[comp.sources.games] v12i019: nh-spoilers2 - NetHack spoiler file, ver 5.35, Part03/05

billr@saab.CNA.TEK.COM (Bill Randle) (02/07/91)

Submitted-by: Paul Waterman <water@wheaton.uucp>
Posting-number: Volume 12, Issue 19
Archive-name: nh-spoilers2/Part03
Supersedes: nh-spoilers: Volume 11, Issue 71-74


#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 3 (of 5)."
# Contents:  spoilers.xaa
# Wrapped by billr@saab on Wed Feb  6 15:49:20 1991
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'spoilers.xaa' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'spoilers.xaa'\"
else
echo shar: Extracting \"'spoilers.xaa'\" \(52171 characters\)
sed "s/^X//" >'spoilers.xaa' <<'END_OF_FILE'
X------------------------------------------------------------------------------
XTable of Contents:
X
X= Introduction ========================
X
X 1. INTRODUCTION                        3. CREDITS
X 2. REVISION NUMBERS                    4. USING THE SPOILERS
X
X= Game play ===========================
X
X 5. COMMON QUESTIONS                   18. REMOVING CURSES    
X 6. CARRYING CAPACITY                  19. ROBBING SHOPS      
X 7. CASTLE LEVEL                       20. SINK EFFECTS       
X 8. CLASS INTRINSICS                   21. SPECIAL LEVELS     
X 9. FOUNTAIN EFFECTS                   22. SPECIAL ROOMS      
X10. KICKING                            23. STARTING CHARACTERS
X11. LEVEL TITLES                       24. STATS              
X12. LUCK                               25. SURVIVAL           
X13. MONSTER ATTACKS                    26. THRONE EFFECTS     
X14. MONSTER INFORMATION                27. UNICORN HORNS      
X15. MONSTER INTRINSICS                 28. WISHES             
X16. PETS                               29. GAME MESSAGES      
X17. PRAYING                            30. GENERAL HINTS      
X
X= Game items ==========================
X
X31. AMULETS                            47. SCROLLS
X32. IDENTIFYING AMULETS                48. SCROLL EFFECTS
X33. ARMOR                              49. CONFUSED SCROLL EFFECTS
X34. ARMOR EFFECTS                      50. IDENTIFYING SCROLLS
X35. IDENTIFYING ARMOR                  51. SPELLBOOKS
X36. FOOD                               52. TOOLS
X37. DEAD MONSTERS                      53. TOOL EFFECTS
X38. GEMS                               54. IDENTIFYING TOOLS
X39. POTIONS                            55. WANDS
X40. POTION QUAFFING EFFECTS            56. WAND EFFECTS
X41. POTION THROWING EFFECTS            57. IDENTIFYING WANDS
X42. POTION VAPOR EFFECTS               58. WEAPONS
X43. IDENTIFYING POTIONS                59. ARTIFACTS
X44. RINGS                              60. HIT PROBABILITY
X45. RING EFFECTS                       61. DAMAGE
X46. IDENTIFYING RINGS
X
X= Miscellaneous =======================
X
X62. KNOWN BUGS                         64. COMMAND REFERENCE
X63. NETHACK ABUSE
X
X------------------------------------------------------------------------------
XINTRODUCTION:
X
XOnce upon a time, there was a game called hack.  Hack was a pretty good game,
Xand a lot of people really enjoyed playing it.  Then a strange and wonderful
Xcreature called "The Dev Team" got hold of it, and hack was never the same
Xagain.  For starters, it suddenly got a name change, and was called nethack.
XBut the biggest change was in the game itself.  No longer was it a fun
Xafternoon show to watch in black and white on a nine inch set.  It suddenly
Xbecame a three dimensional color holovision show with dolby surround sound and
Xmuch, much more.  (Our thanks to the dev team for a job well done.)
X
XThe problem with this is that people started getting addicted to the action,
Xthe adventure, their character getting killed over and over again...  In order
Xto prevent the untimely demise of characters whose rated lifespan was about
Xdouble the actual lifespan, a bunch of people came together and began giving
Xeach other hints about how to dodge that nasty shopkeeper, and how to get rid
Xof that awful wizard, and this worked well... for a time.
X
XThere was still a problem with this, though, for once the suggestion was
Xgiven, unless carefully hoarded away, it was gone forever, and there were
Xalways new people who hadn't heard the suggestions.  Thus, the nethack spoiler
Xfile was created.
X
XWithin this file is a large collection of lore about the game of nethack.
XSome of it may not be true, but we have made the best effort possible to
Xverify all of the information contained herein.  Much of it has been verified,
Xcorrected, or added since the original posting of revision one on the net.
X
XAlso, we would like to request that any corrections, modifications,
Xsuggestions, etc. be e-mailed directly to water@wheaton.UUCP and not posted to
Xthe net.  We will attempt to verify any information sent us and then we will
Xboth add it to the spoiler file (for the next release) and post an official
Xcorrection/addition to rec.games.hack.
X
XBe warned:  If you use the knowledge contained herein, your game will never be
Xthe same.  Your horizons will suddenly be expanded, but you may end up
Xthinking that the game is less than it once was.  That is the risk you must
Xtake if you choose to read this file.
X
XGood luck, and happy hacking!
X
X------------------------------------------------------------------------------
XREVISION NUMBERS:
X
XIn order to keep a decent idea of how the spoiler file is progressing, we have
Xset up an official policy on how revision numbers will change.  Any minor
Xrevisions/corrections/amplifications will advance the revision number by .01.
XNew sections added (such as this one), or complete re-writes of existing
Xsections will advance the revision number by .10.  Any complete re-write of
Xthe entire file (just in case - it might actually happen) will advance the
Xrevision number to the next integer.
X
X------------------------------------------------------------------------------
XCREDITS:
X
XWell, this should actually be a VERY large list.  Among others, it should
Xinclude almost everyone who has posted any hints of value to the net within
Xabout the last year (or even longer in some cases).  Some people who have made
Xcontributions to the cause of these spoilers above and beyond the call of
Xduty, however, are listed here:
X
X     Kenneth Arromdee
X     Alan Edwards
X     David Goldfarb
X     Laurence Gordon
X     Kate Gregory
X     Dolf Grunbauer
X     David Hairston
X     Michael Heggen
X     Greg Hudson
X     Lucas B. Kruijswijk
X     Stephen Marino
X     Andrew Pearce
X     Robert Potter
X     Brajesh K. Singh
X     C. G. J. Thompson, et.al
X     David Throop
X     Steve Warren
X
XIf any of the rest of you out there know you contributed something to the
Xcause, but don't see your name listed here - don't get us wrong.  It's not
Xthat we're ungrateful!  We probably just nuked your name by mistake!
X
XAnd, just for a bigger ego trip, let's list our own names once again.  The
Xcompilers and editors of this file are:
X    Alan Light (alight@wheaton.UUCP)
X    Ken Roth (kroth@wheaton.UUCP)
X    Paul Waterman (water@wheaton.UUCP)
X
XNote:  All names are listed in alphabetical order by last name, and not by
Xorder of importance of contribution.
X
X------------------------------------------------------------------------------
XUSING THE SPOILERS:
X
XThere's really not much to say on this subject, other than a few intuitive
Xpointers.  How you use the spoilers is simple:  You read them, and apply the
Xknowledge contained within to your game of nethack.  However, we do have one
Xmajor hint for getting at what you want within the file quickly.
X
XYou will probably notice that the section headings are all in caps (like
X"INTRODUCTION"), and that they are folowed by a colon in the actual section
Xheader.  This should make it very simple to get to whatever section you want
Xquickly.  Just load the file into your editor (or even use 'more' for that
Xmatter), and use the search function (for instance, type "/INTRODUCTION:"
Xwhile in 'more' or 'vi') to look for the section header.  Since it's all in
Xcaps and followed by a colon, you'll be able to filter out all the extraneous
Xreferences, and get straight to the section you want.  For instance, do you
Xhave any idea how many times the word "armor" occurs before the "ARMOR:"
Xsection?
X
XAnd now, on to the spoilers themselves!
X
X------------------------------------------------------------------------------
XCOMMON QUESTIONS:
X
XQ: I was playing a character and he/she got polymorphed into a new human.  I
X   was asked to give the character a different name, and now I can't get the
X   character back.  What do I do?
XA: Nethack allows you to have multiple characters with different names, and
X   whenever nethack saves a character it always uses the character's name,
X   regardless of whether that character used to have a different name.  In
X   order to access a character of a particular name (or start one with a
X   different name), the easiest thing is to give nethack a -u flag and your
X   name.  For instance, type "nethack -u name" where "name" is your
X   character's name ("Endiel" in my case - and I'll send you updates to the
X   spoilers if you can figure out where it came from).
X
XQ: I was playing nethack when I hit the '!' key by mistake.  Now I'm sitting
X   at my prompt, and I don't know what's happened to my game.  What gives?
XA: In nethack, the '!' key will create a shell for you.  What this does is
X   allow you to quickly pop out of nethack in order to do stuff, without
X   messing up your nethack game.  On most systems, you can exit the shell and
X   get back to your nethack game by typing "exit."
X
XQ: I've found a Hawaiian shirt lying around, and I've heard them mentioned in
X   the spoilers.  What use are they?
XA: Basically, Hawaiian shirts let you effectively drop your AC by several more
X   points, as they can be worn under a suit of armor (the more pieces of
X   armor, the better the possible AC).  When not enchanted, they don't do much
X   good (and actually can do harm, as shopkeepers will try to cheat you if
X   they see it).  But if it's enchanted and under a suit of armor or cloak
X   (where the shopkeeper can't see it), it can be quite useful.
X
XQ: I've made it to the first level of Hell (probably by falling through a trap
X   in the castle level), but I can't find any down staircases?  How can I get
X   down farther?
XA: You'll find that if you're confused and read a scroll of teleportation
X   you'll get teleported to a different level.  Cursed scrolls of
X   teleportation and level teleporters also do this.  If you have teleport
X   control (via a ring or intrinsic), you can use these to teleport down to
X   about level fifty and then work your way up.
X
XQ: I've been punished, and I can't stand lugging around this ball and chain.
X   What can I do to get rid of it?
XA: There are several ways to accomplish this.  In the meantime, though, unless
X   you have a pretty good weapon, pick up the iron ball and wield it.  To get
X   it off, try reading a scroll (or casting a spell) of remove curse.  Or, try
X   feeding it to a rust monster, rock mole, or iron golem.  A nymph may steal
X   it.  Or, you can polymorph into a rust monster, rock mole, or iron golem,
X   and eat it yourself.  Finally, you can polymorph into a nymph and remove
X   it.  Note that lock-picks and keys won't work to get it off.
X
XQ: I've got the amulet, and I'm on my way up through the levels of Hell, but
X   I'm stuck.  I'm in a relatively small area in the middle of the level, I
X   can't find a way out, and there's no stairway up - only one going back
X   down.
XA: Sounds like you've found Vlad's Tower.  Try going back down two levels and
X   exiting from the base of the tower.  Then try looking in the upper left
X   hand corner of the maze for another stairway going up.  The tower levels
X   always have an up staircase placed there.  See the section on SPECIAL
X   LEVELS for more information.
X
XQ: I've got the amulet, and I'm on my way up, but the Wizard keeps popping in
X   and I'm tired of killing him.  Is there anything I can do to get him off of
X   my case?
XA: Most things you can do won't stop him from coming after you again.  I saw a
X   post once on rec.games.hack that had about thirty suggestions, but none of
X   them would work.  Basically, the only way to stop him from coming after you
X   is to exploit a "feature" of the game.  Wait near the up staircase for him.
X   Then, throw a potion of paralysis at him.  During the 1-15 turns that he
X   will be paralyzed, go up the staircase.  He won't come after you any more.
X   The reason for this is that the game only updates the paralysis counters
X   for creatures on the same level as you - thus, it realizes that the Wizard
X   is still around, but paralyzed, and it won't un-paralyze him unless you go
X   back to that level.  (Incidentally, don't count on this working in the next
X   version of nethack.)
X
XQ: I'm in the endgame and I'm in a long hallway that runs north-south.  I
X   can't seem to find a secret door, though, and I can't teleport.  How do I
X   get to the other side of the level?
XA: Be patient and keep searching.  There's a secret door in the upper left
X   wall of the corridor.  However, there's a lot of nasty creatures in the
X   center of the endgame level, so if you're willing to sacrifice the
X   experience, and you can polymorph, it might be better to turn into a xorn
X   and go around the center area.
X
XQ: I've heard a lot about "named weapons," but I can't seem to get one.  How 
X   can I get one?
XA: Well, there are five ways of getting named weapons, also known as 
X   artifacts.  The first, and perhaps most obvious one, is to wish for it.  
X   When you are asked what you want to wish for, type "a (blessed) (+n) 
X   [weapon type] named [name]," where blessed and +n (be sure to substitute a 
X   number for n!) are optional, and the weapon type is correct for the name 
X   agree (see the ARTIFACTS section and WISHING section for more information).  
X   Another way to get a named weapon is to have it given to you by your deity.  
X   If you sacrifice (#offer) enough, eventually you will probably see an 
X   object appear at your feet.  This will be a named weapon.  A third way to 
X   get a named weapon is to find it.  Some of them will just be randomly 
X   generated (although very rare), so be on the lookout.  Oh, you will know 
X   it's named when you pick it up - it's not necessary to identify it.  You 
X   can also gain some of the named weapons by simply finding the appropriate 
X   weapon type and using the #name command.  Sting and Orcrist are notable in 
X   this regard.  Finally, you can get Excalibur by #dipping a normal longsword 
X   in a fountain (see FOUNTAIN EFFECTS for more details about this). 
X
X------------------------------------------------------------------------------
XCARRYING CAPACITY:
X
XIn order to compute the carrying capacity of a character, you need to know
Xthree things:  the character's strength, level, and if either leg is wounded.
XStrength is divided into two parts, and is shown as str/nn.  Str ranges from 1
Xto 18 (and can jump to 25 with gauntlets of power), and nn ranges from 01 to
X** (** is used since 100 won't fit in the two digit space).  How strength
Xaffects carrying capacity varies depending upon the strength.  The character's
Xlevel is always multiplied by five and added into the carrying capacity, and
Xfinally, for each wounded leg (either the left, right or both can be wounded)
Xyou have to subtract ten from the carrying capacity.  Thus, the formulae for
Xfiguring out your carrying capacity are as follows:
X
XStrength      Capacity
X-----------   ----------------------------------------------
X    1-18      5*level + 5*str - 10*(wounded legs)
X18/01-18/50   5*level + 90 + nn - 10*(wounded legs)
X18/51-18/75   5*level + 140 + 2*(nn-50) - 10*(wounded legs)
X18/76-18/90   5*level + 190 + 3*(nn-75) - 10*(wounded legs)
X18/91-18/95   5*level + 235 + 5*(nn-90) - 10*(wounded legs)
X18/96-18/99   5*level + 260 + 10*(nn-95) - 10*(wounded legs)
X18/**         5*level + 410 - 10*(wounded legs)
X25            5*level + 380 - 10*(wounded legs)
X
XInterestingly enough, a strength of 25 doesn't allow as much of a carrying
Xcapacity as 18/** does.
X
X------------------------------------------------------------------------------
XCASTLE LEVEL:
X
XContrary to popular belief, the castle (or stronghold) level is not where the
Xwizard is.  The castle level is more of a proving ground - if you can get by
Xit, you can probably finish the game, and if you do finish it, there are
Xexcellent rewards (specifically, there is a wand of wishing in one of the
Xouter four rooms).  Beware, though.  Although this level is littered with loot
X(four whole rooms full of stuff to start with), it's also littered with
Xmonsters.  Guards abound, as well as at least four dragons, several lichs,
Xsome nagas, and so on.  An example castle level is below:
X
X-----------------------------------------------------------------------------
X|<    |}}}}}}}}}                                             }}}}}}}}}| |   |
X| ----|}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}| | | |
X| |   |}|     |-----------------------------------------------|     |}|   | |
X| | | |}|     +                                               +     |}|---- |
X|   | |}-------------------------------+-----------------------------}|     |
X| --- |}}}}}}|        |          +           |       + +       |}}}}}}| --- |
X| |   |     }|        |          |           |       | |       |}       | | |
X| | | |     }|        |----------|           |--------+--------|}     --| | |
X| | | |     }#   {    +          +         \ | ^   ^   ^   ^  ^+      | |   |
X|-- |--     }|        |----------|           |-----------------|}     | | --|
X|   |       }|        |          |           |       | |       |}     |   | |
X| --- |}}}}}}|        |          +           |       + +       |}}}}}}| --- |
X| |   |}-------------------------------+-----------------------------}| |   |
X| | --|}|     +                                               +     |}| --- |
X| |   |}|     |-----------------------------------------------|     |}|   | |
X| --- |}-------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}|-- | |
X|     |}}}}}}}}}                                             }}}}}}}}}|     |
X-----------------------------------------------------------------------------
X
XThe first hint that you are on the castle level is the fact that you will
Xappear in the upper-left corner of the map, and in a maze to boot.  You will
Xalso tend to hear 'courtly sounds'.  The maze you are in (see map above) is
Xnot large, but beware, for a minotaur lurks within, and they are more than a
Xlittle trouble.
X
XAfter you complete the maze, you will be on a large landing, with the castle
Xin front of you and the moat around it.  The moat will drown you in a second,
Xso beware.  Also, there are invisible giant eels in the water and they will
Xattack you.  The first question asked is:  How do I get in?  Well, there are
Xmany answers, so I will outline several ideas below:
X
XIf you have sacrificed enough, your god will have given you five musical notes
Xwhen you pray.  Play these notes on an instrument, and the drawbridge will
Xopen.  If your god hasn't given you the five musical notes, try random notes.
XYou'll get a series of sounds.  Use these sounds like the old Master Mind game
Xto determine the correct notes.  (One sound means correct note, correct spot.
XThe other means correct note, wrong spot.)  Keep trying until the drawbridge
Xcomes down.
X
XA wand of opening or a spellbook of knock will cause the drawbridge to come
Xdown.  A wand of striking will disintegrate the portcullis, but you still have
Xto bridge the moat to get in.  Try pushing in a boulder, zapping a wand of
Xcold or fire at the moat, or using water walking, levitation, or jumping
Xboots.
X
XAnother method of entering the castle is by polymorphing yourself into a xorn.
XA xorn can walk through the walls of the castle straight into the middle.  Be
Xwarned, though - xorns can't swim, so you'll still have to bridge the moat.
X
XA final method of getting in is using the back door.  Using boots of
Xlevitation or water walking (or equivalent items or spells), walk through the
Xmoat around to the back of the castle.  Pick the lock on the back door and
Xwalk in.  Be careful of the trapdoors, though!
X
XOnce you're into the castle, if you're not prepared to fight for your life
Xagainst ravenous hordes of monsters, there are two ways of getting rid of most
Xof them (albeit forfeiting the experience for killing them).  Either use a
Xring of conflict or walk back over the trapdoors, letting them all go falling
Xdown into the upper level of hell as they try to follow you.  Kill off the
Xrest, grab the wand of wishing, try sitting on the throne for another wish or
Xtwo, and then go for the ultimate challenge - the Wizard himself, by
Xteleporting down to level fifty or so.
X
X------------------------------------------------------------------------------
XCLASS INTRINSICS:
X
X------------------------------------------------------------------------------
X|Chr| Original (Level 1)  | 7      | 10          | 15       |17| 20          |
X------------------------------------------------------------------------------
X| A | fast, stealthy      |        | auto search |          |  |             |
X| B | poison resist       | fast   |             | stealthy |  |             |
X| C | ----                | fast   |             | warned   |  |             |
X| E | auto search, see invisible, sleep resist, fast        |  |             |
X| H | poison resist       |        |             | warned   |  |             |
X| K | ----                | fast   |             |          |  |             |
X| P | ----                | warned |             |          |  | fire res.   |
X| R | stealthy            |        | auto search |          |  |             |
X| S | fast                |        |             | stealthy |  |             |
X| T | ----                |        | auto search |          |  | poison res. |
X| V | stealthy, cold res. | fast   |             |          |  --------------|
X| W | ----                |        |             | warned   | teleport cont. |
X------------------------------------------------------------------------------
X
X------------------------------------------------------------------------------
XFOUNTAIN EFFECTS:
X
XThere are basically two things you can do at a fountain.  You can either quaff
Xof dip something.  Different effects can occur when you do these as follows:
X
XQuaffing at the fountain (chance is out of thirty):
X
XChance Effect
X------ ------
X  9    The cool draught refreshes you.  (Gain 1-10 nutrition)
X  9    This tepid water is tasteless.  (Nothing happens)
X  1    You feel self knowledgeable...  (Lists intrinsics for you)
X  1    The water is foul!  You gag and vomit!  (Lose 11-30 food)
X  1    The water is contaminated!  (If poison resistant, lose 1-4 hp.
X         Otherwise, lose 1-10 hp and 3-6 str.)
X  1    An endless stream of snakes pour forth!  (Creates water moccasins)
X       You hear something hissing!  (If blind)
X       The fountain bubbles furiously for a moment, then calms (If water
X         moccasins have been genocided)
X  1    You have unleased a water demon!  (Creates water demon)
X       You feel the presence of evil.  (If blind)
X       Will give you a wish (20 - dungeon level)% of the time.
X  1    This water's no good!  (Each item you have has a percentage chance of
X       being cursed.)
X  1    You see an image of someone stalking you.  But it disappears.
X         (Intrinsic see invisible gained)
X  1    You sense the presence of monsters.  (Detect monster)
X  1    You spot a gem in the sparkling waters.  (Find gem)
X  1    You have attracted a water nymph!  (Creates water nymph)
X       You hear a seductive voice.  (If blind)
X       A large bubble rises to the surface and pops.  (If nymphs are genocided)
X       You hear a loud pop.  (If blind and nymphs are genocided)
X  1    This water gives you bad breath.  (Monsters flee one round)
X  1    Water gushes forth from the overflowing fountain.  (Note:  this cannot
X         happen in a room with a staircase.)
X
XDipping an item at a fountain:
X
XIf the item is a longsword, your experience level is five or greater, the
Xlongsword dipped is not an artifact, and Excalibur does not yet exist in your
Xdungeon, then you have a one out of six chance of gaining Excalibur.   "A murky
Xhand from the depths reaches up to bless the sword.  As the hand retreats, the
Xfountain disappears."
X
XOtherwise (chance is out of thirty):
X
XChance Effect
X------ ------
X 16    The object gets wet.
X  4    The water glows for a moment.  (Item uncursed)
X       A feeling of loss comes over you.  (If item is not cursed)
X  1    The item is cursed.
X  1    Water demon (As in quaffing)
X  1    Water nymph (As in quaffing)
X  1    Water moccasins (As in quaffing)
X  1    Spot a gem (As in quaffing)
X  1    Water gushes forth (As in quaffing)
X  1    A strange tingling runs up your arm.  (Nothing happens)
X  1    You feel a sudden chill.  (Nothing happens)
X  1    An urge to take a bath overwhelms you.
X       (If gold > 10...) You lost some of your gold in the fountain.
X  1    Far below, you see coins glistening in the water.  (More coins the
X       nearer the surface you are.)
X
X------------------------------------------------------------------------------
XKICKING:
X
XKicking is one of the more useful functions in nethack.  Basically, you can
Xkick any creature or object within the game.  You cannot, however kick
Xanything if you are polymorphed into a monster with no legs (a snake, for
Xinstance) or a monster that is too small, if your legs are wounded, if your
Xload is too heavy, or if you are stuck in a pit or bear trap.  The effects of
Xkicking certain things are listed below (although be careful - kicking things
Xcan make a lot of noise and wake up monsters on the level):
X
XAltars - kicking an altar is, in general, a bad idea.  Deities can do all
Xsorts of nasty things to you if you get them pissed off.
X
XDoors - if a door is locked and you don't have a lock-pick, one way to get
Xthrough the door is to kick it down.  Watch out for lost hit points and
Xwounded legs if you do this, though.  Similarly, it is possible to kick down a
Xsecret door, even if you haven't found it.  So... if you're pretty sure
Xthere's a secret door there, and you haven't found it after the last five
Xsearches, you might want to try kicking it a bit.
X
XChests - it is possible to break the lock on a locked chest by kicking it.  Of
Xcourse, it is also possible to lose hit points and damage your legs by doing
Xso, so be careful to keep on eye out when at lower experience levels.
X
XEmpty space - kicking at empty space isn't terribly smart.  Although you
Xprobably will get away with it, you do have a chance of straining a muscle,
Xwhich wounds your right leg.
X
XMonsters - in general, when you kick a monster you will damage it.  Kicking a
Xmonster is a good alternative if you have no weapon.  It is also a good
Xalternative if you are confused, as you will not then randomly wander around
Xif you miss the monster aimed at.  There are however a few exceptions to the
Xrule with kicking monsters...  notably, kicking dragons and elephants will do
Xno damage to them, as their skin is too thick.
X
XObjects - in general, when you kick an object, it will move in the direction
Xin which you kick it.  The distance it moves will depend on your strength and
Xthe weight of the object.  Fragile objects are not good to kick.  For
Xinstance, kicking an egg will cause it to go splat, and kicking a potion will
Xgenerally break it.  Of course, this can be a way of identifying potions, as
Xyou will then get the vapor effect if the potion has any.
X
XSinks - kicking a sink will produce various effects.  75% of the time, you
Xwill merely get the message "Klunk!  The pipes vibrate noisily." (or just
X"Klunk!" if you're blind).  Otherwise, there is a 1/3 chance of having a black
Xpudding ooze up from the drain and attack you (assuming they haven't been
Xgenocided yet).  If this doesn't happen, you have a 1/3 chance of "the dish
Xwasher" returning.  It just so happens that the dish washer is a
Xsuccubus/incubus, however, so you might want to watch out for this.  Assuming
Xthat doesn't happen, you've got a 1/3 chance that a ring (only one per sink)
Xwill pop up from the drain in a bunch of muddy waste.
X
XThrones - kicking a throne can have several effects.  If your luck is
Xnegative, you will always end up destroying the throne and finding several
Xgold pieces in the rubble (probably after a few sore toes, however).  If your
Xluck is positive, you have a chance of kicking loose some ornamental coins
Xand gems instead.
X
X------------------------------------------------------------------------------
XLEVEL TITLES:
X
X------------------------------------------------------------------------------
X| Lvl |Archaeologist|Barbarian |Caveman   |Elf    |Healer       |Knight      |
X------------------------------------------------------------------------------
X| 1-2 |Digger       |Plunderer |Troglodyte|Edhel  |PreMed       |Gallant     |
X| 3-5 |Field Worker |Pillager  |Aborigine |Edhel  |Med Student  |Esquire     |
X| 6-9 |Investigator |Bandit    |Wanderer  |Ohtar  |Medic        |Bachelor    |
X|10-13|Exhumer      |Brigand   |Vagrant   |Kano   |Intern       |Sergeant    |
X|14-17|Excavator    |Raider    |Wayfarer  |Arandur|Doctor       |Knight      |
X|18-21|Spelunker    |Reaver    |Roamer    |Hir    |Physician    |Banneret    |
X|22-25|Speleologist |Slayer    |Nomad     |Aredhel|Specialist   |Chevalier   |
X|26-29|Collector    |Chieftain |Rover     |Ernil  |Surgeon      |Seignieur   |
X| 30  |Curator      |Conqueror |Pioneer   |Elentar|Chief Surgeon|Paladin     |
X------------------------------------------------------------------------------
X
X------------------------------------------------------------------------------
X| Lvl |Priest     |Rogue   |Samurai|Tourist     |Valkyrie     |Wizard        |
X------------------------------------------------------------------------------
X| 1-2 |Aspirant   |Footpad |Chigo  |Rambler     |Stripling    |Evoker        |
X| 3-5 |Acolyte    |Cutpurse|Bushi  |Sightseer   |Skirmisher   |Conjurer      |
X| 6-9 |Adept      |Rogue   |Genin  |Excursionist|Fighter      |Thaumaturge   |
X|10-13|Priest     |Pilferer|Genin  |Peregrinator|Woman-at-arms|Magician      |
X|14-17|Curate     |Robber  |Chunin |Traveler    |Warrior      |Enchanter     |
X|18-21|Canon      |Burglar |Chunin |Journeyer   |Swashbuckler |Sorcerer      |
X|22-25|Lama       |Filcher |Jonin  |Voyager     |Heroine      |Necromancer   |
X|26-29|Patriarch  |Magsman |Jonin  |Explorer    |Champion     |Wizard        |
X| 30  |High Priest|Thief   |Jonin  |Adventurer  |Lady         |Mage          |
X------------------------------------------------------------------------------
X
X------------------------------------------------------------------------------
XLUCK:
X
XYour luck begins at 0, (+/-1 depending on the moon), and can range from -10 to
X+10.  When modified, it will decrease or increase (time-out) by 1 toward its
Xstarting value every 600 moves (300 for angry gods) unless you're carrying a
Xluckstone:
X   blessed   => good (positive) luck will not decrease
X   uncursed  => good and bad luck will not time-out
X   cursed    => bad (negative) luck will not increase.
XWhile carrying a luckstone you may still change your luck.
X
XTo Increase Your Luck:
X   1. Throw a gem at a unicorn.
X      +5 (identified jewel & co-aligned unicorn)
X      +1 (unidentified jewel)
X      -3 to +3 (identified jewel & non-co-aligned unicorn)
X   2. Sacrifice on a co-aligned altar.
X      +0 to +5 (monster difficulty factor & sacrifice accepted & favor
X         awarded)  Seeing a four-leaf clover is a sign that your luck has
X         improved.
X      =0 (if negative luck & not angry god)
X      +1 (if negative luck & angry god)
X   3. Sacrifice on a non-co-aligned altar.
X      +1 (if negative luck & not angry god & successful)
X      Chance of success is (3 + exp. level) / (8 + exp. level)
X   4. Sacrificing a human corpse at a chaotic altar.
X      +2 (chaotic only)
X   5. Sitting on a throne.
X      +1 (if negative luck, sometimes)
X   6. Prayer.
X      =0 (if negative luck & not angry god, small chance)
X
XTo Decrease Your Luck:
X
X   1. Killing a co-aligned unicorn.
X      -5 Period.
X   2. Sacrificing a human.
X      -5 (non-chaotic only)
X   3. After converting to a new god, trying to sacrifice at the altar of your
X      original god.  Conversion is accomplished by sacrificing at a non-co-
X      aligned altar while your god is angry.
X      -5 Regardless.
X   4. Converting to a new god.
X      -3 Regardless.
X   5. Praying before your between prayer time-out expires.
X      -3 Always.
X   6. Breaking a mirror.
X      -2 (Figures, doesn't it?)
X   7. Killing a friendly human.
X      -2 Period.
X   8. Killing a pet (or other tame monster).
X      -1 per pet.
X   9. Desecrating (kicking or digging) a co-aligned altar.
X      -1 (Ouch!)
X  10. Killing a peaceful monster.
X      -1 (50% chance)
X  11. Sacrifice at a non-co-aligned altar.
X      -1 (if not angry god & failure)
X      Chance of success is (3 + exp. level) / (8 + exp. level)
X  12. Hitting a blind monster.
X      -1 (0.2% chance)
X
XRobbing shops does not lower your luck.
X
X------------------------------------------------------------------------------
XMONSTER ATTACKS:
X
XThis section details the number and types of attacks each monster has, as well 
Xas how much damage they can do for each attack, and what type of damage is 
Xdone.  Each monster can have from one to five attacks (except the mail daemon, 
Xwhich doesn't attack).  These attacks are listed in the order in which they 
Xwill occur, in the following format:  Attack-type Damage (Damage type).
X
XAttack types, damage, and damage types are explained below the chart.
X
X  Name                      Attacks
X------------------------------------------------------------------------------
X| acid blob               | Defensive LEVd8 (Acid)                           |
X| air elemental           | Engulf 2d10                                      |
X| ape                     | Claw 1d3, Claw 1d3, Bite 1d6                     |
X| archeologist            | Weapon 1d6                                       |
X| Asmodeus                | Claw 4d4, Magic 6d6 (Cold)                       |
X| Baalzebub               | Bite 2d6 (Str.), Gaze 2d6 (Stun)                 |
X| baby black dragon       | Bite 2d6                                         |
X| baby blue dragon        | Bite 2d6                                         |
X| baby crocodile          | Bite 1d4                                         |
X| baby gray dragon        | Bite 2d6                                         |
X| baby green dragon       | Bite 2d6                                         |
X| baby long worm          | Bite 1d6                                         |
X| baby orange dragon      | Bite 2d6                                         |
X| baby purple worm        | Bite 1d6                                         |
X| baby red dragon         | Bite 2d6                                         |
X| baby white dragon       | Bite 2d6                                         |
X| baby yellow dragon      | Bite 2d6                                         |
X| balrog                  | Weapon 8d4, Weapon 4d6                           |
X| baluchitherium          | Claw 5d4, Claw 5d4                               |
X| barbarian               | Weapon 1d6                                       |
X| barbed devil            | Claw 2d4, Claw 2d4, Sting 3d4                    |
X| barrow wight            | Claw 1d4, Magic 0d0 (Spell),                     |
X|                         | Weapon 0d0 (Drain Life)                          |
X| bat                     | Bite 1d4                                         |
X| black dragon            | Breath 4d10 (Disint./Death), Bite 3d8, Claw 1d4, |
X|                         | Claw 1d4                                         |
X| black naga              | Bite 2d6, Spit 1d25 (Acid)                       |
X| black naga hatchling    | Bite 1d4                                         |
X| black pudding           | Bite 3d8 (Rust), Defensive 0d0 (Rust)            |
X| black unicorn           | Butt 1d12, Kick 1d6                              |
X| blue dragon             | Breath 4d6 (Shock), Bite 3d8, Claw 1d4, Claw 1d4 |
X| blue jelly              | Defensive (LEV+1)d6 (Cold)                       |
X| bone devil              | Weapon 3d4, Sting 2d4 (Str.)                     |
X| brown mold              | Defensive (LEV+1)d6 (Cold)                       |
X| brown pudding           | Bite 0d0 (Decay)                                 |
X| bugbear                 | Weapon 2d4                                       |
X| captain                 | Weapon 4d4, Weapon 4d4                           |
X| carnivorous ape         | Claw 1d4, Claw 1d4, Hug 1d8                      |
X| cave spider             | Bite 1d2                                         |
X| caveman                 | Weapon 2d4                                       |
X| cavewoman               | Weapon 2d4                                       |
X| Cerberus                | Bite 3d6, Bite 3d6, Bite 3d6                     |
X| chameleon               | Bite 4d2                                         |
X| Charon                  | Weapon 1d8, Touch 1d8 (Paralyze)                 |
X| clay golem              | Claw 3d10                                        |
X| cobra                   | Bite 2d4 (Str.), Spit 1d25 (Blind)               |
X| cockatrice              | Bite 1d3, Touch 0d0 (Petrify),                   |
X|                         | Defensive 0d0 (Petrify)                          |
X| crocodile               | Bite 4d2, Claw 1d12                              |
X| demilich                | Touch 3d4 (Cold), Magic 0d0 (Spell)              |
X| Demogorgon              | Magic 8d6 (Spell), Sting 1d4 (Drain Life),       |
X|                         | Claw 1d6 (Disease), Claw 1d6 (Disease)           |
X| demon                   | Weapon 1d4, Claw 1d4, Bite 1d4                   |
X| Dispater                | Weapon 4d6, Magic 6d6 (Spell)                    |
X| djinni                  | Weapon 2d8                                       |
X| dog                     | Bite 1d6                                         |
X| dust vortex             | Engulf 2d8 (Blind)                               |
X| dwarf                   | Weapon 1d8                                       |
X| dwarf king              | Weapon 2d6, Weapon 2d6                           |
X| dwarf lord              | Weapon 2d4, Weapon 2d4                           |
X| earth elemental         | Claw 4d6                                         |
X| electric eel            | Bite 4d6 (Shock), Touch 0d0 (Wrap)               |
X| elf                     | Weapon 1d8                                       |
X| elf mummy               | Claw 2d4                                         |
X| elf zombie              | Claw 1d7                                         |
X| elf-lord                | Weapon 2d4, Weapon 2d4                           |
X| Elvenking               | Weapon 2d4, Weapon 2d                            |
X| energy vortex           | Engulf 1d6 (Shock), Engulf 0d0 (Drain Energy),   |
X|                         | Defensive (LEV+1)d4 (Shock)                      |
X| erinyes                 | Weapon 2d4 (Str.)                                |
X| ettin                   | Weapon 2d8, Weapon 3d6                           |
X| ettin mummy             | Claw 2d6, Claw 2d6                               |
X| ettin zombie            | Claw 1d10, Claw 1d10                             |
X| fire ant                | Bite 1d4 (Fire)                                  |
X| fire elemental          | Claw 3d6 (Fire), Defensive (LEV+1)d4 (Fire)      |
X| fire giant              | Weapon 2d10                                      |
X| fire vortex             | Engulf 1d10 (Fire), Defensive (LEV+1)d4 (Fire)   |
X| flesh golem             | Claw 2d8, Claw 2d8                               |
X| floating eye            | Defensive (LEV+1)d70 (Paralyze)                  |
X| fog cloud               | Engulf 1d6                                       |
X| forest centaur          | Weapon 1d8, Kick 1d6                             |
X| freezing sphere         | Explode 4d6 (Cold)                               |
X| frost giant             | Weapon 2d12                                      |
X| garter snake            | Bite 1d2                                         |
X| gecko                   | Bite 1d3                                         |
X| gelatinous cube         | Touch 2d4 (Paralyze),                            |
X|                         | Defensive (LEV+1)d4 (Paralyze)                   |
X| Geryon                  | Claw 3d6, Claw 3d6, Sting 2d4 (Str.)             |
X| ghost                   | Touch 1d1                                        |
X| giant                   | Weapon 2d10                                      |
X| giant ant               | Bite 1d4                                         |
X| giant bat               | Bite 1d6                                         |
X| giant beetle            | Bite 3d6                                         |
X| giant eel               | Bite 3d6, Touch 0d0 (Wrap)                       |
X| giant mimic             | Claw 3d6 (Stick), Claw 3d6 (Stick)               |
X| giant mummy             | Claw 3d4, Claw 3d4                               |
X| giant rat               | Bite 1d3                                         |
X| giant spider            | Bite 2d4 (Str.)                                  |
X| giant zombie            | Claw 2d8, Claw 2d8                               |
X| gnome                   | Weapon 1d6                                       |
X| gnome king              | Weapon 2d6                                       |
X| gnome lord              | Weapon 1d8                                       |
X| gnome mummy             | Claw 1d6                                         |
X| gnome zombie            | Claw 1d5                                         |
X| gnomish wizard          | Magic 0d0 (Spell)                                |
X| goblin                  | Weapon 1d4                                       |
X| golden naga             | Bite 2d6, Magic 4d6 (Spell)                      |
X| golden naga hatchling   | Bite 1d4                                         |
X| gray dragon             | Breath 4d6 (Mag. Mis.), Bite 3d8, Claw 1d4,      |
X|                         | Claw 1d4                                         |
X| gray ooze               | Bite 2d8 (Rust)                                  |
X| gray unicorn            | Butt 1d12, Kick 1d6                              |
X| green dragon            | Breath 4d6 (Str.), Bite 3d8, Claw 1d4, Claw 1d4  |
X| green mold              | Defensive LEVd4 (Acid)                           |
X| Green-elf               | Weapon 2d4                                       |
X| gremlin                 | Claw 1d6, Claw 1d6, Bite 1d4, Claw 0d0 (Curse)   |
X| Grey-elf                | Weapon 2d4                                       |
X| grid bug                | Bite 1d1 (Shock)                                 |
X| guard                   | Weapon 4d10                                      |
X| guardian naga           | Bite 1d6 (Paralyze), Hug 2d4, Spit 1d6 (Str.)    |
X| guardian naga hatchling | Bite 1d4                                         |
X| healer                  | Weapon 1d6                                       |
X| hell hound              | Bite 3d6, Breath 3d6 (Fire)                      |
X| hell hound pup          | Bite 2d6, Breath 2d6 (Fire)                      |
X| hezrou                  | Claw 1d3, Claw 1d3, Bite 4d4                     |
X| hill giant              | Weapon 2d8                                       |
X| hill orc                | Weapon 1d6                                       |
X| hobbit                  | Weapon 1d6                                       |
X| hobgoblin               | Weapon 1d6                                       |
X| homunculus              | Bite 1d3 (Sleep)                                 |
X| horned devil            | Weapon 1d4, Claw 1d4, Bite 2d3, Sting 1d3        |
X| housecat                | Bite 1d6                                         |
X| human                   | Weapon 1d6                                       |
X| human mummy             | Claw 2d4, Claw 2d4                               |
X| human zombie            | Claw 1d8                                         |
X| ice devil               | Claw 1d4, Claw 1d4, Bite 2d4, Sting 3d4 (Cold)   |
X| ice troll               | Claw 2d6, Claw 2d6 (Cold), Bite 2d6              |
X| ice vortex              | Engulf 1d6 (Cold)                                |
X| iguana                  | Bite 1d4                                         |
X| imp                     | Claw 1d4                                         |
X| incubus                 | Bite 0d0 (Seduce), Claw 1d3, Claw 1d3            |
X| iron golem              | Weapon 4d10, Breath 4d6 (Str.)                   |
X| iron piercer            | Bite 3d6                                         |
X| jabberwock              | Bite 2d10, Bite 2d10, Claw 2d10, Claw 2d10       |
X| jackal                  | Bite 1d2                                         |
X| jackalwere              | Bite 1d4 (Lycanthropy)                           |
X| jaguar                  | Claw 1d4, Claw 1d4, Bite 1d8                     |
X| Juiblex                 | Engulf 4d10 (Disease), Spit 3d6 (Acid)           |
X| Keystone Kop            | Weapon 1d4                                       |
X| killer bee              | Sting 1d3 (Str.)                                 |
X| kitten                  | Bite 1d6                                         |
X| knight                  | Weapon 1d6                                       |
X| kobold                  | Weapon 1d4                                       |
X| kobold lord             | Weapon 2d4                                       |
X| kobold mummy            | Claw 1d4                                         |
X| kobold shaman           | Magic 0d0 (Spell)                                |
X| kobold zombie           | Claw 1d4                                         |
X| Kop Kaptain             | Weapon 2d6                                       |
X| Kop Lieutenant          | Weapon 1d8                                       |
X| Kop Sergeant            | Weapon 1d6                                       |
X| kraken                  | Claw 2d4, Claw 2d4, Hug 2d6 (Wrap), Bite 5d4     |
X| large cat               | Bite 2d4                                         |
X| large dog               | Bite 2d4                                         |
X| large kobold            | Weapon 1d6                                       |
X| large mimic             | Claw 3d4 (Stick)                                 |
X| leather golem           | Claw 1d6, Claw 1d6                               |
X| lemure                  | Claw 1d3                                         |
X| leocrotta               | Claw 2d6, Bite 2d6, Claw 2d6                     |
X| leprechaun              | Claw 1d2 (Steal $)                               |
X| lich                    | Touch 1d10 (Cold), Magic 0d0 (Spell)             |
X| lieutenant              | Weapon 3d4, Weapon 3d4                           |
X| little dog              | Bite 1d6                                         |
X| lizard                  | Bite 1d6                                         |
X| long worm               | Bite 1d4                                         |
X| lurker above            | Engulf 1d8 (Digest)                              |
X| mail daemon             |                                                  |
X| manes                   | Claw 1d3, Claw 1d3, Bite 1d4                     |
X| marilith                | Weapon 2d4, Weapon 2d4, Weapon 2d4, Weapon 2d4,  |
X|                         | Weapon 2d4                                       |
X| master lich             | Touch 3d6 (Cold), Magic 0d0 (Spell)              |
X| Medusa                  | Claw 1d8, Gaze 0d0 (Petrify), Bite 1d6 (Str.),   |
X|                         | Weapon 2d4                                       |
X| minotaur                | Claw 3d10, Claw 3d10, Butt 2d                    |
X| Mordor orc              | Weapon 1d6                                       |
X| mountain centaur        | Weapon 1d10, Kick 1d6, Kick 1d6                  |
X| mountain nymph          | Claw 0d0 (Steal), Claw 0d0 (Seduce)              |
X| mumakil                 | Butt 4d12, Bite 2d6                              |
X| nalfeshnee              | Claw 1d4, Claw 1d4, Bite 2d4, Magic 0d0 (Spell)  |
X| Nazgul                  | Weapon 1d4 (Drain Life), Breath 0d0 (Sleep)      |
X| newt                    | Bite 1d2                                         |
X| nurse                   | Claw 2d6 (Heal)                                  |
X| ochre jelly             | Engulf 3d6 (Acid), Defensive LEVd6 (Acid)        |
X| ogre                    | Weapon 2d5                                       |
X| ogre king               | Weapon 3d5                                       |
X| ogre lord               | Weapon 2d6                                       |
X| Olog-hai                | Claw 2d8, Weapon 3d6, Bite 2d6                   |
X| oracle                  | Defensive (LEV+1)d4 (Mag. Mis.)                  |
X| orange dragon           | Breath 4d25 (Sleep), Bite 3d8, Claw 1d4,         |
X|                         | Claw 1d4                                         |
X| orc                     | Weapon 1d8                                       |
X| orc mummy               | Claw 1d6                                         |
X| orc shaman              | Magic 0d0 (Spell)                                |
X| orc zombie              | Claw 1d6                                         |
X| orc-captain             | Weapon 2d4, Weapon 2d4                           |
X| Orcus                   | Magic 8d6 (Spell), Weapon 3d6, Claw 3d4,         |
X|                         | Claw 3d4, Sting 2d4 (Str.)                       |
X| owlbear                 | Claw 1d6, Claw 1d6, Hug 2d8                      |
X| pit fiend               | Weapon 4d2, Weapon 4d2, Hug 2d4                  |
X| pit viper               | Bite 1d4 (Str.), Bite 1d4 (Str.)                 |
X| plains centaur          | Weapon 1d6, Kick 1d6                             |
X| priest                  | Weapon 1d6                                       |
X| priestess               | Weapon 1d6                                       |
X| purple worm             | Bite 2d8, Engulf 1d10 (Digest)                   |
X| python                  | Bite 1d4 (Str.), Hug 2d4 (Wrap)                  |
X| quantum mechanic        | Claw 1d4 (Teleport)                              |
X| quasit                  | Claw 1d2 (Dex.), Claw 1d2 (Dex.), Bite 1d4       |
X| queen bee               | Sting 1d8 (Str.)                                 |
X| quivering blob          | Touch 1d8                                        |
X| rabid rat               | Bite 2d4 (Con.)                                  |
X| ratwere                 | Bite 1d4 (Lycanthropy)                           |
X| red dragon              | Breath 6d6 (Fire), Bite 3d8, Claw 1d4, Claw 1d4  |
X| red mold                | Defensive (LEV+1)d4 (Fire)                       |
X| red naga                | Bite 2d4, Breath 2d6 (Fire)                      |
X| red naga hatchling      | Bite 1d4                                         |
X| rock mole               | Bite 1d6                                         |
X| rock piercer            | Bite 2d6                                         |
X| rock troll              | Claw 2d8, Weapon 3d6, Bite 2d6                   |
X| rogue                   | Weapon 1d6                                       |
X| rope golem              | Claw 1d6, Hug 6d1                                |
X| rothe                   | Claw 1d3, Bite 1d3, Bite 1d8                     |
X| rust monster            | Touch 0d0 (Rust), Touch 0d0 (Rust),              |
X|                         | Defensive 0d0 (Rust)                             |
X| samurai                 | Weapon 1d8                                       |
X| scorpion                | Claw 1d2, Claw 1d2, Sting 1d4 (Str.)             |
X| sergeant                | Weapon 2d6                                       |
X| sewer rat               | Bite 1d3                                         |
X| shopkeeper              | Weapon 4d4, Weapon 4d4                           |
X| small mimic             | Claw 3d4                                         |
X| snake                   | Bite 1d6 (Str.)                                  |
X| soldier                 | Weapon 1d8                                       |
X| soldier ant             | Bite 2d4, Sting 3d4 (Str.)                       |
END_OF_FILE
if test 52171 -ne `wc -c <'spoilers.xaa'`; then
    echo shar: \"'spoilers.xaa'\" unpacked with wrong size!
fi
# end of 'spoilers.xaa'
fi
echo shar: End of archive 3 \(of 5\).
cp /dev/null ark3isdone
MISSING=""
for I in 1 2 3 4 5 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 5 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0