[comp.sources.games] v11i074: nh-spoilers - NetHack spoiler file, Part04/04

billr@saab.CNA.TEK.COM (Bill Randle) (11/20/90)

Submitted-by: Paul Waterman <water@wheaton.uucp>
Posting-number: Volume 11, Issue 74
Archive-name: nh-spoilers/Part04
Environment: 


#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 4 (of 4)."
# Contents:  spoilers.xad
# Wrapped by billr@saab on Mon Nov 19 13:31:15 1990
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'spoilers.xad' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'spoilers.xad'\"
else
echo shar: Extracting \"'spoilers.xad'\" \(30853 characters\)
sed "s/^X//" >'spoilers.xad' <<'END_OF_FILE'
X   Reg - Adds +1 to bonus and uncurses weapon you are wielding.
X         "Your [weapon name] glows blue for a moment."
X   Bls - Adds +3 to bonus and blesses weapon you are wielding.
X         "Your [weapon name] glows blue for a while."
XFire
X   Cur - You lose 1 to 9 hit points and maximum hit points.  Monsters within 
X         three squares take similar damage.
X   Reg - You lose 1 to 6 hit points and maximum hit points.  Monsters within 
X         three squares take similar damage.
X         "The scroll erupts in a tower of flame!"
X         "You are uninjured."  (if fire resistant)
X   Bls - You lose 1 to 3 hit points and maximum hit points.  Monsters within 
X         three squares take similar damage.
X   This scroll is dangerous.  Will burn scrolls and explode potions.
XFood detection
X   Reg - Detects all food on the level.
XGenocide
X   Cur - Surrounds you with monster you tried to genocide.
X   Reg - Allows you to genocide one monster type (ex. 'rothe').
X   Bls - Allows you to genocide one monster class (ex. 'q' for quadruped).
XGold detection
X   Cur - As normal, but "gold" detected are actually traps.
X   Reg - Detects all gold on level.
XIdentify
X   Cur - Identifies 1 item.
X   Reg - Identifies 1 or more items (hit 'a' instead of 'y').
X   Bls - Identifies 1 or more items (better chance).
XLight
X   Cur - Darkens room you are in.
X   Reg - Lights up room you are in.
XMagic mapping
X   Cur - Partial map of the level is drawn.
X         "Unfortunately, it is of a very poor quality."
X   Reg - Map of the level is drawn.
X         "On this scroll is a map."
XMail
X   Reg - No effect.
X         "This seems to be junk mail addressed to the finder of the Eye of 
X         Larn."  (The game of Larn sends you junk mail if you win...)
XPunishment
X   Cur - Creates a very heavy iron ball and chains it to you.
X   Reg - Creates a heavy iron ball and chains it to you, or if you are already
X         being punished, your current iron ball becomes very heavy.
X         "You are being punished."
X   Bls - No effect.
X         "You feel guilty."
XRemove curse
X   Reg - Removes curses on worn items and will unlock iron balls.
X         "You feel like someone is helping you."
X   Bls - Removes curses on all items and will unlock iron balls.
X   Hal - "You feel in touch with the Universal Oneness."
XScare monster
X   Cur - Aggravates monsters when read.
X         "You hear a sad wailing in the distance."
X         "You hear a sad wailing close by."
X   Reg - Should be dropped and stood upon.  When read, monsters will flee
X         for a short period of time.
X         "You hear maniacal laughter in the distance."
X         "You hear maniacal laughter close by."
XTaming
X   Cur - Causes every monster within one square of you to become non-peaceful.
X   Reg - Tames every monster within one square of you, and will calm down 
X         angry shopkeepers within one square of you.
XTeleportation
X   Cur - Teleports you randomly to a different level.
X   Reg - Teleports you randomly on the level.
X   Bls - Randomly teleports you on the level if you want to.
X
X* Determining your chances for successfully enchanting armor is fairly simple.  
XYour chance for succeeding (and not causing the item to disintegrate due to 
Xover enchantment) is totally dependent upon the current bonus of the item.  If 
Xthe current bonus is three or less (five or less for elven mithril coats), you 
Xwill always succeed.  Otherwise, you have one chance out of whatever the 
Xcurrent bonus of the item is.  In other words, if the bonus is +4, you have a 
X1/4 or 25% chance of being successful.  If the bonus is +8, you have a 1/8 or 
X12.5% chance of being successful.  Thus, it is theoretically possible to 
Xenchant armor up to +maxint, but the laws of probability would not favor it! 
X
X** Chances for successfully enchanting weapons are far easier.  Basically, you 
Xwill always succeed if the weapon is at +5 or less.  Once you're over that, 
Xyou have a 2/3 chance of being successful each time, regardless of the bonus.
X
X------------------------------------------------------------------------------
XCONFUSED SCROLL EFFECTS: 
X   All = cursed, regular, or blessed scroll
X   Cur = cursed scroll (unless mentioned, same as non-confused)
X   Reg = regular (uncursed) scroll (unless mentioned, same as non-confused)
X   Bls = blessed scroll (unless mentioned, same as non-confused)
X   Bld = messages given while blind
X   Hal = messages given while hallucinating
X
XAmnesia
X   Reg - Complete loss of map and spells.
X   Bls - Complete loss of map, no loss of spells.
XBlank paper
X   All - No effect.
X         "You try to read the strange patterns on this scroll, but it 
X         disappears."
XCharging
X   All - Puts energy points at max, or at 5-20 points above max if already at 
X         max (doesn't up the maximum, though).
X         "You feel charged up."
XConfuse monster
X   Reg - You become confused for 1 to 100 turns.
X         "Your hands begin to glow purple."
X   Bls - You become unconfused if confused.
X         "A red glow surrounds your head."
X   Bld - "Your hands begin to tingle."
X         "A faint buzz surrounds your head."
XCreate monster
X   All - Creates 13 to 17 acid blobs.
XDestroy armor
X   All - Picks a random armor you are wearing, and removes any rustproofing.
X         "Your [armor name] glows purple."
X         "Your bones itch."  (if no armor is being worn)
XEnchant armor
X   Cur - No effect.
X         "Your [armor name] is covered by a mottled black glow."
X   Reg - Rustproofs random armor you are wearing.
X         "Your [armor name] is covered by a shimmering gold shield."
X         "Your [shield name] is covered by a shimmering gold layer."
X   Bld - "Your [armor name] feels warm for a moment."
XEnchant weapon
X   Cur - Removes rust proofing on the weapon you are wielding.
X         "Your [weapon name] is covered by a mottled purple glow."
X   Reg - Rustproofs weapon you are wielding.
X         "Your [weapon name] is covered by a shimmering gold shield."
X   Bld - "Your weapon feels warm for a moment."
XFire
X   All - Does one hit point of damage (unless fire resistant).
X         "The scroll catches fire and you burn your hands."
X         "Oh, look, what a pretty fire in your hands."  (if fire resistant)
X   Bld - "You feal [sic] a pleasant warmth in your hands."  (if fire 
X         resistant) 
XGenocide 
X   Cur - Surrounds you with whatever you are (i.e. wizards).
X   Reg - You genocide whatever you are.
XGold detection
X   All - As normal, but "gold" detected are actually traps.
XIdentify
X   All - No effect.
X         "You identify the scroll as an identify scroll."
XLight
X   All - Darkens room you are in.
XMagic mapping
X   All - Creates an incorrect map of the level.
X         "On this scroll was a map."
XPunishment
X   All - No effect.
X         "You feel guilty."
XRemove curse
X   All - Will unlock iron balls.
X         "You feel like you need some help."
X   Hal - "You feel the power of the Force against you!"
XScare monster
X   All - Aggravates monsters when read.
X         "You hear a sad wailing in the distance."
X         "You hear a sad wailing close by."
XTaming
X   Cur - Causes every monster within five squares of you to become non-
X         peaceful. 
X   Reg - Tames every monster within five squares of you, and will calm down 
X         angry shopkeepers within five squares of you.
XTeleportation
X   All - Teleports you to a different level.
X
X------------------------------------------------------------------------------
XIDENTIFYING SCROLLS:
X
XUnfortunately, there aren't any easy ways to figure out what a scroll is.  
XShort of using and identify scroll (or equivalent) or actually reading it, you 
Xcan't tell what a scroll is.
X
X------------------------------------------------------------------------------
XSPELLBOOKS:
X
X  Name             Prob Time Lvl Direct 
X---------------------------------------
X| cancellation    | 12 |  8 | 7 |  Y  |
X| cause fear      | 25 |  3 | 3 |  N  |
X| charm monster   | 20 |  3 | 3 |  Y  |
X| clairvoyance    | 15 |  3 | 3 |  N  |
X| cone of cold    | 10 |  8 | 5 | RAY |
X| confuse monster | 37 |  2 | 2 |  Y  |
X| create familiar | 10 |  7 | 6 |  N  |
X| create monster  | 37 |  3 | 2 |  N  |
X| cure blindness  | 27 |  2 | 2 |  Y  |
X| cure sickness   | 32 |  3 | 3 |  N  |
X| detect food     | 37 |  3 | 2 |  N  |
X| detect monsters | 45 |  1 | 1 |  N  |
X| detect treasure | 25 |  5 | 4 |  N  |
X| detect unseen   | 25 |  4 | 3 |  N  |
X| dig             | 22 |  6 | 5 | RAY |
X| extra healing   | 32 |  5 | 3 |  N  |
X| finger of death |  5 | 10 | 7 | RAY |
X| fireball        | 20 |  6 | 4 | RAY |
X| force bolt      | 40 |  2 | 1 |  Y  |
X| genocide        |  5 | 10 | 7 |  N  |
X| haste self      | 33 |  4 | 3 |  N  |
X| healing         | 40 |  2 | 1 |  N  |
X| identify        | 25 |  8 | 5 |  N  |
X| invisibility    | 32 |  5 | 4 |  N  |
X| knock           | 40 |  1 | 1 |  Y  |
X| levitation      | 25 |  4 | 4 |  N  |
X| light           | 45 |  1 | 1 |  N  |
X| magic mapping   | 18 |  7 | 5 |  N  |
X| magic missile   | 45 |  3 | 2 | RAY |
X| polymorph       | 12 |  8 | 6 |  Y  |
X| remove curse    | 25 |  5 | 5 |  N  |
X| restore ability | 25 |  5 | 4 |  N  |
X| sleep           | 50 |  1 | 1 | RAY |
X| slow monster    | 37 |  2 | 2 |  Y  |
X| teleport away   | 15 |  6 | 6 |  Y  |
X| turn undead     | 17 |  8 | 6 |  Y  |
X| wizard lock     | 35 |  3 | 2 |  Y  |
X---------------------------------------
X
XNote:  If they are cursed, or you cannot handle the transcribing, then some
X       bad things may happen.
X       1. Paralyzed
X       2. Lose money
X       3. Teleport and paralyze "You feel a wrenching sensation"
X       4. Blindness
X
XBlessed ones will ALWAYS work.
X
X------------------------------------------------------------------------------
XTOOLS:
X
X  Name                 Desc     Prob   Wt  Cost 
X-------------------------------------------------
X| bag of holding     | bag     |  20 |  3 | 100 |
X| bag of tricks      | bag     |  20 |  3 | 100 |
X| blindfold          |         |  55 |  2 |  20 |
X| bugle              |         |   6 |  3 |  15 |
X| chest              |         |  35 | 40 |  20 |
X| credit card        |         |   5 |  1 |  10 |
X| crystal ball       |         |  35 | 15 |  60 |
X| drum               |         |   4 |  4 |  25 |
X| drum of earthquake | drum    |   2 |  4 |  25 |
X| expensive camera   |         |   5 |  3 | 200 |
X| figurine           |         |  35 |  5 |  80 |
X| fire horn          | horn    |   2 |  4 |  15 |
X| flute              |         |   6 |  3 |  12 |
X| frost horn         | horn    |   2 |  4 |  15 |
X| harp               |         |   4 | 10 |  50 |
X| horn               |         |   5 |  4 |  15 |
X| ice box            |         |   5 | 40 |  30 |
X| key                |         | 100 |  1 |  10 |
X| lamp               |         | 105 | 10 |  50 |
X| large box          |         |  40 | 40 |  20 |
X| leash              |         |  70 |  3 |  20 |
X| lock pick          |         |  55 |  2 |  20 |
X| magic flute        | flute   |   2 |  3 |  12 |
X| magic harp         | harp    |   2 | 10 |  50 |
X| magic lamp         | lamp    |  20 | 10 |  50 |
X| magic marker       |         |  15 |  1 |  50 |
X| magic whistle      | whistle |  50 |  2 |  10 |
X| mirror             |         |  50 |  3 |  40 |
X| pick-axe           |         |  20 | 10 |  50 |
X| sack               | bag     |  40 |  3 |  20 |
X| skeleton key       | key     |  60 |  1 |  10 |
X| stethoscope        |         |  15 |  2 |  75 |
X| tinning kit        |         |  15 | 10 |  30 |
X| tin opener         |         |  25 |  1 |  30 |
X| whistle            |         | 120 |  2 |  10 |
X-------------------------------------------------
X
X------------------------------------------------------------------------------
XTOOL EFFECTS:
X
XBag of holding - will hold many items without adding their weight to your 
X   total pack weight.  Does not work correctly, especially do not bless it
X   while it is full, but curse it when full.  Also, do not put a bag of
X   holding, a bag of tricks, or a wand of cancellation into a bag of holding.
X   Both items and contents will blow up.
XBag of tricks - will allow you to create a monster whenever you activate it.
XBlindfold - makes you blind.  Useful when you have telepathy.
XBugle - will awaken soldiers on level.  Useful for getting into castle.
XChest - holds things, but is very heavy.
XCredit card - can be used to open locked doors.
XCrystal ball - can be used to detect things on level.
XDrum - awakens monsters; may scare them away.
XDrum of earthquake - will initiate an earthquake whose intensity depends on 
X   player level.  That is, it creates random pits.
XExpensive camera - can be flashed at monsters to blind them.  Can also blind
X   self (useful if you don't have a blindfold).
XFigurine - when activated will provide a tame pet of the same type as the 
X   figurine.
XFire horn - when played will act as a wand of fire; a ray of flame shoots out 
X   in desired direction.
XFlute - may calm snakes if player has enough dexterity.  Can also be used to 
X   get into the castle.
XFrost horn - when played will act as a wand of cold; a ray of cold shoots out 
X   in desired direction.
XHarp - may calm nymph if player has enough dexterity.  Can also be used to get 
X   into the castle.
XHorn - will awaken monsters; range depends on player level.  May also scare 
X   monsters.
XIce box - will prevent monster corpses from spoiling if they are promptly
X   placed within the ice box.
XKey - differently shaped keys will open differently shaped locks.
XLamp - will light up a room when activated.
XLarge box - holds things, but is very heavy.
XLeash - will keep your pet with you, even if you fall through a trapdoor, 
X   teleport, etc.  However, your pet tends to get in your way more.
XLock pick - used to open locked doors and chests.
XMagic flute - may put monsters to sleep; area of effect depends on player 
X   level.
XMagic harp - charms monsters; area of effect depends on player level.
XMagic lamp - if rubbed, a djinni will appear.  Djinnis from blessed lamps will 
X   always give wishes; from normal lamps may give a wish (random); from cursed 
X   lamps they will never give a wish.  May be recharged once with a blessed 
X   scroll of charging. 
XMagic marker - useful for writing graffiti on dungeon floors.  Also can be 
X   used to write spells on blank scrolls.
XMagic whistle - will teleport all of your pets on the level to the same room 
X   as you.
XMirror - can scare some monsters.  Also useful for reflecting gaze attacks.  
X   Can be used in conjunction with blindfold to determine relative position of 
X   medusa or Wizard of Yendor. 
XPick-axe - can be used to dig through walls.  Also useful as a weapon.
XSack - will hold items, freeing inventory space.
XSkeleton key - will open any locked door or chest.
XStethescope - will tell you stats on creature applied to (HP, level, AC, 
X   gold, etc.).
XTinning kit - allows you to tin monster corpses to take with you.  Heavy.
XTin opener - allows you to open tins easier.
XWhistle - when blown, your pets will start heading in your direction.  Other 
X   monsters may do likewise, though.
X
X------------------------------------------------------------------------------
XIDENTIFYING TOOLS:
X
XOnce again, make sure that the item is not cursed before playing around with 
Xit.  Most tools are fairly obvious as to their function.  For instance, a 
Xblindfold is always a blindfold, with no other magical properties.  Certain 
Xitems (horns, for instance) will have more than one type that appear the same 
Xthough.  Here's how you can figure out what they are:
X
XBags - first of all, drop the bag on the ground and #loot it.  If you feel 
Xsomething furry, it's a bag of tricks.  Otherwise, load up until you can't 
Xcarry anything more.  Then dump some stuff into the bag (by applying it).  If 
Xyou can then pick up more, it's a bag of holding.
X
XDrums - activate the drum.  If it's a drum of earthquake, you'll know it 
Ximmediately from the pits opening up around you.
X
XFlutes - try playing the flute when you have several monsters around you.  If 
Xthey go to sleep, it's a magical flute.
X
XHarps - try playing the harp when you have several monsters around you.  If 
Xthey become charmed (tame), you have a magic harp.
X
XHorns - activate the horn, tell it to improvise, and give it a direction (if 
Xit asks).  You'll immediately notice the effect if it's magical.
X
XKeys - try a key on various locks.  If it appears to open all of them, it's 
Xprobably a skeleton key.  (Note, however, that a credit card works just as 
Xwell, and is lighter.)
X
XLamps - try activating the lamp.  If it has no oil, it's a magic lamp.
X
XWhistles - try blowing it.  If it produces a high whistle, it's normal.  A 
Xwierd whistling will be a magic whistle.
X
X------------------------------------------------------------------------------
XWANDS:
X
X  Name                   Prob Cost Direct. 
X------------------------------------------
X| cancellation          | 45 | 200 |  Y  |
X| create monster        | 45 | 200 |  N  |
X| cold                  | 40 | 175 | RAY |
X| death                 |  5 | 500 | RAY |
X| digging               | 55 | 150 | RAY |
X| fire                  | 40 | 175 | RAY |
X| light                 | 95 | 100 |  N  |
X| lightning             | 40 | 175 | RAY |
X| locking               | 40 | 150 |  Y  |
X| magic missile         | 50 | 150 | RAY |
X| make invisible        | 45 | 150 |  Y  |
X| nothing               | 25 | 100 |  Y  |
X| opening               | 40 | 150 |  Y  |
X| polymorph             | 45 | 200 |  Y  |
X| probing               | 30 | 150 |  Y  |
X| secret door detection | 50 | 150 |  N  |
X| sleep                 | 50 | 175 | RAY |
X| slow monster          | 55 | 150 |  Y  |
X| speed monster         | 55 | 150 |  Y  |
X| striking              | 75 | 150 |  Y  |
X| teleportation         | 45 | 200 |  Y  |
X| undead turning        | 55 | 150 |  Y  |
X| wishing               |  5 | 500 |  N  |
X------------------------------------------
X
X------------------------------------------------------------------------------
XWAND EFFECTS:
X   Reg. = regular use of wand
X   Eng. = when used to engrave
X   Cur. = nothing different, but makes chance for explosion slightly higher.
X
XCancellation
X   Reg. - Destroys magical abilities of the monster aimed at.
X          demons      - cancels ability to summon other demons
X          leprechauns - cancels teleport ability
X          nymphs      - cancels magical allure
X          wraiths     - cancels level drain
XCold
X   Reg. - Does heavy damage along a line.
X   Eng. - "A few ice cubes drop off your wand."
XCreate monster
X   Reg. - Creates a monster right next to you.
X   Eng. - Creates a monster right next to you.
XDeath
X   Reg. - If it hits, it kills all living things automatically.
X   Eng. - "The bugs on the ground stop moving."
XDigging
X   Reg. - Produces new corridor sections.  Can be used to dig out of creatures 
X          that engulf you.
X   Eng. - Identifies the wand.
X          "Gravel flies up from the floor."
XFire
X   Reg. - Does heavy damage to all creatures along line.
X   Eng. - Identifies the wand.
X          "Flames fly from the wand."
XLight
X   Eng. - Lights up the room.
X   Reg. - Will light up a dark room.
XLightning
X   Reg. - Again, heavy damage in a line, may blind you if you get hit.
X   Eng. - Identifies the wand, and blinds you.
X          "Lightning arcs from the wand.  You are blinded by the flash."
XMagic missile
X   Reg. - Lower damage along a line, but still effective.
X   Eng. - "The ground is riddled by bullet holes."
XMake invisible
X   Reg. - Makes monsters permanently invisible.
X   Eng. - The engraving vanishes.
XPolymorph
X   Reg. - Will polymorph monster or item(s) aimed at into something else.
XProbing
X   Reg. - Gives stats (hp, hp max., gold) on the monster aimed at.
XSecret door detection
X   Reg. - Discovers all secret doors in room, or in sight if in a corridor.
X          Will also detect hidden monsters in the room (i.e. mimics).
XSleep
X   Reg. - Causes monsters to go to sleep.  (Some monsters get saving throw.)
X   Eng. - "The bugs on the ground stop moving."
XSlow monster
X   Reg. - Monster aimed at moves at half normal speed.
X   Eng. - "The bugs on the ground slow down."
XSpeed monster
X   Reg. - Monster aimed at moves at twice normal speed.
X   Eng. - "The bugs on the ground speed up."
XStriking
X   Reg. - Hits the first monster in the direction you aim it.
X   Eng. - "The wand unsuccessfully fights your attempt to write."
XTeleport away
X   Reg. - Monster (or item) aimed at is teleported elsewhere on level.
XUndead turning
X   Reg. - Causes undead creatures (zombies, skeletons, etc.) to run away.
X          Raises corpses from the dead.
X
XNote:  Many of these wands can be useful to zap yourself with (i.e. make
X   invisible, speed monster).
X
X------------------------------------------------------------------------------
XIDENTIFYING WANDS:
X
XWhen identifying a wand, generally the first thing I do is try to engrave with 
Xit.  Many wands will be either be immediately identified upon trying to 
Xengrave (for instance, a wand of light will light up the room or a wand 
Xwishing will give you a wish), and failing that, you can often figure out what 
Xthe wand is based upon the message that you're given.
X
XIf this doesn't work, find a handy monster to zap the wand at (not your pet - 
Xthey're not invincible).  Make sure you're standing on a diagonal from the 
Xmonster, so the wand won't bounce back at you.  Now, zap the wand and see what 
Xhappens.  You'll often be able to immediately figure out what happened.  (A 
Xbrief note here:  be careful not to mistake make invisible for teleport - just 
Xbecause the monster disappears doesn't mean it's not still there!) 
X
XIf you still can't figure out what it is, try zapping it when you're near 
Xwhere you think a secret door is (to check for secret door detection) if it's 
Xnon-directional, or zap it at a doorway (to check for opening or locking) if 
Xit's directional.  
X
XFailing all of these tests usually means it's a wand of nothing.
X
X------------------------------------------------------------------------------
XWEAPONS:
X
XThe damage that a given weapon will do is 1 through x, where x is the damage 
Xlisted for that weapon against the type of creature that you just hit (small 
Xor large - anything larger than human is considered large).  Certain weapons 
Xalso get additional bonuses due to the weapon type.  Finally, any magical 
Xenchantments that your weapon might have (i.e. +3, etc.) are added onto damage 
Xin a direct one-to-one ratio.
X
X                                                                Damage
X  Name                   Description           Prob  Wt  Cost    S  L
X-----------------------------------------------------------------------
X| aklys                | thonged club         |  8 |  3 |   4 |  6  3 |
X| arrow                |                      | 37 |  0 |   2 |  6  6 |
X| athame               |                      |  0 |  2 |   4 |  4  3 |
X| axe                  |                      | 50 |  3 |   8 |  6  4 |
X| bardiche             | long poleaxe         |  8 |  3 |   7 |  4  4 |
X| bec de corbin        | beaked polearm       |  8 |  3 |   8 |  8  6 |
X| bill-guisarme        | hooked polearm       |  8 |  3 |   7 |  4 10 |
X| boomerang            |                      | 15 |  3 |  20 |  9  9 |
X| bow                  |                      | 24 |  3 | 120 | 30  6 |
X| bullwhip             |                      |  5 |  2 |   4 |  2  1 |
X| broadsword           | wide sword           |  8 |  4 |  10 |  4  6 |
X| club                 |                      | 10 |  3 |   4 |  6  3 |
X| crossbow             |                      | 45 |  3 |  40 | 35  6 |
X| crossbow bolt        |                      | 60 |  0 |   2 |  4  6 |
X| crysknife            |                      |  0 |  3 | 100 | 10 10 |
X| dagger               |                      | 25 |  2 |   4 |  4  3 |
X| dart                 |                      | 60 |  0 |   2 |  3  2 |
X| dwarvish mattock     | huge shiny sword     | 15 |  6 |  50 | 12  8 |
X| dwarvish short sword | short shiny sword    |  2 |  3 |  10 |  7  8 |
X| dwarvish spear       | shiny spear          | 12 |  3 |   5 |  8  8 |
X| elven arrow          | runed arrow          | 10 |  0 |   2 |  7  6 |
X| elven bow            | runed bow            | 12 |  3 | 120 | 35  6 |
X| elven broadsword     | wide runed sword     |  4 |  4 |  10 |  6  6 |
X| elven dagger         | large runed knife    |  8 |  2 |   4 |  5  3 |
X| elven short sword    | short runed sword    |  2 |  3 |  10 |  8  8 |
X| elven spear          | runed spear          | 10 |  3 |   5 |  7  8 |
X| fauchard             | pole sickle          | 11 |  3 |   5 |  6  8 |
X| flail                |                      | 40 |  3 |   4 |  6  4 |
X| glaive               | single-edged polearm | 15 |  3 |   6 |  6 10 |
X| guisarme             | pruning hook         | 11 |  3 |   5 |  4  8 |
X| halberd              | angled poleaxe       | 16 |  3 |  10 | 10  6 |
X| javelin              | throwing spear       | 10 |  3 |   5 |  6  6 |
X| katana               | samurai sword        |  6 |  4 | 100 | 10 12 |
X| knife                |                      | 25 |  2 |   4 |  3  3 |
X| lance                |                      |  8 |  4 |  10 |  6  8 |
X| long sword           |                      | 60 |  4 |  15 |  8 12 |
X| lucern hammer        | pronged polearm      | 10 |  3 |   7 |  4  6 |
X| mace                 |                      | 40 |  4 |   8 |  6  6 |
X| morning star         |                      | 12 |  4 |  10 |  4  6 |
X| orcish arrow         | black arrow          | 11 |  0 |   2 |  5  6 |
X| orcish bow           | black bow            | 12 |  3 | 120 | 25  6 |
X| orcish dagger        | large black knife    | 10 |  2 |   4 |  3  3 |
X| orcish short sword   | short black sword    |  3 |  3 |  10 |  5  8 |
X| orcish spear         | black spear          | 13 |  3 |   5 |  5  8 |
X| partisan             | vulgar polearm       | 10 |  3 |  10 |  6  6 |
X| quarterstaff         | staff                | 10 |  3 |   8 |  6  6 |
X| ranseur              | hilted polearm       | 10 |  3 |   6 |  4  4 |
X| rubber hose          |                      |  0 |  2 |   4 |  6  3 |
X| scalpel              |                      |  0 |  1 |   4 |  4  3 |
X| scimitar             | curved sword         |  6 |  4 |  15 |  8  8 |
X| spear                |                      | 55 |  3 |   5 |  6  8 |
X| short sword          |                      |  6 |  3 |  10 |  6  8 |
X| shuriken             | throwing star        | 30 |  0 |   5 |  8  6 |
X| silver arrow         |                      |  8 |  0 |   2 |  6  6 |
X| sling                |                      | 40 |  2 |  20 |  4  6 |
X| spetum               | forked polearm       | 10 |  3 |   5 |  6  6 |
X| trident              |                      |  8 |  4 |  15 |  6  4 |
X| two-handed sword     |                      | 40 |  5 |  50 | 12  6 |
X| voulge               | pole cleaver         |  8 |  3 |   5 |  4  4 |
X| war hammer           |                      | 15 |  3 |   5 |  4  4 |
X| worm tooth           |                      |  0 |  3 |   2 |  2  2 |
X-----------------------------------------------------------------------
X
X------------------------------------------------------------------------------
XKNOWN BUGS:
X
XThe following are known bugs in patch level nine of nethack v3:
X
X1.  Saving a character while the moon is full will decrease the character's 
Xluck by one.  Restoring a character while the moon is full will not increase 
Xthe character's luck by one as intended.  However, starting a character on a 
Xfull moon will.
X
X2.  Elves are not generated with elven stuff (weapon and armor) as intended. 
X
X3.  When a bag of holding is placed inside another bag of holding, an 
Xexplosion is created - this isn't a bug.  What is a bug is that if a bag of 
Xholding is on the ground, you #loot it, tell it you want to put somthing in 
Xit, and put another bag of holding in it, the dungeon will collapse.
X
X4.  Blessing or cursing a non-empty bag of holding doesn't properly adjust the 
Xweight of the bag. 
X
X5.  If you are wearing an amulet of life saving and try to eat something
Xwhile satiated, the amulet will save your life and then you will continue
Xyour meal and promptly die again.
X
X6.  When a tame monster attacks another monster and the other monster is not
Xaffected due to intrinsic immunities, you will get a message (ex: "The red
Xmold doesn't seem hot!") regardless of whether your pet is in sight or not.
X
X7.  If the drawbridge of the castle is closed (via a wand of locking), 
Xanything on the drawbridge will completely cease to exist.
X
X------------------------------------------------------------------------------
XCOMMAND REFERENCE:
X
XThis command reference is provided as a handy guide to what commands are 
Xavailable in nethack.  Simply clip it out of the spoiler file, print it out, 
Xand keep it handy when playing nethack.
X
X.-----------------------------------------------------------------------------.
X|  Directions:   | Move commands:                             | Num-pad cmds: |
X| y k u   7 8 9  |     <dir> - move one space                 |               |
X|  \|/     \|/   | SHFT<dir> - move until run into thing      |  j - jump     |
X| h-.-l   4-.-6  |    g<dir> - move until interesting thing   |  k - kick     |
X|  /|\     /|\   |    G<dir> - same (not branching corridors) |  l - loot     |
X| b j n   1 2 3  |    ^<dir> - same (not branching corridors) |  N - name     |
X|        num-pad |    m<dir> - move without pickup            |  u - untrap   |
X|-------------------------------------------------------------|---------------|
X| Misc:        | Game cmds:                                   | Ext-cmds:     |
X|  ? - help    | ^D - kick        o - open        z - zapwand |  #c - chat    |
X|  Q - quit    | ^T - 'port       p - pay         Z - zapspel |  #d - dip     |
X|  S - save    |  a - apply       P - puton       < - up      |  #f - force   |
X|  ! - shell   |  A - armor       q - quaff       > - down    |  #j - jump    |
X| ^Z - suspend |  c - close       r - read        ^ - trap_id |  #l - loot    |
X|  O - options |  C - call        R - remove      $ - gold    |  #m - monster |
X|  / - whatis  |  d - drop        s - search      + - spells  |  #N - name    |
X|  \ - known   |  D - seldrop     t - throw       . - rest    |  #o - offer   |
X|  v - version |  e - eat         T - takeoff     , - pickup  |  #p - pray    |
X|  V - history |  E - engrave     w - wield       @ - ptoggle |  #r - rub     |
X|  X - explore |  i - invent      W - wear        : - look    |  #s - sit     |
X| ^A - again   |  I - selinv      x - spells                  |  #t - turn    |
X| ^R - redraw  |----------------------------------------------|  #u - untrap  |
X| ^P - prevmsg |       Nethack Quick Command Reference        |  #v - version |
X|  # - extcmd  | Wheaton College Nethack Spoiler File (Rev 2) |  #w - wipe    |
X`-----------------------------------------------------------------------------'
END_OF_FILE
if test 30853 -ne `wc -c <'spoilers.xad'`; then
    echo shar: \"'spoilers.xad'\" unpacked with wrong size!
fi
# end of 'spoilers.xad'
fi
echo shar: End of archive 4 \(of 4\).
cp /dev/null ark4isdone
MISSING=""
for I in 1 2 3 4 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 4 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0