[comp.sources.games] v11i027: adven2 - generic adventure 551, Part01/07

billr@saab.CNA.TEK.COM (Bill Randle) (08/23/90)

Submitted-by: Doug McDonald <mcdonald@aries.scs.uiuc.edu>
Posting-number: Volume 11, Issue 27
Archive-name: adven2/Part01
Supersedes: adven: Volume 9, Issue 89-96

	[This is a cleanup version of adventure 551 ('adven') tha
	 was previously posted. It has been portabilized and debugged.
	 It also will run thru the "f2c" converter.  -br]

#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 1 (of 7)."
# Contents:  README MANIFEST advdat.xaa iors.f
# Wrapped by billr@saab on Wed Aug 22 16:47:40 1990
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'README' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'README'\"
else
echo shar: Extracting \"'README'\" \(1053 characters\)
sed "s/^X//" >'README' <<'END_OF_FILE'
X`Generic Adventure 551' is a cleaned up and enhanced version of the 
Xold classic text game `Adventure'. It is based on a version close to the
Xseriously non-portable (and buggy) version for Primes posted last spring. I 
Xhave done a fair job of cleaning it up, portabilizing it, and debugging, but
Xit is still Fortran spaghetti. For you with no Fortran compilers, this is the 
Xexcuse you need to get "f2c" working!!! It has worked on the IBM-PC, VMS, the 
XMIPS 120, the IBM RISCstation 600, the VAX/Ultrix, and a Prime. It will
Xhowever expose toy Fortran compilers as just that - toys. I would like to 
Xthank Larry Estep for finding some hidden bugs.
X
XFor those that have not experienced this, the very first text adventure game,
Xit is a romp through the darkest reaches of Colossal Cave in search of
Xriches. You will find evocative descriptions of the darker, more mysterious
Xplaces of the earth, and severely test your abilities to map the
Xcontortions of the cave. You will find some hard - and some deceptively
Xeasy - puzzles to solve.
X
X
XDoug McDonald
END_OF_FILE
if test 1053 -ne `wc -c <'README'`; then
    echo shar: \"'README'\" unpacked with wrong size!
fi
# end of 'README'
fi
if test -f 'MANIFEST' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'MANIFEST'\"
else
echo shar: Extracting \"'MANIFEST'\" \(548 characters\)
sed "s/^X//" >'MANIFEST' <<'END_OF_FILE'
X   File Name		Archive #	Description
X-----------------------------------------------------------
X MANIFEST                   1	This shipping list
X README                     1	
X aamain.f.xaa               2	
X aamain.f.xab               4	
X advdat.xaa                 1	
X advdat.xab                 3	
X advdat.xac                 7	
X advent.doc                 4	
X asetup.f                   6	
X asubs.f.xaa                5	
X asubs.f.xab                6	
X combine.sh                 2	
X iors.f                     1	
X makefile                   2	
END_OF_FILE
if test 548 -ne `wc -c <'MANIFEST'`; then
    echo shar: \"'MANIFEST'\" unpacked with wrong size!
fi
# end of 'MANIFEST'
fi
if test -f 'advdat.xaa' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'advdat.xaa'\"
else
echo shar: Extracting \"'advdat.xaa'\" \(54088 characters\)
sed "s/^X//" >'advdat.xaa' <<'END_OF_FILE'
X1
X1       You are standing at the end of a road before a small brick building.
X1       Around you is a forest.  A small stream flows out of the building and
X1       down a gully.
X2       You have walked up a hill, still in the forest.  The road slopes back
X2       down the other side of the hill.  There is a building in the distance.
X3       You are inside a building, a well house for a large spring.  Off
X3       to one side is a small pantry.
X4       You are in a valley in the forest beside a stream tumbling along a
X4       rocky bed.
X5       You are in open forest, with a deep valley to one side.  Not far
X5       is a large billboard.
X6       You are in open forest near both a valley and a road.
X7       At your feet all the water of the stream splashes into a 2-inch slit
X7       in the rock.  Downstream the streambed is bare rock.
X8       You are in a 20-foot depression floored with bare dirt.  Set into the
X8       dirt is a strong steel grate mounted in concrete.  A dry streambed
X8       leads into the depression.
X9       You are in a small chamber beneath a 3x3 steel grate to the surface.
X9       A low crawl over cobbles leads inward to the west.
X10      You are crawling over cobbles in a low passage.  There is a dim light
X10      at the east end of the passage.
X11      You are in a debris room filled with stuff washed in from the surface.
X11      A low wide passage with cobbles becomes plugged with mud and debris
X11      here, but an awkward canyon leads upward and west.  A note on the wall
X11      says "Magic Word XYZZY".
X12      You are in an awkward sloping east/west canyon.
X13      You are in a splendid chamber thirty feet high.  The walls are frozen
X13      rivers of orange stone.  An awkward canyon and a good passage exit
X13      from east and west sides of the chamber.
X14      At your feet is a small pit breathing traces of white mist.  An east
X14      passage ends here except for a small crack leading on.
X15      You are at one end of a vast hall stretching forward out of sight to
X15      the west.  There are openings to either side.  Nearby, a wide stone
X15      staircase leads downward.  The hall is filled with wisps of white mist
X15      swaying to and fro almost as if alive.  A cold wind blows up the
X15      staircase.  There is a passage at the top of a dome behind you.
X16      The crack is far too small for you to follow.
X17      You are on the east bank of a fissure slicing clear across the hall.
X17      The mist is quite thick here, and the fissure is too wide to jump.
X18      This is a low room with a crude note on the wall.  The note says,
X18      "You won't get it up the steps".
X19      You are in the Hall of the Mountain King, with passages off in all
X19      directions.
X20      You are at the bottom of the pit with a broken neck.
X21      You didn't make it.
X22      The dome is unclimbable.
X23      You are at the west end of the Twopit Room.  There is a large hole in
X23      the wall above the pit at this end of the room.
X24      You are at the bottom of the eastern pit in the Twopit Room.  There is
X24      a small pool of oil in one corner of the pit.
X25      You are at the bottom of the western pit in the Twopit Room.  There is
X25      a large hole in the wall about 25 feet above you.
X26      You clamber up the plant and scurry through the hole at the top.
X27      You are on the west side of the fissure in the Hall of Mists.
X28      You are in a low N/S passage at a hole in the floor.  The hole goes
X28      down to an E/W passage.
X29      You are in the South Side Chamber.
X30      You are in the West Side Chamber of the Hall of the Mountain King.
X30      A passage continues west and up here.
X31      <$$<
X32      You can't get by the snake.
X33      You are in a large room, with a passage to the south, a passage to the
X33      west, and a wall of broken rock to the east.  There is a large "Y2" on
X33      a rock in the room's center.
X34      You are in a jumble of rock, with cracks everywhere.
X35      You're at a low window overlooking a huge pit, which extends up out of
X35      sight.  A floor is indistinctly visible over 50 feet below.  Traces of
X35      white mist cover the floor of the pit, becoming thicker to the right.
X35      Marks in the dust around the window would seem to indicate that
X35      someone has been here recently.  Directly across the pit from you and
X35      25 feet away there is a similar window looking into a lighted room.  A
X35      shadowy figure can be seen there peering back at you.
X36      You are in a dirty broken passage.  To the east is a crawl.  To the
X36      west is a large passage.  Above you is a hole to another passage.
X37      You are on the brink of a small clean climbable pit.  A crawl leads
X37      west.
X38      You are in the bottom of a small pit with a little stream, which
X38      enters and exits through tiny slits.
X39      You are in a large room full of dusty rocks.  There is a big hole in
X39      the floor.  There are cracks everywhere, and a passage leading east.
X40      You have crawled through a very low wide passage parallel to and north
X40      of the Hall of Mists.
X41      You are at the west end of Hall of Mists.  A low wide crawl continues
X41      west and another goes north.  To the south is a little passage 6 feet
X41      off the floor.
X42      You are in a maze of twisty little passages, all alike.
X43      You are in a maze of twisty little passages, all alike.
X44      You are in a maze of twisty little passages, all alike.
X45      You are in a maze of twisty little passages, all alike.
X46      Dead end.
X47      Dead end.
X48      Dead end.
X49      You are in a maze of twisty little passages, all alike.
X50      You are in a maze of twisty little passages, all alike.
X51      You are in a maze of twisty little passages, all alike.
X52      You are in a maze of twisty little passages, all alike.
X53      You are in a maze of twisty little passages, all alike.
X54      Dead end.
X55      You are in a maze of twisty little passages, all alike.
X56      Dead end.
X57      You are on the brink of a thirty foot pit with a massive orange column
X57      down one wall.  You could climb down here but you could not get back
X57      up.  The maze continues at this level.
X58      Dead end.
X59      You have crawled through a very low wide passage parallel to and north
X59      of the Hall of Mists.
X60      You are at the east end of a very long hall apparently without side
X60      chambers.  In the south wall are several wide cracks and a high
X60      hole, but the hole is far above your head.  To the east a wide
X60      crawl slants up.  To the north a round two foot hole slants down.
X61      You are at the west end of a very long featureless hall.  The hall
X61      joins up with a narrow north/south passage.
X62      You are at a crossover of a high N/S passage and a low E/W one.
X63      Dead end.
X64      You are at a complex junction.  A low hands and knees passage from the
X64      north joins a higher crawl from the east to make a walking passage
X64      going west.  There is also a large room above.  The air is damp here.
X65      You are in Bedquilt, a long east/west passage with holes everywhere.
X65      To explore at random select north, south, up, or down.
X66      You are in a room whose walls resemble swiss cheese.  Obvious passages
X66      go west, east, NE, and NW.  Part of the room is occupied by a large
X66      bedrock block.
X67      You are at the east end of the Twopit Room.  The floor here is
X67      littered with thin rock slabs, which make it easy to descend the pits.
X67      There is a path here bypassing the pits to connect passages from east
X67      and west.  There are holes all over, but the only big one is on the
X67      wall directly over the west pit where you can't get to it.
X68      You are in a large low circular chamber whose floor is an immense slab
X68      fallen from the ceiling (Slab Room).  East and west there once were
X68      large passages, but they are now filled with boulders.  Low small
X68      passages go north and south, and the south one quickly bends west
X68      around the boulders.
X69      You are in a secret N/S canyon above a large room.
X70      You are in a secret N/S canyon above a sizable passage.
X71      You are in a secret canyon at a junction of three canyons, bearing
X71      north, south, and SE.  The north one is as tall as the other two
X71      combined.
X72      You are in a large low room.  Crawls lead north, NE, and SW.
X73      Dead end crawl.
X74      You are in a secret canyon which here runs E/W.  It crosses over a
X74      very tight canyon 15 feet below.  If you go down you may not be able
X74      to get back up.
X75      You are at a wide place in a very tight N/S canyon.
X76      The canyon here becomes too tight to go further south.
X77      You are in a tall E/W canyon.  A low tight crawl goes 3 feet north and
X77      seems to open up.
X78      The canyon runs into a mass of boulders -- dead end.
X79      The stream flows out through a pair of 1 foot diameter sewer pipes.
X79      It would be advisable to use the exit.
X80      You are in a maze of twisty little passages, all alike.
X81      Dead end.
X82      Dead end.
X83      You are in a maze of twisty little passages, all alike.
X84      You are in a maze of twisty little passages, all alike.
X85      Dead end.
X86      Dead end.
X87      You are in a maze of twisty little passages, all alike.
X88      You are in a long, narrow corridor stretching out of sight to the
X88      west.  At the eastern end is a hole through which you can see a
X88      profusion of leaves.
X89      There is nothing here to climb.  Use "up" or "out" to leave the pit.
X90      You have climbed up the plant and out of the pit.
X91      You are at the top of a steep incline above a large room.  You could
X91      climb down here, but you would not be able to climb up.  There is a
X91      passage leading back to the north.
X92      You are in the Giant Room.  The ceiling here is too high up for your
X92      lamp to show it.  Cavernous passages lead east, north, and south.  On
X92      the west wall is scrawled the inscription, "FEE FIE FOE FOO" [sic].
X93      The passage here is blocked by a recent cave-in.
X94      You are at one end of an immense north/south passage.
X95      You are in a magnificent cavern with a rushing stream, which cascades
X95      over a sparkling waterfall into a roaring whirlpool which disappears
X95      through a hole in the floor.  Passages exit to the south and west.
X96      You are in the Soft Room.  The walls are covered with heavy curtains,
X96      the floor with a thick pile carpet.  Moss covers the ceiling.
X97      This is the Oriental Room.  Ancient oriental cave drawings cover the
X97      walls.  A gently sloping passage leads upward to the north, another
X97      passage leads SE, and a hands and knees crawl leads east.
X98      You are following a wide path around the outer edge of a large cavern.
X98      Far below, through a heavy white mist, strange splashing noises can be
X98      heard.  The mist rises up through a fissure in the ceiling.  The path
X98      hugs the cavern's rim to the NE and south, while another branch forks
X98      west.  A round chute with extremely smooth walls angles sharply up
X98      to the southwest.
X99      You are in an alcove.  A small NW path seems to widen after a short
X99      distance.  An extremely tight tunnel leads east.  It looks like a very
X99      tight squeeze.  An eerie light can be seen at the other end.
X100     You're in a small chamber lit by an eerie green light.  An extremely
X100     narrow tunnel exits to the west, and a dark corridor leads NE.
X101     You're in the Dark-Room.  A corridor leading south is the only exit.
X102     You are in an arched hall.  A coral passage once continued up and east
X102     from here, but is now blocked by debris.  The air smells of sea water.
X103     You're in a large room carved out of sedimentary rock.  The floor and
X103     walls are littered with bits of shells imbedded in the stone.  A
X103     shallow passage proceeds downward, and a somewhat steeper one leads
X103     up.  A low hands and knees passage enters from the south.
X104     You are in a long sloping corridor with ragged sharp walls.
X105     You are in a cul-de-sac about eight feet across.
X106     You are in an anteroom leading to a large passage to the east.  Small
X106     passages go west and up.  The remnants of recent digging are evident.
X106     A sign in midair here says "Cave under construction beyond this point.
X106     Proceed at own risk.  [Witt Construction Company]".
X107     You are in a maze of twisty little passages, all different.
X108     You are at Witt's End.  Passages lead off in *ALL* directions.
X109     You are in a north/south canyon about 25 feet across.  The floor is
X109     covered by white mist seeping in from the north.  The walls extend
X109     upward for well over 100 feet.  Suspended from some unseen point far
X109     above you, an enormous two-sided mirror is hanging parallel to and
X109     midway between the canyon walls.  (The mirror is obviously provided
X109     for the use of the dwarves, who as you know, are extremely vain.)  A
X109     small window can be seen in either wall, some fifty feet up.
X110     You're at a low window overlooking a huge pit, which extends up out of
X110     sight.  A floor is indistinctly visible over 50 feet below.  Traces of
X110     white mist cover the floor of the pit, becoming thicker to the left.
X110     Marks in the dust around the window would seem to indicate that
X110     someone has been here recently.  Directly across the pit from you and
X110     25 feet away there is a similar window looking into a lighted room.  A
X110     shadowy figure can be seen there peering back at you.
X111     A large stalactite extends from the roof and almost reaches the floor
X111     below.  You could climb down it, and jump from it to the floor, but
X111     having done so you would be unable to reach it to climb back up.
X112     You are in a little maze of twisting passages, all different.
X113     You are at the edge of a large underground reservoir.  An opaque cloud
X113     of white mist fills the room and rises rapidly upward.  The lake is
X113     fed by a stream, which tumbles out of a hole in the wall about 10 feet
X113     overhead and splashes noisily into the water somewhere within the
X113     mist.  The indistinct shape of the opposite shore can be dimly seen
X113     through the mist.  The only passage goes back toward the south.
X114     Dead end.
X115     You are at the northeast end of an immense room, even larger than the
X115     Giant Room.  It appears to be a repository for the "ADVENTURE"
X115     program.  Massive torches far overhead bathe the room with smokey
X115     yellow light.  Scattered about you can be seen a pile of bottles (all
X115     of them empty), a nursery of young beanstalks murmuring quietly, a bed
X115     of oysters, a bundle of black rods with rusty stars on their ends, and
X115     a collection of brass lanterns.  Off to one side a great many dwarves
X115     are sleeping on the floor, snoring loudly.  A sign nearby reads: "Do
X115     not disturb the dwarves!"  An immense mirror is hanging against one
X115     wall, and stretches to the other end of the room, where various other
X115     sundry objects can be glimpsed dimly in the distance.  An unoccupied
X115     telephone booth stands against the north wall.
X116     You are at the southwest end of the repository.  To one side is a pit
X116     full of fierce green snakes.  On the other side is a row of small
X116     wicker cages, each of which contains a little sulking bird.  In one
X116     corner is a bundle of black rods with rusty marks on their ends.  A
X116     large number of velvet pillows are scattered about on the floor. 
X116     Beside one of the pillows is a large, dusty, leather-bound volume
X116     with the title "History of Adventure" embossed in pure gold.
X116     A vast mirror stretches off to the northeast, almost reaching the
X116     phone booth.  At your feet is a large steel grate, next to which is
X116     a sign which reads, "Treasure Vault. Keys in Main Office."
X117     You are on one side of a large, deep chasm.  A heavy white mist rising
X117     up from below obscures all view of the far side.  A SW path leads away
X117     from the chasm into a winding corridor.
X118     You are in a long winding corridor sloping out of sight in both
X118     directions.
X119     You are in a secret canyon which exits to the north and east.
X120     You are in a secret canyon which exits to the north and east.
X121     You are in a secret canyon which exits to the north and east.
X122     You are on the northeast side of a deep chasm.  A NE path leads away
X122     from the chasm on this side.
X123     You're in a long east/west corridor.  A faint rumbling noise can be
X123     heard in the distance.
X124     The path forks here.  The left fork leads northeast.  A dull rumbling
X124     seems to get louder in that direction.  The right fork leads southeast
X124     down a gentle slope.  The main corridor enters from the west.
X125     The walls are quite warm here.  From the north can be heard a steady
X125     roar, so loud that the entire cave seems to be trembling.  Another
X125     passage leads south, and a low crawl goes east.
X126     You are on the edge of a breath-taking view.  Far below you is an
X126     active volcano, from which great gouts of molten lava come surging
X126     out, cascading back down into the depths.  The glowing rock fills the
X126     farthest reaches of the cavern with a blood-red glare, giving every-
X126     thing an eerie, macabre appearance.  The air is filled with flickering
X126     sparks of ash and a heavy smell of brimstone.  The walls are hot to
X126     the touch, and the thundering of the volcano drowns out all other
X126     sounds.  Embedded in the jagged roof far overhead are myriad twisted
X126     formations composed of pure white alabaster, which scatter the murky
X126     light into sinister apparitions upon the walls.  To one side is a deep
X126     gorge, filled with a bizarre chaos of tortured rock which seems to
X126     have been crafted by the devil himself.  An immense river of fire
X126     crashes out from the depths of the volcano, burns its way through the
X126     gorge, and plummets into a bottomless pit far off to your left.  To
X126     the right, an immense geyser of blistering steam erupts continuously
X126     from a barren island in the center of a sulfurous lake, which bubbles
X126     ominously.  The far right wall is aflame with an incandescence of its
X126     own, which lends an additional infernal splendor to the already
X126     hellish scene.  A dark, foreboding passage exits to the south.
X127     You are in a small chamber filled with large boulders.  The walls are
X127     very warm, causing the air in the room to be almost stifling from the
X127     heat.  The only exit is a crawl heading west, through which is coming
X127     a low rumbling.
X128     You are walking along a gently sloping north/south passage lined with
X128     oddly shaped limestone formations.
X129     You are standing at the entrance to a large, barren room.  A sign
X129     posted above the entrance reads:  "Caution!  Bear in room!"
X130     You are inside a barren room.  The center of the room is completely
X130     empty except for some dust.  Marks in the dust lead away toward the
X130     far end of the room.  The only exit is the way you came in.
X131     You are in a maze of twisting little passages, all different.
X132     You are in a little maze of twisty passages, all different.
X133     You are in a twisting maze of little passages, all different.
X134     You are in a twisting little maze of passages, all different.
X135     You are in a twisty little maze of passages, all different.
X136     You are in a twisty maze of little passages, all different.
X137     You are in a little twisty maze of passages, all different.
X138     You are in a maze of little twisting passages, all different.
X139     You are in a maze of little twisty passages, all different.
X140     Dead end.
X141     You are on a narrow promontory at the foot of a waterfall, which
X141     spurts from an overhead hole in the rock wall and splashes into a
X141     large reservoir, sending up clouds of mist and spray.
X141     Through the thick white mist looms a polished marble slab, to
X141     which is affixed an enormous rusty iron anvil.  In golden letters
X141     are written the words: "Whoso Pulleth Out This Sword of This
X141     Stone and Anvil, is Rightwise King-Born of All This Mountain."
X141     There is a narrow chimney on the east side of the promontory.
X142     You are on a narrow shelf above and east of the top of a very steep
X142     chimney.  A long smooth granite slide curves down out of sight
X142     to the east.  If you go down the slide, you may not be able to
X142     climb back up.
X143     You are in the private chamber of the Mountain King.  Hewn into the
X143     solid rock of the east wall of the chamber is an intricately-wrought
X143     throne of elvish design.  There is an exit to the west.
X144     You are on the east side of the throne room.  On the arm of the throne
X144     has been hung a sign which reads "Gone for the day: visiting
X144     sick snake. --M.K."
X145     You are dragged down, down, into the depths of the whirlpool.
X145     Just as you can no longer hold your breath, you are shot out over
X145     a waterfall into the shallow end of a large reservoir.  Gasping
X145     and sputtering, you crawl weakly towards the shore....
X146     You are in dense forest, with a hill to one side.  The trees appear
X146     to thin out towards the north and east.
X147     You are at the high point of a wide grassy knoll, partially surrounded
X147     by dense forest.  The land rises to the south and east, and drops off
X147     sharply to the north and west.  The air smells of sea water.
X148     You are at the edge of a trackless salt marsh.  Tall reeds obscure
X148     the view.
X149     You're in salt marsh.
X150     You're in salty marsh.
X151     You are in salt marsh.
X152     Dead end.
X153     You're on a sandy beach at the edge of the open sea.  The beach
X153     ends a short distance south and the land rises to a point. To
X153     the north, the beach ends cliffs and broken rocks.
X154     You are at a jumble of large broken rocks.  A gentle path leads up
X154     to the top of the nearby cliffs.  A narrow treacherous path
X154     disappears among the rocks at the foot of the cliff.
X155     You are on a high cliff overlooking the sea.  Far below the
X155     rolling breakers smash into a jumble of large broken rocks.
X155     The thunder of the surf is deafening.
X156     You're at the bottom of the cliff, smashed to smithereens by the
X156     pounding surf.
X157     You are at Thunder Hole, a funnel shaped cavern opening onto the sea.
X157     The noise of the surf pounding against the outer rocks of the cave is
X157     amplified by the peculiar shape of the cave, causing a thunder-like
X157     booming sound to reverberate throughout the cave.  Outside, a narrow
X157     path leads south towards some large rocks.
X158     You are at the top of some arched steps.  On one side is a blank wall
X158     with a tiny door at the base and a shelf overhead.  On the other side
X158     a westward passage leads to the sea.
X159     You are in a low cramped chamber at the back of a small cave.
X159     There is a shelf in the rock wall at about the height of your
X159     shoulder.
X160     You are on a wide ledge, bounded on one side by a rock wall,
X160     and on the other by a sheer cliff.  The only way past is through
X160     a large wrought-iron door.
X161     You feel dizzy...Everything around you is spinning, expanding,
X161     growing larger....  Dear me!  Is the cave bigger or are you smaller?
X162     You are again overcome by a sickening vertigo, but this time
X162     everything around you is shrinking...Shrinking...
X163     You are again overcome by a sickening vertigo, but this time
X163     everything is shrinking... I mean, you are growing.  This is
X163     terribly confusing!
X164     You feel dizzy...Everything around you is spinning, expanding,
X164     growing larger....
X165     You're at the bottom of the cliff with a broken neck.
X166     You are at the western tip of the Blue Grotto.  A large lake almost
X166     covers the cavern floor, except for where you are standing.  Small
X166     holes high in the rock wall to the east admit a dim light.  The
X166     reflection of the light from the water suffuses the cavern with
X166     a hazy bluish glow.
X167     You are on the shore of an underground sea.  A high wooden
X167     structure of vast proportions extends out into the water to the
X167     east.  The way west is through a wrought-iron door.
X168     You are on the eastern shore of the Blue Grotto.  An ascending
X168     tunnel disappears into the darkness to the SE.
X169     You are at a high rock on the NE side of a watery chamber at the mouth
X169     of a small brook.  An unknown gas bubbles up through the water from
X169     the chamber floor.  A bluish light can be seen to the southwest.
X170     You are in a windy tunnel between two large rooms.
X171     You are in the Bat Cave.  The walls and ceiling are covered with
X171     sleeping bats.  The floor is buried by a mass of dry, foul-smelling
X171     guano.  The stench is overpowering.  Exits to the NW and east.
X172     You are in a very tight N/S crack.  The passage seems to widen to
X172     the south.
X173     You are in a very tight N/S crack.  The passage south is blocked
X173     by a recent cave-in.
X174     You're in the Cloakroom.  This is where the dreaded Wumpus repairs
X174     to sleep off heavy meals.  (Adventurers are his favorite dinner!)
X174     Two very narrow passages exit NW and NE.
X175     You're in a room containing several small climable pits.  Passages
X175     exit to the east and north.
X176     You are at the bottom of a small featureless pit.
X177     You are at a high hole in a rock wall.
X178     The NE passage is blocked by a recent cave-in.
X179     You are in a sloping muddy defile, next to a tumbling brook.
X180     You are in a level E/W passage partially blocked by an overhanging
X180     tongue of rock.  A steep scramble would take you up over the tongue,
X180     whence continues an upward crawl.
X181     The dog won't let you pass.
X182     You're in the Upper Passage, a long level E/W tunnel.
X183     You are in a star-shaped chamber.  Passages exit north, east, south,
X183     and west.
X184     You are at an elbow in a winding E/W passage.
X185     Dead end.
X186     You're at the intersection of two long tunnels.  One goes NW,
X186     the other NE.
X187     You're in a long narrow east-west passage which curves out of sight
X187     at both ends.
X188     You're in the Rotunda.  Corridors radiate in all directions.
X188     There is a telephone booth standing against the north wall.
X189     You are standing in a telephone booth at the side of a large chamber.
X189     Hung on the wall is a banged-up pay telephone of ancient design.
X190     You're at the Devil's Chair, a large crystallization shaped like a
X190     seat, at the edge of a black abyss.  You can't see the bottom.
X190     An upward path leads away from the abyss.
X191     You're in a dead-end crack.
X192     You're on a small gravel beach at the south wall of the Blue Grotto.
X192     A gravelly path leads east.
X193     You are in the Flower Room.  The walls are covered with colorful,
X193     intricate, flower-like patterns of crystallized gypsum. A hole leads
X193     to the west.
X194     You are at the end of a short E/W corridor.
X195     You are looking west from the end of a short E/W corridor.  At your
X195     feet is a pile of loose rubble.  On your left is a hole into another
X195     chamber.
X196     You are in an arched hall.  The remnants of a now-plugged coral
X196     passage lie to the east.  The north wall has partially crumbled,
X196     exposing a large connecting hole to another room.
X197     You're in the Vestibule, a short east-west passage between two rooms.
X198     You are in the Fairy Grotto.  All around you innumerable stalactites,
X198     arranged in immense colonnades, form elegant arches.  On every side
X198     you hear the dripping of water, like the footsteps of a thousand
X198     fairies.  A small stream runs from the SW corner.  A bright glow
X198     emanates from the south side of the grotto, and a steep passage
X198     descends to the east.
X199     You have approached the lower end of a steep passage, but it is
X199     just too cold here to hang around, and you aren't properly equipped
X199     to continue.  With teeth chattering, you climb back up....
X200     You are in the Crystal Palace.  An overhead vein of phosphorescent
X200     quartz casts a liminous glow which is reflected by countless chips of
X200     mica embedded in both walls, which consist of some sort of highly
X200     reflective glass, apparently of volcanic origin.  A winding path
X200     of yellow sandstone leads west and rises steeply to the east.
X201     You are following a yellow sandstone path.  There is a glow
X201     to the west.
X202     You are in a very tall chamber whose walls are comprised of many
X202     different rock strata.  Layers of red and yellow sandstone
X202     intertwine with bright bands of calcareous limestone in a rainbow-
X202     like profusion of color.  The rainbow effect is so real, you
X202     are almost tempted to look for a pot of gold!  Poised far over
X202     your head, a gigantic slab, wedged tightly between the north and
X202     south walls, forms a natural bridge across the roof of the chamber.
X202     A trail leads east and west.
X203     You're in a steeply sloping passage.  It is very cold here.
X204     You are in the Hall of Ice, in the deepest part of the caverns.
X204     During winter, frigid outside air settles here, making this room
X204     extremely cold all year round.  The walls and ceilings are covered
X204     with a thick coating of ice.  An upward passage exits to the west.
X205     You are standing on a natural bridge far above the floor of a circular
X205     chamber whose walls are a rainbow of multi-colored rock.  The bridge
X205     was formed eons ago by a huge slab which fell from the ceiling and
X205     is now jammed between the north and south walls of the chamber.
X206     You are in a low, wide room below another chamber.  A small green
X206     pond fills the center of the room.  The lake is apparently spring-
X206     fed.  A small stream exits through a narrow passage to the north.
X206     A larger passage continues west.
X207     You are in a tight north/south crawl through a stratum of red
X207     colored rock.  The air is damp with mist.
X208     You are in a tall canyon on the south side of a swift, wide river.
X208     Written in the mud in crude letters are the words: "You Have Found
X208     Lost River."  A wide path leads east and west along the bank.  A tight
X208     crawlway would take you south out of the canyon.
X209     You are standing on a large flat rock table at the western end of
X209     Lost River Canyon.  Beneath your feet, the river disappears amidst
X209     foam and spray into a large sinkhole.  A gentle path leads east
X209     along the river's south shore.  Another leads sharply upward along
X209     the river's north side.
X210     You are at a niche in the canyon wall, far above a raging river.
X210     The air is filled with mist and spray, making it difficult to see
X210     ahead.  A downward sloping ledge narrows to the east. The path
X210     to the west is easier.
X211     The ledge is growing very narrow and treacherous, and falls off almost
X211     vertically.  You could go down, but you won't be able to climb
X211     back.
X212     You are standing in a telephone booth at the side of the Repository.
X213     You're at the east end of a level passage at a hole in the floor.
X214     You're at the north edge of a dark cove.
X215     You are in a dry granite basin, worn smooth eons ago by water
X215     swirling down from a now-dry spillway.
X216     You're in a dry spillway east of and above a smooth rock basin.
X217     You are in the Winery, a cool dark room which extends some
X217     distance off to the east.
X218     You are to the east of the Winery, where the room ends in a thicket
X218     of high, sharp, pointed, climable limestone pinnacles.  There is a
X218     narrow ledge just above the top of the spires.  If you go up, it
X218     might be difficult to get back down.
X219     You are in a high-vaulted cavern whose roof rises over fifty
X219     meters to culminate in a series of pointed arches directly over
X219     your head.  There are also two low arches to either side, forming
X219     side portals.  The whole effect is that of a gothic cathedral.
X219     You can proceed north, south, east, or west.
X220     You're at the east portal of the Gothic Cathedral. The path leads
X220     east and west.
X221     You're at the west portal of the Gothic Cathedral.
X222     You are at the foot of the Altar, an immense, broad stalagmite.
X222     An opening leads south.
X223     You're on top of an enormous, broad stalagmite.  There is a hole
X223     in the ceiling overhead.
X224     You are in a room the size and shape of a small crypt.  A narrow
X224     cut exits east.  There is a hole in the floor.
X225     You are in the Gothic Chapel, a small chamber adjoining the Gothic
X225     Cathedral. A path leads west.
X226     You are on the floor of the Rainbow Room.  In fact, you are spread
X226     *ALL OVER* the floor of the Rainbow Room.
X227     You are in a dimly lit passage behind Thunder Hole.  Etched into
X227     the rock wall are the ominous words:
X227     *       "You are approaching the River Styx.      *
X227     *        Laciate Ogni Speranza Voi Ch'Entrate."   *
X228     You are at the River Styx, a narrow little stream cutting directly
X228     across the passageway.  The edge of the stream is littered with sticks
X228     and other debris washed in by a recent rainfall.  On the far side
X228     of the river, the passage continues east.
X229     You're on the east side of the river's sticks.
X230     You are on a ledge at the northern end of a long N/S crawl.  The
X230     ledge is above a large number of sharp vertical limestone spires.
X230     An attempt to climb down could be dangerous, if you get my *point*!
X231     You are very neatly skewered on the point of a sharp rock.
X232     You have poled your boat across the calm water.
X233     You have poled your boat across the dark water.
X234     You have poled your boat across the Blue Grotto.
X235     You're at Dante's Rest, on the north side of a yawning dark chasm.
X235     A passage continues west along the chasm's edge.
X236     You are at the east end of a riverbank path in Lost River Canyon.
X237     The staircase is now unclimable.
X238     You're in the caretaker's pantry.
X239     You are on a small rise overlooking a beautiful bay. In the center
X239     of the bay is the castle of the elves.
X240     You are on the highest pinnacle of the castle in the bay.
X240     Steps lead down into the garden.
X241     You are in the outer courtyard of the garden of the elves.
X241     Steps lead up to the tower, and to the west, separating you
X241     from the inner courtyard, is a maze of hedges, living things,
X241     but almost crystalline in their multicolored splendor.
X242     From the inside the maze looks like a kaleidoscope, with
X242     swatches of color dancing as you move. In this part the colors
X242     are produced by shining red berries on the branches.
X243     You are surrounded by a tall hedge with sharp iridescent leaves
X243     and metallic orange flowers.
X244     You are in the center of the living maze. The plants here are
X244     dormant this season, but still carry brilliant yellow leaves.
X245     Unlike the other areas of the hedge system, this area seems to 
X245     have no metallic gleam; nevertheless it is still breathtaking.
X245     The trees and bushes are all varigated shades of green, the
X245     evergreens being a rich dark shade while the seasonal bushes
X245     are a lighter yellowish green, making a startling contrast.
X246     You are near the edge of the maze. You sample the blueberries
X246     on the bushes. They are delicious.
X247     You are at the western end of the living maze. Beside the
X247     shrubs forming the walls are tastefully planted beds of
X247     violets and brilliant purple pansies.
X247     To the west is the inner garden.
X248     You are in the inner garden of the elves. In the center is
X248     a living tree, with shimmering silvery bark, glistening metallic
X248     green leaves, and flowers ripe with nectar. As the nectar falls
X248     to the ground it forms droplets of silver. Around the tree is
X248     a hedge of briars which cannot be crossed. Unfortunately for
X248     adventurers such as you, most of the nectar falls inside the hedge.
X248     The exit is to the east.
X-1      END
X2
X1       You're at end of road again.
X2       You're at hill in road.
X3       You're inside building.
X4       You're in valley.
X5       You're in forest.
X6       You're in forest.
X7       You're at slit in streambed.
X8       You're outside grate.
X9       You're below the grate.
X10      You're in cobble crawl.
X11      You're in Debris Room.
X13      You're in Bird Chamber.
X14      You're at top of small pit.
X15      You're in Hall of Mists.
X17      You're on east bank of fissure.
X18      You're in Nugget of Gold Room.
X19      You're in Hall of Mt King.
X23      You're at west end of Twopit Room.
X24      You're in east pit.
X25      You're in west pit.
X33      You're at "Y2".
X35      You're at window on pit.
X36      You're in dirty passage.
X39      You're in dusty rock room.
X41      You're at west end of Hall of Mists.
X57      You're at brink of pit.
X60      You're at east end of Long Hall.
X61      You're at west end of Long Hall.
X64      You're at Complex Junction.
X66      You're in Swiss Cheese Room.
X67      You're at east end of Twopit Room.
X68      You're in Slab Room.
X71      You're at junction of three secret canyons.
X74      You're in secret E/W canyon above tight canyon.
X88      You're in narrow corridor.
X91      You're at steep incline above large room.
X92      You're in Giant Room.
X95      You're in cavern with waterfall.
X96      You're in Soft Room.
X97      You're in Oriental Room.
X98      You're in Misty Cavern.
X99      You're in Alcove.
X100     You're in Plover Room.
X101     You're in Dark-Room.
X102     You're in Arched Hall.
X103     You're in Shell Room.
X106     You're in Anteroom.
X108     You're at Witt's End.
X109     You're in Mirror Canyon.
X110     You're at window on pit.
X111     You're at top of stalactite.
X113     You're at Reservoir.
X115     You're at NE end.
X116     You're at SW end.
X117     You're on SW side of chasm.
X118     You're in sloping corridor.
X122     You're on NE side of chasm.
X123     You're in corridor.
X124     You're at fork in path.
X125     You're at junction with warm walls.
X126     You're at breath-taking view.
X127     You're in Chamber of Boulders.
X128     You're in Limestone Passage.
X129     You're in front of Barren Room.
X130     You're in Barren Room.
X141     You're at Sword Point.
X142     You're at top of slide.
X143     You're at entrance to Throne Room.
X144     You're on east side of Throne Room.
X145     <$$<
X146     You're in forest.
X147     You're on grassy knoll.
X153     You're on sandy beach.
X154     You're at broken rocks.
X155     You're at Ocean Vista.
X157     You're at Thunder Hole.
X158     You're at top of steps in back of Thunder Hole.
X159     You're in cramped chamber.
X160     You're at ledge by wrought-iron door.
X161     <$$<
X162     <$$<
X163     <$$<
X164     <$$<
X166     You're at west wall of Blue Grotto.
X167     You're at underground sea.
X168     You're on east side of the Blue Grotto.
X169     You're in Bubble Chamber.
X171     You're in Bat Cave.
X174     You're in the Cloakroom.
X180     You're at Tongue of Rock.
X183     You're in Star Chamber.
X188     You're in Rotunda.
X189     You're in phone booth.
X190     You're at Devil's Chair.
X192     You're on gravel beach.
X193     You're in Flower Room.
X194     You are at east end of short E/W corridor.
X195     You are at east end of short E/W corridor.
X196     You're in Arched Hall.
X198     You're in the Fairy Grotto.
X200     You're in the Crystal Palace.
X202     You're in the Rainbow Room.
X204     You're in the Hall of Ice.
X205     You are over the Rainbow (Room).
X206     You're in Green Lake Room.
X207     You're in red rock crawl.
X208     You're on south side of Lost River Canyon.
X209     You're at end of Lost River Canyon.
X210     You're at niche in ledge above Lost River.
X212     You're in phone booth.
X214     You're in dark cove.
X215     You're in dry basin.
X216     You're in old spillway.
X217     You're in the Winery.
X218     You're at limestone pinnacles.
X219     You're in Gothic Cathedral.
X223     You're on top of stalagmite.
X224     You're in the Crypt.
X225     You're in Gothic Chapel.
X227     You are at approach to River Styx.
X228     You're at the River Styx.
X230     You're on ledge above limestone pinnacles.
X235     You're at Dante's Rest.
X236     You're at east end of Lost River Canyon.
X239     You're on a small rise over the bay.
X241     You are in the outer courtyard of the elves.
X242     You are in the living maze. There are red berries here.
X248     You're in the inner courtyard of the elves.
X-1
X3
X1       FORCD
X2       ROAD
X2       HILL
X3       ENTER
X4       UPSTREAM
X5       DOWNSTREAM
X6       FOREST
X7       FORWARD
X7       CONTINUE
X7       ONWARD
X8       BACK
X8       RETURN
X8       RETREAT
X9       VALLEY
X10      STAIR
X10      STAIRS
X11      OUT
X11      OUTSIDE
X11      EXIT
X11      LEAVE
X12      BUILDING
X12      HOUSE
X13      GULLY
X14      STREAM
X15      ROCK
X16      BED
X17      CRAWL
X18      COBBLE
X19      INWARD
X19      INSIDE
X19      IN
X20      SURFACE
X21      NULL
X21      NOWHERE
X22      DARK
X23      PASSAGE
X23      TUNNEL
X23      DEFILE
X24      LOW
X25      CANYON
X26      AWKWARD
X27      GIANT
X28      VIEW
X29      UPWARD
X29      UP
X29      U
X29      ABOVE
X29      ASCEND
X30      D
X30      DOWNWARD
X30      DOWN
X30      DESCEND
X31      PIT
X32      OUTDOORS
X33      CRACK
X34      STEPS
X35      DOME
X36      LEFT
X37      RIGHT
X38      HALL
X39      JUMP
X39      LEAP
X40      BARREN
X41      OVER
X42      ACROSS
X43      EAST
X43      E
X44      WEST
X44      W
X45      NORTH
X45      N
X46      SOUTH
X46      S
X47      NE
X47      NORTHEAST
X48      SE
X48      SOUTHEAST
X49      SW
X49      SOUTHWEST
X50      NW
X50      NORTHWEST
X51      DEBRIS
X52      HOLE
X53      WALL
X54      BROKEN
X55      Y2
X56      CLIMB
X57      PANTRY
X58      FLOOR
X59      ROOM
X60      SLIT
X61      SLAB
X61      SLABROOM
X62      XYZZY
X63      DEPRESSION
X64      ENTRANCE
X65      PLUGH
X66      SECRET
X67      CAVE
X69      CROSS
X70      BEDQUILT
X71      PLOVER
X72      ORIENTAL
X73      CAVERN
X74      SHELL
X75      RESERVOIR
X76      MAIN
X76      OFFICE
X77      FORK
X78      CHIMNEY
X79      SLIDE
X80      POOL
X80      WHIRL
X80      WHIRLPOOL
X81      KNOLL
X82      PHUCE
X83      LEDGE
X83      SHELF
X84      THUNDER
X85      CLICK
X88      ICE
X89      BRIDGE
X90      ALTAR
X91      GROTTO
X92      PRAY
X92      PRAYER
X93      SAINT-MICHEL
X1002    LAMP
X1002    HEADLAMP
X1002    LANTERN
X1002    LIGHT
X1003    GRATE
X1004    CAGE
X1005    WAND
X1005    ROD
X1006    ROD     (MUST BE NEXT OBJECT AFTER "REAL" ROD)
X1007    STEPS
X1008    *****
X1009    POLE
X1010    PILLOW
X1011    SNAKE
X1012    FISSURE
X1013    TABLET
X1014    CLAM
X1015    OYSTER
X1016    MAGAZINE
X1016    ISSUE
X1016    SPELUNKER
X1016    "SPELUNKER"
X1017    DWARF
X1017    DWARVES
X1018    KNIFE
X1018    KNIVES
X1019    FOOD
X1019    RATION
X1019    SANDWICH
X1020    BOTTLE
X1020    JAR
X1021    CHASM   (TROLL BRIDGE)
X1022    CHASM   (DECREPIT BRIDGE)
X1023    MIRROR
X1024    PLANT
X1024    BEANS
X1025    PLANT   (MUST BE NEXT OBJECT AFTER "REAL" PLANT)
X1026    STALAGMITE
X1027    FIGURE
X1028    AXE
X1029    DRAWING
X1030    PIRATE
X1031    DRAGON
X1033    TROLL
X1034    TROLL   (MUST BE NEXT OBJECT AFTER "REAL" TROLL)
X1035    BEAR
X1036    MESSAGE
X1037    VOLCANO
X1037    GEYSER   (SAME AS VOLCANO)
X1038    MACHINE
X1039    BATTERIES
X1040    CARPET
X1040    MOSS
X1041    DOOR            (GIANT DOOR)
X1042    DOOR            (TINY DOOR - TDOOR)
X1043    DOOR            (WROUGHT-IRON DOOR - TDOOR2)
X1044    DOOR            (DOOR TO PHONE BOOTH)
X1045    *****
X1046    FLOWER
X1047    CLOAK
X1047    CAPE
X1048    BOAT
X1048    SHIP
X1048    ROWBOAT
X1049    STICK
X1049    STICKS
X1050    NUGGET
X1051    DIAMOND
X1052    HORN
X1053    JEWELRY
X1053    JEWELS
X1054    COINS
X1055    CHEST
X1055    BOX
X1056    EGGS
X1056    EGG
X1056    NEST
X1057    TRIDENT
X1058    VASE
X1058    SHARDS
X1058    SHARDS
X1058    POTTERY
X1059    EMERALD
X1060    PYRAMID
X1061    PEARL
X1062    RUG
X1063    SPICES
X1064    CHAIN
X1065    SWORD
X1066    CROWN
X1067    SHOES
X1067    HEELS
X1067    SLIPPERS
X1068    LYRE
X1069    SAPPHIRE
X1070    CHALICE
X1070    GRAIL
X1070    CUP
X1071    CASK
X1071    KEG
X1072    RING
X1073    CLOVER
X1074    TREE
X1075    DROPLET
X1076    *****
X1077    *****
X1078    *****
X1079    *****
X1080    *****
X1081    WATER           IN BOTTLE
X1081    H20
X1082    WATER           IN CASK
X1083    OIL             IN BOTTLE
X1084    OIL             IN CASK
X1085    WINE            IN BOTTLE
X1086    WINE            IN CASK
X1087    BEE
X1087    BEES
X1087    BUMBLE
X1088    WALL            IN BLUE GROTTO
X1089    WALL            FOR WALLSAFE
X1090    KEY
X1091    ANVIL
X1092    ROCKS
X1093    BOOTH
X1094    TELEPHONE
X1094    PHONE
X1094    PHONEBOOTH
X1095    SLUGS
X1096    HONEY
X1096    COMB
X1096    HONEYCOMB
X1097    BEEHIVE
X1097    HIVE
X1098    DOG
X1098    HOUND
X1098    WOLF
X1099    WUMPUS
X1100    *****
X1101    BIRD
X1102    KEYS
X1103    FOUNTAIN
X1104    BAT
X1104    BATS
X1104    GUANO
X1104    BATSHIT
X1105    GNOME
X1106    MUSHROOMS
X1106    PEYOTE
X1107    CAKES           (MUST FOLLOW MUSHROOMS)
X1107    CAKE
X1107    CUPCAKES
X1108    SACK
X1108    KNAPSACK
X1109    ALL
X1109    EVERYTHING
X1110    BOOK
X1110    VOLUME
X1110    TOME
X1111    BOOK            (FOR REPOSITORY)
X1112    SAFE
X1113    POSTER
X1114    BROOM
X1114    WHISK
X1114    BRUSH
X1115    CARVING
X1115    ROCKS
X1116    BILLBOARD
X1117    *****
X1118    CANNISTER
X1118    TUBE
X1118    SHIELD
X1119    RADIUM
X1119    ROCK
X1119    STONE
X1120    SPHERE
X1120    BALL
X2001    CARRY
X2001    TAKE
X2001    KEEP
X2001    CATCH
X2001    STEAL
X2001    CAPTURE
X2001    TOTE
X2002    DROP
X2002    RELEASE
X2002    FREE
X2002    DISCARD
X2002    DUMP
X2002    DOFF
X2003    SAY
X2003    CHANT
X2003    SING
X2003    UTTER
X2003    MUMBLE
X2004    OPEN
X2005    NOTHING
X2006    CLOSE
X2006    SHUT
X2007    LIGHT
X2008    EXTINGUISH
X2009    WAVE
X2009    SHAKE
X2009    SWING
X2010    CALM
X2010    PLACATE
X2010    TAME
X2011    WALK
X2011    RUN
X2011    GO
X2011    PROCEED
X2011    CONTINUE
X2011    EXPLORE
X2011    GOTO
X2011    FOLLOW
X2011    TRAVEL
X2011    HIKE
X2012    ATTACK
X2012    KILL
X2012    FIGHT
X2012    SLAY
X2013    POUR
X2013    EMPTY
X2014    EAT
X2014    DEVOUR
X2015    DRINK
X2016    RUB
X2017    THROW
X2017    TOSS
X2017    HURL
X2017    FLING
X2017    HEAVE
X2018    QUIT
X2018    Q
X2019    FIND
X2019    WHERE
X2020    INVENTORY
X2020    I
X2021    FEED
X2022    FILL
X2022    REFILL
X2023    BLAST
X2023    DETONATE
X2023    IGNITE
X2023    BLOWUP
X2024    SCORE
X2025    FEE
X2025    FIE
X2025    FOE
X2025    FOO
X2025    FUM
X2026    BRIEF
X2026    UNBRIEF
X2027    READ
X2027    PERUSE
X2028    BREAK
X2028    SHATTER
X2028    SMASH
X2029    WAKE
X2029    WAKEN
X2029    DISTURB
X2029    AWAKEN
X2030    SUSPEND
X2030    PAUSE
X2030    SAVE
X2031    RESTOR  
X2032    YANK
X2032    JERK
X2032    PULL
X2032    GRAB
X2033    WEAR
X2033    DON
X2034    HIT
X2034    STRIKE
X2034    KICK
X2034    PUNCH
X2034    POUND
X2034    WHACK
X2035    ANSWER
X2035    REPLY
X2036    BLOW
X2037    LEAVE
X2038    CALL
X2039    DIAL
X2040    PLAY
X2040    STRUM
X2041    PICK
X2042    PUT
X2043    TURN
X2044    GET
X2045    INSERT
X2046    REMOVE
X2047    BURN
X2048    GRIPE
X2048    BITCH
X2048    COMPLAIN
X2048    SUGGEST
X2048    REPORT
X2049    LOCK
X2050    UNLOCK
X2051    HEALTH
X2051    DIAGNOSE
X2052    LOOK
X2052    L
X2052    EXAMINE
X2052    DESCRIBE
X2053    7
X2053    22
X2053    34
X2054    SWEEP
X2054    BRUSH
X2054    DUST
X2055    TERSE
X2055    UNTERSE
X2056    WIZ
X2057    MAP
X2058    GATE
X2059    PIRLOC
X3001    FEE
X3002    FIE
X3003    FOE
X3004    FOO
X3005    FUM
X3011    7
X3012    22
X3013    34
X3050    SESAME
X3050    OPENSESAME
X3050    ABRA
X3050    ABRACD
X3050    ALACAZ
X3050    SHAZAM
X3050    HOCUS
X3050    POCUS
X3051    HELP
X3051    ?
X3064    TREE
X3064    TREES
X3066    DIG
X3066    EXCAVATE
X3068    LOST
X3069    MIST
X3079    FUCK
X3079    FUCK!
X3139    STOP
X3147    SWIM
X3106    SHIT
X3106    SHIT!
X3106    CRAP
X3106    CRAP!
X3107    PISS
X3107    PISS!
X4001    IN
X4001    INTO
X4001    INSIDE
X4002    ON
X4002    ONTO
X4002    UPON
X4003    WITH
X4004    TO
X4005    FROM
X4006    OFF
X4007    UP
X4008    DOWN
X4009    AT
X5001    GOLD
X5001    GOLDEN
X5002    PERSIAN
X5003    WOODEN
X5004    BRASS
X5005    WICKER
X5006    BLACK
X5007    VELVET
X5008    VENDING
X5009    WORN-OUT
X5009    WORNOUT
X5009    WORN
X5009    USED
X5010    FRESH
X5011    IRON
X5012    TINY
X5012    SMALL
X5012    LITTLE
X5013    SILK
X5013    SILKEN
X5014    SILVER
X5015    TREASURE
X5016    MING
X5017    PLATINUM
X5018    RARE
X5019    ELFIN
X5020    RUBY
X5021    HOLY
X5022    OAKEN
X5022    OAK
X5023    LEAD
X5023    LEADEN
X5024    LEATHER
X5025    STEEL
X5026    STAR
X5027    SHADOWY
X5028    RUSTY
X5029    GIANT
X5030    TASTY
X5031    GLOWING
X5032    GREEN
X5032    GREY
X5033    CRYSTAL
X5034    4-LEAFED
X5034    FOUR-LEAFED
X5035    METAL
X5036    QUARTZ
X6001    AND
X-1
X4
X1       2       ROAD    W       U       CLIMB
X1       3       ENTER   BUILDIN IN      E
X1       4       DOWNSTR GULLY   STREAM  S       DOWN
X1       5       FOREST  N       EAST
X1       8       DEPRESS
X1       147     KNOLL
X1       157     HOLE    THUNDER
X2       1       ROAD    BUILDIN FORWARD E       N       D
X2       30146   FOREST
X2       5       FOREST  N       S
X2       146     WEST
X3       1       EXIT    OUTDOOR W
X3       11      XYZZY
X3       33      PLUGH
X3       467785  CLICK
X3       202     CLICK
X3       79      DOWNSTR STREAM
X3       238     PANTRY  ENTER   IN
X4       1       UPSTREA BUILDIN N
X4       5       FOREST  E       W       U
X4       7       DOWNSTR S       D
X4       8       DEPRESS
X5       4       VALLEY  E       D
X5       50005   FOREST  FORWARD N
X5       6       FOREST
X5       5       WEST    S
X6       1       ROAD    N
X6       4       VALLEY  E       W       D
X6       5       FOREST  S
X7       1       BUILDIN
X7       4       UPSTREA N
X7       5       FOREST  EAST    WEST
X7       8       DOWNSTR ROCKY   BED     S
X7       595     SLIT    STREAM  DOWN
X8       5       FOREST  E       W       S
X8       1       BUILDIN
X8       7       UPSTREA GULLY   N
X8       303009  ENTER   IN      D
X8       593     ENTER
X9       303008  EXIT    UP
X9       593     EXIT
X9       10      CRAWL   COBBLE  IN      W
X9       14      PIT
X9       11      DEBRIS
X10      9       EXIT    SURFACE NULL    EAST
X10      11      IN      DARK    W       DEBRIS
X10      14      PIT
X11      303008  DEPRESS
X11      9       ENTRANC
X11      10      CRAWL   COBBLE  PASSAGE LOW     E
X11      12      CANYON  IN      U       W
X11      3       XYZZY
X11      14      PIT
X12      303008  DEPRESS
X12      9       ENTRANC
X12      11      D       E       DEBRIS
X12      13      IN      U       W
X12      14      PIT
X13      303008  DEPRESS
X13      9       ENTRANC
X13      11      DEBRIS
X13      12      CANYON  E
X13      14      PASSAGE PIT     W
X14      303008  DEPRESS
X14      9       ENTRANC
X14      11      DEBRIS
X14      13      PASSAGE E
X14      150020  D       PIT     STEPS
X14      15      DOWN
X14      16      CRACK   W
X15      18      LEFT    S
X15      17      FORWARD HALL    W
X15      19      STAIRS  D       N
X15      150022  U       PIT     STEPS   DOME    PASSAGE E       CLIMB STAIRS
X15      14      UP
X15      33      Y2
X16      14      FORCD
X17      15      HALL    E
X17      312596  JUMP
X17      412021  FORWARD
X17      412597  OVER    ACROSS  W       CROSS   BRIDGE
X17      27      OVER
X18      15      HALL    EXIT    N
X19      150237  U       PIT     STEPS   DOME    PASSAGE E       CLIMB STAIRS
X19      15      UP
X19      15      STAIRS  U       E
X19      75556   NE
X19      311143  NE
X19      311028  N       LEFT
X19      311029  S       RIGHT
X19      311030  WEST    FORWARD
X19      32      N
X19      15074   SW
X19      211032  SW
X19      74      SECRET
X20      0       FORCD
X21      0       FORCD
X22      15      FORCD
X23      67      EAST    ACROSS
X23      68      WEST    SLAB
X23      25      DOWN    PIT
X23      648     HOLE
X24      67      UP      EXIT
X24      92      GIANT
X25      23      UP      EXIT
X25      724031  CLIMB
X25      26      CLIMB
X26      88      FORCD
X27      312596  JUMP
X27      412021  FORWARD
X27      412597  OVER    ACROSS  E       CROSS   BRIDGE
X27      17      OVER
X27      40      N
X27      41      WEST
X28      19      HALL    EXIT    S
X28      33      N       Y2
X28      36      DOWN    HOLE
X29      19      HALL    EXIT    N
X30      19      HALL    EXIT    EAST
X30      62      WEST    UP
X31      524089  FORCD
X31      90      FORCD
X32      19      FORCD
X33      3       PLUGH
X33      28      S
X33      34      EAST    WALL    BROKEN
X33      35      WEST
X33      159302  PLOVER
X33      100     PLOVER
X34      33      DOWN    Y2
X34      15      UP
X35      33      EAST    Y2
X35      20      JUMP
X36      37      EAST    CRAWL
X36      28      UP      HOLE
X36      39      WEST
X36      65      BEDQUIL
X37      36      WEST    CRAWL
X37      38      DOWN    PIT     CLIMB
X38      37      CLIMB   UP      EXIT
X38      595     SLIT    STREAM  DOWN    UPSTREA DOWNSTR
X39      36      EAST    PASSAGE
X39      64      DOWN    HOLE    FLOOR
X39      65      BEDQUIL
X40      41      FORCD
END_OF_FILE
if test 54088 -ne `wc -c <'advdat.xaa'`; then
    echo shar: \"'advdat.xaa'\" unpacked with wrong size!
fi
# end of 'advdat.xaa'
fi
if test -f 'iors.f' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'iors.f'\"
else
echo shar: Extracting \"'iors.f'\" \(704 characters\)
sed "s/^X//" >'iors.f' <<'END_OF_FILE'
Xc     this file is not needed for most modern Fortran compilers
Xc     it is for the f2c system or as a TEMPLATE for code if your
Xc     Fortran compiler lacks these functions
X      integer function ior(i,j)
X      implicit integer (a-z)
X      ior = i+j
Xc        change the '+' above to '|' in the c code
Xc        emitted by f2c
X      return
X      end
X      integer function iand(i,j)
X      implicit integer (a-z)
X      iand = i+j
Xc        change the '+' above to '&' in the c code
Xc        emitted by f2c
X      return
X      end
X      integer function ieor(i,j)
X      implicit integer (a-z)
X      ieor = i+j
Xc        change the '+' above to '^' in the c code
Xc        emitted by f2c
X      return
X      end
X
END_OF_FILE
if test 704 -ne `wc -c <'iors.f'`; then
    echo shar: \"'iors.f'\" unpacked with wrong size!
fi
# end of 'iors.f'
fi
echo shar: End of archive 1 \(of 7\).
cp /dev/null ark1isdone
MISSING=""
for I in 1 2 3 4 5 6 7 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 7 archives.
    echo "now type 'sh combine.sh'"
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0