lars@ACC-SB-UNIX.ARPA (Lars Poulsen) (10/14/87)
With the deployment of PSN 7.0 now under way, a few X.25 sites have reported performance problems, and more may follow as the network changes to the new end-to-end module. Since most of the X.25 sites are connected using ACC products, any such problems are of concern to ACC. It is our understanding that the problems seen so far are of two kinds: (1) Throughput drops for some very few hosts with very high traffic load. This has been attributed to a buffer shortage in the CMU-14 node and an error (now corrected) in the "routing patch" code. This problem will disappear when the network goes to PSN 7.1. (2) A shortage of virtual circuits between X.25 hosts and the PSN. This seems to only affect a few gateway hosts with many EGP peers. BBN has suggested more aggressive reclaiming of idle virtual circuits; this can be done either in the PSN or the host code. However, it may not help if the gateway's routing daemon polls its peers at fixed intervals: all the virtual circuits will then be needed at the same time. The goal of this conversion is to provide higher throughput, and this will be to everyone's advantage. Individual sites that suffer the opposite effect may want to contact ACC's customer service to enquire about the availability of a product update which addresses the throughput issue from another angle by using larger packet sizes and larger packet windows. Like all of our product updates, this is free to customers under service contract, and available for a nominal fee to others. Lars Poulsen, ACC Customer Service SERVICE@ACC-SB-UNIX.ARPA