[comp.protocols.tcp-ip] PSN 7.0 and NSFnet Gateways

lars@ACC-SB-UNIX.ARPA (Lars Poulsen) (10/14/87)

With the deployment of PSN 7.0 now under  way,  a  few  X.25
sites  have  reported  performance  problems,  and  more may
follow as the network changes to the new end-to-end  module.
Since  most  of  the  X.25  sites  are  connected  using ACC
products, any such problems are of concern to ACC.

It is our understanding that the problems seen so far are of
two kinds:

(1)  Throughput drops for some very few hosts with very high
     traffic  load.  This  has  been  attributed to a buffer
     shortage  in  the  CMU-14  node  and  an   error   (now
     corrected)  in  the "routing patch" code.  This problem
     will disappear when the network goes to PSN 7.1.

(2)  A shortage of virtual circuits between X.25  hosts  and
     the PSN.  This seems to only affect a few gateway hosts
     with many EGP peers.  BBN has suggested more aggressive
     reclaiming  of  idle virtual circuits; this can be done
     either in the PSN or the host code. However, it may not
     help if the gateway's routing daemon polls its peers at
     fixed intervals: all the virtual circuits will then  be
     needed at the same time.

The goal of this conversion is to provide higher throughput,
and  this  will be to everyone's advantage. Individual sites
that suffer the opposite effect may want  to  contact  ACC's
customer  service  to  enquire  about  the availability of a
product update which addresses  the  throughput  issue  from
another angle by using larger packet sizes and larger packet
windows.  Like all of our product updates, this is  free  to
customers  under  service  contract,  and  available  for  a
nominal fee to others.

Lars Poulsen, ACC Customer Service
SERVICE@ACC-SB-UNIX.ARPA