billr@saab.CNA.TEK.COM (Bill Randle) (08/23/90)
Submitted-by: Doug McDonald <mcdonald@aries.scs.uiuc.edu>
Posting-number: Volume 11, Issue 27
Archive-name: adven2/Part01
Supersedes: adven: Volume 9, Issue 89-96
[This is a cleanup version of adventure 551 ('adven') tha
was previously posted. It has been portabilized and debugged.
It also will run thru the "f2c" converter. -br]
#! /bin/sh
# This is a shell archive. Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file". To overwrite existing
# files, type "sh file -c". You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g.. If this archive is complete, you
# will see the following message at the end:
# "End of archive 1 (of 7)."
# Contents: README MANIFEST advdat.xaa iors.f
# Wrapped by billr@saab on Wed Aug 22 16:47:40 1990
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'README' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'README'\"
else
echo shar: Extracting \"'README'\" \(1053 characters\)
sed "s/^X//" >'README' <<'END_OF_FILE'
X`Generic Adventure 551' is a cleaned up and enhanced version of the
Xold classic text game `Adventure'. It is based on a version close to the
Xseriously non-portable (and buggy) version for Primes posted last spring. I
Xhave done a fair job of cleaning it up, portabilizing it, and debugging, but
Xit is still Fortran spaghetti. For you with no Fortran compilers, this is the
Xexcuse you need to get "f2c" working!!! It has worked on the IBM-PC, VMS, the
XMIPS 120, the IBM RISCstation 600, the VAX/Ultrix, and a Prime. It will
Xhowever expose toy Fortran compilers as just that - toys. I would like to
Xthank Larry Estep for finding some hidden bugs.
X
XFor those that have not experienced this, the very first text adventure game,
Xit is a romp through the darkest reaches of Colossal Cave in search of
Xriches. You will find evocative descriptions of the darker, more mysterious
Xplaces of the earth, and severely test your abilities to map the
Xcontortions of the cave. You will find some hard - and some deceptively
Xeasy - puzzles to solve.
X
X
XDoug McDonald
END_OF_FILE
if test 1053 -ne `wc -c <'README'`; then
echo shar: \"'README'\" unpacked with wrong size!
fi
# end of 'README'
fi
if test -f 'MANIFEST' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'MANIFEST'\"
else
echo shar: Extracting \"'MANIFEST'\" \(548 characters\)
sed "s/^X//" >'MANIFEST' <<'END_OF_FILE'
X File Name Archive # Description
X-----------------------------------------------------------
X MANIFEST 1 This shipping list
X README 1
X aamain.f.xaa 2
X aamain.f.xab 4
X advdat.xaa 1
X advdat.xab 3
X advdat.xac 7
X advent.doc 4
X asetup.f 6
X asubs.f.xaa 5
X asubs.f.xab 6
X combine.sh 2
X iors.f 1
X makefile 2
END_OF_FILE
if test 548 -ne `wc -c <'MANIFEST'`; then
echo shar: \"'MANIFEST'\" unpacked with wrong size!
fi
# end of 'MANIFEST'
fi
if test -f 'advdat.xaa' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'advdat.xaa'\"
else
echo shar: Extracting \"'advdat.xaa'\" \(54088 characters\)
sed "s/^X//" >'advdat.xaa' <<'END_OF_FILE'
X1
X1 You are standing at the end of a road before a small brick building.
X1 Around you is a forest. A small stream flows out of the building and
X1 down a gully.
X2 You have walked up a hill, still in the forest. The road slopes back
X2 down the other side of the hill. There is a building in the distance.
X3 You are inside a building, a well house for a large spring. Off
X3 to one side is a small pantry.
X4 You are in a valley in the forest beside a stream tumbling along a
X4 rocky bed.
X5 You are in open forest, with a deep valley to one side. Not far
X5 is a large billboard.
X6 You are in open forest near both a valley and a road.
X7 At your feet all the water of the stream splashes into a 2-inch slit
X7 in the rock. Downstream the streambed is bare rock.
X8 You are in a 20-foot depression floored with bare dirt. Set into the
X8 dirt is a strong steel grate mounted in concrete. A dry streambed
X8 leads into the depression.
X9 You are in a small chamber beneath a 3x3 steel grate to the surface.
X9 A low crawl over cobbles leads inward to the west.
X10 You are crawling over cobbles in a low passage. There is a dim light
X10 at the east end of the passage.
X11 You are in a debris room filled with stuff washed in from the surface.
X11 A low wide passage with cobbles becomes plugged with mud and debris
X11 here, but an awkward canyon leads upward and west. A note on the wall
X11 says "Magic Word XYZZY".
X12 You are in an awkward sloping east/west canyon.
X13 You are in a splendid chamber thirty feet high. The walls are frozen
X13 rivers of orange stone. An awkward canyon and a good passage exit
X13 from east and west sides of the chamber.
X14 At your feet is a small pit breathing traces of white mist. An east
X14 passage ends here except for a small crack leading on.
X15 You are at one end of a vast hall stretching forward out of sight to
X15 the west. There are openings to either side. Nearby, a wide stone
X15 staircase leads downward. The hall is filled with wisps of white mist
X15 swaying to and fro almost as if alive. A cold wind blows up the
X15 staircase. There is a passage at the top of a dome behind you.
X16 The crack is far too small for you to follow.
X17 You are on the east bank of a fissure slicing clear across the hall.
X17 The mist is quite thick here, and the fissure is too wide to jump.
X18 This is a low room with a crude note on the wall. The note says,
X18 "You won't get it up the steps".
X19 You are in the Hall of the Mountain King, with passages off in all
X19 directions.
X20 You are at the bottom of the pit with a broken neck.
X21 You didn't make it.
X22 The dome is unclimbable.
X23 You are at the west end of the Twopit Room. There is a large hole in
X23 the wall above the pit at this end of the room.
X24 You are at the bottom of the eastern pit in the Twopit Room. There is
X24 a small pool of oil in one corner of the pit.
X25 You are at the bottom of the western pit in the Twopit Room. There is
X25 a large hole in the wall about 25 feet above you.
X26 You clamber up the plant and scurry through the hole at the top.
X27 You are on the west side of the fissure in the Hall of Mists.
X28 You are in a low N/S passage at a hole in the floor. The hole goes
X28 down to an E/W passage.
X29 You are in the South Side Chamber.
X30 You are in the West Side Chamber of the Hall of the Mountain King.
X30 A passage continues west and up here.
X31 <$$<
X32 You can't get by the snake.
X33 You are in a large room, with a passage to the south, a passage to the
X33 west, and a wall of broken rock to the east. There is a large "Y2" on
X33 a rock in the room's center.
X34 You are in a jumble of rock, with cracks everywhere.
X35 You're at a low window overlooking a huge pit, which extends up out of
X35 sight. A floor is indistinctly visible over 50 feet below. Traces of
X35 white mist cover the floor of the pit, becoming thicker to the right.
X35 Marks in the dust around the window would seem to indicate that
X35 someone has been here recently. Directly across the pit from you and
X35 25 feet away there is a similar window looking into a lighted room. A
X35 shadowy figure can be seen there peering back at you.
X36 You are in a dirty broken passage. To the east is a crawl. To the
X36 west is a large passage. Above you is a hole to another passage.
X37 You are on the brink of a small clean climbable pit. A crawl leads
X37 west.
X38 You are in the bottom of a small pit with a little stream, which
X38 enters and exits through tiny slits.
X39 You are in a large room full of dusty rocks. There is a big hole in
X39 the floor. There are cracks everywhere, and a passage leading east.
X40 You have crawled through a very low wide passage parallel to and north
X40 of the Hall of Mists.
X41 You are at the west end of Hall of Mists. A low wide crawl continues
X41 west and another goes north. To the south is a little passage 6 feet
X41 off the floor.
X42 You are in a maze of twisty little passages, all alike.
X43 You are in a maze of twisty little passages, all alike.
X44 You are in a maze of twisty little passages, all alike.
X45 You are in a maze of twisty little passages, all alike.
X46 Dead end.
X47 Dead end.
X48 Dead end.
X49 You are in a maze of twisty little passages, all alike.
X50 You are in a maze of twisty little passages, all alike.
X51 You are in a maze of twisty little passages, all alike.
X52 You are in a maze of twisty little passages, all alike.
X53 You are in a maze of twisty little passages, all alike.
X54 Dead end.
X55 You are in a maze of twisty little passages, all alike.
X56 Dead end.
X57 You are on the brink of a thirty foot pit with a massive orange column
X57 down one wall. You could climb down here but you could not get back
X57 up. The maze continues at this level.
X58 Dead end.
X59 You have crawled through a very low wide passage parallel to and north
X59 of the Hall of Mists.
X60 You are at the east end of a very long hall apparently without side
X60 chambers. In the south wall are several wide cracks and a high
X60 hole, but the hole is far above your head. To the east a wide
X60 crawl slants up. To the north a round two foot hole slants down.
X61 You are at the west end of a very long featureless hall. The hall
X61 joins up with a narrow north/south passage.
X62 You are at a crossover of a high N/S passage and a low E/W one.
X63 Dead end.
X64 You are at a complex junction. A low hands and knees passage from the
X64 north joins a higher crawl from the east to make a walking passage
X64 going west. There is also a large room above. The air is damp here.
X65 You are in Bedquilt, a long east/west passage with holes everywhere.
X65 To explore at random select north, south, up, or down.
X66 You are in a room whose walls resemble swiss cheese. Obvious passages
X66 go west, east, NE, and NW. Part of the room is occupied by a large
X66 bedrock block.
X67 You are at the east end of the Twopit Room. The floor here is
X67 littered with thin rock slabs, which make it easy to descend the pits.
X67 There is a path here bypassing the pits to connect passages from east
X67 and west. There are holes all over, but the only big one is on the
X67 wall directly over the west pit where you can't get to it.
X68 You are in a large low circular chamber whose floor is an immense slab
X68 fallen from the ceiling (Slab Room). East and west there once were
X68 large passages, but they are now filled with boulders. Low small
X68 passages go north and south, and the south one quickly bends west
X68 around the boulders.
X69 You are in a secret N/S canyon above a large room.
X70 You are in a secret N/S canyon above a sizable passage.
X71 You are in a secret canyon at a junction of three canyons, bearing
X71 north, south, and SE. The north one is as tall as the other two
X71 combined.
X72 You are in a large low room. Crawls lead north, NE, and SW.
X73 Dead end crawl.
X74 You are in a secret canyon which here runs E/W. It crosses over a
X74 very tight canyon 15 feet below. If you go down you may not be able
X74 to get back up.
X75 You are at a wide place in a very tight N/S canyon.
X76 The canyon here becomes too tight to go further south.
X77 You are in a tall E/W canyon. A low tight crawl goes 3 feet north and
X77 seems to open up.
X78 The canyon runs into a mass of boulders -- dead end.
X79 The stream flows out through a pair of 1 foot diameter sewer pipes.
X79 It would be advisable to use the exit.
X80 You are in a maze of twisty little passages, all alike.
X81 Dead end.
X82 Dead end.
X83 You are in a maze of twisty little passages, all alike.
X84 You are in a maze of twisty little passages, all alike.
X85 Dead end.
X86 Dead end.
X87 You are in a maze of twisty little passages, all alike.
X88 You are in a long, narrow corridor stretching out of sight to the
X88 west. At the eastern end is a hole through which you can see a
X88 profusion of leaves.
X89 There is nothing here to climb. Use "up" or "out" to leave the pit.
X90 You have climbed up the plant and out of the pit.
X91 You are at the top of a steep incline above a large room. You could
X91 climb down here, but you would not be able to climb up. There is a
X91 passage leading back to the north.
X92 You are in the Giant Room. The ceiling here is too high up for your
X92 lamp to show it. Cavernous passages lead east, north, and south. On
X92 the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
X93 The passage here is blocked by a recent cave-in.
X94 You are at one end of an immense north/south passage.
X95 You are in a magnificent cavern with a rushing stream, which cascades
X95 over a sparkling waterfall into a roaring whirlpool which disappears
X95 through a hole in the floor. Passages exit to the south and west.
X96 You are in the Soft Room. The walls are covered with heavy curtains,
X96 the floor with a thick pile carpet. Moss covers the ceiling.
X97 This is the Oriental Room. Ancient oriental cave drawings cover the
X97 walls. A gently sloping passage leads upward to the north, another
X97 passage leads SE, and a hands and knees crawl leads east.
X98 You are following a wide path around the outer edge of a large cavern.
X98 Far below, through a heavy white mist, strange splashing noises can be
X98 heard. The mist rises up through a fissure in the ceiling. The path
X98 hugs the cavern's rim to the NE and south, while another branch forks
X98 west. A round chute with extremely smooth walls angles sharply up
X98 to the southwest.
X99 You are in an alcove. A small NW path seems to widen after a short
X99 distance. An extremely tight tunnel leads east. It looks like a very
X99 tight squeeze. An eerie light can be seen at the other end.
X100 You're in a small chamber lit by an eerie green light. An extremely
X100 narrow tunnel exits to the west, and a dark corridor leads NE.
X101 You're in the Dark-Room. A corridor leading south is the only exit.
X102 You are in an arched hall. A coral passage once continued up and east
X102 from here, but is now blocked by debris. The air smells of sea water.
X103 You're in a large room carved out of sedimentary rock. The floor and
X103 walls are littered with bits of shells imbedded in the stone. A
X103 shallow passage proceeds downward, and a somewhat steeper one leads
X103 up. A low hands and knees passage enters from the south.
X104 You are in a long sloping corridor with ragged sharp walls.
X105 You are in a cul-de-sac about eight feet across.
X106 You are in an anteroom leading to a large passage to the east. Small
X106 passages go west and up. The remnants of recent digging are evident.
X106 A sign in midair here says "Cave under construction beyond this point.
X106 Proceed at own risk. [Witt Construction Company]".
X107 You are in a maze of twisty little passages, all different.
X108 You are at Witt's End. Passages lead off in *ALL* directions.
X109 You are in a north/south canyon about 25 feet across. The floor is
X109 covered by white mist seeping in from the north. The walls extend
X109 upward for well over 100 feet. Suspended from some unseen point far
X109 above you, an enormous two-sided mirror is hanging parallel to and
X109 midway between the canyon walls. (The mirror is obviously provided
X109 for the use of the dwarves, who as you know, are extremely vain.) A
X109 small window can be seen in either wall, some fifty feet up.
X110 You're at a low window overlooking a huge pit, which extends up out of
X110 sight. A floor is indistinctly visible over 50 feet below. Traces of
X110 white mist cover the floor of the pit, becoming thicker to the left.
X110 Marks in the dust around the window would seem to indicate that
X110 someone has been here recently. Directly across the pit from you and
X110 25 feet away there is a similar window looking into a lighted room. A
X110 shadowy figure can be seen there peering back at you.
X111 A large stalactite extends from the roof and almost reaches the floor
X111 below. You could climb down it, and jump from it to the floor, but
X111 having done so you would be unable to reach it to climb back up.
X112 You are in a little maze of twisting passages, all different.
X113 You are at the edge of a large underground reservoir. An opaque cloud
X113 of white mist fills the room and rises rapidly upward. The lake is
X113 fed by a stream, which tumbles out of a hole in the wall about 10 feet
X113 overhead and splashes noisily into the water somewhere within the
X113 mist. The indistinct shape of the opposite shore can be dimly seen
X113 through the mist. The only passage goes back toward the south.
X114 Dead end.
X115 You are at the northeast end of an immense room, even larger than the
X115 Giant Room. It appears to be a repository for the "ADVENTURE"
X115 program. Massive torches far overhead bathe the room with smokey
X115 yellow light. Scattered about you can be seen a pile of bottles (all
X115 of them empty), a nursery of young beanstalks murmuring quietly, a bed
X115 of oysters, a bundle of black rods with rusty stars on their ends, and
X115 a collection of brass lanterns. Off to one side a great many dwarves
X115 are sleeping on the floor, snoring loudly. A sign nearby reads: "Do
X115 not disturb the dwarves!" An immense mirror is hanging against one
X115 wall, and stretches to the other end of the room, where various other
X115 sundry objects can be glimpsed dimly in the distance. An unoccupied
X115 telephone booth stands against the north wall.
X116 You are at the southwest end of the repository. To one side is a pit
X116 full of fierce green snakes. On the other side is a row of small
X116 wicker cages, each of which contains a little sulking bird. In one
X116 corner is a bundle of black rods with rusty marks on their ends. A
X116 large number of velvet pillows are scattered about on the floor.
X116 Beside one of the pillows is a large, dusty, leather-bound volume
X116 with the title "History of Adventure" embossed in pure gold.
X116 A vast mirror stretches off to the northeast, almost reaching the
X116 phone booth. At your feet is a large steel grate, next to which is
X116 a sign which reads, "Treasure Vault. Keys in Main Office."
X117 You are on one side of a large, deep chasm. A heavy white mist rising
X117 up from below obscures all view of the far side. A SW path leads away
X117 from the chasm into a winding corridor.
X118 You are in a long winding corridor sloping out of sight in both
X118 directions.
X119 You are in a secret canyon which exits to the north and east.
X120 You are in a secret canyon which exits to the north and east.
X121 You are in a secret canyon which exits to the north and east.
X122 You are on the northeast side of a deep chasm. A NE path leads away
X122 from the chasm on this side.
X123 You're in a long east/west corridor. A faint rumbling noise can be
X123 heard in the distance.
X124 The path forks here. The left fork leads northeast. A dull rumbling
X124 seems to get louder in that direction. The right fork leads southeast
X124 down a gentle slope. The main corridor enters from the west.
X125 The walls are quite warm here. From the north can be heard a steady
X125 roar, so loud that the entire cave seems to be trembling. Another
X125 passage leads south, and a low crawl goes east.
X126 You are on the edge of a breath-taking view. Far below you is an
X126 active volcano, from which great gouts of molten lava come surging
X126 out, cascading back down into the depths. The glowing rock fills the
X126 farthest reaches of the cavern with a blood-red glare, giving every-
X126 thing an eerie, macabre appearance. The air is filled with flickering
X126 sparks of ash and a heavy smell of brimstone. The walls are hot to
X126 the touch, and the thundering of the volcano drowns out all other
X126 sounds. Embedded in the jagged roof far overhead are myriad twisted
X126 formations composed of pure white alabaster, which scatter the murky
X126 light into sinister apparitions upon the walls. To one side is a deep
X126 gorge, filled with a bizarre chaos of tortured rock which seems to
X126 have been crafted by the devil himself. An immense river of fire
X126 crashes out from the depths of the volcano, burns its way through the
X126 gorge, and plummets into a bottomless pit far off to your left. To
X126 the right, an immense geyser of blistering steam erupts continuously
X126 from a barren island in the center of a sulfurous lake, which bubbles
X126 ominously. The far right wall is aflame with an incandescence of its
X126 own, which lends an additional infernal splendor to the already
X126 hellish scene. A dark, foreboding passage exits to the south.
X127 You are in a small chamber filled with large boulders. The walls are
X127 very warm, causing the air in the room to be almost stifling from the
X127 heat. The only exit is a crawl heading west, through which is coming
X127 a low rumbling.
X128 You are walking along a gently sloping north/south passage lined with
X128 oddly shaped limestone formations.
X129 You are standing at the entrance to a large, barren room. A sign
X129 posted above the entrance reads: "Caution! Bear in room!"
X130 You are inside a barren room. The center of the room is completely
X130 empty except for some dust. Marks in the dust lead away toward the
X130 far end of the room. The only exit is the way you came in.
X131 You are in a maze of twisting little passages, all different.
X132 You are in a little maze of twisty passages, all different.
X133 You are in a twisting maze of little passages, all different.
X134 You are in a twisting little maze of passages, all different.
X135 You are in a twisty little maze of passages, all different.
X136 You are in a twisty maze of little passages, all different.
X137 You are in a little twisty maze of passages, all different.
X138 You are in a maze of little twisting passages, all different.
X139 You are in a maze of little twisty passages, all different.
X140 Dead end.
X141 You are on a narrow promontory at the foot of a waterfall, which
X141 spurts from an overhead hole in the rock wall and splashes into a
X141 large reservoir, sending up clouds of mist and spray.
X141 Through the thick white mist looms a polished marble slab, to
X141 which is affixed an enormous rusty iron anvil. In golden letters
X141 are written the words: "Whoso Pulleth Out This Sword of This
X141 Stone and Anvil, is Rightwise King-Born of All This Mountain."
X141 There is a narrow chimney on the east side of the promontory.
X142 You are on a narrow shelf above and east of the top of a very steep
X142 chimney. A long smooth granite slide curves down out of sight
X142 to the east. If you go down the slide, you may not be able to
X142 climb back up.
X143 You are in the private chamber of the Mountain King. Hewn into the
X143 solid rock of the east wall of the chamber is an intricately-wrought
X143 throne of elvish design. There is an exit to the west.
X144 You are on the east side of the throne room. On the arm of the throne
X144 has been hung a sign which reads "Gone for the day: visiting
X144 sick snake. --M.K."
X145 You are dragged down, down, into the depths of the whirlpool.
X145 Just as you can no longer hold your breath, you are shot out over
X145 a waterfall into the shallow end of a large reservoir. Gasping
X145 and sputtering, you crawl weakly towards the shore....
X146 You are in dense forest, with a hill to one side. The trees appear
X146 to thin out towards the north and east.
X147 You are at the high point of a wide grassy knoll, partially surrounded
X147 by dense forest. The land rises to the south and east, and drops off
X147 sharply to the north and west. The air smells of sea water.
X148 You are at the edge of a trackless salt marsh. Tall reeds obscure
X148 the view.
X149 You're in salt marsh.
X150 You're in salty marsh.
X151 You are in salt marsh.
X152 Dead end.
X153 You're on a sandy beach at the edge of the open sea. The beach
X153 ends a short distance south and the land rises to a point. To
X153 the north, the beach ends cliffs and broken rocks.
X154 You are at a jumble of large broken rocks. A gentle path leads up
X154 to the top of the nearby cliffs. A narrow treacherous path
X154 disappears among the rocks at the foot of the cliff.
X155 You are on a high cliff overlooking the sea. Far below the
X155 rolling breakers smash into a jumble of large broken rocks.
X155 The thunder of the surf is deafening.
X156 You're at the bottom of the cliff, smashed to smithereens by the
X156 pounding surf.
X157 You are at Thunder Hole, a funnel shaped cavern opening onto the sea.
X157 The noise of the surf pounding against the outer rocks of the cave is
X157 amplified by the peculiar shape of the cave, causing a thunder-like
X157 booming sound to reverberate throughout the cave. Outside, a narrow
X157 path leads south towards some large rocks.
X158 You are at the top of some arched steps. On one side is a blank wall
X158 with a tiny door at the base and a shelf overhead. On the other side
X158 a westward passage leads to the sea.
X159 You are in a low cramped chamber at the back of a small cave.
X159 There is a shelf in the rock wall at about the height of your
X159 shoulder.
X160 You are on a wide ledge, bounded on one side by a rock wall,
X160 and on the other by a sheer cliff. The only way past is through
X160 a large wrought-iron door.
X161 You feel dizzy...Everything around you is spinning, expanding,
X161 growing larger.... Dear me! Is the cave bigger or are you smaller?
X162 You are again overcome by a sickening vertigo, but this time
X162 everything around you is shrinking...Shrinking...
X163 You are again overcome by a sickening vertigo, but this time
X163 everything is shrinking... I mean, you are growing. This is
X163 terribly confusing!
X164 You feel dizzy...Everything around you is spinning, expanding,
X164 growing larger....
X165 You're at the bottom of the cliff with a broken neck.
X166 You are at the western tip of the Blue Grotto. A large lake almost
X166 covers the cavern floor, except for where you are standing. Small
X166 holes high in the rock wall to the east admit a dim light. The
X166 reflection of the light from the water suffuses the cavern with
X166 a hazy bluish glow.
X167 You are on the shore of an underground sea. A high wooden
X167 structure of vast proportions extends out into the water to the
X167 east. The way west is through a wrought-iron door.
X168 You are on the eastern shore of the Blue Grotto. An ascending
X168 tunnel disappears into the darkness to the SE.
X169 You are at a high rock on the NE side of a watery chamber at the mouth
X169 of a small brook. An unknown gas bubbles up through the water from
X169 the chamber floor. A bluish light can be seen to the southwest.
X170 You are in a windy tunnel between two large rooms.
X171 You are in the Bat Cave. The walls and ceiling are covered with
X171 sleeping bats. The floor is buried by a mass of dry, foul-smelling
X171 guano. The stench is overpowering. Exits to the NW and east.
X172 You are in a very tight N/S crack. The passage seems to widen to
X172 the south.
X173 You are in a very tight N/S crack. The passage south is blocked
X173 by a recent cave-in.
X174 You're in the Cloakroom. This is where the dreaded Wumpus repairs
X174 to sleep off heavy meals. (Adventurers are his favorite dinner!)
X174 Two very narrow passages exit NW and NE.
X175 You're in a room containing several small climable pits. Passages
X175 exit to the east and north.
X176 You are at the bottom of a small featureless pit.
X177 You are at a high hole in a rock wall.
X178 The NE passage is blocked by a recent cave-in.
X179 You are in a sloping muddy defile, next to a tumbling brook.
X180 You are in a level E/W passage partially blocked by an overhanging
X180 tongue of rock. A steep scramble would take you up over the tongue,
X180 whence continues an upward crawl.
X181 The dog won't let you pass.
X182 You're in the Upper Passage, a long level E/W tunnel.
X183 You are in a star-shaped chamber. Passages exit north, east, south,
X183 and west.
X184 You are at an elbow in a winding E/W passage.
X185 Dead end.
X186 You're at the intersection of two long tunnels. One goes NW,
X186 the other NE.
X187 You're in a long narrow east-west passage which curves out of sight
X187 at both ends.
X188 You're in the Rotunda. Corridors radiate in all directions.
X188 There is a telephone booth standing against the north wall.
X189 You are standing in a telephone booth at the side of a large chamber.
X189 Hung on the wall is a banged-up pay telephone of ancient design.
X190 You're at the Devil's Chair, a large crystallization shaped like a
X190 seat, at the edge of a black abyss. You can't see the bottom.
X190 An upward path leads away from the abyss.
X191 You're in a dead-end crack.
X192 You're on a small gravel beach at the south wall of the Blue Grotto.
X192 A gravelly path leads east.
X193 You are in the Flower Room. The walls are covered with colorful,
X193 intricate, flower-like patterns of crystallized gypsum. A hole leads
X193 to the west.
X194 You are at the end of a short E/W corridor.
X195 You are looking west from the end of a short E/W corridor. At your
X195 feet is a pile of loose rubble. On your left is a hole into another
X195 chamber.
X196 You are in an arched hall. The remnants of a now-plugged coral
X196 passage lie to the east. The north wall has partially crumbled,
X196 exposing a large connecting hole to another room.
X197 You're in the Vestibule, a short east-west passage between two rooms.
X198 You are in the Fairy Grotto. All around you innumerable stalactites,
X198 arranged in immense colonnades, form elegant arches. On every side
X198 you hear the dripping of water, like the footsteps of a thousand
X198 fairies. A small stream runs from the SW corner. A bright glow
X198 emanates from the south side of the grotto, and a steep passage
X198 descends to the east.
X199 You have approached the lower end of a steep passage, but it is
X199 just too cold here to hang around, and you aren't properly equipped
X199 to continue. With teeth chattering, you climb back up....
X200 You are in the Crystal Palace. An overhead vein of phosphorescent
X200 quartz casts a liminous glow which is reflected by countless chips of
X200 mica embedded in both walls, which consist of some sort of highly
X200 reflective glass, apparently of volcanic origin. A winding path
X200 of yellow sandstone leads west and rises steeply to the east.
X201 You are following a yellow sandstone path. There is a glow
X201 to the west.
X202 You are in a very tall chamber whose walls are comprised of many
X202 different rock strata. Layers of red and yellow sandstone
X202 intertwine with bright bands of calcareous limestone in a rainbow-
X202 like profusion of color. The rainbow effect is so real, you
X202 are almost tempted to look for a pot of gold! Poised far over
X202 your head, a gigantic slab, wedged tightly between the north and
X202 south walls, forms a natural bridge across the roof of the chamber.
X202 A trail leads east and west.
X203 You're in a steeply sloping passage. It is very cold here.
X204 You are in the Hall of Ice, in the deepest part of the caverns.
X204 During winter, frigid outside air settles here, making this room
X204 extremely cold all year round. The walls and ceilings are covered
X204 with a thick coating of ice. An upward passage exits to the west.
X205 You are standing on a natural bridge far above the floor of a circular
X205 chamber whose walls are a rainbow of multi-colored rock. The bridge
X205 was formed eons ago by a huge slab which fell from the ceiling and
X205 is now jammed between the north and south walls of the chamber.
X206 You are in a low, wide room below another chamber. A small green
X206 pond fills the center of the room. The lake is apparently spring-
X206 fed. A small stream exits through a narrow passage to the north.
X206 A larger passage continues west.
X207 You are in a tight north/south crawl through a stratum of red
X207 colored rock. The air is damp with mist.
X208 You are in a tall canyon on the south side of a swift, wide river.
X208 Written in the mud in crude letters are the words: "You Have Found
X208 Lost River." A wide path leads east and west along the bank. A tight
X208 crawlway would take you south out of the canyon.
X209 You are standing on a large flat rock table at the western end of
X209 Lost River Canyon. Beneath your feet, the river disappears amidst
X209 foam and spray into a large sinkhole. A gentle path leads east
X209 along the river's south shore. Another leads sharply upward along
X209 the river's north side.
X210 You are at a niche in the canyon wall, far above a raging river.
X210 The air is filled with mist and spray, making it difficult to see
X210 ahead. A downward sloping ledge narrows to the east. The path
X210 to the west is easier.
X211 The ledge is growing very narrow and treacherous, and falls off almost
X211 vertically. You could go down, but you won't be able to climb
X211 back.
X212 You are standing in a telephone booth at the side of the Repository.
X213 You're at the east end of a level passage at a hole in the floor.
X214 You're at the north edge of a dark cove.
X215 You are in a dry granite basin, worn smooth eons ago by water
X215 swirling down from a now-dry spillway.
X216 You're in a dry spillway east of and above a smooth rock basin.
X217 You are in the Winery, a cool dark room which extends some
X217 distance off to the east.
X218 You are to the east of the Winery, where the room ends in a thicket
X218 of high, sharp, pointed, climable limestone pinnacles. There is a
X218 narrow ledge just above the top of the spires. If you go up, it
X218 might be difficult to get back down.
X219 You are in a high-vaulted cavern whose roof rises over fifty
X219 meters to culminate in a series of pointed arches directly over
X219 your head. There are also two low arches to either side, forming
X219 side portals. The whole effect is that of a gothic cathedral.
X219 You can proceed north, south, east, or west.
X220 You're at the east portal of the Gothic Cathedral. The path leads
X220 east and west.
X221 You're at the west portal of the Gothic Cathedral.
X222 You are at the foot of the Altar, an immense, broad stalagmite.
X222 An opening leads south.
X223 You're on top of an enormous, broad stalagmite. There is a hole
X223 in the ceiling overhead.
X224 You are in a room the size and shape of a small crypt. A narrow
X224 cut exits east. There is a hole in the floor.
X225 You are in the Gothic Chapel, a small chamber adjoining the Gothic
X225 Cathedral. A path leads west.
X226 You are on the floor of the Rainbow Room. In fact, you are spread
X226 *ALL OVER* the floor of the Rainbow Room.
X227 You are in a dimly lit passage behind Thunder Hole. Etched into
X227 the rock wall are the ominous words:
X227 * "You are approaching the River Styx. *
X227 * Laciate Ogni Speranza Voi Ch'Entrate." *
X228 You are at the River Styx, a narrow little stream cutting directly
X228 across the passageway. The edge of the stream is littered with sticks
X228 and other debris washed in by a recent rainfall. On the far side
X228 of the river, the passage continues east.
X229 You're on the east side of the river's sticks.
X230 You are on a ledge at the northern end of a long N/S crawl. The
X230 ledge is above a large number of sharp vertical limestone spires.
X230 An attempt to climb down could be dangerous, if you get my *point*!
X231 You are very neatly skewered on the point of a sharp rock.
X232 You have poled your boat across the calm water.
X233 You have poled your boat across the dark water.
X234 You have poled your boat across the Blue Grotto.
X235 You're at Dante's Rest, on the north side of a yawning dark chasm.
X235 A passage continues west along the chasm's edge.
X236 You are at the east end of a riverbank path in Lost River Canyon.
X237 The staircase is now unclimable.
X238 You're in the caretaker's pantry.
X239 You are on a small rise overlooking a beautiful bay. In the center
X239 of the bay is the castle of the elves.
X240 You are on the highest pinnacle of the castle in the bay.
X240 Steps lead down into the garden.
X241 You are in the outer courtyard of the garden of the elves.
X241 Steps lead up to the tower, and to the west, separating you
X241 from the inner courtyard, is a maze of hedges, living things,
X241 but almost crystalline in their multicolored splendor.
X242 From the inside the maze looks like a kaleidoscope, with
X242 swatches of color dancing as you move. In this part the colors
X242 are produced by shining red berries on the branches.
X243 You are surrounded by a tall hedge with sharp iridescent leaves
X243 and metallic orange flowers.
X244 You are in the center of the living maze. The plants here are
X244 dormant this season, but still carry brilliant yellow leaves.
X245 Unlike the other areas of the hedge system, this area seems to
X245 have no metallic gleam; nevertheless it is still breathtaking.
X245 The trees and bushes are all varigated shades of green, the
X245 evergreens being a rich dark shade while the seasonal bushes
X245 are a lighter yellowish green, making a startling contrast.
X246 You are near the edge of the maze. You sample the blueberries
X246 on the bushes. They are delicious.
X247 You are at the western end of the living maze. Beside the
X247 shrubs forming the walls are tastefully planted beds of
X247 violets and brilliant purple pansies.
X247 To the west is the inner garden.
X248 You are in the inner garden of the elves. In the center is
X248 a living tree, with shimmering silvery bark, glistening metallic
X248 green leaves, and flowers ripe with nectar. As the nectar falls
X248 to the ground it forms droplets of silver. Around the tree is
X248 a hedge of briars which cannot be crossed. Unfortunately for
X248 adventurers such as you, most of the nectar falls inside the hedge.
X248 The exit is to the east.
X-1 END
X2
X1 You're at end of road again.
X2 You're at hill in road.
X3 You're inside building.
X4 You're in valley.
X5 You're in forest.
X6 You're in forest.
X7 You're at slit in streambed.
X8 You're outside grate.
X9 You're below the grate.
X10 You're in cobble crawl.
X11 You're in Debris Room.
X13 You're in Bird Chamber.
X14 You're at top of small pit.
X15 You're in Hall of Mists.
X17 You're on east bank of fissure.
X18 You're in Nugget of Gold Room.
X19 You're in Hall of Mt King.
X23 You're at west end of Twopit Room.
X24 You're in east pit.
X25 You're in west pit.
X33 You're at "Y2".
X35 You're at window on pit.
X36 You're in dirty passage.
X39 You're in dusty rock room.
X41 You're at west end of Hall of Mists.
X57 You're at brink of pit.
X60 You're at east end of Long Hall.
X61 You're at west end of Long Hall.
X64 You're at Complex Junction.
X66 You're in Swiss Cheese Room.
X67 You're at east end of Twopit Room.
X68 You're in Slab Room.
X71 You're at junction of three secret canyons.
X74 You're in secret E/W canyon above tight canyon.
X88 You're in narrow corridor.
X91 You're at steep incline above large room.
X92 You're in Giant Room.
X95 You're in cavern with waterfall.
X96 You're in Soft Room.
X97 You're in Oriental Room.
X98 You're in Misty Cavern.
X99 You're in Alcove.
X100 You're in Plover Room.
X101 You're in Dark-Room.
X102 You're in Arched Hall.
X103 You're in Shell Room.
X106 You're in Anteroom.
X108 You're at Witt's End.
X109 You're in Mirror Canyon.
X110 You're at window on pit.
X111 You're at top of stalactite.
X113 You're at Reservoir.
X115 You're at NE end.
X116 You're at SW end.
X117 You're on SW side of chasm.
X118 You're in sloping corridor.
X122 You're on NE side of chasm.
X123 You're in corridor.
X124 You're at fork in path.
X125 You're at junction with warm walls.
X126 You're at breath-taking view.
X127 You're in Chamber of Boulders.
X128 You're in Limestone Passage.
X129 You're in front of Barren Room.
X130 You're in Barren Room.
X141 You're at Sword Point.
X142 You're at top of slide.
X143 You're at entrance to Throne Room.
X144 You're on east side of Throne Room.
X145 <$$<
X146 You're in forest.
X147 You're on grassy knoll.
X153 You're on sandy beach.
X154 You're at broken rocks.
X155 You're at Ocean Vista.
X157 You're at Thunder Hole.
X158 You're at top of steps in back of Thunder Hole.
X159 You're in cramped chamber.
X160 You're at ledge by wrought-iron door.
X161 <$$<
X162 <$$<
X163 <$$<
X164 <$$<
X166 You're at west wall of Blue Grotto.
X167 You're at underground sea.
X168 You're on east side of the Blue Grotto.
X169 You're in Bubble Chamber.
X171 You're in Bat Cave.
X174 You're in the Cloakroom.
X180 You're at Tongue of Rock.
X183 You're in Star Chamber.
X188 You're in Rotunda.
X189 You're in phone booth.
X190 You're at Devil's Chair.
X192 You're on gravel beach.
X193 You're in Flower Room.
X194 You are at east end of short E/W corridor.
X195 You are at east end of short E/W corridor.
X196 You're in Arched Hall.
X198 You're in the Fairy Grotto.
X200 You're in the Crystal Palace.
X202 You're in the Rainbow Room.
X204 You're in the Hall of Ice.
X205 You are over the Rainbow (Room).
X206 You're in Green Lake Room.
X207 You're in red rock crawl.
X208 You're on south side of Lost River Canyon.
X209 You're at end of Lost River Canyon.
X210 You're at niche in ledge above Lost River.
X212 You're in phone booth.
X214 You're in dark cove.
X215 You're in dry basin.
X216 You're in old spillway.
X217 You're in the Winery.
X218 You're at limestone pinnacles.
X219 You're in Gothic Cathedral.
X223 You're on top of stalagmite.
X224 You're in the Crypt.
X225 You're in Gothic Chapel.
X227 You are at approach to River Styx.
X228 You're at the River Styx.
X230 You're on ledge above limestone pinnacles.
X235 You're at Dante's Rest.
X236 You're at east end of Lost River Canyon.
X239 You're on a small rise over the bay.
X241 You are in the outer courtyard of the elves.
X242 You are in the living maze. There are red berries here.
X248 You're in the inner courtyard of the elves.
X-1
X3
X1 FORCD
X2 ROAD
X2 HILL
X3 ENTER
X4 UPSTREAM
X5 DOWNSTREAM
X6 FOREST
X7 FORWARD
X7 CONTINUE
X7 ONWARD
X8 BACK
X8 RETURN
X8 RETREAT
X9 VALLEY
X10 STAIR
X10 STAIRS
X11 OUT
X11 OUTSIDE
X11 EXIT
X11 LEAVE
X12 BUILDING
X12 HOUSE
X13 GULLY
X14 STREAM
X15 ROCK
X16 BED
X17 CRAWL
X18 COBBLE
X19 INWARD
X19 INSIDE
X19 IN
X20 SURFACE
X21 NULL
X21 NOWHERE
X22 DARK
X23 PASSAGE
X23 TUNNEL
X23 DEFILE
X24 LOW
X25 CANYON
X26 AWKWARD
X27 GIANT
X28 VIEW
X29 UPWARD
X29 UP
X29 U
X29 ABOVE
X29 ASCEND
X30 D
X30 DOWNWARD
X30 DOWN
X30 DESCEND
X31 PIT
X32 OUTDOORS
X33 CRACK
X34 STEPS
X35 DOME
X36 LEFT
X37 RIGHT
X38 HALL
X39 JUMP
X39 LEAP
X40 BARREN
X41 OVER
X42 ACROSS
X43 EAST
X43 E
X44 WEST
X44 W
X45 NORTH
X45 N
X46 SOUTH
X46 S
X47 NE
X47 NORTHEAST
X48 SE
X48 SOUTHEAST
X49 SW
X49 SOUTHWEST
X50 NW
X50 NORTHWEST
X51 DEBRIS
X52 HOLE
X53 WALL
X54 BROKEN
X55 Y2
X56 CLIMB
X57 PANTRY
X58 FLOOR
X59 ROOM
X60 SLIT
X61 SLAB
X61 SLABROOM
X62 XYZZY
X63 DEPRESSION
X64 ENTRANCE
X65 PLUGH
X66 SECRET
X67 CAVE
X69 CROSS
X70 BEDQUILT
X71 PLOVER
X72 ORIENTAL
X73 CAVERN
X74 SHELL
X75 RESERVOIR
X76 MAIN
X76 OFFICE
X77 FORK
X78 CHIMNEY
X79 SLIDE
X80 POOL
X80 WHIRL
X80 WHIRLPOOL
X81 KNOLL
X82 PHUCE
X83 LEDGE
X83 SHELF
X84 THUNDER
X85 CLICK
X88 ICE
X89 BRIDGE
X90 ALTAR
X91 GROTTO
X92 PRAY
X92 PRAYER
X93 SAINT-MICHEL
X1002 LAMP
X1002 HEADLAMP
X1002 LANTERN
X1002 LIGHT
X1003 GRATE
X1004 CAGE
X1005 WAND
X1005 ROD
X1006 ROD (MUST BE NEXT OBJECT AFTER "REAL" ROD)
X1007 STEPS
X1008 *****
X1009 POLE
X1010 PILLOW
X1011 SNAKE
X1012 FISSURE
X1013 TABLET
X1014 CLAM
X1015 OYSTER
X1016 MAGAZINE
X1016 ISSUE
X1016 SPELUNKER
X1016 "SPELUNKER"
X1017 DWARF
X1017 DWARVES
X1018 KNIFE
X1018 KNIVES
X1019 FOOD
X1019 RATION
X1019 SANDWICH
X1020 BOTTLE
X1020 JAR
X1021 CHASM (TROLL BRIDGE)
X1022 CHASM (DECREPIT BRIDGE)
X1023 MIRROR
X1024 PLANT
X1024 BEANS
X1025 PLANT (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
X1026 STALAGMITE
X1027 FIGURE
X1028 AXE
X1029 DRAWING
X1030 PIRATE
X1031 DRAGON
X1033 TROLL
X1034 TROLL (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
X1035 BEAR
X1036 MESSAGE
X1037 VOLCANO
X1037 GEYSER (SAME AS VOLCANO)
X1038 MACHINE
X1039 BATTERIES
X1040 CARPET
X1040 MOSS
X1041 DOOR (GIANT DOOR)
X1042 DOOR (TINY DOOR - TDOOR)
X1043 DOOR (WROUGHT-IRON DOOR - TDOOR2)
X1044 DOOR (DOOR TO PHONE BOOTH)
X1045 *****
X1046 FLOWER
X1047 CLOAK
X1047 CAPE
X1048 BOAT
X1048 SHIP
X1048 ROWBOAT
X1049 STICK
X1049 STICKS
X1050 NUGGET
X1051 DIAMOND
X1052 HORN
X1053 JEWELRY
X1053 JEWELS
X1054 COINS
X1055 CHEST
X1055 BOX
X1056 EGGS
X1056 EGG
X1056 NEST
X1057 TRIDENT
X1058 VASE
X1058 SHARDS
X1058 SHARDS
X1058 POTTERY
X1059 EMERALD
X1060 PYRAMID
X1061 PEARL
X1062 RUG
X1063 SPICES
X1064 CHAIN
X1065 SWORD
X1066 CROWN
X1067 SHOES
X1067 HEELS
X1067 SLIPPERS
X1068 LYRE
X1069 SAPPHIRE
X1070 CHALICE
X1070 GRAIL
X1070 CUP
X1071 CASK
X1071 KEG
X1072 RING
X1073 CLOVER
X1074 TREE
X1075 DROPLET
X1076 *****
X1077 *****
X1078 *****
X1079 *****
X1080 *****
X1081 WATER IN BOTTLE
X1081 H20
X1082 WATER IN CASK
X1083 OIL IN BOTTLE
X1084 OIL IN CASK
X1085 WINE IN BOTTLE
X1086 WINE IN CASK
X1087 BEE
X1087 BEES
X1087 BUMBLE
X1088 WALL IN BLUE GROTTO
X1089 WALL FOR WALLSAFE
X1090 KEY
X1091 ANVIL
X1092 ROCKS
X1093 BOOTH
X1094 TELEPHONE
X1094 PHONE
X1094 PHONEBOOTH
X1095 SLUGS
X1096 HONEY
X1096 COMB
X1096 HONEYCOMB
X1097 BEEHIVE
X1097 HIVE
X1098 DOG
X1098 HOUND
X1098 WOLF
X1099 WUMPUS
X1100 *****
X1101 BIRD
X1102 KEYS
X1103 FOUNTAIN
X1104 BAT
X1104 BATS
X1104 GUANO
X1104 BATSHIT
X1105 GNOME
X1106 MUSHROOMS
X1106 PEYOTE
X1107 CAKES (MUST FOLLOW MUSHROOMS)
X1107 CAKE
X1107 CUPCAKES
X1108 SACK
X1108 KNAPSACK
X1109 ALL
X1109 EVERYTHING
X1110 BOOK
X1110 VOLUME
X1110 TOME
X1111 BOOK (FOR REPOSITORY)
X1112 SAFE
X1113 POSTER
X1114 BROOM
X1114 WHISK
X1114 BRUSH
X1115 CARVING
X1115 ROCKS
X1116 BILLBOARD
X1117 *****
X1118 CANNISTER
X1118 TUBE
X1118 SHIELD
X1119 RADIUM
X1119 ROCK
X1119 STONE
X1120 SPHERE
X1120 BALL
X2001 CARRY
X2001 TAKE
X2001 KEEP
X2001 CATCH
X2001 STEAL
X2001 CAPTURE
X2001 TOTE
X2002 DROP
X2002 RELEASE
X2002 FREE
X2002 DISCARD
X2002 DUMP
X2002 DOFF
X2003 SAY
X2003 CHANT
X2003 SING
X2003 UTTER
X2003 MUMBLE
X2004 OPEN
X2005 NOTHING
X2006 CLOSE
X2006 SHUT
X2007 LIGHT
X2008 EXTINGUISH
X2009 WAVE
X2009 SHAKE
X2009 SWING
X2010 CALM
X2010 PLACATE
X2010 TAME
X2011 WALK
X2011 RUN
X2011 GO
X2011 PROCEED
X2011 CONTINUE
X2011 EXPLORE
X2011 GOTO
X2011 FOLLOW
X2011 TRAVEL
X2011 HIKE
X2012 ATTACK
X2012 KILL
X2012 FIGHT
X2012 SLAY
X2013 POUR
X2013 EMPTY
X2014 EAT
X2014 DEVOUR
X2015 DRINK
X2016 RUB
X2017 THROW
X2017 TOSS
X2017 HURL
X2017 FLING
X2017 HEAVE
X2018 QUIT
X2018 Q
X2019 FIND
X2019 WHERE
X2020 INVENTORY
X2020 I
X2021 FEED
X2022 FILL
X2022 REFILL
X2023 BLAST
X2023 DETONATE
X2023 IGNITE
X2023 BLOWUP
X2024 SCORE
X2025 FEE
X2025 FIE
X2025 FOE
X2025 FOO
X2025 FUM
X2026 BRIEF
X2026 UNBRIEF
X2027 READ
X2027 PERUSE
X2028 BREAK
X2028 SHATTER
X2028 SMASH
X2029 WAKE
X2029 WAKEN
X2029 DISTURB
X2029 AWAKEN
X2030 SUSPEND
X2030 PAUSE
X2030 SAVE
X2031 RESTOR
X2032 YANK
X2032 JERK
X2032 PULL
X2032 GRAB
X2033 WEAR
X2033 DON
X2034 HIT
X2034 STRIKE
X2034 KICK
X2034 PUNCH
X2034 POUND
X2034 WHACK
X2035 ANSWER
X2035 REPLY
X2036 BLOW
X2037 LEAVE
X2038 CALL
X2039 DIAL
X2040 PLAY
X2040 STRUM
X2041 PICK
X2042 PUT
X2043 TURN
X2044 GET
X2045 INSERT
X2046 REMOVE
X2047 BURN
X2048 GRIPE
X2048 BITCH
X2048 COMPLAIN
X2048 SUGGEST
X2048 REPORT
X2049 LOCK
X2050 UNLOCK
X2051 HEALTH
X2051 DIAGNOSE
X2052 LOOK
X2052 L
X2052 EXAMINE
X2052 DESCRIBE
X2053 7
X2053 22
X2053 34
X2054 SWEEP
X2054 BRUSH
X2054 DUST
X2055 TERSE
X2055 UNTERSE
X2056 WIZ
X2057 MAP
X2058 GATE
X2059 PIRLOC
X3001 FEE
X3002 FIE
X3003 FOE
X3004 FOO
X3005 FUM
X3011 7
X3012 22
X3013 34
X3050 SESAME
X3050 OPENSESAME
X3050 ABRA
X3050 ABRACD
X3050 ALACAZ
X3050 SHAZAM
X3050 HOCUS
X3050 POCUS
X3051 HELP
X3051 ?
X3064 TREE
X3064 TREES
X3066 DIG
X3066 EXCAVATE
X3068 LOST
X3069 MIST
X3079 FUCK
X3079 FUCK!
X3139 STOP
X3147 SWIM
X3106 SHIT
X3106 SHIT!
X3106 CRAP
X3106 CRAP!
X3107 PISS
X3107 PISS!
X4001 IN
X4001 INTO
X4001 INSIDE
X4002 ON
X4002 ONTO
X4002 UPON
X4003 WITH
X4004 TO
X4005 FROM
X4006 OFF
X4007 UP
X4008 DOWN
X4009 AT
X5001 GOLD
X5001 GOLDEN
X5002 PERSIAN
X5003 WOODEN
X5004 BRASS
X5005 WICKER
X5006 BLACK
X5007 VELVET
X5008 VENDING
X5009 WORN-OUT
X5009 WORNOUT
X5009 WORN
X5009 USED
X5010 FRESH
X5011 IRON
X5012 TINY
X5012 SMALL
X5012 LITTLE
X5013 SILK
X5013 SILKEN
X5014 SILVER
X5015 TREASURE
X5016 MING
X5017 PLATINUM
X5018 RARE
X5019 ELFIN
X5020 RUBY
X5021 HOLY
X5022 OAKEN
X5022 OAK
X5023 LEAD
X5023 LEADEN
X5024 LEATHER
X5025 STEEL
X5026 STAR
X5027 SHADOWY
X5028 RUSTY
X5029 GIANT
X5030 TASTY
X5031 GLOWING
X5032 GREEN
X5032 GREY
X5033 CRYSTAL
X5034 4-LEAFED
X5034 FOUR-LEAFED
X5035 METAL
X5036 QUARTZ
X6001 AND
X-1
X4
X1 2 ROAD W U CLIMB
X1 3 ENTER BUILDIN IN E
X1 4 DOWNSTR GULLY STREAM S DOWN
X1 5 FOREST N EAST
X1 8 DEPRESS
X1 147 KNOLL
X1 157 HOLE THUNDER
X2 1 ROAD BUILDIN FORWARD E N D
X2 30146 FOREST
X2 5 FOREST N S
X2 146 WEST
X3 1 EXIT OUTDOOR W
X3 11 XYZZY
X3 33 PLUGH
X3 467785 CLICK
X3 202 CLICK
X3 79 DOWNSTR STREAM
X3 238 PANTRY ENTER IN
X4 1 UPSTREA BUILDIN N
X4 5 FOREST E W U
X4 7 DOWNSTR S D
X4 8 DEPRESS
X5 4 VALLEY E D
X5 50005 FOREST FORWARD N
X5 6 FOREST
X5 5 WEST S
X6 1 ROAD N
X6 4 VALLEY E W D
X6 5 FOREST S
X7 1 BUILDIN
X7 4 UPSTREA N
X7 5 FOREST EAST WEST
X7 8 DOWNSTR ROCKY BED S
X7 595 SLIT STREAM DOWN
X8 5 FOREST E W S
X8 1 BUILDIN
X8 7 UPSTREA GULLY N
X8 303009 ENTER IN D
X8 593 ENTER
X9 303008 EXIT UP
X9 593 EXIT
X9 10 CRAWL COBBLE IN W
X9 14 PIT
X9 11 DEBRIS
X10 9 EXIT SURFACE NULL EAST
X10 11 IN DARK W DEBRIS
X10 14 PIT
X11 303008 DEPRESS
X11 9 ENTRANC
X11 10 CRAWL COBBLE PASSAGE LOW E
X11 12 CANYON IN U W
X11 3 XYZZY
X11 14 PIT
X12 303008 DEPRESS
X12 9 ENTRANC
X12 11 D E DEBRIS
X12 13 IN U W
X12 14 PIT
X13 303008 DEPRESS
X13 9 ENTRANC
X13 11 DEBRIS
X13 12 CANYON E
X13 14 PASSAGE PIT W
X14 303008 DEPRESS
X14 9 ENTRANC
X14 11 DEBRIS
X14 13 PASSAGE E
X14 150020 D PIT STEPS
X14 15 DOWN
X14 16 CRACK W
X15 18 LEFT S
X15 17 FORWARD HALL W
X15 19 STAIRS D N
X15 150022 U PIT STEPS DOME PASSAGE E CLIMB STAIRS
X15 14 UP
X15 33 Y2
X16 14 FORCD
X17 15 HALL E
X17 312596 JUMP
X17 412021 FORWARD
X17 412597 OVER ACROSS W CROSS BRIDGE
X17 27 OVER
X18 15 HALL EXIT N
X19 150237 U PIT STEPS DOME PASSAGE E CLIMB STAIRS
X19 15 UP
X19 15 STAIRS U E
X19 75556 NE
X19 311143 NE
X19 311028 N LEFT
X19 311029 S RIGHT
X19 311030 WEST FORWARD
X19 32 N
X19 15074 SW
X19 211032 SW
X19 74 SECRET
X20 0 FORCD
X21 0 FORCD
X22 15 FORCD
X23 67 EAST ACROSS
X23 68 WEST SLAB
X23 25 DOWN PIT
X23 648 HOLE
X24 67 UP EXIT
X24 92 GIANT
X25 23 UP EXIT
X25 724031 CLIMB
X25 26 CLIMB
X26 88 FORCD
X27 312596 JUMP
X27 412021 FORWARD
X27 412597 OVER ACROSS E CROSS BRIDGE
X27 17 OVER
X27 40 N
X27 41 WEST
X28 19 HALL EXIT S
X28 33 N Y2
X28 36 DOWN HOLE
X29 19 HALL EXIT N
X30 19 HALL EXIT EAST
X30 62 WEST UP
X31 524089 FORCD
X31 90 FORCD
X32 19 FORCD
X33 3 PLUGH
X33 28 S
X33 34 EAST WALL BROKEN
X33 35 WEST
X33 159302 PLOVER
X33 100 PLOVER
X34 33 DOWN Y2
X34 15 UP
X35 33 EAST Y2
X35 20 JUMP
X36 37 EAST CRAWL
X36 28 UP HOLE
X36 39 WEST
X36 65 BEDQUIL
X37 36 WEST CRAWL
X37 38 DOWN PIT CLIMB
X38 37 CLIMB UP EXIT
X38 595 SLIT STREAM DOWN UPSTREA DOWNSTR
X39 36 EAST PASSAGE
X39 64 DOWN HOLE FLOOR
X39 65 BEDQUIL
X40 41 FORCD
END_OF_FILE
if test 54088 -ne `wc -c <'advdat.xaa'`; then
echo shar: \"'advdat.xaa'\" unpacked with wrong size!
fi
# end of 'advdat.xaa'
fi
if test -f 'iors.f' -a "${1}" != "-c" ; then
echo shar: Will not clobber existing file \"'iors.f'\"
else
echo shar: Extracting \"'iors.f'\" \(704 characters\)
sed "s/^X//" >'iors.f' <<'END_OF_FILE'
Xc this file is not needed for most modern Fortran compilers
Xc it is for the f2c system or as a TEMPLATE for code if your
Xc Fortran compiler lacks these functions
X integer function ior(i,j)
X implicit integer (a-z)
X ior = i+j
Xc change the '+' above to '|' in the c code
Xc emitted by f2c
X return
X end
X integer function iand(i,j)
X implicit integer (a-z)
X iand = i+j
Xc change the '+' above to '&' in the c code
Xc emitted by f2c
X return
X end
X integer function ieor(i,j)
X implicit integer (a-z)
X ieor = i+j
Xc change the '+' above to '^' in the c code
Xc emitted by f2c
X return
X end
X
END_OF_FILE
if test 704 -ne `wc -c <'iors.f'`; then
echo shar: \"'iors.f'\" unpacked with wrong size!
fi
# end of 'iors.f'
fi
echo shar: End of archive 1 \(of 7\).
cp /dev/null ark1isdone
MISSING=""
for I in 1 2 3 4 5 6 7 ; do
if test ! -f ark${I}isdone ; then
MISSING="${MISSING} ${I}"
fi
done
if test "${MISSING}" = "" ; then
echo You have unpacked all 7 archives.
echo "now type 'sh combine.sh'"
rm -f ark[1-9]isdone
else
echo You still need to unpack the following archives:
echo " " ${MISSING}
fi
## End of shell archive.
exit 0