[comp.sources.games] v12i021: nh-spoilers2 - NetHack spoiler file, ver 5.35, Part05/05

billr@saab.CNA.TEK.COM (Bill Randle) (02/07/91)

Submitted-by: Paul Waterman <water@wheaton.uucp>
Posting-number: Volume 12, Issue 21
Archive-name: nh-spoilers2/Part05
Supersedes: nh-spoilers: Volume 11, Issue 71-74


#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 5 (of 5)."
# Contents:  spoilers.xad
# Wrapped by billr@saab on Wed Feb  6 15:49:22 1991
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'spoilers.xad' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'spoilers.xad'\"
else
echo shar: Extracting \"'spoilers.xad'\" \(42374 characters\)
sed "s/^X//" >'spoilers.xad' <<'END_OF_FILE'
XTo identify a gray stone, kick it.  Lodestones don't move.
XWhen you run into a great number of statues, DON'T look out.
XJubilex cannot be hurt by cockatrice corpses.
XZap monsters that engulf you with a wand of digging.
XTo find the mimics in a shop, walk in, then back out.
XTo create a scroll with a magic marker just write the name of the scroll on a
X   blank scroll (i.e. "magic mapping").
XIf you are wearing dragon scale mail and get polymorphed, you will polymorph
X  into the same type of dragon as your dragon scale mail.
XBeing magic resistant prevents teleport traps from working properly.
XYou cannot pick up item while levitating, therefore it is not always good to
X   be levitating.  However, vampire lords levitate but can pick up objects.
XIf you want to stop levitating, just fly over a sink, and you will.
XMirrors may be used to scare some monsters.  They also, of course, kill Medusa.
XIf you cannot eat it now, tin it or freeze it.
XYou can wield a cockatrice corpse if you're wearing gloves, but don't go down
X   stairs while carrying one, especially if you are overloaded.  They are
X   wonderful for clearing out zoos, barracks, and throne rooms.
XTo determine whether an item is blessed, regular, or cursed, drop it on an
X   altar.  If the glow is amber, it's blessed.  Black means cursed.
XDropping water or unholy water at a lawful altar will turn it into holy water.
XDropping water (holy or unholy) at a neutral altar will make it normal water.
XDropping water or holy water at a chaotic altar will make it unholy water.
XA ring of levitation will protect you from a xan (they're real short).
XIt is possible to lose telepathy if you are not chaotic and you kill a
X  peaceful human.
XGremlins can steal intrinsics from you.
XIt is possible to jump through an escaped trapdoor by hitting >.
X
X------------------------------------------------------------------------------
XAMULETS:
X
XNote:  for all item lists, the "Prob" column lists the relative probability
Xof that particular item being randomly generated (when a level is created,
Xa monster is killed, an item is polymorphed, etc.).
X
X  Name                      Effect              Prob Weight
X----------------------------------------------------------
X| amulet of change        | Polymorph(chng sex)| 150 | 2 |
X| amulet of esp           | Telepathy          | 190 | 2 |
X| amulet of life saving   | Life saved         |  90 | 2 |
X| amulet of reflection    | Reflecting         |  90 | 2 |
X| amulet of restful sleep | Sleep              | 150 | 2 |
X| amulet of strangulation | Strangled          | 150 | 2 |
X| amulet versus poison    | Poison resistance  | 180 | 2 |
X| Amulet of Yendor        | -----              |   0 | 0 |
X----------------------------------------------------------
X
XAmulet of esp - gives intrinsic telepathy.
XAmulet of life saving - will save your life once.  After you die it brings you
X   back up to max hp.  Note that if you choke on something while wearing one
X   of these, you're liable to keep right on eating and choke again.  Also,
X   this won't save you if you genocide whatever you are.
XAmulet of Yendor - no effect from wearing.  When in your possession prevents
X   level teleport, often prevents normal teleports, randomly maps out blocks
X   of level around you, and causes spell casting to take more energy.
XAmulet of restful sleep - waits many turns, and then causes you to go to
X   sleep (against your will).
X
X------------------------------------------------------------------------------
XIDENTIFYING AMULETS:
X
XIdentifying amulets is a process of elimination, starting with determining
Xwhether or not the amulet is cursed.  Determining whether it's cursed is easy
Xenough if you're a priest or have a pet on hand.  If the amulet is cursed,
Xdon't wear it - there are too many nasty things cursed amulets can do.  If the
Xamulet isn't cursed, it's probably either an amulet of esp, life saving,
Xreflection, or versus poison.  However, watch out - amulets of change often
Xaren't cursed.  So, if you don't mind risking the possibility of changing
Xsexes (and character name), try it on and see what it does.  To see if it's an
Xamulet of esp, get blinded (put on a blindfold, quaff a potion of blindness,
Xetc.).  If you can suddenly see all the monsters on the level, that's what it
Xis.  Next, find a room away from all the monsters, and zap a wand at the wall
Xso that it bounces at you (do this with a wand that you're immune to, or
Xsomething non-harmful like a sleep ray).  If your medallion reflects the ray,
Xit's an amulet of reflection.  Finally, try eating something poisonous.  If it
Xdoesn't do you any harm, it's vs. poison.  If none of these are the case, you
Xknow it's an amulet of life saving - one of the most valuable items in the
Xgame.
X
X------------------------------------------------------------------------------
XARMOR:
X                                                                  AC
X  Name                         Description             Wt   Cost  Mod  Rust
X---------------------------------------------------------------------------
X| banded mail                |                        | 8 |   90 | -6 | Y |
X| bronze plate mail          |                        | 9 |  400 | -6 | N |
X| chain mail                 |                        | 6 |   75 | -5 | Y |
X| cloak of displacement      |                        | 2 |   50 | -1 | N |
X| cloak of invisibility      |                        | 2 |   60 | -1 | N |
X| cloak of magic resistance  |                        | 2 |   60 | -1 | N |
X| cloak of protection        |                        | 2 |   50 | -3 | N |
X| crystal plate mail         |                        | 9 |  820 | -7 | N |
X| dragon scale mail          |                        | 5 | 1000 | -9 | N |
X| dwarvish cloak             | colorful hooded cloak  | 2 |   50 |  0 | N |
X| dwarvish iron helm         | hard hat               | 3 |   20 | -2 | Y |
X| dwarvish mithril-coat      |                        | 2 |  240 | -6 | N |
X| dwarvish roundshield       | large round shield     | 4 |    7 | -2 | Y |
X| elven boots                |                        | 3 |    8 | -1 | N |
X| elven cloak                |                        | 2 |   60 | -1 | N |
X| elven mithril-coat         |                        | 2 |  240 | -5 | N |
X| elven shield               | blue and green shield  | 2 |    3 | -2 | Y |
X| fumble boots               |                        | 4 |   30 | -1 | N |
X| gauntlets of dexterity     |                        | 2 |   50 | -1 | N |
X| gauntlets of fumbling      |                        | 2 |   50 | -1 | N |
X| gauntlets of power         |                        | 2 |   50 | -1 | Y |
X| orcish chain mail          | black chain mail       | 6 |   75 | -5 | Y |
X| orcish cloak               | black mantelet         | 2 |   40 |  0 | N |
X| orcish helm                | black cap              | 3 |   10 | -1 | Y |
X| orcish ring mail           | black ring mail        | 5 |   80 | -2 | Y |
X| orcish shield              | red-eyed shield        | 3 |    3 | -1 | Y |
X| fedora                     |                        | 1 |    8 | -1 | N |
X| hawaiian shirt             |                        | 2 |    5 |  0 | N |
X| helmet                     |                        | 2 |   10 | -1 | Y |
X| helm of brilliance         |                        | 2 |   50 | -1 | Y |
X| helm of opposite alignment |                        | 2 |   50 | -1 | Y |
X| helm of telepathy          |                        | 2 |   50 | -1 | Y |
X| high boots                 | jackboots              | 4 |   12 | -2 | N |
X| iron shoes                 | hard shoes             | 5 |   16 | -2 | Y |
X| jumping boots              |                        | 4 |   50 | -1 | N |
X| large shield               |                        | 4 |    7 | -2 | Y |
X| leather armor              |                        | 2 |    5 | -2 | N |
X| leather gloves             |                        | 2 |    8 | -1 | N |
X| levitation boots           |                        | 4 |   30 | -1 | N |
X| low boots                  | walking shoes          | 3 |    8 | -1 | N |
X| mummy wrapping             |                        | 2 |    2 |  0 | N |
X| plate mail                 |                        | 9 |  600 | -7 | Y |
X| ring mail                  |                        | 4 |  100 | -3 | Y |
X| scale mail                 |                        | 5 |   45 | -4 | Y |
X| shield of reflection       | polished silver shield | 3 |   50 | -2 | N |
X| small shield               |                        | 2 |    3 | -1 | Y |
X| speed boots                |                        | 4 |   50 | -1 | N |
X| splint mail                |                        | 8 |   80 | -6 | Y |
X| studded leather armor      |                        | 3 |   15 | -3 | N |
X| Uruk-hai shield            | white-handed shield    | 4 |    3 | -1 | Y |
X| water walking boots        |                        | 4 |   50 | -1 | N |
X---------------------------------------------------------------------------
X
X------------------------------------------------------------------------------
XARMOR EFFECTS:
X
XCloak of displacement - displaces you, causing first hit against you by a
X   monster to miss and other hits to be at a severe disadvantage.
XCloak of invisibility - makes you invisible.
XCloak of magic resistance - gives you resistance against magic, such that
X   certain spells won't work against you and magic traps like teleport traps
X   won't have any effect on you.
XCloak of protection - makes your AC better.
XDragon scale mail - depending upon the type of dragon scale mail (red, gray,
X   etc.) it will give you a different immunity.  See DEAD MONSTERS for
X   information about what immunity each dragon type provides.
XElven boots - gives you stealth (i.e. if you walk into a room, a monster that
X   is asleep will not wake up).
XElven cloak - gives you stealth.
XFumble boots - makes you drop your weapon, stumble and fall occasionally, etc.
X   Tends to be cursed.
XGauntlets of dexterity - increases your dexterity by the defense bonus.
XGauntlets of fumbling - makes you drop your weapon, stumble and fall
X   occasionally, etc.  Tends to be cursed.
XGauntlets of power - increases your strength to 25.
XHelm of brilliance - adds bonus to your intelligence and wisdom (i.e. a +1
X   helm will add one point to each).
XHelm of opposite alignment - changes your alignment to opposite, or if neutral
X   to random alignment. It can be removed to return to the original alignment.
XHelm of telepathy - gives you telepathy, as the intrinsic, but you don't have
X   to be blind to use it.  When not blind, only gives telepathy in vicinity,
X   not for the entire screen.
XJumping boots - allows you to jump up to two squares away.
XLevitation boots - causes you to levitate.  (Nasty if cursed)
XShield of reflection - ray attacks (like lightning, fire, gas) are reflected,
X   and also prevents gaze attacks where the monster gazes at you.  Note that
X   this will not help if you look at the monster (i.e. the medusa).
X   Especially useful against dragons and floating eyes.
XSpeed boots - doubles your speed.  Allows you to have more attacks and be able
X   to run away better.
XWater walking boots - allows you to safely walk on water.
X
X------------------------------------------------------------------------------
XIDENTIFYING ARMOR:
X
XIdentifying armor is usually pretty simple.  First, make sure the armor isn't
Xcursed (again, simple enough if you're a priest of have a pet on hand).  Then,
Xsimply try it on.  Any bonuses will immediately be identified for you.
XCertain items will also do other things, as listed above, and these effects
Xwill show up immediately.  The only two types of armor that are somewhat
Xdifficult to identify are water walking boots and jumping boots.  Jumping
Xboots can be identified by trying to #jump once you've put them on.  If you
Xcan jump, that's what they are.  Water walking boots are only positively
Xidentifiable (short of a scroll of identify or equivalent) by taking a step of
Xfaith and trying to tread on the wet stuff.
X
X------------------------------------------------------------------------------
XFOOD:
X
X  Name                 Prob  Wt  Nutr.  Special effects
X------------------------------------------------------------------------------
X| apple               |  10 | 1 |  50 |                                      |
X| banana              |   7 | 1 |  80 |                                      |
X| candy bar           |   7 | 1 | 100 |                                      |
X| carrot              |  15 | 1 |  50 | Cures blindness                      |
X| cram ration         |  20 | 3 | 600 |                                      |
X| cream pie           |  25 | 1 | 100 | Throw to blind monsters              |
X| clove of garlic     |   5 | 1 |  40 | Scares off vampires                  |
X| egg                 |  75 | 1 |  80 | Could be deadly!                     |
X| food ration         | 385 | 4 | 800 |                                      |
X| fortune cookie      |  55 | 1 |  40 | Gives hints, some true               |
X| K-ration            |   0 | 1 | 400 |                                      |
X| lembas wafer        |  20 | 1 | 800 |                                      |
X| lump of royal jelly |   0 | 1 | 200 | Increases strength & fixes bad legs  |
X| melon               |   7 | 1 | 100 |                                      |
X| orange              |   7 | 1 |  80 |                                      |
X| pancake             |  40 | 1 | 200 |                                      |
X| pear                |   7 | 1 |  50 |                                      |
X| slime mold          |  75 | 1 | 250 |                                      |
X| tin                 |  75 | 1 |   * | Spinach increases strength**         |
X| tripe ration        | 150 | 2 | 200 | Feed to pets                         |
X------------------------------------------------------------------------------
X * Variable
X** These may also be a monster type:  i.e. floating eyes will give esp.
X
X------------------------------------------------------------------------------
XDEAD MONSTERS:
X
XEating certain dead monsters (monster corpses) can confer intrinsics or have
Xother effects.  Generally intrinsics are conferred by eating a monster with
Xthat intrinsic, although certain individual monsters or monster types can also
Xconfer intrinsics or have other effects.
X
XIf you eat a monster with one of the following intrinsics, you will have a
Xchance of gaining that intrinsic yourself.  The major exception in all cases
Xare baby dragon corpses, which can never confer intrinsics (so as to prevent
Xpolymorph abuse via laying of eggs).  Note also that each monster corpse may
Xonly confer one of these intrinsics, and they are tested for in the order in
Xwhich they are listed.
X
X Monster
XIntrinsic    Chance of gaining
X---------    -----------------
XTeleport   - monster level / 10
XTel. Cont. - monster level / 15
XFire Res   - monster level / 15
XCold Res   - monster level / 15
XDisin Res  - monster level / 15
XPois Res   - monster level / 15 (exceptions: killer bee and scorpion are 1/4)
XShock Res  - monster level / 15
XSleep Res  - monster level / 15 (exceptions: undead cannot confer this)
X
XIn addition, the eating the following monster corpses can also have effects as
Xnoted:
X
Xbat              - You become stunned for 30 rounds.
Xchameleon        - Polymorphs you.
Xfloating eye     - You gain telepathy.
Xgiant bat        - You become stunned for 60 rounds.
Xgiant mimic      - You mimic a pile of gold for 50 rounds.
Xlarge mimic      - You mimic a pile of gold for 40 rounds.
Xlizard           - Cures stunning and confusion, and will stop you from
X                   turning to stone.
Xnurse            - Restores all lost hit points
Xquantum mechanic - If you are currently fast, will bring your speed to normal.
X                   Otherwise, doubles your speed.
Xsmall mimic      - You mimic a pile of gold for 20 rounds.
Xstalker          - If you are already invisible, you will gain intrinsic
X                   invisibility and intrinsic see infisible.  Otherwise, you
X                   will become invisible for a random time period.  Also, you
X                   will be stunned for 60 rounds in either case.
Xviolet fungus    - Makes you hallucinate for 200 rounds.
Xwerejackal       - You catch lycanthropy (i.e. become a werejackal)
Xwererat          - You catch lycanthropy (i.e. become a wererat)
Xwerewolf         - You catch lycanthropy (i.e. become a werewolf)
Xwraith           - Gain one experience level, up to level 30
Xyellow light     - You become stunned for 60 rounds.
X
XFinally, other intrinsics or effects may be conferred as follows:
X
XMonsters which attack via stunning will cause you to hallucinate for 200
Xrounds if their corpse(s) are eaten.
X
XIf you eat a giant corpse, your strength will be increased.
X
XMonsters that are acidic when eaten will stop you from turning to stone.
X
X------------------------------------------------------------------------------
XGEMS:
X
X  Name                    Color            Prob   Wt  Value
X-------------------------------------------------------------
X| amber                 | yellowish brown |  11 |  1 | 1000 |
X| amethyst              | violet          |  19 |  1 |  600 |
X| aquamarine            | green           |  10 |  1 | 1500 |
X| blue glass            | blue            | 131 |  1 |    0 |
X| diamond               | white           |   4 |  1 | 4000 |
X| dilithium crystal     | white           |   3 |  1 | 4500 |
X| emerald               | green           |   7 |  1 | 2500 |
X| fluorite              | violet          |  22 |  1 |  400 |
X| garnet                | red             |  17 |  1 |  700 |
X| green glass           | green           | 131 |  1 |    0 |
X| jade                  | green           |  23 |  1 |  300 |
X| jasper                | red             |  21 |  1 |  500 |
X| loadstone             | gray            |  10 | 50 |    1 |
X| luckstone             | gray            |  10 |  1 |   60 |
X| opal                  | white           |  15 |  1 |  800 |
X| red glass             | red             | 131 |  1 |    0 |
X| ruby                  | red             |   5 |  1 | 3500 |
X| sapphire              | blue            |   6 |  1 | 3000 |
X| topaz                 | yellowish brown |  13 |  1 |  900 |
X| turquoise             | green           |   8 |  1 | 2000 |
X| violet glass          | violet          | 131 |  1 |    0 |
X| white glass           | white           | 131 |  1 |    0 |
X| yellowish brown glass | yellowish brown | 131 |  1 |    0 |
X-------------------------------------------------------------
X
XNote:  the color of certain gems are randomly changed as appropriate (although
Xthey will all be the same in any given game).  For instance, aquamarines can
Xbe either blue or green.
X
X------------------------------------------------------------------------------
XPOTIONS:
X
X  Name               Prob  Cost
X---------------------------------
X| blindness         |  45 | 150 |
X| booze             |  45 |  50 |
X| confusion         |  45 | 100 |
X| enlightenment     |  20 | 200 |
X| extra healing     |  50 | 100 |
X| fruit juice       |  70 |  50 |
X| gain ability      |  45 | 300 |
X| gain energy       |  45 | 150 |
X| gain level        |  20 | 300 |
X| hallucination     |  45 | 100 |
X| healing           |  65 | 100 |
X| invisibility      |  45 | 150 |
X| levitation        |  45 | 200 |
X| monster detection |  45 | 150 |
X| object detection  |  45 | 150 |
X| paralysis         |  45 | 300 |
X| restore ability   |  45 | 100 |
X| see invisible     |  45 |  50 |
X| sickness          |  45 |  50 |
X| speed             |  45 | 200 |
X| water (clear)     | 125 | 100 |
X---------------------------------
X
X------------------------------------------------------------------------------
XPOTION QUAFFING EFFECTS:
X   Cur = cursed potion (unless specifically mentioned, same as regular)
X   Reg = regular potion quaffed
X   Bls = blessed potion (unless specifically mentions, same as regular)
X   Cnf = potion quaffed while confused
X   Bld = potion quaffed while blind
X   Hal = potion quaffed while hallucinating
X
XBlindness
X   Reg - You become blind for a random time period.
X         "A cloud of darkness falls upon you."
X   Hal - "Bummer!  Everything is dark!  Help!"
XBooze
X   Bls - No effect.
X   Reg - You are confused for a random time period.
X         "Ooph!  This tastes like liquid fire!"
X   Cur - Knocks you unconscious for a time.
X         "You pass out.  You awake with a headache."
X   Hal - "Ooph!  This tastes like furniture polish!"
XConfusion
X   Reg - You are confused for a random time period.
X         "Huh, What?  Where am I?"
X   Hal - "What a trippy feeling!"
XEnlightenment
X   Cur - No effect.
X         "You have an uneasy feeling."
X   Reg - Know intrinsics.
X         "You feel self-knowledgeable..."
X   Bls - Know intrinsics and adds one to Int and Wis.
XExtra healing
X   Reg - Heals you (or adds 2 points to max. if at max.), and cures blindness
X         and sickness.
X         "You feel much better."
X   Bls - Heals you (or adds 5 pts. to max if at max), and cures blindness and
X         sickness.
XFruit juice
X   Cur - "Yecch!  This tastes rotten."
X   Reg - Gives small amount of sustenance.
X         "This tastes like [fruit] juice."
X   Hal - "Yecch!  This tastes overripe."
X         "This tastes like 10% real [fruit] juice all-natural beverage."
XGain ability
X   Cur - No effect.
X         "Ulch!  That potion tasted foul!"
X   Reg - Adds one to random stat.
X   Bls - Adds one to all stats.
XGain energy
X   Cur - Removes energy points.
X         "You feel lackluster."
X   Reg - Adds to max energy points.
X         "Magical energies course through your body."
XGain level
X   Cur - Raises you through the ceiling to the level above.
X         "You rise up, through the ceiling!"
X         Unless you are on level one and don't have the Amulet, or are in the
X         endgame, in which case...
X         "You have an uneasy feeling."
X   Reg - Adds one level (up to max. of level 30)
X         "You feel more experienced."
X   Bls - Takes you halfway to next level as well (or adds xp at level 30)
XHallucination
X   Reg - You hallucinate for a random time period.
X         "Oh wow!  Everything looks so cosmic!"
XHealing
X   Reg - Heals you (or adds 1 point to max. if at max.) and cures blindness.
X         "You begin to feel better."
X   Bls - Heals you and cures blindness and sickness.
XInvisibility
X   Cur - Aggravates monsters.
X         "For some reason, you feel your presence is known."
X   Reg - Makes you invisible for a random time period.
X         "Gee!  All of a sudden you can't see yourself."
X   Bls - Player's choice whether permanent or not.
X   Bld - "You feel rather airy."
X   Hal - "Far out, man!  You can see right through yourself!"
XLevitation
X   Cur - Bumps your head on the ceiling
X   Bls - Asks number of turns (1-300) to levitate.
X   Hal - "You're floating in the air!"
XMonster detection
X   Reg - You are shown where monsters are on level.
X         "You sense the presence of monsters."
X         "You feel threatened." (if no monsters on level)
X   Cur - They know where you are.
XObject detection
X   Cur - All mimics disguised as objects know where you are.
X   Reg - You are shown where objects are on level.
X         "You sense the presence of objects."
X         "You have a strange feeling." (if no objects on level)
XParalysis
X   Reg - You are paralyzed for a random time period.
X         "Your feet are frozen to the floor!"
X         Unless you are levitating, in which case...
X         "You are motionlessly suspended."
XRestore ability
X   Cur - No effect.
X         "Ulch!  This makes you feel mediocre!"
X   Reg - One stat restored.
X         "Wow!  This stuff makes you feel good!"
X   Bls - All stats restored.
X         "Wow!  This stuff makes you feel great!"
XSee invisible
X   Cur - "Yecch!  This tastes rotten."
X   Reg - Cures blindness, see invisible for a random time.
X         "This tastes like [fruit] juice."
X   Bls - Intrinsic see invisible.
X   Hal - "Yecch!  This tastes overripe."
X         "This tastes like 10% real [fruit] juice all-natural beverage."
XSickness
X   Reg - Stats lost, sickness, and lose hp.
X         "Yech!  This stuff tastes like poison."
X         If poison resistant, or a healer, lessened effects.
X         "But in fact it was biologically contaminated [fruit] juice."
X         "Fortunately, you have been immunized."
X   Bls - Does 1 hp damage to you.
X         "But in fact it was mildly stale [fruit] juice."
X   Hal - Stops hallucination.
X         "You are shocked back to your senses."
XSpeed
X   Reg - Heals wounded legs and doubles movement rate temporarily.
X         "You are suddenly moving much faster."
X         "Your legs gain new energy." (if already fast)
XWater
X   Cur - Unholy water.  Will curse items #d)ipped in it.
X         "You feel full of dread."
X         If undead, demon, or chaotic you gain 2-12 hp:
X         "You feel quite proud of yourself."
X         If lawful, you lose 2-12 hp:
X         "This burns like acid!"
X   Reg - Reduces hunger.  Will erase scrolls if #d)ipped in it.
X         "This tastes like water."
X         "This tastes like impure water."
X   Bls - Holy water.  Cures sickness.  Will bless items #d)ipped in it.
X        "You feel full of awe."
X         Cures lycanthropy:
X         "Your affinity to [jackals/rats/wolves] disappears!"
X         "You feel purified."
X         If undead, demon, or chaotic you lose 2-12 hp:
X         "This burns like acid!"
X
X------------------------------------------------------------------------------
XPOTION THROWING EFFECTS:
X   All = monster hit with a cursed, regular, or blessed potion
X   Cur = monster hit with a cursed potion
X   Reg = monster hit with a regular potion
X   Bls = monster hit with a blessed potion
X   Bld = monster hit with a potion thrown while blind
X
XBlindness
X   All - The monster hit becomes temporarily blinded.
XBooze
X   All - The monster hit becomes confused.
XConfusion
X   All - The monster hit becomes confused.
XExtra healing
X   All - The monster hit is healed up to maximum hit points.
X         "The [monster name] looks sound and hale again."
X   Bld - No message.
XGain ability
X   All - The monster hit is healed up to maximum hit points.
X         "The [monster name] looks sound and hale again."
X   Bld - No message.
XHealing
X   All - The monster hit is healed up to maximum hit points.
X         "The [monster name] looks sound and hale again."
X   Bld - No message.
XInvisibility
X   All - The monster hit becomes invisible.
XParalysis
X   All - The mosnter hit becomes paralyzed for 1-25 turns.
XRestore ability
X   All - The monster hit is healed up to maximum hit points.
X         "The [monster name] looks sound and hale again."
X   Bld - No message.
XSickness
X   All - Hit points and maximum hit points of monster hit are halved.
X         "The [monster name] looks rather ill."
X   Bld - No message.
XSpeed
X   All - Slow monsters hit become normal, while normal monsters become fast.
XWater
X   Cur - Adds 2-12 hit points to undead or demons when hit.
X         "The [monster name] looks healthier."
X   Reg - No effect.  In a future version will cause gremlins to multiply.
X   Bls - Does 2-12 hit points of damage to undead or demons when hit.
X
X------------------------------------------------------------------------------
XPOTION VAPOR EFFECTS:
X   All = cursed, regular, or blessed potion vapor inhaled
X   Cur = cursed potion vapor inhaled
X   Reg = regular potion vapor inhaled
X   Bls = blessed potion vapor inhaled
X   Bld = potion vapor inhaled while blind
X
XBlindness
X   All - Blinds you for 1-5 turns.
X         "It suddenly gets dark."
XBooze
X   All - Causes you to be confused for 1-5 turns.
X         "You feel somewhat dizzy"
XConfusion
X   All - Causes you to be confused for 1-5 turns.
X         "You feel somewhat dizzy"
XExtra healing
X   All - Increases current hit points by one if under maximum.
XGain ability
X   Cur - No effect.
X         "Ulch!  That potion smells terrible!"
X   Reg - Increases a random stat by one if that stat is under maximum.
X   Bls - Increases each stat by one if that stat is under maximum.
XHalluncination
X   All - No effect.
X         "You have a vision for a moment."
XHealing
X   All - Increases current hit points by one if under maximum.
XInvisibility
X   All - No effect.
X         "For an instant you could see through yourself!"
XParalysis
X   All - Paralyzes you for 1-5 turns.
X         "Something seems to be holding you."
XRestore ability
X   Cur - No effect.
X         "Ulch!  That potion smells terrible!"
X   Reg - Increases a random stat by one if that stat is under maximum.
X   Bls - Increases each stat by one if that stat is under maximum.
XSickness
X   All - Decreases current hit points to 1 if current hit points are under 5.
X         Otherwise, decreases current hit points by 5.
XSpeed
X   All - Speeds you up for 1-5 turns.
X         "Your knees seem more flexible now."
X
X------------------------------------------------------------------------------
XIDENTIFYING POTIONS:
X
XThere are several ways of identifying potions, mostly based upon the messages
Xlisted above.  If you quaff a potion, you should be able to tell what it was
Xfrom the info in the quaffing section.  Throwing a potion at a monster will
Xoften tell you what it was from the effects on that monster (especially if you
Xhave a stethescope to examine it with).  Finally, potions can often be
Xidentified by breaking them and observing the vapor effect.  Set the potion
Xdown and kick it until it smashes.  Then pay close attention to what happens.
XOh, and remember - when that red dragon breathes fire at you and your potion
Xboils and explodes, all is not lost.  You still get the vapor effect, so you
Xcan figure out what the next one like that will do.
X
X------------------------------------------------------------------------------
XRINGS:
X
X Name                            Cost
X----------------------------------------
X| adornment                      | 100 |
X| aggravate monster              | 150 |
X| cold resistance                | 150 |
X| conflict                       | 300 |
X| fire resistance                | 200 |
X| gain strength                  | 150 |
X| hunger                         | 100 |
X| increase damage                | 150 |
X| invisibility                   | 150 |
X| levitation                     | 200 |
X| poison resistance              | 150 |
X| polymorph                      | 300 |
X| polymorph control              | 300 |
X| protection                     | 100 |
X| protection from shape changers | 100 |
X| regeneration                   | 200 |
X| searching                      | 200 |
X| see invisible                  | 150 |
X| shock resistance               | 150 |
X| stealth                        | 100 |
X| teleport control               | 300 |
X| teleportation                  | 200 |
X| warning                        | 100 |
X----------------------------------------
X
X------------------------------------------------------------------------------
XRING EFFECTS:
X   Note that all rings except +0 rings increase your food consumptions to
X   varying degrees.
X
XAdornment
X   Will raise your charisma by the bonus on the ring.
XCold resistance
X   You become invulnerable to cold, including backblasts from the wand and
X   freezing spheres.
XConflict
X   Causes monsters to attack each other instead of you if they are next to
X   each other.
XFire resistance
X   You become invulnerable to fire, including backblasts from the wand and
X   (red) dragon's breath.
XGain strength
X   Increments (or decrements if cursed) your strength by the appropriate
X   amount.
XIncrease damage
X   Increases the damage you do to monsters when hitting them.
XPoison resistance
X   You are invulnerable to poison (including poisonous corpses, but not rotted
X   ones, and all poison stings, bites, and potions).
XPolymorph
X   Will occasionally cause you to randomly polymorph into another creature.
XPolymorph control
X   Allows you to choose what monster you turn into if you get polymorphed.
XProtection
X   Increases your armor class and (probably) your saving throws by the
X   appropriate amount.  (Or decreases if cursed.)
XProtection from shape changers
X   Forces chameleons and other shape changers to take on their true form.
XRegeneration
X   Replenishes HP at about 1 a move, but increases food consumption a lot.
XSearching
X   Will automatically look for hidden traps/doors.
XShock resistance
X   Lightning/other electrical resistance.
XStealth
X   Monsters don't wake up when you enter a room.
XTeleportation
X   Teleports you randomly around every once in a while.
XTeleport control
X   Gives you control of teleport destination, no matter what does the
X   teleporting.  If you try to teleport into a wall or monster, you get a
X   random teleport.
XWarning
X   Will glow different colours when different monsters are near.
X
X------------------------------------------------------------------------------
XIDENTIFYING RINGS:
X
XTo figure out what a ring is, again start by figuring out if the ring is
Xcursed or not.  If the ring is cursed, don't throw it away!  It's a prime
Xcandidate for identification through the first method:  chuck it down a sink,
Xand see what happens.  See the SINK EFFECTS section for more information about
Xwhat happens when various ring types are thrown down a sink.  If the ring
Xisn't cursed, it probably is somewhat beneficial.  Try it on.  If something
Xhappens immediately, you'll know what it is (levitation, for example).  Some
Xrings can only be identified after being worn for a while - for example, a
Xring of polymorph will only polymorph you every once in a while, and a ring of
Xteleport also only works now and then.  Other rings can only be guessed at -
Xfor instance, if you suddenly can find secret doors easier than you have been,
Xit might be a ring of searching.  If you suddenly are killing monsters more
Xeasily, it might be a ring of increase damage.
X
X------------------------------------------------------------------------------
XSCROLLS:
X
X  Name             Prob  Cost
X-------------------------------
X| amnesia         |  35 | 200 |
X| blank paper     |  28 |  60 |
X| charging        |  15 | 300 |
X| confuse monster |  53 | 100 |
X| create monster  |  45 | 200 |
X| destroy armor   |  45 | 100 |
X| enchant armor   |  63 |  80 |
X| enchant weapon  |  85 |  60 |
X| fire            |  48 | 100 |
X| food detection  |  25 | 100 |
X| genocide        |  15 | 300 |
X| gold detection  |  33 | 100 |
X| identify        | 185 |  20 |
X| light           |  95 |  50 |
X| magic mapping   |  45 | 100 |
X| punishment      |  15 | 300 |
X| remove curse    |  65 |  80 |
X| scare monster   |  35 | 100 |
X| taming          |  15 | 200 |
X| teleportation   |  55 | 100 |
X-------------------------------
X
X------------------------------------------------------------------------------
XSCROLL EFFECTS:
X   Cur = cursed scroll (unless specifically mentioned, same as regular)
X   Reg = regular (uncursed) scroll
X   Bls = blessed scroll (unless specifically mentioned, same as regular)
X   Bld = messages given while blind (yes, believe it or not, they provide for
X         the possibility that you may be blind, even though you can't read
X         scrolls while blind...)
X   Hal = messages given while hallucinating
X
XAmnesia
X   Cur - Complete loss of map and spells.
X   Reg - Partial loss of map and spells.
X         "Thinking of Maud you forget everything else."
X         "Who was that Maud person anyway?"
X         "As your mind turns inward on itself, you forget everything else."
X         (if your character's name is Maud)
X   Bls - Partial loss of map, no loss of spells.
X   Hal - "Your mind releases itself from mundane concerns."
XBlank paper
X   Reg - No effect.
X         "This scroll seems to be blank."
XCharging
X   Reg - Charges item to original charges (can charge magic lamps)
X   Bls - Charges item to maximum charges (can charge magic lamps)
XConfuse monster (effects are cumulative)
X   Cur - You become confused for 1 to 100 turns.
X         "You feel confused."
X   Reg - The next monster you hit will become confused.
X         "Your hands begin to glow red."
X   Bls - Next 2-9 monsters hit will become confused.
X         "Your hands glow a brilliant red."
X   Bld - "Your hands begin to tingle."
X         "Your hands tingle very sharply."
XCreate monster
X   Cur - Creates 13 to 17 random monsters.
X   Reg - Creates 1 to 5 random monsters.
XDestroy armor
X   Cur - Same as regular, unless outermost armor is also cursed, in which case
X         you are stunned for 11-20 rounds.
X         "Your [armor name] vibrates."
X   Reg - Outermost armor you are wearing is destroyed.
X         "Your shield crumbles and turns to dust."
X         "Your helmet turns to dust and is blown away."
X         "Your gloves vanish."
X         "Your boots disintegrate."
X         "Your skin itches."  (if no armor is being worn)
XEnchant armor*
X   Cur - Takes 1 point off bonus and curses random armor you are wearing.
X         "Your [armor name] glows black for a moment."
X   Reg - Adds +1 to bonus and uncurses random armor you are wearing.
X         "Your [armor name] glows silver for a moment."
X         "Your skin glows then fades."  (if no armor is being worn)
X         "Your [armor name] glows violently silver for a while, then
X         evaporates." (if enchantment fails)
X   Bls - Adds +1-3 to bonus and blesses random armor you are wearing.
X         "Your [armor name] glows silver for a moment/while."
X   Bld - "Your [armor name] feels warm for a moment."
X         "Your skin feels warm for a moment."  (if no armor is being worn)
X         "Your [armor name] violently vibrates for a while, then evaporates."
X         (if enchantment fails)
XEnchant weapon**
X   Cur - Takes 1 point off bonus of weapon you are wielding.
X         "Your [weapon name] glows black for a moment."
X   Reg - Adds +1 to bonus and uncurses weapon you are wielding.
X         "Your [weapon name] glows blue for a moment."
X   Bls - Adds +3 to bonus and blesses weapon you are wielding.
X         "Your [weapon name] glows blue for a while."
XFire
X   Cur - You lose 1 to 9 hit points and maximum hit points.  Monsters within
X         three squares take similar damage.
X   Reg - You lose 1 to 6 hit points and maximum hit points.  Monsters within
X         three squares take similar damage.
X         "The scroll erupts in a tower of flame!"
X         "You are uninjured."  (if fire resistant)
X   Bls - You lose 1 to 3 hit points and maximum hit points.  Monsters within
X         three squares take similar damage.
X   This scroll is dangerous.  Will burn scrolls and explode potions.
XFood detection
X   Reg - Detects all food on the level.
XGenocide
X   Cur - Surrounds you with monster you tried to genocide.
X   Reg - Allows you to genocide one monster type (ex. 'rothe').
X   Bls - Allows you to genocide one monster class (ex. 'q' for quadruped).
XGold detection
X   Cur - As normal, but "gold" detected are actually traps.
X   Reg - Detects all gold on level.
XIdentify
X   Cur - Identifies 1 item.
X   Reg - Identifies 1 or more items (hit 'a' instead of 'y').
X   Bls - Identifies 1 or more items (better chance).
XLight
X   Cur - Darkens room you are in.
X   Reg - Lights up room you are in.
XMagic mapping
X   Cur - Partial map of the level is drawn.
X         "Unfortunately, it is of a very poor quality."
X   Reg - Map of the level is drawn.
X         "On this scroll is a map."
XMail
X   Reg - No effect.
X         "This seems to be junk mail addressed to the finder of the Eye of
X         Larn."  (The game of Larn sends you junk mail if you win...)
XPunishment
X   Cur - Creates a very heavy iron ball and chains it to you.
X   Reg - Creates a heavy iron ball and chains it to you, or if you are already
X         being punished, your current iron ball becomes very heavy.
X         "You are being punished."
X   Bls - No effect.
X         "You feel guilty."
XRemove curse
X   Reg - Removes curses on worn items and will unlock iron balls.
X         "You feel like someone is helping you."
X   Bls - Removes curses on all items and will unlock iron balls.
X   Hal - "You feel in touch with the Universal Oneness."
XScare monster
X   Cur - Aggravates monsters when read.
X         "You hear a sad wailing in the distance."
X         "You hear a sad wailing close by."
X   Reg - Should be dropped and stood upon.  When read, monsters will flee
X         for a short period of time.
X         "You hear maniacal laughter in the distance."
X         "You hear maniacal laughter close by."
XTaming
X   Cur - Causes every monster within one square of you to become non-peaceful.
X   Reg - Tames every monster within one square of you, and will calm down
X         angry shopkeepers within one square of you.
XTeleportation
X   Cur - Teleports you randomly to a different level.
X   Reg - Teleports you randomly on the level.
X   Bls - Randomly teleports you on the level if you want to.
X
X* Determining your chances for successfully enchanting armor is fairly simple.
XYour chance for succeeding (and not causing the item to disintegrate due to
Xover enchantment) is totally dependent upon the current bonus of the item.  If
Xthe current bonus is three or less (five or less for elven mithril coats), you
Xwill always succeed.  Otherwise, you have one chance out of whatever the
Xcurrent bonus of the item is.  In other words, if the bonus is +4, you have a
X1/4 or 25% chance of being successful.  If the bonus is +8, you have a 1/8 or
X12.5% chance of being successful.  Thus, it is theoretically possible to
Xenchant armor up to +maxint, but the laws of probability would not favor it!
X
X** Chances for successfully enchanting weapons are far easier.  Basically, you
Xwill always succeed if the weapon is at +5 or less.  Once you're over that,
Xyou have a 2/3 chance of being successful each time, regardless of the bonus.
X
X------------------------------------------------------------------------------
XCONFUSED SCROLL EFFECTS:
X   All = cursed, regular, or blessed scroll
X   Cur = cursed scroll (unless mentioned, same as non-confused)
X   Reg = regular (uncursed) scroll (unless mentioned, same as non-confused)
X   Bls = blessed scroll (unless mentioned, same as non-confused)
X   Bld = messages given while blind
X   Hal = messages given while hallucinating
X
XAmnesia
X   Reg - Complete loss of map and spells.
X   Bls - Complete loss of map, no loss of spells.
XBlank paper
X   All - No effect.
X         "You try to read the strange patterns on this scroll, but it
X         disappears."
XCharging
X   All - Puts energy points at max, or at 5-20 points above max if already at
END_OF_FILE
if test 42374 -ne `wc -c <'spoilers.xad'`; then
    echo shar: \"'spoilers.xad'\" unpacked with wrong size!
fi
# end of 'spoilers.xad'
fi
echo shar: End of archive 5 \(of 5\).
cp /dev/null ark5isdone
MISSING=""
for I in 1 2 3 4 5 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 5 archives.
    rm -f ark[1-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0