[comp.sources.games] v12i018: nh-spoilers2 - NetHack spoiler file, ver 5.35, Part02/05

billr@saab.CNA.TEK.COM (Bill Randle) (02/07/91)

Submitted-by: Paul Waterman <water@wheaton.uucp>
Posting-number: Volume 12, Issue 18
Archive-name: nh-spoilers2/Part02
Supersedes: nh-spoilers: Volume 11, Issue 71-74


#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 2 (of 5)."
# Contents:  spoilers.xac
# Wrapped by billr@saab on Wed Feb  6 15:49:19 1991
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'spoilers.xac' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'spoilers.xac'\"
else
echo shar: Extracting \"'spoilers.xac'\" \(55017 characters\)
sed "s/^X//" >'spoilers.xac' <<'END_OF_FILE'
X| orc                     |                                                  |
X| orc mummy               | No Corpse, Poison                                |
X| orc shaman              |                                                  |
X| orc zombie              | No Corpse, Poison, Pois Res                      |
X| orc-captain             |                                                  |
X| Orcus                   | Fire Res, Fly, No Corpse, No Poly., Poison,      |
X|                         | See Invis                                        |
X| owlbear                 |                                                  |
X| pit fiend               | Fire Res, No Corpse, Poison, See Invis           |
X| pit viper               | Eggs, No Limbs, Poison, Pois Res, Swim           |
X| plains centaur          |                                                  |
X| priest                  | No Poly.                                         |
X| priestess               | No Poly.                                         |
X| purple worm             | Eggs, No Limbs                                   |
X| python                  | Eggs, No Limbs, Poison, Pois Res, Swim           |
X| quantum mechanic        | Poison, Teleport                                 |
X| quasit                  | Poison, Pois Res, Regen                          |
X| queen bee               | Fly, No Hands, Poison, Pois Res                  |
X| quivering blob          | No Eyes, No Limbs, Poison, Pois Res              |
X| rabid rat               | No Hands, Poison                                 |
X| ratwere                 | No Corpse, No Hands, No Poly., Poison, Regen     |
X| red dragon              | Fire Res, Fly, Eggs, No Hands, See Invis,        |
X|                         | Thick Hide                                       |
X| red mold                | Fire Res, No Eyes, No Limbs, Poison, Pois Res    |
X| red naga                | Fire Res, Eggs, No Limbs, Poison, Pois Res,      |
X|                         | Thick Hide                                       |
X| red naga hatchling      | Fire Res, No Limbs, Poison, Pois Res, Thick Hide |
X| rock mole               | Metalvore, No Hands, Tunnel                      |
X| rock piercer            | Hide, No Eyes, No Limbs                          |
X| rock troll              | Regen                                            |
X| rogue                   | No Poly.                                         |
X| rope golem              | No Corpse, Poison, Pois Res                      |
X| rothe                   | No Hands                                         |
X| rust monster            | Metalvore, No Hands, Swim                        |
X| samurai                 | No Poly.                                         |
X| scorpion                | Eggs, No Hands, Poison                           |
X| sergeant                | No Poly.                                         |
X| sewer rat               | No Hands                                         |
X| shopkeeper              | No Poly.                                         |
X| small mimic             | Hide, No Eyes, No Limbs                          |
X| snake                   | Eggs, No Limbs, Poison, Pois Res, Swim           |
X| soldier                 | No Poly.                                         |
X| soldier ant             | Eggs, No Hands, Poison, Pois Res                 |
X| spotted jelly           | Acid, Amorph., No Eyes, No Limbs, Stone Res      |
X| stalker                 | Fly, See Invis                                   |
X| steam vortex            | Fire Res, Fly, No Corpse, No Eyes, No Limbs,     |
X|                         | Poison, Pois Res                                 |
X| stone giant             |                                                  |
X| stone golem             | No Corpse, Poison, Pois Res, Stone Res,          |
X|                         | Thick Hide                                       |
X| straw golem             | No Corpse, Poison, Pois Res                      |
X| succubus                | Fire Res, Fly, No Corpse, Poison                 |
X| temple priest           | No Poly., Shock Res                              |
X| temple priestess        | No Poly., Shock Res                              |
X| tengu                   | Poison, Pois Res, Teleport, Tel Cont             |
X| tiger                   | No Hands                                         |
X| titan                   | Fly                                              |
X| titanothere             | No Hands, Thick Hide                             |
X| tourist                 | No Poly.                                         |
X| trapper                 | Hide, No Eyes, No Limbs                          |
X| troll                   | Regen                                            |
X| umber hulk              | Tunnel                                           |
X| unarmored soldier       | No Poly.                                         |
X| Uruk-hai                |                                                  |
X| valkyrie                | Cold Res, No Poly.                               |
X| vampire                 | Fly, Poison, Regen                               |
X| vampire bat             | Fly, No Hands, Poison, Regen                     |
X| vampire lord            | Fly, Poison, Regen                               |
X| violet fungus           | No Eyes, No Limbs, Poison, Pois Res              |
X| Vlad the Impaler        | Fly, No Corpse, No Poly., Poison, Regen          |
X| vrock                   | Fire Res, No Corpse, Poison                      |
X| warg                    | No Hands                                         |
X| water demon             | Fire Res, No Corpse, Poison, Swim                |
X| water elemental         | No Corpse, No Eyes, No Limbs, Poison, Pois Res,  |
X|                         | Swim                                             |
X| water moccasin          | Eggs, No Limbs, Poison, Pois Res, Swim           |
X| water nymph             | Swim, Teleport                                   |
X| water troll             | Regen, Swim                                      |
X| werejackal              | No Poly., Poison, Regen                          |
X| wererat                 | No Poly., Poison, Regen                          |
X| werewolf                | No Poly., Poison, Regen                          |
X| white dragon            | Cold Res, Fly, Eggs, No Hands, See Invis,        |
X|                         | Thick Hide                                       |
X| white unicorn           | No Hands, Poison, Pois Res                       |
X| winter wolf             | Cold Res, No Hands                               |
X| wizard                  | No Poly.                                         |
X| Wizard of Yendor        | Fire Res, Fly, No Poly., Poison, Pois Res,       |
X|                         | Regen, See Invis, Teleport, Tel Cont             |
X| wolf                    | No Hands                                         |
X| wolfwere                | No Corpse, No Hands, No Poly., Poison, Regen     |
X| wood golem              | No Corpse, Poison, Pois Res, Thick Hide          |
X| wood nymph              | Teleport                                         |
X| Woodland-elf            | Sleep Res                                        |
X| wraith                  | Fly, Poison, Pois Res                            |
X| wumpus                  | No Hands                                         |
X| xan                     | Fly, No Hands, Poison, Pois Res                  |
X| xorn                    | Cold Res, Fire Res, Phase, Stone Res, Thick Hide |
X| Yeenoghu                | Fire Res, Fly, No Corpse, No Poly., Poison,      |
X|                         | See Invis                                        |
X| yellow dragon           | Acid, Fly, Eggs, No Hands, See Invis, Stone Res, |
X|                         | Thick Hide                                       |
X| yellow light            | Fly, No Limbs                                    |
X| yellow mold             | No Eyes, No Limbs, Poison, Pois Res              |
X| yeti                    | Cold Res                                         |
X| zruty                   |                                                  |
X------------------------------------------------------------------------------
X
XFollowing is a description of the various intrinsics listed in the monster
Xinformation section above.  Note that not all possible intrinsic flags for
Xeach monster were listed, as we consider some of them to be unimportant to
Xplay of the game.  If an intinsic is preceded with an asterisk (*) here, the
Xcorpse of any monster with that intrinsic can confer an intrisic to a player
Xif eaten.  See the DEAD MONSTERS section for more information about corpses
Xconferring intrinsics.
X
X Intrinsic    Description
X ---------    -----------
X*Acidic     - Monster corpse is acidic when eaten
X Amorph.    - Monster is amorphous and can flow under doors
X Domestic   - Monster can be tamed by throwing food at it
X*Cold Res   - Monster is cold resistant
X*Disin Res  - Monster is resistant to disintegration
X*Fire Res   - Monster is fire resistant
X Fly        - Monster can fly or float in the air
X Hides      - Monster can hide under objects
X Lay Eggs   - Monster can lay eggs
X Metalvore  - Monster is "metallivorous," and will eat all metal encountered
X No Corpse  - Monster will never leave a corpse when killed
X No Eyes    - Monster has no eyes to gaze into or blind
X No Hands   - Monster has no hands to pick things or manipulate objects
X No Limbs   - Monster has no limbs (arms or legs)
X No Poly.   - Player cannot polymorph into this type of monster
X Phase      - Monster can "phase" (i.e. walk through walls, doors, etc.)
X Poisonous  - Monster corpse is poisonous if eaten
X*Pois Res   - Monster is poison resistant
X Regen      - Monster regenerates hit points each round
X See Invis  - Monster can see invisible creatures
X*Shock Res  - Monster is resistant to electrical attacks
X*Sleep Res  - Monster is sleep resistant
X Stone Res  - Monster cannot be turned to stone
X Swim       - Monster can swim through water (moats, etc.)
X*Teleport   - Monster can teleport
X*Tel Cont   - Monster controls where it teleports to
X Thick Hide - Monster has thick hide (kicking attacks do no damage to it)
X Tunnel     - Monster can tunnel through rock
X
X------------------------------------------------------------------------------
XPETS:
X
XPets are one of the most useful things in the dungeons and so should be
Xtreated as such.  Here are a few useful hints regarding pets:
X
XThey will eat only what they need in order to survive and will leave food
Xrations alone unless they are very hungry or you throw them one.
X
XPets will become violent if they are too hungry-or if you leave them on a
Xlevel, go down the stairs and them come back later.
X
XYou can actually chat to your pet to gain knowledge about how hungry they are.
X
X"You feel worried about your Dog/Cat" means that your pet is starving. "You
Xhave a sad feeling for a moment" means that your pet has snuffed it. "You hear
Xnoises in the distance" means that your pet is in battle.
X
XKittens change into housecats and then large cats, whereas little dogs become
Xdogs then large dogs.
X
XWatch out when you are confused, blind, etc.  You do not want to accidentally
Xkill your pet.
X
XThe minute you eat a pet, every non-tame, non-peaceful monster that is on the
Xlevel will head for you with blood in its eye(s).  That is, you gain an
Xintrinsic:  Aggravate monster
X
XWhat monsters your pets will attack is directly dependent on the level of the
Xpet and the level of the monster.  Pets will not attack monsters more powerful
Xthan them.  The one exception is if you have on a ring of conflict.  If so,
Xyour pets will attack anything.  (Ever seen a minotaur make doggie pancake?
XMoral: keep your ring of conflict off if you're near a big nasty.)
X
XIf you think your pet is a bit wimpy, use a wand of polymorph on him.  If this
Xmakes him wimpier, don't blame us - try again!
X
XA scroll of taming can create more pets for you, but having devils as pets
Xcan be a minor problem (although not as much of a problem in current
Xversions).
X
XIf you meet a wild pet, the best bet is to throw food at it - anything you
Xcould eat.  Tripe is wonderful, but don't bother throwing rotted corpses.
X
XYou can even tame pets with names given by other people, i.e. bones levels.
X
XA leash will allow you to keep the animal with you at all times (even if you
Xget teleported or go through a trap door), but also tends to make him get in
Xyour way more often.
X
XA whistle will attract your pet to you when applied.  Even better, a magic
Xwhistle will teleport your pet to your side when applied.  Very useful when
Xgoing up or down levels with your pet.
X
XPets will not pick up cursed objects or even cross over them, which will help
Xyou to avoid these items.  However, keep in mind that you may have to clear
Xcursed items from halls if you want your pet to follow you, and that if you
Xthrow a food item (especially tripe) on a cursed item, your pet will be
Xtrained to step on cursed items in the future. A warning, dead-end corridors
Xcan be very bad if there is a cursed item in the exit and the pet is between
Xyou and the cursed item (this can happen if your pet kills a creature that
Xwas carrying a cursed item).
X
X------------------------------------------------------------------------------
XPRAYING:
X
XPraying can get you out of a lot of jams in the game of nethack, if your god
Xis pleased with you.  On the other hand, if the gods are angry at you, you can
Xget into an awful lot of trouble.
X
XIf your deity is pleased with you, chances are that your worst problem will be
Xfixed, although all of your problems could be fixed, or none of them might be
Xfixed (this is dependent on your luck).  The following are problems that your
Xdeity might fix, from worst (in the deities eyes, not necessarily yours!) to
Xleast:
X   1. You are turning to stone.
X   2. You are being strangled (by an amulet of strangulation).
X   3. You are sick.
X   4. You are starving.
X   5. Your hp are below 5, or your hp are below 1/7 of max.
X   6. You have lycanthropy.
X   7. You are stuck in a wall.
X   8. You are wearing a cursed item which levitates you.
X   9. You are wearing a cursed blindfold.
X  10. You are being punished.
X  11. You have a cursed loadstone or cursed luckstone.
X  12. You are wielding/wearing a cursed weapon/armor.
X  13. You are blind.
X  14. You are hungry.
X  15. You are poisoned.
X  16. You have wounded legs.
X  17. You are stunned.
X  18. You are confused.
X  19. You are hallucinating.
X
X------------------------------------------------------------------------------
XREMOVING CURSES:
X
XThere are several ways to uncurse cursed items - and several other ways
Xto get rid of cursed items:
X
X 1: Dipping in fountains will eventually remove the curse from stuff - "The
X    water glows for a moment" indicates that your item has been uncursed.
X    You can dip items even if you are wearing them.
X
X 2: Reading a scroll of remove curse will remove the curse from stuff you
X    are wearing.  If the scroll of remove curse is blessed, everything in
X    your pack will be uncursed.
X
X 3: If you have good relations with your god, your god will uncurse things
X    you are wearing, and occasionally will remove the curse from items in
X    your pack.  This will happen when you pray.
X
X 4: Reading an uncursed scroll of enchant armor/weapon will remove the curse
X    from the armor/weapon that gets enchanted.
X
X 5: Dipping cursed items in holy water will uncurse them.
X
X 6: A wand of cancellation will remove the curse from all items in your pack
X    if you zap yourself with it.  Note, however, that it will also remove all
X    enchantments and names (i.e. Stormbringer) on all items in your pack.
X
X 7: Try having a monster steal your cursed items.  Nymphs will steal cursed
X    armor and weapons.  Be sure that you have dropped everything else,
X    however, before trying this.  Succubi/incubi will also remove cursed armor
X    sometimes.
X
X 8: An uncursed or blessed scroll of destroy armor can be used to destroy
X    cursed armor.  Be sure to take off all your other armor before reading the
X    scroll.
X
X 9: Polymorphing yourself into a monster that can't wear armor or use a
X    weapon will cause you to fall out of your armor (or it may destroy your
X    armor altogether) and/or drop your weapon.
X
X10: For those that enjoy risks, rarely, VERY rarely, a magic trap will inform
X    you that 'You feel that someone is helping you'.
X
X------------------------------------------------------------------------------
XROBBING SHOPS:
X
XHere we have outlined a few of the standard ways of robbing a shop.  Some of
Xthem let you get away with it scott-free.  Others will send the keystone kops
Xafter you.  Some will even allow you to keep robbing the shop and selling the
Xstuff back to the shopkeeper until you have all his money!  Experiment with
Xthese and have fun!
X
XFor reference, in all the diagrams, @ = shopkeeper, X = you (for clarity),
Xf = cat (or whatever pet you may have), and P = pile of goodies (also for
Xclarity).
X
XMethod One:  Pile everything in the shop up and teleport it out with a wand of
Xteleport.  This scatters it on the level for you to find.
X
X   Enter the shop...   Make a pile...      Poof!
X   -------------       -------------       -------------
X   |!!$%%[))...|#      |...........|#      |.........@.|#
X   |$+$$(![[.@.X#      |P....f....@-#      |...........-#
X   |+$%]**!$...|f###   |.X.........|####   |.X...f.....|####
X   -------------       -------------       -------------
X
XMethod Two:  Dig a hole in the wall with a wand of digging or any other handy
Xmethod of digging, and then kick the stuff out.  Two notes, here:  1) kicking
Xpotions, eggs, or other fragile items will destroy them.  2) You cannot just
Xkick an item out of the shop - if you do so, the shopkeeper will charge you
Xfor it.  You have to be outside the shop (i.e., in the wall) while you're
Xkicking it out of the shop.
X
X   Get positioned...   Dig...   #          Make a pile... (not potions!)
X   -------------       ----------.--       ----------X--
X   |!!$%%[))...|#      |!!$%%[))...|#      |!!.f......P|#
X   |$+$$(![[.@.-#      |$+$$(![[.@..f      |.....!....@.#
X   |+$%]**!$...|Xf##   |+$%]**!$...|X###   |......!....|####
X   -------------       -------------       -------------
X
X   Kick...  #          You're rich!
X   ----------X--       ----------.--
X   |!!.........|#      |!!........f|#
X   |.....!....@P#      |.....!.....X#
X   |......!f...|####   |......!..@.|####
X   -------------       -------------
X
XMethod Three:  Polymorph the shopkeeper into something easier to handle (with
Xa wand of polymorph) and then kill him/her.  Of course, once the shopkeeper's
Xgone, you can take what you like, including his or her gold!
X
X   Enter the shop...   Polymorph...        Kill shopkeeper!
X   -------------       -------------       -------------
X   |!!$%%[))...|#      |!!$%%[))f..|#      |!!$%%[)f...|#
X   |$+$$(![[.@.X#      |$+$$(![[..s-#      |$+$$(![[...-#
X   |+$%]**!$...|f###   |+$%]**!$.X.|####   |+$%]**!$.X.|####
X   -------------       -------------       -------------
X
XMethod Four:  If you do not happen to have any props(wands, etc), and have a
Xration (especially tripe) or two, then this method is for you.  It is also the
Xmost common:  train your pet.  Basically, if your pet drops an item right in
Xfront of the door to the shop, you can pick it up for free.  Throw him food,
Xand he'll keep on doing it!
X
X                                           Throw pet food and
X   Let pet in shop...  It brings item...   take item - it is free!
X   -------------       -------------       -------------
X   |!!$%%[))*..|#      |!!$%%[))...|#      |!!$%%[))...|#
X   |$+$$(![[]f.X#      |$+$$(![[]f*X#      |$+$$(![[].X-#
X   |+$%]**!$(.@|###    |+$%]**!$(.@|###    |+$%]**!$(f@|###
X   -------------       -------------       -------------
X
XMethod Five:  Teleport out.  Grab everything in the shop and then teleport the
Xheck out of there.  This is especially effective if you have teleport control
Xand know where the stairway is.  It's even better if you have your pet on a
Xleash, or a magic whistle, so you don't have to worry about leaving your pet
Xbehind.  But note - the Kops *and* the shopkeeper will be after you.
X
X   Enter the shop...   Grab everything...  Poof!
X   -------------       -------------       -------------
X   |!!$%%[))...|#      |...........|#      |.........@.|#
X   |$+$$(![[.@.X#      |.....f....@-#      |...........-#
X   |+$%]**!$...|f###   |.X.........|####   |.....f.....|####
X   -------------       -------------       -------------
X
XMethod Six:  Push a rock into the shop, then use the rock to block the door.
XOnce the door is blocked, rip off everything in the shop and then teleport
Xout.  Although the Kops will be after you, you won't have to deal with a
Xpissed off shopkeeper.
X
X   Push in a rock...   Keep on going...    Push it back...
X   -------------       -------------       -------------
X   |!!$%%[))..@|       |!!$%%[))..@|       |!!$%%[)).@.|
X   |$+$$(![[...-'Xf#   |$+$$(![[.'X-f###   |$+$$(![[..X'f###
X   |+$%]**!$...|       |+$%]**!$...|       |+$%]**!$...|
X   -------------       -------------       -------------
X
X   Grab everything...  Poof!
X   -------------       -------------
X   |...........|       |...........|
X   |..........@'f###   |..........@'####
X   |.X.........|       |...........|
X   -------------       -------------
X
X------------------------------------------------------------------------------
XSINK EFFECTS:
X
XThere are basically three things that you can do with a sink.  You can kick it
X(which is detailed under KICKING), you can quaff from it, or you can drop a
Xring down it.
X
XQuaffing from sink (chance is out of 20):
X
XChance Effect
X------ ------
X  6    You take a sip of [cold/warm/hot] water.  (No effect)
X  1    You take a sip of very cold water.  (No effect)
X  1    You take a sip of very warm water.  (No effect)
X  1    You take a sip of scalding hot water.  (Lose 1-6 hp unless...)
X       It seems quite tasty.  (if fire resistant)
X  1    Eek!  There's a sewer rat in the sink!  (Creates sewer rat)
X       Eek!  There's something squirmy in the sink!  (If blind)
X       The sink seems quite dirty.  (If sewer rats are genocided)
X  1    The sink emits a stream of [color] water.  (As potion of same color)
X       The sink emits some odd liquid.
X  1    You find a ring in the sink!  (If no ring found yet in this sink)
X       Some dirty water backs up in the drain.  (If ring already found in sink)
X  1    The pipes break!  Water spurts out!  (Turns sink into fountain)
X  1    The water moves as though of its own will!  (Creates water elemental)
X       But it quiets down.  (If water elementals are genocided)
X  1    Yuk, this water tastes awful.  (Adds experience)
X  1    Gaggg... this tastes like sewage!  You vomit.  (Lose nutrition)
X  1    This water contains toxic wastes!  You undergo a freakish metamorphosis!
X       (Polymorphs you)
X  1    You hear clanking from the pipes....  (Nothing happens)
X  1    You hear snatches of song from among the sewers...  (Nothing happens)
X  1    A murky hand reaches up out of the drain.  (Only if hallucinating)
X
XDropping a ring (Note - approximately 95% chance of losing ring):
X
XDrop this ring in sink  to get this effect...
X----------------------  ---------------------
XAdornment               The Faucets flash brightly for a moment.
XAggravate Monster*      Several Flies buzz Angrily from the sink
XCold Resistance         The cold faucet flashes brightly for a moment.
XConflict*               You here loud noises coming from the drain
XHeat Resistance         Hot Faucet flashes brightly
XHunger                  Eats all items in the sink.
XIncrease Damage*        The Waters force seems greater,smaller(cursed).
XInvisibility            You don't see Anything happening
XLevitation*             The sink quivers upward for a moment.
XPoison Resistance*      You smell rotten Slime Mold (fruit)
XPolymorph               Momentarily look like a fountain
XPolymorph Control       Momentarily looks like a regularly erupting geyser
XProtection              Ring glows silver,black(cursed).
XProt frm Shape Changers The sink Looks Nothing like a fountain
XRegeneration            The ring(sink?) looks as good as new
XSearching*              You thought you lost your ring down the sink,
X                          but there it is!(You won't lose it!)
XSee Invisible           You see some air in the sink
XShock Resistance*       Static Electricity (surrounds the sink?)
XStealth                 The sink seems to blend into the floor for a moment
XStrength*               Waters flow seems stronger,weaker(-Str)
XTeleport                Disappears Momentarily
XTeleport Control        The sink looks like it is being beamed aboard somewhere.
XWarning                 Glows White(some color)
X
X* These rings can be identified w/o benefit of eyesight
X
X------------------------------------------------------------------------------
XSPECIAL LEVELS:
X
XNethack has several "special levels."  The actual level of each of these
Xvaries from game to game, so we can't tell you what level to look for each on,
Xbut we can give you a description of each so that you recognize what you're
Xrunning into.
X
XBig Level:  Basically, this level is exactly what the name implies.  The
Xentire level is one big room.  This is a bad level to have aggravate monster
Xon, and a ring of conflict is really handy here.  Here's an example:
X
X--------------------------------------------------------------------------
X|.....d...)...................o...ooo....................................|
X|..............................o.o.oo....................................|
X|...............................oo...........Z...........................|
X|........................................w<.............oo...............|
X|.......................................................o................|
X|..............................................P............a............|
X|.........................i......................f.......................|
X|?.......................................................................|
X|.....[..................................................................|
X|......................!...a................[.............q..............|
X|...........................a............................................|
X|...........................aa...........................................|
X|......................................%.............................T...|
X|.................................>......................................|
X|..................................$.......f.............................|
X--------------------------------------------------------------------------
X
XCastle/Stronghold Level:  see section CASTLE LEVEL
X
XMedusa Level:  Of all the creatures of Greek mythology, the gorgons  -------
Xwere among the most powerful.  One of these was the medusa, whose    |.``..|
Xvisage was so terrible to behold that one look at her countenance    -...`.|
Xwould turn any living creature instantly to stone.  She was finally  |...`.|
Xslain by Perseus with the use of a reflective shield given him by    |.@..`|
XAthena.  It is rumored that the only two ways to kill a medusa are   -------
Xto fight her without gazing upon her, or to reflect her terrible 
Xgaze back upon her, so that she, looking upon her own reflection, should turn 
Xto stone.  The medusa is raised back to life in nethack, so beware of the 
Xlevel upon which she resides.  You will know you are there when you begin to 
Xsee an inordinately large number of statues, find no other life upon the 
Xlevel, and hear nothing but silence.  A sample room in which the medusa 
Xmight reside is above at right.   
X
XOracle of Delphi:  The Oracle of Delphi was reknowned in ancient     -|-@--
Xtimes for her ability to tell the future with admirable accuracy.    |.```|
XFor instance, a great king once came to the Oracle and asked if he   |....|
Xshould send his armies against the armies of another nation.  The    |..{.|
XOracle told him, "I tell you truly.  If you do so, you will destroy  ------
Xa mighty army."  Enheartened, he attacked, and sure enough, a mighty
Xarmy was destroyed - his own!  The Oracle in nethack will give you minor or
Xmajor consultations.  Minor ones are cheap, and are the same as a fortune
Xcookie.  Major ones are expensive, but can give some good clues.  The oracle
Xroom will have the oracle sitting in a niche in the wall, with statues of
Xmountain, plain, and forest centaurs in front of her, and a fountain in the
Xroom.  An example is shown above at right.
X
XRogue Level:  Rogue was one of the first of the hack and slash games.  Hack,
XNethack, UltraRogue, Moria, UMoria, Larn, Omega, and undoubtedly many more,
Xwere all based on the idea started by rogue.  Now, rogue, like early versions
Xof hack, had a very distinctive look.  There were always nine rooms on each
Xlevel, and each wall of each room never had more than one doorway.  In memory
Xof rogue, the nethack engineers have added a "rogue level," that looks very
Xmuch like the original rogue game, and the game will tell you that it seems
Xlike you've been on that level before.  Here's an example of one:
X
X             -----          --------------------       ---------------------
X             |   +##########+                  |       |                   |
X             |   |          |                  +#######+                   |
X             |   |          --------------------       |             >     |
X             -----                                     |                   |
X                                                       ----------------+----
X                                                                       #
X                                                                    ####
X   ----------------                                        ---------+-------
X   |              |                             ###########+               |
X   |              +##############################          |               |
X   ----------------                   ########             |               |
X                                             #             -----------------
X                                             #                #######
X                                             #        --------------+---
X------------------------        -------------+---#####+                |
X|                      |########+               +#    |                |
X|                      +#       |               |     |   <            |
X------------------------        -----------------     ------------------
X
XTower Levels:  The three tower levels are the three levels that probably
Xgenerate more confusion that the entire rest of the game combined (a little
Xhyperbole, but not a lot).  Basically, the tower levels are three consecutive
Xmaze levels in hell.  In the center of each of these maze levels is the a
Xsection of the tower proper.  The tower can only be entered from the lowest
Xlevel, and there's no exit at the top.  Inside the tower are many riches, and
Xvampires galore.  On the top level of the tower, you'll find Vlad the Impaler,
Xmaster of the tower. (Oh, did I forget to mention that he's also a Vampire
XLord?)  Below is an example of the three tower sections.  Put each of them in
Xthe center of a maze level, and you've got a tower level!
X
X-------------------      -------------------      -------------------
X|                 | L    |                 | M    |                 | U
X|   --- --- ---   | o    |   --- --- ---   | i    |   --- --- ---   | p
X|   | | | | | |   | w    |   | | | | | |   | d    |   | | | | | |   | p
X| --------------- | e    | --------------- | d    | --------------- | e
X| | |         | | | r    | | |         | | | l    | |       . .   | | r
X| --|         |-- -      | --| ------.---- - e    | ---+----| |---- -
X|   |         +     L    |   |      | <|          |   |   \ | .>|     L
X| --|         |-- | e    | -------- |----- - L    | ---+----| |---- | e
X| | |<        | | | v    | | |>     .  | | | e    | |       . .   | | v
X| --------------- | e    | --------------- | v    | --------------- | e
X|   | | | | | |   | l    |   | | | | | |   | e    |   | | | | | |   | l
X|   --- --- ---   |      |   --- --- ---   | l    |   --- --- ---   |
X|                 |      |                 |      |                 |
X-------------------      -------------------      -------------------
X
XWizard Level:  The wizard level is (you guessed it) where the     }}}}}}}
XWizard of Yendor lives.  He has a little room in the middle of    }}---}}
Xan otherwise normal maze level.  Now, the trick is that this      }--^--}
Xlittle room looks just like the little rooms that are on about    }|^^^|}
Xhalf of the maze levels.  Only one of them holds the Wizard of    }--^--}
XYendor, and the real Amulet of Yendor, though, so don't be        }}---}}
Xfooled.  The best way to tell where you are in relation to the    }}}}}}}
XWizard is to put on a blindfold and apply a mirror to yourself
X(use '.' for direction).  After a few tries, this will tell you whether the
Xwizard is above you, below you, or very close.  When you're on the same level,
Xtrek in towards the middle, get past the moat, break into his home, and take
Xthe Amulet!  An example of the Wizard's room is above at right.  Incidentally,
Xthe traps are squeaky boards which will instantly wake up the Wizard.
X
X------------------------------------------------------------------------------
XSPECIAL ROOMS:
X
XThere are many varied and interesting rooms to explore in nethack.  Besides
Xyour standard room with the possibility of randomly generated items, traps,
Xmonsters, etc., there are several special room types that can be found within
Xthe dungeon.  These are listed below:
X
XBeehives:  Beehives are (you guessed it) rooms completely filled with  -------
Xkiller bees.  There are usually one or more queen bees in one as       |.aaaa|
Xwell.  Beehives can be quite nasty for the inexperienced character,    -.aaaa|
Xbut if you can manage to kill them off, run around picking up the      |.aaaa|
Xroyal jelly that will be left behind.  Eat it, and hey presto -        |.aaaa|
Xinstant strength!                                                      -------
X
XBarracks:  The barracks are a room type that will usually only show    -------
Xup on lower levels due to the fact that it will kill of all but the    |.@@@@|
Xmost  powerful characters.  Barracks are rooms filled with soldiers.   -.@@@@|
XBe careful not to blow a whistle or play a bugle on the level if you   |.@@@@|
Xdon't want to face them. Soldiers will always wake up for a whistle    |.@@@@|
Xor a bugle, and come to investigate what woke them!                    -------
X
XDavid's Treasure Zoo:  David's Treasure Zoo is a room totally filled   -------
Xwith random monsters of all types and sizes.  This room can be quite   |.DooQ|
Xdeadly, but each monster in the room will carry a sizeable sum of      -.aggh|
Xgold, so if you can kill off all of them, you'll probably end up       |.dCkq|
Xquite rich.  Wands and other ray type weapons, rings of conflict, the  |.qoGc|
Xability to teleport out if you have to can be quite handy here, as in  -------
Xany room filled with monsters.
X
XGraveyards:  If you have a character with a bad AC, you'd better pray  -------
Xthat you don't run into one of these.  Graveyards are rooms filled     |W WZV|
Xwith nasty undead creatures - wraiths and vampires that will drain     -ZZSWS|
Xyour levels away, and zombies and skeletons and ghosts.  (Note that    |VSW V|
Xghosts in a graveyard are randomly generated, although they may take   |WWZZ |
Xnames from the high score file.  Thus, they won't leave ghost          -------
Xstacks.)  If you have a character with a good AC, these can be quite
Xa boost:  Kill off all the wraiths and eat the corpses to go up many levels!
X
XShops:  Shops can be an adventurer's best friend.  Note that I said    -------
Xshops, not shopkeepers - shopkeepers can be an adventurer's worst      |@??!!|
Xnightmare.  Shops come in all sizes and types.  There are shops that   -.%[))|
Xsell everything, and shops that specialize in an item type (wands,     |.[!%(|
Xfor instance).  Shopkeepers always carry a key and a lot of gold, and  |.!?/=|
Xthey guard their wares jealously.  Check out the section on ROBBING    -------
XSHOPS for more information on how to rob shopkeepers blind.
X
XTemples:  A temple is a room that is dedicated to a particular deity.  -------
XTemples invariably contain an altar to that deity in the center of     |.....|
Xthe room, and a priest(ess) of that deity nearby.  You can give an     -..@..|
Xoffering to the deity by #chatting to the priest(ess), and will        |.._..|
Xperhaps have a blessing bestowed upon you.  You'll know you're         |.....|
Xentering a temple when you get a message along the lines of "Pilgrim,  -------
Xyou enter a holy place."
X
XThrone Rooms:  A throne room is a room filled with monsters.  The      -------
Xmajor difference between this room and David's Treasure Zoo is that    |.kodk|
Xthrone rooms have a throne in them.  Sitting on this throne can        -.ooG\|
Xproduce all sort of interesting effects, and gold can be gotten (if    |.dkgh|
Xyou're lucky) by kicking the throne.  See the THRONE EFFECTS and       |.qCoc|
XKICKING sections for more information about thrones.                   -------
X
XVaults:  Vaults are scattered about the various levels, and can never    ----
Xbe entered except by digging, teleporting, or walking through walls      |$$|
X(they have no doors).  Most levels with one of these two by two rooms    |$$|
Xfilled with gold will also have a closet with a single use teleport      ----
Xtrap in it.  That teleport trap will teleport you into the vault
X(just be sure you have a way to get out).  Oh, and remember - Croesus was the
Xking who commissioned the vaults, and all of the vault guards know him.
X
X------------------------------------------------------------------------------
XSTARTING CHARACTERS:
X
XBarbarian:  poison resistance, lots of strength, dex, con - mind of a slug.
X            Starts off with a Two-Handed Sword. Chaotic at the start.
X
XValkyrie:   cold resistance, good overall fighting stats, longsword and +3
X            shield.  Chaotic at the beginning.
X
XSamurai:    fast, skilled at kicking, essentially Lawful version of Valkyrie,
X            otherwise (but no cold resistance).  Starts out with katana and
X            some shurikens, not to mention some fortune cookies.
X
XCaveman:    Good Strength and Constitution, other stats are bad.  Play
X            barbarians instead of these.  Starts out with a bow, arrows and a
X            club though.  Believe it or not, he is Lawful.
X
XKnight:     Not so good stats - starts with long sword, has high Wi and Ch.
X            Starts off with some armor though.  Of course he is Lawful.
X
XHealer:     Wimpy fighting stats, poison resistance, gets a stethoscope to
X            start with (extremely useful).  Gets extra healing potions to
X            start with (Hint:  save until you find holy water if you can).
X            Also starts out with a spellbook of healing and one of extra
X            healing as well and a scalpel as a weapon.  A Lawful person.
X
XWizard:     Wimpy fighting stats,starts with spellbooks, two rings, athame
X            and gets a cloak of magic resistance (vital at deep levels).
X            The Intelligence is good as to be expected for a Wizard. In the
X            beginning he is Neutral.
X
XElf:        Generally OK stats - resists sleep, sees invisible, is fast,
X            has automatic searching. This character is also Lawful.
X
XArchaeologist:  Similar stats as Wizard, starts with tinning kit (vital), bag,
X            knows all gems at first sight.  Is fast and stealthy.  Is the
X            exact duplicate of Indiana Jones with the fedora hat and the
X            bullwhip.  Definitely a Lawful type.
X
XPriest:     Knows blessed/cursed state of all items.  Poor fighting stats -
X            major stat is Wisdom.  Starts out with four holy water potions,
X            and has extra kicking abilities.  Also starts with two spellbooks
X            and a mace which can bash open chests.  Starts Neutral.
X
XRogue:      Good Dexterity, otherwise not particularly good stats.  Gets
X            Stealth to start with.  This character is Chaotic.
X
XTourist:    This is a fun one to play.  Starts out with darts, loads of money,
X            4 magic mapping scrolls, some healing potions, a credit card and
X            the flash camera.  Generally quite weak to start off with but
X            the camera is useful for blinding the enemy and the card to open
X            doors, chests, etc.  This is a Neutral character.
X
X------------------------------------------------------------------------------
XSTATS:
X
XStr (Strength):  Affects the damage you do and more to the point how much
X   stuff you can pick up. You need a Str of 6 minimum to cast spells. To
X   increase this stat, eat royal jelly, giant corpses, or wear gauntlets
X   of power.
X
XDex (Dexterity):  Affects the speed of your attacks and the how likely you
X   are to hit.  Affects use of harp. To increase, use gauntlets of dexterity.
X
XCon (Constitution):  High constitution gives you extra hit points whenever you
X   go up a level.
X
XChr (Charisma):  Affects the prices a shopkeeper will give you in a shops, and
X   adds to the chance of success with a succubus/incubus.  You can increase
X   this with a ring of adornment.
X
XWis (Wisdom):  This is what is taken into account when you pray to your god
X   and the chance of getting something from a pilgrim. Increase this with a helm
X   of brilliance.
X
XInt (Intelligence):  Helps to determine whether you can transcribe a spell or,
X   more to the point, the chance that you'll be able to cast it. This is also
X   increased with a helm of brilliance.
X
X------------------------------------------------------------------------------
XSURVIVAL:
X
XIf you are low on hit points, or are worried about the zoo that you just
Xstumbled across while blind and confused, there are two primary methods to
Xsurvive beyond running away:  engraving Elbereth and a scroll of scare
Xmonster.  As an interesting note, if you happen to get the message "This
Xwater gives you bad breath," you will scare monsters near you away (due to
Xyour awful halitosis).
X
XEngraving Elbereth:
X
XIf you engrave "Elbereth" in the dust and keep standing on it, most monsters
Xwill not attack you.  Note that humans, elves, soldiers, shopkeeper, etc. (in
Xshort, all @'s) will not regard Elbereth, and other monsters may throw things
Xat you.  Dragons can also still use their breath weapons against you.  If you
Xswing at them or throw things at them you will scuff out the engraving,
Xallowing them to attack.  Also, in most cases the writing will eventually
Xfade out.  How long it takes to fade or scuff is dependent on what you used
Xto engrave.  Your fingers will do, but not for long.  A weapon is really good,
Xbut you tend to dull blades that way (athames will not dull from engraving).
XSome wands, magic markers, and other objects can also be used to engrave,
Xalthough it will take a charge to do so (wands of fire or digging are excellent
Xfor engraving, for instance).  The trick here is to levitate, which will
Xprevent you from scuffing the writing.
X
XScare monster:
X
XMonsters (this does not include humans) will not cross a scroll of scare
Xmonster.  Thus, you can stand on it, and they will not attack you (similar to
XElbereth), or you could drop it in a doorway, and the monsters would not come
Xthrough (good way to cork the bottleneck of a zoo).
X
XEvery time you drop/pick up a scroll of scare monster it moves toward a cursed
Xstate.  Drop a blessed scroll, pick it up it is uncursed.  Drop that uncursed
Xscroll, pick it up it is cursed.  Drop that cursed scroll, pick it up it turns
Xto dust.  (Incidentally, placing a scroll of scare monster in a chest and then
Xpicking it up later will not change its status.)  Thus, if you pick up a
Xscroll that turns to dust, it is a worn out scare monster scroll.  One neat
Xtrick is to keep blessing the scroll after you use it, so that you can use it
Xover and over again.
X
XNote:  Minotaurs seems to be an exception to the rule here.  Standing on this
Xdoes nothing against them.
X
X------------------------------------------------------------------------------
XTHRONE EFFECTS:
X
XWhen you sit upon a throne, you have a one in six chance of having some effect
Xtake place.  The effects which can take place are as follows (equal chances):
X
X 1. You lose 3-6 points from a random attribute, and lose 1-10 hp.
X 2. One point is added to random attribute.
X 3. A [massive] charge of electricity shoots through your body!  (You lose 1-6
X    hp if shock resistant.  Otherwise you lose 1-30 hp.)
X 4. You feel much, much better!  (If your hp are within 5 of max, add 4 to max.
X    Hp are raised to max, heal blindness, sickness, and bad legs.)
X 5. You notice you have no gold.  (All gold lost)
X    You feel a strange sensation.  (If you have no gold)
X 6. You feel your luck is changing.  (If luck + random of [0-4] < 0, +1 luck)
X    Otherise, you can wish for an item.
X 7. You hear a voice echo:  "Thy audience has been summoned, Sire!"  (Rather
X    obvious:  lots of nasties get summoned.)
X 8. You hear a voice echo:  "By thy imperious order, Sire!"  (You get to
X    genocide one creature.)
X 9. You hear a voice echo:  "A curse upon thee for sitting upon this most holy
X    throne."  (If luck > 0, blinded for 250-349 turns; else random item cursed)
X10. An image forms in your mind.  (If luck < 0 or you have intrinsic see
X       invis. - magic maps level)
X    Your vision clarifies.  (Otherwise gain see invisible)
X11. You feel threatened.  (Aggravte monsters if luck < 0)
X    You feel a wrenching sensation.  (Otherwise teleport)
X12. You are granted a gift of insight.  (Identify item(s) in pack)
X13. Your mind turns into a pretzel.  (You are confused for 16-22 turns)
X
X------------------------------------------------------------------------------
XUNICORN HORNS:
X
XWhen a)pplied, an uncursed or blessed unicorn horn can do any or all of the
Xfollowing:  cure blindness, stop confusion, stop hallucination, cure sickness,
Xstop stunning, or restore ability.  Note that if the unicorn horn is cursed,
Xthese effects will be reversed.
X
XYou can #d)ip a unicorn horn in a potion, and if the potion is a potion of
Xconfusion, hallucination, or sickness, the potion will become a potion of
Xwater.  If it says, "Interesting," the potion is of another type.
X
XUnicorn horns will not rust, and they enchant well, so they make ideal
Xweapons, especially against rust monsters, acid blobs, etc.
X
X------------------------------------------------------------------------------
XWISHES:
X
XThere are five ways to get wishes.  These are:
X
X1.  A wand of wishing  (Note for poly-pilers here:  It is no longer possible
X    to polymorph something into a wand of wishing.)
X2.  A magic lamp - djinni appears and is grateful for his release (Also no
X    longer possible to create via a polymorph.)
X3.  A fountain (water demon appears and is sometimes grateful for his release)
X    Water demons can be summoned by either quaffing or dipping something in
X    the fountain.  The demon will usually kill you, but I usually try quaffing
X    in all fountains with low-level characters.
X4.  Occasionally, a glowing potion will have a djinni in it who is grateful
X    for his release.
X5.  Sitting on a throne can occasionally give you a wish.  (See THRONE EFFECTS)
X
XTo wish effectively, you should wish for an item (or items) that can
X(literally) be placed in your inventory.  You could wish for a "wide sword"
Xand get one.  Better yet, you could wish for a "+3 wide sword" and you would
Xat least get a wide sword.  Whether you get the asked for enchantments depends
Xon a random factor.  You may wish for an enchantment as high as you want, but
Xyour chances of getting it go exponentially downwards after +3.  Thus, you're
Xbetter off wishing for "+2 gray dragon scale mail" than let's say "blessed +4
Xgray dragon scale mail."  In either case you would get at least +0 gray dragon
Xscale mail (although it might be cursed).  If the item is one that often comes
Xin multiples (scrolls or potions, for example) instead of having an
Xenchantment, you can wish for several (i.e. 3 scrolls) and have a good chance
Xof getting them.  The exceptions to this rule are gold, which you can wish for
Xa lot of, and rocks, which you can wish for as many as you like.
X
XThe general modifiers to use when wishing are, of course, "blessed,"
X"uncursed," and "cursed."  A specific modifier for small missile weapons is
X"poisoned" (as it appears in your inventory).  Also there are named weapons
X(artifacts), as in a "blessed +3 wide sword named Stormbringer."
X
XHere's a few useful items and the exact wording you need to use to get them:
X   "blessed +3 war hammer named Mjollnir"
X   "blessed +3 broadsword named Stormbringer"
X   "blessed +3 katana named Snickersnee"
X   "blessed +3 long sword named Excalibur"
X   "blessed +3 gray dragon scale mail"
X   "blessed +3 helm of telepathy"
X   "blessed +3 pair of speed boots"
X   "blessed +3 gauntlets of power"
X   "blessed +3 shield of reflection"
X   "blessed +3 cloak of displacement"
X   "blessed +3 Hawaiian shirt"
X   "blessed amulet of life saving"
X   "3 blessed potions of gain ability"
X   "3 blessed scrolls of genocide"
X   "3 cursed scrolls of genocide" (caution is advised)
X   "blessed spellbook of identify" (you can never get more than one spellbook)
X   "blessed ring of levitation"
X   "wand of polymorph"
X   "blessed tinning kit" (makes blessed tins)
X   "figurine of a gray dragon" (for that pet gray dragon you've always wanted)
X
X------------------------------------------------------------------------------
XGAME MESSAGES:
X
X"You feel a momentary chill."                  - fire resistance gained
X"You feel a strange mental acuity."            - telepathy gained
X"You feel controlled."                         - teleport control gained
X"You feel feverish."                           - lycanthropy gained*
X"You feel foolish."                            - wisdom decreased
X"You feel full of hot air."                    - cold resistance gained
X"You feel healthy."                            - poison resistance gained
X"You feel hardy."                              - poison resistance gained
X"Your health currently feels amplified."       - shock resistance gained
X"You feel hidden."                             - invisibility gained
X"You feel in control of yourself."             - teleport control gained
X"You feel sensitive."                          - warning gained
X"You feel strong."                             - strength increased
X"You feel tough."                              - constitution increased
X"You feel very firm."                          - disintegration res. gained
X"You feel very jumpy."                         - teleportation gained
X"You feel vulnerable."                         - constitution decreased
X"You feel wide awake."                         - sleep resistance gained
X"You hear a low buzzing."                      - hive on level
X"You hear an angry drone."                     - hive on level
X"You hear the sound of crashing rock."         - dwarf, rock mole, or umber hulk
X"You hear a scepter being pounded in judgement"- throne room on level
X"You hear someone scream off with her head."   - throne room on level
X"You hear a jackal howling at the moon."       - werejackal on level
X"You hear a slurping sound."                   - gelatanous cube on level
X"You hear a gulping sound."                    - ochre jelly nearby
X"You hear a gurgling noise."                   - sink on level
X"You seem to hear Donald Duck."                - fountain on level
X"You hear a dishwasher."                       - sink on level
X"You hear a mumbled curse."                    - monster trying to curse you
X"You hear a slow drip."                        - sink on level
X"You hear bubbling water."                     - sink on level
X"You hear someone counting money."             - vault on level
X"You hear someone cursing shoplifters."        - shop on level
X"You hear the chime of a cash register."       - shop on level
X"You hear someone searching."                  - you robbed a vault the hard way
X"You hear the footsteps of a gaurd on patrol." - vault on level
X"You hear the sound of a door opening."        - monster has opened a door
X"You hear the splashing of a naiad."           - fountain on level
X"You hear water falling on coins."             - fountain on level
X"Your health currently feels amplified!"       - shock resistance gained
X"You hear the howling of CwnAnnwn."            - character in bad shape
X"You hear the wailing of the Banshee."         - you have 1 HP left
X"You hear a sound that reminds you of a trained seal."
X                                               - zoo on level
X"You hear a sound that vaguely reminds you of an elephant stepping on a peanut."
X                                               - zoo on level
X"You hear a rushing sound."                    - an invisible swallower just
X                                               missed you (air elemental, etc.)
X
X   * Lycanthropy means that you will periodically change into a were-thing.
X------------------------------------------------------------------------------
XGENERAL HINTS:
X
XLizard corpses, like food rations, won't ever spoil.
XIt is a GREAT idea to give like-aligned priests 400*your level in gold.
XIf you attack a rival priest in his temple, his god will fight for him, so
X  make it your temple first (i.e. convert the altar).
XA guaranteed way to change your alignment is to kill of a unicorn of your
X  alignment and offer the fresh corpse at an altar of the god whose alignment
X  you wish to convert to.
XFriendly monsters may become tame if you give them the right food (try tripe).
XZombie and mummy corpses are already old corpses, so can't be sacrificed
X  (however, they can be eaten before they spoil).
XThe bigger the sacrifice, the better the reward.
XEating a clove of garlic cures lycanthropy.  Prayer can too.
XYou can use a wand of polymorph to polymorph objects as well as monsters.
XA ring of warning warns:  white, pink, red, ruby, purple, and run at black.
XKicking is great for killing monsters at low levels (especially for Samurais
X  and priests).
XDON'T kick in shop doors that are closed for inventory.
XA wand of digging makes a quick way down (use '>' for the direction).
XFill trapdoors with boulders.  You can also cross water this way.
XWhen dipping in holy water, amber means uncursed, light blue means blessed.
XDipping a corpse in holy water preserves it.
XDipping a dart may identify a potion of sickness (it poisons the dart).
XTo make a scroll blank and or holy/unholy water normal, zap a wand of
X  cancellation at it.
XTo use a wand on yourself, use '.' for the direction.
XBlessed magic lamps always give wishes if they have a charge.
END_OF_FILE
if test 55017 -ne `wc -c <'spoilers.xac'`; then
    echo shar: \"'spoilers.xac'\" unpacked with wrong size!
fi
# end of 'spoilers.xac'
fi
echo shar: End of archive 2 \(of 5\).
cp /dev/null ark2isdone
MISSING=""
for I in 1 2 3 4 5 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 5 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0