old save files and cheat death, at the paltry cost of not
Xgetting on the high score list.
X
X There are two ways of enabling explore mode. One is to start the game
Xwith the -X switch. The other is to issue the `X' command while already
Xplaying the game. The other benefits of explore mode are left for the trepid
Xreader to discover.
X
X*** 11. Credits
X
X The original hack game was modeled on the Berkeley UNIX rogue game.
XLarge portions of this paper were shamelessly cribbed from A Guide to the
XDungeons of Doom, by Michael C. Toy and Kenneth C. R. C. Arnold. Small
Xportions were adapted from Further Exploration of the Dungeons of Doom, by
XKen Arromdee.
X
X NetHack is the product of literally dozens of people's work. Main events
Xin the course of the game development are described below:
X
X Jay Fenlason wrote the original Hack, with help from Kenny Woodland, Mike
XThome and Jon Payne.
X
X Andries Brouwer did a major re-write, transforming Hack into a very
Xdifferent game, and published (at least) three versions (1.0.1, 1.0.2, and
X1.0.3) for UNIX machines to the Usenet.
X
X Don G. Kneller ported Hack 1.0.3 to Microsoft C and MS-DOS, producing PC
XHACK 1.01e, added support for DEC Rainbow graphics in version 1.03g, and went
Xon to produce at least four more versions (3.0, 3.2, 3.51, and 3.6).
X
X R. Black ported PC HACK 3.51 to Lattice C and the Atari 520/1040ST,
Xproducing ST Hack 1.03.
X
X Mike Stephenson merged these various versions back together,
Xincorporating many of the added features, and produced NetHack 1.4. He then
Xcoordinated a cast of thousands in enhancing and debugging NetHack 1.4 and
Xreleased NetHack versions 2.2 and 2.3.
X
X Later, Mike coordinated a major rewrite of the game, heading a team which
Xincluded Ken Arromdee, Jean-Christophe Collet, Steve Creps, Eric Hendrickson,
XIzchak Miller, John Rupley, Mike Threepoint, and Janet Walz, to produce
XNetHack 3.0c.
X
X NetHack 3.0 was ported to the Atari by Eric R. Smith, to OS/2 by Timo
XHakulinen, and to VMS by David Gentzel. The three of them and Kevin Darcy
Xlater joined the main development team to produce subsequent revisions of
X3.0.
X
X Olaf Seibert ported NetHack 2.3 and 3.0 to the Amiga. Norm Meluch,
XStephen Spackman and Pierre Martineau designed overlay code for PC NetHack
X3.0. Johnny Lee ported NetHack 3.0 to the Macintosh. Along with various
Xother Dungeoneers, they continued to enhance the PC, Macintosh, and Amiga
Xports through the later revisions of 3.0.
X
X From time to time, some depraved individual out there in netland sends a
Xparticularly intriguing modification to help out with the game. The Gods of
Xthe Dungeon sometimes make note of the names of the worst of these miscreants
Xin this, the list of Dungeoneers:
XRichard Addison Bruce Holloway Pat Rankin
XTom Almy Richard P. Hughey Eric S. Raymond
XKen Arromdee Ari Huttunen John Rupley
XEric Backus Del Lamb Olaf Seibert
XJohn S. Bien Greg Laskin Kevin Sitze
XRalf Brown Johnny Lee Eric R. Smith
XJean-Christophe Collet Steve Linhart Kevin Smolkowski
XSteve Creps Ken Lorber Michael Sokolov
XKevin Darcy Benson I. Margulies Stephen Spackman
XMatthew Day Pierre Martineau Andy Swanson
XJoshua Delahunty Roland McGrath Kevin Sweet
XJochen Erwied Norm Meluch Scott R. Turner
XDavid Gentzel Bruce Mewborne Janet Walz
XMark Gooderum Izchak Miller Jon Watte
XDavid Hairston Gil Neiger Tom West
XTimo Hakulinen Greg Olson Gregg Wonderly
XEric Hendrickson Mike Passaretti
X
X Brand and product names are trademarks or registered trademarks of their
Xrespective holders.
END_OF_FILE
if test 50689 -ne `wc -c <'auxil/Guidebook.mss'`; then
echo shar: \"'auxil/Guidebook.mss'\" unpacked with wrong size!
fi
# end of 'auxil/Guidebook.mss'
fi
if test -f 'auxil/help' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'auxil/help'\"
else
echo shar: Extracting \"'auxil/help'\" \(6648 characters\)
sed "s/^X//" >'auxil/help' <<'END_OF_FILE'
X Welcome to NetHack! ( description of version 3.0 )
X
X NetHack is a Dungeons and Dragons like game where you (the adventurer)
Xdescend into the depths of the dungeon in search of the Amulet of Yendor
X(reputed to be hidden somewhere below the twentieth level). You are
Xaccompanied by a dog or cat that can help you in many ways and can be trained
Xto do all sorts of things. On the way you will find useful (or useless)
Xitems (quite possibly with magic properties), and assorted monsters. You
Xattack a monster by trying to move into the space a monster is in (but often
Xit is much wiser to leave it alone).
X
X Unlike most adventure games, which give you a verbal description of
Xyour location, NetHack gives you a visual image of the dungeon level you are
Xon.
X
X NetHack uses the following symbols:
X
X - and | The walls of a room, also open doors.
X . The floor of a room or a doorway.
X # A corridor, or kitchen sink (if your dungeon has sinks).
X > A way to the next level.
X < A way to the previous level.
X @ You (usually) or another human.
X ) A weapon of some sort.
X [ A suit or piece of armor.
X % A piece of food (not necessarily healthy).
X / A wand.
X = A ring.
X ? A scroll.
X ! A potion.
X ( Some other useful object (pick-axe, key, lamp...)
X $ A pile of gold.
X * A gem or rock (possibly valuable, possibly worthless).
X + A closed door, or a spell book containing a spell
X you can learn (if your dungeon has spell books).
X ^ A trap (once you detect it).
X " An amulet, or a spider web.
X 0 An iron ball.
X _ An altar (if your dungeon has altars), or an iron chain.
X } A pool of water or moat.
X { A fountain (your dungeon may not have fountains).
X \ An opulent throne (you may not have thrones either).
X ` A boulder or statue.
X A to Z, a to z, and several others: Monsters.
X
X You can find out what a character represents by typing
X '/' followed by the character, as in "/A", which will
X tell you that 'A' is an Ape.
X
X
Xy k u 7 8 9 Move commands:
X \|/ \|/ yuhjklbn: go one step in specified direction
Xh-.-l 4-.-6 YUHJKLBN: go in specified direction until you
X /|\ /|\ hit a wall or run into something
Xb j n 1 2 3 g<dir>: run in direction <dir> until something
X numberpad interesting is seen
X G<dir>, same, except a branching corridor isn't
X ^<dir>: considered interesting
X m<dir>: move without picking up objects
X If the numberpad option is set, the number keys move instead.
X
XCommands:
X NetHack knows the following commands:
X ? Help menu.
X / (followed by any symbol): tell what this symbol represents.
X You may choose to specify a location or give a symbol argument.
X & Tell what a command does.
X < Go up a staircase (if you are standing on it).
X > Go down a staircase (if you are standing on it).
X . Rest, do nothing for one turn.
X a Apply (use) an tool (pick-axe, key, lamp...)
X A Remove all armor.
X ^A Redo the previous command
X c Close a door.
X C Call (name) an individual monster.
X d Drop something. d7a: drop seven items of object a.
X D Drop several things. In answer to the question
X "What kinds of things do you want to drop? [!%= au]"
X you should type zero or more object symbols possibly
X followed by 'a' and/or 'u'.
X Da - drop all objects, without asking for confirmation.
X Du - drop only unpaid objects (when in a shop).
X D%u - drop only unpaid food.
X ^D Kick (for doors, usually).
X e Eat food.
X E Engrave a message on the floor.
X E- - write in the dust with your fingers.
X
X
X
X i Print your inventory.
X I Print selected parts of your inventory, as in
X I* - list all gems in inventory.
X Iu - list all unpaid items.
X Ix - list all used up items that are on your shopping bill.
X I$ - count your money.
X o Open a door.
X O Set options. You will be asked to enter an option line.
X If the line is empty, the current options are reported.
X Descriptions of possible options and their formats can be
X obtained by entering "?". Options are usually set before
X the game with a NETHACKOPTIONS environment variable, not
X with the 'O' command.
X p Pay your shopping bill.
X P Put on a ring or amulet.
X ^P Repeat last message (subsequent ^P's repeat earlier messages).
X q Drink (quaff) a potion.
X Q Quit the game.
X r Read a scroll or spell book.
X R Remove a ring or amulet.
X ^R Redraw the screen.
X s Search for secret doors and traps around you.
X S Save the game.
X t Throw an object or shoot a projectile.
X T Take off armor.
X ^T Teleport, if you are able.
X v Prints the version number.
X V Prints a longer identification of the version, including the
X history of the game.
X w Wield weapon. w- means wield nothing, use bare hands.
X W Wear armor.
X x List the spells you know (same as '+').
X X Switch the game to explore (discovery) mode.
X z Zap a wand.
X Z Cast a spell.
X ^Z Suspend the game.
X : Look at what is here.
X , Pick up some things.
X @ Toggle the pickup option.
X ^ Ask for the type of a trap you found earlier.
X ) Tell what weapon you are wielding.
X [ Tell what armor you are wearing.
X = Tell what rings you are wearing.
X " Tell what amulet you are wearing.
X ( Tell what tools you are using.
X $ Count your gold pieces.
X + List the spells you know (same as 'x').
X \ Show what types of objects have been discovered.
X ! Escape to a shell.
X # Introduces one of the "extended" commands. To get a list of
X the commands you can use with "#" type "#?". The extended
X commands you can use depends upon what options the game was
X compiled with, along with your class and what type of monster
X you most closely resemble at a given moment. If your keyboard
X has a meta key (which, when pressed in combination with another
X key, modifies it by setting the 'meta' (8th, or 'high') bit),
X these extended commands can be invoked by meta-ing the first
X letter of the command.
X
X If the "number_pad" option is on, some additional letter commands
X are available:
X
X j Jump to another location.
X k Kick (for doors, usually).
X l Loot a box on the floor.
X N Name an object or type of object.
X u Untrap a trapped object or door.
X
X You can put a number before a command to repeat it that many times,
X as in "40." or "20s.". If you have the number_pad option set, you
X must type 'n' to prefix the count, as in "n40." or "n20s".
X
X
X Some information is displayed on the bottom line. You see your
X attributes, your alignment, what dungeon level you are on, how many
X hit points you have now (and will have when fully recovered), what
X your armor class is (the lower the better), your experience level,
X and the state of your stomach. Optionally, you may or may not see
X other information such as spell points, how much gold you have, etc.
X
X Have Fun, and Happy Hacking!
X
END_OF_FILE
if test 6648 -ne `wc -c <'auxil/help'`; then
echo shar: \"'auxil/help'\" unpacked with wrong size!
fi
# end of 'auxil/help'
fi
echo shar: End of archive 4 \(of 56\).
cp /dev/null ark4isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ; do
if test ! -f ark${I}isdone ; then
MISSING="${MISSING} ${I}"
fi
done
if test "${MISSING}" = "" ; then
echo You have unpacked all 56 archives.
rm -f ark[1-9]isdone ark[1-9][0-9]isdone
else
echo You still need to unpack the following archives:
echo " " ${MISSING}
fi
## End of shell archive.
exit 0