ahh@j.cc.purdue.edu (Brent L. Woods) (01/05/88)
Program Name: twm - a tiny window manager. Submitted By: Rico Mariani <rico%oscvax.uucp@relay.cs.net> Summary: A managing program for converting program windows into gadgets. Poster Boy: Brent Woods (ahh@j.cc.purdue.edu) Not extensively tested. NOTES: Brent Woods, Co-Moderator, comp.{sources,binaries}.amiga USENET: ...!j.cc.purdue.edu!ahh ARPANET: ahh@j.cc.purdue.edu BITNET: PODUM@PURCCVM PHONE: +1 (317) 743-8421 USNAIL: 320 Brown St., #406 / West Lafayette, IN 47906 ================================================================ # This is a shell archive. # Remove everything above and including the cut line. # Then run the rest of the file through sh. #----cut here-----cut here-----cut here-----cut here----# #!/bin/sh # shar: Shell Archiver # Run the following text with /bin/sh to create: # ReadMeFirst # Test1.c # twm.c # twmClient.c # twm.h # PopCol.doc # XE.doc # TWM.article # This archive created: Mon Jan 4 18:20:21 1988 # By: Brent L. Woods (Co-Moderators Unlimited.) cat << \SHAR_EOF > ReadMeFirst November 10, 1987 These programs, source code and text files are both a demo of and complete documentation for TWM (Tiny Window Manager), a method of handling multiple tiny windows on the Amiga. For a quick test of TWM, try the following: After executing the ExecMe file in this ARC package, you will have a directory called "pgms". Add this directory to your CLI command path, then: run twm run popcolours run test1 ... and press a key run xe ... and select "Tiny Window" from the menu Now click anywhere on the TWM tiny window (except the title bar) and then... well, you can figure it out. The text file TWM.article along with the comments in the C source files twm.c, twmClient.c, test1.c and header/twm.h provide all the necessary information for using TWM and for adding a TWM-compatible tiny window mode to your own programs. Other text files provide instructions on the use of the XE and PopColours programs. ExecMe is an execute file that will create subdirectories for the files in this ARC and copy the files into them. The subdirectory structure is built in the root directory of logical device twm:, which you must assign beforehand. Nick Sullivan Transactor Magazine Transactor for the Amiga Magazine Transactor Publishing Inc. 85 West Wilmot Street, Unit #10, Richmond Hill, Ontario L4B 1K7 Telephone: 416-764-5273 ------------------------------------------------------------------------ November 12, 1987 Modification to twm.c and twmClient.c (TWM release 1.1) A few lines in twm.c and twmClient.c have been altered to correct an unlikely but theoretically possible bug in the first release. The changes are: 1) in the PostMe() function of twmClient.c, the FindPort() and PutMsg() sequence is now bracketed by a Forbid()/Permit() pair, and two message initialization lines have been moved to minimize the Forbidden zone. 2) in the UnPostMe() function of twmClient.c, the FindPort() and PutMsg() sequence has been enclosed by Forbid()/Permit() as in 1). 3) in the main() function of twm.c, the public message port is no longer examined if a CLOSEWINDOW event has been detected in the preceding IDCMP loop. Instead the public port is examined/drained in the CloseStuff() function, and any post requests are returned to the would-be client with an E_ABANDON_SHIP message code. 4) the CloseStuff() function of twm.c has been modified as described in 3). Thanks to Rico Mariani of Toronto for suggesting these changes. Nick Sullivan SHAR_EOF cat << \SHAR_EOF > Test1.c /* test1.c This is a test program for TWM, and provides an example of using twmClient in an application. It puts up a window named "Press any key"; if a key is pressed, the window is taken down, and is replaced by either a tiny window or by a gadget in TWM's window (if PostMe() returns TRUE). Clicking in the main part of the tiny window kills it, and brings the big window back. The same applies to the gadget in the TWM window, if it is being used instead: clicking on it kills it and bring up this program's big window. Clicking close in either the big or the small window exits the program. The compiled test1 program may be copied to test2, test3 etc, and all copies run simultaneously, to get a better idea of how TWM works. Under Aztec, put this program and twmClient.c in the current directory, and twm.h in the subdirectory "header", then compile and link thus: cc +Htwm.p header/twm.h cc +Itwm.p test1 cc +Itwm.p twmClient ln test1.o twmClient.o -lc */ #include "header/twm.h" #define HUGE_WINDOW_NAME ((UBYTE *)"Press any key") struct NewWindow wtiny = { 280, 120, 120, 20, /* left, top, width, height */ 0, 1, /* detail pen, block pen */ MOUSEBUTTONS /* IDCMP flags */ | CLOSEWINDOW, WINDOWDRAG /* Window flags */ | WINDOWCLOSE | WINDOWDEPTH | SMART_REFRESH | ACTIVATE, NULL, /* application gadget list */ NULL, /* special checkmark imagery */ NULL, /* window title */ NULL, /* custom screen pointer */ NULL, /* super bitmap pointer */ 0, 0, 0, 0, /* min/max width and height */ WBENCHSCREEN /* screen type */ }; struct NewWindow whuge = { 280, 120, 360, 60, /* left, top, width, height */ 0, 1, /* detail pen, block pen */ CLOSEWINDOW /* IDCMP flags */ | RAWKEY, WINDOWDRAG /* Window flags */ | WINDOWCLOSE | WINDOWDEPTH | SMART_REFRESH | ACTIVATE, NULL, /* application gadget list */ NULL, /* special checkmark imagery */ HUGE_WINDOW_NAME, /* window title */ NULL, /* custom screen pointer */ NULL, /* super bitmap pointer */ 0, 0, 0, 0, /* min/max width and height */ WBENCHSCREEN /* screen type */ }; extern VOID *OpenWindow(), *OpenLibrary(), *AllocMem(), *GetMsg(); struct IntuitionBase *IntuitionBase = NULL; struct NewWindow *nw = NULL; struct Window *w = NULL; struct IntuiMessage *Imsg = NULL; main (argc, argv) int argc; char **argv; { int exitflag; /* true when close gadget has been pressed */ int swapflag; /* true when it's time to switch between windows */ int tinyflag; /* true when the tiny window is up */ UWORD class; /* IDCMP message class */ UWORD code; /* IDCMP message code */ char filename[31]; register int i, c; /* Use program name as title of tiny window */ for (i = strlen(argv[0]) - 1; i > 0 && (c = argv[0][i - 1]) != ':' && c != '/'; i--) ; wtiny.Title = (UBYTE *)(&argv[0][i]); if ((IntuitionBase = OpenLibrary("intuition.library", 33L)) == NULL) CloseStuff(E_OPEN_INTUI); /* Let twmClient do its allocations... we don't care this time, but it returns FALSE if the allocations fail */ twmInit(); /* initialize flags */ tinyflag = swapflag = exitflag = FALSE; /* open the big window, and save pointer to its NewWindow struct */ if ((w = OpenWindow(nw = &whuge)) == NULL) CloseStuff(E_OPEN_WINDOW); /* IDCMP loop */ while (!exitflag) { Wait(1L << w->UserPort->mp_SigBit); while (Imsg = GetMsg(w->UserPort)) { class = Imsg->Class; code = Imsg->Code; ReplyMsg(Imsg); if (class == CLOSEWINDOW) exitflag = TRUE; /* swap if tiny window clicked, or key pressed in big window */ else if ((class == MOUSEBUTTONS && code == SELECTUP && tinyflag) || class == RAWKEY) swapflag = TRUE; } if (swapflag) { swapflag = FALSE; /* remember where this window is now stationed, and close it */ SavePosCloseW(nw, w); /* if tiny window is now up, or PostMe() fails, open other window */ if (tinyflag || !PostMe(wtiny.Title)) { nw = tinyflag ? &whuge : &wtiny; tinyflag = !tinyflag; } if ((w = OpenWindow(nw)) == NULL) CloseStuff(E_OPEN_WINDOW); } } CloseStuff(E_OK); } /* CloseStuff * * Call twmCleanUp() to deallocate messages and port we've been using, * then close our own stuff and exit. */ CloseStuff (error) int error; /* errors start at 500 (see twm.h) except for E_OK = 0 */ { twmCleanUp(); /* twmClient deallocations */ if (w) CloseWindow(w); if (IntuitionBase) CloseLibrary(IntuitionBase); exit(error); } /* SavePosCloseW * * Save the current window position and size in the NewWindow structure for * that window, then close the window. */ static SavePosCloseW (nw, w) register struct NewWindow *nw; register struct Window *w; { nw->LeftEdge = w->LeftEdge; nw->TopEdge = w->TopEdge; nw->Width = w->Width; nw->Height = w->Height; CloseWindow(w); } SHAR_EOF cat << \SHAR_EOF > twm.c /* twm.c Tiny-Window Manager v1.1 (c) 1987 Transactor Publishing Inc. by Nick Sullivan This program is freely redistributable provided that no charge is made for the redistribution beyond reasonable reproduction costs, and that no changes are made except with the prior written approval of Transactor Publishing Inc., 85 West Wilmot St. #10, Richmond Hill, Ontario L4B 1K7. ------------------------------------------------------------------------ TWM provides a storage area in which applications that are inactive, but running, can wait to be re-activated without using any chip RAM. It thus provides an alternative to the "tiny window" approach to minimizing chip RAM use, as exemplified by such programs as Uedit and PopColours. When TWM is run, it puts up its own tiny window, and creates a public message port. Client applications should check for the existence of this port and, if it is present, send a "twmMessage" (as defined in twm.h) with the tmAction field set to TWM_ACTION_ADD when they wish to go to sleep. When the TWM window is clicked in thereafter, a larger window will be put up containing gadgets bearing the names of each client application that has been added. Clicking on one of these gadgets will cause the twmMessage to be replied to, which is the signal for them to reawaken. At the same time as the reply is sent, the large TWM window will be taken down, and the gadget for that client removed. If a client wishes to reactivate itself before its TWM gadget is clicked, or if it wishes to exit altogether, it should first send a twmMessage with the tmAction field set to TWM_ACTION_DELETE. The tmAction field is used by TWM to return a code to the client that indicates whether the requested operation was successful. The code for success is E_OK. Other possibilities are: E_NO_MEM A client has asked TWM to add a gadget for him, but TWM was unable to allocate memory for the gadget structure. E_ABANDON_SHIP 1) A client has asked TWM to add a gadget for him while TWM had its large window up. In this case, TWM closes the large window, and re-opens it after rethinking the gadget positions and the window size. 2) The user has clicked on TWM's tiny window, or closed its large window, causing TWM to close the current window and attempt to open the other one. If the window open fails in either of these cases, TWM sends all current clients this error message, then exits, since it has no means of recovery. E_TASK_UNKNOWN A client has sent a TWM_ACTION_DELETE, but TWM does not currently have a gadget for that client. E_ACTION_UNKNOWN A message has been received with the tmAction field set to an unknown code... currently the only possibilities are TWM_ACTION_DELETE and TWM_ACTION_ADD. Sample C code for applications wishing to interface correctly with TWM is contained in the file twmClient.c. The header file twm.h is also required. Before using other functions in this file, the client should call twmInit(). The function PostMe() in twmClient.c should be called when the client wishes to deactivate. If this function returns TRUE, the client should resume its life as an active application. If it returns FALSE, either TWM is not present in the system or else the attempt to post failed for some reason. In this case, the client should take an alternative approach to deactivated living (like making its own tiny window), or else not allow itself to be deactivated. Programs that wish to be able to receive messages even when deactivated (time-outs, for example), will need to use a modified version of PostMe(). If such a program wishes to reactivate before its gadget has been clicked in the TWM window, it should first call UnPostMe() (no arguments, no return) to inform TWM that the gadget should be taken down. Programs that will NOT need to call UnPostMe() (i.e. most programs) can use a version of twmClient.c from which the UnPostMe() function and all references to the global variable Delmsg have been removed. Before the first call to PostMe(), the function twmInit() must be invoked to set up the required messages and ports that PostMe() will need. Before the client exits, it should call the function twmCleanUp() to deallocate resources twmInit() has allocated. Update history: Nov 12/87: Now making absolutely sure message port is cleared before exiting. */ #include "header/twm.h" struct Gadget WakeUpGadget = { NULL, /* address of next gadget */ 2, 10, 116, 10, /* left, top, width, height */ GADGHNONE, /* flags - no highlighting */ RELVERIFY, /* activation flags */ BOOLGADGET, /* gadget type */ NULL, /* no imagery */ NULL, /* no alternate imagery */ NULL, /* no text */ 0, /* mutual exclude */ NULL, /* SpecialInfo */ 0, /* gadget ID */ NULL, /* user data */ }; struct NewWindow wtiny = { 480, 60, 120, 20, /* left, top, width, height */ 0, 1, /* detail pen, block pen */ GADGETUP /* IDCMP flags */ | CLOSEWINDOW, WINDOWDRAG /* Window flags */ | WINDOWCLOSE | WINDOWDEPTH, &WakeUpGadget, /* application gadget list */ NULL, /* special checkmark imagery */ (UBYTE *)"TWM", /* window title */ NULL, /* custom screen pointer */ NULL, /* super bitmap pointer */ 0, 0, 0, 0, /* min/max width and height */ WBENCHSCREEN /* screen type */ }; struct NewWindow whuge = { 480, 60, 0, 0, /* left, top, width, height */ 0, 1, /* detail pen, block pen */ GADGETUP | CLOSEWINDOW, /* IDCMP flags */ WINDOWDRAG /* Window flags */ | WINDOWCLOSE | WINDOWDEPTH | SMART_REFRESH, NULL, /* application gadget list */ NULL, /* special checkmark imagery */ (UBYTE *)"TWM", /* window title */ NULL, /* custom screen pointer */ NULL, /* super bitmap pointer */ 0, 0, 0, 0, /* min/max width and height */ WBENCHSCREEN /* screen type */ }; struct TextAttr twmFont = /* 80 column topaz font */ { (UBYTE *)"topaz.font", TOPAZ_EIGHTY, FS_NORMAL, FPF_ROMFONT }; SHORT borderlines[5][2] = /* simple box around gadgets */ { {-3, -3 }, {GADGWIDTH + 3, -3 }, {GADGWIDTH + 3, GADGHEIGHT + 2}, {-3, GADGHEIGHT + 2}, {-3, -3 } }; struct twmGadget gadgTemplate = { /* intuition gadget structure */ NULL, /* address of next gadget */ 0, 0, GADGWIDTH, GADGHEIGHT, /* left, top, width, height */ GADGHCOMP, /* flags - invert to highlight */ RELVERIFY, /* activation flags */ BOOLGADGET, /* gadget type */ NULL, /* address of border struct */ NULL, /* SelectRender */ NULL, /* address of intuitext struct */ 0, /* mutual exclude */ NULL, /* SpecialInfo */ 0, /* gadget ID */ NULL, /* user data - client replyport */ /* intuition border structure */ 0, 0, /* left edge, top edge */ 2, 0, JAM1, /* front, back pens, draw mode */ 5, /* number of points in border */ (SHORT *)borderlines, /* address of coordinate array */ NULL, /* address of next border */ /* intuitext structure */ 1, 0, JAM1, /* front, back pens, draw mode */ 0, 1, /* left edge, top edge */ &twmFont, /* address of TextAttr struct */ NULL, /* pointer to text */ NULL, /* address of next IntuiText */ /* name of gadget as supplied by client */ "", /* pointer to message that requested this gadget */ NULL }; extern VOID *OpenWindow(), *OpenLibrary(); extern VOID *CreatePort(), *FindPort(); extern VOID *GetMsg(), *AllocMem(); struct IntuitionBase *IntuitionBase; struct twmGadget *NewGadget(); struct MsgPort *mp; /* public port (called PORTNAME) */ struct NewWindow *nw; /* describes current window */ struct Window *w; /* pointer to current window */ struct twmMessage *Tmsg; /* message arrived at mp */ struct IntuiMessage *Imsg; /* message arrived at IDCMP */ struct twmGadget *twmg; /* first gadget in my list */ /* main * * Update history: * Nov 12/87: Public port no longer checked here if a CLOSEWINDOW event * has been detected in the IDCMP loop above. */ main () { register int exitflag; /* quit input loop if set */ register int swapflag; /* use other window (tiny/huge) */ register int tinyflag; /* currently using tiny window */ register UWORD class; /* IDCMP message class */ UWORD code; /* IDCMP message code */ int gadgCount; /* # of gadgets in my list */ register struct twmGadget *gadget; /* gadget clicked in huge window */ exitflag = FALSE; swapflag = FALSE; tinyflag = TRUE; /* start out with tiny window */ gadgCount = 0; if ((IntuitionBase = OpenLibrary("intuition.library", 33L)) == NULL) CloseStuff(E_OPEN_INTUI); /* if we already exist, quit */ if (FindPort(PORTNAME) != NULL) CloseStuff(E_ALREADY_UP); if ((mp = CreatePort(PORTNAME, 0L)) == NULL) CloseStuff(E_OPEN_PORT); if ((w = OpenWindow(nw = &wtiny)) == NULL) CloseStuff(E_OPEN_WINDOW); /* exitflag set by close gadget on tiny window if no current clients */ while (!exitflag) { /* waiting for message at IDCMP or our own port */ Wait(1L << w->UserPort->mp_SigBit | 1L << mp->mp_SigBit); /* check IDCMP messages first */ while (Imsg = GetMsg(w->UserPort)) { class = Imsg->Class; code = Imsg->Code; gadget = (struct twmGadget *)Imsg->IAddress; ReplyMsg(Imsg); if (class == CLOSEWINDOW) /* exit from tiny window only if we have no clients, else beep */ if (tinyflag) if (gadgCount == 0) exitflag = TRUE; else DisplayBeep(w->WScreen); /* close gadget on huge window means switch back to tiny */ else swapflag = TRUE; /* this message means gadget pressed in huge window */ else if (class == GADGETUP) if (tinyflag) swapflag = TRUE; else { gadget->tgMessage->tmAction = E_OK; /* return code E_OK */ KillGadget(gadget->tgMessage, TRUE); /* get rid of gadget */ gadgCount--; swapflag = TRUE; /* switch to tiny */ ReplyMsg(gadget->tgMessage); /* inform client */ } } /* now check messages at our public port */ while (!exitflag && (Tmsg = GetMsg(mp))) { /* client going on vacation, create a gadget for him */ if (Tmsg->tmAction == TWM_ACTION_ADD) { if ((gadget = NewGadget(Tmsg)) == NULL) { Tmsg->tmAction = E_NO_MEM; /* send regrets */ ReplyMsg(Tmsg); } else gadgCount++; /* if the huge window is up right now, close and re-open so that we can be sure the new gadget will fit */ if (!tinyflag) { SavePosCloseW(nw, w); CalcGadgPos(nw); if ((w = OpenWindow(nw)) == NULL) CloseStuff(E_ABANDON_SHIP); } } /* client going right out of business, cancel his gadget */ else if (Tmsg->tmAction == TWM_ACTION_DELETE) { /* kill the gadget, and ghost it if huge window is up */ if (KillGadget(Tmsg, !tinyflag)) { Tmsg->tmAction = E_OK; gadgCount--; } else Tmsg->tmAction = E_TASK_UNKNOWN; /* unrecognized client */ ReplyMsg(Tmsg); } /* some message type we don't know */ else { Tmsg->tmAction = E_ACTION_UNKNOWN; ReplyMsg(Tmsg); } } /* switch between huge and tiny windows */ if (swapflag) { swapflag = FALSE; SavePosCloseW(nw, w); nw = tinyflag ? &whuge : &wtiny; tinyflag = !tinyflag; /* if we're going to open huge window, reformat gadgets and recalculate the window size */ if (!tinyflag) CalcGadgPos(nw); if ((w = OpenWindow(nw)) == NULL) CloseStuff(E_ABANDON_SHIP); } } CloseStuff(E_OK); } /* CloseStuff * * Close and deallocate everything. If there are any active clients, that * means something has gone wrong, so we send them an E_ABANDON_SHIP. The * return error codes start at 500 as defined in twm/header.h * * Update history: * Nov 12/87: Clients who have messages pending at our port when we're * about to shut down are also sent an E_ABANDON_SHIP. */ CloseStuff (error) int error; { register struct twmGadget *g; g = twmg; if (w) CloseWindow(w); if (IntuitionBase) CloseLibrary(IntuitionBase); while (g != NULL) { g->tgMessage->tmAction = E_ABANDON_SHIP; ReplyMsg(g->tgMessage); KillGadget(g->tgMessage); } if (mp) { Forbid(); while ((Tmsg = GetMsg(mp)) != NULL) { Tmsg->tmAction = E_ABANDON_SHIP; ReplyMsg(Tmsg); } DeletePort(mp); Permit(); } exit(error); } /* NewGadget * * We have a new client to create a gadget for. We link him to the * NextGadget field of the last gadget on the list, set up the new gadget * and return its address. */ struct twmGadget * NewGadget (msg) struct twmMessage *msg; { register struct twmGadget *g, *gprev; register char *clientname; register char c; gprev = NULL; g = twmg; while (g != NULL) { gprev = g; g = g->tgMynext; } if ((g = AllocMem((long)sizeof(struct twmGadget), 0L)) == NULL) return FALSE; if (gprev != NULL) { gprev->tgMynext = g; gprev->tgGadget.NextGadget = &g->tgGadget; } *g = gadgTemplate; clientname = msg->tmName + strlen(msg->tmName); while (clientname > msg->tmName && (c = *(clientname - 1)) != ':' && c != '/') clientname--; strncpy(g->tgName, clientname, GADGNAMESIZE - 1); g->tgGadget.GadgetRender = (APTR)&g->tgBorder; g->tgGadget.GadgetText = &g->tgIText; g->tgIText.LeftEdge = (GADGNAMESIZE - strlen(g->tgName)) << 2; g->tgIText.IText = (UBYTE *)g->tgName; g->tgMessage = msg; if (twmg == NULL) twmg = g; return g; } /* KillGadget * * Get rid of a gadget currently on our list. If off_flag is true, the * gadget is currently being displayed, so we'll ghost it. Return FALSE * if the gadget is not on the list. */ KillGadget (msg, off_flag) struct twmMessage *msg; int off_flag; { register struct twmGadget *g, *gprev; int flag; flag = FALSE; gprev = NULL; g = twmg; while (g != NULL && !flag) if (g->tgMessage->tmMessage.mn_ReplyPort == msg->tmMessage.mn_ReplyPort) flag = TRUE; else { gprev = g; g = g->tgMynext; } if (flag) { if (off_flag) OffGadget(&g->tgGadget, w, 0L); RemoveGadget(w, &g->tgGadget); if (gprev != NULL) gprev->tgMynext = g->tgMynext; else twmg = g->tgMynext; FreeMem(g, (long)sizeof(struct twmGadget)); } return flag; } /* CalcGadgPos * * Position the gadgets in the huge window, and set the window size to * accommodate them. The gadgets are displayed four across, to the maximum * depth of the screen. */ CalcGadgPos (nw) register struct NewWindow *nw; { register int i, x, y; register struct twmGadget *g; i = 0; /* gadget counter */ x = GADGHGUTTER + 2; /* starting x position */ y = GADGVGUTTER + 10; /* starting y position */ g = twmg; /* address of 1st gadget */ /* chain through gadget list, writing in new left and top */ while (g) { g->tgGadget.LeftEdge = x; g->tgGadget.TopEdge = y; /* if this gadget is in R.H. column, reposition to left of next line */ if ((i++ & 3) == 3) { x = GADGHGUTTER + 2; y += GADGHEIGHT + GADGVGUTTER; } else x += GADGWIDTH + GADGHGUTTER; /* chain to next gadget */ g = g->tgMynext; } /* if there are no gadgets, make the window big enough to hold 1 */ if (i == 0) x = GADGHGUTTER * 2 + GADGWIDTH + 2; /* if less than 4 gadgets, make window just big enough to hold them */ if (i < 4) nw->Width = x; /* otherwise make it full width */ else nw->Width = GADGHGUTTER + 2 + (GADGHGUTTER + GADGWIDTH) * 4; /* if the last gadget on the list falls at the R.H. edge of the window, y is already big enough; otherwise, make it so */ if ((i & 3) == 0) nw->Height = y; else nw->Height = y + GADGVGUTTER + GADGHEIGHT; /* make sure that new dimensions of window will still fit on the screen... if necessary reposition the window */ if (nw->LeftEdge + nw->Width > w->WScreen->Width) nw->LeftEdge = w->WScreen->Width - nw->Width; if (nw->TopEdge + nw->Height > w->WScreen->Height) nw->TopEdge = w->WScreen->Height - nw->Height; /* install our first gadget as the new window's first gadget */ nw->FirstGadget = &twmg->tgGadget; } /* SavePosCloseW * * Save the current window position and size in the NewWindow structure for * that window, then close the window. */ SavePosCloseW (nw, w) register struct NewWindow *nw; register struct Window *w; { nw->LeftEdge = w->LeftEdge; nw->TopEdge = w->TopEdge; nw->Width = w->Width; nw->Height = w->Height; CloseWindow(w); } /* When compiling with Aztec, the following two stubs replace the Aztec code for parsing the command line, thus reducing code size a bit */ #ifdef AZTEC_C _wb_parse () { } _cli_parse () { } #endif !AZTEC_C SHAR_EOF cat << \SHAR_EOF > twmClient.c /* twmClient.c Tiny-Window Manager v1.1 (c) 1987 Transactor Publishing Inc. Client Interface Module by Nick Sullivan This program is freely redistributable provided that no charge is made for the redistribution beyond reasonable reproduction costs, and that no changes are made, except with the prior written approval of Transactor Publishing Inc., 85 West Wilmot St. #10, Richmond Hill, Ontario L4B 1K7. Programs that incorporate this code should include in their documentation the line: "This program supports TWM ((c) 1987 Transactor Publishing Inc.) ------------------------------------------------------------------------ This module should be compiled and linked with applications that wish to be clients of TWM when it is present in the system. Briefly, the client calls the function twmInit() to set up, afterwards calls PostMe() whenever he wishes to go to sleep, then finally calls twmCleanUp() just before exiting. Full details are in the prefatory comments to TWM.c. Note that the size of this module can be further reduced, especially in programs that do not require UnPostMe(); for details see comments in the code. Update history: Nov 12/87: Forbid()/Permit() added to PostMe() and UnPostMe() */ #include "header/twm.h" #define TWM_MSGSIZE ((long)sizeof(struct twmMessage)) extern VOID *CreatePort(), *FindPort(); extern VOID *GetMsg(), *AllocMem(); struct MsgPort *mp = NULL; /* reply port for our msgs */ struct MsgPort *twmport = NULL; /* points to twm's port */ struct twmMessage *Addmsg = NULL; /* TWM_ACTION_ADD message */ /* The following line can be deleted if UnPostMe() is not required. */ struct twmMessage *Delmsg = NULL; /* TWM_ACTION_DELETE message */ int twmReady = FALSE; /* TRUE means ports are allocated & initialized */ PostMe (clientName) register char *clientName; { /* trying not to pass junk to TWM... this if-statement can be deleted after the client application has been debugged. */ if (clientName == NULL || *clientName == '\0') return FALSE; /* set up our message telling TWM to add its gadget */ Addmsg->tmName = clientName; Addmsg->tmAction = TWM_ACTION_ADD; /* check we're initialized and that twm exists in system and send message */ Forbid(); /* to be on the safe side */ if (!twmReady || (twmport = FindPort(PORTNAME)) == NULL) return FALSE; PutMsg(twmport, Addmsg); Permit(); WaitPort(mp); Addmsg = GetMsg(mp); /* anything other than E_OK return code is bad news... forget about TWM */ return (Addmsg->tmAction == E_OK); } /* The following function can be deleted in normal use */ UnPostMe () { Delmsg->tmAction = TWM_ACTION_DELETE; if (twmReady) { Forbid(); if ((twmport = FindPort(PORTNAME)) != NULL) PutMsg(twmport, Delmsg); Permit(); /* twm will reply the original (ADD) message before replying this one if it's going to reply it at all... hence loop exit condition */ if (twmport != NULL) do { WaitPort(mp); } while (GetMsg(mp) != Delmsg); } } /* This function must be called by the client before calling PostMe() */ twmInit () { /* don't re-initialize */ if (twmReady) return TRUE; /* set up our messages, allocate a port. The allocation of Delmsg can be deleted if the UnPostMe() function is not required */ if ((mp = CreatePort(NULL, 0L)) == NULL || (Delmsg = AllocMem(TWM_MSGSIZE, MEMF_CLEAR)) == NULL || (Addmsg = AllocMem(TWM_MSGSIZE, MEMF_CLEAR)) == NULL ) { twmCleanUp(); return FALSE; } else { /* the next two lines can be deleted if UnPostMe() is not required. */ Delmsg->tmMessage.mn_ReplyPort = mp; Delmsg->tmMessage.mn_Node.ln_Type = NT_MESSAGE; Addmsg->tmMessage.mn_ReplyPort = mp; Addmsg->tmMessage.mn_Node.ln_Type = NT_MESSAGE; return (twmReady = TRUE); } } /* This function must be called by the client before it exits. */ twmCleanUp () { twmReady = FALSE; if (mp) DeletePort(mp); if (Addmsg) FreeMem(Addmsg, TWM_MSGSIZE); /* the next line can be deleted if UnPostMe() is not required. */ if (Delmsg) FreeMem(Delmsg, TWM_MSGSIZE); } SHAR_EOF cat << \SHAR_EOF > twm.h /* header/twm.h This is the same header file for both twm.c and twmClient.c. However, the intuition include is not needed for twmClient, and can be omitted to reduce compilation time. */ #include <intuition/intuitionbase.h> #include <exec/types.h> #include <exec/memory.h> #include <exec/ports.h> #include <exec/lists.h> #define PORTNAME ("TinyWindowManager") #define GADGNAMESIZE 17 #define GADGHGUTTER 18 #define GADGVGUTTER 10 #define GADGWIDTH (GADGNAMESIZE << 3) #define GADGHEIGHT 10 /* commands passed in twm_action field of a twmMessage */ #define TWM_ACTION_ADD 0 #define TWM_ACTION_DELETE 1 /* return codes passed back in same field */ #define E_OK 0 #define E_OPEN_INTUI 501 #define E_ALREADY_UP 502 #define E_OPEN_PORT 503 #define E_OPEN_WINDOW 504 #define E_ACTION_UNKNOWN 505 #define E_TASK_UNKNOWN 506 #define E_NO_MEM 507 #define E_ABANDON_SHIP 508 struct twmMessage { struct Message tmMessage; /* Exec message structure */ char *tmName; /* the client's gadget name */ int tmAction; /* add or delete gadget */ }; struct twmGadget { struct Gadget tgGadget; /* the gadget for a client */ struct Border tgBorder; /* box around gadget */ struct IntuiText tgIText; /* text in gadget */ char tgName[GADGNAMESIZE]; /* string for Intuitext */ struct twmMessage *tgMessage; /* msg to reply on click */ struct twmGadget *tgMynext; /* my link to next gadget */ }; SHAR_EOF cat << \SHAR_EOF > PopCol.doc PopColours 1.3 - September 1987 PopColours lets you change the Red/Green/Blue components of any colour register, on any screen currently in the system. PopColours has two modes - a large working window and a tiny window for when the program is not in use. Switch between the two modes with the toggle switch gadget. PopColours also supports Transactor's TWM standard for tiny windows, so the tiny window rendering may not necessarily be used. The PopColours working window has three proportional colour gadgets on its instrument panel. These affect the colour of the indicated colour register. To modify a colour register other than the one currently selected, use the up and down arrows on the right of the control panel. When the colour register value gets to the highest colour register available in the screen, it next goes back to zero. You can hold the arrows down and they will auto-repeat. when modifying the colour of the WorkBench screen, a square is drawn next to the colour register indicator in the colour that's being changed (the current colour register). The "TOP SCREEN" message is both an indicator and a gadget. It indicates what screen you are changing the colours of, and lets you select either the topmost or the second screen. For example, if you started a task that opened a new screen, then slid the screen down partially, revealing the WorkBench screen, playing with PopColours would change the colours of the new, top screen, not the WorkBench screen. This way you can modify the colours of just about ANY program. With your new screen in place, you can click on the "TOP SCREEN" message; it will switch to "SECOND SCREEN". This choice allows you to change the colours of a non-slidable screen (like TextCraft): use left-Amiga 'N' to bring the WorkBench screen to the front, then slide it partially down to see the other screen, and set PopColours to "SECOND SCREEN" mode. You can then muck about with the colours of a program that doesn't give you the option to do so. The poor program doesn't know what's going on! If you click on "TOP SCREEN" when there isn't another screen, the message "(no 2nd screen)" will appear for an instant, then "TOP SCREEN" will re-appear. PopColours was written by Chris Zamara and Nick Sullivan. (c) 1986, 1987 Transactor Publishing Inc. and AHA! (Acme Heuristic Applications!). Freely distributable. SHAR_EOF cat << \SHAR_EOF > XE.doc Documentation for XE - A mini-expression evaluator from Transactor Magazine Code and docs freely distributable but copyright (c) 1987 Transactor Publishing Inc. XE is an expression evaluator - a handy little calculator to have around for the odd bit of number-crunching you may need. It comes up in a window that can be sized, dragged, re-ordered and closed. Features of XE: * allows nested parentheses * has 26 variables that can be used in expressions * prints results in any number base * accepts numerical constants in decimal, hex, binary or any other base * can evaluate multiple expressions with a single command line * assignments to variables can be made within expressions Limitations: * 32-bit integers only. * no checking for overflow. * the only operators supported are the four basic operations (+ - * /) plus the modulo operation (%) and assignment (=). How to use XE: XE doesn't work with a calculator keyboard, but allows you to enter expressions in their normal algebraic form, for example: >2*(3+4)-2*4 (The '>' is XE's prompt) 6 (XE's answer) Except for the assignment operation, which binds from right to left, expressions are evaluated from left to right, with multiplication, division and the modulo operation (*, / and %) taking precedence over addition and subtraction (+ and -). XE allows single-letter variables, which can be assigned a constant or an expression, and used in expressions. For example: >a=5 5 >2*a 10 >b=a+1 6 Notice that a result is printed when a variable assignment is made. This is because an assignment returns a value in an expression (as in C). So you could do this: >25+3*(b=4*3) 61 >b 12 The variable 'b' was assigned the value 3*4, and that value was used in the expression. This allows you to do multiple-variable assignments: >a=b=c=d=e=x=0 XE will evaluate more than one expression at a time if you separate the expressions by commas. This can be useful to print out the values of several variables or results, e.g.: >a,b,c,a+b XE can speak not only in decimal (base 10), but in any arbitrary base up to base 36. After you select a new base using the syntax Bn, XE will print all results in that base. For example, to work in hex: >B16 New base: 16 (decimal) >23*10 $E6 >B24,21*10 New base: 21 (decimal) 21: AK Notice that the notation for number bases higher than 16 extends hexadecimal notation by using letters of the alphabet higher than F. In this case, the 'A' in AK means '10 * 21^1', and the K means '20 * 21^0'. To enter your numbers in a different base, use the following prefixes: $ - hexadecimal (base 16) % - binary (base 2) # - current output base Example: add binary 100101110 to decimal 152 and print the result in hexadecimal. Solution: >B16 New base: 16 (decimal) >%100101110+152 $1C6 When you're not actually calculating with XE, you can put it away temporarily without actually closing it down by selecting "Tiny Window" from the menu. The main XE window will close, and a conveniently small and inconspicuous window will open in its place. Clicking anywhere in the tiny window (except the drag bar or depth gadgets, of course) will close the tiny window and bring the main XE window up instead. XE also supports Transactor's TWM (Tiny Window Manager) program, so if you have TWM running in your system when you select "Tiny Window" from the menu, XE will be allotted a gadget (named "TransCalc") in the TWM window, and will not bother to put up a tiny window of its own. SHAR_EOF cat << \SHAR_EOF > TWM.article TWM - A Paneless Approach to Tiny Window Management by Nick Sullivan | This text is a slightly adapted version of an article from Volume 8, Issue 4 | of Transactor Magazine. This article and the TWM source code are freely | distributable, but are copyright (c) 1987, Transactor Publishing Inc. Most programs on the Amiga can be divided into three fairly tidy classes. The commonest class consists of programs like DIR and LIST, that you invoke as commands, that do their work then exit. Another class consists of handlers, like the console handler ConMan, or PopToFront, from a few Transactors ago. These programs, or their offspring, live in the system usually until next reboot, but because they require no user interaction, they are invisible. Programs in the third class are the ones you interact with for an extended period of time, such as text editors, terminal emulators and paint programs, or that you might keep around for sporadic interaction, such as PopColours and Structure Browser. One benefit of the Amiga's multitasking environment is that you don't have to take such programs down in order to do something else. You can switch readily from your editor to your terminal, for instance, and keep your text in memory; you can switch from the terminal back to the editor and stay on-line. The extent to which you can take advantage of this capability depends, of course, on how much RAM you have in your system in relation to the size of the programs you're running. Even with a lot of expansion RAM, though, you are still limited by the amount of available "chip RAM" - the special area of memory that the Amiga's custom chips can use. On current Amigas, chip RAM is limited to 512K and, while that sounds like a lot, it can quickly get eaten up by programs that use lots of windows, colourful screens, gadgets, and other display elements that need chip RAM to survive. The other problem with running a lot of interactive programs simultaneously is that they tend to crowd your monitor screen. That makes for a lot of depth-arranging and resizing as you flit from one task to another - the infamous "electronic shell-game" - and can get pretty tiresome if you have to do a lot of it. A few programs even put up a full-size window and won't allow you to get at the Workbench screen behind. One approach that some programs have taken to relieve the on-screen congestion has been to supply a "tiny window mode", which can be invoked when the program is not in active use. This idea was arrived at independently quite a while ago in at least two programs I know of - Rick Stiles' shareware text editor Uedit, and Chris Zamara's PopColours. In Uedit particularly, use of the tiny window (invoked by clicking on the editor's title bar) achieves a significant savings in chip RAM. Using a normal 640 by 200 window on the Workbench screen, which has two bit-planes, Uedit needs 32K for its bit-map, plus a bit more for gadgets. Its tiny window, however, is a mere 100 by 20 pixels in size, and so consumes less than 600 bytes. Clearly, the chip RAM penalty for running concurrent applications would be considerably eased if the use of a tiny window mode was more widespread. A tiny window consists of no more than an inch or two of title bar with an equivalent thickness of empty window beneath. It is draggable, and may be depth arranged (since part of its purpose is to keep the application that owns it out of your hair), but is not resizable. Clicking in the empty part reactivates the parent program, prompting it to take the tiny window down, put its working window (or screen) back up, and carry on with business as usual. One reason for this article is to advocate the use of tiny windows in programs - including commercial programs - in which their use is appropriate (for one approach to implementing a tiny window mode see the listings for "TWM" and "Test1"). Suppose this idea *were* generally adopted, though, making it easier to run several such programs concurrently. Now the user has another problem: the new disorder of TWL (Tiny Window Litter), in which one's visible workspace is obscured by annoying swarms of tiny windows that continually seem to be getting in your way as you work, no matter how much you try to shuffle things around. So the other reason for this article is to present TWM, for 'Tiny Window Manager', a small and easily implemented piece of code that enables programs to support a tiny window mode while giving users a method of avoiding the anguish of TWL, and the consequent disruption of their lives. From the user's point of view, TWM is a kind of central storage compartment in which sleeping programs are housed, and from which they can be activated. The programs do not have to maintain any display of their own - not even a tiny window - so the user's screen is free from clutter. TWM's own working window contains gadgets bearing the names of its "client programs". When the user clicks on one of these gadgets, the corresponding client program is awoken and resumes operation. TWM also has its own tiny window mode; when that is in use, the amount of chip RAM jointly consumed for windows by the client programs and TWM itself is very small. When the system is hosting two or more applications that support TWM, there is a significant savings in both resources and convenience. Of course, even if TWM is not running, applications that support it will run normally - but instead of disappearing entirely when they go to sleep, they will put up a tiny window in the usual way. From the programmer's point of view, TWM comes in two parts - the program TWM itself, and a short C-language module called twmClient.c. The twmClient code can be compiled and linked with any application that supports a tiny window mode. Let us suppose that this client application has been running in its active mode but now, as a result of some action of the user's (perhaps a menu selection, perhaps clicking on a gadget) it has taken down its working display and is about to put up its tiny window and go to sleep. Before taking that step, the application now calls the function PostMe() in the twmClient module, passing as an argument the name by which it would like to be known, as in: PostMe("PopColours"); PostMe(), in its turn, searches the system for a public message port with the name "TinyWindowManager". If the search succeeds, PostMe() sends a message to that port with the name of the client, and waits at its own message port for a reply. Effectively, the client application has now let itself go to sleep and, because it has closed its working window, there are no visible signs of its existence. The message sent by the client is now picked up by the TWM program, which the user has earlier run, and which is now displaying one of its own windows (either the tiny window or the larger working window) on the user's screen. On receipt of the message TWM creates a gadget bearing the client application's name. The gadget will be displayed in TWM's working window (immediately, if that window is up). There may be other gadgets in the window also - one for each client application. This is the only indication that the clients still exist and, when TWM is in its tiny window mode, there is no sign of them at all. Chip RAM is conserved, and the user's window is uncluttered. When the user later clicks on the gadget, TWM replies to the message the client sent, deletes the gadget, then forgets about the client altogether. Back now to PostMe(), waiting asleep at its message port for a reply to its message. The reply has finally come, signifying that the user has selected the client's gadget in the TWM working window, and wants the client to put up its own working window again. PostMe() now returns to the client, with the value TRUE, and the client goes back to work. Several things might have gone wrong along the way. The most probable of these is that the user may not currently have TWM running. A remoter possibility is that TWM might have failed to allocate memory for the client's gadget, or could not open a window. In all these cases, PostMe() returns FALSE to the client, who then knows that it is necessary to put up a tiny window of its own after all. As you will see in the code, there are other details. In case the client application wishes to wake itself up (in response to a time-out or some other kind of message) while it is in TWM's care, an UnPostMe() function is also provided. Most clients won't need UnPostMe(); in that case, the programmer can remove UnPostMe() from twmClient.c to shrink the code even further. Another detail is that TWM remembers where the user last placed its windows, and restores them to the chosen position each time they are re-opened. Uedit and PopColours also have this feature, and it is recommended that other tiny window programs include it. The intent of TWM is to institute a standard of which all tiny window programs can take advantage. Therefore all the code is freely redistributable, and may be used in any program - PD, shareware, or commercial. SHAR_EOF # End of shell archive exit 0