[comp.protocols.tcp-ip] revised TCP/IP document, part I of II

hedrick@topaz.rutgers.edu (Charles Hedrick) (07/03/87)

The following is a revised (and I hope final) version of the TCP/IP
introduction I posted a week ago.  It takes into account comments that
I got from a number of helpful people, and adds a good deal of extra
material.  Originally, I intended it to give my own staff enough
background to read the RFC's.  It appears that there was a need for a
bit more general introduction.  I have tried to do that, to the extent
that I could.

Various people asked for permission to distribute it to their staff
(or even customers).  I have added a copyright that tries to make it
clear that this is OK.

If you don't have TCP/IP, and this convinces you that you should get
it, the NIC (whose address is given in the last section) has a list of
implementations.  However these days, most equipment vendors can
supply TCP/IP, or point you to a 3rd party who can.

This posting is in two parts, because inews claimed that postings over
64K bytes were a bad idea.

 		-----------------------------------












                             Introduction
                                  to
                        the Internet Protocols





                      C                       R

                              C       S
                  Computer Science Facilities Group
                              C       I

                      L                       S


                               RUTGERS
                  The State University of New Jersey




                             3 July 1987

This is an introduction to the Internet networking protocols (TCP/IP).
It  includes  a  summary  of  the  facilities  available   and   brief
descriptions of the major protocols in the family.

Copyright  (C)  1987,  Charles  L. Hedrick.  Anyone may reproduce this
document, in whole or in  part,  provided  that:    (1)  any  copy  or
republication  of  the entire document must show Rutgers University as
the source, and must include this notice; and (2)  any  other  use  of
this  material  must reference this manual and Rutgers University, and
the fact that the material is copyright by Charles Hedrick and is used
by permission.



Unix is a trademark of AT&T Technologies, Inc.



                          Table of Contents


   1. What is TCP/IP?                                                1
   2. General description of the TCP/IP protocols                    5
       2.1 The TCP level                                             7
       2.2 The IP level                                             10
       2.3 The Ethernet level                                       11
   3. Well-known sockets and the applications layer                 12
       3.1 An example application: SMTP                             15
   4. Protocols other than TCP: UDP and ICMP                        17
   5. Keeping track of names and information: the domain system     18
   6. Routing                                                       20
   7. Details about Internet addresses: subnets and broadcasting    21
   8. Datagram fragmentation and reassembly                         23
   9. Ethernet encapsulation: ARP                                   24
   10. Getting more information                                     25






































                                  i



This document is a brief introduction to TCP/IP, followed by advice on
what to read for more information.  This  is  not  intended  to  be  a
complete  description.    It  can  give  you  a reasonable idea of the
capabilities of the protocols.  But if you need to know any details of
the  technology,  you  will  want  to  read  the  standards  yourself.
Throughout the text, you will find references to the standards, in the
form of "RFC" or "IEN" numbers.  These are document numbers. The final
section of this  document  tells  you  how  to  get  copies  of  those
standards.



1. What is TCP/IP?


TCP/IP  is a set of protocols developed to allow cooperating computers
to share resources across a network.  It was developed by a  community
of  researchers centered around the ARPAnet.  Certainly the ARPAnet is
the best-known TCP/IP network.  However as of June, 87, at  least  130
different  vendors  had products that support TCP/IP, and thousands of
networks of all kinds use it.

First some basic definitions.  The most accurate name for the  set  of
protocols we are describing is the "Internet protocol suite".  TCP and
IP are two of the protocols in this suite.  (They  will  be  described
below.)    Because  TCP and IP are the best known of the protocols, it
has become common to use the term TCP/IP or IP/TCP  to  refer  to  the
whole  family.  It is probably not worth fighting this habit.  However
this can lead to some oddities.  For example, I  find  myself  talking
about  NFS as being based on TCP/IP, even though it doesn't use TCP at
all.  (It does use IP.  But it  uses  an  alternative  protocol,  UDP,
instead  of TCP.  All of this alphabet soup will be unscrambled in the
following pages.)

The Internet is a  collection  of  networks,  including  the  Arpanet,
NSFnet, regional networks such as NYsernet, local networks at a number
of University and research institutions,  and  a  number  of  military
networks.  The term "Internet" applies to this entire set of networks.
The subset of them that is managed by the  Department  of  Defense  is
referred  to  as the "DDN" (Defense Data Network).  This includes some
research-oriented networks, such as  the  Arpanet,  as  well  as  more
strictly  military  ones.    (Because much of the funding for Internet
protocol developments is done via  the  DDN  organization,  the  terms
Internet  and  DDN  can  sometimes  seem  equivalent.)    All of these
networks are connected to each other.  Users can  send  messages  from
any  of  them  to  any other, except where there are security or other
policy restrictions on access.    Officially  speaking,  the  Internet
protocol  documents  are  simply  standards  adopted  by  the Internet
community for its own use.  More recently, the Department  of  Defense
issued a MILSPEC definition of TCP/IP.  This was intended to be a more
formal definition, appropriate for use in  purchasing  specifications.
However  most  of  the  TCP/IP community continues to use the Internet
standards.  The MILSPEC version is intended to be consistent with it.

Whatever it is called, TCP/IP is a family of protocols.  A few provide
                                  1



"low-level" functions needed for many applications.  These include IP,
TCP, and UDP.  (These will be described in a bit more  detail  later.)
Others are protocols for doing specific tasks, e.g. transferring files
between computers, sending mail, or finding out who is  logged  in  on
another   computer.      Initially  TCP/IP  was  used  mostly  between
minicomputers or mainframes.  These machines had their own disks,  and
generally  were self-contained.  Thus the most important "traditional"
TCP/IP services are:

   - file transfer.  The file transfer protocol (FTP) allows a user on
     any computer to get files from another computer, or to send files
     to another computer.  Security is handled by requiring  the  user
     to  specify  a  user  name  and  password for the other computer.
     Provisions are made for handling file transfer  between  machines
     with different character set, end of line conventions, etc.  This
     is not quite the same thing as more recent "network file  system"
     or  "netbios"  protocols, which will be described below.  Rather,
     FTP is a utility that you run any time you want to access a  file
     on  another  system.    You  use  it to copy the file to your own
     system.  You then work with the local copy.   (See  RFC  959  for
     specifications for FTP.)

   - remote  login.    The network terminal protocol (TELNET) allows a
     user to log in on any other computer on the network.  You start a
     remote session by specifying a computer to connect to.  From that
     time until you finish the session, anything you type is  sent  to
     the  other  computer.   Note that you are really still talking to
     your own computer.  But the telnet program effectively makes your
     computer invisible while it is running.  Every character you type
     is sent directly to the other system.  Generally, the  connection
     to  the  remote  computer  behaves much like a dialup connection.
     That is, the remote system will ask you to  log  in  and  give  a
     password, in whatever manner it would normally ask a user who had
     just dialed it up.  When you log off of the other  computer,  the
     telnet  program exits, and you will find yourself talking to your
     own computer.  Microcomputer implementations of telnet  generally
     include  a  terminal  emulator  for some common type of terminal.
     (See RFC's 854 and 855 for specifications for  telnet.    By  the
     way,  the  telnet protocol should not be confused with Telenet, a
     vendor of commercial network services.)

   - computer mail.  This allows you to  send  messages  to  users  on
     other  computers.    Originally, people tended to use only one or
     two specific computers.  They  would  maintain  "mail  files"  on
     those machines.  The computer mail system is simply a way for you
     to add a message to another user's mail file.    There  are  some
     problems  with  this  in  an environment where microcomputers are
     used.  The most serious is that a micro is  not  well  suited  to
     receive  computer  mail.    When you send mail, the mail software
     expects to be able  to  open  a  connection  to  the  addressee's
     computer, in order to send the mail.  If this is a microcomputer,
     it may be turned off, or it may be running an  application  other
     than  the mail system.  For this reason, mail is normally handled
     by a larger system, where it is practical to have a  mail  server
     running all the time.  Microcomputer mail software then becomes a
                                  2



     user interface that retrieves mail from the mail  server.    (See
     RFC  821  and  822 for specifications for computer mail.  See RFC
     937 for a protocol designed for microcomputers to use in  reading
     mail from a mail server.)  

These  services  should  be  present  in any implementation of TCP/IP,
except that micro-oriented implementations may  not  support  computer
mail.  These traditional applications still play a very important role
in TCP/IP-based networks.  However more recently,  the  way  in  which
networks  are  used has been changing.  The older model of a number of
large, self-sufficient computers is beginning to  change.    Now  many
installations    have    several   kinds   of   computers,   including
microcomputers, workstations, minicomputers, and  mainframes.    These
computers  are  likely  to be configured to perform specialized tasks.
Although people are still likely to work with one  specific  computer,
that  computer  will  call on other systems on the net for specialized
services.  This has  led  to  the  "server/client"  model  of  network
services.    A server is a system that provides a specific service for
the rest of the network.  A client is another system  that  uses  that
service.    (Note  that the server and client need not be on different
computers.  They could be  different  programs  running  on  the  same
computer.)    Here  are  the  kinds  of servers typically present in a
modern computer setup.  Note that these computer services can  all  be
provided within the framework of TCP/IP.

   - network  file  systems.   This allows a system to access files on
     another computer in a somewhat more  closely  integrated  fashion
     than FTP.  A network file system provides the illusion that disks
     or other devices from one system are directly connected to  other
     systems.    There  is no need to use a special network utility to
     access a file on another system.  Your computer simply thinks  it
     has  some  extra disk drives.  These extra "virtual" drives refer
     to the other system's disks.    This  capability  is  useful  for
     several different purposes.  It lets you put large disks on a few
     computers, but still give others access to the disk space.  Aside
     from the obvious economic benefits, this allows people working on
     several computers  to  share  common  files.    It  makes  system
     maintenance  and  backup  easier, because you don't have to worry
     about updating  and  backing  up  copies  on  lots  of  different
     machines.    A  number  of  vendors  now  offer  high-performance
     diskless computers.  These computers have no disk drives at  all.
     They  are  entirely dependent upon disks attached to common "file
     servers".   (See  RFC's  1001  and  1002  for  a  description  of
     PC-oriented   NetBIOS   over   TCP.     In  the  workstation  and
     minicomputer area, Sun's Network File System is more likely to be
     used.    Protocol  specifications  for  it are available from Sun
     Microsystems.)

   - remote printing.  This allows you to  access  printers  on  other
     computers  as if they were directly attached to yours.  (The most
     commonly used protocol is the remote  lineprinter  protocol  from
     Berkeley  Unix.  Unfortunately, there is no protocol document for
     this.  However the C code is easily obtained  from  Berkeley,  so
     implementations are common.)

                                  3



   - remote  execution.   This allows you to request that a particular
     program be run on a different computer.  This is useful when  you
     can  do  most  of  your work on a small computer, but a few tasks
     require the resources of a larger system.  There are a number  of
     different  kinds  of remote execution.  Some operate on a command
     by command basis.  That is, you request that a  specific  command
     or  set  of commands should run on some specific computer.  (More
     sophisticated versions will choose a system that  happens  to  be
     free.)    However  there are also "remote procedure call" systems
     that allow a program to  call  a  subroutine  that  will  run  on
     another  computer.    (There  are  many  protocols  of this sort.
     Berkeley Unix contains two servers to execute commands  remotely:
     rsh  and  rexec.   The man pages describe the protocols that they
     use.  The user-contributed software with Berkeley 4.3 contains  a
     "distributed  shell"  that  will  distribute tasks among a set of
     systems, depending upon load.  Remote procedure  call  mechanisms
     have  been  a  topic  for research for a number of years, so many
     organizations have implementations of such facilities.  The  most
     widespread commercially-supported remote procedure call protocols
     seem to be Xerox's Courier and Sun's RPC.  Protocol documents are
     available  from  Xerox and Sun.  There is a public implementation
     of Courier over TCP as part of the user-contributed software with
     Berkeley  4.3.   An implementation of RPC was posted to Usenet by
     Sun, and also appears as part of  the  user-contributed  software
     with Berkeley 4.3.)

   - name  servers.    In  large  installations, there are a number of
     different collections of names that have to  be  managed.    This
     includes  users  and their passwords, names and network addresses
     for computers, and accounts.  It becomes  very  tedious  to  keep
     this data up to date on all of the computers.  Thus the databases
     are kept on a small number of systems.  Other systems access  the
     data over the network.  (RFC 822 and 823 describe the name server
     protocol used to keep track of host names and Internet  addresses
     on  the  Internet.    This  is  now a required part of any TCP/IP
     implementation.  IEN 116 describes an older name server  protocol
     that is used by a few terminal servers and other products to look
     up host names.  Sun's  Yellow  Pages  system  is  designed  as  a
     general  mechanism to handle user names, file sharing groups, and
     other databases commonly used by Unix  systems.    It  is  widely
     available  commercially.    Its  protocol definition is available
     from Sun.)

   - terminal servers.  Many installations no longer connect terminals
     directly  to  computers.    Instead they connect them to terminal
     servers.  A terminal server is simply a small computer that  only
     knows  how  to  run  telnet  (or some other protocol to do remote
     login).  If your terminal is  connected  to  one  of  these,  you
     simply  type the name of a computer, and you are connected to it.
     Generally it is possible to have active connections to more  than
     one  computer  at  the  same time.  The terminal server will have
     provisions to switch between connections rapidly, and  to  notify
     you  when  output  is  waiting for another connection.  (Terminal
     servers use the telnet protocol, already mentioned.  However  any
     real terminal server will also have to support name service and a
                                  4



     number of other protocols.)

   - network-oriented  window  systems.      Until   recently,   high-
     performance  graphics  programs had to execute on a computer that
     had  a  bit-mapped  graphics  screen  directly  attached  to  it.
     Network  window  systems  allow  a  program to use a display on a
     different computer.  Full-scale network window systems provide an
     interface  that  lets you distribute jobs to the systems that are
     best  suited  to  handle  them,  but  still  give  you  a  single
     graphically-based  user  interface.  (The most widely-implemented
     window system is X. A  protocol  description  is  available  from
     MIT's  Project  Athena.  A reference implementation is publically
     available from MIT.  A number  of  vendors  are  also  supporting
     NeWS,  a window system defined by Sun.  Both of these systems are
     designed to use TCP/IP.)  

Note that some of the  protocols  described  above  were  designed  by
Berkeley,  Sun,  or other organizations.  Thus they are not officially
part of the Internet protocol suite.   However  they  are  implemented
using  TCP/IP, just as normal TCP/IP application protocols are.  Since
the protocol definitions are not  considered  proprietary,  and  since
commercially-support  implementations  are  widely  available,  it  is
reasonable to think of these protocols as being  effectively  part  of
the  Internet  suite.   Note that the list above is simply a sample of
the sort of services  available  through  TCP/IP.    However  it  does
contain   the  majority  of  the  "major"  applications.    The  other
commonly-used protocols tend to be specialized facilities for  getting
information  of  various  kinds, such as who is logged in, the time of
day, etc.  However if you need a facility that is not listed here,  we
encourage  you  to  look  through  the  current  edition  of  Internet
Protocols (currently RFC 1011),  which  lists  all  of  the  available
protocols,   and   also   to   look   at  some  of  the  major  TCP/IP
implementations to see what various vendors have added.



2. General description of the TCP/IP protocols


TCP/IP is a layered set of protocols.  In  order  to  understand  what
this  means,  it is useful to look at an example.  A typical situation
is sending mail.  First, there is a protocol for mail.  This defines a
set  of  commands which one machine sends to another, e.g. commands to
specify who the sender of the message is, who it is being sent to, and
then  the  text  of  the  message.  However this protocol assumes that
there is a way to communicate  reliably  between  the  two  computers.
Mail,  like  other  application  protocols,  simply  defines  a set of
commands and messages to be sent.  It is designed to be used  together
with  TCP and IP. TCP is responsible for making sure that the commands
get through to the other end.  It keeps track of  what  is  sent,  and
retransmitts anything that did not get through.  If any message is too
large for one datagram, e.g. the text of the mail, TCP will  split  it
up  into  several  datagrams,  and  make  sure  that  they  all arrive
correctly.  Since these functions are needed  for  many  applications,
they are put together into a separate protocol, rather than being part
                                  5



of the specifications for sending mail.   You  can  think  of  TCP  as
forming a library of routines that applications can use when they need
reliable network communications with another computer.  Similarly, TCP
calls  on the services of IP.  Although the services that TCP supplies
are needed by  many  applications,  there  are  still  some  kinds  of
applications  that  don't  need them.  However there are some services
that every application needs.  So these services are put together into
IP.    As  with TCP, you can think of IP as a library of routines that
TCP calls on, but which is also available to applications  that  don't
use  TCP.    This  strategy  of building several levels of protocol is
called "layering".  We think of  the  applications  programs  such  as
mail,  TCP, and IP, as being separate "layers", each of which calls on
the services of the layer below it.   Generally,  TCP/IP  applications
use 4 layers:

   - an application protocol such as mail

   - a  protocol  such  as  TCP  that  provides  services need by many
     applications

   - IP, which provides the basic  service  of  getting  datagrams  to
     their destination

   - the  protocols  needed to manage a specific physical medium, such
     as Ethernet or a point to point line.  

TCP/IP is based on the "catenet model".  (This is  described  in  more
detail  in  IEN 48.)  This model assumes that there are a large number
of independent networks connected together  by  gateways.    The  user
should  be able to access computers or other resources on any of these
networks.   Datagrams  will  often  pass  through  a  dozen  different
networks  before  getting  to  their  final  destination.  The routing
needed to accomplish this should be completely invisible to the  user.
As  far  as  the  user  is concerned, all he needs to know in order to
access another system is an "Internet address".  This  is  an  address
that looks like 128.6.4.194.  It is actually a 32-bit number.  However
it is normally written as 4 decimal numbers, each representing 8  bits
of  the  address.  (The term "octet" is used by Internet documentation
for such 8-bit chunks.  The term "byte" is not used, because TCP/IP is
supported  by  some computers that have byte sizes other than 8 bits.)
Generally the structure of the  address  gives  you  some  information
about  how  to  get  to  the  system.  For example, 128.6 is a network
number assigned by a central authority to Rutgers University.  Rutgers
uses  the  next  octet  to  indicate  which of the campus Ethernets is
involved.  128.6.4 happens to be an  Ethernet  used  by  the  Computer
Science  Department.    The last octet allows for up to 254 systems on
each Ethernet.  (It is 254 because 0 and  255  are  not  allowed,  for
reasons  that  will  be  discussed  later.)  Note that 128.6.4.194 and
128.6.5.194 would be different systems.  The structure of an  Internet
address is described in a bit more detail later.

Of  course  we  normally  refer  to  systems  by  name, rather than by
Internet address.  When we specify a name, the network software  looks
it  up  in  a  database,  and comes up with the corresponding Internet
address.  Most of the network software deals strictly in terms of  the
                                  6



address.  (RFC 882 describes the name server technology used to handle
this lookup.)

TCP/IP is  built  on  "connectionless"  technology.    Information  is
transfered  as  a sequence of "datagrams".  A datagram is a collection
of data that is sent as a single message.  Each of these datagrams  is
sent  through  the network individually.  There are provisions to open
connections (i.e.  to start a conversation that will continue for some
time).    However at some level, information from those connections is
broken up into datagrams, and  those  datagrams  are  treated  by  the
network  as  completely  separate.    For example, suppose you want to
transfer a 15000 octet file.  Most networks can't handle a 15000 octet
datagram.   So the protocols will break this up into something like 30
500-octet datagrams.  Each of these datagrams  will  be  sent  to  the
other  end.    At  that point, they will be put back together into the
15000-octet file.  However while those datagrams are in  transit,  the
network doesn't know that there is any connection between them.  It is
perfectly possible  that  datagram  14  will  actually  arrive  before
datagram  13.    It is also possible that somewhere in the network, an
error will occur, and some datagram won't get through at all.  In that
case, that datagram has to be sent again.

Note  by  the way that the terms "datagram" and "packet" often seem to
be nearly interchangable.  Technically, datagram is the right word  to
use  when  describing  TCP/IP.  A datagram is a unit of data, which is
what the protocols deal with.  A packet is a physical thing, appearing
on an Ethernet or some wire.  In most cases a packet simply contains a
datagram, so there is  very  little  difference.    However  they  can
differ.  When TCP/IP is used on top of X.25, the X.25 interface breaks
the datagrams up into 128-byte packets.   This  is  invisible  to  IP,
because  the  packets  are put back together into a single datagram at
the other end before being processed by TCP/IP.  So in this case,  one
IP  datagram  would  be carried by several packets.  However with most
media, there are efficiency advantages to  sending  one  datagram  per
packet, and so the distinction tends to vanish.



2.1 The TCP level


Two separate protocols are involved in handling TCP/IP datagrams.  TCP
(the "transmission control protocol") is responsible for  breaking  up
the  message  into  datagrams,  reassembling  them  at  the other end,
resending anything that gets lost, and  putting  things  back  in  the
right  order.  IP (the "internet protocol") is responsible for routing
individual datagrams.  It may seem like TCP is  doing  all  the  work.
And  in  small networks that is true.  However in the Internet, simply
getting a datagram to its  destination  can  be  a  complex  job.    A
connection  may require the datagram to go through several networks at
Rutgers, a serial line to the John von Neuman Supercomputer Center,  a
couple  of Ethernets there, a series of 56Kbaud phone lines to another
NSFnet site, and more Ethernets on another campus.  Keeping  track  of
the  routes  to all of the destinations and handling incompatibilities
among different transport media turns out to be a complex job.    Note
                                  7



that  the  interface  between TCP and IP is fairly simple.  TCP simply
hands IP a datagram with a destination.   IP  doesn't  know  how  this
datagram relates to any datagram before it or after it.

It  may  have occurred to you that something is missing here.  We have
talked about Internet addresses, but not about how you keep  track  of
multiple  connections  to  a given system.  Clearly it isn't enough to
get a datagram to the right  destination.    TCP  has  to  know  which
connection  this  datagram  is  part  of.  This task is referred to as
"demultiplexing."  In fact, there are several levels of demultiplexing
going  on in TCP/IP.  The information needed to do this demultiplexing
is contained in a series of "headers".  A header is simply a few extra
octets  tacked  onto  the  beginning of a datagram by some protocol in
order to keep track of it.  It's a lot like putting a letter  into  an
envelope  and  putting  an  address  on  the  outside of the envelope.
Except with modern networks it happens several times.  It's  like  you
put the letter into a little envelope, your secretary puts that into a
somewhat bigger envelope, the campus mail center  puts  that  envelope
into a still bigger one, etc.  Here is an overview of the headers that
get stuck on a message that passes through a typical TCP/IP network:

We start with a single data stream, say a file you are trying to  send
to some other computer:  

   ......................................................

TCP  breaks  it  up into manageable chunks.  (In order to do this, TCP
has to know how large a datagram your network can handle.    Actually,
the TCP's at each end say how big a datagram they can handle, and then
they pick the smallest size.)  

   ....   ....   ....   ....   ....   ....   ....   ....

TCP puts a header at the front of each datagram.  This header actually
contains  at least 20 octets, but the most important ones are a source
and destination "port number" and  a  "sequence  number".    The  port
numbers  are used to keep track of different conversations.  Suppose 3
different people are transferring files.  Your TCP might allocate port
numbers 1000, 1001, and 1002 to these transfers.  When you are sending
a datagram, this becomes the "source" port number, since you  are  the
source  of  the  datagram.    Of  course  the TCP at the other end has
assigned a port number of its own for the conversation.  Your TCP  has
to  know the port number used by the other end as well.  (It finds out
when the connection starts, as we will explain below.)  It  puts  this
in  the  "destination" port field.  Of course if the other end sends a
datagram back to you, the source and destination port numbers will  be
reversed,  since  then  it  will  be  the  source  and you will be the
destination.  Each datagram has a sequence number.  This  is  used  so
that  the  other  end  can make sure that it gets the datagrams in the
right  order,  and  that  it  hasn't  missed  any.    (See   the   TCP
specification for details.)  TCP doesn't number the datagrams, but the
octets.  So if there are 500 octets of  data  in  each  datagram,  the
first datagram might be numbered 0, the second 500, the next 1000, the
next 1500, etc.  Finally, I will mention the  Checksum.    This  is  a
number  that  is  computed by adding up all the octets in the datagram
                                  8



(more or less - see the TCP spec).  The result is put in  the  header.
TCP  at  the other end computes the checksum again.  If they disagree,
then something bad happened to the datagram in transmission, and it is
thrown away.  So here's what the datagram looks like now.

    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |          Source Port          |       Destination Port        |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                        Sequence Number                        |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                    Acknowledgment Number                      |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |  Data |           |U|A|P|R|S|F|                               |
    | Offset| Reserved  |R|C|S|S|Y|I|            Window             |
    |       |           |G|K|H|T|N|N|                               |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |           Checksum            |         Urgent Pointer        |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |   your data ... next 500 octets                               |
    |   ......                                                      |

If  we abbreviate the TCP header as "T", the whole file now looks like
this:

   T....   T....   T....   T....   T....   T....   T....

You will note that there are items in  the  header  that  I  have  not
described  above.    They  are  generally  involved  with managing the
connection.  In order to make sure the datagram  has  arrived  at  its
destination,  the  recipient  has  to  send back an "acknowledgement".
This is a datagram whose "Acknowledgement number" field is filled  in.
For  example,  sending  a  packet  with  an  acknowledgement  of  1500
indicates that you have received all the data up to octet number 1500.
If  the  sender  doesn't  get  an  acknowledgement within a reasonable
amount of time, it sends the data  again.    The  window  is  used  to
control  how  much  data can be in transit at any one time.  It is not
practical to wait for each datagram to be acknowledged before  sending
the  next  one.    That would slow things down too much.  On the other
hand, you can't just keep sending, or a fast  computer  might  overrun
the  capacity  of  a slow one to absorb data.  Thus each end indicates
how much new data it is currently prepared to absorb  by  putting  the
number  of  octets  in  its  "Window" field.  As the computer receives
data, the amount of space left in its window decreases.  When it  goes
to  zero, the sender has to stop.  As the receiver processes the data,
it increases its window, indicating that it is ready  to  accept  more
data.  Often the same datagram can be used to acknowledge receipt of a
set of data and to give permission for  additional  new  data  (by  an
updated  window).  The "Urgent" field allows one end to tell the other
to skip ahead in its processing to a particular octet.  This is  often
useful  for  handling asynchronous events, for example when you type a
control character or other command that interrupts output.  The  other
fields are beyond the scope of this document.



                                  9



2.2 The IP level


TCP  sends each of these datagrams to IP.  Of course it has to tell IP
the Internet address of the computer at the other end.  Note that this
is  all  IP  is concerned about.  It doesn't care about what is in the
datagram, or even in the TCP header.  IP's job is  simply  to  find  a
route for the datagram and get it to the other end.  In order to allow
gateways or other intermediate systems to  forward  the  datagram,  it
adds  its  own  header.  The main things in this header are the source
and destination Internet address (32-bit addresses, like 128.6.4.194),
the  protocol  number,  and  another  checksum.    The source Internet
address is simply the address of your machine.  (This is necessary  so
the  other  end  knows where the datagram came from.)  The destination
Internet address is the address  of  the  other  machine.    (This  is
necessary  so  any  gateways  in  the  middle  know where you want the
datagram to go.)  The protocol number tells IP at  the  other  end  to
send  the  datagram  to TCP.  Although most IP traffic uses TCP, there
are other protocols that can use IP, so you  have  to  tell  IP  which
protocol  to send the datagram to.  Finally, the checksum allows IP at
the other end to verify that the header  wasn't  damaged  in  transit.
Note  that TCP and IP have separate checksums.  IP needs to be able to
verify that the header didn't get damaged in transit, or it could send
a  message to the wrong place.  For reasons not worth discussing here,
it is both more efficient and safer to have  TCP  compute  a  separate
checksum  for  the  TCP  header  and  data.  Once IP has tacked on its
header, here's what the message looks like:

    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |Version|  IHL  |Type of Service|          Total Length         |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |         Identification        |Flags|      Fragment Offset    |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |  Time to Live |    Protocol   |         Header Checksum       |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                       Source Address                          |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                    Destination Address                        |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |  TCP header, then your data ......                            |
    |                                                               |

If we represent the IP header by an "I",  your  file  now  looks  like
this:  

   IT....   IT....   IT....   IT....   IT....   IT....   IT....

Again,  the  header contains some additional fields that have not been
discussed.  Most of them are beyond the scope of this document.    The
flags  and fragment offset are used to keep track of the pieces when a
datagram has to be split up.   This  can  happen  when  datagrams  are
forwarded through a network for which they are too big.  (This will be
discussed a bit more below.)  The time to live is  a  number  that  is
decremented  whenever  the  datagram passes through a system.  When it
goes to zero, the datagram is discarded.  This is done in case a  loop
                                  10



develops  in the system somehow.  Of course this should be impossible,
but  well-designed  networks  are  built  to  cope  with  "impossible"
conditions.

At this point, it's possible that no more headers are needed.  If your
computer happens to have a direct phone  line  connecting  it  to  the
destination  computer,  or  to  a  gateway,  it  may  simply  send the
datagrams out on the line (though likely a synchronous  protocol  such
as  HDLC  would be used, and it would add at least a few octets at the
beginning and end).



2.3 The Ethernet level


However most of our networks these days use Ethernet.  So now we  have
to  describe  Ethernet's headers.  Unfortunately, Ethernet has its own
addresses.  The people who designed Ethernet wanted to make sure  that
no  two  machines  would  end  up  with  the  same  Ethernet  address.
Furthermore, they  didn't  want  the  user  to  have  to  worry  about
assigning  addresses.    So  each  Ethernet  controller  comes with an
address builtin from the factory.  In order to  make  sure  that  they
would  never have to reuse addresses, the Ethernet designers allocated
48 bits for the Ethernet address.  People who make Ethernet  equipment
have  to  register  with  a  central  authority, to make sure that the
numbers they assign don't overlap any other manufacturer.  Ethernet is
a "broadcast medium".  That is, it is in effect like an old party line
telephone.  When you send a packet out on the Ethernet, every  machine
on  the  network sees the packet.  So something is needed to make sure
that the right machine gets it.  As you might guess, this involves the
Ethernet  header.    Every  Ethernet packet has a 14-octet header that
includes the source and destination Ethernet address, and a type code.
Each machine is supposed to pay attention only to packets with its own
Ethernet address in the destination field.  (It's  perfectly  possible
to  cheat,  which  is  one reason that Ethernet communications are not
terribly secure.)  Note  that  there  is  no  connection  between  the
Ethernet address and the Internet address.  Each machine has to have a
table of what Ethernet address corresponds to what  Internet  address.
(We  will  describe  how  this  table is constructed a bit later.)  In
addition to the addresses, the header contains a type code.  The  type
code is to allow for several different protocol families to be used on
the same network.  So you can use TCP/IP, DECnet, Xerox  NS,  etc.  at
the  same  time.   Each of them will put a different value in the type
field.  Finally,  there  is  a  checksum.    The  Ethernet  controller
computes a checksum of the entire packet.  When the other end receives
the packet, it recomputes the checksum, and throws the packet away  if
the  answer  disagrees  with the original.  The checksum is put on the
end of the packet, not in the header.  The final result is  that  your
message looks like this:





                                  11



    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |       Ethernet destination address (first 32 bits)            |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    | Ethernet dest (last 16 bits)  |Ethernet source (first 16 bits)|
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |       Ethernet source address (last 32 bits)                  |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |        Type code              |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |  IP header, then TCP header, then your data                   |
    |                                                               |
        ...
    |                                                               |
    |   end of your data                                            |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
    |                       Ethernet Checksum                       |
    +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+

If  we  represent  the  Ethernet  header  with  "E",  and the Ethernet
checksum with "C", your file now looks like this:  

   EIT....C   EIT....C   EIT....C   EIT....C   EIT....C

When these packets are received by the other end, of  course  all  the
headers  are  removed.    The  Ethernet interface removes the Ethernet
header and the checksum.  It looks at the type code.  Since  the  type
code  is the one assigned to IP, the Ethernet device driver passes the
datagram up to IP.  IP removes the IP header.   It  looks  at  the  IP
protocol  field.    Since  the  protocol  type  is  TCP, it passes the
datagram up to TCP.  TCP now looks at the sequence number.    It  uses
the  sequence  numbers  and  other  information  to  combine  all  the
datagrams into the original file.

The ends our initial summary of TCP/IP.  There are still some  crucial
concepts we haven't gotten to, so we'll now go back and add details in
several areas.  (For detailed descriptions of the items discussed here
see,  RFC  793  for  TCP,  RFC  791  for IP, and RFC's 894 and 826 for
sending IP over Ethernet.)



3. Well-known sockets and the applications layer


So far, we have described how a stream  of  data  is  broken  up  into
datagrams,  sent  to another computer, and put back together.  However
something more is needed  in  order  to  accomplish  anything  useful.
There  has  to  be  a  way for you to open a connection to a specified
computer, log into it, tell it what file you  want,  and  control  the
transmission  of  the  file.   (If you have a different application in
mind, e.g. computer mail, some analogous protocol is needed.)  This is
done  by  "application  protocols".  The application protocols run "on
top" of TCP/IP.  That is, when they want to send a message, they  give
the  message  to  TCP.   TCP makes sure it gets delivered to the other
end.  Because TCP and IP take care of all the networking details,  the
                                  12



applications  protocols can treat a network connection as if it were a
simple byte stream, like a terminal or phone line.

Before going into more details about applications programs, we have to
describe how you find an application.  Suppose you want to send a file
to a computer whose Internet address  is  128.6.4.7.    To  start  the
process,  you  need  more than just the Internet address.  You have to
connect to the FTP server at the  other  end.    In  general,  network
programs  are  specialized  for a specific set of tasks.  Most systems
have separate programs  to  handle  file  transfers,  remote  terminal
logins, mail, etc.  When you connect to 128.6.4.7, you have to specify
that you want to talk to the FTP server.    This  is  done  by  having
"well-known  sockets"  for  each  server.    Recall that TCP uses port
numbers to keep track of  individual  conversations.    User  programs
normally  use more or less random port numbers.  However specific port
numbers are assigned to the programs that sit  waiting  for  requests.
For  example,  if  you  want  to send a file, you will start a program
called "ftp".  It will open a connection using some random number, say
1234,  for  the  port number on its end.  However it will specify port
number 21 for the other end.  This is the official port number for the
FTP server.  Note that there are two different programs involved.  You
run ftp on your side.  This is a program designed to  accept  commands
from  your  terminal  and  pass them on to the other end.  The program
that you talk to on the other machine  is  the  FTP  server.    It  is
designed  to  accept commands from the network connection, rather than
an interactive terminal.  There is no need for your program to  use  a
well-known  socket  number  for  itself.  Nobody is trying to find it.
However the servers have to have well-known numbers,  so  that  people
can  open  connections  to  them and start sending them commands.  The
official  port  numbers  for  each  program  are  given  in  "Assigned
Numbers".

Note  that  a  connection is actually described by a set of 4 numbers:
the Internet address at each end, and the TCP port number at each end.
Every  datagram  has  all  four of those numbers in it.  (The Internet
addresses are in the IP header, and the TCP port numbers  are  in  the
TCP header.)  In order to keep things straight, no two connections can
have the same set of numbers.  However it is enough for any one number
to  be  different.    For  example,  it  is perfectly possible for two
different users on a machine to be sending files  to  the  same  other
machine.    This  could  result  in  connections  with  the  following
parameters:

                   Internet addresses         TCP ports
    connection 1  128.6.4.194, 128.6.4.7      1234, 21
    connection 2  128.6.4.194, 128.6.4.7      1235, 21

Since the same machines are involved, the Internet addresses  are  the
same.    Since  they  are  both  doing  file transfers, one end of the
connection involves the well-known port number  for  FTP.    The  only
thing  that  differs is the port number for the program that the users
are running.  That's enough of a difference.  Generally, at least  one
end  of  the  connection asks the network software to assign it a port
number that is guaranteed to be unique.   Normally,  it's  the  user's
end, since the server has to use a well-known number.
                                  13