billr@saab.CNA.TEK.COM (Bill Randle) (12/19/90)
Submitted-by: routley@tle.ENET.DEC.COM (Kevin Routley) Posting-number: Volume 11, Issue 86 Archive-name: larn/Part03 Environment: Unix, VMS, MS-DOS, termcap #! /bin/sh # This is a shell archive. Remove anything before this line, then unpack # it by saving it into a file and typing "sh file". To overwrite existing # files, type "sh file -c". You can also feed this as standard input via # unshar, or by typing "sh <file", e.g.. If this archive is complete, you # will see the following message at the end: # "End of archive 3 (of 11)." # Contents: scores.c store.c # Wrapped by billr@saab on Tue Dec 18 10:14:17 1990 PATH=/bin:/usr/bin:/usr/ucb ; export PATH if test -f 'scores.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'scores.c'\" else echo shar: Extracting \"'scores.c'\" \(22208 characters\) sed "s/^X//" >'scores.c' <<'END_OF_FILE' X/* scores.c Larn is copyrighted 1986 by Noah Morgan. X * X * Functions in this file are: X * X * readboard() Function to read in the scoreboard into a static buffer X * writeboard() Function to write the scoreboard from readboard()'s buffer X * makeboard() Function to create a new scoreboard (wipe out old one) X * hashewon() Function to return 1 if player has won a game before, else 0 X * long paytaxes(x) Function to pay taxes if any are due X * winshou() Subroutine to print out the winning scoreboard X * shou(x) Subroutine to print out the non-winners scoreboard X * showscores() Function to show the scoreboard on the terminal X * showallscores() Function to show scores and the iven lists that go with them X * sortboard() Function to sort the scoreboard X * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard X * new1sub(score,i,whoo,taxes) Subroutine to put player into a X * new2sub(score,i,whoo,whyded) Subroutine to put player into a X * died(x) Subroutine to record who played larn, and what the score was X * diedsub(x) Subroutine to print out a line showing player when he is killed X * diedlog() Subroutine to read a log file and print it out in ascii format X * getplid(name) Function to get players id # from id file X * X */ X#ifdef VMS X# include <types.h> X# include <stat.h> X#else X# include <sys/types.h> X# ifndef MSDOS X# include <sys/times.h> X# endif X# include <sys/stat.h> X#endif X#include "header.h" X Xstruct scofmt /* This is the structure for the scoreboard */ X { X long score; /* the score of the player */ X long suid; /* the user id number of the player */ X short what; /* the number of the monster that killed player */ X short level; /* the level player was on when he died */ X short hardlev; /* the level of difficulty player played at */ X short order; /* the relative ordering place of this entry */ X char who[40]; /* the name of the character */ X char sciv[26][2]; /* this is the inventory list of the character */ X }; Xstruct wscofmt /* This is the structure for the winning scoreboard */ X { X long score; /* the score of the player */ X long timeused; /* the time used in mobuls to win the game */ X long taxes; /* taxes he owes to LRS */ X long suid; /* the user id number of the player */ X short hardlev; /* the level of difficulty player played at */ X short order; /* the relative ordering place of this entry */ X# ifndef MAIL /* dgk */ X char hasmail; /* 1 if mail is to be read, 0 otherwise */ X# endif X char who[40]; /* the name of the character */ X }; X Xstruct log_fmt /* 102 bytes struct for the log file */ X { X long score; /* the players score */ X long diedtime; /* time when game was over */ X short cavelev; /* level in caves */ X short diff; /* difficulty player played at */ X#ifdef EXTRA X long elapsedtime; /* real time of game in seconds */ X long bytout; /* bytes input and output */ X long bytin; X long moves; /* number of moves made by player */ X short ac; /* armor class of player */ X short hp,hpmax; /* players hitpoints */ X short cputime; /* cpu time needed in seconds */ X short killed,spused;/* monsters killed and spells cast */ X short usage; /* usage of the cpu in % */ X short lev; /* player level */ X#endif X char who[12]; /* player name */ X char what[46]; /* what happened to player */ X }; X Xstatic struct scofmt sco[SCORESIZE]; /* the structure for the scoreboard */ Xstatic struct wscofmt winr[SCORESIZE]; /* struct for the winning scoreboard */ Xstatic struct log_fmt logg; /* structure for the log file */ Xstatic char *whydead[] = { X "quit", "suspended", "self - annihilated", "shot by an arrow", X "hit by a dart", "fell into a pit", "fell into a bottomless pit", X "a winner", "trapped in solid rock", "killed by a missing save file", X "killed by an old save file", "caught by the greedy cheater checker trap", X "killed by a protected save file","killed his family and committed suicide", X "erased by a wayward finger", "fell through a bottomless trap door", X "fell through a trap door", "drank some poisonous water", X "fried by an electric shock", "slipped on a volcano shaft", X "killed by a stupid act of frustration", "attacked by a revolting demon", X "hit by his own magic", "demolished by an unseen attacker", X "fell into the dreadful sleep", "killed by an exploding chest", X/*26*/ "killed by a missing maze data file", "annihilated in a sphere", X "died a post mortem death","wasted by a malloc() failure" X }; X X X/* X * readboard() Function to read in the scoreboard into a static buffer X * X * returns -1 if unable to read in the scoreboard, returns 0 if all is OK X */ Xreadboard() X { X if (lopen(scorefile)<0) X { lprcat("Can't read scoreboard\n"); lflush(); return(-1); } X lrfill((char*)sco,sizeof(sco)); lrfill((char*)winr,sizeof(winr)); X lrclose(); lcreat((char*)0); return(0); X } X X/* X * writeboard() Function to write the scoreboard from readboard()'s buffer X * X * returns -1 if unable to write the scoreboard, returns 0 if all is OK X */ Xwriteboard() X { X set_score_output(); X if (lcreat(scorefile)<0) X { lprcat("Can't write scoreboard\n"); lflush(); return(-1); } X lwrite((char*)sco,sizeof(sco)); lwrite((char*)winr,sizeof(winr)); X lwclose(); lcreat((char*)0); return(0); X } X X/* X * makeboard() Function to create a new scoreboard (wipe out old one) X * X * returns -1 if unable to write the scoreboard, returns 0 if all is OK X */ Xmakeboard() X { X register int i; X for (i=0; i<SCORESIZE; i++) X { X winr[i].taxes = winr[i].score = sco[i].score = 0; X winr[i].order = sco[i].order = i; X } X if (writeboard()) return(-1); X chmod(scorefile,0666); X return(0); X } X X/* X * hashewon() Function to return 1 if player has won a game before, else 0 X * X * This function also sets c[HARDGAME] to appropriate value -- 0 if not a X * winner, otherwise the next level of difficulty listed in the winners X * scoreboard. This function also sets outstanding_taxes to the value in X * the winners scoreboard. X */ Xhashewon() X { X register int i; X c[HARDGAME] = 0; X if (readboard() < 0) return(0); /* can't find scoreboard */ X for (i=0; i<SCORESIZE; i++) /* search through winners scoreboard */ X if (winr[i].suid == userid) X if (winr[i].score > 0) X { X c[HARDGAME]=winr[i].hardlev+1; outstanding_taxes=winr[i].taxes; X return(1); X } X return(0); X } X X# ifndef MAIL /* dgk */ Xcheckmail() X{ X register int i; X long gold, taxes; X X if (readboard() < 0) X return; /* can't find scoreboard */ X for (i = 0; i < SCORESIZE; i++) /* search through winners scoreboard */ X if (winr[i].suid == userid X && winr[i].score > 0 X && winr[i].hasmail) { X winr[i].hasmail = 0; X gold = taxes = winr[i].taxes; X writeboard(); X X /* Intuit the amount of gold -- should have changed X * the score file, but ... TAXRATE is an fraction. X */ X while ((gold * TAXRATE) < taxes) X gold += taxes; X readmail(gold); X } X} X# endif X X X/* X * long paytaxes(x) Function to pay taxes if any are due X * X * Enter with the amount (in gp) to pay on the taxes. X * Returns amount actually paid. X */ Xlong paytaxes(x) X long x; X { X register int i; X register long amt; X if (x<0) return(0L); X if (readboard()<0) return(0L); X for (i=0; i<SCORESIZE; i++) X if (winr[i].suid == userid) /* look for players winning entry */ X if (winr[i].score>0) /* search for a winning entry for the player */ X { X amt = winr[i].taxes; X if (x < amt) amt=x; /* don't overpay taxes (Ughhhhh) */ X winr[i].taxes -= amt; X outstanding_taxes -= amt; X if (writeboard()<0) return(0); X return(amt); X } X return(0L); /* couldn't find user on winning scoreboard */ X } X X/* X * winshou() Subroutine to print out the winning scoreboard X * X * Returns the number of players on scoreboard that were shown X */ Xwinshou() X { X register struct wscofmt *p; X register int i,j,count; X for (count=j=i=0; i<SCORESIZE; i++) /* is there anyone on the scoreboard? */ X if (winr[i].score != 0) X { j++; break; } X if (j) X { X lprcat("\n Score Difficulty Time Needed Larn Winners List\n"); X X for (i=0; i<SCORESIZE; i++) /* this loop is needed to print out the */ X for (j=0; j<SCORESIZE; j++) /* winners in order */ X { X p = &winr[j]; /* pointer to the scoreboard entry */ X if (p->order == i) X { X if (p->score) X { X count++; X lprintf("%10d %2d %5d Mobuls %s \n", X (long)p->score,(long)p->hardlev,(long)p->timeused,p->who); X } X break; X } X } X } X return(count); /* return number of people on scoreboard */ X } X X/* X * shou(x) Subroutine to print out the non-winners scoreboard X * int x; X * X * Enter with 0 to list the scores, enter with 1 to list inventories too X * Returns the number of players on scoreboard that were shown X */ Xshou(x) X int x; X { X register int i,j,n,k; X int count; X for (count=j=i=0; i<SCORESIZE; i++) /* is the scoreboard empty? */ X if (sco[i].score!= 0) X { j++; break; } X if (j) X { X lprcat("\n Score Difficulty Larn Visitor Log\n"); X for (i=0; i<SCORESIZE; i++) /* be sure to print them out in order */ X for (j=0; j<SCORESIZE; j++) X if (sco[j].order == i) X { X if (sco[j].score) X { X count++; X lprintf("%10d %2d %s ", X (long)sco[j].score,(long)sco[j].hardlev,sco[j].who); X if (sco[j].what < 256) lprintf("killed by a %s",monster[sco[j].what].name); X else lprintf("%s",whydead[sco[j].what - 256]); X if (x != 263) lprintf(" on %s",levelname[sco[j].level]); X if (x) X { X for (n=0; n<26; n++) { iven[n]=sco[j].sciv[n][0]; ivenarg[n]=sco[j].sciv[n][1]; } X for (k=1; k<99; k++) X for (n=0; n<26; n++) X if (k==iven[n]) { srcount=0; show3(n); } X lprcat("\n\n"); X } X else lprc('\n'); X } X j=SCORESIZE; X } X } X return(count); /* return the number of players just shown */ X } X X/* X * showscores() Function to show the scoreboard on the terminal X * X * Returns nothing of value X */ Xstatic char esb[] = "The scoreboard is empty.\n"; Xshowscores() X { X register int i,j; X lflush(); lcreat((char*)0); if (readboard()<0) return; X i=winshou(); j=shou(0); X if (i+j == 0) lprcat(esb); else lprc('\n'); X lflush(); X } X X/* X * showallscores() Function to show scores and the iven lists that go with them X * X * Returns nothing of value X */ Xshowallscores() X { X register int i,j; X lflush(); lcreat((char*)0); if (readboard()<0) return; X c[WEAR] = c[WIELD] = c[SHIELD] = -1; /* not wielding or wearing anything */ X for (i=0; i<MAXPOTION; i++) potionname[i][0]=' '; X for (i=0; i<MAXSCROLL; i++) scrollname[i][0]=' '; X i=winshou(); j=shou(1); X if (i+j==0) lprcat(esb); else lprc('\n'); X lflush(); X } X X/* X * sortboard() Function to sort the scoreboard X * X * Returns 0 if no sorting done, else returns 1 X */ Xsortboard() X { X register int i,j,pos; X long jdat; X for (i=0; i<SCORESIZE; i++) sco[i].order = winr[i].order = -1; X pos=0; while (pos < SCORESIZE) X { X jdat=0; X for (i=0; i<SCORESIZE; i++) X if ((sco[i].order < 0) && (sco[i].score >= jdat)) X { j=i; jdat=sco[i].score; } X sco[j].order = pos++; X } X pos=0; while (pos < SCORESIZE) X { X jdat=0; X for (i=0; i<SCORESIZE; i++) X if ((winr[i].order < 0) && (winr[i].score >= jdat)) X { j=i; jdat=winr[i].score; } X winr[j].order = pos++; X } X return(1); X } X X/* X * newscore(score, whoo, whyded, winner) Function to add entry to scoreboard X * int score, winner, whyded; X * char *whoo; X * X * Enter with the total score in gp in score, players name in whoo, X * died() reason # in whyded, and TRUE/FALSE in winner if a winner X * ex. newscore(1000, "player 1", 32, 0); X */ Xnewscore(score, whoo, whyded, winner) X long score; X int winner, whyded; X char *whoo; X { X register int i; X long taxes; X if (readboard() < 0) return; /* do the scoreboard */ X /* if a winner then delete all non-winning scores */ X if (cheat) winner=0; /* if he cheated, don't let him win */ X if (winner) X { X for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) sco[i].score=0; X taxes = score*TAXRATE; X score += 100000*c[HARDGAME]; /* bonus for winning */ X /* if he has a slot on the winning scoreboard update it if greater score */ X for (i=0; i<SCORESIZE; i++) if (winr[i].suid == userid) X { new1sub(score,i,whoo,taxes); return; } X /* he had no entry. look for last entry and see if he has a greater score */ X for (i=0; i<SCORESIZE; i++) if (winr[i].order == SCORESIZE-1) X { new1sub(score,i,whoo,taxes); return; } X } X else if (!cheat) /* for not winning scoreboard */ X { X /* if he has a slot on the scoreboard update it if greater score */ X for (i=0; i<SCORESIZE; i++) if (sco[i].suid == userid) X { new2sub(score,i,whoo,whyded); return; } X /* he had no entry. look for last entry and see if he has a greater score */ X for (i=0; i<SCORESIZE; i++) if (sco[i].order == SCORESIZE-1) X { new2sub(score,i,whoo,whyded); return; } X } X } X X/* X * new1sub(score,i,whoo,taxes) Subroutine to put player into a X * int score,i,whyded,taxes; winning scoreboard entry if his score X * char *whoo; is high enough X * X * Enter with the total score in gp in score, players name in whoo, X * died() reason # in whyded, and TRUE/FALSE in winner if a winner X * slot in scoreboard in i, and the tax bill in taxes. X * Returns nothing of value X */ Xnew1sub(score,i,whoo,taxes) X long score,taxes; X int i; X char *whoo; X { X register struct wscofmt *p; X p = &winr[i]; X p->taxes += taxes; X if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) X { X strcpy(p->who,whoo); p->score=score; X p->hardlev=c[HARDGAME]; p->suid=userid; X p->timeused=gtime/100; X# ifndef MAIL /* dgk */ X p->hasmail = 1; X# endif X } X } X X/* X * new2sub(score,i,whoo,whyded) Subroutine to put player into a X * int score,i,whyded,taxes; non-winning scoreboard entry if his X * char *whoo; score is high enough X * X * Enter with the total score in gp in score, players name in whoo, X * died() reason # in whyded, and slot in scoreboard in i. X * Returns nothing of value X */ Xnew2sub(score,i,whoo,whyded) X long score; X int i,whyded; X char *whoo; X { X register int j; X register struct scofmt *p; X p = &sco[i]; X if ((score >= p->score) || (c[HARDGAME] > p->hardlev)) X { X strcpy(p->who,whoo); p->score=score; X p->what=whyded; p->hardlev=c[HARDGAME]; X p->suid=userid; p->level=level; X for (j=0; j<26; j++) X { p->sciv[j][0]=iven[j]; p->sciv[j][1]=ivenarg[j]; } X } X } X X/* X * died(x) Subroutine to record who played larn, and what the score was X * int x; X * X * if x < 0 then don't show scores X * died() never returns! (unless c[LIFEPROT] and a reincarnatable death!) X * X * < 256 killed by the monster number X * 256 quit X * 257 suspended X * 258 self - annihilated X * 259 shot by an arrow X * 260 hit by a dart X * 261 fell into a pit X * 262 fell into a bottomless pit X * 263 a winner X * 264 trapped in solid rock X * 265 killed by a missing save file X * 266 killed by an old save file X * 267 caught by the greedy cheater checker trap X * 268 killed by a protected save file X * 269 killed his family and killed himself X * 270 erased by a wayward finger X * 271 fell through a bottomless trap door X * 272 fell through a trap door X * 273 drank some poisonous water X * 274 fried by an electric shock X * 275 slipped on a volcano shaft X * 276 killed by a stupid act of frustration X * 277 attacked by a revolting demon X * 278 hit by his own magic X * 279 demolished by an unseen attacker X * 280 fell into the dreadful sleep X * 281 killed by an exploding chest X * 282 killed by a missing maze data file X * 283 killed by a sphere of annihilation X * 284 died a post mortem death X * 285 malloc() failure X * 300 quick quit -- don't put on scoreboard X */ X Xstatic int scorerror; Xdied(x) X int x; X { X register int f,win; X char ch,*mod; X long zzz,i; X# ifdef EXTRA X struct tms cputime; X# endif X if (c[LIFEPROT]>0) /* if life protection */ X { X switch((x>0) ? x : -x) X { X case 256: case 257: case 262: case 263: case 265: case 266: X case 267: case 268: case 269: case 271: case 282: case 284: X case 285: case 300: goto invalid; /* can't be saved */ X }; X --c[LIFEPROT]; c[HP]=1; --c[CONSTITUTION]; X cursors(); lprcat("\nYou feel wiiieeeeerrrrrd all over! "); beep(); X lflush(); sleep(4); X return; /* only case where died() returns */ X } Xinvalid: X clearvt100(); lflush(); f=0; X if (ckpflag) unlink(ckpfile); /* remove checkpoint file if used */ X# ifdef MSDOS X if (swapfd) { X close(swapfd); X (void) unlink(swapfile);/* Remove swapfile */ X } X unsetraw(); X# endif X if (x<0) { f++; x = -x; } /* if we are not to display the scores */ X if ((x == 300) || (x == 257)) exit(); /* for quick exit or saved game */ X if (x == 263) win = 1; else win = 0; X c[GOLD] += c[BANKACCOUNT]; c[BANKACCOUNT] = 0; X /* now enter the player at the end of the scoreboard */ X newscore(c[GOLD], logname, x, win); X diedsub(x); /* print out the score line */ lflush(); X X set_score_output(); X if ((wizard == 0) && (c[GOLD] > 0)) /* wizards can't score */ X { X if (lappend(logfile)<0) /* append to file */ X { X if (lcreat(logfile)<0) /* and can't create new log file */ X { X lcreat((char*)0); X lprcat("\nCan't open record file: I can't post your score.\n"); X sncbr(); resetscroll(); lflush(); exit(); X } X chmod(logfile,0666); X } X strcpy(logg.who,loginname); X logg.score = c[GOLD]; logg.diff = c[HARDGAME]; X if (x < 256) X { X ch = *monster[x].name; X if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u') X mod="an"; else mod="a"; X sprintf(logg.what,"killed by %s %s",mod,monster[x].name); X } X else sprintf(logg.what,"%s",whydead[x - 256]); X logg.cavelev=level; X time(&zzz); /* get cpu time -- write out score info */ X logg.diedtime=zzz; X#ifdef EXTRA X times(&cputime); /* get cpu time -- write out score info */ X logg.cputime = i = (cputime.tms_utime + cputime.tms_stime)/60 + c[CPUTIME]; X logg.lev=c[LEVEL]; logg.ac=c[AC]; X logg.hpmax=c[HPMAX]; logg.hp=c[HP]; X logg.elapsedtime=(zzz-initialtime+59)/60; X logg.usage=(10000*i)/(zzz-initialtime); X logg.bytin=c[BYTESIN]; logg.bytout=c[BYTESOUT]; X logg.moves=c[MOVESMADE]; logg.spused=c[SPELLSCAST]; X logg.killed=c[MONSTKILLED]; X#endif X lwrite((char*)&logg,sizeof(struct log_fmt)); lwclose(); X X/* now for the scoreboard maintenance -- not for a suspended game */ X if (x != 257) X { X if (sortboard()) scorerror = writeboard(); X } X } X if ((x==256) || (x==257) || (f != 0)) exit(); X if (scorerror == 0) showscores(); /* if we updated the scoreboard */ X# ifdef MAIL X if (x == 263) mailbill(); X# endif X exit(); X } X X/* X * diedsub(x) Subroutine to print out the line showing the player when he is killed X * int x; X */ Xdiedsub(x) Xint x; X { X register char ch,*mod; X lprintf("Score: %d, Diff: %d, %s ",(long)c[GOLD],(long)c[HARDGAME],logname); X if (x < 256) X { X ch = *monster[x].name; X if (ch=='a' || ch=='e' || ch=='i' || ch=='o' || ch=='u') X mod="an"; else mod="a"; X lprintf("killed by %s %s",mod,monster[x].name); X } X else lprintf("%s",whydead[x - 256]); X if (x != 263) lprintf(" on %s\n",levelname[level]); else lprc('\n'); X } X X/* X * diedlog() Subroutine to read a log file and print it out in ascii format X */ Xdiedlog() X { X register int n; X register char *p; X struct stat stbuf; X lcreat((char*)0); X if (lopen(logfile)<0) X { X lprintf("Can't locate log file <%s>\n",logfile); X return; X } X if (fstat(fd,&stbuf) < 0) X { X lprintf("Can't stat log file <%s>\n",logfile); X return; X } X for (n=stbuf.st_size/sizeof(struct log_fmt); n>0; --n) X { X lrfill((char*)&logg,sizeof(struct log_fmt)); X p = ctime(&logg.diedtime); p[16]='\n'; p[17]=0; X lprintf("Score: %d, Diff: %d, %s %s on %d at %s",(long)(logg.score),(long)(logg.diff),logg.who,logg.what,(long)(logg.cavelev),p+4); X#ifdef EXTRA X if (logg.moves<=0) logg.moves=1; X lprintf(" Experience Level: %d, AC: %d, HP: %d/%d, Elapsed Time: %d minutes\n",(long)(logg.lev),(long)(logg.ac),(long)(logg.hp),(long)(logg.hpmax),(long)(logg.elapsedtime)); X lprintf(" CPU time used: %d seconds, Machine usage: %d.%02d%%\n",(long)(logg.cputime),(long)(logg.usage/100),(long)(logg.usage%100)); X lprintf(" BYTES in: %d, out: %d, moves: %d, deaths: %d, spells cast: %d\n",(long)(logg.bytin),(long)(logg.bytout),(long)(logg.moves),(long)(logg.killed),(long)(logg.spused)); X lprintf(" out bytes per move: %d, time per move: %d ms\n",(long)(logg.bytout/logg.moves),(long)((logg.cputime*1000)/logg.moves)); X#endif X } X lflush(); lrclose(); return; X } X X#ifndef UIDSCORE X/* X * getplid(name) Function to get players id # from id file X * X * Enter with the name of the players character in name. X * Returns the id # of the players character, or -1 if failure. X * This routine will try to find the name in the id file, if its not there, X * it will try to make a new entry in the file. Only returns -1 if can't X * find him in the file, and can't make a new entry in the file. X * Format of playerids file: X * Id # in ascii \n character name \n X */ Xstatic int havepid= -1; /* playerid # if previously done */ Xgetplid(nam) X char *nam; X { X int fd7,high=999,no; X register char *p,*p2; X char name[80]; X if (havepid != -1) return(havepid); /* already did it */ X lflush(); /* flush any pending I/O */ X sprintf(name,"%s\n",nam); /* append a \n to name */ X if (lopen(playerids) < 0) /* no file, make it */ X { X if ((fd7=creat(playerids,0666)) < 0) return(-1); /* can't make it */ X close(fd7); goto addone; /* now append new playerid record to file */ X } X for (;;) /* now search for the name in the player id file */ X { X p = lgetl(); if (p==NULL) break; /* EOF? */ X no = atoi(p); /* the id # */ X p2= lgetl(); if (p2==NULL) break; /* EOF? */ X if (no>high) high=no; /* accumulate highest id # */ X if (strcmp(p2,name)==0) /* we found him */ X { X return(no); /* his id number */ X } X } X lrclose(); X /* if we get here, we didn't find him in the file -- put him there */ Xaddone: X if (lappend(playerids) < 0) return(-1); /* can't open file for append */ X lprintf("%d\n%s",(long)++high,name); /* new id # and name */ X lwclose(); X lcreat((char*)0); /* re-open terminal channel */ X return(high); X } X#endif UIDSCORE X END_OF_FILE if test 22208 -ne `wc -c <'scores.c'`; then echo shar: \"'scores.c'\" unpacked with wrong size! fi # end of 'scores.c' fi if test -f 'store.c' -a "${1}" != "-c" ; then echo shar: Will not clobber existing file \"'store.c'\" else echo shar: Extracting \"'store.c'\" \(28738 characters\) sed "s/^X//" >'store.c' <<'END_OF_FILE' X/* store.c Larn is copyrighted 1986 by Noah Morgan. */ X/* XThis module contains data and routines to handle buildings at the home level. XRoutines: X X dnd_2hed X dnd_hed X dndstore The DND store main routine X handsfull To tell the player he can carry no more X out_of_stock To tell the player an item is out of stock X no_gold To tell the player he has no gold X dnditem Display DND store items X sch_head print the school header X oschool main school routine X obank Larn National Bank X obank2 5th level branch of the bank X banktitle bank header X ointerest accrue interest to bank account X obanksub bank main subroutine X otradhead trading post header X otradepost trading post main function X cnsitm X olrs larn revenue service function X X*/ X X#include "header.h" Xstatic int dndcount=0,dnditm=0; X X/* number of items in the dnd inventory table */ X#define MAXITM 83 X X/* this is the data for the stuff in the dnd store */ Xstruct _itm itm[90] = { X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 2, 0, OLEATHER, 0, 3 }, X{ 10, 0, OSTUDLEATHER, 0, 2 }, X{ 40, 0, ORING, 0, 2 }, X{ 85, 0, OCHAIN, 0, 2 }, X{ 220, 0, OSPLINT, 0, 1 }, X{ 400, 0, OPLATE, 0, 1 }, X{ 900, 0, OPLATEARMOR, 0, 1 }, X{ 2600, 0, OSSPLATE, 0, 1 }, X{ 150, 0, OSHIELD, 0, 1 }, X X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 2, 0, ODAGGER, 0, 3 }, X{ 20, 0, OSPEAR, 0, 3 }, X{ 80, 0, OFLAIL, 0, 2 }, X{ 150, 0, OBATTLEAXE, 0, 2 }, X{ 450, 0, OLONGSWORD, 0, 2 }, X{ 1000, 0, O2SWORD, 0, 2 }, X{ 5000, 0, OSWORD, 0, 1 }, X{ 16500, 0, OLANCE, 0, 1 }, X{ 6000, 0, OSWORDofSLASHING, 0, 0 }, X{ 10000, 0, OHAMMER, 0, 0 }, X X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 150, 0, OPROTRING, 1, 1 }, X{ 85, 0, OSTRRING, 1, 1 }, X{ 120, 0, ODEXRING, 1, 1 }, X{ 120, 0, OCLEVERRING, 1, 1 }, X{ 180, 0, OENERGYRING, 0, 1 }, X{ 125, 0, ODAMRING, 0, 1 }, X{ 220, 0, OREGENRING, 0, 1 }, X{ 1000, 0, ORINGOFEXTRA, 0, 1 }, X X{ 280, 0, OBELT, 0, 1 }, X X{ 400, 0, OAMULET, 0, 1 }, X X{ 6500, 0, OORBOFDRAGON, 0, 0 }, X{ 5500, 0, OSPIRITSCARAB, 0, 0 }, X{ 5000, 0, OCUBEofUNDEAD, 0, 0 }, X{ 6000, 0, ONOTHEFT, 0, 0 }, X X{ 590, 0, OCHEST, 6, 1 }, X{ 200, 0, OBOOK, 8, 1 }, X{ 10, 0, OCOOKIE, 0, 3 }, X X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 20, potionname, OPOTION, 0, 6 }, X{ 90, potionname, OPOTION, 1, 5 }, X{ 520, potionname, OPOTION, 2, 1 }, X{ 100, potionname, OPOTION, 3, 2 }, X{ 50, potionname, OPOTION, 4, 2 }, X{ 150, potionname, OPOTION, 5, 2 }, X{ 70, potionname, OPOTION, 6, 1 }, X{ 30, potionname, OPOTION, 7, 7 }, X{ 200, potionname, OPOTION, 8, 1 }, X{ 50, potionname, OPOTION, 9, 1 }, X{ 80, potionname, OPOTION, 10, 1 }, X X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 30, potionname, OPOTION, 11, 3 }, X{ 20, potionname, OPOTION, 12, 5 }, X{ 40, potionname, OPOTION, 13, 3 }, X{ 35, potionname, OPOTION, 14, 2 }, X{ 520, potionname, OPOTION, 15, 1 }, X{ 90, potionname, OPOTION, 16, 2 }, X{ 200, potionname, OPOTION, 17, 2 }, X{ 220, potionname, OPOTION, 18, 4 }, X{ 80, potionname, OPOTION, 19, 6 }, X{ 370, potionname, OPOTION, 20, 3 }, X{ 50, potionname, OPOTION, 22, 1 }, X{ 150, potionname, OPOTION, 23, 3 }, X X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 100, scrollname, OSCROLL, 0, 2 }, X{ 125, scrollname, OSCROLL, 1, 2 }, X{ 60, scrollname, OSCROLL, 2, 4 }, X{ 10, scrollname, OSCROLL, 3, 4 }, X{ 100, scrollname, OSCROLL, 4, 3 }, X{ 200, scrollname, OSCROLL, 5, 2 }, X{ 110, scrollname, OSCROLL, 6, 1 }, X{ 500, scrollname, OSCROLL, 7, 2 }, X{ 200, scrollname, OSCROLL, 8, 2 }, X{ 250, scrollname, OSCROLL, 9, 4 }, X{ 20, scrollname, OSCROLL, 10, 5 }, X{ 30, scrollname, OSCROLL, 11, 3 }, X X/*cost memory iven name iven arg how X gp pointer iven[] ivenarg[] many */ X X{ 340, scrollname, OSCROLL, 12, 1 }, X{ 340, scrollname, OSCROLL, 13, 1 }, X{ 300, scrollname, OSCROLL, 14, 2 }, X{ 400, scrollname, OSCROLL, 15, 2 }, X{ 500, scrollname, OSCROLL, 16, 2 }, X{ 1000, scrollname, OSCROLL, 17, 1 }, X{ 500, scrollname, OSCROLL, 18, 1 }, X{ 340, scrollname, OSCROLL, 19, 2 }, X{ 220, scrollname, OSCROLL, 20, 3 }, X{ 3900, scrollname, OSCROLL, 21, 0 }, X{ 610, scrollname, OSCROLL, 22, 1 }, X{ 3000, scrollname, OSCROLL, 23, 0 } X }; X X/* X for the college of larn X */ Xchar course[26]; /* the list of courses taken */ Xchar coursetime[] = { 10, 15, 10, 20, 10, 10, 10, 5 }; X X/* X function for the dnd store X */ Xdnd_2hed() X { X lprcat("Welcome to the Larn Thrift Shoppe. We stock many items explorers find useful\n"); X lprcat(" in their adventures. Feel free to browse to your hearts content.\n"); X lprcat("Also be advised, if you break 'em, you pay for 'em."); X } X Xdnd_hed() X { X register int i; X for (i=dnditm; i<26+dnditm; i++) dnditem(i); X cursor(50,18); lprcat("You have "); X } X Xdndstore() X { X register int i; X dnditm = 0; X nosignal = 1; /* disable signals */ X clear(); dnd_2hed(); X if (outstanding_taxes>0) X { X lprcat("\n\nThe Larn Revenue Service has ordered us to not do business with tax evaders.\n"); beep(); X lprintf("They have also told us that you owe %d gp in back taxes, and as we must\n",(long)outstanding_taxes); X lprcat("comply with the law, we cannot serve you at this time. Soo Sorry.\n"); X cursors(); X lprcat("\nPress "); standout("escape"); lprcat(" to leave: "); lflush(); X i=0; X while (i!='\33') i=ttgetch(); X drawscreen(); nosignal = 0; /* enable signals */ return; X } X X dnd_hed(); X while (1) X { X cursor(59,18); lprintf("%d gold pieces",(long)c[GOLD]); X cltoeoln(); cl_dn(1,20); /* erase to eod */ X lprcat("\nEnter your transaction ["); standout("space"); X lprcat(" for more, "); standout("escape"); X lprcat(" to leave]? "); X i=0; X while ((i<'a' || i>'z') && (i!=' ') && (i!='\33') && (i!=12)) i=ttgetch(); X if (i==12) { clear(); dnd_2hed(); dnd_hed(); } X else if (i=='\33') X { drawscreen(); nosignal = 0; /* enable signals */ return; } X else if (i==' ') X { X cl_dn(1,4); X if ((dnditm += 26) >= MAXITM) X dnditm=0; X dnd_hed(); X } X else X { /* buy something */ X lprc(i); /* echo the byte */ X i += dnditm - 'a'; X if (i>=MAXITM) outofstock(); else X if (itm[i].qty <= 0) outofstock(); else X if (pocketfull()) handsfull(); else X if (c[GOLD] < (long) itm[i].price * 10) nogold(); else X { X if (itm[i].mem != 0) *itm[i].mem[itm[i].arg] = ' '; X c[GOLD] -= (long) itm[i].price * 10; X itm[i].qty--; take(itm[i].obj,itm[i].arg); X if (itm[i].qty==0) dnditem(i); nap(1001); X } X } X X } X } X X/* X function for the players hands are full X */ Xstatic handsfull() X { lprcat("\nYou can't carry anything more!"); lflush(); nap(2200); } Xstatic outofstock() X { lprcat("\nSorry, but we are out of that item."); lflush(); nap(2200); } Xstatic nogold() X { lprcat("\nYou don't have enough gold to pay for that!"); lflush(); nap(2200); } X X/* X dnditem(index) X X to print the item list; used in dndstore() enter with the index into itm X */ Xstatic dnditem(i) X register int i; X { X register int j,k; X if (i >= MAXITM) return; X cursor( (j=(i&1)*40+1) , (k=((i%26)>>1)+5) ); X if (itm[i].qty == 0) { lprintf("%39s",""); return; } X lprintf("%c) ",(i%26)+'a'); X if (itm[i].obj == OPOTION) X { lprcat("potion of "); lprintf("%s",&potionname[itm[i].arg][1]); } X else if (itm[i].obj == OSCROLL) X { lprcat("scroll of "); lprintf("%s",&scrollname[itm[i].arg][1]); } X else lprintf("%s",objectname[itm[i].obj]); X cursor( j+31,k ); lprintf("%6d", (long) itm[i].price * 10); X } X X X/* X function to display the header info for the school X */ Xsch_hed() X { X clear(); X lprcat("The College of Larn offers the exciting opportunity of higher education to\n"); X lprcat("all inhabitants of the caves. Here is a list of the class schedule:\n\n\n"); X lprcat("\t\t Course Name \t Time Needed\n\n"); X X if (course[0]==0) lprcat("\t\ta) Fighters Training I 10 mobuls"); /*line 7 of crt*/ X lprc('\n'); X if (course[1]==0) lprcat("\t\tb) Fighters Training II 15 mobuls"); X lprc('\n'); X if (course[2]==0) lprcat("\t\tc) Introduction to Wizardry 10 mobuls"); X lprc('\n'); X if (course[3]==0) lprcat("\t\td) Applied Wizardry 20 mobuls"); X lprc('\n'); X if (course[4]==0) lprcat("\t\te) Behavioral Psychology 10 mobuls"); X lprc('\n'); X if (course[5]==0) lprcat("\t\tf) Faith for Today 10 mobuls"); X lprc('\n'); X if (course[6]==0) lprcat("\t\tg) Contemporary Dance 10 mobuls"); X lprc('\n'); X if (course[7]==0) lprcat("\t\th) History of Larn 5 mobuls"); X X lprcat("\n\n\t\tAll courses cost 250 gold pieces."); X cursor(30,18); X lprcat("You are presently carrying "); X } X Xoschool() X { X register int i; X long time_used; X nosignal = 1; /* disable signals */ X sch_hed(); X while (1) X { X cursor(57,18); lprintf("%d gold pieces. ",(long)c[GOLD]); cursors(); X lprcat("\nWhat is your choice ["); standout("escape"); X lprcat(" to leave] ? "); yrepcount=0; X i=0; while ((i<'a' || i>'h') && (i!='\33') && (i!=12)) i=ttgetch(); X if (i==12) { sch_hed(); continue; } X else if (i=='\33') X { nosignal = 0; drawscreen(); /* enable signals */ return; } X lprc(i); X if (c[GOLD] < 250) nogold(); else X if (course[i-'a']) X { lprcat("\nSorry, but that class is filled."); nap(1000); } X else X if (i <= 'h') X { X c[GOLD] -= 250; time_used=0; X switch(i) X { X case 'a': c[STRENGTH] += 2; c[CONSTITUTION]++; X lprcat("\nYou feel stronger!"); X cl_line(16,7); X break; X X case 'b': if (course[0]==0) X { X lprcat("\nSorry, but this class has a prerequisite of Fighters Training I"); X c[GOLD]+=250; time_used= -10000; break; X } X lprcat("\nYou feel much stronger!"); X cl_line(16,8); X c[STRENGTH] += 2; c[CONSTITUTION] += 2; break; X X case 'c': c[INTELLIGENCE] += 2; X lprcat("\nThe task before you now seems more attainable!"); X cl_line(16,9); break; X X case 'd': if (course[2]==0) X { X lprcat("\nSorry, but this class has a prerequisite of Introduction to Wizardry"); X c[GOLD]+=250; time_used= -10000; break; X } X lprcat("\nThe task before you now seems very attainable!"); X cl_line(16,10); X c[INTELLIGENCE] += 2; break; X X case 'e': c[CHARISMA] += 3; X lprcat("\nYou now feel like a born leader!"); X cl_line(16,11); break; X X case 'f': c[WISDOM] += 2; X lprcat("\nYou now feel more confident that you can find the potion in time!"); X cl_line(16,12); break; X X case 'g': c[DEXTERITY] += 3; X lprcat("\nYou feel like dancing!"); X cl_line(16,13); break; X X case 'h': c[INTELLIGENCE]++; X lprcat("\nYour instructor told you that the Eye of Larn is rumored to be guarded\n"); X lprcat("by a platinum dragon who possesses psionic abilities. "); X cl_line(16,14); break; X } X time_used += coursetime[i-'a']*100; X if (time_used > 0) X { X gtime += time_used; X course[i-'a']++; /* remember that he has taken that course */ X c[HP] = c[HPMAX]; c[SPELLS] = c[SPELLMAX]; /* he regenerated */ X X if (c[BLINDCOUNT]) c[BLINDCOUNT]=1; /* cure blindness too! */ X if (c[CONFUSE]) c[CONFUSE]=1; /* end confusion */ X adjtime((long)time_used); /* adjust parameters for time change */ X } X nap(1000); X } X } X } X X/* X * for the first national bank of Larn X */ Xint lasttime=0; /* last time he was in bank */ Xobank() X { X banktitle(" Welcome to the First National Bank of Larn."); X } Xobank2() X { X banktitle("Welcome to the 5th level branch office of the First National Bank of Larn."); X } Xstatic banktitle(str) X char *str; X { X nosignal = 1; /* disable signals */ X clear(); lprcat(str); X if (outstanding_taxes>0) X { X register int i; X lprcat("\n\nThe Larn Revenue Service has ordered that your account be frozen until all\n"); beep(); X lprintf("levied taxes have been paid. They have also told us that you owe %d gp in\n",(long)outstanding_taxes); X lprcat("taxes, and we must comply with them. We cannot serve you at this time. Sorry.\n"); X lprcat("We suggest you go to the LRS office and pay your taxes.\n"); X cursors(); X lprcat("\nPress "); standout("escape"); lprcat(" to leave: "); lflush(); X i=0; X while (i!='\33') i=ttgetch(); X drawscreen(); nosignal = 0; /* enable signals */ return; X } X lprcat("\n\n\tGemstone\t Appraisal\t\tGemstone\t Appraisal"); X obanksub(); nosignal = 0; /* enable signals */ X drawscreen(); X } X X/* X * function to put interest on your bank account X */ Xointerest() X { X register int i; X if (c[BANKACCOUNT]<0) c[BANKACCOUNT] = 0; X else if ((c[BANKACCOUNT]>0) && (c[BANKACCOUNT]<500000)) X { X i = (gtime-lasttime)/100; /* # mobuls elapsed */ X while ((i-- > 0) && (c[BANKACCOUNT]<500000)) X c[BANKACCOUNT] += c[BANKACCOUNT]/250; X if (c[BANKACCOUNT]>500000) c[BANKACCOUNT]=500000; /* interest limit */ X } X lasttime = (gtime/100)*100; X } X Xobanksub() X { X short gemorder[26]; /* the reference to screen location for each gem */ X long gemvalue[26]; /* the appraisal of the gems */ X unsigned long amt; X register int i,k,gems_sold=0; X X ointerest(); /* credit any needed interest */ X X for (k=i=0; i<26; i++) X switch(iven[i]) X { X case OLARNEYE: case ODIAMOND: case OEMERALD: X case ORUBY: case OSAPPHIRE: X X if (iven[i]==OLARNEYE) X { X gemvalue[i]=250000-((gtime*7)/100)*100; X if (gemvalue[i]<50000) gemvalue[i]=50000; X } X else gemvalue[i] = (255&ivenarg[i])*100; X gemorder[i]=k; X cursor( (k%2)*40+1 , (k>>1)+4 ); X lprintf("%c) %s",i+'a',objectname[iven[i]]); X cursor( (k%2)*40+33 , (k>>1)+4 ); X lprintf("%5d",(long)gemvalue[i]); k++; X break; X X default: /* make sure player can't sell non-existant gems */ X gemvalue[i] = 0 ; X gemorder[i] = 0 ; X }; X cursor(31,17); lprintf("You have %8d gold pieces in the bank.",(long)c[BANKACCOUNT]); X cursor(40,18); lprintf("You have %8d gold pieces",(long)c[GOLD]); X if (c[BANKACCOUNT]+c[GOLD] >= 500000) X lprcat("\nNote: Larndom law states that only deposits under 500,000gp can earn interest."); X while (1) X { X cl_dn(1,20); X lprcat("\nYour wish? [("); standout("d"); lprcat(") deposit, ("); X standout("w"); lprcat(") withdraw, ("); standout("s"); X lprcat(") sell a stone, or "); standout("escape"); lprcat("] "); X yrepcount=0; X i=0; while (i!='d' && i!='w' && i!='s' && i!='\33') i=ttgetch(); X switch(i) X { X# ifdef MSDOS X case 'd': X lprcat("deposit\n"); X cltoeoln(); X lprcat("How much? "); amt = readnum((long)c[GOLD]); X# else X case 'd': lprcat("deposit\nHow much? "); amt = readnum((long)c[GOLD]); X# endif X if (amt<0) { lprcat("\nSorry, but we can't take negative gold!"); nap(2000); amt=0; } else X if (amt>c[GOLD]) X { lprcat(" You don't have that much."); nap(2000); } X else { c[GOLD] -= amt; c[BANKACCOUNT] += amt; } X break; X X case 'w': lprcat("withdraw\nHow much? "); amt = readnum((long)c[BANKACCOUNT]); X if (amt<0) { lprcat("\nSorry, but we don't have any negative gold!"); nap(2000); amt=0; } X else if (amt > c[BANKACCOUNT]) X { lprcat("\nYou don't have that much in the bank!"); nap(2000); } X else { c[GOLD] += amt; c[BANKACCOUNT] -= amt; } X break; X X case 's': lprcat("\nWhich stone would you like to sell? "); X i=0; while ((i<'a' || i>'z') && i!='*' && i!='\33') X i=ttgetch(); X if (i=='*') X { X for (i=0; i<26; i++) X { X if (gemvalue[i]) X { X gems_sold = TRUE ; X c[GOLD]+=gemvalue[i]; iven[i]=0; X gemvalue[i]=0; k = gemorder[i]; X cursor( (k%2)*40+1 , (k>>1)+4 ); X lprintf("%39s",""); X } X } X if (!gems_sold) X { X lprcat("\nYou have no gems to sell!"); X nap(2000); X } X } X else if ( i != '\33' ) X { X if (gemvalue[i=i-'a']==0) X { X lprintf("\nItem %c is not a gemstone!",i+'a'); X nap(2000); break; X } X c[GOLD]+=gemvalue[i]; iven[i]=0; X gemvalue[i]=0; k = gemorder[i]; X cursor( (k%2)*40+1 , (k>>1)+4 ); lprintf("%39s",""); X } X break; X X case '\33': return; X }; X cursor(40,17); lprintf("%8d",(long)c[BANKACCOUNT]); X cursor(49,18); lprintf("%8d",(long)c[GOLD]); X } X } X X/* X function for the trading post X */ Xstatic otradhead() X { X clear(); X lprcat("Welcome to the Larn Trading Post. We buy items that explorers no longer find\n"); X lprcat("useful. Since the condition of the items you bring in is not certain,\n"); X lprcat("and we incur great expense in reconditioning the items, we usually pay\n"); X lprcat("only 20% of their value were they to be new. If the items are badly\n"); X lprcat("damaged, we will pay only 10% of their new value.\n\n"); X X lprcat("Here are the items we would be willing to buy from you:\n"); X } X Xshort tradorder[26]; /* screen locations for trading post inventory */ Xotradiven() X { X int i,j ; X X /* Print user's iventory like bank */ X for (j=i=0 ; i<26 ; i++) X if (iven[i]) X { X cursor( (j%2)*40, (j>>1)+8 ); X tradorder[i] = 0 ; /* init position on screen to zero */ X switch (iven[i]) X { X case OPOTION: X if ( potionname[ivenarg[i]][0] != 0 ) X { X tradorder[i] = j++ ; /* will display only if identified */ X lprintf( "%c) %s", i+'a', objectname[iven[i]] ); X lprintf(" of%s", potionname[ivenarg[i]] ); X } X break; X case OSCROLL: X if ( scrollname[ivenarg[i]][0] != 0 ) X { X tradorder[i] = j++ ; /* will display only if identified */ X lprintf( "%c) %s", i+'a', objectname[iven[i]] ); X lprintf(" of%s", scrollname[ivenarg[i]] ); X } X break; X case OLARNEYE: X case OBOOK: X case OSPIRITSCARAB: X case ODIAMOND: X case ORUBY: X case OEMERALD: X case OCHEST: X case OSAPPHIRE: X case OCUBEofUNDEAD: X case OCOOKIE: X case ONOTHEFT: X tradorder[i] = j++ ; /* put on screen */ X lprintf( "%c) %s", i+'a', objectname[iven[i]] ); X break; X default: X tradorder[i] = j++ ; /* put on screen */ X lprintf( "%c) %s", i+'a', objectname[iven[i]] ); X if (ivenarg[i] > 0) X lprintf(" +%d", (long)ivenarg[i] ); X else if (ivenarg[i] < 0) X lprintf(" %d", (long)ivenarg[i] ); X break; X } X } X else X tradorder[i] = 0; /* make sure order array is clear */ X } X Xcleartradiven( i ) Xint i ; X { X int j; X j = tradorder[i] ; X cursor( (j%2)*40, (j>>1)+8 ); X lprintf( "%39s", "" ); X tradorder[i] = 0; X } X Xotradepost() X { X register int i,j,isub,izarg,found; X register long value; X X dnditm = dndcount = 0; X nosignal = 1; /* disable signals */ X otradhead(); X otradiven(); X X while (1) X { X cl_dn(1,21); X lprcat("\nWhat item do you want to sell to us ["); X standout("escape"); lprcat("] ? "); X i=0; X while ( i>'z' || i<'a' && i!=12 && i!='\33' ) X i=ttgetch(); X if (i == '\33') X { X recalc(); X drawscreen(); X nosignal=0; /* enable signals */ X return; X } X while (1) /* inner loop for simpler control */ X { X if (i == 12) X { X clear(); X otradhead(); X otradiven(); X break; /* leave inner while */ X } X X isub = i - 'a' ; X if (iven[isub] == 0) X { X lprintf("\nYou don't have item %c!",isub+'a'); X nap(2000); X break; /* leave inner while */ X } X if (iven[isub]==OSCROLL) X if (scrollname[ivenarg[isub]][0]==0) X { X cnsitm(); X break; /* leave inner while */ X } X if (iven[isub]==OPOTION) X if (potionname[ivenarg[isub]][0]==0) X { X cnsitm(); X break; /* leave inner while */ X } X if (iven[isub]==ODIAMOND || X iven[isub]==ORUBY || X iven[isub]==OEMERALD || X iven[isub]==OSAPPHIRE ) X value = 20L * (ivenarg[isub] & 255); X else if (iven[isub]==OLARNEYE) X { X value = 50000 - (((gtime*7) / 100) * 20 ); X if (value < 10000) X value = 10000; X } X else X { X /* find object in itm[] list for price info */ X found = MAXITM ; X for (j=0; j<MAXITM; j++) X if (itm[j].obj == iven[isub]) X { X found = j ; X break; /* leave for loop */ X } X if (found == MAXITM) X { X lprcat("\nSo sorry, but we are not authorized to accept that item."); X nap(2000); X break; /* leave inner while */ X } X if (iven[isub] == OSCROLL || X iven[isub] == OPOTION) X value = 2 * (long)itm[ j + ivenarg[isub]].price ; X else X { X izarg=ivenarg[isub]; X value = itm[j].price; X /* appreciate if a +n object */ X if (izarg >= 0) value *= 2; X while ((izarg-- > 0) && ((value=14*(67+value)/10) < 500000)); X } X } X /* we have now found the value of the item, and dealt with any error X cases. Print the object's value, let the user sell it. X */ X lprintf("\nItem (%c) is worth %d gold pieces to us. Do you want to sell it? ",i,(long)value); X yrepcount=0; X if (getyn()=='y') X { X lprcat("yes\n"); c[GOLD]+=value; X if (c[WEAR] == isub) c[WEAR] = -1; X if (c[WIELD] == isub) c[WIELD] = -1; X if (c[SHIELD] == isub) c[SHIELD] = -1; X adjustcvalues(iven[isub],ivenarg[isub]); X iven[isub]=0; X cleartradiven( isub ); X } X else X { X lprcat("no thanks.\n"); X nap(500); X } X break; /* exit inner while */ X } /* end of inner while */ X } /* end of outer while */ X } /* end of routine */ X Xcnsitm() X { X lprcat("\nSorry, we can't accept unidentified objects."); X nap(2000); X } X X/* X * for the Larn Revenue Service X */ Xolrs() X { X register int i,first; X unsigned long amt; X first = nosignal = 1; /* disable signals */ X clear(); resetscroll(); cursor(1,4); X lprcat("Welcome to the Larn Revenue Service district office. How can we help you?"); X while (1) X { X if (first) { first=0; goto nxt; } X setscroll(); X cursors(); X lprcat("\n\nYour wish? [("); X standout("p"); X lprcat(") pay taxes, or "); X standout("escape"); X lprcat("] "); yrepcount=0; X i=0; while (i!='p' && i!='\33') i=ttgetch(); X switch(i) X { X case 'p': lprcat("pay taxes\nHow much? "); amt = readnum((long)c[GOLD]); X if (amt<0) { lprcat("\nSorry, but we can't take negative gold\n"); amt=0; } else X if (amt>c[GOLD]) lprcat(" You don't have that much.\n"); X else c[GOLD] -= paytaxes((long)amt); X break; X X case '\33': nosignal = 0; /* enable signals */ X setscroll(); drawscreen(); return; X }; X Xnxt: cursor(1,6); X if (outstanding_taxes>0) X lprintf("You presently owe %d gp in taxes. ",(long)outstanding_taxes); X else X lprcat("You do not owe us any taxes. "); X cursor(1,8); X if (c[GOLD]>0) X lprintf("You have %6d gp. ",(long)c[GOLD]); X else X lprcat("You have no gold pieces. "); X } X } END_OF_FILE if test 28738 -ne `wc -c <'store.c'`; then echo shar: \"'store.c'\" unpacked with wrong size! fi # end of 'store.c' fi echo shar: End of archive 3 \(of 11\). cp /dev/null ark3isdone MISSING="" for I in 1 2 3 4 5 6 7 8 9 10 11 ; do if test ! -f ark${I}isdone ; then MISSING="${MISSING} ${I}" fi done if test "${MISSING}" = "" ; then echo You have unpacked all 11 archives. rm -f ark[1-9]isdone ark[1-9][0-9]isdone else echo You still need to unpack the following archives: echo " " ${MISSING} fi ## End of shell archive. exit 0