[comp.sources.games] v12i060: larn2 - dungeon type adventure game

billr@saab.CNA.TEK.COM (Bill Randle) (04/24/91)

Submitted-by: routley@tle.ENET.DEC.COM (Kevin Routley)
Posting-number: Volume 12, Issue 60
Archive-name: larn2/Part07
Supersedes: larn: Volume 11, Issue 84-94
Environment: Unix, VMS, MS-DOS, OS/2, termcap



#! /bin/sh
# This is a shell archive.  Remove anything before this line, then unpack
# it by saving it into a file and typing "sh file".  To overwrite existing
# files, type "sh file -c".  You can also feed this as standard input via
# unshar, or by typing "sh <file", e.g..  If this archive is complete, you
# will see the following message at the end:
#		"End of archive 7 (of 12)."
# Contents:  larn.maz larn123.doc tputs.c
# Wrapped by billr@saab on Tue Apr 23 13:50:32 1991
PATH=/bin:/usr/bin:/usr/ucb ; export PATH
if test -f 'larn.maz' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'larn.maz'\"
else
echo shar: Extracting \"'larn.maz'\" \(27768 characters\)
sed "s/^X//" >'larn.maz' <<'END_OF_FILE'
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fi
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fi
if test -f 'larn123.doc' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'larn123.doc'\"
else
echo shar: Extracting \"'larn123.doc'\" \(18665 characters\)
sed "s/^X//" >'larn123.doc' <<'END_OF_FILE'
X
X
X                 PC LARN version 12.3 for IBM PC Compatibles
X                 -------------------------------------------
X
X
X     Table of contents
X     -----------------
X
X
X        1.  Introduction
X        2.  System requirements
X        3.  Files Supplied
X        4.  Installation
X        5.  Configuration
X        6.  Command line options
X        7.  TERMCAP
X        8.  WIZARD mode
X        9.  History and other Information
X
X
X
X
X     1. Introduction
X     ---------------
X
X     LARN is a dungeon type adventure game similar in concept to HACK, ROGUE 
X     or MORIA, but with a different feel and winning criteria.  LARN was 
X     released for the UNIX environment in 1986 by Noah Morgan.  It was 
X     subsequently ported to the MS-DOS environment by Don Kneller.  Kevin 
X     Routley has been working on enhancements to LARN on and off for the
X     past two years.
X
X
X     2. System requirements
X     ----------------------
X
X     PC LARN requires:
X
X       - MS-DOS or PC-DOS 2.x or above.
X
X       - at least 256K of RAM.
X
X       - disk storage capacity of at least 360K, although twice that much is
X         preferred if you want to "checkpoint" your game to prevent
X         accidental lose due to a system failure.
X
X       - the ANSI.SYS device driver must be installed (although the NANSI.SYS
X         driver is *strongly* preferred and has been included in this
X         distribution).  You should install either ANSI.SYS or NANSI.SYS, but
X         not both.  To install NANSI.SYS, put the line "device=NANSI.SYS" in
X         your CONFIG.SYS file.  See the TERMCAP section for further details.
X
X
X     3. Files supplied
X     -----------------
X
X     The following files should be included in this LARN123.ZIP file:
X
X       LARN123.DOC       This documentation.
X
X       LARN123.FIX       Changes made between LARN V12.2 and V12.3.
X
X       LARN123.EXE       The executable file.
X
X       LARN.FTN          Fortune cookie messages.
X
X       LARN.HLP          A help file, which can be read with the "?"
X                         command in LARN.
X
X       LARN.MAZ          Some maze levels are pre-calculated and
X                         stored here.
X
X       LARN.OPT          An example LARN.OPT file (see the CONFIGURATION
X                         section).
X
X       TERMCAP           A file describing the escape sequences to send
X                         to the terminal.  The supplied TERMCAP file is
X                         for monochrome systems.  See the TERMCAP section
X                         for details on changing TERMCAP.
X
X       NANSI.DOC         The documentation for NANSI.SYS.
X
X       NANSI.SYS         A new ANSI.SYS that is *much* faster than
X                         ANSI.SYS and supports the line insert and line
X                         delete escape sequence that LARN uses.  This
X                         excellent product is written by Daniel Kegel.
X                         See the TERMCAP section and NANSI.DOC for more
X                         details.
X
X
X     4. Installation
X     ---------------
X
X     NANSI.SYS or ANSI.SYS must be installed as a device driver on your 
X     system in order for LARN to work (see System Requirements above).
X
X     For a hard disk system I suggest creating a \GAMES\LARN directory and
X     placing LARN and the provided support files in that directory.  Following
X     that, you would place \GAMES\LARN in your PATH.
X
X     LARN will create several other files (LARN.SCR, LARN.PID, LARN.LOG)
X     in that directory.  Also, save files (LARN.SAV) and checkpoint files
X     (LARN.CKP) will go in there by default.  You will want to set the
X     'larndir:' option in your LARN.OPT file (see the Configuration section
X     below) to point to this directory.
X
X     For two-floppy systems, I would suggest the following:
X
X         o place LARN123.EXE, LARN.OPT and TERMCAP. on disk one.
X
X         o place LARN.FTN, LARN.MAZ, and LARN.HLP on disk two.  This will
X           be the 'larndir:' disk (see the Configuration section below).
X           LARN.SCR, LARN.PID, LARN.LOG, save files, and checkpoint files
X           will go on this disk.
X
X
X     5. Configuration
X     ----------------
X
X     PC LARN is configured by options placed in the file LARN.OPT.
X     When PC LARN starts up, it looks in the current directory for
X     this file, then in directories along your PATH.  Here are the
X     options that can be put in LARN.OPT.
X
X     Options that are followed with a colon, ":", take at least one
X     argument.  Options without a colon are boolean, meaning you select
X     that option merely by mentioning it.
X
X     Comments can be entered in the options file by using the '#'
X     character.
X
X     These options are only in PC LARN:
X
X       cursor:        start-line     end-line
X            Normally, LARN uses the standard DOS cursor (the flashing
X            underscore) to show where your player is located.  This can be
X            difficult to see.  This option results in a *BIOS* call to change
X            the cursor size.  For a monochrome display, the normal value of
X            start-line and end-line is 11 and 12.  Values of 4 and 9 give a
X            larger cursor which is not too obtrusive.
X
X            If "cursor" is not specified, no BIOS call is made.
X
X       DECRainbow
X            Put this in LARN.OPT if your computer is a DEC Rainbow and you
X            want to use graphics characters for drawing the maze.  You can
X            use any characters from the ASCII character set and from the
X            "line-drawing" character set.  To use line-drawing characters,
X            take the decimal value of the character and add 128 to it.  This
X            makes the values of line-drawing characters lie between decimal
X            128 and 255 and tells PC LARN you want a line-drawing character.
X
X            Every attempt has been made with PC LARN V12.3 to maintain
X            DECRainbow compatibility as provided by Don Kneller.
X            Unfortunately, since I do not have access to a Rainbow, I cannot
X            make any guarentees.
X
X       graphics:      wallc     floorc
X            In UNIX LARN, the wall character is a # and the floor character
X            is a blank (which makes it almost impossible to tell where you've
X            been).  In PC LARN, the default wall character is also a # but
X            the default floor character is a period.
X
X            This option allows you to change these characters to something
X            you like.  Suggested characters are 176 (a graphic block) and
X            249 (a central dot).
X
X            Almost all ASCII (non-graphics) characters already represent
X            objects in LARN, so you should only choose numbers that are
X            in the graphics character set (i.e. those with decimal values
X            greater than 128).
X
X       keypad
X            This enables the keypad for use with LARN.  A *BIOS* call is used
X            to read the keypad.  The correspondance between keypad and game
X            command is:
X
X                   Keypad                   Command
X                   7  8  9         u+l(y)    up(k)    u+r(u)
X                    \ | /                 \    |    /
X                   4 -5- 6        left(h)   nothing   right(l)
X                    / | \                 /    |    \
X                   1  2  3         d+l(b)    down(j)  d+r(n)
X                 Ins             inventory(i)
X
X            The letter in () is the game command letter. "u+l" means up and
X            left.  The keypad "7" is translated to the command for moving one
X            space up and left.  With shift the commands are the same as the
X            uppercase letters.
X
X       larndir:       directory
X            Sets "directory" to be the place LARN looks for files.  For hard
X            disks set this to be \GAMES\LARN.  For 2-floppy systems, use B:
X
X            If "larndir" is not specified, the current directory is assumed.
X
X       ramlevels:     number
X            This number is the maximum number of levels PC LARN will keep in
X            memory.  The number can be between 1 and 14.  Normally, PC LARN
X            will use as much memory as available, but you may want to use
X            less so there will be enough memory to start up a second copy of
X            COMMAND.COM with the LARN command `!'.  If there isn't enough
X            memory for COMMAND.COM, LARN will clear the screen and prompt
X            with "A>" until return is struck, then go back to the game.
X
X            If "ramlevels" is not specified, a value of 14 is used.  If
X            "number" is less than 14, LARN will use a swapfile to store the
X            oldest levels.  Note that a level takes about 8K of memory.
X
X       rawio
X            This option causes the input and output of your computer to be
X            switched to "raw" mode.  The advantage of this is faster output
X            and better handling of special characters ^S and ^P.
X
X            ===========  WARNING ==========
X            Some computers (eg. DEC Rainbows) hang if rawio is attempted.
X            ==============================
X
X       swapfile:      filename
X            This is the name of the swap file that will be used if ramlevels
X            is less than 14.  If all the levels fit in memory, no swap file
X            will be used.  You may want to put the swapfile on a RAMdisk.
X            If "swapfile" is not specified, LARN.SWP in directory larndir
X            will be used.
X
X
X
X     The following are options usable with UNIX LARN as well:
X
X       auto-pickup
X            Starts you out in 'automatic pickup' mode.  Whenever the player
X            moves onto an object, it will be picked up.  This mode can be
X            toggled with the '@' command while in the game.
X
X       bold-objects
X            By specifying this option, all objects in the game will be
X            highlighted.  The 'highlight-objects' and 'inverse-objects'
X            specify which highlighting method will be used.
X
X            The default is non-bold objects, except if the 'original-objects'
X            option is specified, when it is *forced* on (to distinguish
X            monsters and objects that are represented by the same
X            character).
X
X       enable-checkpointing
X            With this option, the game is saved every 400 moves.  If your
X            system crashes it is possible to recover from the last checkpoint
X            file (LARN.CPK in the LARN directory) with the command "larn ++".
X
X       highlight-objects
X            If the 'bold-objects' option is specified, this option causes
X            objects to be highlighted with bolding.
X
X       inverse-objects
X            If the 'bold-objects' option is specified, this option causes
X            objects to be highlighted with inverse video.  The default is
X            'highlight-objects'.
X
X       monster:       name
X            Sets the name of a monster.  If the name has a space in it,
X            enclose it in double quotes (eg "tooth fairy").  The leading
X            character determines which monster the name goes with (e.g.
X            "monster: bee" and "monster: Buzzbomb" change the names of
X            bugbears and Bats, respectively).
X
X       name:          yourname
X            Sets the name of the player.  If you want a space in your name,
X            enclose it in double quotes (eg "Mad Max").
X
X       no-introduction
X            Skip displaying the opening messages.
X
X       no-beep
X            Disable sound from the speaker.
X
X       original-objects
X            Like 'prompting' mode, this mode is provided for compatibility
X            with LARN V12.0.  By specifying this option, the characters
X            used to show objects in the game are the same as in 12.0.  The
X            default is to use characters that are closer to those used with
X            HACK, ROGUE and MORIA.
X
X       prompt-on-objects
X            By specifying this option, you enable 'prompting' mode.  In this
X            mode, the player is prompted for the action to perform when
X            encountering an object (e.g. 'Eat, pick up, or ignore?').
X            Prompting mode is provided for compatibility with LARN V12.0, and
X            is off by default.
X
X       savefile:      filename
X            The filename to use for saving the game.  The default is LARN.SAV
X            in the LARN directory.  For a 2-floppy system you might try
X            B:LARN.SAV if the LARN directory is on the A disk drive.
X
X
X     6. Command line options
X     -----------------------
X
X     There are several command line options that can modify the behavior of
X     LARN.  These are:
X
X       -o optionfile  Use this as the option file rather than LARN.OPT.  As
X                      with LARN.OPT, the current directory then directories
X                      along your path are searched for this file which
X                      supplies configuration information.
X
X       -s             Show scores.
X
X       -l             Show log file.  You have to know the Wizard's password
X                      to do this.
X
X       -i             Show all scores including the inventories of dead
X                      players.
X
X       -c             Create a new score file.  You have to know the Wizard's
X                      password to do this.  Erasing LARN.SCR has the same
X                      effect.
X
X       -n             No welcoming message.  Prevents printing of the short
X                      introduction to LARN.  Putting the "no-introduction"
X                      configuration option in LARN.OPT has the same effect.
X
X       -#             Where # is a number from 0 to 9.  This sets the
X                      difficulty of LARN to this level.  Normally, LARN
X                      starts out with difficulty 0 and increases in
X                      difficulty by 1 when you win at the current level.
X                      Thus the game automatically gets more difficult.
X
X       -h, -?         A help screen that shows the command line arguments.
X
X       -p             Prompt for actions on objects.  Specifying the
X                      'prompt-on-objects' option in LARN.OPT has the same
X                      affect.
X
X       ++             Restore a game from a checkpoint file.  If you have
X                      checkpointing enabled (with the "enable-checkpointing"
X                      configuration option in LARN.OPT) then LARN writes a
X                      checkpoint file every 400 moves.  Should your system
X                      crash you can recover the game from the checkpoint file
X                      with this command line option
X
X       For example:  "larn -n -o bobslarn.opt" starts up LARN with no
X       introductory message and uses bobslarn.opt file for configuration 
X       options.  "larn ++" tries to restore LARN from a checkpoint file.
X
X
X     7. TERMCAP
X     ----------
X
X     LARN uses the UNIX "termcap" to select escape sequences to be sent to
X     the terminal driver (either ANSI.SYS or NANSI.SYS) to change video modes.
X     When LARN starts up, it checks in the environment for the variable called
X     "TERM".  The DOS command:
X       set TERM ibmpc-ega
X     will give the environment variable "TERM" the value "ibmpc-ega".  By
X     default, LARN assumes the value of TERM is "ibmpc-mono".
X
X     Then LARN looks in the file called "TERMCAP" for a termininiefinition
X     with the same name as the value of TERM.  LARN first looks for TERMCAP in
X     the current directory, then in directory "\ETC" (the normal UNIX place),
X     then in directories along your PATH.
X
X     The TERMCAP file uses 2 letter codes to describe each escape sequence
X     and \E to mean ESC (the escape character is decimal 27).  Each entry is
X     enclosed in colons.  For example, to start underscore mode on a monochrome
X     display, we want to send the sequence "ESC[4m".  This looks like
X     ":us=\E4m:" as a termcap entry.
X
X     The following sequences are used by LARN:
X
X       ti   terminal initialization.  You could have something like:
X                 :ti=\E44;37m:
X            which would mean to select blue background and white foreground.
X
X       te   terminal end.  To reset your terminal to white on black:
X                 :te=\E0m:
X
X       so   stand out.  Select red forground, keeping the blue background:
X                 :so=\E31m:
X
X       se   standout end.  Back to white on blue:
X                 :se=\E44;37m:
X
X       al   insert line.  This is *not* available in ANSI.SYS, so remove this
X            entry if you're using ANSI.
X
X       dl   delete line.  This is *not* available in ANSI.SYS, so remove this
X            entry if you're using ANSI.
X
X     If you want to make your own TERMCAP entry, copy the "ibmpc-mono"
X     entry, replace the name (eg use "ibmpc-color" or "ibmpc-ega" or whatever),
X     then replace the sequences with whatever you please.  The possible escape
X     sequences are generally listed in the DOS manual in the description of
X     ANSI.SYS, as well as in the NANSI.DOC file.
X
X     Remember to change the environment variable "TERM" to reflect which
X     TERMCAP entry you want!  You should probably put a "set TERM=..." line in
X     your AUTOEXEC.BAT file.
X
X
X     8. WIZARD mode
X     --------------
X
X     There is a WIZARD mode for testing features of the game.  To get into
X     WIZARD mode, type in an underscore "_" and answer the prompt for the
X     password with "pvnert(x)" (do not enter the quotes).  Wizards are 
X     non-scoring characters that get enlightenment, everlasting expanded 
X     awareness and one of every object in the game.
X
X
X     9. History and Other Information
X     --------------------------------
X
X     Noah Morgan originally created LARN 12.0 and released the UNIX
X     version to the USENET in 1986.  Don Kneller ported the UNIX
X     version to MSDOS (both IBM PCs and DEC Rainbows).
X
X     Kevin Routley has been working on LARN enhancements on and off for
X     the past two years.  Version 12.1 had a limited distribution.
X     Version 12.2 was distributed to the Usenet community.  Version 12.3
X     may be last version from Kevin that will maintain savefile compatibility 
X     with version 12.0 savefiles.  Some future version will be released 
X     as Shareware.
X
X     Other editions of Larn have been distributed by others, namely
X     LARN13 and Ultra-Larn.
X
X     I hope you enjoy this version of LARN.  Please send any questions,
X     suggestions, requests, or comments regarding LARN and LARN V12.3
X     in particular to:
X
X                 Kevin Routley
X                 9 Aster Court
X                 Nashua, NH 03062
X                 ARPA:    routley@tle.dec.com
X                 BITNET:  routley@tle.dec.com
X
X                 March 23, 1991
END_OF_FILE
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    echo shar: \"'larn123.doc'\" unpacked with wrong size!
fi
# end of 'larn123.doc'
fi
if test -f 'tputs.c' -a "${1}" != "-c" ; then 
  echo shar: Will not clobber existing file \"'tputs.c'\"
else
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sed "s/^X//" >'tputs.c' <<'END_OF_FILE'
X/************************************************************************
X *                                  *
X *          Copyright (c) 1982, Fred Fish           *
X *              All Rights Reserved             *
X *                                  *
X *  This software and/or documentation is released for public   *
X *  distribution for personal, non-commercial use only.     *
X *  Limited rights to use, modify, and redistribute are hereby  *
X *  granted for non-commercial purposes, provided that all      *
X *  copyright notices remain intact and all changes are clearly *
X *  documented.  The author makes no warranty of any kind with  *
X *  respect to this product and explicitly disclaims any implied    *
X *  warranties of merchantability or fitness for any particular *
X *  purpose.                            *
X *                                  *
X ************************************************************************
X */
X
X
X/*
X *  LIBRARY FUNCTION
X *
X *  tputs     output string with appropriate padding
X *
X *  KEY WORDS
X *
X *  termcap
X *
X *  SYNOPSIS
X *
X *  tputs(cp,affcnt,outc)
X *  char *cp;
X *  int affcnt;
X *  int (*outc)();
X *
X *  DESCRIPTION
X *
X *  Outputs string pointed to by cp, using function outc, and
X *  following it with the appropriate number of padding characters.
X *  Affcnt contains the number of lines affected, which is used
X *  as a multiplier for the specified per line pad time.  If
X *  per line pad count is not applicable, affcnt should be 1,
X *  NOT zero.
X *
X *  The format of the string pointed to by cp is:
X *
X *      [pad time][*]<string to send>
X *
X *      where:  pad time => time to delay in milliseconds
X *          * => specifies that time is per line
X *          
X *  The pad character is assumed to reside in the external
X *  variable "PC".  Also, the external variable "ospeed"
X *  should contain the output speed of the terminal as
X *  encoded in /usr/include/sgtty.h  (B0-B9600).
X *
X *  BUGS
X *
X *  Digit conversion is based on native character set
X *  being ASCII.
X *
X */
X
X/*
X *  Miscellaneous stuff
X */
X
X#include <stdio.h>
X#include <ctype.h>
X
X# ifndef MSDOS
Xextern char PC;         /* Pad character to use */
Xextern char ospeed;     /* Encoding of output speed */
X
Xstatic int times[] = {
X    0,              /* Tenths of ms per char 0 baud */
X    2000,           /* Tenths of ms per char 50 baud */
X    1333,           /* Tenths of ms per char 75 baud */
X    909,            /* Tenths of ms per char 110 baud */
X    743,            /* Tenths of ms per char 134 baud */
X    666,            /* Tenths of ms per char 150 baud */
X    500,            /* Tenths of ms per char 200 baud */
X    333,            /* Tenths of ms per char 300 baud */
X    166,            /* Tenths of ms per char 600 baud */
X    83,             /* Tenths of ms per char 1200 baud */
X    55,             /* Tenths of ms per char 1800 baud */
X    41,             /* Tenths of ms per char 2400 baud */
X    20,             /* Tenths of ms per char 4800 baud */
X    10              /* Tenths of ms per char 9600 baud */
X};
X# endif
X
X
X/*
X *  PSEUDO CODE
X *
X *  Begin tgoto
X *      If string pointer is invalid then
X *      Return without doing anything.
X *      Else
X *      For each pad digit (if any)
X *          Do decimal left shift.
X *          Accumulate the lower digit.
X *      End for
X *      Adjust scale to tenths of milliseconds
X *      If there is a fractional field
X *          Skip the decimal point.
X *          If there is a valid tenths digit
X *          Accumulate the tenths.
X *          End if
X *          Discard remaining digits.
X *      End if
X *      If per line is specified then
X *          Adjust the pad time.
X *          Discard the per line flag char.
X *      End if
X *      While there are any characters left
X *          Send them out via output function.
X *      End while
X *      Transmit any padding required.
X *      End if
X *  End tgoto
X *
X */
X
Xtputs(cp,affcnt,outc)
Xchar *cp;
Xint affcnt;
Xint (*outc)();
X{
X    int ptime;          /* Pad time in tenths of milliseconds */
X
X    if (cp == NULL || *cp == NULL) {
X    return;
X    } else {
X    for (ptime = 0; isdigit(*cp); cp++) {
X        ptime *= 10;
X        ptime += (*cp - '0');
X    }
X    ptime *= 10;
X    if (*cp == '.') {
X        cp++;
X        if (isdigit(*cp)) {
X        ptime += (*cp++ - '0');
X        }
X        while (isdigit(*cp)) {cp++;}
X    }
X    if (*cp == '*') {
X        ptime *= affcnt;
X        cp++;
X    }
X    while (*cp != NULL) {
X        (*outc)(*cp++);
X    }
X# ifndef MSDOS
X# ifndef VMS
X    do_padding(ptime,outc);
X# endif
X# endif
X    }
X}
X
X# ifndef MSDOS
X/*
X *  FUNCTION
X *
X *  do_padding    transmit any pad characters required
X *
X *  SYNOPSIS
X *
X *  static do_padding(ptime,outc)
X *  int ptime;
X *  int (*outc)();
X *
X *  DESCRIPTION
X *
X *  Does any padding required as specified by ptime (in tenths
X *  of milliseconds), the output speed given in the external
X *  variable ospeed, and the pad character given in the
X *  external variable PC.
X *
X */
X
X/*
X *  PSEUDO CODE
X *
X *  Begin do_padding
X *      If there is a non-zero pad time then
X *      If the external speed is in range then
X *          Look up the delay per pad character.
X *          Round pad time up by half a character.
X *          Compute number of characters to send.
X *          For each pad character to send
X *          Transmit the pad character.
X *          End for
X *      End if
X *      End if
X *  End do_padding
X *
X */
X
Xstatic do_padding(ptime,outc)
Xint ptime;
Xint (*outc)();
X{
X    register int nchars;
X    register int tpc;
X
X    if (ptime != 0) {
X    if (ospeed > 0 && ospeed <= (sizeof(times)/ sizeof(int))) {
X        tpc = times[ospeed];
X        ptime += (tpc / 2);
X        nchars = ptime / tpc;
X        for ( ; nchars > 0; --nchars) {
X        (*outc)(PC);
X        }
X    }
X    }
X}
X# endif
END_OF_FILE
if test 5800 -ne `wc -c <'tputs.c'`; then
    echo shar: \"'tputs.c'\" unpacked with wrong size!
fi
# end of 'tputs.c'
fi
echo shar: End of archive 7 \(of 12\).
cp /dev/null ark7isdone
MISSING=""
for I in 1 2 3 4 5 6 7 8 9 10 11 12 ; do
    if test ! -f ark${I}isdone ; then
	MISSING="${MISSING} ${I}"
    fi
done
if test "${MISSING}" = "" ; then
    echo You have unpacked all 12 archives.
    rm -f ark[1-9]isdone ark[1-9][0-9]isdone
else
    echo You still need to unpack the following archives:
    echo "        " ${MISSING}
fi
##  End of shell archive.
exit 0