page%rishathra@Sun.COM (Bob Page) (04/27/89)
Submitted-by: raz@kilowatt.sun.com (Steve -Raz- Berry) Posting-number: Volume 89, Issue 101 Archive-name: graphics/lineart.1 [uuencoded executable included. ..bob] # This is a shell archive. # Remove anything above and including the cut line. # Then run the rest of the file through 'sh'. # Unpacked files will be owned by you and have default permissions. #----cut here-----cut here-----cut here-----cut here----# #!/bin/sh # shar: SHell ARchive # Run the following text through 'sh' to create: # README # LineArt.c # LineArt.uu # This is archive 1 of a 1-part kit. # This archive created: Wed Apr 26 14:55:00 1989 echo "extracting README" sed 's/^X//' << \SHAR_EOF > README X X Is your computer BORED? If so, then you need... X X LineArtIV, by Steve -Raz- Berry X X IF YOU ARE IMPATIENT WITH LONG WINDED README'S... skip to the section Xlabeled Examples and try them out... X X1) SHORT HISTORY X---------------- X X This display hack does nothing usefull, but draw pretty lines on a Xcustom screen. I have seen this program running on everything from Suns Xto Mac's, and I decided that it was time that one was done for the Amiga. XAlthough similar to the lines demo distributed on Workbench 1.1 & 1.2, XIt does things on it's own screen in full 4096 color interlaced Xsplendor :*). The program runs at a priority of -11, so it should Xmultitask just fine. It will also detach from the CLI all by itself. X X When I first wrote this program, I was unaware of MACKIE written by XTom Rokicki, which draws the same kind of lines in addition to boxes and Xsplines as part of a hot-key/screen-blanker type program. Undaunted X(although somewhat embarassed) I proceeded to allow infinite customization Xto those who are bored enough to want to play with it. Besides, I prefer XDMOUSE (Thanks Matt!) for my hot-key handler. X X To terminate the program just do one of these things: X hit any character on the main keyboard, X move or click on the mouse. X X You can still do stuff like Amiga-n or m to switch the screens without Xterminating the program. X XThere are a LOT of comand line options (for a program like this anyway!). X X2) INVOCATION: X------------- X X You can enter the options in ANY order on the command line, and only the X last occurance of a particular switch will be used. The options are: X X LineArt -[b|t|n|e|c{0-4096}|l{2-1000}] [i] X X The '-l' and '-c' options require an integer immediately following the X switch in the range indicated in the {}'s, without a space. Descriptions X and examples follow. X X lineart -t - This leaves a trail (one out of every 'l' lines) X remains on the screen. X -n - This is the 'nice' option, this makes LineArt much X more friendly in a multitasking environment X (It takes less CPU time.) It also slows things down. X -cXXXX - This switch allows you to specify the initial color X that the program will cycle from. Suggested color X values start from 1900 (decimal) and up. X -lXXXX - This switch allows you to specify the number of X lines to be drawn before the last one is erased. X -b - draw boxes (4 connected lines) instead of lines. X i - This is an integer between 1 and 9 that will change X the minimum distance between sucessive endpoints for X each line drawn. A high number will give the illusion X of unbelievable speed! (Woah... hold me down Toto!) X -e - Draw ellipses instead of anything else. X (I would be interested to see this run with an '020) X -a - Cycle through all of the available line (and circle) X types. This is a good loop mode. X XThe defaults (if you just type 'lineart') are as if you entered: X X LineArt 3 -t -c1280 -l10 X X3) EXAMPLES: X----------- X X Some of my favorites: X X LineArt 4 -l100 -c2500 -n X LineArt 1 -l10 -c2500 X LineArt 9 -l30 -c2500 -n X LineArt 9 -l30 -c2500 -t X LineArt 4 -l3 -c1500 -n X LineArt -b -c2500 1 -l20 X LineArt -e 7 -c1999 -l30 X X For speed freaks - X LineArt 9 -c4000 -l7 X X4) Miscelaneous: X--------------- X X If you want to time the drawing speed (roughly) turn on the trailing option X and wait for the screen to clear. 60,000 lines would have been drawn in X this amount of time. X X I timed it at 2'7" (127 seconds) or 472 lines per second in line draw X mode. Using boxes it climbs to 800 vectors per second. Not too shabby for X a game machine eh? (This number is WRONG, I forgot to include the X BLACK lines that erase the old lines in my calculations!!!) X X This program is PD. Use it or abuse it, only you will know. X X Steve -Raz- Berry (Note the new address) X 1260 Ayala Dr. #214 X Sunnyvale, Ca. 94086 X X UUCP: ...sun!kilowatt!raz ARPA: raz%kilowatt.EBay@sun.com X X This program is a product of The Checkered Ball 1989. X X 2/19/89 SHAR_EOF echo "extracting LineArt.c" sed 's/^X//' << \SHAR_EOF > LineArt.c X/* X This program is called Line Art. It draws pretty lines on the X screen like the Early suns used to do. X X This is not my idea, but the implementation is. X X You can enter the options in ANY order on the command line, and only the X last occurance of a particular switch will be used. The options are: X X LineArt -[b|t|n|c{0-4096}|l{2-1000}] [i] X X The '-l' and '-c' options require an integer immediately following the X switch in the range indicated in the {}'s, without a space. Descriptions X and examples follow. X X lineart -t - This leaves a trail (one out of every 'l' lines) X remains on the screen. X -n - This is the 'nice' option, this makes LineArt much X more friendly in a multitasking environment X (It takes less CPU time.) It also slows things down. X -cXXXX - This switch allows you to specify the initial color X that the program will cycle from. Suggested color X values start from 1900 (decimal) and up. X -lXXXX - This switch allows you to specify the number of X lines to be drawn before the last one is erased. X -b - draw boxes (4 connected lines) instead of lines. X i - This is an integer between 1 and 9 that will change X the minimum distance between sucessive endpoints for X each line drawn. A high number will give the illusion X of unbelievable speed! (Woah... hold me down Toto!) X -e - Draw ellipses instead of anything else. X (I would be interested to see this run with an '020) X -a - Cycle through all of the available line (and circle) X types. This is a good loop mode. X XThe defaults (if you just type 'lineart') are as if you entered: X X LineArt 3 -t -c1280 -l10 X X This program is PD. Use it or abuse it, only you will know. X X Steve -Raz- Berry (Note the new address) X 1260 Ayala Dr. #214 X Sunnyvale, Ca. 94086 X X This program is a product of The Checkered Ball 1989. X X 2/19/89 X X*/ X X#define NORMALFLAGS BORDERLESS|SMART_REFRESH|BACKDROP|REPORTMOUSE X#define MAXELLIPSE 100 X#define MAXX 640 X#define MAXY 400 X#define BOUNDX 620 X#define BOUNDY 380 X#define MINBOUND 20 X Xstruct NewScreen scr = { X 0,0, /* x,y start */ X MAXX,MAXY, /* width, height */ X 1, /* depth */ X 2,1, /* detail, block pens */ X HIRES|LACE, /* view mode */ X CUSTOMSCREEN, /* screen type */ X NULL, /* font */ X NULL, /* title */ X NULL, /* gadgets */ X NULL /* bitmap pntr */ X}; X Xstruct NewWindow mywin = { X 0,0, /* x,y start */ X MAXX,MAXY, /* width, height */ X 2,1, /* detail, block pens */ X MOUSEMOVE | RAWKEY | /* IDCMP flags */ X MOUSEBUTTONS | SELECTDOWN | SELECTUP, X NORMALFLAGS, /* window flags */ X NULL, NULL, /* pntr gadget, checkmark */ X NULL, /* title */ X NULL, /* screen pointer filled in later (run time) */ X NULL, /* bitmap pntr */ X 0, 0, 8000, 8000, /* default x,y, &size */ X CUSTOMSCREEN X}; X XUWORD coltbl[2] = { X 0x000, /* background color */ X 0x500 X}; X XLONG GfxBase, IntuitionBase; X Xstruct Window *win; Xstruct RastPort *rp; Xstruct ViewPort *vp; Xstruct Screen *scrptr; X Xlong Enable_Abort = 0; Xlong _stack = 10000, _priority = -11, _BackGroundIO = 0; Xchar *_procname = "Line-Art"; X Xint scale1, scale2; Xlong input, maxlines, ctemp; X X#define MAXLINES 1000 X Xlong point1[MAXLINES+1][2], point2[MAXLINES+1][2], direction[2][2]; X Xmain(argc,argv) Xint argc; Xchar *argv[]; X{ X int i, count, trails, nice, boxes, ellipse, all; X register int offset, newoffset, tempx, tempy; X struct IntuiMsg *msg; X X input = 3; /* Some defaults for switches */ X trails = 1; X maxlines = 10; X ellipse = FALSE; X nice = FALSE; X boxes = FALSE; X all = FALSE; X X while(--argc >= 1) { X switch (argv[argc][0]) { X case '-': X switch (argv[argc][1]) { X case 't': X trails = 0; X break; X case 'n': X nice = TRUE; X break; X case 'l': X sscanf(&argv[argc][2],"%d",&maxlines); X maxlines = (maxlines > MAXLINES) ? MAXLINES : (maxlines < 1) ? 1 : maxlines; X break; X case 'c': X sscanf(&argv[argc][2],"%d",&ctemp); X coltbl[1] = (ctemp > 4096) ? 4096 : (ctemp < 1) ? 1 : ctemp; X break; X case 'b': X boxes = TRUE; X ellipse = FALSE; X break; X case 'e': X ellipse = TRUE; X boxes = FALSE; X break; X case 'a': X all = TRUE; X break; X default: X exit(20); X } X break; X default: X sscanf(argv[argc],"%d",&input); X break; X } X } X X input = (input > 9) ? 9 : (input < 0) ? 1 : input; X X openstuff(); X X Enable_Abort = 1; X for(i=0;i<VBeamPos();i++) X get_rand_point(); X X point1[0][0] = get_rand_point(); /* Initial start x,y (one endpoint) */ X point1[0][1] = get_rand_point(); X X point2[0][0] = get_rand_point(); X point2[0][1] = get_rand_point(); X X for(i=0;i<2;i++){ X direction[i][0] = get_rand_dir(); X direction[i][1] = get_rand_dir(); X } X X offset = 0; X count = 0; X scale1 = 2; X scale2 = 2; X X rp = win->RPort; X SetAPen(rp, 1L); X X while(1){ X X Chk_Abort(); X X if (nice) X WaitTOF(); X X msg = GetMsg(win->UserPort); X if (msg == NULL) { X X if (!ellipse) { X Move(rp, point1[offset][0], point1[offset][1]); X Draw(rp, point2[offset][0], point2[offset][1]); X } X else { X tempx = (point2[offset][0] > point1[offset][0]) ? X point2[offset][0] - point1[offset][0] : X point1[offset][0] - point2[offset][0]; X X tempy = (point2[offset][1] > point1[offset][1]) ? X point2[offset][1] - point1[offset][1] : X point1[offset][1] - point2[offset][1]; X X tempx = (tempx > point1[offset][0]) ? point1[offset][0] : X ((tempx + point1[offset][0]) > BOUNDX) ? MAXX - point1[offset][0] : X tempx; X X tempy = (tempy > point1[offset][1]) ? point1[offset][1] : X ((tempy + point1[offset][1]) > BOUNDY) ? MAXY - point1[offset][1] : X tempy; X X tempx = (tempx > MAXELLIPSE) ? MAXELLIPSE : tempx; X tempy = (tempy > MAXELLIPSE) ? MAXELLIPSE : tempy; X X DrawEllipse(rp, point1[offset][0], point1[offset][1], tempx, tempy); X } X X if (boxes) { X dobox(offset); X } X X if (checkbounce1(offset)) { X X tempx = direction[0][0]; X tempy = direction[0][1]; X X direction[0][0] = (tempx == -1 & point1[offset][0] < MINBOUND) ? 1 : X (tempx == 1 & point1[offset][0] > BOUNDX) ? -1 : get_rand_dir(); X X direction[0][1] = (tempy == -1 & point1[offset][1] < MINBOUND) ? 1 : X (tempy == 1 & point1[offset][1] > BOUNDY) ? -1 : get_rand_dir(); X X scale1 = get_rand_scale(); X } X X if (checkbounce2(offset)) { X X tempx = direction[1][0]; X tempy = direction[1][1]; X X direction[1][0] = (tempx == -1 & point2[offset][0] < MINBOUND) ? 1 : X (tempx == 1 & point2[offset][0] > BOUNDX) ? -1 : get_rand_dir(); X X direction[1][1] = (tempy == -1 & point2[offset][1] < MINBOUND) ? 1 : X (tempy == 1 & point2[offset][1] > BOUNDY) ? -1 : get_rand_dir(); X X scale2 = get_rand_scale(); X } X X if (++count > 60000 | (count > 2500 & ellipse)) { X count = maxlines; X if (trails == 0 | all) { X Move(rp, 0, 0); X ClearScreen(rp); X } X if (all) { X tempx = (boxes) ? FALSE : (ellipse) ? TRUE : FALSE; X ellipse = (ellipse) ? FALSE : (!boxes) ? TRUE : FALSE; X boxes = tempx; X } X } X X if (++offset > maxlines){ X LoadRGB4(vp,coltbl,2L); X if (coltbl[1] == 0xfff) X coltbl[1] = ctemp; X else X *coltbl[1]++; X offset = 0; X } X X /* Erase the oldest line... (or ellipse) */ X X if (count > maxlines-1) { X X newoffset = (offset == maxlines) ? 0 : offset + trails; X SetAPen(rp, 0L); X X if (!ellipse) { X Move(rp, point1[newoffset][0], point1[newoffset][1]); X Draw(rp, point2[newoffset][0], point2[newoffset][1]); X } X else { X tempx = (point2[newoffset][0] > point1[newoffset][0]) ? X point2[newoffset][0] - point1[newoffset][0] : X point1[newoffset][0] - point2[newoffset][0]; X X tempy = (point2[newoffset][1] > point1[newoffset][1]) ? X point2[newoffset][1] - point1[newoffset][1] : X point1[newoffset][1] - point2[newoffset][1]; X X tempx = (tempx > point1[newoffset][0]) ? point1[newoffset][0] : X ((tempx + point1[newoffset][0]) > BOUNDX) ? MAXX - point1[newoffset][0] : X tempx; X X tempy = (tempy > point1[newoffset][1]) ? point1[newoffset][1] : X ((tempy + point1[newoffset][1]) > BOUNDY) ? MAXY - point1[newoffset][1] : X tempy; X X tempx = (tempx > MAXELLIPSE) ? MAXELLIPSE : tempx; X tempy = (tempy > MAXELLIPSE) ? MAXELLIPSE : tempy; X X DrawEllipse(rp, point1[newoffset][0], point1[newoffset][1], tempx, tempy); X } X X if (boxes) { X dobox(newoffset); X } X X SetAPen(rp, 1L); X } X X /* Calculate the next point */ X X newoffset = (offset > 0) ? offset-1 : maxlines; X point1[offset][0] = scale1 * direction[0][0] + point1[newoffset][0]; X point1[offset][1] = scale1 * direction[0][1] + point1[newoffset][1]; X X point2[offset][0] = scale2 * direction[1][0] + point2[newoffset][0]; X point2[offset][1] = scale2 * direction[1][1] + point2[newoffset][1]; X X } X else { X ReplyMsg(msg); X msg = GetMsg(win->UserPort); X while (msg != NULL) { X ReplyMsg(msg); X msg = GetMsg(win->UserPort); X } X break; X } X } X_abort: X CloseWindow(win); X CloseScreen(scrptr); X CloseLibrary(GfxBase); X CloseLibrary(IntuitionBase); X} X Xopenstuff() X{ X GfxBase = OpenLibrary("graphics.library",0L); X if (GfxBase == NULL) { X exit(100); X } X X IntuitionBase = OpenLibrary("intuition.library",0L); X if (IntuitionBase == NULL) { X exit(50); X } X X scrptr = OpenScreen(&scr); X if (scrptr == NULL) { X exit(30L); X } X X mywin.Screen = scrptr; X win = OpenWindow(&mywin); X if (win == NULL) { X CloseScreen(scrptr); X exit(20); X } X X ShowTitle(scrptr, FALSE); X vp = &scrptr->ViewPort; X X LoadRGB4(vp,coltbl,2L); X X} X Xdobox(offset) Xregister int offset; X{ X register int tempx, tempy; X X tempx = MAXX - point1[offset][0]; X tempy = MAXY - point1[offset][1]; X Draw(rp, tempx, tempy); X X tempx = MAXX - point2[offset][0]; X tempy = MAXY - point2[offset][1]; X Draw(rp, tempx, tempy); X X Draw(rp, point1[offset][0], point1[offset][1]); X} X Xlong checkbounce1(index) Xregister int index; X{ X X return (point1[index][0] > BOUNDX) | (point1[index][1] > BOUNDY) | X (point1[index][0] < MINBOUND) | (point1[index][1] < MINBOUND); X} X Xlong checkbounce2(index) Xregister int index; X{ X return (point2[index][0] > BOUNDX) | (point2[index][1] > BOUNDY) | X (point2[index][0] < MINBOUND) | (point2[index][1] < MINBOUND); X} X Xint get_rand_point() X{ X register short temp; X X temp = ran(); X if (temp < 0) X temp = temp * -1; X temp = temp/319+20; X X return temp; X} X Xint get_rand_dir() X{ X register short num; X X num = ran((short)3); X X return (num < -5000) ? -1 : (num > 5000) ? 1 : 0; X} X Xint get_rand_scale() X{ X register short temp; X X temp = ran(); X if (temp < 0) X temp = temp * -1; X temp = temp/6560 + (short)input; X X return temp; X} SHAR_EOF echo "extracting LineArt.uu" sed 's/^X//' << \SHAR_EOF > LineArt.uu X Xbegin 644 LineArt XM```#\P`````````#``````````(```D)```0&`````$```/I```)"4[Z&]I,] XM:6YE+4%R=```3E7_X$CG#P`I?`````.!9"M\`````?_T*7P````*@6A"K?_HF XM0JW_\$*M_^Q"K?_D4ZT`"`RM`````0`(;0`!>"`M``CE@"!M``PB<`@`$!%(0 XM@$C`8``!4"`M``CE@"!M``PB<`@`$"D``4B`2,!@``#H0JW_]&```0HK?```L XM``'_\&```/Y(;(%H2'H*-"`M``CE@"!M``PB<`@`5(DO"4ZY```1]D_O``P,1 XMK````^B!:&\((#P```/H8!(,K`````&!:&P$<`%@!"`L@6@I0(%H8```KDAL@ XM@6Q(>@GG("T`".6`(&T`#")P"`!4B2\)3KD``!'V3^\`#`RL```0`(%L;P@@% XM/```$`!@$@RL`````8%L;`1P`6`$("R!;#E`@%1@7BM\`````?_L0JW_Z&!0& XM*WP````!_^A"K?_L8$(K?`````'_Y&`X2'@`%$ZY```@B%A/8"J0O````&%GV XMX%.`9\!3@&<`_VY5@&?$7X!G`/\458!G`/\"78!G`/[T8,A@+DAL@61(>@D\C XM("T`".6`(&T`#"\P"`!.N0``$?9/[P`,8`R0O````"UG`/ZJ8-)@`/Y\#*P`* XM```)@61O!'`)8`Y*K(%D;`1P`6`$("R!9"E`@61.N@CR*7P````!@%9"K?_\/ XM8`A.N@MN4JW__$ZY```D'"(M__RR@&WJ3KH+6"E`@7!.N@M0*4"!=$ZZ"T@I' XM0*"X3KH+0"E`H+Q"K?_\3KH+:B(M__SG@4'LP``A@!@`3KH+6"(M__SG@4'LY XMP`0A@!@`4JW__`RM`````O_\;<YX`$*M__@I?`````*!7"E\`````H%@(&R!? 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