[comp.sources.games] v11i073: nh-spoilers - NetHack spoiler file, Part03/04

billr@saab.CNA.TEK.COM (Bill Randle) (11/20/90)

Submitted-by: Paul Waterman <water@wheaton.uucp>
Posting-number: Volume 11, Issue 73
Archive-name: nh-spoilers/Part03
Environment: 


#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 3 (of 4)."
# Contents:  spoilers.xaa
# Wrapped by billr@saab on Mon Nov 19 13:31:14 1990
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'spoilers.xaa' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'spoilers.xaa'\"
else
echo shar: Extracting \"'spoilers.xaa'\" \(38648 characters\)
sed "s/^X//" >'spoilers.xaa' <<'END_OF_FILE'
X             Wheaton College Nethack Spoiler File - Revision 3.97
X
X---- *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** ----
X                                                                              
X Read this file at your own risk.  Information in this file has been verified 
X as well as possible.  However, it is not guaranteed to be 100% correct.  In 
X addition, information in this file may "give away" certain key parts of the 
X game.  If the game is no longer fun after you have read this file, too bad! 
X                                                                              
X---- *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** WARNING! *** ----
X
XCompiled from various sources (including play, usenet e-mail and news groups,
Xlong term experience, source code, and general hearsay) by:
X     Alan Light (alight@wheaton.UUCP) 
X     Ken Roth (kroth@wheaton.UUCP) 
X     Paul Waterman (water@wheaton.UUCP) 
X
X------------------------------------------------------------------------------
XTable of Contents:
X
X= Introduction ========================
X
X 1. INTRODUCTION                        3. CREDITS
X 2. REVISION NUMBERS                    4. USING THE SPOILERS
X
X= Game play ===========================
X
X 5. CASTLE LEVEL                       16. SPECIAL LEVELS
X 6. CLASS INTRINSICS                   17. SPECIAL ROOMS
X 7. FOUNTAIN EFFECTS                   18. STARTING CHARACTERS
X 8. KICKING                            19. STATS
X 9. LEVEL TITLES                       20. SURVIVAL
X10. LUCK                               21. THRONE EFFECTS
X11. PETS                               22. UNICORN HORNS
X12. PRAYING                            23. WISHES
X13. REMOVING CURSES                    24. GAME MESSAGES
X14. ROBBING SHOPS                      25. GENERAL HINTS
X15. SINK EFFECTS
X
X= Game items ==========================
X
X24. AMULETS                            39. RING EFFECTS           
X25. IDENTIFYING AMULETS                40. IDENTIFYING RINGS      
X26. ARMOR                              41. SCROLLS                
X27. ARMOR EFFECTS                      42. SCROLL EFFECTS         
X28. IDENTIFYING ARMOR                  43. CONFUSED SCROLL EFFECTS
X29. ARTIFACTS                          44. IDENTIFYING SCROLLS    
X30. FOOD                               45. SPELLBOOKS             
X31. DEAD MONSTERS                      46. TOOLS                  
X32. GEMS                               47. TOOL EFFECTS           
X33. POTIONS                            48. IDENTIFYING TOOLS      
X34. POTION QUAFFING EFFECTS            49. WANDS                  
X35. POTION THROWING EFFECTS            50. WAND EFFECTS           
X36. POTION VAPOR EFFECTS               51. IDENTIFYING WANDS      
X37. IDENTIFYING POTIONS                52. WEAPONS                
X38. RINGS
X
X= Miscellaneous =======================
X
X53. KNOWN BUGS                         54. COMMAND REFERENCE
X
X------------------------------------------------------------------------------
XINTRODUCTION:
X
XOnce upon a time, there was a game called hack.  Hack was a pretty good game, 
Xand a lot of people really enjoyed playing it.  Then a strange and wonderful 
Xcreature called "The Dev Team" got hold of it, and hack was never the same 
Xagain.  For starters, it suddenly got a name change, and was called nethack.  
XBut the biggest change was in the game itself.  No longer was it a fun 
Xafternoon show to watch in black and white on a nine inch set.  It suddenly 
Xbecame a three dimensional color holovision show with dolby surround sound and 
Xmuch, much more.  (Our thanks to the dev team for a job well done.) 
X
XThe problem with this is that people started getting addicted to the action, 
Xthe adventure, their character getting killed over and over again...  In order 
Xto prevent the untimely demise of characters whose rated lifespan was about 
Xdouble the actual lifespan, a bunch of people came together and began giving 
Xeach other hints about how to dodge that nasty shopkeeper, and how to get rid 
Xof that awful wizard, and this worked well... for a time. 
X
XThere was still a problem with this, though, for once the suggestion was 
Xgiven, unless carefully hoarded away, it was gone forever, and there were 
Xalways new people who hadn't heard the suggestions.  Thus, the nethack spoiler 
Xfile was created. 
X
XWithin this file is a large collection of lore about the game of nethack.  
XSome of it may not be true, but we have made the best effort possible to 
Xverify all of the information contained herein.  Much of it has been verified, 
Xcorrected, or added since the original posting of revision one on the net. 
X
XAlso, we would like to request that any corrections, modifications, 
Xsuggestions, etc. be e-mailed directly to water@wheaton.UUCP and not posted to 
Xthe net.  We will attempt to verify any information sent us and then we will 
Xboth add it to the spoiler file (for the next release) and post an official 
Xcorrection/addition to rec.games.hack. 
X
XBe warned:  If you use the knowledge contained herein, your game will never be 
Xthe same.  Your horizons will suddenly be expanded, but you may end up 
Xthinking that the game is less than it once was.  That is the risk you must 
Xtake if you choose to read this file. 
X
XGood luck, and happy hacking!
X
X------------------------------------------------------------------------------
XREVISION NUMBERS:
X
XIn order to keep a decent idea of how the spoiler file is progressing, we have 
Xset up an official policy on how revision numbers will change.  Any minor 
Xrevisions/corrections/amplifications will advance the revision number by .01.  
XNew sections added (such as this one), or complete re-writes of existing 
Xsections will advance the revision number by .10.  Any complete re-write of 
Xthe entire file (just in case - it might actually happen) will advance the 
Xrevision number to the next integer. 
X
X------------------------------------------------------------------------------
XCREDITS:
X
XWell, this should actually be a VERY large list.  Among others, it should 
Xinclude almost everyone who has posted any hints of value to the net within 
Xabout the last year (or even longer in some cases).  Some people who have made 
Xcontributions to the cause of these spoilers above and beyond the call of 
Xduty, however, are listed here: 
X
X     Kenneth Arromdee
X     Alan Edwards
X     David Goldfarb
X     Laurence Gordon
X     Kate Gregory
X     Dolf Grunbauer
X     David Hairston
X     Michael Heggen
X     G. Hudson
X     Stephen Marino
X     Brajesh K. Singh
X     C. G. J. Thompson, et.al
X     Steve Warren
X
XIf any of the rest of you out there know you contributed something to the 
Xcause, but don't see your name listed here - don't get us wrong.  It's not 
Xthat we're ungrateful!  We probably just nuked your name by mistake! 
X
XAnd, just for a bigger ego trip, let's list our own names once again.  The 
Xcompilers and editors of this file are: 
X    Alan Light (alight@wheaton.UUCP)
X    Ken Roth (kroth@wheaton.UUCP)
X    Paul Waterman (water@wheaton.UUCP)
X
XNote:  All names are listed in alphabetical order by last name, and not by 
Xorder of importance of contribution. 
X
X------------------------------------------------------------------------------
XUSING THE SPOILERS:
X
XThere's really not much to say on this subject, other than a few intuitive 
Xpointers.  How you use the spoilers is simple:  You read them, and apply the 
Xknowledge contained within to your game of nethack.  However, we do have one 
Xmajor hint for getting at what you want within the file quickly.  
X
XYou will probably notice that the section headings are all in caps (like 
X"INTRODUCTION"), and that they are folowed by a colon in the actual section 
Xheader.  This should make it very simple to get to whatever section you want 
Xquickly.  Just load the file into your editor (or even use 'more' for that 
Xmatter), and use the search function (for instance, "/INTRODUCTION:" while in 
X'more' or 'vi') to look for the section header.  Since it's all in caps and 
Xfollowed by a colon, you'll be able to filter out all the extraneous 
Xreferences, and get straight to the section you want.  For instance, do you 
Xhave any idea how many times the word "armor" occurs before the "ARMOR:" 
Xsection? 
X
XAnd now, on to the spoilers themselves!
X
X------------------------------------------------------------------------------
XCASTLE LEVEL:
X
XContrary to popular belief, the castle (or stronghold) level is not where the 
Xwizard is.  The castle level is more of a proving ground - if you can get by 
Xit, you can probably finish the game, and if you do finish it, there are 
Xexcellent rewards (specifically, there is a wand of wishing in one of the 
Xouter four rooms).  Beware, though.  Although this level is littered with loot 
X(four whole rooms full of stuff to start with), it's also littered with 
Xmonsters.  Guards abound, as well as at least four dragons, several lichs, 
Xsome nagas, and so on.  An example castle level is below: 
X
X----------------------------------------------------------------------------- 
X|<    |}}}}}}}}}                                             }}}}}}}}}| |   | 
X| ----|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| | | | 
X| |   |}|     |-----------------------------------------------|     |}|   | | 
X| | | |}|     +                                               +     |}|---- | 
X|   | |}-------------------------------+-----------------------------}|     | 
X| --- |}}}}}}|        |          +           |       + +       |}}}}}}| --- | 
X| |   |     }|        |          |           |       | |       |}       | | | 
X| | | |     }|        |----------|           |--------+--------|}     --| | | 
X| | | |     }#   {    +          +         \ | ^   ^   ^   ^  ^+      | |   | 
X|-- |--     }|        |----------|           |-----------------|}     | | --| 
X|   |       }|        |          |           |       | |       |}     |   | | 
X| --- |}}}}}}|        |          +           |       + +       |}}}}}}| --- | 
X| |   |}-------------------------------+-----------------------------}| |   | 
X| | --|}|     +                                               +     |}| --- | 
X| |   |}|     |-----------------------------------------------|     |}|   | | 
X| --- |}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|-- | | 
X|     |}}}}}}}}}                                             }}}}}}}}}|     | 
X----------------------------------------------------------------------------- 
X
XThe first hint that you are on the castle level is the fact that you will 
Xappear in the upper-left corner of the map, and in a maze to boot.  You will 
Xalso tend to hear 'courtly sounds'.  The maze you are in (see map above) is 
Xnot large, but beware, for a minotaur lurks within, and they are more than a 
Xlittle trouble. 
X
XAfter you complete the maze, you will be on a large landing, with the castle 
Xin front of you and the moat around it.  The moat will drown you in a second, 
Xso beware.  Also, there are invisible giant eels in the water and they will 
Xattack you.  The first question asked is:  How do I get in?  Well, there are 
Xmany answers, so I will outline several ideas below: 
X
XIf you have sacrificed enough, your god will have given you five musical notes 
Xwhen you pray.  Play these notes on an instrument, and the drawbridge will 
Xopen.  If your god hasn't given you the five musical notes, try random notes.  
XYou'll get a series of sounds.  Use these sounds like the old Master Mind game 
Xto determine the correct notes.  (One sound means correct note, correct spot.  
XThe other means correct note, wrong spot.)  Keep trying until the drawbridge 
Xcomes down. 
X
XA wand of opening or a spellbook of knock will cause the drawbridge to come 
Xdown.  A wand of striking will disintegrate the portcullis, but you still have 
Xto bridge the moat to get in.  Try pushing in a boulder, zapping a cone of 
Xcold, or using water walking, levitation, or jumping boots.
X
XAnother method of entering the castle is by polymorphing yourself into a xorn.  
XA xorn can walk through the walls of the castle straight into the middle.  Be 
Xwarned, though - xorns can't swim, so you'll still have to bridge the moat.
X
XA final method of getting in is using the back door.  Using boots of 
Xlevitation or water walking (or equivalent items or spells), walk through the 
Xmoat around to the back of the castle.  Pick the lock on the back door and 
Xwalk in.  Be careful of the trapdoors, though!  
X
XOnce you're into the castle, if you're not prepared to fight for your life 
Xagainst ravenous hordes of monsters, there are two ways of getting rid of most 
Xof them (albeit forfeiting the experience for killing them).  Either use a 
Xring of conflict or walk back over the trapdoors, letting them all go falling 
Xdown into the upper level of hell as they try to follow you.  Kill off the 
Xrest, grab the wand of wishing, try sitting on the throne for another wish or 
Xtwo, and then go for the ultimate challenge - the Wizard himself, by 
Xteleporting down to level fifty or so.
X
X------------------------------------------------------------------------------
XCLASS INTRINSICS:
X
X------------------------------------------------------------------------------
X|Chr| Original (Level 1)  | 7      | 10          | 15       |17| 20          |
X------------------------------------------------------------------------------
X| A | fast, stealthy      |        | auto search |          |  |             |
X| B | poison resist       | fast   |             | stealthy |  |             |
X| C | ----                | fast   |             | warned   |  |             |
X| E | auto search, see invisible, sleep resist, fast        |  |             |
X| H | poison resist       |        |             | warned   |  |             |
X| K | ----                | fast   |             |          |  |             |
X| P | ----                | warned |             |          |  | fire res.   |
X| R | stealthy            |        | auto search |          |  |             |
X| S | fast                |        |             | stealthy |  |             |
X| T | ----                |        | auto search |          |  | poison res. |
X| V | stealthy, cold res. | fast   |             |          |  --------------|
X| W | ----                |        |             | warned   | teleport cont. |
X------------------------------------------------------------------------------
X
X------------------------------------------------------------------------------
XFOUNTAIN EFFECTS:
X
XThere are basically two things you can do at a fountain.  You can either quaff 
Xof dip something.  Different effects can occur when you do these as follows:
X
XQuaffing at the fountain (chance is out of thirty):
X
XChance Effect
X------ ------
X  9    The cool draught refreshes you.  (Gain 1-10 nutrition)
X  9    This tepid water is tasteless.  (Nothing happens)
X  1    You feel self knowledgeable...  (Lists intrinsics for you)
X  1    The water is foul!  You gag and vomit!  (Lose 11-30 food)
X  1    The water is contaminated!  (If poison resistant, lose 1-4 hp.  
X         Otherwise, lose 1-10 hp and 3-6 str.)
X  1    An endless stream of snakes pour forth!  (Creates water moccasins)
X       You hear something hissing!  (If blind)
X       The fountain bubbles furiously for a moment, then calms (If water 
X         moccasins have been genocided)
X  1    You have unleased a water demon!  (Creates water demon)
X       You feel the presence of evil.  (If blind)
X       Will give you a wish (20 - dungeon level)% of the time.
X  1    This water's no good!  (Each item you have has a percentage chance of 
X       being cursed.)
X  1    You see an image of someone stalking you.  But it disappears.  
X         (Intrinsic see invisible gained)
X  1    You sense the presence of monsters.  (Detect monster)
X  1    You spot a gem in the sparkling waters.  (Find gem)
X  1    You have attracted a water nymph!  (Creates water nymph)
X       You hear a seductive voice.  (If blind)
X       A large bubble rises to the surface and pops.  (If nymphs are genocided)
X       You hear a loud pop.  (If blind and nymphs are genocided)
X  1    This water gives you bad breath.  (Monsters flee one round)
X  1    Water gushes forth from the overflowing fountain.  (Note:  this cannot 
X         happen in a room with a staircase.)
X
XDipping an item at a fountain:
X
XIf the item is a longsword, your experience level is five or greater, the 
Xlongsword dipped is not an artifact, and Excalibur does not yet exist in your 
Xdungeon, then you have a one out of six chance of gaining Excalibur.   "A murky 
Xhand from the depths reaches up to bless the sword.  As the hand retreats, the 
Xfountain disappears."
X
XOtherwise (chance is out of thirty):
X
XChance Effect
X------ ------   
X 16    The object gets wet.
X  4    The water glows for a moment.  (Item uncursed)
X       A feeling of loss comes over you.  (If item is not cursed)
X  1    The item is cursed.
X  1    Water demon (As in quaffing)
X  1    Water nymph (As in quaffing)
X  1    Water moccasins (As in quaffing)
X  1    Spot a gem (As in quaffing)
X  1    Water gushes forth (As in quaffing)
X  1    A strange tingling runs up your arm.  (Nothing happens)
X  1    You feel a sudden chill.  (Nothing happens)
X  1    An urge to take a bath overwhelms you.  
X       (If gold > 10...) You lost some of your gold in the fountain.
X  1    Far below, you see coins glistening in the water.  (More coins the 
X       nearer the surface you are.)
X
X------------------------------------------------------------------------------
XKICKING:
X
XKicking is one of the more useful functions in nethack.  Basically, you can 
Xkick any creature or object within the game.  You cannot, however kick 
Xanything if you are polymorphed into a monster with no legs (a snake, for 
Xinstance) or a monster that is too small, if your legs are wounded, if your 
Xload is too heavy, or if you are stuck in a pit or bear trap.  The effects of 
Xkicking certain things are listed below (although be careful - kicking things
Xcan make a lot of noise and wake up monsters on the level): 
X
XAltars - kicking an altar is, in general, a bad idea.  Deities can do all 
Xsorts of nasty things to you if you get them pissed off.
X
XDoors - if a door is locked and you don't have a lock-pick, one way to get 
Xthrough the door is to kick it down.  Watch out for lost hit points and 
Xwounded legs if you do this, though.  Similarly, it is possible to kick down a 
Xsecret door, even if you haven't found it.  So... if you're pretty sure 
Xthere's a secret door there, and you haven't found it after the last five 
Xsearches, you might want to try kicking it a bit. 
X
XChests - it is possible to break the lock on a locked chest by kicking it.  Of 
Xcourse, it is also possible to lose hit points and damage your legs by doing 
Xso, so be careful to keep on eye out when at lower experience levels. 
X
XEmpty space - kicking at empty space isn't terribly smart.  Although you 
Xprobably will get away with it, you do have a chance of straining a muscle, 
Xwhich wounds your right leg.
X
XMonsters - in general, when you kick a monster you will damage it.  Kicking a 
Xmonster is a good alternative if you have no weapon.  It is also a good 
Xalternative if you are confused, as you will not then randomly wander around 
Xif you miss the monster aimed at.  There are however a few exceptions to the 
Xrule with kicking monsters...  notably, kicking dragons and elephants will do 
Xno damage to them, as their skin is too thick. 
X
XObjects - in general, when you kick an object, it will move in the direction 
Xin which you kick it.  The distance it moves will depend on your strength and 
Xthe weight of the object.  Fragile objects are not good to kick.  For 
Xinstance, kicking an egg will cause it to go splat, and kicking a potion will 
Xgenerally break it.  Of course, this can be a way of identifying potions, as 
Xyou will then get the vapor effect if the potion has any. 
X
XSinks - kicking a sink will produce various effects.  75% of the time, you 
Xwill merely get the message "Klunk!  The pipes vibrate noisily." (or just 
X"Klunk!" if you're blind).  Otherwise, there is a 1/3 chance of having a black 
Xpudding ooze up from the drain and attack you (assuming they haven't been 
Xgenocided yet).  If this doesn't happen, you have a 1/3 chance of "the dish 
Xwasher" returning.  It just so happens that the dish washer is a 
Xsuccubus/incubus, however, so you might want to watch out for this.  Assuming 
Xthat doesn't happen, you've got a 1/3 chance that a ring (only one per sink) 
Xwill pop up from the drain in a bunch of muddy waste.
X
XThrones - kicking a throne can have several effects.  If your luck is 
Xnegative, you will always end up destroying the throne and finding several 
Xgold pieces in the rubble (probably after a few sore toes, however).  If your
Xluck is positive, you have a chance of kicking loose some ornamental coins 
Xand gems instead.
X
X------------------------------------------------------------------------------
XLEVEL TITLES:
X
X------------------------------------------------------------------------------
X| Lvl |Archaeologist|Barbarian |Caveman   |Elf    |Healer       |Knight      |
X------------------------------------------------------------------------------
X| 1-2 |Digger       |Plunderer |Troglodyte|Edhel  |PreMed       |Gallant     |
X| 3-5 |Field Worker |Pillager  |Aborigine |Edhel  |Med Student  |Esquire     |
X| 6-9 |Investigator |Bandit    |Wanderer  |Ohtar  |Medic        |Bachelor    |
X|10-13|Exhumer      |Brigand   |Vagrant   |Kano   |Intern       |Sergeant    |  
X|14-17|Excavator    |Raider    |Wayfarer  |Arandur|Doctor       |Knight      |
X|18-21|Spelunker    |Reaver    |Roamer    |Hir    |Physician    |Banneret    |
X|22-25|Speleologist |Slayer    |Nomad     |Aredhel|Specialist   |Chevalier   |
X|26-29|Collector    |Chieftain |Rover     |Ernil  |Surgeon      |Seignieur   |
X| 30  |Curator      |Conqueror |Pioneer   |Elentar|Chief Surgeon|Paladin     |
X------------------------------------------------------------------------------
X
X------------------------------------------------------------------------------ 
X| Lvl |Priest     |Rogue   |Samurai|Tourist     |Valkyrie     |Wizard        |
X------------------------------------------------------------------------------ 
X| 1-2 |Aspirant   |Footpad |Chigo  |Rambler     |Stripling    |Evoker        |
X| 3-5 |Acolyte    |Cutpurse|Bushi  |Sightseer   |Skirmisher   |Conjurer      |
X| 6-9 |Adept      |Rogue   |Genin  |Excursionist|Fighter      |Thaumaturge   |
X|10-13|Priest     |Pilferer|Genin  |Peregrinator|Woman-at-arms|Magician      |
X|14-17|Curate     |Robber  |Chunin |Traveler    |Warrior      |Enchanter     |
X|18-21|Canon      |Burglar |Chunin |Journeyer   |Swashbuckler |Sorcerer      |
X|22-25|Lama       |Filcher |Jonin  |Voyager     |Heroine      |Necromancer   |
X|26-29|Patriarch  |Magsman |Jonin  |Explorer    |Champion     |Wizard        |
X| 30  |High Priest|Thief   |Jonin  |Adventurer  |Lady         |Mage          |
X------------------------------------------------------------------------------
X
X------------------------------------------------------------------------------
XLUCK:
X
XYour luck begins at 0, (+/-1 depending on the moon), and can range from -10 to 
X+10.  When modified, it will decrease or increase (time-out) by 1 toward its 
Xstarting value every 600 moves (300 for angry gods) unless you're carrying a 
Xluckstone: 
X   blessed   => good (positive) luck will not decrease
X   uncursed  => good and bad luck will not time-out
X   cursed    => bad (negative) luck will not increase. 
XWhile carrying a luckstone you may still change your luck. 
X
XTo Increase Your Luck:
X   1. Throw a gem at a unicorn.
X      +5 (identified jewel & co-aligned unicorn)
X      +1 (unidentified jewel)
X      -3 to +3 (identified jewel & non-co-aligned unicorn)
X   2. Sacrifice on a co-aligned altar.
X      +0 to +5 (monster difficulty factor & sacrifice accepted & favor 
X         awarded)  Seeing a four-leaf clover is a sign that your luck has 
X         improved. 
X      =0 (if negative luck & not angry god)
X      +1 (if negative luck & angry god)
X   3. Sacrifice on a non-co-aligned altar.
X      +1 (if negative luck & not angry god & successful) 
X      Chance of success is (3 + exp. level) / (8 + exp. level)
X   4. Sacrificing a human corpse at a chaotic altar. 
X      +2 (chaotic only) 
X   5. Sitting on a throne.
X      +1 (if negative luck, sometimes)
X   6. Prayer.
X      =0 (if negative luck & not angry god, small chance)
X
XTo Decrease Your Luck:
X
X   1. Killing a co-aligned unicorn.
X      -5 Period.
X   2. Sacrificing a human.
X      -5 (non-chaotic only)
X   3. After converting to a new god, trying to sacrifice at the altar of your 
X      original god.  Conversion is accomplished by sacrificing at a non-co-
X      aligned altar while your god is angry. 
X      -5 Regardless.
X   4. Converting to a new god.
X      -3 Regardless.
X   5. Praying before your between prayer time-out expires.
X      -3 Always.
X   6. Breaking a mirror.
X      -2 (Figures, doesn't it?)
X   7. Killing a friendly human.
X      -2 Period.
X   8. Killing a pet (or other tame monster).
X      -1 per pet.
X   9. Desecrating (kicking or digging) a co-aligned altar.
X      -1 (Ouch!)
X  10. Killing a peaceful monster.
X      -1 (50% chance)
X  11. Sacrifice at a non-co-aligned altar.
X      -1 (if not angry god & failure) 
X      Chance of success is (3 + exp. level) / (8 + exp. level)
X  12. Hitting a blind monster.
X      -1 (0.2% chance)
X
XRobbing shops does not lower your luck.
X
X------------------------------------------------------------------------------
XPETS: 
X
XPets are one of the most useful things in the dungeons and so should be 
Xtreated as such.  Here are a few useful hints regarding pets: 
X
XThey will eat only what they need in order to survive and will leave food 
Xrations alone unless they are very hungry or you throw them one. 
X
XPets will become violent if they are too hungry-or if you leave them on a 
Xlevel, go down the stairs and them come back later. 
X
XYou can actually chat to your pet to gain knowledge about how hungry they are. 
X
X"You feel worried about your Dog/Cat" means that your pet is starving. "You 
Xhave a sad feeling for a moment" means that your pet has snuffed it. "You hear
Xnoises in the distance" means that your pet is in battle.
X
XKittens change into housecats and then large cats, whereas little dogs become 
Xdogs then large dogs.  
X
XWatch out when you are confused, blind, etc.  You do not want to accidentally
Xkill your pet.
X
XThe minute you eat a pet, every non-tame, non-peaceful monster that is on the 
Xlevel will head for you with blood in its eye(s).  That is, you gain an 
Xintrinsic:  Aggravate monster 
X
XWhat monsters your pets will attack is directly dependent on the level of the 
Xpet and the level of the monster.  Pets will not attack monsters more powerful 
Xthan them.  The one exception is if you have on a ring of conflict.  If so, 
Xyour pets will attack anything.  (Ever seen a minotaur make doggie pancake?  
XMoral: keep your ring of conflict off if you're near a big nasty.) 
X
XIf you think your pet is a bit wimpy, use a wand of polymorph on him.  If this 
Xmakes him wimpier, don't blame us - try again!
X
XA scroll of taming can create more pets for you, but having devils as pets
Xcan be a minor problem (although not as much of a problem in current 
Xversions).
X
XIf you meet a wild pet, the best bet is to throw food at it - anything you 
Xcould eat.  Tripe is wonderful, but don't bother throwing rotted corpses.  
X
XYou can even tame pets with names given by other people, i.e. bones levels.
X
XA leash will allow you to keep the animal with you at all times (even if you 
Xget teleported or go through a trap door), but also tends to make him get in 
Xyour way more often. 
X
XA whistle will attract your pet to you when applied.  Even better, a magic
Xwhistle will teleport your pet to your side when applied.  Very useful when
Xgoing up or down levels with your pet.
X
XPets will not pick up cursed objects or even cross over them, which will help 
Xyou to avoid these items.  However, keep in mind that you may have to clear
Xcursed items from halls if you want your pet to follow you, and that if you
Xthrow a food item (especially tripe) on a cursed item, your pet will be
Xtrained to step on cursed items in the future. A warning, dead-end corridors
Xcan be very bad if there is a cursed item in the exit and the pet is between
Xyou and the cursed item (this can happen if your pet kills a creature that
Xwas carrying a cursed item).
X
X------------------------------------------------------------------------------
XPRAYING:
X
XPraying can get you out of a lot of jams in the game of nethack, if your god 
Xis pleased with you.  On the other hand, if the gods are angry at you, you can 
Xget into an awful lot of trouble.
X
XIf your deity is pleased with you, chances are that your worst problem will be 
Xfixed, although all of your problems could be fixed, or none of them might be 
Xfixed (this is dependent on your luck).  The following are problems that your 
Xdeity might fix, from worst (in the deities eyes, not necessarily yours!) to 
Xleast: 
X   1. You are turning to stone.
X   2. You are being strangled (by an amulet of strangulation).
X   3. You are sick.
X   4. You are starving.
X   5. Your hp are below 5, or your hp are below 1/7 of max.
X   6. You have lycanthropy.
X   7. You are stuck in a wall.
X   8. You are wearing a cursed item which levitates you.
X   9. You are wearing a cursed blindfold.
X  10. You are being punished.
X  11. You have a cursed loadstone or cursed luckstone.
X  12. You are wielding/wearing a cursed weapon/armor.
X  13. You are blind.
X  14. You are hungry.
X  15. You are poisoned.
X  16. You have wounded legs.
X  17. You are stunned.
X  18. You are confused.
X  19. You are hallucinating.
X
X------------------------------------------------------------------------------
XREMOVING CURSES:
X
XThere are several ways to uncurse cursed items - and several other ways
Xto get rid of cursed items.  First, removing curses:
X
X1:  Dipping in fountains will eventually remove the curse from stuff - "The 
X    water glows for a moment" indicates that your item has been uncursed.
X    You can dip items even if you are wearing them. 
X
X2:  Reading a scroll of remove curse will remove the curse from stuff you
X    are wearing.  If the scroll of remove curse is blessed, everything in
X    your pack will be uncursed.
X
X3:  If you have good relations with your god, your god will uncurse things 
X    you are wearing, and occasionally will remove the curse from items in
X    your pack.  This will happen when you pray.
X
X4:  Reading an uncursed scroll of enchant armor/weapon will remove the curse 
X    from armor/weapons you are using.
X
X5:  Dipping cursed items in holy water will uncurse them.
X
X6:  A wand of cancellation will remove the curse from all items in your pack 
X    if you zap yourself with it.  Note, however, that it will also remove all 
X    enchantments and names (i.e. Stormbringer) on all items in your pack.
X
X7:  Having a monster steal your cursed items.  Nymphs will steal cursed armor
X    and weapons.  Be sure that you have dropped everything else, however,
X    before trying this. Succubi/incubi will also remove cursed armor, sometimes. 
X8:  A scroll of destroy armor can be used to destroy cursed armor.  Be sure
X    to take off all your other armor before reading the scroll.
X
X9:  Polymorphing yourself into a monster that can't wear armor or use a 
X    weapon will cause you to fall out of your armor (or it may destroy your
X    armor altogether) and/or drop your weapon.
X
X10: For those that enjoy risks, rarely, VERY rarely, a magic trap will inform
X    you that 'You feel that someone is helping you'.
X
X------------------------------------------------------------------------------
XROBBING SHOPS:
X
XHere we have outlined a few of the standard ways of robbing a shop.  Some of 
Xthem let you get away with it scott-free.  Others will send the keystone kops 
Xafter you.  Some will even allow you to keep robbing the shop and selling the 
Xstuff back to the shopkeeper until you have all his money!  Experiment with 
Xthese and have fun! 
X
XFor reference, in all the diagrams, @ = shopkeeper, X = you (for clarity), 
Xf = cat (or whatever pet you may have), and P = pile of goodies (also for 
Xclarity).
X
XMethod One:  Pile everything in the shop up and teleport it out with a wand of 
Xteleport.  This scatters it on the level for you to find. 
X
X   Enter the shop...   Make a pile...      Poof!
X   -------------       -------------       -------------
X   |!!$%%[))...|#      |...........|#      |.........@.|#
X   |$+$$(![[.@.X#      |P....f....@-#      |...........-#
X   |+$%]**!$...|f###   |.X.........|####   |.X...f.....|####
X   -------------       -------------       -------------
X
XMethod Two:  Dig a hole in the wall with a wand of digging or any other handy 
Xmethod of digging, and then kick the stuff out.  Two notes, here:  1) kicking 
Xpotions, eggs, or other fragile items will destroy them.  2) You cannot just 
Xkick an item out of the shop - if you do so, the shopkeeper will charge you 
Xfor it.  You have to be outside the shop (i.e., in the wall) while you're 
Xkicking it out of the shop.
X                                
X   Get positioned...   Dig...   #          Make a pile... (not potions!)
X   -------------       ----------.--       ----------X--
X   |!!$%%[))...|#      |!!$%%[))...|#      |!!.f......P|#
X   |$+$$(![[.@.-#      |$+$$(![[.@..f      |.....!....@.#
X   |+$%]**!$...|Xf##   |+$%]**!$...|X###   |......!....|####
X   -------------       -------------       -------------
X
X   Kick...  #          You're rich!
X   ----------X--       ----------.--
X   |!!.........|#      |!!........f|#     
X   |.....!....@P#      |.....!.....X#     
X   |......!f...|####   |......!..@.|####  
X   -------------       -------------
X
XMethod Three:  Polymorph the shopkeeper into something easier to handle (with 
Xa wand of polymorph) and then kill him/her.  Of course, once the shopkeeper's 
Xgone, you can take what you like, including his or her gold!
X
X   Enter the shop...   Polymorph...        Kill shopkeeper!
X   -------------       -------------       -------------
X   |!!$%%[))...|#      |!!$%%[))f..|#      |!!$%%[)f...|#
X   |$+$$(![[.@.X#      |$+$$(![[..s-#      |$+$$(![[...-#
X   |+$%]**!$...|f###   |+$%]**!$.X.|####   |+$%]**!$.X.|####
X   -------------       -------------       -------------
X
XMethod Four:  If you do not happen to have any props(wands, etc), and have a 
Xration (especially tripe) or two, then this method is for you.  It is also the 
Xmost common:  train your pet.  Basically, if your pet drops an item right in 
Xfront of the door to the shop, you can pick it up for free.  Throw him food, 
Xand he'll keep on doing it! 
X
X                                           Throw pet food and
X   Let pet in shop...  It brings item...   take item - it is free!
X   -------------       -------------       -------------
X   |!!$%%[))*..|#      |!!$%%[))...|#      |!!$%%[))...|#
X   |$+$$(![[]f.X#      |$+$$(![[]f*X#      |$+$$(![[].X-#
X   |+$%]**!$(.@|###    |+$%]**!$(.@|###    |+$%]**!$(f@|###
X   -------------       -------------       -------------
X
XMethod Five:  Teleport out.  Grab everything in the shop and then teleport the 
Xheck out of there.  This is especially effective if you have teleport control 
Xand know where the stairway is.  It's even better if you have your pet on a 
Xleash, or a magic whistle, so you don't have to worry about leaving your pet 
Xbehind.  But note - the Kops *and* the shopkeeper will be after you. 
X
X   Enter the shop...   Grab everything...  Poof!
X   -------------       -------------       -------------
X   |!!$%%[))...|#      |...........|#      |.........@.|#
X   |$+$$(![[.@.X#      |.....f....@-#      |...........-#
X   |+$%]**!$...|f###   |.X.........|####   |.....f.....|####
X   -------------       -------------       -------------
X
XMethod Six:  Push a rock into the shop, then use the rock to block the door.  
XOnce the door is blocked, rip off everything in the shop and then teleport 
Xout.  Although the Kops will be after you, you won't have to deal with a 
Xpissed off shopkeeper.
X
X   Push in a rock...   Keep on going...    Push it back...
X   -------------       -------------       -------------
X   |!!$%%[))..@|       |!!$%%[))..@|       |!!$%%[)).@.|                       
X   |$+$$(![[...-'Xf#   |$+$$(![[.'X-f###   |$+$$(![[..X'f###
X   |+$%]**!$...|       |+$%]**!$...|       |+$%]**!$...|    
X   -------------       -------------       -------------
X
X   Grab everything...  Poof!            
X   -------------       -------------    
X   |...........|       |...........|    
X   |..........@'f###   |..........@'####
X   |.X.........|       |...........|    
X   -------------       -------------    
X
X------------------------------------------------------------------------------
XSINK EFFECTS:
X
XThere are basically three things that you can do with a sink.  You can kick it 
X(which is detailed under KICKING), you can quaff from it, or you can drop a 
Xring down it.
X
XQuaffing from sink (chance is out of 20):
X
XChance Effect
X------ ------
X  6    You take a sip of [cold/warm/hot] water.  (No effect)
X  1    You take a sip of very cold water.  (No effect)
X  1    You take a sip of very warm water.  (No effect)
X  1    You take a sip of scalding hot water.  (Lose 1-6 hp unless...)
X       It seems quite tasty.  (if fire resistant)
X  1    Eek!  There's a sewer rat in the sink!  (Creates sewer rat)
X       Eek!  There's something squirmy in the sink!  (If blind)
X       The sink seems quite dirty.  (If sewer rats are genocided)
X  1    The sink emits a stream of [color] water.  (As potion of same color)
X       The sink emits some odd liquid.
X  1    You find a ring in the sink!  (If no ring found yet in this sink)
X       Some dirty water backs up in the drain.  (If ring already found in sink)
X  1    The pipes break!  Water spurts out!  (Turns sink into fountain)
X  1    The water moves as though of its own will!  (Creates water elemental)
X       But it quiets down.  (If water elementals are genocided)
X  1    Yuk, this water tastes awful.  (Adds experience)
X  1    Gaggg... this tastes like sewage!  You vomit.  (Lose nutrition)
X  1    This water contains toxic wastes!  You undergo a freakish metamorphosis!
X       (Polymorphs you)
X  1    You hear clanking from the pipes....  (Nothing happens)
X  1    You hear snatches of song from among the sewers...  (Nothing happens)
X  1    A murky hand reaches up out of the drain.  (Only if hallucinating)
X
XDropping a ring (Note - approximately 95% chance of losing ring):
X
XDrop this ring in sink  to get this effect...
X----------------------  ---------------------
END_OF_FILE
if test 38648 -ne `wc -c <'spoilers.xaa'`; then
    echo shar: \"'spoilers.xaa'\" unpacked with wrong size!
fi
# end of 'spoilers.xaa'
fi
echo shar: End of archive 3 \(of 4\).
cp /dev/null ark3isdone
MISSING=""
for I in 1 2 3 4 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 4 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0