billr@saab.CNA.TEK.COM (Bill Randle) (07/12/90)
Submitted-by: Izchak Miller <izchak@linc.cis.upenn.edu> Posting-number: Volume 10, Issue 52 Archive-name: nethack3p9/Part07 Supersedes: NetHack3: Volume 7, Issue 56-93 #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh <file", e.g.. If this archive is complete, you # will see the following message at the end: # "End of archive 7 (of 56)." # Contents: src/dogmove.c src/monst.c2 # Wrapped by billr@saab on Wed Jul 11 17:10:59 1990 PATH=/bin:/usr/bin:/usr/ucb ; export PATH if test -f 'src/dogmove.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'src/dogmove.c'\" else echo shar: Extracting \"'src/dogmove.c'\" \(10693 characters\) sed "s/^X//" >'src/dogmove.c' <<'END_OF_FILE' X/* SCCS Id: @(#)dogmove.c 3.0 88/04/15 X/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ X/* NetHack may be freely redistributed. See license for details. */ X X#include "hack.h" X X#include "mfndpos.h" X#include "edog.h" X X#ifdef OVL0 X Xstatic const char NEARDATA nofetch[] = { BALL_SYM, CHAIN_SYM, ROCK_SYM, 0 }; X X#endif /* OVL0 */ X XSTATIC_DCL void FDECL(dog_eat, (struct monst *, struct obj *, XCHAR_P, int, int)); X X#ifdef OVLB X XSTATIC_OVL void Xdog_eat(mtmp, obj, otyp, x, y) Xregister struct monst *mtmp; Xregister struct obj * obj; Xxchar otyp; Xint x, y; X{ X register struct edog *edog = EDOG(mtmp); X int nutrit; X X if(edog->hungrytime < moves) X edog->hungrytime = moves; X /* Note: to get the correct percentage-eaten in case oeaten is set, X * use "obj->owt / obj->quan / base-weight". It so happens that here X * we want to multiply by obj->quan, which thus cancels out. X * It is arbitrary that the pet takes the same length of time to eat X * as a human, but gets 5X as much nutrition. X */ X if(obj->otyp == CORPSE) { X mtmp->meating = 3 + (mons[obj->corpsenm].cwt >> 2); X nutrit = 5 * mons[obj->corpsenm].cnutrit; X } else { X mtmp->meating = objects[obj->otyp].oc_delay; X nutrit = 5 * objects[obj->otyp].nutrition; X } X if(obj->oeaten) { X mtmp->meating = eaten_stat(mtmp->meating, obj); X nutrit = eaten_stat(nutrit, obj); X } X edog->hungrytime += nutrit; X mtmp->mconf = 0; X if (mtmp->mtame < 20) mtmp->mtame++; X if(cansee(x,y)) X pline("%s eats %s.", Monnam(mtmp), doname(obj)); X /* perhaps this was a reward */ X if(otyp != CADAVER) X#ifdef LINT X edog->apport = 0; X#else X edog->apport += (unsigned)(200L/ X ((long)edog->dropdist+moves-edog->droptime)); X#endif X delobj(obj); X} X X#endif /* OVLB */ X#ifdef OVL0 X X/* return 0 (no move), 1 (move) or 2 (dead) */ Xint Xdog_move(mtmp, after) Xregister struct monst *mtmp; Xregister int after; X{ Xregister int nx,ny,omx,omy,appr,nearer,j; Xint udist,chi,i,whappr; X/* XLINT register struct permonst *mdat = mtmp->data; */ Xregister struct edog *edog = EDOG(mtmp); Xstruct obj *obj; Xstruct trap *trap; Xxchar cnt,chcnt,nix,niy; Xschar dogroom,uroom; Xxchar gx,gy,gtyp,otyp; /* current goal */ Xcoord poss[9]; Xlong info[9]; Xlong allowflags; X#define GDIST(x,y) (dist2(x,y,gx,gy)) X#define DDIST(x,y) (dist2(x,y,omx,omy)) X X#ifdef __GNULINT__ X chi = -1; /* gcc warning from 'goto newdogpos' */ X#endif X omx = mtmp->mx; X omy = mtmp->my; X whappr = (moves - edog->whistletime < 5); X if(moves > edog->hungrytime + 500) { X if(!carnivorous(mtmp->data) && !herbivorous(mtmp->data)) { X edog->hungrytime = moves + 500; X /* but not too high; it might polymorph */ X } else if (!mtmp->mconf) { X mtmp->mconf = 1; X mtmp->mhpmax /= 3; X if(mtmp->mhp > mtmp->mhpmax) X mtmp->mhp = mtmp->mhpmax; X if(cansee(omx,omy)) X pline("%s is confused from hunger.", Monnam(mtmp)); X else You("feel worried about %s.", mon_nam(mtmp)); X } else if(moves > edog->hungrytime + 750 || X mtmp->mhp < 1) { X#ifdef WALKIES X if(mtmp->mleashed) X Your("leash goes slack."); X#endif X if(cansee(omx,omy)) X pline("%s dies%s.", Monnam(mtmp), X (mtmp->mhp >= 1) ? "" : " from hunger"); X else X You("have a sad feeling for a moment, then it passes."); X mondied(mtmp); X return(2); X } X } X dogroom = inroom(omx,omy); X uroom = inroom(u.ux,u.uy); X udist = dist(omx,omy); X X /* maybe we tamed him while being swallowed --jgm */ X if(!udist) return(0); X X /* if we are carrying sth then we drop it (perhaps near @) */ X /* Note: if apport == 1 then our behaviour is independent of udist */ X if(mtmp->minvent){ X if(!rn2(udist) || !rn2((int) edog->apport)) X if(rn2(10) < edog->apport){ X if (cansee(omx,omy) && flags.verbose) X pline("%s drops %s.", Monnam(mtmp), X distant_name(mtmp->minvent, doname)); X relobj(mtmp, (int) mtmp->minvis); X if(edog->apport > 1) edog->apport--; X edog->dropdist = udist; /* hpscdi!jon */ X edog->droptime = moves; X } X } else { X if((obj=level.objects[omx][omy]) && !index(nofetch,obj->olet) X#ifdef MAIL X && obj->otyp != SCR_MAIL X#endif X ){ X if((otyp = dogfood(mtmp, obj)) <= CADAVER){ X nix = omx; X niy = omy; X dog_eat(mtmp, obj, otyp, nix, niy); X goto newdogpos; X } X if(can_carry(mtmp, obj)) X if(!obj->cursed) X if(rn2(20) < edog->apport+3) X if(rn2(udist) || !rn2((int) edog->apport)){ X if (cansee(omx, omy) && flags.verbose) X pline("%s picks up %s.", Monnam(mtmp), X distant_name(obj, doname)); X freeobj(obj); X unpobj(obj); X /* if(levl[omx][omy].scrsym == obj->olet) X newsym(omx,omy); */ X mpickobj(mtmp,obj); X } X } X } X X gtyp = UNDEF; /* no goal as yet */ X gx = gy = 0; /* suppress 'used before set' message */ X#ifdef WALKIES X /* If he's on a leash, he's not going anywhere. */ X if(mtmp->mleashed) { X X gtyp = APPORT; X gx = u.ux; X gy = u.uy; X } else X#endif X /* first we look for food, then objects */ X for(obj = fobj; obj; obj = obj->nobj) { X otyp = dogfood(mtmp, obj); X if(otyp > gtyp || otyp == UNDEF) continue; X if(inroom(obj->ox,obj->oy) != dogroom) continue; X if(otyp < MANFOOD && X (dogroom >= 0 || DDIST(obj->ox,obj->oy) < 10)) { X if(otyp < gtyp || (otyp == gtyp && X DDIST(obj->ox,obj->oy) < DDIST(gx,gy))){ X gx = obj->ox; X gy = obj->oy; X gtyp = otyp; X } X } else if(gtyp == UNDEF && dogroom >= 0 && X uroom == dogroom && X !mtmp->minvent && edog->apport > rn2(8) && X can_carry(mtmp,obj)){ X gx = obj->ox; X gy = obj->oy; X gtyp = APPORT; X } X } X X if(gtyp == UNDEF || X (gtyp != DOGFOOD && gtyp != APPORT && moves < edog->hungrytime)){ X if(dogroom < 0 || dogroom == uroom){ X gx = u.ux; X gy = u.uy; X } else { X int tmp = rooms[dogroom].fdoor; X cnt = rooms[dogroom].doorct; X X gx = gy = FAR; /* random, far away */ X while(cnt--){ X if(dist(gx,gy) > X dist(doors[tmp].x, doors[tmp].y)){ X gx = doors[tmp].x; X gy = doors[tmp].y; X } X tmp++; X } X /* here gx == FAR e.g. when dog is in a vault */ X if(gx == FAR || (gx == omx && gy == omy)){ X gx = u.ux; X gy = u.uy; X } X } X appr = (udist >= 9) ? 1 : (mtmp->mflee) ? -1 : 0; X if(after && udist <= 4 && gx == u.ux && gy == u.uy) X return(0); X if(udist > 1){ X if(!IS_ROOM(levl[u.ux][u.uy].typ) || !rn2(4) || X whappr || X (mtmp->minvent && rn2((int) edog->apport))) X appr = 1; X } X /* if you have dog food it'll follow you more closely */ X if(appr == 0){ X obj = invent; X while(obj){ X if(dogfood(mtmp, obj) == DOGFOOD) { X appr = 1; X break; X } X obj = obj->nobj; X } X } X } else appr = 1; /* gtyp != UNDEF */ X if(mtmp->mconf) appr = 0; X X if(gx == u.ux && gy == u.uy && (dogroom != uroom || dogroom < 0)) { X register coord *cp; X cp = gettrack(omx,omy); X if(cp){ X gx = cp->x; X gy = cp->y; X } X } X X nix = omx; X niy = omy; X X allowflags = ALLOW_M | ALLOW_TRAPS | ALLOW_SSM | ALLOW_SANCT; X if (passes_walls(mtmp->data)) allowflags |= (ALLOW_ROCK|ALLOW_WALL); X if (throws_rocks(mtmp->data)) allowflags |= ALLOW_ROCK; X if (!nohands(mtmp->data) && !verysmall(mtmp->data)) { X allowflags |= OPENDOOR; X if (m_carrying(mtmp, SKELETON_KEY)) allowflags |= BUSTDOOR; X } X if (is_giant(mtmp->data)) allowflags |= BUSTDOOR; X if (tunnels(mtmp->data) && !needspick(mtmp->data)) X allowflags |= ALLOW_DIG; X cnt = mfndpos(mtmp, poss, info, allowflags); X if (allowflags & ALLOW_DIG) if(!mdig_tunnel(mtmp)) return(2); X chcnt = 0; X chi = -1; X for(i=0; i<cnt; i++){ X nx = poss[i].x; X ny = poss[i].y; X#ifdef WALKIES X /* if leashed, we drag him along. */ X if(dist(nx, ny) > 4 && mtmp->mleashed) continue; X#endif X if(info[i] & ALLOW_M) { X if(MON_AT(nx, ny)) { X int stat; X register struct monst *mtmp2 = m_at(nx,ny); X X if(mtmp2->m_lev >= mtmp->m_lev+2 || X (mtmp2->data->mlet == S_COCKATRICE && X !resists_ston(mtmp->data))) X continue; X if(after) return(0); /* hit only once each move */ X X if((stat = mattackm(mtmp, mtmp2)) == 1 && rn2(4) && X mtmp2->mlstmv != moves && X mattackm(mtmp2, mtmp) == 2) return(2); X if(stat == -1) return(2); X return(0); X } X } X X /* dog avoids traps */ X /* but perhaps we have to pass a trap in order to follow @ */ X if((info[i] & ALLOW_TRAPS) && (trap = t_at(nx,ny))){ X#ifdef WALKIES X if(!mtmp->mleashed) { X#endif X if(!trap->tseen && rn2(40)) continue; X if(rn2(10)) continue; X#ifdef WALKIES X } X# ifdef SOUNDS X else if(flags.soundok) X whimper(mtmp); X# endif X#endif X } X X /* dog eschews cursed objects */ X /* but likes dog food */ X for(obj = level.objects[nx][ny]; obj; obj = obj->nexthere) { X if(obj->cursed && !mtmp->mleashed) goto nxti; X if(obj->olet == FOOD_SYM && X (otyp = dogfood(mtmp, obj)) < MANFOOD && X (otyp < ACCFOOD || edog->hungrytime <= moves)){ X /* Note: our dog likes the food so much that he X might eat it even when it conceals a cursed object */ X nix = nx; X niy = ny; X chi = i; X dog_eat(mtmp, obj, otyp, nix, niy); X goto newdogpos; X } X } X X for(j=0; j<MTSZ && j<cnt-1; j++) X if(nx == mtmp->mtrack[j].x && ny == mtmp->mtrack[j].y) X if(rn2(4*(cnt-j))) goto nxti; X X nearer = (GDIST(nx,ny) - GDIST(nix,niy)) * appr; X if((nearer == 0 && !rn2(++chcnt)) || nearer<0 || X (nearer > 0 && !whappr && X ((omx == nix && omy == niy && !rn2(3)) X || !rn2(12)) X )){ X nix = nx; X niy = ny; X if(nearer < 0) chcnt = 0; X chi = i; X } X nxti: ; X } Xnewdogpos: X if(nix != omx || niy != omy) { X if(info[chi] & ALLOW_U) { X#ifdef WALKIES X if(mtmp->mleashed) { /* play it safe */ X pline("%s breaks loose of %s leash!", X Monnam(mtmp), X is_female(mtmp) ? "her" : X is_human(mtmp->data) ? "his" : "its"); X m_unleash(mtmp); X } X#endif X (void) mattacku(mtmp); X return(0); X } X remove_monster(omx, omy); X place_monster(mtmp, nix, niy); X for(j=MTSZ-1; j>0; j--) mtmp->mtrack[j] = mtmp->mtrack[j-1]; X mtmp->mtrack[0].x = omx; X mtmp->mtrack[0].y = omy; X } X#ifdef WALKIES X /* an incredible kluge, but the only way to keep pooch near X * after he spends time eating or in a trap, etc... X */ X else if(mtmp->mleashed && dist(omx, omy) > 4) { X coord cc; X X nx = sgn(omx - u.ux); X ny = sgn(omy - u.uy); X if(goodpos((cc.x = u.ux+nx), (cc.y = u.uy+ny), mtmp->data)) X goto dognext; X X i = xytod(nx, ny); X for(j = (i + 7)%8; j < (i + 1)%8; j++) { X dtoxy(&cc, j); X if(goodpos(cc.x, cc.y, mtmp->data)) goto dognext; X } X for(j = (i + 6)%8; j < (i + 2)%8; j++) { X dtoxy(&cc, j); X if(goodpos(cc.x, cc.y, mtmp->data)) goto dognext; X } X cc.x = mtmp->mx; X cc.y = mtmp->my; Xdognext: X remove_monster(mtmp->mx, mtmp->my); X place_monster(mtmp, cc.x, cc.y); X pmon(mtmp); X set_apparxy(mtmp); X } X#endif X return(1); X} X X#endif /* OVL0 */ END_OF_FILE if test 10693 -ne `wc -c <'src/dogmove.c'`; then echo shar: \"'src/dogmove.c'\" unpacked with wrong size! fi # end of 'src/dogmove.c' fi if test -f 'src/monst.c2' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'src/monst.c2'\" else echo shar: Extracting \"'src/monst.c2'\" \(46079 characters\) sed "s/^X//" >'src/monst.c2' <<'END_OF_FILE' X/* horrible kludge alert: X * This is a compiler-specific kludge to allow the compilation of monst.o in X * two pieces, by defining first SPLITMON_1 and then SPLITMON_2. The X * resulting assembler files (monst1.s and monst2.s) are then run through X * sed to change local symbols, concatenated together, and assembled to X * produce monst.o. THIS ONLY WORKS WITH THE ATARI GCC, and should only X * be done if you don't have enough memory to compile monst.o the "normal" X * way. --ERS X */ X X#ifndef SPLITMON_1 X#ifdef SPLITMON_2 Xstruct permonst _mons2[] = { X#endif X/* giant Humanoids */ X { "ettin", S_GIANT, 10, 12, 3, 0, 0, (G_GENO | 1), X { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, X 50, 500, 0, MS_GRUNT, MZ_HUGE, M1_ANIMAL | M1_HUMANOID | M1_COLLECT, X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BROWN) }, X { "giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_NOGEN | 1), X { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 75, 750, 0, MS_SILENT, MZ_HUGE, M1_HUMANOID | M1_COLLECT | M1_JEWELS, X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(RED) }, X { "stone giant", S_GIANT, 6, 6, 0, 0, 2, (G_GENO | G_SGROUP | 1), X { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 75, 750, 0, MS_SILENT, MZ_HUGE, M1_HUMANOID | M1_COLLECT | M1_JEWELS, X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(GRAY) }, X { "hill giant", S_GIANT, 8, 10, 6, 0, -2, (G_GENO | G_SGROUP | 1), X { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 70, 700, 0, MS_SILENT, MZ_HUGE, M1_HUMANOID | M1_COLLECT | M1_JEWELS, X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(CYAN) }, X { "fire giant", S_GIANT, 9, 12, 4, 5, 2, (G_GENO | G_SGROUP | 1), X { { AT_WEAP, AD_PHYS, 2, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 75, 750, 0, MS_SILENT, MZ_HUGE, X M1_HUMANOID | M1_FIRE_RES | M1_COLLECT | M1_JEWELS, X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(YELLOW) }, X { "frost giant", S_GIANT, 10, 12, 3, 10, -3, (G_GENO | G_SGROUP | 1), X { { AT_WEAP, AD_PHYS, 2, 12 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 75, 750, 0, MS_SILENT, MZ_HUGE, X M1_HUMANOID | M1_COLD_RES | M1_COLLECT | M1_JEWELS, X M2_GIANT | M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(WHITE) }, X { "titan", S_GIANT, 16, 18, -3, 70, 9, 1, X { { AT_WEAP, AD_PHYS, 2, 8 }, { AT_MAGC, AD_SPEL, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, X 90, 900, 0, MS_SILENT, MZ_HUGE, M1_FLY | M1_HUMANOID | M1_MAGIC | X M1_COLLECT, M2_STRONG | M2_ROCKTHROW | M2_NASTY, C(MAGENTA) }, X { "minotaur", S_GIANT, 15, 15, 6, 0, 0, (G_GENO | G_NOGEN), X { { AT_CLAW, AD_PHYS, 3, 10 }, { AT_CLAW, AD_PHYS, 3, 10 }, X { AT_BUTT, AD_PHYS, 2, 8}, NO_ATTK, NO_ATTK}, X 70, 700, 0, MS_SILENT, MZ_LARGE, M1_ANIMAL | M1_HUMANOID, X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BROWN) }, X { "owlbear", S_GIANT, 5, 12, 5, 0, 0, (G_GENO | 3), X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, X { AT_HUGS, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK }, X 70, 700, 0, MS_SILENT, MZ_LARGE, M1_ANIMAL | M1_HUMANOID, X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BROWN) }, X/* Invisible stalker */ X { "stalker", S_STALKER, 8, 12, 3, 0, 0, (G_GENO | 3), X { { AT_CLAW, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_SILENT, MZ_LARGE, M1_ANIMAL | M1_FLY | M1_SEE_INVIS, X M2_WANDER | M2_STALK | M2_HOSTILE | M2_STRONG, C(WHITE) }, X/* Jabberwock */ X { "jabberwock", S_JABBERWOCK, 15, 12, -2, 50, 0, (G_GENO | 1), X { { AT_BITE, AD_PHYS, 2, 10 }, { AT_BITE, AD_PHYS, 2, 10 }, X { AT_CLAW, AD_PHYS, 2, 10 }, { AT_CLAW, AD_PHYS, 2, 10 }, NO_ATTK }, X 60, 600, 0, MS_BURBLE, MZ_LARGE, M1_ANIMAL | M1_COLLECT | M1_FLY, X M2_HOSTILE | M2_STRONG | M2_NASTY | M2_CARNIVORE, C(BRIGHT|RED) }, X/* Kops */ X#ifdef KOPS X { "Keystone Kop", S_KOP, 1, 6, 7, 10, 9, (G_GENO | G_LGROUP | G_NOGEN), X { { AT_WEAP, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_WANDER | M2_HOSTILE, C(BLUE) }, X { "Kop Sergeant", S_KOP, 2, 8, 6, 10, 10, (G_GENO | G_SGROUP | G_NOGEN), X { { AT_WEAP, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG, C(BLUE) }, X { "Kop Lieutenant", S_KOP, 3, 10, 5, 20, 11, (G_GENO | G_NOGEN), X { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG, C(CYAN) }, X { "Kop Kaptain", S_KOP, 4, 12, 4, 20, 12, (G_GENO | G_NOGEN), X { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 200, 0, MS_ARREST, MZ_HUMAN, M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_WANDER | M2_HOSTILE | M2_STRONG, C(HI_LORD) }, X#endif X/* Liches */ X { "lich", S_LICH, 11, 6, 0, 30, -9, (G_GENO | 1), X { { AT_TUCH, AD_COLD, 1, 10 }, { AT_MAGC, AD_SPEL, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 30, 100, 0, MS_MUMBLE, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_COLD_RES | M1_REGEN | M1_MAGIC, X M2_UNDEAD | M2_HOSTILE, C(BROWN) }, X { "demilich", S_LICH, 14, 9, -2, 60, -12, (G_GENO | 1), X { { AT_TUCH, AD_COLD, 3, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 30, 100, 0, MS_MUMBLE, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_COLD_RES | M1_REGEN | M1_MAGIC, X M2_UNDEAD | M2_HOSTILE, C(RED) }, X { "master lich", S_LICH, 17, 9, -4, 90, -15, (G_HELL | G_GENO | 1), X { { AT_TUCH, AD_COLD, 3, 6 }, { AT_MAGC, AD_SPEL, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 30, 100, 0, MS_MUMBLE, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLD_RES | M1_REGEN | X M1_MAGIC, M2_UNDEAD | M2_HOSTILE, C(HI_LORD) }, X/* Mummies */ X { "kobold mummy", S_MUMMY, 3, 8, 6, 20, -2, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 100, 0, MS_SILENT, MZ_SMALL, X M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE, C(BROWN) }, X { "gnome mummy", S_MUMMY, 4, 10, 6, 20, -3, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 100, 0, MS_SILENT, MZ_SMALL, X M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE, C(RED) }, X { "orc mummy", S_MUMMY, 5, 10, 5, 20, -4, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 15, 150, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_GREEDY | M1_JEWELS, X M2_UNDEAD | M2_HOSTILE | M2_ORC, C(GRAY) }, X { "elf mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_SLEE_RES, X M2_UNDEAD | M2_HOSTILE | M2_ELF, C(GREEN) }, X { "human mummy", S_MUMMY, 6, 12, 4, 30, -5, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS, M2_UNDEAD | M2_HOSTILE, C(GRAY) }, X { "ettin mummy", S_MUMMY, 7, 12, 4, 30, -6, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_PHYS, 2, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_SILENT, MZ_HUGE, X M1_HUMANOID | M1_POIS, X M2_UNDEAD | M2_HOSTILE | M2_STRONG, C(BLUE) }, X { "giant mummy", S_MUMMY, 8, 14, 3, 30, -7, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 75, 750, 0, MS_SILENT, MZ_HUGE, X M1_HUMANOID | M1_POIS | M1_JEWELS, X M2_UNDEAD | M2_HOSTILE | M2_GIANT | M2_STRONG, C(CYAN) }, X/* Nagas */ X { "red naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 20, 100, 0, MS_MUMBLE, MZ_LARGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_FIRE_RES | M1_POIS_RES, X M2_STRONG, C(RED) }, X { "black naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 20, 100, 0, MS_MUMBLE, MZ_LARGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES | M1_STON_RES, X M2_STRONG, C(BLACK) }, X { "golden naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 20, 100, 0, MS_MUMBLE, MZ_LARGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES, X M2_STRONG, C(HI_GOLD) }, X { "guardian naga hatchling", S_NAGA, 3, 10, 6, 0, 0, G_GENO, X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 20, 100, 0, MS_MUMBLE, MZ_LARGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES, X M2_STRONG, C(GREEN) }, X { "red naga", S_NAGA, 6, 12, 4, 0, -4, (G_GENO | 1), X { { AT_BITE, AD_PHYS, 2, 4 }, { AT_BREA, AD_FIRE, 2, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 60, 400, 0, MS_MUMBLE, MZ_HUGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES | M1_FIRE_RES, X M2_STRONG | M2_EGGS, C(RED) }, X { "black naga", S_NAGA, 8, 14, 2, 10, 4, (G_GENO | 1), X { { AT_BITE, AD_PHYS, 2, 6 }, { AT_SPIT, AD_ACID, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 60, 400, 0, MS_MUMBLE, MZ_HUGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES | X M1_ACID | M1_STON_RES, X M2_STRONG | M2_EGGS, C(BLACK) }, X { "golden naga", S_NAGA, 10, 14, 2, 70, 5, (G_GENO | 1), X { { AT_BITE, AD_PHYS, 2, 6 }, { AT_MAGC, AD_SPEL, 4, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 60, 400, 0, MS_MUMBLE, MZ_HUGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES, X M2_STRONG | M2_EGGS, C(HI_GOLD) }, X { "guardian naga", S_NAGA, 12, 16, 0, 50, 7, (G_GENO | 1), X { { AT_BITE, AD_PLYS, 1, 6 }, { AT_HUGS, AD_PHYS, 2, 4 }, X { AT_SPIT, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK }, X 60, 400, 0, MS_MUMBLE, MZ_HUGE, X M1_NOLIMBS | M1_SLITHY | M1_THICK_HIDE | M1_POIS_RES | M1_POIS, X M2_STRONG | M2_EGGS, C(GREEN) }, X/* Ogres */ X { "ogre", S_OGRE, 5, 10, 5, 0, -3, (G_SGROUP | G_GENO | 1), X { { AT_WEAP, AD_PHYS, 2, 5 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 60, 500, 0, MS_GRUNT, MZ_LARGE, X M1_HUMANOID | M1_GREEDY | M1_JEWELS | M1_COLLECT, X M2_STRONG, C(BROWN) }, X { "ogre lord", S_OGRE, 7, 12, 3, 30, -5, (G_GENO | 2), X { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 70, 700, 0, MS_GRUNT, MZ_LARGE, X M1_HUMANOID | M1_GREEDY | M1_JEWELS | M1_COLLECT, X M2_STRONG | M2_LORD, C(RED) }, X { "ogre king", S_OGRE, 7, 14, 4, 60, -7, (G_GENO | 2), X { { AT_WEAP, AD_PHYS, 3, 5 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 70, 750, 0, MS_GRUNT, MZ_LARGE, X M1_HUMANOID | M1_GREEDY | M1_JEWELS | M1_COLLECT, X M2_STRONG | M2_PRINCE, C(HI_LORD) }, X/* Puddings */ X { "gray ooze", S_PUDDING, 3, 1, 8, 0, 0, (G_GENO | 2), X { { AT_BITE, AD_RUST, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 50, 500, 0, MS_SILENT, MZ_MEDIUM, X M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_POIS_RES, X M2_HOSTILE | M2_OMNIVORE, C(GRAY) }, X { "brown pudding", S_PUDDING, 5, 3, 8, 0, 0, (G_GENO | 1), X { { AT_BITE, AD_DCAY, 0, 0 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 50, 500, 0, MS_SILENT, MZ_MEDIUM, X M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_POIS_RES | M1_COLD_RES | X M1_ELEC_RES, M2_HOSTILE | M2_OMNIVORE, C(BROWN) }, X { "black pudding", S_PUDDING, 10, 6, 6, 0, 0, (G_GENO | 1), X { { AT_BITE, AD_RUST, 3, 8 }, { AT_NONE, AD_RUST, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, X 50, 500, 0, MS_SILENT, MZ_LARGE, X M1_AMORPHOUS | M1_NOEYES | M1_NOLIMBS | M1_POIS_RES | M1_COLD_RES | X M1_ELEC_RES, M2_HOSTILE | M2_OMNIVORE, C(BLACK) }, X/* Quantum Mechanics */ X { "quantum mechanic", S_QUANTMECH, 7, 12, 3, 10, 0, (G_GENO | 3), X { { AT_CLAW, AD_TLPT, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 2, 20, 0, MS_HUMANOID, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_TPORT, M2_HOSTILE, C(CYAN) }, X/* Rust Monster */ X { "rust monster", S_RUSTMONST, 5, 18, 2, 0, 0, (G_GENO | 2), X { { AT_TUCH, AD_RUST, 0, 0 }, { AT_TUCH, AD_RUST, 0, 0 }, X { AT_NONE, AD_RUST, 0, 0 }, NO_ATTK, NO_ATTK }, X 50, 500, 0, MS_SILENT, MZ_MEDIUM, X M1_SWIM | M1_ANIMAL | M1_NOHANDS, M2_HOSTILE | M2_METALLIVORE, X C(BROWN) }, X/* Snakes */ X { "garter snake", S_SNAKE, 1, 8, 8, 0, 0, (G_LGROUP | G_GENO | 1), X { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 5, 60, 0, MS_HISS, MZ_TINY, X M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY, X M2_CARNIVORE | M2_EGGS, C(GREEN) }, X { "snake", S_SNAKE, 4, 15, 3, 0, 0, (G_GENO | 2), X { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 80, 0, MS_HISS, MZ_SMALL, X M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | X M1_POIS | M1_POIS_RES, X M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(BROWN) }, X { "water moccasin", S_SNAKE, 4, 15, 3, 0, 0, X (G_GENO | G_NOGEN | G_LGROUP), X { { AT_BITE, AD_DRST, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 100, 0, MS_HISS, MZ_SMALL, X M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | X M1_POIS | M1_POIS_RES, X M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(RED) }, X { "pit viper", S_SNAKE, 6, 15, 2, 0, 0, (G_GENO | 1), X { { AT_BITE, AD_DRST, 1, 4 }, { AT_BITE, AD_DRST, 1, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 5, 60, 0, MS_HISS, MZ_MEDIUM, X M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | X M1_POIS | M1_POIS_RES, X M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(BLUE) }, X { "cobra", S_SNAKE, 6, 18, 2, 0, 0, (G_GENO | 1), X { { AT_BITE, AD_DRST, 2, 4 }, { AT_SPIT, AD_BLND, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 15, 100, 0, MS_HISS, MZ_MEDIUM, X M1_SWIM | M1_CONCEAL | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | X M1_POIS | M1_POIS_RES, X M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(BLUE) }, X { "python", S_SNAKE, 6, 3, 5, 0, 0, (G_GENO | 1), X { { AT_BITE, AD_DRST, 1, 4 }, { AT_HUGS, AD_WRAP, 2, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 15, 100, 0, MS_HISS, MZ_LARGE, X M1_SWIM | M1_NOLIMBS | M1_ANIMAL | M1_SLITHY | M1_POIS | M1_POIS_RES, X M2_HOSTILE | M2_STRONG | M2_CARNIVORE | M2_EGGS, C(MAGENTA) }, X/* Trolls */ X { "troll", S_TROLL, 7, 12, 4, 0, -3, (G_GENO | 2), X { { AT_CLAW, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 4, 2 }, X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_GRUNT, MZ_LARGE, M1_HUMANOID | M1_REGEN, X M2_STRONG | M2_STALK | M2_CARNIVORE | M2_HOSTILE, C(BROWN) }, X { "ice troll", S_TROLL, 9, 10, 2, 20, -3, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 2, 6 }, { AT_CLAW, AD_COLD, 2, 6 }, X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK }, X 40, 300, 0, MS_GRUNT, MZ_LARGE, X M1_HUMANOID | M1_COLD_RES | M1_REGEN, X M2_STRONG | M2_STALK | M2_CARNIVORE | M2_HOSTILE, C(WHITE) }, X { "rock troll", S_TROLL, 9, 12, 0, 0, -3, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 }, X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK }, X 40, 300, 0, MS_GRUNT, MZ_LARGE, X M1_HUMANOID | M1_REGEN | M1_COLLECT, X M2_STRONG | M2_STALK | M2_CARNIVORE | M2_HOSTILE, C(CYAN) }, X { "water troll", S_TROLL, 11, 14, 4, 40, -3, (G_NOGEN | G_GENO), X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 }, X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_GRUNT, MZ_LARGE, X M1_SWIM | M1_HUMANOID | M1_REGEN, X M2_STRONG | M2_STALK | M2_CARNIVORE | M2_HOSTILE, C(BLUE) }, X#ifdef TOLKIEN X { "Olog-hai", S_TROLL, 13, 12, -4, 0, -7, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_WEAP, AD_PHYS, 3, 6 }, X { AT_BITE, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_GRUNT, MZ_LARGE, X M1_HUMANOID | M1_REGEN | M1_COLLECT, X M2_STRONG | M2_STALK | M2_CARNIVORE | M2_HOSTILE, C(HI_LORD) }, X#endif X/* Umber Hulk */ X { "umber hulk", S_UMBER, 9, 6, 2, 25, 0, (G_GENO | 2), X { { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, X { AT_BITE, AD_PHYS, 2, 5 }, { AT_GAZE, AD_CONF, 0, 0 }, NO_ATTK }, X 50, 500, 0, MS_SILENT, MZ_LARGE, X M1_TUNNEL, M2_STRONG | M2_CARNIVORE, C(BROWN) }, X/* Vampires */ X { "vampire", S_VAMPIRE, 10, 12, 1, 25, -8, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 400, 0, MS_VAMPIRE, MZ_HUMAN, X M1_FLY | M1_HUMANOID | M1_POIS | M1_REGEN, X M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY, C(RED) }, X { "vampire lord", S_VAMPIRE, 12, 14, 0, 50, -9, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_BITE, AD_DRLI, 1, 8 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 400, 0, MS_VAMPIRE, MZ_HUMAN, X M1_FLY | M1_HUMANOID | M1_POIS | M1_REGEN, X M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_LORD, X C(BLUE) }, X { "Vlad the Impaler", S_VAMPIRE, 14, 18, -3, 80, -10, X (G_NOGEN | G_NOCORPSE | G_UNIQ), X { { AT_WEAP, AD_PHYS, 1, 6 }, { AT_BITE, AD_DRLI, 1, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 400, 0, MS_VAMPIRE, MZ_HUMAN, X M1_NOPOLY | M1_FLY | M1_HUMANOID | M1_POIS | M1_REGEN, X M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY | X M2_PRINCE, C(HI_LORD) }, X/* Wraiths */ X { "barrow wight", S_WRAITH, 3, 12, 5, 5, -3, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, X { AT_WEAP, AD_DRLI, 0, 0 }, NO_ATTK, NO_ATTK }, X 30, 0, 0, MS_SILENT, MZ_HUMAN, M1_HUMANOID | M1_POIS_RES | M1_COLLECT, X M2_UNDEAD | M2_STALK | M2_HOSTILE, C(GRAY) }, X { "wraith", S_WRAITH, 6, 12, 4, 15, -6, (G_GENO | 2), X { { AT_TUCH, AD_DRLI, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 30, 0, 0, MS_SILENT, MZ_HUMAN, X M1_FLY | M1_HUMANOID | M1_POIS_RES, X M2_UNDEAD | M2_STALK | M2_HOSTILE, C(BLACK) }, X#ifdef TOLKIEN X { "Nazgul", S_WRAITH, 13, 12, 0, 25, -17, (G_GENO | G_NOCORPSE | 1), X { { AT_WEAP, AD_DRLI, 1, 4 }, { AT_BREA, AD_SLEE, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 30, 0, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS_RES | M1_COLLECT, X M2_UNDEAD | M2_STALK | M2_STRONG | M2_HOSTILE, C(HI_LORD) }, X#endif X/* Xorn */ X { "xorn", S_XORN, 8, 9,-2, 20, 0, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_CLAW, AD_PHYS, 1, 3 }, { AT_BITE, AD_PHYS, 4, 6 }, X NO_ATTK }, 70, 700, 0, MS_SILENT, MZ_MEDIUM, X M1_WALLWALK | M1_THICK_HIDE | M1_FIRE_RES | M1_COLD_RES | X M1_STON_RES, M2_HOSTILE | M2_STRONG, C(BROWN) }, X/* Yeti */ X { "yeti", S_YETI, 5, 15, 6, 0, 0, (G_GENO | 2), X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, X { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK }, X 70, 700, 0, MS_GROWL, MZ_LARGE, M1_ANIMAL | M1_HUMANOID | M1_COLD_RES, X M2_HOSTILE | M2_STRONG | M2_CARNIVORE, C(WHITE) }, X/* Zombies */ X { "kobold zombie", S_ZOMBIE, 0, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 100, 0, MS_SILENT, MZ_SMALL, M1_HUMANOID | M1_POIS | X M1_POIS_RES, M2_UNDEAD | M2_STALK | M2_HOSTILE, C(BROWN) }, X { "gnome zombie", S_ZOMBIE, 1, 6, 10, 0, -2, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 5 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 100, 0, MS_SILENT, MZ_SMALL, M1_HUMANOID | M1_POIS | X M1_POIS_RES, M2_UNDEAD | M2_STALK | M2_HOSTILE, C(BROWN) }, X { "orc zombie", S_ZOMBIE, 2, 6, 9, 0, -3, X (G_GENO | G_SGROUP | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 15, 150, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS_RES | M1_GREEDY | X M1_JEWELS, M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ORC, C(GRAY) }, X { "elf zombie", S_ZOMBIE, 3, 6, 9, 0, -3, X (G_GENO | G_SGROUP | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 7 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS_RES | M1_SLEE_RES, X M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_ELF, C(GREEN) }, X { "human zombie", S_ZOMBIE, 4, 6, 8, 0, -3, X (G_GENO | G_SGROUP | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS_RES, X M2_UNDEAD | M2_STALK | M2_HOSTILE, C(HI_DOMESTIC) }, X { "ettin zombie", S_ZOMBIE, 6, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 10 }, { AT_CLAW, AD_PHYS, 1, 10 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_SILENT, MZ_HUGE, X M1_HUMANOID | M1_POIS_RES, X M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_STRONG, C(BLUE) }, X { "giant zombie", S_ZOMBIE, 8, 8, 6, 0, -4, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 75, 750, 0, MS_SILENT, MZ_HUGE, X M1_HUMANOID | M1_POIS_RES | M1_JEWELS, X M2_UNDEAD | M2_STALK | M2_HOSTILE | M2_GIANT | M2_STRONG, C(CYAN) }, X/* Golems */ X#ifdef GOLEMS X { "straw golem", S_GOLEM, 3, 12, 10, 0, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 2 }, { AT_CLAW, AD_PHYS, 1, 2 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 10, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE, C(YELLOW) }, X { "rope golem", S_GOLEM, 4, 9, 8, 0, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_HUGS, AD_PHYS, 6, 1 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 20, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE, C(BROWN) }, X { "leather golem", S_GOLEM, 6, 6, 6, 0, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 6 }, { AT_CLAW, AD_PHYS, 1, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 40, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES, M2_HOSTILE, C(HI_LEATHER) }, X { "wood golem", S_GOLEM, 7, 3, 4, 0, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 50, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES | M1_THICK_HIDE, M2_HOSTILE, C(HI_WOOD) }, X { "flesh golem", S_GOLEM, 9, 8, 9, 30, 0, (G_GENO | 1), X { { AT_CLAW, AD_PHYS, 2, 8 }, { AT_CLAW, AD_PHYS, 2, 8 }, X NO_ATTK, NO_ATTK, NO_ATTK}, X 60, 600, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES | M1_FIRE_RES | M1_COLD_RES | M1_ELEC_RES, X M2_HOSTILE | M2_STRONG, C(RED) }, X { "clay golem", S_GOLEM, 11, 7, 7, 40, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 3, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 75, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES | M1_THICK_HIDE, X M2_HOSTILE | M2_STRONG, C(BROWN) }, X { "stone golem", S_GOLEM, 14, 6, 5, 50, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 3, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 90, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS_RES | M1_THICK_HIDE | M1_STON_RES, X M2_HOSTILE | M2_STRONG, C(GRAY) }, X { "iron golem", S_GOLEM, 18, 6, 3, 60, 0, (G_GENO | G_NOCORPSE | 1), X { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_BREA, AD_DRST, 4, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, X 100, 0, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_THICK_HIDE | M1_POIS | M1_FIRE_RES | M1_COLD_RES | X M1_ELEC_RES | M1_COLLECT, X M2_HOSTILE | M2_STRONG, C(HI_METAL) }, X#endif /* GOLEMS */ X/* Humans */ X { "human", S_HUMAN, 0, 12, 10, 0, 0, G_NOGEN, /* for corpses */ X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_PEACEFUL | M2_STRONG, C(HI_DOMESTIC) }, X { "wererat", S_HUMAN, 2, 12, 7, 10, -7, 1, X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_SILENT, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_POIS | M1_REGEN | M1_COLLECT, X M2_WERE | M2_HOSTILE | M2_HUMAN, C(BROWN) }, X { "werejackal", S_HUMAN, 2, 12, 7, 10, -7, 1, X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_BARK, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_POIS | M1_REGEN | M1_COLLECT, X M2_WERE | M2_HOSTILE | M2_HUMAN, C(RED) }, X { "werewolf", S_HUMAN, 5, 12, 6, 20, -7, 1, X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_BARK, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_POIS | M1_REGEN | M1_COLLECT, X M2_WERE | M2_HOSTILE | M2_HUMAN, C(ORANGE_COLORED) }, X#ifdef TOLKIEN X { "Woodland-elf", S_HUMAN, 4, 12, 5, 10, 5, (G_GENO | G_SGROUP | 2), X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID | X M1_COLLECT | M1_SLEE_RES, M2_ELF, C(GREEN) }, X { "Green-elf", S_HUMAN, 5, 12, 5, 10, 6, (G_GENO | G_SGROUP | 2), X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID | X M1_COLLECT | M1_SLEE_RES, M2_ELF, C(GREEN+BRIGHT) }, X { "Grey-elf", S_HUMAN, 6, 12, 5, 10, 7, (G_GENO | G_SGROUP | 2), X { { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID | X M1_COLLECT | M1_SLEE_RES, M2_ELF, C(GRAY) }, X#endif X { "elf-lord", S_HUMAN, 8, 12, 5, 20, 9, (G_GENO | G_SGROUP | 2), X { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, M1_HUMANOID | X M1_COLLECT | M1_SLEE_RES, M2_ELF | M2_STRONG | M2_LORD, C(BLUE+BRIGHT) }, X { "Elvenking", S_HUMAN, 9, 12, 5, 25, 10, (G_GENO | 1), X { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4}, X NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, X M1_HUMANOID | M1_COLLECT | M1_SLEE_RES, X M2_ELF | M2_STRONG | M2_PRINCE, C(HI_LORD) }, X { "nurse", S_HUMAN, 11, 6, 0, 0, 0, (G_GENO | 3), X { { AT_CLAW, AD_HEAL, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_NURSE, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID | M1_POIS_RES, X M2_HUMAN | M2_HOSTILE, C(HI_DOMESTIC) }, X { "shopkeeper", S_HUMAN, 12, 18, 0, 50, 0, G_NOGEN, X { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 }, NO_ATTK, X NO_ATTK, NO_ATTK }, 45, 400, sizeof(struct eshk), MS_SELL, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_MAGIC | M1_COLLECT, X M2_HUMAN | M2_PEACEFUL | M2_STRONG, C(HI_DOMESTIC) }, X { "guard", S_HUMAN, 12, 12, -1, 40, 10, G_NOGEN, X { { AT_WEAP, AD_PHYS, 4, 10 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, sizeof(struct egd), MS_GUARD, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_MERC | M2_PEACEFUL | M2_STRONG, C(BLUE) }, X#ifdef ORACLE X { "oracle", S_HUMAN, 12, 0, 0, 50, 0, G_NOGEN | G_UNIQ, X { { AT_NONE, AD_MAGM, 0, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_ORACLE, MZ_HUMAN, M1_NOPOLY | M1_HUMANOID, X M2_HUMAN | M2_PEACEFUL | M2_FEM, C(HI_ZAP) }, X#endif X#if defined(ALTARS) && defined(THEOLOGY) X { "temple priest", S_HUMAN, 12, 12, 0, 50, 1, G_NOGEN, X { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 1, 4 }, X { AT_MAGC, AD_CLRC, 0, 0 }, NO_ATTK, NO_ATTK }, X 45, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_ELEC_RES | M1_COLLECT, X M2_HUMAN | M2_PEACEFUL, C(WHITE) }, X { "temple priestess", S_HUMAN, 12, 12, 0, 50, 1, G_NOGEN, X { { AT_WEAP, AD_PHYS, 4, 10 }, { AT_KICK, AD_PHYS, 1, 4 }, X { AT_MAGC, AD_CLRC, 0, 0 }, NO_ATTK, NO_ATTK }, X 45, 400, sizeof(struct epri), MS_PRIEST, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_ELEC_RES | M1_COLLECT, X M2_HUMAN | M2_PEACEFUL | M2_FEM, C(WHITE) }, X#endif X#ifdef ARMY X { "unarmored soldier", S_HUMAN, 6, 4, 10, 0, -2, G_NOGEN, X { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_SOLDIER, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG, C(BROWN) }, X { "soldier", S_HUMAN, 6, 4, 3, 0, -2, (G_SGROUP | G_GENO | 1), X { { AT_WEAP, AD_PHYS, 1, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_SOLDIER, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG, C(GRAY) }, X { "sergeant", S_HUMAN, 8, 4, 0, 5, -3, (G_SGROUP | G_GENO | 1), X { { AT_WEAP, AD_PHYS, 2, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_SOLDIER, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG, C(RED) }, X { "lieutenant", S_HUMAN, 10, 4, -2, 15, -4, (G_GENO | 1), X { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_WEAP, AD_PHYS, 3, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, 0, MS_SOLDIER, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG, C(GREEN) }, X { "captain", S_HUMAN, 12, 4, -3, 15, -5, (G_GENO | 1), X { { AT_WEAP, AD_PHYS, 4, 4 }, { AT_WEAP, AD_PHYS, 4, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, 0, MS_SOLDIER, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_MERC | M2_STALK | M2_HOSTILE | M2_STRONG, C(BLUE) }, X#endif X#ifdef MEDUSA X { "Medusa", S_HUMAN, 20, 12, 2, 50, -15, G_NOGEN | G_UNIQ, X { { AT_CLAW, AD_PHYS, 1, 8 }, { AT_GAZE, AD_STON, 0, 0 }, X { AT_BITE, AD_DRST, 1, 6 }, { AT_WEAP, AD_PHYS, 2, 4 }, NO_ATTK }, X 45, 400, 0, MS_HISS, MZ_LARGE, X M1_NOPOLY | M1_HUMANOID | M1_SLITHY | M1_POIS | M1_POIS_RES | X M1_STON_RES, M2_HOSTILE | M2_STRONG | M2_PNAME | M2_FEM, X C(BRIGHT|GREEN) }, X#endif X { "Wizard of Yendor", S_HUMAN, 30, 12, -8, 100, -20, G_NOGEN, X { { AT_CLAW, AD_SAMU, 2, 12 }, { AT_MAGC, AD_SPEL, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, 0, MS_CUSS, MZ_HUMAN, X M1_NOPOLY | M1_FLY | M1_HUMANOID | M1_POIS_RES | M1_FIRE_RES | X M1_REGEN | M1_SEE_INVIS | M1_TPORT | M1_TPORT_CONTROL | M1_MAGIC, X M2_HUMAN | M2_PNAME | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_PRINCE, X C(HI_LORD) }, X#ifdef CHARON X { "Charon", S_HUMAN, 76, 18, -5, 120, 0, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_WEAP, AD_PHYS, 1, 8 }, { AT_TUCH, AD_PLYS, 1, 8 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 400, 0, MS_FERRY, MZ_HUMAN, X M1_NOPOLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS_RES | M1_FIRE_RES | X M1_GREEDY | M1_COLLECT, M2_HUMAN | M2_PEACEFUL | M2_PNAME, X C(WHITE) }, X#endif X/* Ghost */ X { "ghost", S_GHOST, 10, 3, -5, 50, -5, (G_NOCORPSE | G_NOGEN), X { { AT_TUCH, AD_PHYS, 1, 1 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 0, PL_NSIZ, MS_SILENT, MZ_HUMAN, X M1_NOPOLY | M1_FLY | M1_WALLWALK | M1_HUMANOID | M1_POIS_RES, X M2_UNDEAD | M2_STALK | M2_HOSTILE, C(GRAY) }, X/* (major) Demons */ X { "water demon", S_DEMON, 8, 12,-4, 30, -7, (G_NOCORPSE | G_NOGEN), X { { AT_WEAP, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK }, X 45, 450, 0, MS_SILENT, MZ_HUMAN, X M1_SWIM | M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(BLUE) }, X#ifndef INFERNO /* generic type */ X { "demon", S_DEMON, 10, 12,-4, 30, -7, (G_NOCORPSE | 3), X { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, X { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK }, X 45, 450, 0, MS_CUSS, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(RED) }, X#else /* used in hell for bigger, badder demons! */ X /* standard demons & devils */ X { "horned devil", S_DEMON, 6, 9, -5, 50, 11, (G_HELL | G_NOCORPSE | 2), X { { AT_WEAP, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, X { AT_BITE, AD_PHYS, 2, 3 }, { AT_STNG, AD_PHYS, 1, 3 }, NO_ATTK }, X 45, 450, 0, MS_SILENT, MZ_HUMAN, X M1_POIS | M1_FIRE_RES | M1_THICK_HIDE, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(BROWN) }, X#ifdef SEDUCE X { "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), X { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK }, X 45, 450, 0, MS_SEDUCE, MZ_HUMAN, X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEM, C(GRAY) }, X { "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), X { { AT_BITE, AD_SSEX, 0, 0 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_CLAW, AD_PHYS, 1, 3 }, NO_ATTK }, X 45, 450, 0, MS_SEDUCE, MZ_HUMAN, X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(GRAY) }, X#else X { "succubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK }, X 45, 450, 0, MS_SEDUCE, MZ_HUMAN, X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEM, C(GRAY) }, X { "incubus", S_DEMON, 6, 12, 0, 70, -9, (G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_BITE, AD_DRLI, 2, 6 }, NO_ATTK }, X 45, 450, 0, MS_SEDUCE, MZ_HUMAN, X M1_HUMANOID | M1_FLY | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(GRAY) }, X#endif X { "erinyes", S_DEMON, 7, 12, 2, 30, 10, X (G_HELL | G_NOCORPSE | G_SGROUP | 2), X { { AT_WEAP, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 450, 0, MS_SILENT, MZ_HUMAN, X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY | M2_FEM, X C(RED) }, X { "marilith", S_DEMON, 7, 12, -6, 80, -12, (G_HELL | G_NOCORPSE | 1), X { { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, X { AT_WEAP, AD_PHYS, 2, 4 }, { AT_WEAP, AD_PHYS, 2, 4 }, X { AT_WEAP, AD_PHYS, 2, 4 }, }, 45, 450, 0, MS_CUSS, MZ_LARGE, X M1_HUMANOID | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | M1_COLLECT | X M1_SLITHY, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY | M2_FEM, C(RED) }, X { "barbed devil", S_DEMON, 8, 12, 0, 35, 8, X (G_HELL | G_NOCORPSE | G_SGROUP | 2), X { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, X { AT_STNG, AD_PHYS, 3, 4 }, NO_ATTK, NO_ATTK }, X 45, 450, 0, MS_SILENT, MZ_HUMAN, X M1_POIS | M1_FIRE_RES | M1_THICK_HIDE, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(RED) }, X { "vrock", S_DEMON, 8, 12, 0, 50, -9, X (G_HELL | G_NOCORPSE | G_SGROUP | 2), X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, X { AT_CLAW, AD_PHYS, 1, 8 }, { AT_CLAW, AD_PHYS, 1, 8 }, X { AT_BITE, AD_PHYS, 1, 6 }, }, X 45, 450, 0, MS_SILENT, MZ_LARGE, M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(RED) }, X { "hezrou", S_DEMON, 9, 6, -2, 55, -10, X (G_HELL | G_NOCORPSE | G_SGROUP | 2), X { { AT_CLAW, AD_PHYS, 1, 3 }, { AT_CLAW, AD_PHYS, 1, 3 }, X { AT_BITE, AD_PHYS, 4, 4 }, NO_ATTK, NO_ATTK }, 45, 450, 0, X MS_SILENT, MZ_LARGE, M1_HUMANOID | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(RED) }, X { "bone devil", S_DEMON, 9, 15, -1, 40, -9, X (G_HELL | G_NOCORPSE | G_SGROUP | 2), X { { AT_WEAP, AD_PHYS, 3, 4 }, { AT_STNG, AD_DRST, 2, 4 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 450, 0, MS_SILENT, MZ_LARGE, X M1_POIS | M1_FIRE_RES | M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(GRAY) }, X { "nalfeshnee", S_DEMON, 11, 9, -1, 65, -11, (G_HELL | G_NOCORPSE | 1), X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, X { AT_BITE, AD_PHYS, 2, 4 }, { AT_MAGC, AD_SPEL, 0, 0 }, NO_ATTK }, X 45, 450, 0, MS_SILENT, MZ_LARGE, X M1_HUMANOID | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(RED) }, X { "ice devil", S_DEMON, 11, 6, -4, 55, -12, (G_HELL | G_NOCORPSE | 2), X { { AT_CLAW, AD_PHYS, 1, 4 }, { AT_CLAW, AD_PHYS, 1, 4 }, X { AT_BITE, AD_PHYS, 2, 4 }, { AT_STNG, AD_COLD, 3, 4 }, NO_ATTK }, X 45, 450, 0, MS_SILENT, MZ_LARGE, X M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | M1_COLD_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(WHITE) }, X { "pit fiend", S_DEMON, 13, 6, -3, 65, -13, (G_HELL | G_NOCORPSE | 2), X { { AT_WEAP, AD_PHYS, 4, 2 }, { AT_WEAP, AD_PHYS, 4, 2 }, X { AT_HUGS, AD_PHYS, 2, 4 }, NO_ATTK, NO_ATTK }, X 45, 450, 0, MS_GROWL, MZ_LARGE, X M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_NASTY, C(RED) }, X { "balrog", S_DEMON, 16, 5, -2, 75, -14, (G_HELL | G_NOCORPSE | 1), X { { AT_WEAP, AD_PHYS, 8, 4 }, { AT_WEAP, AD_PHYS, 4, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 45, 450, 0, MS_SILENT, MZ_LARGE, X M1_FLY | M1_SEE_INVIS | M1_COLLECT | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_STRONG | M2_NASTY, C(RED) }, X /* Named demon lords & princes plus Arch-Devils */ X { "Juiblex", S_DEMON, 50, 3, -7, 65, -15, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_ENGL, AD_DISE, 4, 10 }, { AT_SPIT, AD_ACID, 3, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 250, 0, MS_GURGLE, MZ_LARGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_ACID | M1_POIS | M1_FIRE_RES | X M1_AMORPHOUS, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_LORD, X C(BRIGHT|GREEN) }, X { "Yeenoghu", S_DEMON, 56, 18, -5, 80, -15, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_WEAP, AD_PHYS, 3, 6 }, { AT_WEAP, AD_CONF, 2, 8 }, X { AT_WEAP, AD_PLYS, 1, 6 }, { AT_MAGC, AD_MAGM, 2, 6 }, NO_ATTK }, X 50, 500, 0, MS_ORC, MZ_LARGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | X M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_LORD, X C(HI_LORD) }, X { "Orcus", S_DEMON, 66, 9, -6, 85, -20, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_WEAP, AD_PHYS, 3, 6 }, X { AT_CLAW, AD_PHYS, 3, 4 }, { AT_CLAW, AD_PHYS, 3, 4 }, X { AT_STNG, AD_DRST, 2, 4 }, }, 50, 500, 0, MS_ORC, MZ_HUGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | X M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE, X C(HI_LORD) }, X { "Geryon", S_DEMON, 72, 3, -3, 75, 15, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_CLAW, AD_PHYS, 3, 6 }, { AT_CLAW, AD_PHYS, 3, 6 }, X { AT_STNG, AD_DRST, 2, 4 }, NO_ATTK, NO_ATTK }, X 50, 500, 0, MS_BRIBE, MZ_HUGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | X M1_SLITHY, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE, C(HI_LORD) }, X { "Dispater", S_DEMON, 78, 15, -2, 80, 15, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_WEAP, AD_PHYS, 4, 6 }, { AT_MAGC, AD_SPEL, 6, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_BRIBE, MZ_HUMAN, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES | X M1_HUMANOID | M1_COLLECT, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE, C(HI_LORD) }, X { "Baalzebub", S_DEMON, 89, 9, -5, 85, 20, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_BITE, AD_DRST, 2, 6 }, { AT_GAZE, AD_STUN, 2, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_BRIBE, MZ_LARGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_POIS | M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE, X C(HI_LORD) }, X { "Asmodeus", S_DEMON, 105, 12, -7, 90, 20, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_CLAW, AD_PHYS, 4, 4 }, { AT_MAGC, AD_COLD, 6, 6 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 50, 500, 0, MS_BRIBE, MZ_HUGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_HUMANOID | M1_POIS | X M1_FIRE_RES | M1_COLD_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_STRONG | M2_NASTY | X M2_PRINCE, C(HI_LORD) }, X { "Demogorgon", S_DEMON, 106, 15, -8, 95, -20, X (G_HELL | G_NOCORPSE | G_NOGEN | G_UNIQ), X { { AT_MAGC, AD_SPEL, 8, 6 }, { AT_STNG, AD_DRLI, 1, 4 }, X { AT_CLAW, AD_DISE, 1, 6 }, { AT_CLAW, AD_DISE, 1, 6 }, X NO_ATTK }, 50, 500, 0, MS_GROWL, MZ_HUGE, X M1_NOPOLY | M1_FLY | M1_SEE_INVIS | M1_NOHANDS | M1_POIS | X M1_FIRE_RES, X M2_DEMON | M2_STALK | M2_HOSTILE | M2_PNAME | M2_NASTY | M2_PRINCE, X C(HI_LORD) }, X#endif X#ifdef MAIL X { "mail daemon", S_DEMON, 56, 24, 10, 127, 0, (G_NOGEN | G_NOCORPSE), X { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, 30, 300, 0, X MS_SILENT, MZ_HUMAN, M1_NOPOLY | M1_FLY | M1_SWIM | M1_SEE_INVIS | X M1_HUMANOID | M1_POIS | M1_FIRE_RES | M1_COLD_RES | M1_SLEE_RES, X M2_STALK | M2_PEACEFUL, C(BRIGHT|BLUE) }, X/* Neither rain nor sleet nor gloom of night shall stay this courier... */ X#endif X { "djinni", S_DEMON, 7, 12, 4, 30, 0, (G_NOGEN | G_NOCORPSE), X { { AT_WEAP, AD_PHYS, 2, 8 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 40, 400, 0, MS_DJINNI, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_FLY | M1_POIS | M1_COLLECT, M2_STALK, X C(YELLOW) }, X/* sea monsters */ X { "giant eel", S_EEL, 5, 9, -1, 0, 0, (G_GENO | G_NOGEN), X { { AT_BITE, AD_PHYS, 3, 6 }, { AT_TUCH, AD_WRAP, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 10, 250, 0, MS_SILENT, MZ_HUGE, X M1_SWIM | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_NOPOLY, X M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(CYAN) }, X { "electric eel", S_EEL, 7, 10, -3, 0, 0, (G_GENO | G_NOGEN), X { { AT_BITE, AD_ELEC, 4, 6 }, { AT_TUCH, AD_WRAP, 0, 0 }, X NO_ATTK, NO_ATTK, NO_ATTK }, 10, 250, 0, MS_SILENT, MZ_HUGE, X M1_SWIM | M1_ANIMAL | M1_SLITHY | M1_NOLIMBS | M1_NOPOLY | X M1_ELEC_RES, M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(BLUE) }, X { "kraken", S_EEL, 20, 3, 6, 0, -3, (G_GENO | G_NOGEN), X { { AT_CLAW, AD_PHYS, 2, 4 }, { AT_CLAW, AD_PHYS, 2, 4 }, X { AT_HUGS, AD_WRAP, 2, 6 }, { AT_BITE, AD_PHYS, 5, 4 }, NO_ATTK }, X 100, 1000, 0, MS_SILENT, MZ_HUGE, X M1_SWIM | M1_ANIMAL | M1_NOHANDS | M1_NOPOLY, X M2_HOSTILE | M2_STRONG | M2_CARNIVORE, C(RED) }, X/* lizards */ X { "newt", S_LIZARD, 0, 6, 8, 0, 0, (G_GENO | 5), X { { AT_BITE, AD_PHYS, 1, 2 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 2, 20, 0, MS_SILENT, MZ_TINY, M1_SWIM | M1_ANIMAL | M1_NOHANDS, X M2_HOSTILE | M2_CARNIVORE, C(YELLOW) }, X { "gecko", S_LIZARD, 1, 6, 8, 0, 0, (G_GENO | 5), X { { AT_BITE, AD_PHYS, 1, 3 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 2, 20, 0, MS_SQEEK, MZ_TINY, M1_ANIMAL | M1_NOHANDS, X M2_HOSTILE | M2_CARNIVORE, C(GREEN) }, X { "iguana", S_LIZARD, 2, 6, 7, 0, 0, (G_GENO | 5), X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 3, 30, 0, MS_SILENT, MZ_TINY, M1_ANIMAL | M1_NOHANDS, X M2_HOSTILE | M2_CARNIVORE, C(BROWN) }, X { "baby crocodile", S_LIZARD, 3, 6, 7, 0, 0, G_GENO, X { { AT_BITE, AD_PHYS, 1, 4 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 20, 200, 0, MS_SILENT, MZ_MEDIUM, M1_ANIMAL | M1_NOHANDS | M1_SWIM, X M2_HOSTILE | M2_CARNIVORE, C(BROWN) }, X { "lizard", S_LIZARD, 5, 6, 6, 10, 0, (G_GENO | 5), X { { AT_BITE, AD_PHYS, 1, 6 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 1, 40, 0, MS_SILENT, MZ_TINY, M1_ANIMAL | M1_NOHANDS | M1_STON_RES, X M2_HOSTILE | M2_CARNIVORE, C(GREEN) }, X { "chameleon", S_LIZARD, 6, 5, 6, 10, 0, (G_GENO | 2), X { { AT_BITE, AD_PHYS, 4, 2 }, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 10, 100, 0, MS_SILENT, MZ_TINY, M1_ANIMAL | M1_NOHANDS | M1_NOPOLY, X M2_HOSTILE | M2_CARNIVORE, C(BROWN) }, X { "crocodile", S_LIZARD, 6, 9, 5, 0, 0, (G_GENO | 1), X { { AT_BITE, AD_PHYS, 4, 2 }, { AT_CLAW, AD_PHYS, 1, 12 }, NO_ATTK, X NO_ATTK, NO_ATTK }, 45, 400, 0, MS_SILENT, MZ_LARGE, X M1_ANIMAL | M1_THICK_HIDE | M1_NOHANDS | M1_SWIM, X M2_STRONG | M2_HOSTILE | M2_CARNIVORE | M2_EGGS, C(BROWN) }, X X/* character classes */ X { "archeologist", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_TUNNEL | M1_NEEDPICK, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "barbarian", S_HUMAN, 1, 10, 10, 1, -3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_POIS_RES, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "caveman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN, X { {AT_WEAP, AD_PHYS, 2, 4}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG | M2_CARNIVORE, C(RED) }, X { "cavewoman", S_HUMAN, 1, 10, 10, 0, 1, G_NOGEN, X { {AT_WEAP, AD_PHYS, 2, 4}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG | M2_CARNIVORE | M2_FEM, C(HI_DOMESTIC) }, X /* Note: players who are elves still get normal carrying capacity, X * even though this is strictly speaking inconsistent. X */ X { "elf", S_HUMAN, 1, 12, 10, 2, 3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 8}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 35, 350, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_SLEE_RES | M1_SEE_INVIS, X M2_ELF | M2_STRONG, C(HI_DOMESTIC) }, X { "healer", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_POIS_RES, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "knight", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "priest", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "priestess", S_HUMAN, 1, 10, 10, 2, 0, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG | M2_FEM, C(HI_DOMESTIC) }, X { "rogue", S_HUMAN, 1, 10, 10, 1, -3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_GREEDY, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "samurai", S_HUMAN, 1, 10, 10, 1, 3, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 8}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "tourist", S_HUMAN, 1, 10, 10, 1, 0, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X { "valkyrie", S_HUMAN, 1, 10, 10, 1, -1, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 8}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_COLD_RES, X M2_HUMAN | M2_STRONG | M2_FEM, C(HI_DOMESTIC) }, X { "wizard", S_HUMAN, 1, 10, 10, 3, 0, G_NOGEN, X { {AT_WEAP, AD_PHYS, 1, 6}, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 45, 400, 0, MS_HUMANOID, MZ_HUMAN, X M1_NOPOLY | M1_HUMANOID | M1_COLLECT | M1_MAGIC, X M2_HUMAN | M2_STRONG, C(HI_DOMESTIC) }, X X/* ARRAY TERMINATOR */ X { "", 0, 0, 0, 0, 0, 0, 0, X { NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK, NO_ATTK }, X 0, 0, 0, 0, 0, 0, 0, C(0) } X}; X#endif /* !SPLITMON_1 */ X#endif /* !MAKEDEFS_C */ END_OF_FILE if test 46079 -ne `wc -c <'src/monst.c2'`; then echo shar: \"'src/monst.c2'\" unpacked with wrong size! fi # end of 'src/monst.c2' fi echo shar: End of archive 7 \(of 56\). cp /dev/null ark7isdone MISSING="" for I in 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked all 56 archives. rm -f ark[1-9]isdone ark[1-9][0-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0